Sonic Heroes Walkthrough :
This walkthrough for Sonic Heroes [Game Cube] has been posted at 27 Jul 2010 by peppa13 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up peppa13 and share this with your freinds. And most important we have 9 other walkthroughs for Sonic Heroes, read them all!
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peppa13 |
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________________________________________________________________________
FAQ/Walkthough By: |Jason Howell (CAHowell) and me frog
Version History: |2.0
Date Created: |1/08/03
Last Updated: |1/25/03
Blocks Required: |2 (Gamecube)
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010. T A B L E O F C O N T E N T S
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*Use Ctrl and F to pull up a search box, and type in the numer of the
section you want to go to.
/------------------------------------------------------------------\
| 010.........................Table of Contents |
| 020.........................Version History |
| 030.........................Introduction |
| 040.........................Game Basics |
| 050.........................Walkthough |
| T10.........................-Team Sonic |
| T40.........................-Team Chaotix |
| TE0.........................-Emeralds |
| TF0.........................-Final Story |
| 060.........................Extra missions |
| TSE.........................-Team Sonic |
| TCE.........................-Team Chaotix |
| 070.........................Ranking Guide |
| 07A.........................Hoax Section |
| 080.........................Reader Info |
| 090.........................F.A.Q (Frequently Asked Questions) |
| 09A.........................Backlog |
| 100.........................Legal Info |
\------------------------------------------------------------------/
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020. V E R S I O N H I S T O R Y
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Jason Howell's updates:
---------------------------------------------------------------------------
January 8, 2004: Beginning of Guide. Version 1.0
January 9, 2004: Jason here. I added the Game Basics and Introduction parts
to the guide, as well as the Introduction part. me frog
said he will be working on several of the levels tomorrow,
and I will show the differences between the teams in the
walkthough. If you have any other info, please email one
of us.
January 9, 2004: Not much to say. me frog said he would be working on the
other 4 stages, and I will leave that up to him to post it
(or email it to me). To anyone who is angry the guide is
small, we are going to be working our asses off this
weekend, trying to give you the highest quality service.
January 10 2004: MAJOR update today. me frog added Team Sonic's section
from level 2 to 9, including bosses. More updates comming
soon, along with the completion of the normal ranking
section and a lesser enemy section made by me.
January 13 2004: Added Team Sonic's Lost Jungle, The Team Dark Team
Battle, 1 New Hoax, and Team Chaotix's Seaside Hill.
That's pretty much it....also, we are now accepting
any fan help, such as secret passageways in levels, boss
strategies, and other info that would be helpful. You
will be credited for your work (and we do check the
method, so don't send us any hoaxs).
January 17 2004: At last, me frog has fully completed the story mode part
of Team Sonic, meaning I will start on Team Rose, and he
will continue with Chaotix. Enjoy!
January 20 2004: Just to let you know, me frog finished the ENTIRE Team
Chaotix guide, and I am in the process of putting it up.
The parts that are up are levels 2 to 5, and hopefully,
I can get more up before this is updated. Also, in terms
of when I will be starting the Team Rose/Dark info, it
should be this weekeded. A few things came up over the
weekeded that I had to deal with.
Now, in terms of corrections:
-The grinding button on the GCN is the B button, not the
A button like I accedently said.
-The "Not accepting any fan help" was suspose to be
"Now accepting fan help.
January 20 2004: Finally added all of me frog's Team Chaotix's levels
to the guide. Team Rose's guide should come out around
this weekend.
January 22 2004: Well, I finally updated the guide on my own. Added info
and corrections as follows:
-Added GCN controls
-Added Emeralds Section
-Added Final Story Section
-Added Backlog, to show what we have planned.
Yea....Anyways, Team Roses section should come this
weekened, and after that, I will try to complete
the Ranking section, Add the enemies list, and
finally finish Team Dark's part. Also, email me or
me frog if there is anything else you want us to do.
February 3,2004: Oh my fucking gods and jesus...it is the Moneky.9
update! No, no Team rose/dark...yet, but a whole
shitload of updates!
-Corrected me frogs final section
-Added all the missions for Team Sonic and Chaotix.
Also, note the layout of the other missions, I sorta
messed up. Should be corrected in the next few
updates....Anyways...
February 4,2004: Eh, I'm sorry about the whole joke thing. Bordom = FAQ
Writers do NOT mix well. Anyways, for an update on the
team rose guide, I am at 8 levels right now, and will
update the guide with the Team Rose section when I am
done with it, which should be tomorrow (Depending on
my plans), or friday night. See you next update!
P.S: For you Xbox and PS2 owners, a control guide for
those versions will come soon, perhaps friday.
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me frog's updates:
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January 24 2004: OMG it's me frog! Yeah, I told Jason I'd update the FAQ
this time so here I am... Anyway, here's what was added
today...
-Added "me frog's version" of the Final Story
-Added the "Extra Missions" chapter
-Added the "Reader Help" chapter
-added some things to the backlog
So... that's basically it. Here's WHAT TO EXPECT next
update (from me at least)
-add some more extra missions for Sonic and Chaotix
-start on the multiplayer info (won't finish it though)
-start on the Secrets section (won't finish it though)
Bye for now!
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030. I N T R O D U C T I O N
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~~~~~~~~~~~~~~~~~~~~~
me frog's Intrduction
~~~~~~~~~~~~~~~~~~~~~
Hey, me frog here, your favorite FAQ author! I've been planning to do
a Sonic Heroes guide for months now. Hell, this is probably one of the
FAQs that I'm most excited about, mainly because it's my first REAL
Sonic FAQ (the other is just a demo, that doesn't count). Of
course, I've been a Sonic fan for years, and I look forward to typing
out an excellent in-depth guide full of adventure and suspense
and drama and... okay I'll stop now. Anyway, this is the sixteenth
FAQ that I have written at GameFAQs, and will probably be one of the
better ones that I have written. If you aren't viewing this FAQ from
GameFAQs, then (well first, you're viewing it from one of the four
sites above, right?) I'm not sure what guide number this is for
that site.
Anyway, enough about that. You might've noticed that this is a
co-authored guide with Mr. Jason (Jason Howell, CAHowell, you
know). I've co-authored with Jason once before, and I've read
a lot of his work. Let me tell you that you're going to get
ALMOST as good as information out of his part of this FAQ then
out of mine. Just kidding, he's a great author, and deserves
a lot of recognition.
~~~~~~~~~~~~~~~~~~~~~
Jason's Introduction
~~~~~~~~~~~~~~~~~~~~~
Welcome, Sonic fanboys/girls alike...I am Jason Howell, the other
author of this guide. I've been contributing for awhile, and I am
now up to 21 FAQ's, making this the Twenty-second. In terms of my
relation to the guide, I will be mostly working on the layout and
the Team Dark/Rose Parts, while me frog focuses on Team Sonic/
Chaotix and the multiplayer parts.
Although the guide does seem shallow now, it should be rather large
near the end.
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040. G A M E B A S I C S
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Team Basics:
---------------------------------------------------------------------------
Speed Characters: The most used characters. Speed characters are the
fastest of the 3 types, but usually do not have that
many abilities. Speed characters have the ability to do
the homeing attack (A twice), and the light speed dash
(Sonic and shadow only). The speed characters are:
-Sonic
-Shadow
-Amy
-Espio
---------------------------------------------------------------------------
Power Characters: The main choices for combat. Power characters are the
strongest of the 3 and have several abilities. Powers
ranging from destroying debris, to flying up on air
vents, to using a special homing attack with your other
team mates are a few of the abilities Power Characters
can use. The Power Characters are:
-Knuckles
-Omega
-Big
-Vector
---------------------------------------------------------------------------
Flying Characters: The least used of the 3. Flying characters only have
two purposes: Bring down flying enemies, and lift
your team mates above ledges. Flying characters are
always in flying mode, unless the other two characters
are unusable. The Flying characters are:
-Tails
-Rouge
-Cream
-Charmy
Team Differences:
---------------------------------------------------------------------------
Team Sonic: The most rounded of the 4. Team Sonic offeres the basic thrill
for newbies and veterans alike. The levels are harder then
Team Rose (More enemies and longer), but easier than Team
Dark (Less enemies, same length). If you have played the
previous Sonic Adventure games, it may be a good choice to
start with Team Sonic.
---------------------------------------------------------------------------
Team Dark The Hardest of the 4. Team Dark provides a good challenge to
people who have already beaten Team Sonic and want to complete
each character on 100%. Team Dark's team has the same length
as Team Sonic, but more enemies, bigger jumps, and different
styles of getting to the end. If you beat Sonic Adventure/2
with all emblems/A rankings, then Team Dark would be a good
one to start with.
---------------------------------------------------------------------------
Team Rose: The Easiest of the 4. Team Rose is best for the newbie at
heart, and best for those who skipped the previous games, or
even sonic games all together. Team Rose has the shortest
level path then Team Sonic and Dark, less enemies, and easier
boss battles. Like I said earlier, if you avoided Sonic
Adventure/2, then team rose will be a good introduction.
---------------------------------------------------------------------------
T. Chaotix: The oddball of the 4. Team Chaotix's gameplay is mostly a
mission based objective thoughout the levels the other 3
go though, only with goals, such as collecting things. If
you are good at collecting from the previous two games, team
chaotix is your team.
Gameplay:
---------------------------------------------------------------------------
Changing Characters: When you want to change your character to the main
lead, press either Y or X (GCN Version) to switch
between the two. The character's icon that is on the
left is the Y button, and the one to the right is the
X button.
---------------------------------------------------------------------------
Team Blast: The special move of each team, Team Blast is a move
that can either defeat all enemies onscreen and stop
time for a small period of time, or stun the bosses
(Besides the Lesser Enemy based bosses).
To fill the Team Blast Gauge (Located on the upper
right of the screen), you must either:
-Collect Rings
-Kill a Enemy
-Do a attack
-Get a Team Blast Item box
..To charge it. Once it is full, the letters "team
blast" will appear instead of the gauge along with
the Z button (Again, GCN). Press the button to
execute it. You lose your Gauge every time you
either die, or change levels.
*Update* Each Team's Team Blast has a different
effect, although all Team Blast have the ability to
instally kill any non-boss enemies, each is different.
Here is a list of the different Team Blast:
-Team Sonic's has no special properties, but can
sometimes stun bosses.
-Team Dark's has the ability to stop the time
(and timer) for about 15 seconds, give or take
a few seconds.
-Team Rose's gives you a shield and Invincibility
after execution.
-Team Chaotix's gives you a random ammount of rings
based on the ammount of enemies you destroyed.
---------------------------------------------------------------------------
Levels: A new addition to the game. Levels are both for points
and to help you execute attacks easier. Near your
characters icon is a collection of three holes, that
shows your current level. To gain levels, you must:
-Get the color orbs that enemies drop
-Get them from a item box
...to gain a level. Levels increase your attack power
and allow you to even damage. You lose all your levels
when you either die or change levels.
---------------------------------------------------------------------------
Rings: The basic form of life in each sonic game. Rings both
fill your team blast gauge, protect you from harm, and
give you a extra life after you collect 100 rings in a
row. When you come in contact with a enemy, you will
lose all of your rings, but they will fall out and let
you pick them up again. Only the team leader can be
damaged, team members that are hit do not lose your
rings.
You lose your rings when you either die, get hit by a
enemy, or switch levels. Another side note is team
mates can also pick up rings.
---------------------------------------------------------------------------
Character Gates: A special gate that appears in each level. There are
two different types of character gates:
-Gates that tell you what to do (Power, Speed, or
Flying)
-Gates that change your leading character.
In terms of the gates that tell you what do do, they
are flying monitors that either have the words "Speed,
Power, or Flying" in them, along with a color. When
you get to one of these Monitors, switch to that teams
character and do whatever action is required.
In terms of the gates that change your character, they
are actual gates with both a monitor and a
transpartent barrier with a color matching the action
Required. When you pass though one of these gates,
they automaticly change the main character
---------------------------------------------------------------------------
Grinding: Back from Sonic Adventure 2 and the Sonic Advance
games is the grinding ability. To grind, you must find
a rail and either jump on it or walk on. While
Grinding, press the B button (GCN and possibly the Xbox
version) to speed up. Press the directional pad in
either the right or leff direction, along with A, to
change rails. To get off, press A to jump
---------------------------------------------------------------------------
Death: Both different and similar to other sonic games. Death
has expanded to fit the team's needs into it as well.
In terms of instant death, if the main character gets
hit without any rings, or if all team mates fall into
a void, that will count as a instant death and take
a life from you. In terms of switching death, if the
main character falls, but if another team mate is not
falling with you, you will switch to that team mate
(Example: If Knuckles, and only knuckles, dies in
the casino level, it will switch to one of the other
characters and knuckles will reappear once everyone
is on safe ground.)
It is a bit differnt in team battles. If you get hit
with or without rings, you will be stunned and
unusable for a few seconds. If the team leader is hit
without rings in a team battle, he will NOT die, but
be knocked back. It is only when all 3 characters are
immobile will you lose a life.
---------------------------------------------------------------------------
Controls: Gamecube Version:
:::Speed formation:::
------------------------------------------------------
Homing Attack
Button Used: B button twice
Info: A attack used increase the ammount of air
time. If used on a row of enemies, you can
bounce off them and to where ever they lead.
------------------------------------------------------
Spin
Button Used: While running, Hold B button
Info: Used to increase speed on ground, be careful
when using near a bottomless pit.
------------------------------------------------------
Rocket Accel
Button Used: Hold B button
Info: Used to get across areas in fast motion. Can be
used either as a attack or to destroy crates.
------------------------------------------------------
Triangle Jump
Button Used: A Button on narrow walls.
Info: Used to cross areas without a floor. To cancel
the move, press the B button.
------------------------------------------------------
:::Flying Formation:::
------------------------------------------------------
Flying
Button Used: A Button
Info: Used to cross areas without floors, Flying is
the main effect of Flying Characters. You can
stay in the air as long as you want, but when
you start moving, your flying gauge will
decrease. You will fall if it is fully
deplenished.
-----------------------------------------------------
Thunder Shoot
Button Used: B Button
Info: The main attack of flying characters. Used
mainly to stun enemies for a short period of
time. If the character hit's a amored enemy,
he will be unusable for a short period of
time.
-----------------------------------------------------
:::Power Formation:::
-----------------------------------------------------
Fire Dunk
Button Used: While in Air, press B Button
Info: A homing attack using the other characters. It
is a powerful attack that can range depending
on the characters current level. The actual
attack launces the characters at a angle, so
the higher you are, the greater the chance
that you can attack a enemy.
----------------------------------------------------
Combo Attacks
Button Used: B Button
Info: A collection of moves that is usually a punch
attack, a counter blow, and a wave of
energy/musical notes/etc. Varies apon
Power Character
----------------------------------------------------
Triangle Dive
Button Used: A button while in Air
Info: Used to create a slower decent while away from
fans, but the main use is to go up on areas
that have a fan.
---------------------------------------------------------------------------
Team Formation: Although not important at first, team formation
semi-important later in the game. When your speed
character is the lead character, your team mates will
form in a line and follow you (Like tails in Sonic
Adventure/DX). When a Power character is in the lead,
the formation will be a character on each side. When
a flying character is in the lead, the characters will
grab their legs and hold on.
In terms of uses, although un-important, speed
formations will serve for crossing small platforms,
power formations will serve for collecting rings, and
flying is mainly used for switches (The characters
let go and go on the switches)
---------------------------------------------------------------------------
050. W A L K T H R O U G H
---------------------------------------------------------------------------
Team Sonic: {T10}
---------------------------------------------------------------------------
Team Sonic's quest begins with the intro of Knuckles and Tails flying in
the tornado and looking for Sonic. Once they find him, they give him a
note from Eggman (Robotnik) to stop him. That is where are hero's quest
begins.
========-----------------------------------------------------------========
| Level 1: Seaside Hill |
========-----------------------------------------------------------========
A Rank Points Needed: 60,000
Mission Bio: "Head for the whale island!"
You'll start out on the stage running on a straightaway. You'll hit some
speed boosts and shortly after, collect four rings. The level will start
to go downhill a little and you'll hit another speed boost. Once you pass
"Fly" sign you'll automatically switch to Tails.
Use him to fly through the hoops and up onto the elevated area. Once on
the ground again switch back to Sonic. The question mark sphere will tell
you that if you hit all of the springs in front of you, you'll get bonus
rings. So drop down the ledge, collecting the ten-ring capsule. Hit
all three springs to get some bonus rings and then go up to the ledge.
Once you pass the "power" sign you'll switch to Knuckles. Stay spread out
and you'll collect all of the rings on the ledge.
Hit the dash panel and you'll fly across the water. Once you're on the other
side hit the checkpoint to level up. Stay spread out to collect all of the
rings and hit the dash pad. Go through the loops and you'll collect some
ring capsules.
Once you're done with the loops, go up the hill and collect the rings as you
take the turn. On the other side of the turn you'll see three of Eggman's
robots. Destroy them and then you can either use Knuckles to destroy the
block, revealing a spring, or you can just use Tails to fly up to the
ledge.
Once you're on the top of the ledge, destroy the two blocks and hit all
three springs to get the five-ring bonus. Get to the top of the ledge,
and switch to Tails. Flu up onto the ledge to your left.
Grab the ten ring capsule, and then hop down the ledge. Destroy the robot
and then grab the rings. Inside one of the wooden containers is a ten ring
capsule, so grab it. Switch back to Tails and fly through the hoop. Hit
the springs and get the bonus, and then grab all of the rings on the next
ledge. Fly to the balloon and pop it to get a one-up. Fall down onto the
ledge and get the rings.
You'll automatically switch to Knuckles when you go under the "power" sign.
Break the box and hit the springs to go up to the ledge. Go through the
hoop and then destroy the four robots. Break the four boxes that are in
your way and then hit the dash pads.
As you go down the hill you'll instantly switch back to Sonic again. Grab
the rings, and take the turn when you get to the bottom of the hill. Make
sure you go through the checkpoint and then go through one of the three
different loops (they all lead back to the same place). At the end, you'll
instantly be shot to an island across the water.
Now where you get shot to when in the cannon depends on your formation.
When Tails is the leader, you'll get shot up to some high ledges that you
need to maneuver through. As Sonic, you'll go straight to the next island.
On the island, grab the ten ring balloon and destroy the enemy (it takes
two hits). Go to the end of the island and the ruins will instantly start
to rise.
Jump across them and take out the hovering enemy. Switch to Tails and fly
up. Switch back to Sonic when you're at the top. Hit the dash pads and
you'll go through a checkpoint and into a little vehicle. You'll
automatically move forward in this vehicle; you just move left or right.
There are rings everywhere here, so move left or right to grab them. When
you reach the end, a message should pop up saying "Passed!" Go through the
ruins and grab the five ring capsule. Hit the dash pad and on the other
side of the water, run up to the box. Destroy it and hit the spring it
reveals. Destroy the box on the next ledge and there will be a twenty ring
capsule and a spring. Hit the spring to be sent up and back onto the
main path.
Take out the two robots and then switch to Tails. Fly up and hit the
springs. You'll be sent through two hoops and onto the next ledge. Use
the light dash to get the rings on the right side, and then use Tail's
thunder attack (press B) to take out the hovering enemies. Jump up the
ruins and then fly through the hoops. Grab the ten ring capsule and
then hit the dash pad on the left side.
Instantly switch to Tails and then jump through the hoop. Switch back
to Sonic and then run forward and destroy the two robots. Switch to
Knuckles and destroy the boxes, and then switch back to Sonic. Destroy
the robot on the other side and go across the little ledge. Hit the
dash pad at the end and you'll go through some hoops and hit a ten
ring balloon.
When you land, grab all the rings and then hit the dash pad. Go down
the straightaway as Sonic and hit the dash pads at the end. Make sure
to go through the rainbow rings to gain 2600 bonus points. Destroy the
flying enemies and then use Tails to fly up the ledge. Destroy the five
flying enemies and then hit the springs.
Destroy the three flying enemies that you see and then take the only path
available, collecting all of the rings. Continue until you hit some boxes.
Use Knux to destroy them and then continue. Destroy the two robots in the
long hallway and then destroy the boxes at the end. Go down the hill and
then destroy the three enemies in the huge room. Jump into the cannon
located in the center as Sonic and you'll be shot into some springs.
You'll go up a bunch of springs, through some hoops, and then through a
checkpoint. You'll then jump into a vehicle like the one you jumped into
earlier.
It's the same as before, just a lot longer. Remember to collect as many
rings as you can. At the end, rush forward and grab the rings and then
take one of the three loops. Continue down the one path as Sonic, going
as fast as you can. When you see a bunch of enemies, use your team blast
to destroy them all.
Continue down and then hit the dash pads. You'll go through a HUGE loop
and then when you end up on the other side you'll be going at a breakneck
speed. Take the path and then go down the hallway. Destroy the enemies
and proceed. Hit the dash pads at the end.
You'll fly up to an island where you'll be told to use your team blast.
Use it to destroy all the enemies, then run past the crater (drop in
if you want some rings), and hit the goal ring.
========-----------------------------------------------------------========
| Level 1: Ocean Palace |
========-----------------------------------------------------------========
A Rank Points Needed: 50,000
Mission Bio: "Escape from the ancient ruins!"
A sea palace... cool. Nice music, eh. Anyway, you'll start on a long,
straightforward path. Stick to Sonic to get through it quickly. Eventually,
you'll come to a loop, so go through and continue down the path. After you
go straight up, you'll collect a power sphere for Knuckles and end up in
front of four speed boosts. Switch to Power Formation and hit the boosts.
Go off the dash ramp and if you were in Power Formation like I told you to
get in, you'll go through all three rainbow rings and collect some bonus
points. When you land, run up to the door and have Knuckles punch it twice
to get it open. You'll be greeted by a bunch of Eggman robots, so quickly
switch to Sonic to get rid of them all quickly.
As you head down the path, a bunch of obstacles will start to fall in your
path. Knuckles can take care of these for you, so keep punching through
them until you get to a "fly" sign. Fly up with Tails and use the dash hoop
to be shot to the next platform. Here, switch to Sonic and proceed to go
down the straightforward path. Once Knuckles mentions that the pillars are
collapsing, move over to the far left side of the path and stay there so
you aren't crushed. Once you reach the end, Light Dash through the rings
and switch to Knuckles once more. Use the Triangle Dive when you're on the
fan to hover up. Now bust open the cage to get a key. Once you have that,
switch to Tails.
Use him to fly up all the debris quickly. Switch to Knuckles and stay in
the center of the path. Otherwise, you'll be crushed by pillars. Punch the
door twice to open it, and go through. Head down the path, destroying the
enemies as you go, and then switch to Tails and fly up the ledge. We could
switch to Sonic and head down, but we're taking the upper path for now.
There is a straightforward path here with a lot of rings, but it also has
a bunch of spiked balls. Go through, Light Dashing through the rings, until
you reach the end. Use Knuckles to break open the door and switch to Sonic.
Use the homing attack on one of the walls and traingle jump to the end
(make sure to get the balloon, which has a Power Sphere for Sonic).
At the end, hit the dash pads and go through the rings to be boosted to
the next area. Run forward and you'll automatically switch to Knuckles.
Use the Trinagle Dive to reach the next platform. Stay in the center here
to avoid being crushed, and destroy the enemy. If you wish, you can use
the Triangle Dive to float up the first fan and grab a ten-ring balloon.
Otherwise, head up the second fan. Ignore the hill for now and head north
all the way, then east. Change to Power Formation to collect all the
rings at once, and bust through the pillars to find an extra life. Head
back to the hill you passed, and you'll instantly switch to Sonic. Stay
centered here to collect two rows of rings at once, and continue down the
straightforward path.
When you reach the end, go through the Power Gate and you'll switch to
Knuckles. Destroy the debris and head north. Defeat the enemies here and
head up the stairs in Power Formation. By doing that, you'll collect all
the rings. At the top, bust open the door and defeat all the enemies. Hit
the dash pads and you'll go down a bunch of paths, eventually ending up on
a huge turtle. As Sonic, enter the cannon and destroy the enemies once you
reach the next platform. This will let you enter the cannon, which will
blast you to a spring, which will blast you to a platform. The enemies here
have shields, so use the Blue Tornado to get rid of them. Once you defeat
the enemies, hit the dash pad to be rocketed to the next platform.
Here, defeat the enemy and then bust open the containers to find a twenty
ring capsule. Hit the next dash pad. On the next platform, defeat all the
enemies here using Blue Tornado and the homing attack. This will reveal two
targets, so use either one of them to be sent up to the next platform.
Here, run forward and hit the checkpoint, then use the springs to be sent
up to another platform. Defeat the enemies here and using Knuckles, destroy
the blocks in the left corner to reveal a shield. Now head up the path
that's to your right and switch to Tails near the area where the block
falls. Fly up and defeat the enemies here to reveal a power sphere for
Tails. Defeat all of the enemies here and then head up the hill and hit
the springs.
Switch to Knuckles and use Triangle Dive to float up to the next platform.
Bust all the blocks here using Knuckles and follow the path east. Here,
break open the door and switch to Tails. Fly up when you get near the
gap and you'll go through a hole in the ceiling. Turn around and hit the
springs here. Have all three characters activate the switches at the
same time to open some cages containg ring capsules and a 1-Up capsule.
Drop down here and head back to the gap. Use the homing attack on a
wall and Triangle Jump all the way across. Here, hit the checkpoint
and then hit the dash pads. After being blinded by the sunlight, a huge
boulder will begin to chase Team Sonic.
Switch to Sonic so you can run fast, and head down the hill, avoiding
the boulder. Eventually, you'll be sent up to a second platform, where
you have to continue running from the giant boulder. It can be a bit
difficult, since there are TWO rocks now, but keep going and eventually
you'll reach the end of the rock chase. Here, just head striaght and up
the stairs to reach the goal ring.
========-----------------------------------------------------------========
| Special Stage 1: Ocean Palace |
========-----------------------------------------------------------========
Well, you're first special stage is definitely an easy one. There's
nothing here but lots and lots of spheres. That's right, nothing to
get in your way.
You have to constantly be collecting spheres to increase your time,
otherwise the stage will instantly end. Remember to get to Power Formation
if you see three rows of spheres all next to each other.
---------------------------------------------------------------------------
/=======-----------------------------------------------------------=======\
|Boss: EGG HAWK HP: 50 (Eggman Boss) |
|========-----------------------------------------------------------======|
| |
|After some conversation, you'll engage in your first boss battle! |
|Yipee! This is a pretty simple fight, but it can be a little tough |
|if you're still not used to the controls. You'll first start on a big |
|runway, so run in the middle to collect lots of rings and avoid the |
|fire that the Egg Hawk is shooting. |
| |
|When you get to a sandy area, stop running and wait for the Egg Hawk to |
|land. Eggman will do his roter attack, so you'll have to destroy both |
|roters (they're like the wings). First, take out the two small |
|guns that are near the things connecting the roters. The roters |
|themselvestake lots of homing attacks to destroy, but once you do, |
|the battle is a lot easier. |
| |
|Anyway, keep running now, but make sure you don't get too close to the |
|Egg Hawk, or you'll take damage. After you end up near the sandy area |
|again, take out the two things next to the roters that connected them |
|[roters] to the main craft. Keep doing homing attacks on them, and |
|Eggman will eventually get up and you'll have to chase him down the |
|runway again. |
| |
|When he lands in the sandy area, continue attacking him. When his health |
|stops going down, head to the opposite "wing" and start attacking that |
|one. If the health stops going down AGAIN, aim for Eggman's main craft |
|itself. Eventually, you'll destroy one of the three targets, which will |
|destroy the whole craft, thus ending the battle. |
\-------------------------------------------------------------------------/
========-----------------------------------------------------------========
|
