Sonic Riders Walkthrough :
This walkthrough for Sonic Riders [Game Cube] has been posted at 29 Oct 2010 by 4628 and is called "Junk/Treasure Guide". If walkthrough is usable don't forgot thumbs up 4628 and share this with your freinds. And most important we have 8 other walkthroughs for Sonic Riders, read them all!
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Walkthrough - Junk/Treasure Guide~*~*~*~*~*~*~*~*~*~*~*~ Sonic Riders Junk and Treasure Guide Version 1.0 By Angnix (Angela Petersen) angnix@gmail.com ~*~*~*~*~*~*~*~*~*~*~*~ This may be just my 10th written FAQS... but it's Sonic's 15th Anniversary!!! www.summerofsonic.com This guide was written based on the Gamecube version, sorry if I happen to mention Gamecube buttons too much. ~*~*~*~*~*~*~*~*~*~*~*~ Legal Notes: ~*~*~*~*~*~*~*~*~*~*~*~ This guide cannot be placed on any site without my permission. Sonic and all related characters copyright Sonic Team/Sega. Sites with permission to post any of my FAQS: www.GameFAQS.com www.Neoseeker.com www.cheathappens.com faqs.ign.com www.cheats.de www.supercheats.com www.wogaming.com 1up.com www.gamerstemple.com http://www.gameplayworld.com http://www.cheatcc.com www.spong.com GamerHelp.com GameSlander.com ~*~*~*~*~*~*~*~*~*~*~*~ Version History: ~*~*~*~*~*~*~*~*~*~*~*~ Version 1.0: 6/14/06 ~*~*~*~*~*~*~*~*~*~*~*~ VERSION 1.0 IS HERE!!! ~*~*~*~*~*~*~*~*~*~*~*~ I've been busy lately... when Sonic Riders came out I did get it and I found enough time to finish Story Mode pretty quickly, but I just couldn't bother with the rest of the game yet. Also I didn't have my own computer with me. But now I am back for the Summer, at least a little while, and I have my computer back and I had the time to catch up on this game, so why not write about it, ehh? This guide assumes you already know all the moves and how to properly take character shortcuts and how to do trick jumps. If you do not know how to do these things, please consult another guide. Enjoy! ~*~*~*~*~*~*~*~*~*~*~*~ Table of Contents: ~*~*~*~*~*~*~*~*~*~*~*~ 1. What are Missions, Junk and Treasure? 2. Helpful Moves and Tips 3. Junk Guide 3.a. Storm's Junk 3.a.1. Metal City Mission 2 Junk 3.a.2. Splash Canyon Mission 2 Junk 3.a.3. Egg Factory Mission 2 Junk 3.a.4. Green Cave Mission 2 Junk 3.a.5. Sand Ruins Mission 2 Junk 3.a.6. Babylon Garden Mission 2 Junk 3.a.7. Digital Dimension Mission 2 Junk 3.a.8. SEGA CARNIVAL Mission 2 Junk 3.b. Wave's Junk 3.b.1. Night Chase Mission 2 Junk 3.b.2. Red Canyon Mission 2 Junk 3.b.3. Ice Factory Mission 2 Junk 3.b.4. White Cave Mission 2 Junk 3.b.5. Dark Desert Mission 2 Junk 3.b.6. Sky Road Mission 2 Junk 3.b.7. Babylon Guardian Mission 2 Junk 3.b.8. SEGA ILLUSION Mission 2 Junk 3.c. Jet's Junk 3.c.1. EXTRA 1 Mission 5 Junk 3.c.2. EXTRA 3 Mission 5 Junk 3.d. Junk Totals Summary 4. Treasure Guide 4.a. Storm's Treasure 4.a.1. Metal City Mission 5 Treasure 4.a.2. Splash Canyon Mission 5 Treasure 4.a.3. Egg Factory Mission 5 Treasure 4.a.4. Green Cave Mission 5 Treasure 4.a.5. Sand Ruins Mission 5 Treasure 4.a.6. Babylon Garden Mission 5 Treasure 4.a.7. Digital Dimension Mission 5 Treasure 4.a.8. SEGA CARNIVAL Mission 5 Treasure 4.b. Jet's Treasure 4.b.1. EXTRA 3 Mission 1(Night Chase) Treasure 4.b.2. EXTRA 3 Mission 2(Red Canyon) Treasure 4.b.3. EXTRA 3 Mission 3(Ice Factory) Treasure 4.b.4. EXTRA 3 Mission 4(White Cave) Treasure 4.b.5. EXTRA 4 Mission 1(Dark Desert) Treasure 4.b.6. EXTRA 4 Mission 2(Sky Road) Treasure 4.b.7. EXTRA 4 Mission 3(Babylon Guardian) Treasure 4.b.8. EXTRA 4 Mission 4(SEGA ILLUSION) Treasure 5. Four Legendary Boards 6. Questions? ~*~*~*~*~*~*~*~*~*~*~*~ 1. What are Missions, Junk and Treasure? ~*~*~*~*~*~*~*~*~*~*~*~ Junk and Treasure are capsules with yellow diamonds floating above them found in many Missions. You get Missions by doing other things in the game and you can earn either a bronze, silver or gold metal, here is briefly how to unlock the missions (UNLOCK SPOILERS): Two extra missions for each track (or EXTRA in the case of Jet): Beat the first three missions with at least a Bronze metal. Storm: Metal City, Splash Canyon, Egg Factory, Green Cave, Sand Ruins and Babylon Garden: Beat the Hero Story in Story Mode. Digital Dimension: Beat the Babylon Story in Story Mode. SEGA CARNIVAL: Get a Gold Metal in the Heroes Cup in Normal Race: World Grand Prix by getting at least 48 points (at least four first places and one second place). Wave: Night Chase, Red Canyon, Ice Factory, White Cave, Dark Desert, Sky Road and Babylon Guardian: Beat the Babylon Story in Story Mode SEGA ILLUSION: Get a Gold Metal in the Babylon Cup in Normal Race: World Grand Prix by getting at least 48 points (at least four first places and one second place). Jet: EXTRA 1, 2, 3 and 4: Beat all of Storm's and Wave's Missions (including the SEGA track ones) with at least a Bronze Metal. Junk comes in 5 colors, Green, Yellow, Red, Blue and Gray, Gray being the rare junk with normally only one in each mission except Jet's, and Treasure is Purple and can be either a broken board or a repair manual. The colors are based on the color of the "cap" of the capsule. Isn't that cute, the junk and treasure is the same color as the 6 main characters... Anyway, there are specific missions where you need to collect certain amounts of junk to get either a bronze, silver or gold metal, and some Storm and Jet missions have the word "treasure" in their description and you can find the capsule somewhere in that mission. I could look it up, but I do not know exactly what treasure is in each mission so this guide will just tell you where there is treasure, now what it is. To see what Junk and Treasure you have, press Y (or I am assuming a different button if you don't have a Gamecube) on the Mission Select Screen. As you can see, there is Treasure A-D and Junks. Treasure A-D will show you what Treasure you have, each broken board is paired up with a repair manual, and the last column shows you how much Junk you have collected, you need to finish a mission to collect junk. And here is the cool part and one of the two reasons you should be grabbing that Junk and Treasure! The repair manuals tell you how much of each kind of junk it takes to repair a broken board. If you have that broken board, the repair manual and enough junk, pressing A when you have the board selected will give you the option to fix the board and then it's yours! You can get 4 boards you can't buy this way and of course there is a section about this. And of course I must mention the second benefit for finding all of the junk is getting Gold Emblems in those particular missions... you get a nice reward for Gold Medaling the entire game, so keep at it! ~*~*~*~*~*~*~*~*~*~*~*~ 2. Helpful Moves and Tips ~*~*~*~*~*~*~*~*~*~*~*~ A couple of things sort of explained in the instruction book, they are important and I'll try to explain them better and some tips in general. Air Sliding and Braking: R and directional buttons is standard racing drifting and you get a burst of speed at the end. If you don't want a boost of speed Brake instead to gradually go around the curve. Jumping: Hold down A (or other button if you don't have a Gamecube), the longer you hold A the stronger you jump but the more air you loose. Off of a ramp you jump farther the closer you are to the edge of the ramp. When jumping off a ramp flip around a lot and you will be scored on how well the tricks you did were ranging from C which is bad to the rare XX, this score determines both an Air and Speed bonus after landing. Back and Forward Flip: Press Back or Forward when jumping off a ramp to jump really far. Back gets you higher up and Forward gets you farther. Different shortcuts and junks need different tricks off ramps and it is not always obvious which one to do. Type Specific Abilities: Usually indicated by monitors, Blue Speed monitors mean grinding, Yellow Flight monitors mean Air Riding and Red Power monitors mean Smashing Objects. Type specific abilities allow you to take shortcuts that may have junk and treasure in them and also refill your Air a little. Going through more than one type specific thing will cause "Links" to appear which will give you an increased Air bonus. Grinding: Speed type To grind a rail you need to jump either off the ground or a ramp to catch a rail. A flashing blue light indicates the beginning of a rail and a red light the end. If you see another rail near the end of the one you are on or in some cases another rail near the one you are on you need to tap A twice to catch the next rail and earn Links. Air Riding: Flight type You start flying through the air by either just going down a special ramp that you don't even have to jump off of, it looks different than other level ramps and has the Flight monitor in front of it, or sometimes you have to jump off a ramp to catch a Flight Ring. Always you will have to catch Flight Rings to continue on, when flying through the air press up or down to change your course. You will float down slowly. If you do not catch Flight Rings you will eventually fall. Catch a lot of Flight Rings to get a lot of Links. Smashing Objects: Power type Just run into objects to smash them. Smash a lot of things one after another quickly to earn links. Some of the Power type shortcuts are very sneakily hidden and are just indicated by different colored scenery. Helpful Tips for Grabbing Junk and Treasure: Junk is usually more a test of knowing how to use Flips, Type Abilities and Maneuverability than it is of Speed. You should have plenty of time to leisurely pick up Junk and Boosting just makes it harder to grab Junk. Treasure is on the path you would take anyway if you are just trying to finish a mission or get a Gold Metal, so Treasure tests whatever skills that particular mission tests. If Junk is on a curve, be careful Sliding through the curve, slowly go through the curve, or don't even turn at all till you after you have grabbed the Junk. It's better to fall of the course with the junk than stay on the course and miss the Junk if you are going for a Gold Metal. Junk can be sneaky and could be up high off a ramp, especially in Wave's and Jet's Missions, so do Backwards Flips off ramps to make sure it's not hiding up there. In Wave and Jet Missions, if you see a lot of bombs with one opening, they are probably guarding a path that has Junk. If they are on a ramp, that means you probably must do a Flip off that ramp and the Bombs are there to try to stop you from doing that. And finally the best tip of all, get to know the levels like the back of your hand and the specific shortcuts in each. ~*~*~*~*~*~*~*~*~*~*~*~ 3. Junk Guide ~*~*~*~*~*~*~*~*~*~*~*~ This is a guide to the junk missions (there are 12 junk in each mission) and gives important info for each one including what junk the mission contains (useful if you don't have enough for a specific board and want to go through a mission just for a junk), where the junk is and what color it is, and other info about the mission itself. Enjoy. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a. Storm's Junk ~*~*~*~*~*~*~*~*~*~*~*~ Description: Collect 6 or more pieces of junk before Storm appears. Bronze Metal: 6 Junk Silver Metal: 10 Junk Gold Metal: 12 Junk Basic, the Junk is pretty much either on the straight track and in the type specific shortcuts. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a.1. Metal City Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Tails Board: Yellow Tail Time Limit: 1 minute Junk Totals: Green X 2 Yellow X 3 Red X 2 Blue X 4 Gray X 1 Notes: Pretty easy to grab all 12 if you know how to use Flight type Rings and both types of Flips. You might have to practice catching and taking the second set of flight rings a little bit. Walkthrough: Junk 1 (Green): Straight ahead from the start before the first ramp. Junk 2 (Yellow): On the ramp behind Junk 1, do a strong Forward Flip to land on the shortcut track above. It's then straight ahead of you on this track. Junk 3 (Red): The inside corner of the next right turn so hug the corner very tightly. Junk 4 (Blue) and 5 (Gray): Go off the first flight ramp and through the three flight Rings, 4 is before Ring one and 5 is before the second one. Junk 6 (Blue): At the two tunnels, it's in front of the right one. Junk 7 (Red) and 8 (Blue): After the tunnel, on the right hand side just a little past the train you will see a Flight monitor. There are two trick jump ramps against the wall, use the first one to jump up and hit a Flight Ring, Junk 7 is in front of the first Ring, to get 8 make sure to press up while flying strongly to catch the next Ring so you can continue on to the third Ring to grab 8. Junk 9 (Yellow): Before the next right turn. Junk 10 (Yellow): Very close to 9 in the inside corner of the curve. Junk 11(Blue): Soon after grabbing 10, a little on the left side of the track. Junk 12(Green): Do a strong Backward Flip off the next ramp to take the shortcut route, you should land on it before the next ramp. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a.2. Splash Canyon Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Sonic Board: Blue Star Time Limit: 1 minute Junk Totals: Green X 2 Yellow X 4 Red X 2 Blue X 3 Gray X 1 Notes: Pretty easy, make sure to quickly change rails to grab 7 and 8 which are the most trouble. Walkthrough: Junk 1(Yellow): Straight ahead from the beginning. Junk 2(Blue), 3(Red) and 4(Green): After the gentle curve, you will see a grind rail against the right side of the track, catch it to grab an easy three junks. Junk 5(Yellow): Off the next ramp do a strong Forward Flip to land on the upper shortcut track. The Junk is just before you hit the fast moving water. Junk 6(Blue), 7 (Gray) and 8(Red): After the crazy water ride tosses you up in the air, you will see the giant wheel thing stuck in the water and a Speed monitor. It is a ramp, trick off it, you will have to aim a little, to land on a rail. Junk 6 is on that rail, but think fast, to grab 7 and 8 at the end of the rail you need to tap A twice to switch rails. Junk 9(Blue): In front of the giant water wheel. Junk 10(Green) and 11(Yellow): Both inside the crystal tunnel and easy to grab. You can boost in here if you are level 2 or 3 to break through the crystals easier. Junk 12(Yellow): On the ramp at the end of the tunnel do a Backward Flip, out of the waterfall a rainbow will appear you grind on and the last junk is on the rainbow. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a.3. Egg Factory Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Tails Board: Yellow Tail Time Limit: 1 minute 10 seconds Junk Totals: Green X 2 Yellow X 3 Red X 2 Blue X 4 Gray X 1 Notes: This one actually is about medium difficulty or maybe verging on hard because of having to think quickly to catch junks and a couple of junks like 6 and 7 that requires a very sharp right turn and good Flight type skills and Junk 8 that are easy to hit a speed booster and speed past. Walkthrough: Junk 1(Blue): After the first ramp it's on the far left hand side of the tunnel. Junk 2(Gray): After grabbing number 1 stay on that side of the tunnel, the ledge coming up you can jump off of, Forward Flip off of it to the left to catch a Flight Ring and the junk is in front of the second ring. Junk 3(Green): In front of you after you went through the flight rings. Junk 4(Yellow): After the U turn before the next ramp. Junk 5(Red): Do a strong Forward Flip from the ramp behind number 4 to reach the shortcut. The junk is to the right before the next turn, the right most speed booster pad will send you directly into it. Junk 6(Yellow) and Junk 7(Blue): After the heat thingy bounces you up in the air, make a very sharp right toward a flight ramp. Air Ride, 6 is before the first Flight Ring, 7 is in front of the second ring. Junk 8(Green): After the lava curtain, take a sharp left and try to hit the left most speed booster located at the first sharp left turn, the junk is in the inner most corner of the second sharp left turn, hitting the left most booster at the first turn should send you into it. Junk 9(Blue): Just before you enter the room with the huge turning machine. Junk 10(Yellow): Just before you leave the room mentioned above the normal way. (Don't take the shortcut to the left where you get hit by the turning arms a little) Junk 11(Red): Just before the part where you are on the line ride or whatever it's called... where you can twirl the joystick and fill up your air and you go around the fireball with Eggman's face in it... Junk 12(Blue): After the ride, it's to the right before the right turn. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a.4. Green Cave Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Knuckles Board: Red Rock Time Limit: 1 minute 5 seconds Junk Totals: Green X 4 Yellow X 3 Red X 2 Blue X 2 Gray X 1 Notes: Pretty straightforward, but might need some practice to catch everything correctly, especially 6-9 and 12. Walkthrough: Junk 1(Green) and 2 (Yellow): On the first large curve to the left in the middle of the curve, so carefully go through it. Junk 3(Green) and Junk 4(Red): After the curve straight ahead you will see a Power Monitor, it's in front of an Arrow Sign that can be smashed to reveal a shortcut. 3 is in front of the sign under the monitor, 4 is on the shortcut path. This path is automated and you can twirl the control stick around to gain Air. Junk 5(Yellow): After the shortcut head to the right, the junk is in front of the right path vine. Junk 6(Blue): It's on top of the twisting vine, since the vine does twist, you need to do small adjustments to stay on the correct path toward the junk and try not to go very fast here. Junk 7(Green): After riding on the ugly centipede thing after hitting the first set of speed boosters, stay slightly to the right of the narrow path to grab this one. Junk 8(Yellow) and Junk 9(Gray): You will see another Power monitor to your left, 8 is in front of the arrow sign, 9 is in the beginning of the blackberry path to the right... isn't it fun smashing giant berries? Or are they grapes? Whatever... Junk 10(Blue): You will see it straight ahead of you after coming out of the blackberries, try not to fall into the abyss to your right. Junk 11(Green): The speed boosters behind 10 should take you right to 11. Junk 12(Red): At the next ramp, do a strong Backward Flip to land on a high shortcut spider web that also contains this junk. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a.5. Sand Ruins Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Sonic Board: Blue Star Time Limit: 1 minute 10 seconds Junk Totals: Green X 2 Yellow X 4 Red X 2 Blue X 3 Gray X 1 Notes: Junks 7 and 8 are IMO two of the hardest junks to get in this game. I would suggest not bothering with them unless you want a Gold Metal. 4 and 5 can be a little tricky also, the rest are not bad. Walkthrough:` Junk 1(Yellow): After heading out of the gate, head to the right a little. Junk 2(Blue): Go through the arch and turn to the left, see the rising pillars, stay down the middle of them and you will find this junk. Junk 3(Yellow), 4(Red) and 5(Green):After the huge jump, head slightly to the left toward the Speed monitor near the sand hill. Jump on that rail to grab 3. Now here is the tricky part, this rail continues downwards, but instead before this rail steeply goes down, you need to double jump to catch the rail that is going along the edge of the ceiling that has junks 4 and 5 on it. Junk 6(Blue): After getting off this rail to the right a little, shortly before the next big ramp. Junk 7(Yellow) and 8(Gray): VERY tricky set of jumps. After the large jump, you are now inside. To the left you will see a Speed Monitor. To jump on the first rail that has number 7 on the end of it you need to jump just to the left of the Speed Boosters. If you hit the Speed Boosters you miss it, if you don't have enough speed when you jump you fall down to the lower path and you miss it... but going for the next junk is much trickier... You have to quickly double jump about TWICE because there are three rails close to each other that don't quite run into each other to grab 8, you need quick reflexes to get on the proper rail. Junk 9(Yellow): Thankfully after that craziness of getting 8, they didn't put 9 on the upper shortcut path... anyway 9 is in the hallway in front of the entrance to the room with the giant rising pillars you have to U turn around. Junk 10(Green): After grabbing 9 and turning to the left, don't hit the Speed Boosters to your left, the green one is in between these boosters and the pillars. Junk 11(Blue): In front of the entrance to the giant bow and arrow room. Junk 12(Red): When on the giant bow and arrow, twirl the control stick clockwise as fast as you can to charge up the bow fully so you are launched to the top of the stadium where this last junk sits. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a.6. Babylon Garden Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Tails Board: Yellow Tail Time Limit: 1 minute 15 seconds Junk Totals: Green X 2 Yellow X 3 Red X 2 Blue X 4 Gray X 1 Notes: 7, 8 and 9 are a little rough, but overall not that bad if you really have your skills down. Walkthrough: Junk 1(Blue): Straight ahead from the start in front of the first ramp. Junk 2(Green): After landing off the first ramp, ahead you will see a jumping ramp and a curve to the left, the junk is tightly hugging the inner corner of this curve, so you need to strongly slide to the left or just go through it slowly while hugging but not bumping off of the inner fence. Junk 3(Red): There is a gateway with three arches, the middle arch has a Flight ramp in it, air ride to grab the junk in front of the first Flight Ring. Junk 4(Yellow): After landing, you should see the junk in the inside corner of the next right turn, this one is easy to grab compared to 2. Junk 5(Blue): Before the entrance to the turbulent air path. Junk 6(Blue): After the plane ride the middle Speed Booster Pads will lead you directly into it. Junk 7(Red), 8(Yellow) and 9(Gray): After the sharp right turn, to the left side of the path 7 is sitting in front of a Trick Jump Ramp with a Flight Ring above it. Take this Trick Jump to catch the Flight Rings so you can Air Ride to 8 and 9. Junk 10(Blue): Before the sharp left turn around the tower, try not to start turning until after you grab the junk, even if you end up flying into the abyss. Junk 11(Yellow): After the sharp turn around the tower shortly before the next ramp. Junk 12(Green): Backward Flip off the ramp in back of 11 to reach the high shortcut path, after landing if you hit the speed booster in the middle you should run directly into 12. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a.7. Digital Dimension Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Knuckles Board: Red Rock Time Limit: 1 minute 15 seconds Junk Totals: Green X 4 Yellow X 3 Red X 2 Blue X 2 Gray X 1 Notes: You literally have to go through a lot of Hell (and Heaven) it seems to grab this junk... anyway, really not that bad of a level, I don't really have any specific notes. Walkthrough: Junk 1(Green): After a slight turn to the left, you will see this junk in front of a Power Monitor, easy to grab before crashing through the statue. Junk 2(Yellow): Take a right after smashing the statue, up ahead you will see the giant scary ghost head behind the ramp. Junk 3(Red) and 4(Gray): Do a Forward Flip off these creepy ramp to catch the high shortcut that takes you above the horrible hands trying to pull you into the abyss... yeah, this track creeps me out... anyway after landing this junk is straight ahead and a slight and easy right and you will find 4. Junk 5(Green): After turning on the shortcut path now stay straight and in the middle so when the boosters send you off the shortcut you will land directly on this junk. Junk 6(Blue): In the center of the main path after a left turn. Junk 7(Yellow): Go toward the light... after finally entering a better place, head for the rightmost archway in a group of three(these archways are crazy, sometimes there is a stained glass window there and sometimes there is not) and this junk is right in front of it. Junk 8(Green): The center one in the next group of three archways. Junk 9(Yellow): The rightmost of the next group of archways. Junk 10(Red): Soon after the track becomes digital, in front of a Power monitor. Junk 11(Blue): Smash the two stone slabs behind the Power monitor and it's straight ahead. Junk 12(Green): In the middle of the track before you reach the Goal line. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a.8. SEGA CARNIVAL Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Tails Board: Yellow Tail Time Limit: 1 minute 10 seconds Junk Totals: Green X 2 Yellow X 3 Red X 2 Blue X 4 Gray X 1 Notes: 7-9 can be kind of tough because they require good timing and good Flight Skills. Some of the shortcuts are blocked off. Walkthrough: Junk 1(Blue): Straight from the start toward the ledge, do a strong Flip off the ledge directly in the center. Junk 2(Yellow): Head slightly right after landing off the first ramp, easier if you don't hit the speed boosters. Junk 3(Blue): Shortly after 2 before a small left curve. Junk 4(Green): After a sharp left turn slightly to the right. Junk 5(Yellow) and 6(Red): The next ramp sends you to the Pirate Ship. The upper shortcut is blocked off so you don't have to Flip. Inside the ship, head toward the Flight monitor and the Jump Ramp, Jump off it so you can Air Ride and hit Flight Rings, 5 is in front of the second ring and 6 in front of the third. Junk 7(Blue) and 8(Gray): After being shot out of a cannon and the crazy ride inside a ball... when you land you need to prepare to jump off the first ledge to your right to catch Flight Rings to grab 7 and 8, 7 in front of the second Ring and 8 in front of the last one. Make sure to steer down a little to grab 7 but not too much! Junk 9(Green):After landing from the Flight Rings it is on the last green floating square platform, under the device that you pass under that well gets you rings... Junk 10(Blue): After entering the city area, it's shortly before the drop-off to the right, easier to grab if you don't hit the Speed Boosters. Junk 11(Red): Further in the city in front of a building to your left slightly floating in the air, jump to grab it(There is this strange green glowing thing back there... not sure what it is or if you use it to grab the junk... I just avoid this area and jump slightly for the junk.) Junk 12(Yellow): On top of the large hill to the right a little. ~*~*~*~*~*~*~*~*~*~*~*~ 3.b. Wave's Junk ~*~*~*~*~*~*~*~*~*~*~*~ Description: Collect 8 or more pieces of junk before Wave appears. Bronze Metal: 8 Junk Silver Metal: 10 Junk Gold Metal: 12 Junk This time there are nasty bombs in your path, they have purple diamonds above them. Hitting one at it will slow you down and take away some of your Air, so be careful! Also as you can see the Bronze Metal Standard is also now 2 more than Storm's and in general the Junk is placed in less obvious and harder to grab places. Plus Sonic is now on his Blue Star II board which is faster and has worse cornering, which is bad for junk gathering purposes. ~*~*~*~*~*~*~*~*~*~*~*~ 3.b.1. Night Chase Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Tails Board: Yellow Tail Time Limit: 1 minute 5 seconds Junk Totals: Green X 2 Yellow X 3 Red X 2 Blue X 4 Gray X 1 Notes: Takes practice and you will miss some first time through, but if you know what to expect it's not bad. 4 just takes a little bit of thinking... 8 and 9 can be hard to catch after just grabbing 7 and 11 and 12 take good trick jump timing. Walkthrough: Junk 1(Blue): Off the first ramp do a strong Forward Flip to catch the upper shortcut route, then take the left side path. Junk 2(Yellow): When the path merges into one again, veer slightly to the right. Junk 3(Green): Straight ahead from 2. Junk 4(Red): After taking the sharp right turn, you will see the Speed Boosters ahead that send you sliding against and arrow sign then to the normal route. Make sure to hit the leftmost of this long line of speed boosters so you are send into a junk instead of a bomb after hitting the sign. Junk 5(Blue): Try to dodge the cop cars... it's to the right slightly shortly before leaving the large tunnel. Junk 6(Yellow): At the two tunnels, it's before the entrance to the right tunnel. Junk 7(Blue), 8(Yellow) and 9(Gray): In the next area, ignore trick stuff to the side... at first... 7 is in the middle of the road behind the last small grassy strip but to grab 8 and 9 you then have to very quickly veer off to the left side to trick off the little trick ramp to catch Flight Type Rings. 8 is in front of the second ring and 9 in front of the third. Junk 10(Blue): in front of the next right curve. Junk 11(Red) and 12(Green): At the next ramp do a strong Backward Flip to end up at the top shortcut instead of the Air grabbing ride. To grab 12 you must do another Backward Flip quickly off the next ramp. ~*~*~*~*~*~*~*~*~*~*~*~ 3.b.2. Red Canyon Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Sonic Board: Blue Star II Time Limit: 1 minute 10 seconds Junk Totals: Green X 2 Yellow X 4 Red X 2 Blue X 3 Gray X 1 Notes: Very tricky to Gold Metal. For 3 and 4 you might want to jump earlier than you think to avoid the bomb. 7-10 involve rapid rail transfers, but not bad once you get the timing down, and 12 since it is in the waterfall and hard to steer just needs careful small steering adjustments when you get near it. Walkthrough: Junk 1(Yellow): Pretty much straight ahead after the speed boosters. Junk 2(Blue): At the end of the curve to the left, before the tunnel entrance. Junk 3(Red) and 4(Yellow): Tricky, once you jump off the ramp and get inside and hit the speed boosters you have to catch the rail under the speed monitor, but there is a bomb beside it to the right, so you must steer well and jump on the rail. Junk 5(Blue):Next to the waterfall on your left and barrels, watch out for bombs. Junk 6(Green):To the left of the entrance to the rapids. Junk 7(Yellow), 8(Gray), 9(Red), and 10(Yellow): After being thrown up by the rapids, you need to jump off the wheel-like ramp to catch the rail with 7. Double jump where that rail ends to catch the next rail to grab 8 that is floating between those rails and do the same to grab the next rail with 9 and 10 on it. Junk 11(Green): In the tunnel before you break through the waterfall. Junk 12(Blue): In the final rapids before the goal. ~*~*~*~*~*~*~*~*~*~*~*~ 3.b.3. Ice Factory Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Tails Board: Yellow Tail Time Limit: 1 minute 20 seconds Junk Totals: Green X 2 Yellow X 3 Red X 2 Blue X 4 Gray X 1 Notes: To properly get through ice without going all over the place, make sure not to turn left or right even a little bit while riding through the ice or you will go out of control, instead if you are after something in the ice or on the other side, aim for it before hitting the ice and take a straight as an arrow path toward it. The trick ramps are the next toughest point, since you need to jump off them in a good place to hit the rings. Some of the yellows and greens maybe off in the below walkthrough, the total at the end of the level says above... but it must be the lighting in the level, I couldn't really tell yellow from green that well. Walkthrough: Junk 1(Yellow): Floating high in the air over the first ramp, so straight ahead from the start then do a strong Backward Flip off the ramp. Junk 2(Green): Inside corner of the first sharp left turn. Hit the booster pads before the sharp turn, then very sharply turn to the left to grab it. Junk 3(Blue): Sitting in front of the next ramp off to the left a little. Junk 4(Green): In the next room it's to the left, near a trick ramp against the wall and a Flight-type monitor. Junk 5(Red): At the above mentioned trick ramp you want to jump so you hit the Flight ring in the hole in the wall, but you want to make sure you don't jump too far away from this hole, so jump toward the end of the ramp, if you jump too soon you often fall short and right on top of two bombs. The junk is found in the air after going through three Flight Rings and before entering the shortcut tunnel. Junk 6(Yellow): Straight ahead after 5 and in the slight curve to the right. Junk 7(Blue): Make sure when going through the next Flight Rings from Junk 6 that you steer up from the last ring to head back on the normal course. 7 is straight ahead from here on the other side of the large patch of ice. Junk 8(Red): Go through the next room, then it's sitting near the next sharp right hand turn. To grab it try hitting the third Speed Booster to the right before coming to the turn. Junk 9(Blue): After the sharp turns near the left wall is another trick ramp, this junk is in front of the ramp. Junk 10(Yellow) and 11(Gray): As with the last trick ramp, you need to jump off this one near the end so you can hit the Flight Rings to grab 10 and 11. Careful when you land from the Air Ride, steer to the right a little or you might hit the wall next to the Eggman sign then fall into the abyss. Junk 12(Blue): In the middle of the path before the right curve that takes you to the Goal. ~*~*~*~*~*~*~*~*~*~*~*~ 3.b.4. White Cave Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Knuckles Board: Red Rock Time Limit: 1 minute 5 seconds Junk Totals: Green X 4 Yellow X 3 Red X 2 Blue X 2 Gray X 1 Notes: Easy, seriously it is, the most straight-forward of Wave's Junk Missions, you might only have trouble keeping on the course if you are unfamiliar with it. I really don't have much to say about it other than what I have written below. Out of all of them 11 is probably the most trouble, followed by 6 which has a little bit of a falloff danger. Walkthrough: Junk 1(Green): Slightly to the left before the grove of trees. Junk 2(Yellow): In the center of the grove of trees, try not to hit trees! Junk 3(Red): At the first ramp do a strong Forward Flip to land on the middle shortcut, the junk is a little to the right up there. Junk 4(Blue): On the main path in front of two rocks that surround a Speed Booster. Junk 5(Yellow): Center of main path shortly before centipede ride. Junk 6(Red): Left side of path after centipede ride in the outer corner of a right turn. There is a chance of falling off the track here, so be careful. Junk 7(Green): Main path between some bombs. Junk 8(Gray) and 9(Green): Crash through the arrow sign before the curve that is beyond the Power monitor for a speed booster shortcut to grab quite possibly the easiest gray junk in the game and a bonus green junk. Junk 10(Yellow): After the shortcut on the main path to the left. Junk 11(Blue): The higher spider web shortcut is broken... just jump off the next ramp, this junk is in the inside corner of the right u-turn next to a bomb, so you have to go around this curve tightly. Junk 12(Green): In front of the next ramp, the ramp that leads to the spider web. ~*~*~*~*~*~*~*~*~*~*~*~ 3.b.5. Dark Desert Mission 2 Junk ~*~*~*~*~*~*~*~*~*~*~*~ Character: Sonic Board: Blue Star II Time Limit: 1 minute 5 seconds Junk Totals: Green X 2 Yellow X 4 Red X 2 Blue X 3 Gray X 1 Notes: Junks 2-4 are very tricky until you realize that you need to mess up a jump as I describe below in order to slow down. Other than that pretty typical. Walkthrough: Junk 1(Green): Do a strong Forward Flip from the first ramp at the top of the stairs, it's floating in the air shortly before you land. Junk 2(Blue): Floating about the first jumpable le |
