Sonic Heroes Walkthrough :
This walkthrough for Sonic Heroes [Game Cube] has been posted at 03 Aug 2010 by erow and is called "A-Rank Guide". If walkthrough is usable don't forgot thumbs up erow and share this with your freinds. And most important we have 9 other walkthroughs for Sonic Heroes, read them all!
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Walkthrough - A-Rank Guide## ### ### ### ##### ################# ### ########### ####################### ################## ##################### ##### ############# ####### #### ##### ##### #### ######### ##### ### ### ###### ##### ### ### ##### ##### ### ### #### ##### ### ### #### ##### #### ### #### ##### #### #### ##### ####### ####### ###### ###### ############################### ############# ##### ###### #### #### #### #### #### #### ##### #### ###### ##### ######## ###### ###### ####### ########## #### ###### #### ~*~*~*~*~*~*~*~*~*~*~*~ Sonic Heroes A Rank Guide and Tips Version 1.0 12/17/04 By Angnix (Angela Petersen) angnix@gmail.com ~*~*~*~*~*~*~*~*~*~*~*~ ~*~*~*~*~*~*~*~*~*~*~*~ NOTE: ~*~*~*~*~*~*~*~*~*~*~*~ Version 1.0! Yes, I decided to work on this again!!! I have several more level shortcuts and more specific instructions for some levels done, and also I fixed some rather sad errors in some areas and added new info I forgot before. And the buttons I mention are for the GameCube. Enjoy. ~*~*~*~*~*~*~*~*~*~*~*~ Version History: ~*~*~*~*~*~*~*~*~*~*~*~ Version 0.5: 9/5/04 Version 0.6: 9/8/04 Corrected errors and updated several sections. Added lots of info under the level list part. Version 0.7: 9/16/04 More level-specific information was added. Table of Contents and numbering expanded. Version 0.8: 12/14/04 Fixed general errors. Added more to the levels section Version 1.0: 12/17/04 Shortcuts, more level notes finished. ~*~*~*~*~*~*~*~*~*~*~*~ Legal Notes: ~*~*~*~*~*~*~*~*~*~*~*~ This guide cannot be placed on any site without my permission. Sonic and all related characters copyright Sonic Team/Sega. Sites with permission to post my FAQS: www.GameFAQS.com www.Neoseeker.com www.cheathappens.com faqs.ign.com www.cheats.de www.supercheats.com www.wogaming.com ~*~*~*~*~*~*~*~*~*~*~*~ Table of Contents: ~*~*~*~*~*~*~*~*~*~*~*~ 1. Introduction 2. A Guide to Leveling Up and Extra Info on Team Moves/Team Blasts 2.a. Leveling Up 2.b. Team Differences 2.c. Team Blasts 3. A Few Helpful Glitches 4. Missions and Mission Layout 4.a. Points Missions 4.a.1. Normal Points Missions 4.a.2. Time Trial Points Missions 4.a.3. Team Chaotix Object Hunt Point Missions 4.b. Time Missions 4.b.1. Team Dark Destroy 100 Robots Time Missions 4.b.2. Team Rose Collect 200 Rings Time Missions 4.c. Bosses 4.c.1. The "Egg Birds" 4.c.2. Team Battles 4.c.3. Robots 4.c.4. Final Boss, the Egg Emperor 4.c.5. Extra Boss, Metal Madness and Metal Overlord 5. Missions List 5.a. Stage 1: Seaside Hill 5.b. Stage 2: Ocean Palace 5.c. Boss 1: Egg Hawk 5.d. Stage 3: Grand Metropolis 5.e. Stage 4: Power Plant 5.f. Boss 2: Team Battle #1 5.g. Stage 5: Casino Park 5.h. Stage 6: BINGO Highway 5.i. Boss 3: Robot Carnival 5.j. Stage 7: Rail Canyon 5.k. Stage 8: Bullet Station 5.l. Boss 4: Egg Albatross 5.m. Stage 9: Frog Forest 5.n. Stage 10: Lost Jungle 5.o. Boss 5: Team Battle #2 5.p. Stage 11: Hang Castle 5.q. Stage 12: Mystic Mansion 5.r. Boss 6: Robot Storm 5.s. Stage 13: Egg Fleet 5.t. Stage 14: Final Fortress 5.u. Final Boss: Egg Emperor 5.v. Extra Boss: Metal Madness/Metal Overlord 6. Questions? ~*~*~*~*~*~*~*~*~*~*~*~ 1. Introduction: ~*~*~*~*~*~*~*~*~*~*~*~ This is my first time writing a FAQs on a 3D game, so bear with me! Also I mention the GameCube buttons because that is the version of the game that I happen to have, sorry but I do not know what the corresponding buttons for Xbox, Playstation 2 and PC are. Also this guide assumes you are very familiar with all the moves and abilities of each team and that you have already been playing this game for a while. Anyway this is a guide for those of you who want nick juicy tips on how to earn A ranks in all the levels of the game so you can unlock that mysterious ??? that is on the main screen. If you really want to know what it is, it is Super Hard Mode, basically all of the same levels made a little harder than the Team Dark levels but can only be played as Team Sonic. Ehh, not much of a reward in my opinion, but well getting all A ranks for all Bosses and all levels is worth bragging rights! For most missions, a rank is earned depending on how high a score you get, so an A rank is dependent on if you know how to rack up those points or not! On the other hand, some missions like Team Dark's and Team Rose's extra missions and all Bosses are ranked depending on how much time you took to finish whatever you are suppose to do in that level and not on score at all. Some other missions, all of Team Sonic extra missions for example, you have to complete in a certain time limit but they are based upon score too so basically you have to rush and do something and make sure to rack up points along the way. Anyway Points and Time Missions get separate treatment. The first part of the guide I just sort of decided it was necessary. The specific details of Leveling Up, a lot of the Team Differences and Team Blast effects are not covered in the handbook and I feel it is important to know how these mechanics properly operate in order to better understand how to get thorough the levels, I did not include the basic moves in the handbook/tutorials of course because hopefully you know them by now if you are playing this game. The second part of this guide are a few in-game glitches that you can use to your advantage. The third part of this guide will be general tips on how to do both points based and time based missions. There are sort of sub-categories under points and time and these will also be covered listing what missions they are because even though Team Chaotix's Casino Park and Team Rose's Seaside Hill for example are both points based there are two totally different ways of handling them. The fourth part of this guide is a more detailed list of all missions and contains a description of the mission and more specific hints for that mission and what score/time you need in order to get an A rank. ~*~*~*~*~*~*~*~*~*~*~*~ 2. A Guide to Leveling Up and Extra Info on Team Moves/Team Blasts ~*~*~*~*~*~*~*~*~*~*~*~ It is very important to have a good understanding of the moves each formation does, I did not feel like describing all the different moves of each team, these are listed in the manual and you probably already know them by now but I will give you often not so obvious info about Leveling Up and each Team's strengths/weaknesses. ~*~*~*~*~*~*~*~*~*~*~*~ 2.a. Leveling Up: ~*~*~*~*~*~*~*~*~*~*~*~ In order to level up, you must collect the blue, red or yellow power spheres from inside every 5th robot you kill, when you hit a checkpoint to earn one of the color of the leader that touches it, or in some item boxes and balloons. You start off each level at level zero for each character and can go up to three, additional spheres collected do add to your score at the end of the level. The blue ones level up speed, red power and yellow flight. You can easily tell what level your character is at by observing how many dots have turned while next to that character's picture in the level formation indicator. Sometimes when encountering enemies you might want to change formation if one character is leveled up a lot more than other characters. Here is a general guide to the changes that take place with each level up with each formation: Speed: Level 0: Normal attack level, attacks count as one hit. Level 1: Attacks now count as two hits. Level 2: Attacks now count as three hits. Level 3: Jump Dash/Homing Attack now has Tornado-like properties, now you can do things like just using a Homing Attack on shielded enemies and turtles without having to use Tornado first and jumping toward poles to go up them instead of using the Tornado, this can save lots of time. Also even if you attack with the Speed character in Flight or Power formation, for example if you Thunder shoot the speed character or throw the speed character, then the wind effects are still there interestingly enough. Power: Level 0: Normal attack level, many attacks count at three hits, no combos. Level 1: Now extra combo attack is performed if B button is continuously presses. Level 2: More powerful combo. Level 3: Most powerful combo that kills in a very wide area and also has a lot of height, very deadly. Flight: Level 0: Normal flight time, Thunder Shoot counts as half a hit on most enemies, one for flying enemies. Level 1: A little more flight time, Thunder Shoot now can hit more than one enemy but attack power is the same. Level 2: More flight time, Thunder Shoot now counts as a full hit on most enemies. Level 3: More flight time, Thunder Shoot now is a Ring Attracter, just Thunder Shoot at rings to attract them. ~*~*~*~*~*~*~*~*~*~*~*~ 2.b. Team Differences: ~*~*~*~*~*~*~*~*~*~*~*~ Team Sonic and Team Dark are identical except for Team Blast while Team Rose and Team Chaotix are more unique. I decided to list this by the moves that the teams differ, Team Blasts are in the next section. Speed Formation: Tornado Attacks: Sonic/Shadow: Blue/Black Tornado, Sonic and Shadow can spin around an enemy without touching it and overall a nice attack to use, the basic tornado and it has nice speed too. Amy: Tornado Hammer, This tornado actually moves and homes in on enemies so it is best to use it farther away from an enemy than near it. The only problem is that like most Team Rose attacks it is slow. Espio: Ninja Leaf Swirl happens to be the most interesting Tornado. Not very good at attacking enemies with because it does not move and Espio does not move around the enemy so he can't really use it close to an enemy, but this attack also makes Espio invisible to enemies. While Espio is invisible the rest of the team is left behind, best to use when you want to get past enemies undetected. B button Solo Attacks: Sonic/Shadow: Flying Kick, not that bad but it puts the character in danger. On the other hand if you accidentally use it instead of Rocket Accel it does not slow down the character very much. Amy: Swinging Hammer Attack, has a wider range than Sonic/Shadow Flying Kick but it is much slower. Espio: Shuriken Stars, Much easier to use because you can turn Espio invisible and leave the rest of the team behind. The stars are very cool and even bounce off walls and stuff, but they are not very powerful at all and don't even damage enemies that happen to have shields. Triangle Jump: Sonic/Shadow: Typical Triangle Jump between walls but Sonic and Shadow can't stay clinging on the wall forever so you must keep on the move. Amy: She cannot use this move at all Espio: The best Triangle Jumper, he can stay stuck to the wall forever, very handy when there are moving obstacles in your path. Light Speed Dash: Sonic/Shadow: The only characters that can use this move. Press B button along a line of rings to instantly dash through them. If there are enough rings you are awarded points for dashing through them depending on how many there are. Good for getting extra points and some areas even require you to use this move to get past them. Propeller Hammer: Amy: Can only be used by Amy. If you press A button and then just keep it pressed, at the highest point of her jump she will spin the hammer around and can sort of fly for a few seconds. Power Formation: B button with team: Knuckles/Omega: While holding the other two characters Knuckles/Omega attack enemies with arm swings. Pretty effective and fast, but dangerous because the characters get a little too close to the edge while being slightly uncontrollable and fall off. Big: He uses his fishing pole to hit Amy and Cream at enemies. A nice long-range attack, but it is slow of course. Vector: Vector spits Espio and Charmy out of his mouth at enemies. A little faster than Team Rose but still basically the same attack. B button while jumping: Knuckles/Omega: They throw their team mates at enemies using Fire Dunk. I think Knuckle's attack may be a little longer range. Big: He attacks with a huge belly bop, actually not that bad but slow of course. Vector: Hammer Down: Uses his arms to attack downwards, actually a pretty slow attack. B button without team: Knuckles/Omega: Punch at enemies, fast. Big: Attack with his fishing pole, slow. Vector: Bites enemies, intermediate in speed. Jumping while in Fighting Pose: Knuckles/Omega: Fire Ball Jump, The other characters spin around in a wide circle, can be uses as an attack, but not a very powerful one. Big/Vector: Not an attack, only used to get out of Fighting Pose. Flight Formation: B button without team: Tails/Rouge: Dummy Ring Bombs, not a very powerful attack, about as powerful as Thundershoot depending on level but sets up a nice stun trap for enemies. Cream: Chao Attack, Slow but very powerful, Cheese will attack and kill all nearby enemies. Charmy: Sting, a good and fast attack, but Charmy attacks directly and often puts him in harm's way. ~*~*~*~*~*~*~*~*~*~*~*~ 2.c. Team Blasts: ~*~*~*~*~*~*~*~*~*~*~*~ When the Team Blast gauge is charges up all you have to do is release it and there you go, instant killage! But Team Blast has other effects too. The meter goes down slowly showing you how much time some after effects have left, the meter lasts 10 seconds. There is also a special Team Blast that appears during the extra boss, that will be talked about later. Team Sonic: Sonic Overdrive, Knuckles and Tails launch Sonic into the air so he can use Light Attack on the surrounding enemies. After Effects: Light Attack, Sonic in any formation will use Light Attack on any nearby enemies if you use your B button attack, it is a powerful Homing Attack that kills everything instantly and Sonic usually will not stop till everything is dead. I like using it in Flight Formation but make sure you don't keep thundershooting, just sit there until Sonic takes care of everything, but it seems to me he is more likely to kill everything using it with Sonic as leader. Annoying Glitch: I read about this glitch before and didn't think much about it till it happened to me... sometimes during Team Blast instead of attacking the enemies Sonic will shoot way up high in the air and he will never come down... why does this happen? I have no clue, but it's kind of funny... Team Dark: Chaos Inferno: A powerful combination of Chaos Control and Omega's weaponry, not sure if Rouge really does anything at all... After Effects: Time is totally frozen for 10 seconds, the clock doesn't even move. Perfect for time trials and if you want to freeze enemies and even bosses to attack much more easier but watch out, if there is anything you need to move like opening doors and fans then this move can actually slow your progress though a level. Team Rose: Flower Carnival, a very festive attack indeed, not sure how it kills anything though. After Effects: The most broken Team Blast. Each character levels up by one and a Shield, Invincibility and Super Speed take effect as if they got them from Item Boxes. Team Chaotix: Chaotix Recital, apparently their horrible music can kill enemies. For each enemy killed they get either 5, 10 or 20 Rings. After Effects: Rings are still earned for enemies killed during the 10 second period afterwards. This attack is why I have 99 lives for Team Chaotix in my game. ~*~*~*~*~*~*~*~*~*~*~*~ 3. A Few Helpful Glitches: ~*~*~*~*~*~*~*~*~*~*~*~ Here are four of in-game glitches that you do not need a cheat device to use. If you feel like cheating then these can really come in handy, especially the first three, the last one is mostly for fun. Team Blast Meter Fill-up Glitch: This one may be a little tricky to get down at first but very useful if you can learn it and it can come in handy during bosses, this glitch will fill up your Team Blast meter almost 1/3rd full instantly so do it three times in a row to almost fill it up completely, you might want to do it four times, it works for all teams and even during the extra boss. Get into fly formation then press B and either X or Y at the same EXACT time. The game will try to thunder shoot and change formation at the same time, a very large, strange electrical ring appears around the flight character as the formation is changing when it is done properly and the Team Blast meter will go up 1/3rd. It is easy to slightly miss the timing, often just causing you to thunder shoot then change character or change character then the B button action for the changed character. Team Dark Pole Glitch: Team Dark only of course, if you happen to use Team Blast and freeze time in front of a pole that rises up/comes down and you already hit the switch for it, even though the pole has not appeared yet use Tornado and you will go up an invisible pole, this actually saves a few seconds, the time it would take for the pole to appear. Team Rose Extended Propeller Hammer Glitch: Near the end of using Propeller Hammer press B button to perform a Tornado Hammer, at the end of this move keep pressing A and you will go into Propeller Hammer again, you can only repeat Propeller Hammer this way once, and if you use a Jump Dash at the end you can go really far distances. Team Chaotix Fly Glitch: This one might give you sore fingers, and the truth is it is only useful if you want to explore places you can't normally go, but I decided to include it here and it might be useful in some hard flying spots and as the name implies only works for Team Chaotix. You have to be flying against a wall either visible or invisible, just keep pressing A and B at the same time, if you are lucky what will happen is that Charmy will suddenly rise higher up as if he hit solid ground higher up and the flight meter will fill back up again, so if you have patience you can fly up as high and as long as you want as long as there is a wall. ~*~*~*~*~*~*~*~*~*~*~*~ 4. Missions and Mission Layout: ~*~*~*~*~*~*~*~*~*~*~*~ There are a total of 14 levels and 7 bosses that are a little different for each team plus the Extra Boss that I will detail later. Each of the 14 levels for each team have two missions, you complete mission 1 in Story Mode but in order to get to Mission 2(extra) or to play the first mission over again easily you want to go to Challenge Mode instead of Story Mode on the 1 Player menu. You usually have to do something totally different to complete Mission 2 and it might even be ranked differently. As I stated earlier this part of the guide is just general tips, look in the Mission List and Specific Tips section for more detailed info if you happened to be stuck on one mission. Also for Team Chaotix missions there is a very nice guide to them on GameFAQs in case you cannot find something. Here is a table of what the missions in general look like by what the mission is and if it is points or time based: Mission 1 Mission 2 ---------------------------------------------------- Team Sonic | Get to the Goal | Time Trial | Points | Points ---------------------------------------------------- Team Dark | Get to the Goal | Kill 100 Robots | Points | Time ---------------------------------------------------- Team Rose | Get to the Goal | Get 200 Rings | Points | Time ---------------------------------------------------- Team Chaotix | Varies | Varies | Points | Points ---------------------------------------------------- Team Chaotix missions often involve finding a certain amount of certain objects in level, but they can vary from just getting to the goal to stealth missions where you cannot be detected by the enemy, a lot of them are sort of two mission types fused together and so two specific sections will apply to them and there will be more notes on them in the level list. ~*~*~*~*~*~*~*~*~*~*~*~ 4.a. Points Scored Missions: ~*~*~*~*~*~*~*~*~*~*~*~ Applies to all missions except Team Dark and Team Rose 2nd mission. The MOST important thing to remember about these missions is this: you lose all points if you die and start again at a checkpoint so that means you must get though the entire level without dying once! So you have to be awfully skilled in order to make it through alive! Later I will discuss the types of points missions, some Team Chaotix missions have two types. Most missions are ranked according to your total score at the end of the act, but I will note that some of these missions are either timed like Team Sonic extra mission so you have to play fast anyway, or you get so many time bonus points from completing the mission fast that you will have to anyway, for example Casino Park and BINGO Highway, these subcategories will be addressed later on in this section but these general rules apply to all subcategories. Anyway you receive points many ways so here is a list of points you can get and how you get them, note that I might have left some out: ENEMIES: Enemies are in my opinion the most important source of points, so it is important you know how to kill them correctly. Each type of enemy is worth a different amount of points and also you receive bonus points depending on how many you kill quickly. But the tricky part is the fact that each enemy is best killed with a certain formation, so here is a list of all enemies in the game detailing how to kill them, I will add how many points they are worth some other time. Note that leveling up your characters is very important because each character level is more powerful than the lower level and some enemies can only be killed by certain characters when they are leveled up so I will mention this too. Enemies Bonus Points: You get rewarded points for killing lots of enemies together. You get about 4 seconds after killing one enemy to kill another in order for the bonus to still be good, so you can take longer than 4 seconds to kill a lot of enemies but you will still get a higher bonus if the interval between each one is less than 4 seconds. If you kill them in Team Blast you are just rewarded for how many you killed during the blast. Here are the bonuses: 2: 400 3: 800 4: 1000 5 or more: 2000 Eggbots: These normal enemies are often found alone, but sometimes they are carrying guns, shields and swords. They look a little different in Casino Park and BINGO Highway. Normal or Holding Gun: Easy to kill in either Speed or Power formation, the gun really isn't that threatening when they have it. Some of them only talk one hit to kill with even a level zero speed character. A level 2 or 3 Flight character can also take care of them rather quickly. Sword: Like the normal ones, but you just have to watch out for being poked with the sword, so some attacks like Big and Vector's that attack downwards may not be a good idea. Red Shield: Cannot be attacked by Flight Formation's Thundershoot at all, must be either removed with a Tornado Attack or Level 3 Homing Attack or attacked in Power Formation, Power Formation can plow though them quite quickly. Blue Shield: This shield slowly crumbles away, like all shields it is best to first knock it up in the air using a Tornado attack or Homing Attack if your Speed character is level 3, with Power or Flight formation you will have to continue attacking it till the shield crumbles away completely, this takes a while. Spiky Shield: Tougher than the red one, best to remove with a Tornado, or with persistant attacks in Power Formation, especially if your Power character is leveled up to 2 or 3. Golden: If you see a gold colored Eggbot near a bunch of other ones, often if you just attack the gold one and when you destroy it the rest will go down with it, but sometimes this is not true, gold ones are also a little tougher than regular Eggbots. Some robots hold both a shield and a gun or sword. Flying Enemies: There are several types of these too and have to be tackled differently. Normal or shooting at you: Pretty easy to kill. In some situations you want to use Flight formation and sometimes if they are meant to be killed this way they only take one hit to kill even with Level 0 thunder shoot. If your flight character is only level 0 and 1 and you are trying to kill a flying enemy and it knocks it down to the ground and it has that angry symbol, I like to then briefly switch to Power Formation to quickly take it out. But sometimes you are suppose to Homing Attack across them to bridge a gap with Speed and often if this is the case then they take three hits, hopefully your teammates are following you across and/or you are leveled up in order to kill them. Dropping Bombs: You defiantly want to avoid the bombs, they take more than one hit so if you have a low level flying character then you might want to carefully if there is a bomb on the ground take it down with Thundershoot them use Power Formation long range attack to kill it. Electricity: Hee hee, forgot to mention these in the earlier versions of this guide, they have electrical charges coming from the bottom of them all the way to the ground, you have to shoot them down with Thunder shoot, and if they are still not dead go for long-range Power attacks, these guys like to block your path. Spikes: Some of them will have spikes that will occasionally come out of them, they need to be attacked with a good force when the spikes are not out, but not a problem if you attack then with a good high level Thunder shoot, or knock them down from the sky and use a long-range Power type attack. Silver coated: These are difficult to deal with because they are coated with Armor, you usually have to shoot them down with Thundershoot which grounds them and does not damage them much or not at all then attack with Power Formation. Sometimes these guys will drop bombs or electricity too! Search Light: If you are spotted by their searchlight more robots will appear, you want the searchlight to spot you so you have more stuff to kill. Kill like any other flying enemy, they are armored also. Trapping: These floating guys will try to trap you so you cannot move. If all three teammates get trapped at the same time you loose a life. It is best to attack them like flying enemies or just plain long range. You defiantly want to kill them if they trap one of your teammates or they will be trapped for a long time. And the gold ones will also try to move away taking your teammate with them and take more hits to destroy. Turtles: Their tough shells make it impossible to attack with Flight formation. Beware both kinds of turtles shoot off deadly energy pulses that are very wide and long range, the two kinds of turtles have to be handed slightly different. You can flip both with a Tornado. Green Turtles: You can easily get them with Power Formation. You can also turn them over with a Tornado in Speed formation, but this is normally slower than Power. Golden Turtles: Tougher than the Green Turtles, they can hide in their shells and be totally protected. They can only be attacked by Power formation if you catch them firing with their heads out of their shells. It is best to flip these using Speed formation's Tornado, Rocket Accel or Level 3 Homing Attack. Level 3 Homing Attack is particularly effective with these guys. Special Note: it is a requirement to kill them for the Power Plant Team Chaotix missions and they are in cages you normally have to open but instead use Team Blast to kill them while still in the cages, it saves lots of time. Wizards: Two different kinds, can be killed by normal means but watch out, some of these can flip over and change from one type to the other. Healing: They send out a tune that heals the other robots in the vicinity, take them out quickly so you will not have problems killing the rest. Spell Casting: Dangerous, if they catch you off guard they will cast a spell that will trap you for a short period of time and take away rings. E-2000s: These red or yellow guys are tough and shoot out very long and kind of wide beams. They have shields, but actually Flight is the best because unlike other shielded robots they can be paralyzed especially when they are firing that laser. With a level 0 or 1 flight character I like to stun them with Thundershoot then switch to power, but the best are level 2 or 3 flight characters that can kill them quite quickly. Don't use speed formation on them at all. For the really tough yellow ones consider using Team Blast on them. Hammerbots: These are the hardest enemies to kill and come in two kinds. They either swing their giant hammers around and around or try to smash you with them. Flight formation can stun the regular ones, but Speed does noting at all, these guys need to be fought with Power. Regular: Power formation is good on these guys, long range puts you out of danger but often with Knuckles/Omega you can attack close with just B button and not be hurt, but stunning them with Thundershoot is good, but Thundershoot doesn't do any damage. If you do not want to bother you can just Team Blast them. Helmeted: The worst enemy in the entire game. Their helmet protects them from all types of attacks. Your best bet is to Team Blast them, even if your gauge is not full if there are a lot of them especially I find it quicker to just attack with Thundershoot some distance away to fill up the gauge or use the Team Blast glitch then Team Blast them. If you really want to attack them without Team Blast, you must first knock off the helmet with a Tornado or a level 3 Homing Attack and about the only way to safely do that is if they just fell down after spinning round and round. You can also try Thundershooting or Power if you speed is at level 3, the tornado effect the Speed character gains may blow the helmet off too. Then after the helmet is gone you can only attack the green spot on the top of it's head with preferably Power formation, still very tricky. Pumpkin Ghosts: Annoying, but not worth points at all and Team Blast does not affect them. RINGS: Each Ring you pick up is worth 10 points. One ring may not sound like it makes much of a difference, but it can. Think about this, a 5 ring item box is worth 50 points, 10 rings 100, 20 rings 200, so think about that before you think about ignoring rings. Also you keep the points even if you lose the ring so you don't have to worry about keeping your rings at all in score missions, only in Team Rose Extra Missions. If you have Team Sonic or Team Shadow don't forget about Light Speed Dash! Different numbers of rings you dash in a row are worth different amounts of points! If there are at least 4 rings lined up in a row I often will change to Speed Formation just to Light Speed Dash them to pick up extra points, it can make a major difference. Also remember you can Light Speed Dash circles of rings and sometimes other weird shapes. here are the bonuses: 4 or 5 rings: 200 6-9 rings: 400 10-17 rings: 800 18 or more rings: 1000 RAINBOW HOOPS: In the levels you will encounter three Rainbow colored Hoops in the air. If you go though them you get extra points of course, 1000 if the main character goes though one and 800 if one team mate makes it and 1600 more on top of that first 800 if the second one makes it, but you will not get the extra point bonus if your teammate goes though the same hoop you did. These hoops appear in different formations corresponding to what team formation you need to go though them with, here are a few examples. Three perfect |
