Spawn: Armageddon Walkthrough :
This walkthrough for Spawn: Armageddon [Game Cube] has been posted at 18 May 2010 by gutter and is called "SPAWN Armageddon FAQ". If walkthrough is usable don't forgot thumbs up gutter and share this with your freinds. And most important we have 3 other walkthroughs for Spawn: Armageddon, read them all!
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Walkthrough -SayainPrince _________ _________ ___ / \_____________________________/ \___ | | | | \ | Contents | / \_|__________________________________________________|_/ 1. Legal Disclaimer 2. Introduction 3. FAQ History 4. Walkthrough I. Mission 1 - The Beginning II. Mission 2 - Spawn's Turf III. Mission 3 - The Evening News IV. Mission 4 - A Very Old Enemy *BOSS* V. Mission 5 - Desk Job VI. Mission 6 - Seas Of Blood VII. Mission 7 - Power Behind The Throne VIII. Mission 8 - Unwelcome Attentions IX. Mission 9 - Angel Attack X. Mission 10 - Mayhem *BOSS* XI. Mission 11 - Cause And Effect XII. Mission 12 - Falling Angels XIII. Mission 13 - The Living Forest XIV. Mission 14 - The Hellhole XV. Mission 15 - Hell On Earth XVI. Mission 16 - Heaven's Soldier *BOSS* XVII. Mission 17 - Descent Into Hell XVIII. Mission 18 - Meeting With Malebolgia *BOSS* XIX. Mission 19 - Bat Out Of Hell XX. Mission 20 - Rogue Angel Rescue XXI. Mission 21 - Citadel Of Heaven XXII. Mission 22 - Angel Station XXIII. Mission 23 - The End Of The World? *BOSS* 5. Credits _________ _________ ___ / \_____________________________/ \___ | | | | \ | 1. Legal Disclaimer | / \_|__________________________________________________|_/ This guide is created for free public or private use. It may not be posted on any site other than gamefaqs, without consent from me; Which you can gain by e-mailing me at PrinceNathan@hotmail.com Copyright 2003 Chris Quigley (aka SayainPrince ) _________ _________ ___ / \_____________________________/ \___ | | | | \ | 2. Introduction | / \_|__________________________________________________|_/ This guide contains spoilers, and is not meant to be used if you'd like to figure out things on your own. Also, as I write it, I am redoing the game, in Normal Mode. There may be small differences compared to Easy or Hard Mode. Also, I am NOT writing this guide to help you get comics. In fact, in several occasions, I will knowingly give a path leading away from comics, as this guide is made for a direct walkthrough of the game. It is also my first FAQ. It can be used for personal use. If you wish to use any part of it for public use, please e-mail me, I will likely say yes. My E-mail is: PrinceNathan@hotmail.com _________ _________ ___ / \_____________________________/ \___ | | | | \ | 3. FAQ Histroy | / \_|__________________________________________________|_/ Current Version: 1.0 Version 1.0 - The final two missions are complete. This FAQ is finally complete! Oh, and I fixed the character-max line limit... Now, it shouldn't screw up the format of the whole guide... Oh, and a new layout so the guide doesn't look like crap. I've been busy, sorry it took so long. ( 1/24/03 ) Version 0.9 - First 21 missions now have guides.Disclaimer is also added. ( 1/11/04 ) Version 0.7 - This Version adds the FAQ History section, as well, as a guide for all missions up to mission 16. This version was released only for feedback, and was not updated to GameFaqs for display. ( 1/7/04 ) Version 0.5 - The first released version of this FAQ, extending to Mission 9 in the Walkthrough section. This FAQ History Section was not even added yet. ( 1/3/04 ) _________ _________ ___ / \_____________________________/ \___ | | | | \ | 4. Walkthrough | / \_|__________________________________________________|_/ _________________________________________________________ _____| |_____ |__ | I. Mission 1 - The Beginning | __| \__|_________________________________________________________|__/ Introduction ------------ "The city has been attacked by some unknown force that only Spawn can see - And now demons run rampant in Spawn's alley. Spawn sets out to clear the streets of demonic trash." A. The First Hell Field ----------------------- As you begin, you will be given instructions on some of the moves Spawn can do. You'll also notice several items that you can pick up right away. You may also want to bring your axe down on the garbage cans, or other obstacles, as they hold items as well. When your ready to move on, approach the glowing hell field, and get ready for your first battle. It's nothing big, just one Imp. Take him down, and the hell field will vanish. B. Using Your Hell Powers ------------------------- As you move up the alley way, you will be told how to use your Hell Powers. You can practice on a group of Imps that will emerge in front of you, or you could take them out any way you want. (I personally think its fast and easy to use chains.) C. Spawn's Jumping Skills ------------------------- The Imps you defeated will drop soul orbs. You'll want these later, so pick them up. You should also clear the alley of any other items before you leave. When you have all th items, you can walk to the area that the hell field faded from. Several double jumps will have you to the top, and into a new area. D. Spawn's Chains ----------------- You will be ambushed by a group of imps when you walk into the area you are entering. The game will tell you to use your chains, nd thats probably best, for this situation. Walk through the alley, killing Imps that appear - remember, they may come from behind you as well. There is also a surplus of things that can be destroyed. E. The First Guardian --------------------- There will be a web-fence, with what seems to be a monster growing on it. Once a task has been fulfilled (In this area, it is defeating all the Imps) the guardian, will open its "mouth". You can now destroy it, and move forward. F. Shotgun Time! ---------------- Immediately after passing through wear the web was, you'll find the Sawed Off Shotgun. Now you'll be able to kick some ass! Use your chains to grapple over the wall, and get ready. In the next area, various Imps and Flying Imps will attack you. You'll notice that there are two hell fields in the area. Slaughtering the first wave of demons will result in the first field going down, letting you access a side- alley. Defeat the enemies in the side-alley, and back in the main alley, to have the second hell field fade. Now you can move forward again. G. The Claw Demon ----------------- This part doesn't exactly warrant its own section, but I'm breaking up this guide by tasks, and it seems the Claw Demon was a specific part of the tutorial in Mission 1... Anyway, You'll be told you can flip it, you should do so, and then either use Agony,chains, or the shotgun to take it out while he's on its back. Personally, I think chains work the fastest. After defeating it, the exit will form in front of you. Touch it, and get ready to move on! _________________________________________________________ _____| |_____ |__ | II. Mission 2 - Spawn's Turf | __| \__|_________________________________________________________|__/ Introduction ------------ "A strong demonic presence lurks somewhere in the bowery. Spawn takes to the rooftops to track it down and show who the true master of this city is..." A. Greeted By Imps ------------------ As the level begins, you are on what appears to be a empty street. However, when you move forward, towards the end of the street, a wave of Imps will emerge, including some Flying Imps from the air. You shouldn't have much trouble with them though. Upon defeating them, a nearby hell field will disappear. B. Learning To Wall Jump ------------------------ The hell field that just faded, left a small area between to walls open. The game will then tell you how you can do a wall jump. You can use these walls, to get to your next destination, using this skill. Get between them, and jump of one wall onto the next, and continue this pattern until you reach the top. C. Over The Rooftops -------------------- Once you reach the top, and you approach the edge of the building, the game will tell you how to glide. Jump over the ledge, and use this technique to make it to the building across from the one you are on. From the second building, to get to the building above you, you will have to make use of Spawn's grappling skills, with his chains. Do a double jump of the ledge, and at the height of your jump, grapple on and pull yourself up. You can now move to the opening between the fence on top of the third building, to enter a new area. D. The Parking Lot ------------------ You will find yourself in a parking lot. The first thing you should know about this area, is that while you are fighting, you can always destroy one of the cars or trucks. They often hold necroplasm orbs, health orbs, or valuable ammo. Move into the parking lot, and you will be greeted by a new type of enemy, the Fire Demon. You can take him out with any of your weapons, however, once again, I approve of the chains. They do quick easy damage, and if used right, can keep him from using his fire attacks. Once he appears to be dead, you may notice that he leaves an organ type limb on the ground. You must attack it quickly, or he will reform, and you'll have to take him down again. The best way to destroy this limb, is with Agony. Jump, and attack while in the air, to bring agony down on top of it. This will defeat the limb in one blow, and give you a technique point to boot. After you defeat the first Fire Demon, you will once again have to fight an array of Imps and Flying Imps, complete with another pair of Fire Demons. I suggest taking out the Imps and Flying Imps first, so you can fight the Fire Demons, which are probably more of a threat, without having to worry about other enemies. After you have cleared the area of demons, you can head to the Guardians on the side of the parking lot opposing that you entered on. Destroy it, and leave the lot. From here, do some more double jumps up the walls, and land on an upper platform on the building. You can leave this area from here. E. Hotel 696 ------------ As you enter this area, you will have to glide to a building across from where you start. This building bears a sign with the words "Hotel 696" (Also, know that you can hit the letters to get items, and that hitting the middle one, flips the 9, so that the new number is "666"). Some more Imps and Flying Imps may form while you are on this building, so be ready. When you are done with them, and you have flipped the 9, you can move on. Move to the edge on the left hand side of the building, and look for a grapple sign. Double jump toward it, and glide forward, and when you are close enough, grapple to it. Get ready to take care of some more lesser demons (once again, Imps and Flying Imps.) When you take care of all of them, the large hell field will vanish. Glide over to the building that was previously blocked by it. More of the Imps and Flying Imps will attack. You are probably used to that by now though, heh... Grapple back to the building you came from, and take a look to the other side. You should see a building with an unmarked check-point obstacle on it. Take a double jump and glide to that building (you may have to pull yourself up from the side, once there.) You will once again be barraged by enemies, but you can handle them, ya? Ince done, the hell field next to the building you re on will fade away, opening the path to one last building for you to get. Glide to it, and wait, as a Whip Demon, a new type of monster, forms. All of your attacks work on it, but she has some nice attacks of her own. Watch out for her electric blasts, and her whips. And if she goes into a crystalis shield, back off, and wait to hit her when she re-emerges. Use some of your hell powers if you must, as there's no enemies beyond her in this mission, that you must save necroplasm for. Overall, she shouldn't give you to much to gripe about. When you finish her off, you are rewarded with the exit mark, and a pair of Semi-Auto Pistols. (I love them as weapons.) _________________________________________________________ _____| |_____ |__ | III. Mission 3 - The Evening News | __| \__|_________________________________________________________|__/ Introduction ------------ "The abandoned newspaper factory has become the lair of many vicious demons - but something much worse is also hiding here..." A. The Storage Room ------------------- You'll start out the mission, in a storage room, of the newspaper company. There are numerous crates around the room,that can hold valuable items, but there is also a Berserker, a new type of demon for you to fight. The shotgun is effective, but not an efficient way to fight him. Your chains and pistols are useless against him. It's best to take him out with Agony. Try to keep your attacks in one long chain, so he cant counter with his blades. When the original Berserker is defeated, two more will take its place, so be ready. I like to try and separate one, and take them out one at a time, however, while using this strategy, make sure to watch your back while the second one is still alive. Upon defeating both of them, a guardian on the wall, that is covering a control panel will open. Kill it, and destroy the control panel, to unleash a cart on a cable, from the top of the room. You can double jump on top of this cart, and from there, double jump up, onto the platform, from which it fell. Once there, several Flying Imps will be unleashed Into the rooms. There aren't that many though, you should have them butchered in a short amount of time, causing another guardian to be opened. You can find it against the wall, covering a lever. You can activate this lever by hitting it repeatedly with Agony. This will cause a cart on a cable to slide outward, from on top of the large shelfs in the middle of the storage room. B. Over The Wall ---------------- You should double jump - and glide if necessary - onto the cart. From there, you'll be able to make it to the top of the shelfs in the middle of the room. There is a control panel waiting to be smashed on top of the shelfs, when you destroy it, you can jump down to the side of the room you haven't accessed yet. C. Second Half Of The Room -------------------------- There will be two Imps, and a Berserker to greet you, when you land. Take out the Imps first, as they are weak, then focus on the Berserker. As on the first side, there are crates with items placed around th room. Defeating the first wave of enemies releases another, simply use the same strategy, and dismiss these lesser demons as well. After these guys are finished, yet another, third wave will attack you. The third wave is the last wave though, once they are defeated, another guardian will open, revealing yet another control panel. Destroying this one, will cause the cart that leaves the storage room to begin moving. Double jump onto the metal ladder-lift, type thing that leans against the shelfs, and from there, double jump back onto the shelfs. Wait for the moving cart to come back to the shelfs, and then hitch a ride into the print room! D. The Print Room ----------------- When you enter the print room, you'll be on a platform above the main part of the room. Jump down, and begin clearing the place of Imps. When defeated they will be replaced with more Imps, and the second wave replaced with Imps and a Berserker. After that wave, the room will become filled with Flying Imps. Get out your chains, and bring them all to the ground! When your done, head to the corner of the room, where there is a large machine, next to a platform on the wall. Double Jump onto it, and from there, jump to the platform on the wall. Here, you will find the Madcap SMG Machine gun. Your new toy! You'll also find another guardian and a control panel. If you cleared out all the demons, you'll be able to access it. You can now access the lift, and go to the next area. E. Clearing The Garage ---------------------- When you exit the lift, you'll be in an area that looks like a garage, so that's what I'm calling it. It's full of Berserkers. Your new gun, the madcap, isn't effective on them, so you'll have to stick to the old methods of ass-kicking, heh. The Berserkers may get some back up of more Berserkers several times, but when its all over, you get a new surprise: Flying Imps. By defeating the Berserkers you unlock a guardian on one side of the room - it's on a platform up on the wall. By defeating the flying Imps, you unlock a guardian on the opposing side of the room, also on a platform. Grapple up, and destroy the control panels that each guardian had, and you will have finished the last task of this mission. The exit will appear back on the lower level. _________________________________________________________ _____| |_____ |__ | IV. Mission 4 - A Very Old Enemy *BOSS* | __| \__|_________________________________________________________|__/ Introduction ------------ "Spawn's oldest enemy is back in town, more determined than ever to take his rival out. Spawn has other intentions..." A. Violator ----------- You'll start off on a raised platform, and you should notice, that they go all the way around the room, complete with grapples for your chains. You'll have to stay on these platforms, because any time you spend on the ground, will decrease your health. If you fall, you can use the grapples to pull yourself back up. Violator has several attacks. He can use an energy blast, however, that shouldn't be to hard to dodge by simply moving or jumping. Make sure to avoid it though, because if you touch it, Spawn will be set on fire, and he will lose some of his health. His tricky attack, is smashing a platform causing it to fall, slowly making it harder for you to fall without moving yourself. Take note however, that the platforms in the four corners of the room can't be broken. Eventually, all the platforms will be restored - Assuming you don't defeat him by this time, which is probable. All of your weapons can hurt Violator, but it's obviously not a wise move, to use your axe. You should use your guns (all work fairly good on him) if you don't mind using the ammo. If you run out, or feel you need to save it, you can use your chains in place of them. If you want to do some quick damage, your necroplasm ball works nicely, and so does infecting him with Demonic Fury. This really isn't a tough fight, you should bring him to his knees in a fairly short amount of time. At which point, you'll see a short movie (this one is kind of funny), and finish off the mission. _________________________________________________________ _____| |_____ |__ | V. Mission 5 - Desk Job | __| \__|_________________________________________________________|__/ Introduction ------------ "Having penetrated Jason Wynn's office, Spawn finds that it, too is overrun by Demons. But that wont stop him from finding the information he needs..." A. A Set Of Doors ----------------- When you begin the level, you'll notice two doors in front of you. One has a guardian on it, with the guardian ready to be killed, and the other a normal door. The one with the guardian leads to an optional room with some items and enemies, but in this guide, I am doing a straight walk through, so if you wish to take the optional room, continue with this guide after you use the door without a guardian on it. B. To The Lobby! ---------------- In the next room, you will be greeted by a group of Wynn Soldiers. If you get close to them, they may resort to physical attacks like kicking you. From a distance,they will use guns. They supposedly wear bullet proof armor, but in reality, you can kill them by any means you choose. After the Wynn Soldiers are defeated, you are greeted by a pathetic new enemy, the Possessed Soldiers. These guys don't even have legs, or weapons! They will crawl around in an attempt to punch at you. You can take them out real easily, with any weapon in your arsenal. You will be attacked by more Possessed Soldiers after the previous group of them is defeated. This wave comes with a Meat Puppet. More will appear as you fight. They aren't very strong however. They will attempt to spin into you, but a slashing combo from Agony will send them back to hell! Stay on the attack, and soon you'll open a guardian on the door to the next room. Go through the door, to find yourself in a large open area, that I've decided is probably the lobby. C. The Lobby ------------ When you enter, the lobby is not empty, down on the ground floor, Imps are running around, ready to be slashed apart. As you fight them, a new type of enemy may bother you, the Robot Drones. Robot drones are weak, it's best to take them out with chains quick though, because if you give them enough Time, they do have one powerful attack beam. Also, defeating them using your chains will give you easy technique points. There may also be some Imps on the 2nd or 3rd floors of the lobby. If you don't see a short video sequence of a guardian opening, check up there for the Lesser Demons. After you see this sequence, you will again be attacked. More Imps and Robot drones, and some berserkers as well. When your done playing with your "friends" head back up to the third floor, and enter the door, that you've seen with the open guardian. D. Hallway-Type Office ---------------------- There is an office room here, that seems to serve as nothing but a fancy hallway to the next room. Well, anyway, when you enter, there is a Fire Demon on the other side, and defeating it, unleashes an Imp and three Berserkers after you. There is a bunch of furniture in the room for you to destroy if you need some power-ups. As you fight this group, more Imps will come after you. Still, nothing big. And defeating them, opens the guardian that guards the door to the next room. E. A Very Bloody Room --------------------- When I entered the room, I thought "Dang...This place is bloody" and it is. Although, thats irrelevant, I thought it was a pretty cool way to classify this room, heh. Ok, back to the game... In this room, there are a few Possessed Soldiers, and a Meat Puppet flying around. As usual, as you defeat them, more will come in their place. If possible, try to kill the Meat Puppets first, as the Possessed Soldiers aren't nearly as dangerous. Defeating this group of demons, opens the guardian guarding the door to Wynn's office. You can now move forward to the last area in this level. F. Wynn's Office ---------------- When you enter, a small group of Wynn Soldiers will immediately attack you. Kill them quickly, and you'll find yourself facing a barrage of Imps again. As you attempt to destroy the group of Imps, several Berserkers will form as well, and more Berserkers will come as you fight the original ones. When the final Berserkers fall to Spawn, the exit will appear in front of Wynn's Desk. _________________________________________________________ _____| |_____ |__ | VI. Mission 6 - Seas Of Blood | __| \__|_________________________________________________________|__/ Introduction ------------ "Wynn's computer showed a shipment of heavy weapons being delivered to the docks this evening. Spawn heads there to claim them - because the files also mentioned an escaped experiment heading towards the city..." A. Spider Tank (Mini-Boss) -------------------------- When the mission starts, you'll have no choice but to move forward, and soon, you'll see a shot video. A Hell field will appear behind you, and all around the area. Then, a Spider Tank, a mini-boss, will move in. The fight begins! The Spider Tank's movement is limited. While attacking, it won't move, and when it does move, it wont turn. You'll lose health if it rams you while moving, but it isn't hard to avoid. When it stops, be aware, that it has a main cannon, which you'll want to stay clear of, and two chain guns on its back - obviously, you'll want to avoid these too. All your weapons work on him, but I think the best way to attack, is to use your Madcap, and strife around it when it stops; If you keep moving, he will usually not be able to hit you. When he begins moving, quickly dodge, and follow him, get in as much attacks as possible before he turns around - your Demonic Fury Hell Power works good, if you nail him with it while he's turned around. Continue this pattern until he is defeated. If you run out of Madcap ammo, you can still use any other weapon - even the chains work efficiently in this fight. By defeating him, the hell field that leads onward will drop, and leave the path onward open - you'll also get a nice pair of Dual Mini-guns! Booya! B. More Hell Fields ------------------- After you pick up the Mini-guns, walk a few steps forward, and more hell fields will rise up around you. You'll be attacked by Flying Imps, and Berserkers. what kind of sucks, is that the Mini-gun is non-effective on Berserkers, so take them out the old fashion way. You can always test it out on the Flying Imps, but I'd just take them all out the normal way. After you kill the demons, and any back up that comes - which there is not a lot of, in this case - the hell fields will drop, allowing you to access the next area of the mission. C. Bulldozer (Mini-Boss) ------------------------ You'll enter into an area, with lots of warehouses. It may seem surprisingly empty, because, as you move, no enemies will form to attack you. But as you reach a stone wall on the opposite side of the area, another mini-boss will come to attack you, Bulldozer. When he originally appears, you can't damage him - you can only damage him, when he lifts his shield-like front. So, simply run back, until he stops moving. When he stops, he will call upon 1 to 3 Berserkers, depending on how low his life is. However, you can't focus on them yet, because at this time, he lifts his front part. To be able to attack him, equip your Hell Speed Hell Power, and activate it. While in your super speed, dodge or jump over the Berserker(s) and focus your attack on his eye, until he drops his shielding again, at which point, you'll have to focus on the Berserkers. Be ready, as he may decided top charge forward again, and this will damage you, if you aren't prepared. By defeating the Berserkers, you might gain health or necroplasm - necroplasm would be good, as you need it to use Hell Speed - if at any time you run out, you'll have to attack Bulldozer without hell speed, and that may prove more difficult, as the Berserkers will be attacking you as you try to attack him. Pick up any power-ups that are dropped, and try to keep this pattern up. If you are successful, Bulldozer will be defeated, and you'll be granted access to move forward, into the warehouse, through the door ahead. You'll also pick up a very powerful set of guns, the Brimstone Cannons. You'll want to do some owning with these guys! D. The Warehouse ---------------- Inside the warehouse you'll notice that most of the room is blocked off by a large hell field. Well, you'll face a large group of demons, composed of Robot Drones, Flying Imps, and Berserkers, and when you are done, the field will drop. Here, you'll have a chance to test your new Brimstone Cannons, if you want (which by the way, work on Berserkers, although are weak against this kind of Demon.) When you defeat them, take the stairs up, until another hell field goes up around you, about halfway up. You'll take on another wave of Robot Drones and Flying Imps; And as you defeat them, more Berserkers. Defeat a few rounds, and the hell field will go down, and you'll be shown a short movie of a door with an open guardian. You'll see a broken staircase, which you can grapple over. Do so, and move forward until you reach the door. Go into it, and smash the control panel, to unlock a door on the lower level. Jump down, and go through this door to reach the next area. E. Security Compound ------------------- This next area actually involves stealth aspects. There are lots of mounted guns around the area, as well as control panels. The guns give off laser beams, and if you are spotted with one of the beams, the guns will shoot at you with a machined gun. However, if you are to smash a gun with your axe, it will stop emitting its beam temporarily. As you start, take a left, and knock out the gun at the corner nearest you. Then, attempt to make it across this open area, to the corner, with a gun and a pair of control panels; Take out both. Now, head back to where you started this area. This time, take a right. Disable the gun that is immediately around the corner, and run to the control panels near where its laser was pointing. Destroy them quickly, and be ready to move though, from this spot, several of the surrounding guns are able to shoot at you. Not far from where you are, there is a stack of 2 crates, next to a single crate, these ones are made of metal, and are against a wall. Run to them, and use them to climb up onto the wall. There are two more control panels here. There is a metal ventilation duct type thing there. Jump onto it, and you should see a grapple on top of a metal pillar double jump and grapple to it, and from there, glide over to the next wall that you can stand on. There is a control panel on it. On this platform, too, there is a vent. Stand on it, and grapple onto the next metal pillar. From this pillar, glide to the roof of the building in the middle of the area. Walk across the roof, and double jump/grapple onto a metal pillar on the other side. From this pillar, glide to the last set of control panels, which are on the platform in front of you. Destroy them ,to have the exit revealed, and complete the mission. _________________________________________________________ _____| |_____ |__ | VII. Mission 7 - Power Behind The Throne | __| \__|_________________________________________________________|__/ Introduction ------------ "The military warehouse is heavily defended. In order to preserve his powers for the trials to come, Spawn heads underground to knock out the warehouse power systems..." A. The First Generator ---------------------- In this mission, you'll have to destroy to generators, but they aren't exactly close to each other. We'll just start by taking a left from the beginning. There's a new type of enemy waiting for you, in the room you start in, the Hell Leach. They are generally quite weak, but watch out for their vomit projectile, because it drains your necroplasm. But as they are weak to all your weapons, they can be taken out pretty easily. After dispatching the Hell Leaches, move forward to the door that's marked "Exit". You'll enter another part of the subway, with some flying Imps in it. You don't have to fight the enemies in this area, since there is no guardian, so do as you wish, and when your ready, move to the end of the train tracks. A Fire Demon should emerge, you may or may not take him out, but either way, take either of the Exit doors to enter the next section of the subway. In this next room, there was apparently a train crash, as it's blocking the way forward. So, take a left, and enter the doorway on the side. Walk forward up the train tracks found here, until you come to another opening on the right; Enter it. When you are through that door, there is another opening, and inside, you see the first generator - just take it out with your axe or something. B. The Second Generator ----------------------- Before you can begin your hunt for the second generator, you'll have to do some backtracking. Retrace your steps, until you are back at the entrance to the level. When you are there again, this time, begin heading to the right, the path we didn't take previously. There will be an Exit door on the left, that you can go through. There is a large hole in This area, and you won't be able to jump it. But, on the other side, on top of the train car, there is a grapple mark for your chains. So do a double jump, glide forward, and grapple and pull yourself to it. Behind the train, you'll probably have the fortunate of facing a Lamenting Demon, although, it seems in some occasions he doesn't show up at this point. If he does, you'll want to target him, but keep moving. He has the ability to create fireballs at your current position, and if you aren't moving, you'll be hit. He also has the ability to create Hell Eyes, which are weak, floating eyeballs, that will attack you (a few chains will take them down and score you a technique point, though). He'll also slap a you, and possibly start a green forcefield around himself if you get to close. So don't attempt to slash him with Agony, use chains or guns. When your ready, choose one of the Exit doors - which both lead to the same place - and move onward! In the next room, there's a few Flying Imps to greet, you, but they're not much of a threat. There is also another large pit, but this one can be crossed with a double jump, and a glide. Once across, take the door way on the right side of the room, and head through a narrow hallway, until you are back in a room with train tracks. Take a look down the tracks, and you'll notice another generator room. Head down and axe it! This will cause the exit portal to appear outside the generator room - assuming you've followed this guide and got this generator second. Another mission is done! _________________________________________________________ _____| |_____ |__ | VIII. Mission 8 - Unwelcome Attentions | __| \__|_________________________________________________________|__/ Introduction ------------ "Having gained access to the military warehouse, Spawn enters, only to find that the demonic infestation has spread here, too..." A. Warehouse Entrance --------------------- You'll start out in a large open room, with platforms above you (You can reach them, via several grapple points on the edges of the platforms. A group of Wynn Soldiers are waiting in the room, and will attack you as soon as the mission starts. Dispatch them, and wait for the next wave of enemies. After the Wynn Soldiers are defeated, you'll encounter a set of Robot Drones, and some Possessed Soldiers. Once you kill off all of the Possessed Soldiers and defeat the Robot Drones as they come. Take to the metal platform on the ceiling. In one of the corners, there is a control panel. You can destroy it, and jump back down to the floor. There is a second control panel on a door on the side of the room parallel to where you entered. Destroy that control panel as well. Now the door will be open, and the next room can be entered. B. The Magma Room ----------------- I've classified this room as the "magma room" because in the middle, there is a stream of magma. You'll definitely want to avoid this, if you want to survive this mission. Your immediately greeted by a gang of Robot Drones. As they're defeated, they'll regenerate, as most enemies do. However, this group, in particular, seems to do it a very large amount of times. So, you may want to proceed to destroying the control panels in this room as you fight the Robot Drones. The first control panel, is directly above where you enter. Grapple up to the metal platform above the door you entered, and take it out with Agony. On the same platform,on the left hand side, is a second control panel to destroy, and on the opposite side of the room, there is another door. Above this one, on a metal platform, is the third control panel. After you destroy all three control panels in this room, drop down to the floor again. Right below the third control panel is a door, leading to the next area, where you'll fight a familiar mini-boss a second time. C. Spider Tank: Round 2 (Mini-Boss) ----------------------------------- You'll be fighting another Spider Tank. I don't think we need to go over the strategy again, as it's already explained the first time you fight him, in the Seas Of Blood Mission (See Mission 6, Part A). One change that I'd like to mention though, is that now you have the Brimstone Cannons and the Mini-guns. Both are very effective weapons. The Mini- guns do fast easy damage, and the Brimstone Cannons make heavy hits on him. Beating this guy should be a breeze, especially considering you've already whooped his ass back at the docks! Heh. By beating him, you'll pick up the extremely powerful Burst Missile Launcher (Oh yeah! ) and the exit of the mission will appear. _________________________________________________________ _____| |_____ |__ | IX. Mission 9 - Angel Attack | __| \__|_________________________________________________________|__/ Introduction ------------ "An unexpected ambush greets Spawn as he leaves the military warehouse. If Spawn is killed here, he'll never find his answers..." A. An Angel Ambush! ------------------- This mission is very short. You'll start outside of the warehouse, and that's where the entire level will take place. Here, you'll have your first run- in with an enemy of Angelic origin; The Angel Hunter. The Angel Hunters generally like hand-to-hand combat. When they are far away, they'll jump at you with their Javelin. If they are close enough, they'll thrust it at you. If they manage to pierce you with the Javelin, they are going to turn it into a short combo, where they keep thrusting it to you. They can also teleport near you, if you get to far from them. Your strongest attacks against them, are your hell powers. One necroplasm ball almost completely drains them of there health! A very fast way to defeat one, is to use a necroplasm ball, then deliver the final blow with your chains. If you run out of necroplasm, though, you'll have to find a new attack pattern, your guns work fine. The Angel Hunters will keep coming, for a while. There's not so much as to make this mission incredibly difficult however, in fact, it's pretty easy. When you defeat the final Angel Hunter, you'll be shown the exit. _________________________________________________________ _____| |_____ |__ | X. Mission 10 - Mayhem *BOSS* | __| \__|_________________________________________________________|__/ Introduction ------------ "Spawn's lengthy recovery of the heavy weapons is completed just in time - As the escaped experimental soldier is almost in town..." A. Cy-Gor --------- It's time for another boss fight! This guy may seem, hard at first, but once you learn his weakness, and how to dodge/predict his moves, he's not that hard at all, anymore. Cy-Gor has some strong moves, but they are all easily predictable by the way he moves his hands. If he lifts a hand (or both hands) with blue flames on them, he is going to do a shockwave. If he lifts both, you'll be safe in the middle, if its just one, run to the other side. Sometimes, he'll punch the wall. This means he's about to pick up a piece of rubble and throw it at you. You can dodge this by simply running or jumping out of its path, or you can destroy it, and stun him temporarily, by hitting it with a heavy attack (necroplasm ball, Brimstone Cannon, Burst Missile Launcher). If he begins flinging his arms in the air, he's about to pound the ground. This will create a shockwave that you have to jump over. Cy-Gor is extremely weak against necroplasm balls. Depending on how large your necroplasm meter is (from powering it up between stages), you can do between 3/4 of his health, or completely kill him! Then again, if you didn't upgrade it at all, you won't get nearly as much of this trick Once your out of necroplasm, you should probably focus using the Brimstone Cannons, as they aren't like the Burst Missile Launchers (disabling your ability to move fast and jump). If you run out of Brimstone Cannon ammo while he's still alive, you should dodge, and attack with the Burst Missile Launcher when you get a chance - make sure you switch back after you attack though, or you'll have trouble dodging... If you run out of Burst Missile Launcher Ammo too, and by the off chance that he's still alive, move down the ranks to your other guns. Soon, he should be dead, and you'll win the mission. _________________________________________________________ _____| |_____ |__ | XI. Mission 11 - Cause And Effect | __| \__|_________________________________________________________|__/ Introduction ------------ "Demons, angels, and cyber-enhanced soldiers run amok in the city. Spawn sets out over the rubble to meet Mammon's mysterious allies. But a surprise is waiting for him..." A. Lesser Demons Await You -------------------------- When you enter, you don't have much choice but to go forward. Hop over the pile of rubble in front of you, to reach the next area. Two claw demons and a Berserker are waiting for you. You can actually continue moving forward, but if you do, there are a lot, and you can gain lots of soul orbs. If you fight, I suggest taking out the Berserker first, then focusing on the two Claw Demons. After you take out the Claw Demons, two more Berserkers will emerge for you to fight. And soon, a Fire Demon will appear as well. If you still continue fighting as opposed to moving on, another Claw Demon and Fire Demon will greet you next. After that, is the final wave, consisting of Fire Demons, Claw Demons, AND Berserkers. B. Climbing Rubble ------------------ The next area starts you off in an alleyway with several Berserkers and a Claw Demon at the end waiting for you. More claw demons and Berserkers will form as you fight. When you get a chance, move on through the alley and into an open area. When your done with the Claw Demons and Berserkers, jump the the pile of rubble, between the two destroyed buildings. From here, double jump into the third floor, of the building on the right. From the edge of the third floor, you can jump to the 4th floor, and from here up to the roof. If you succeeded in destroying All the Claw Demons and Berserkers in the area, there will be an open guardian. If not, you'll have to go back, and slaughter any enemies you missed. When it's opened, kill the guardian, and enter the next area. C. Over The Alley ----------------- You'll start on top of a roof, in this area. Jump down to the main section of the roof below. On the right hand side, you should be able to see a green check mark, on a roof over the alley. Thats where you need to be, so double jump, and glide over there, and exit to the next area. Also, if you take the time to look down, over the edge, you'll notice that your in the same area that you were in, in the "Lesser Demons Await You" section of this FAQ. If you fall, you'll have to climb back up to this rooftop, by going back through the rubble; So try not to fall, heh. D. Fire And More Rubble ----------------------- This area has more destroyed buildings, but it also has a stream of magma in the middle, that you'll obviously want to avoid - Hence the name of this section. When you begin, take a left, and jump into a floor of the building. Carefully jump from floor to floor, until you get to the top. Once at the top, jump, and glide to the building next to you, on the same side of the magma as you. You'll be attacked by 2 new types of Angels. The first, is the Assassin. They fire destructive guns, and can transport around at will, as well as hover in the air. These are another enemy weak against necroplasm. Weapons like the Brimstone Cannons are also good, as well as attacks from Agony. The second new type of Angel you'll be fighting, is the Brute. He will attempt to punch you with his fists. He also has the abilities to generate shock waves. They also have the ability to jump really far - Don't think your safe if you glide to another building - As well as throw energy balls at you. I think its best to use Hell Powers for these guys. Infecting them with Demonic Fury, or tossing a Necroplasm Ball work well. When you defeat them all, you'll hear a guardian open. You can reach this guardian by gliding over the magma, and climbing over the rubble between the two buildings. Double jump, and lift yourself onto the ledge in front of you. The guardian is up here, and should be open. Destroying the guardian will reveal the exit portal, and you can finish off the mission. _________________________________________________________ _____| |_____ |__ | XII. Mission 12 - Falling Angels | __| \__|_________________________________________________________|__/ Introduction ------------ "Several new types of Angel are abroad in the city, and they seem dedicated to Spawn's destruction. Yet Mammon sent Spawn this way to meet with his informants. Did Mammon send Spawn into a trap?" A. Angel Hunting ------------------ You begin, near three large statues of horses, with a street that goes around the area in a large circle. There are angels on that street that your going to have to destroy! Head onto the street at any point, and begin heading around it, killing any enemies you see. Remember, there are cars, and you can destroy them to get power-ups. When you destroy some of the angels, more may take there place - Depending on how many you've already killed. After you kill off them all, a much stronger angel will appear... B. Reaver (Mini-Boss) ----------------------- Now, I'm not sure if this actually qualifies as a mini-boss... His health bar is small, like a normal enemy's, however, he's quite strong, and you only face him once. So, he'll be labeled as a mini-boss in my book. The Reaver has a sword, and he seems very capable of handling it while fighting. He knows moves from basic slashes, to doing combos, and if you get to far, he'll even throw it at you. He can both walk, and run, and make a shield around himself, to block your moves. However, he's a very simple opponent, if you are able to time your combos right. If you manage to hit him with a 3-hit combo with agony, you've basically won the fight. He will stumble back, giving you time to end your combo. run forward, and start it again, before he |
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