Sphinx and the Cursed Mummy Walkthrough :
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Walkthrough - FAQ/Walkthrough"Sphinx and the Cursed Mummy" Also known as "Sphinx and the Shadow of Set" Published by: THQ & Eurocom Platforms: GameCube, PlayStation 2, XBox Walkthrough by Tsuruhime/NinjaWhite NinjaHowaito @ Netscape.net Copyright 2004, All Rights Reserved. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Table of Contents 1-A The Intro - Legal Stuff 1-B The Characters 1-C Player Controls 1-D The Menu 1-E Basic Items 1-F Frequently Asked Questions 2-A The Walkthrough 2-B Uruk Valley 2-C Luxor Palace 2-D A Mysterious Location 2-E Abydos (First Visit) 2-F Heliopolis, Cursed Palace Area (First Visit) 2-F1 Great Wall Entrance I 2-F2 South Beach 2-G Castle of Uruk (First Visit) 2-G1 The Planetarium - The Solar Room - The Lunar Room 2-H Heliopolis, Cursed Palace Area (Second Visit) 2-H1 Great Wall Entrance I (Interior) 2-H2 Anubis Tower 2-H3 Cursed Palace 2-I Castle of Uruk (Second Visit) 2-I1 The Fire Rooms 2-J Great Wall Entrance II 2-J1 Uruk Canyon 2-J2 Heliopolis Point 2-K Abydos (Second Visit), Part I 2-L Castle of Uruk (Third Visit) 2-L1 The Elemental Rooms 2-M Abydos (Second Visit), Part II 2-M1 Boss Fight: Skeleton Demon 2-N Heliopolis, South Desert 2-N1 Lost Temple of Heliopolis 2-N2 The Great Obelisk - The Heliopolis Point Obstacle Course 2-O Castle of Uruk (Fourth Visit) 2-O1 The North Wing 2-P Great Wall Entrance III 2-P1 Uruk Islands 2-P2 Uruk Temple 2-P3 Boss Fight: Geb Queen 2-Q Castle of Uruk (Fifth Visit) 2-Q1 The Water Rooms 2-R Cursed Palace (Final Visit) 2-R1 Boss Fight: Pharaoh Spider 2-S Castle of Uruk (Sixth Visit) 2-S1 The Ray Generator 2-T Castle of Uruk (Final Visit) 2-T1 Boss Fight: Evil God Set (True Form) 3-A Quest Items 3-A1 Sphinx's Quest Items 3-A2 The Mummy's Quest Items 3-B Ability Items 3-B1 Sphinx's Ability Items 3-B2 The Mummy's Ability Items 3-C Gold Ankh Pieces 3-D Upgrades 3-E Mini-Games & Side Quests 3-E1 Abydos Mini-Game Shops 3-E2 Riverside Farm Digging 3-E3 Monster Collecting 3-F Atun Eye Locations 3-G Monster Lists 3-G1 Monster Locations 3-G2 Museum Guide 3-H Credits, Copyrights, & More Legal Stuff - Credits - Revision History - If You Liked Sphinx, You Might Like These Games... - Copyrights & More Legal Stuff ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1-A The Intro Hi! Sorry about the simple intro. I'm no good with ASCII text art, and I've always found it annoying when you have to scroll past a page and a half of mass symbols before you even get to the table of contents of a guide. So I'm going to be nice to you people and get right to the point. ^_^ "Sphinx and the Shadow of Set" (AKA, "Sphinx and the Cursed Mummy") is a great game, and there aren't too many guides out for it, so I thought I'd give it a shot. Just use the section titles or the numbering system to skip down to whatever section you need! Legal Stuff This walkthrough is copyrighted, so please do not post this on your site or use it for your own profit without my permission. This walkthrough was a pain to write, and I'm not making any money off of it, so you shouldn't either. This walkthrough may not be reproduced under any circumstances except for personal, private use. Posting this walkthrough on your own site without my permission, copying, altering, or otherwise duplicating any portion of this walkthrough is prohibited and a violation of copyright. The latest version of this walkthrough can always be found on GameFAQs.com. If you'd like to post this on your site, or use part of it for your own walkthrough, drop me a line at NinjaHowaito @ Netscape.net. I will most likely say yes. And now that we're through with the legal amenities, on to the good stuff, which is what you're here for! ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1-B The Characters Sphinx Sphinx is a young demigod; part man, part lion. He's the sword- wielding brawn of the game. He's an apprentice to the old sorcerer Imhotep, who sends Sphinx on various missions. It's Sphinx's job to search for the seven Canopic Vases, the three Sacred Crowns, and stop the Evil God Set from completing his plan. Prince Tutankhamen, A.K.A. "The Mummy" Tutankhamen (Tut for short) is the young, clumsy prince of the kingdom of Luxor who falls afoul of the Evil God Set's plan to take over said kingdom. He is transformed into a Mummy and his soul sealed into seven Canopic Vases, which are scattered all over. Once Sphinx finds a Canopic Vase, the game will automatically switch over to the Mummy, who is trapped in the Castle of Uruk. It is the Mummy's job to sneak around the castle and gather whatever information he can about Set's plan, and retrieve magical items and the stolen Abydos Jewels. The Mummy has no weapons, and it's not his job to fight. He sneaks around undetected and solves puzzles in the Castle of Uruk. Imhotep Imhotep is an old sorcerer who resides in a temple on Sun Shrine Island in Heliopolis. He is fairly wise, but he is old and his power is limited. It is his goal to find out what Set is after and stop him. Imhotep has two apprentices, Sphinx and Horus, and of course, the actual stopping of Set will be left up to them. Or maybe just Sphinx. Imhotep created Bas-Ket, a magical basket that carries items back and forth between Sphinx and the Mummy. Bas-Ket Bas-Ket is an enchanted basket that can talk, and because it's not alive, it can sneak into the Castle of Uruk undetected to deliver items back and forth between Sphinx and the Mummy. Horus Horus is Imhotep's other apprentice, and Sphinx's rival. Horus is a falcon demigod, and as such, he has no problems exploring places that are high up. He is very brash and over-confident. He dislikes Sphinx, and is confident he can complete any task by himself, and doesn't need any help from anyone. He's convinced Sphinx is completely useless. Set The bad guy. An evil god who is cunning, ruthless, stylish, and will stop at nothing to get at his goal, which is to collect the three Sacred Crowns and control the power of Ra, which will allow him to rule the world. He currently has conquered the region of Uruk, reigning from the impenetrable Castle of Uruk. Set impersonated Tutankhamen's brother in an attempt to take over the kingdom of Luxor. The dark sorcerer Menes is his right-hand man. Menes Menes is a dark sorcerer who is Set's sniveling, slimy chief henchman. It is generally Menes' job to take care of security around the Castle of Uruk, as well as any other unpleasant details Set can't be bothered to deal with. Anubis An ancient god whose motives are shrouded in mystery, but it is generally known that he is against Set. He resides in Anubis Tower in Heliopolis. It was he who cursed the inhabitants of the Pharaoh's Palace at Heliopolis, turning them to stone and prompting the people of Heliopolis to call the place the Cursed Palace. Anubis sometimes calls on Sphinx to complete tasks for him, and rewards him with various useful items. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1-C Player Controls Because this is a game for all three major game consoles, I won't be saying much about what button does what, as I am a GameCube person, and while my sister has a PlayStation 2, I have no access to a Xbox. The game controls are pretty straightforward anyway. Instead, this section is for special skills Sphinx and the Mummy have. Sphinx Sphinx has a sword, which allows him to perform basic attacks. He can jump and hit things hanging over his head, such as lanterns and wooden targets. When Sphinx gets the double-jump ability, he can perform a Slam attack with his sword, which is needed to activate certain switches. Once you get the Blowpipe, you can shoot distant targets. The Blowpipe comes with an unlimited supply of Standard Darts. Other types of Darts you'll get are Acid Darts, Ice Darts, and Bouncing Darts. You get an unlimited supply of Bouncing Darts, but Acid and Ice Darts will run out, so keep an eye on your inventory. You can find refills in pots around the various dungeons. Some items can be assigned to buttons, such as the Blowpipe, the Shield of Osiris, Capture Beetles, and any monster with a face icon next to it in the Monsters menu. (Essentially, just Fire Armadillos and Slim Burbles.) Pressing "up" on the Directional Pad on the controller will bring up a small context menu in the upper-left-hand corner of the screen containing a list of availible items you can use and equip to the other buttons. Use the Directional Pad to scroll up and down through the list of equippable items, highlight the item you want to equip, and then press the button you want to assign the item to. Sphinx can swim and dive, and when he gets the Crocodile Scales item, he'll be able to swim very fast while diving underwater. After completing the Lost Temple of Heliopolis, Sphinx will receive the Underwater Projectiles item, which will allow him to hit targets underwater, such as enemies or submerged pots. The Underwater Projectiles item will allow you to open up underwater shortcuts between the four areas of Heliopolis. Sphinx won't be able to move some extremely heavy huge blocks until he gets the Hands of Amun item. Generally, if you need an item to continue in your quest as Sphinx, then the game will direct you to a Canopic Vase, and the Mummy will find the appropriate item in the Castle of Uruk. The Mummy The Mummy is dead, so you don't have to worry about a health bar with him. He has comparatively fewer skills, but because he's dead, you can set him on fire, flatten him, or electrify him to solve various puzzles. (Can't he just pick up a TORCH...?) You have a limited amount of time that you can stay on fire or electrified or what have you before the effect wears off. This is indicated by a time bar at the top of the screen. For when you're on fire, the time bar is red; for when you've got an electric charge, the bar is blue; for when you're flattened, the time bar is white. For when you've been turned into a Mummy Bat, the time gauge is grey; and for when you've been turned into smoke, the time gauge is black. Generally water will put out fire, and short out an electric charge, but nothing can counteract a flattening except getting another effect put on you, like fire or electricity. The same thing works for the other effects, too. If you're on fire and you get shocked, the fire will go out and you'll have an electric charge now. If you've got an electric charge and you get flattened, the charge will go out and you'll be flattened now. You get the picture. Nothing can counteract being turned to smoke, and only by getting shot by a counter-beam will you turn back from being turned into a Mummy Bat. When you're a Mummy Bat, you can fly and hit switches that you wouldn't normally be able to reach, and when you're smoke, you can pass through solid objects and are more or less invincible, but you can't pick anything up or pull levers or anything. The Mummy can also crouch and crawl through low crawlspaces, jump and creep along ledges. Once you get the Invisibility Stone, you'll be able to turn invisible as long as you're standing still. If you move, you'll become visible again. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1-D The Menu The menu is called the Book of Sphinx. There are three pages in the Book of Sphinx; the first page is Artifacts, which is for Quest Items and Ability Items, the second is for Monsters you've caught and have in your inventory (Sphinx only), and the third page is for Quest Notes. If you find yourself forgetting what you're supposed to do, check your Quest Notes. More than likely the game will have made a note of your next goal. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1-E Basic Items This is the Basic Items section. This is here just to give you a brief overview of common items you'll find in pots, trees, vases, and some treasure chests throughout the game. Go to the Quest Items and Ability Items sections for special items such as treasures, trading items, and ability upgrades. Scarabs Scarabs are the universal currency of Sphinx's world. There are two kinds of Scarabs: Gold Scarabs and Onyx Scarabs. Gold Scarabs can be found anywhere in the world, but Onyx Scarabs are only found in the Castle of Uruk. Which means only the Mummy can collect them. Onyx Scarabs are needed for shopping at Gebel's Glyph Shop at Heliopolis Point. You can only hold 400 Gold Scarabs at first, whereas you can hold an unlimited amount of Onyx Scarabs. You will have to wait until later in the game to get a Scarab Bag upgrade, so you can carry up to 900 Gold Scarabs. Onyx Scarabs come in denominations of five only, while Gold Scarabs come in several different colors indicating their denominations. Giant Blue Scarabs are only found in treasure chests. Yellow Scarab - Worth 1 Gold Scarab. Green Scarab - Worth 5 Gold Scarabs. Red Scarab - Worth 10 Gold Scarabs. Blue Scarab - Worth 20 Gold Scarabs. Giant Blue Scarab - Worth 100 Gold Scarabs. Bronze and Silver Ankhs Bronze and Silver Ankhs are health-replenishing items found by smashing pots and throwing rocks at trees. If you're lucky, enemies will sometimes drop them. One Bronze Ankh replenishes one Ankh of health, while one Silver Ankh replenishes five Ankhs of health. Gold Ankhs Sphinx's health bar is represented by Gold Ankhs. He can have a maximum of 12 Ankhs of health. To upgrade your health bar, collect Gold Ankh Pieces. Gold Ankhs and Gold Ankh Pieces are only found in certain treasure chests and as rewards for completing certain tasks. See the Gold Ankh Piece section (3-C) for more on where these artifacts are found. Capture Beetles The pinkish-purple colored beetles you'll find are Capture Beetles, which you can use to capture monsters. Weaken monsters by fighting them. You'll know when you can capture a monster when it starts giving off gold sparkles. Some monsters you won't need to weaken in order to capture them, like Chihuahuas or Slim Burbles. Darts Once you get Acid Darts and Ice Darts, you'll start finding refills in pots and vases. Acid Darts have green tips, and Ice Darts have blue tips. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1-F Frequently Asked Questions I've gotten quite a bit of email since posting this walkthrough, asking for help and specific information about various aspects of the game. I decided it was about time I added a FAQ section for all the questions I get asked most often. Q. How do I assign/equip items to buttons on the controller? A. Pressing "up" on the Directional Pad on the controller will bring up a small context menu in the upper-left-hand corner of the screen containing a list of availible items you can use and equip to the other buttons. Use the Directional Pad to scroll up and down through the list of equippable items, highlight the item you want to equip, and then press the button you want to assign the item to. Q. How do I capture monsters? To capture monsters, just slash them until they start giving off gold sparkles. That means they're near death and one more hit will kill them. When they're near death, you can capture them by setting down a Capture Beetle. Once you've set down the Capture Beetle, you can control where it goes by using the right analogue joystick. It's easiest, though, just to stand right next to the monster while facing it and set down the Capture Beetle. There are certain monsters that you don't have to weaken in order to capture; i.e., Slim Burbles and Chihuahuas. Q. During the second trip to the Castle of Uruk, I saved at a Save Statue next to an open door after viewing a cutscene with Set, Menes, and Horus. I then turned off the console, and when I came back, the door was closed and now I can't progress in the game. What happened? Am I stuck? A. Yes, you are stuck. You saved next to the infamous "glitch door". It is a known bug in the game. Saving at that save point and turning off the console will result in the door being locked and you can not go any further in the game. You have no choice but to start all over again. It sucks, I know. Here's some advice on what to do if you find yourself stuck at the glitch door. (Thanks to Kody DeDona for the tips!) 1.) Don't try ejecting the game disc or opening the console cover. 2.) Don't try scratching the game disc. 3.) Don't try removing the memory card while saving next to the door. 4.) If you run into the bug, delete the entire game save off of your memory card. The glitch can corrupt the memory block. Q. Wow. That's really bad. Are there any other major glitches in the game I should know about? A. There are a couple other known glitches, but they're all fairly rare occurrences by comparison. You probably won't run into any of them, but if you happen to, and you can't recover from an earlier save, refer to the above list of tips on what to do. There are probably more glitches, but these are the major ones I've been able to confirm. I'll add more as they are found and double-checked. After defeating the Skeleton Demon and returning the Abydosian Crown, Anubis gives you Acid Darts and two Curse Stones and sends you to retrieve the Uruk Crown. There is a rare glitch that sort of "resets" Anubis and the game menu to the state it was in before you got the Abydosian Crown. After the cutscene where he instucts you to get the Uruk Crown, walk back up to Anubis and the cutscene where he instructs you to get the Abydosian Crown will replay. The Acid Darts and the Curse Stones will disappear from your inventory, and the game for all purposes will believe you haven't gotten the Abydosian crown yet, even though the Mayor and all the NPCs in Abydos thank you for saving the city and everything. If you run into this glitch, reload your game from an earlier save if you can. There is a glitch that allows you to get into the Great Wall Entrance III dungeon before you get the Hands of Amun by simply jumping over the gate. However, this doesn't always work, and if you pick up any items inside -- such as Glyph Keys or the Ice Darts -- and leave without completing the dungeon, there is a high probability that whatever you picked up will vanish from your inventory forever, leaving you stuck once you return to the Great Wall Entrance III dungeon in the story. You cannot proceed in the game if you run into this glitch. You'll have to reload your game from an earlier save if you can. After defeating the Geb Queen, the game very rarely glitches and does not let you get at the Uruk Crown. Platforms of light are supposed to appear once you beat the Geb Queen. If the glitch goes off, the platforms won't appear, and you can't proceed in the game. If this happens, you have no choice but to reload from an earlier save. Q. Where are the five Golden Obelisks? And which ones are supposed to be Golden Obelisks? A. There are five gold and blue obelisks around the three areas of Heliopolis, each inscribed with a different piece of the Prophecy of Ra. Once you have the Rosetta Stone, you can decipher the writing on the obelisks. The two obelisks in front of the Cursed Palace are NOT Golden Obelisks. The locations of the five Golden Obelisks are listed in section 2-N2 of this walkthrough, but here's a brief reference list of their locations for you. 1.) In the Cursed Palace area, on top of the cliff to the right of Great Wall Entrance II. 2.) In Heliopolis Point, on top of a cliff to the left of the gate to South Desert. 3.) In South Desert, on top of a cliff to the right as you enter the South Desert area from Heliopolis Point. There's an Atun Disc, a moving platform and windmills in front of it. 4.) In South Desert, just outside Shetta the Healer's tent in the Bedouin Outpost. 5.) Follow the coast northwest past obelisk number four. It's on a high cliff overlooking South Beach. Q. How do I solve the torch puzzle in the Castle of Uruk? The one with five torches in a star formation? It seems impossible! A. When you light one torch, it will shoot two fireballs at the two torches opposite it. If a fireball shoots at an unlit torch, it will light that torch; but if it shoots an already-lit torch, it will extinguish that torch. Keeping all that in mind, here's how to solve the puzzle. The five torches are in an upside-down star formation, so to make it easier to describe I'll liken the setup to the numbers on a clock. The torch directly in front of Rameses is the 6:00 torch, the one directly to its left is the 8:00 torch, the one to its left is 10:00, then 2:00, and finally 4:00. Light the 2:00 torch, then 10:00, then 6, then 2 again, then 8, then 2 again, and lastly light the 4:00 torch, completing the puzzle. Q. I'm at the end of the game and I'm trying to complete the Abydos Museum monster collection side quest. I'm only missing one monster! Where can I find a Smiling Burble? A. At the end of the game? You can't. The Smiling Burble is the only monster that is NOT availible at the end of the game. There are only two places in the game where they are found, and they do not respawn. I have heard that they do respawn in the European version of the game, but I have no way of checking that for myself. Location #1: The first location where they are found is in Uruk Canyon, in the area to the right of the cage where the Nomad's Wife was kept. The first time you enter that area, you will have to fight three Smiling Burbles. If you have the European version of the game, then this is where they supposedly respawn, but again, I have no way of confirming that for myself. Location #2: The second location where they are found is in the "T" room of the Uruk Temple in the Uruk Islands. There is an alcove to the right as you enter the "T" room, that you must cross a set of monkey-bars to get to. The alcove hides the last Smiling Burble in the game. If you didn't catch it, you are quite simply out of luck. Q. I can't seem to beat the jackal-man's race at Heliopolis Point. I hit the lantern/pendant and ran back in 70 seconds, but the guy said I didn't hit it, so my time doesn't count. What am I doing wrong? Do you have any tips? A. The jackal-man who runs that race is very picky. You must jump up and hit the lantern in one try. It won't count if you miss it on your first try and then hit it on your second, double-jump and hit it, or hit the lantern twice. Even if you successfully hit it, it still won't count. Very frustrating, because you can't see where the pendant is when you're climbing up the cliff, so there's a good chance you'll miss it. As for other tips, the course itself is pretty basic, just run through all the Atun Discs, except the one at the base of the cliff on South Beach. (...unless you're really good, or really crazy.) If you run through that one and start climbing the cliff, you're more likely to lose control of Sphinx and fall down, losing valuable time. Q. I'm in Uruk Temple, and I can't seem to blow up this cracked wall. It's on the top level of a high room, and I have to stand on a switch. I can't get my Slim Burble to blow the wall up. How do I do it? A. To control Slim Burbles and Fire Armadillos once you've set them down, use the right analogue joystick. Destroying that cracked wall is pretty tricky. You must send the Slim Burble straight forward, then turn it ninety degrees to the left, so that it is facing the wall. Make sure that it is not right up against the wall. Now detonate the Burble, and it'll leap forward and destroy the cracked wall. If you run out of Burbles, there are Capture Beetles in a statue on the first level of the room you're in, and a Slim Burble nest in an alcove in the other room. Q. Where are the five Healing Herbs? I've searched all over Abydos, and I'm missing some! A. The locations of the five Healing Herbs are detailed in section 2-M, Abydos Second Visit Part II, but here's a brief reference list of their locations for you. 1.) At the bottom of the well in Abydos Plaza. 2.) On the upper walkway of Abydos Plaza, next to the Zip Line. 3.) In the tunnel going between Abydos Grand Canal and the upper level of the Narrow Canal, near Tefnut's Target Tavern. 4.) On the upper level of the Narrow Canal, on a ledge opposite Tefnut's Target Tavern. You'll need to swing across on the swinging rope to get to it. 5.) In the waterways underneath the Council Chambers. You'll need a Glyph Key to open the door to the waterways. Get the Glyph Key by hitting all the hidden lanterns in the Council Chambers moat. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 2-A The Walkthrough The game begins with the old sorcerer Imhotep addressing his two apprentices, Horus and Sphinx. Imhotep explains your mission: to retrieve the Blade of Osiris from its hiding place in Uruk, the land of darkness. 2-B Uruk Valley Upon arriving in Uruk, Imhotep points out the Castle of Uruk looming over the landscape, and explains that the ray emanating from the highest turret of the castle prevents anyone living from gaining entry to the place. Imhotep then leaves you to your mission: to search for the Blade of Osiris. Horus instructs you to investigate the immediate area, while he goes off to investigate something high up on a rock face. Watch out for the exploding fireflowers that pepper this area of Uruk. Right in front of you as you step down from where Imhotep leaves you are a pair of gnarled palm trees, and nearby are a group of small rocks. Approach the rocks to receive instructions on how to perform certain actions, such as pick up rocks. You can throw rocks at trees to get them to drop things, such as Gold Scarabs, Bronze Ankhs, and Coconuts. Don't worry, the rocks respawn...but be careful, some trees have Cobras hiding in them, which will attack you. As you don't have a sword right now, all you can do is throw rocks at them. One hit with a rock will kill a Cobra. (Thanks to Kody DeDona for this information!) Climb up the rocks on the left, and walk between the fireflowers towards the lava flow. The palm tree here drops Bronze Ankhs if you need them. Horus will call you from a ledge high up across the river of lava and tell you to come over. Approach the river of lava to receive instructions on how to jump. Jump across the floating stone platforms to the other side of the river. Approach the base of the cliff below Horus, who will tell you to find a way to climb up, and leaves. A Spitting Toad will then pop up out of the lava pool on the other side of the river, near where Imhotep left you. Go over and talk to the Spitting Toad, and he'll swallow you and immediately spit you out, lamenting that you're too scrawny. He asks you to bring him a Coconut. The two palm trees around him drop Coconuts, so grab one and give it to the Spitting Toad. He'll then promise to help you if you bring him some more, so go and collect two more. Each tree only yields one coconut. The last coconut is in the tree at the base of the cliff where you last saw Horus. Give them to the Spitting Toad, and he'll agree to launch you up to the cliff where Horus is. Choose the horizontal direction, then the vertical direction, and he'll launch you where you choose to go. If you misfire, you'll land in the lava, and you'll have to try again. Don't worry, you won't have to collect more Coconuts. Once you get up to the cliff where Horus is, he'll explain that he's found the Blood of Ra, a magic fount which will give you the temporary ability to walk on lava and steam geysers if you stand in it. Except that there are a bunch of fireflowers growing around it, and you can't get to it. There are a small pile of rocks on your left, so pick one up and throw it at the largest fireflower, which will detonate them all and allow you to reach the fount of the Blood of Ra. Horus then leaves to go on ahead. Step into the fount and wait a few seconds for the red light to start flowing over you. You now have the ability to walk over lava, but only temporarily. As long as the red glow around your feet lasts, you'll be able to walk on lava. Follow Horus and jump down to the base of the cliff. You can walk up the lava flow inside the cave to your right now. At the back of the cave is a block with a statue on top of it. Approach it from the front for instructions on how to grab and pull things. Grab and pull the block toward you, which will redirect some of the lava flow to the geyser near where Imhotep left you. If the Blood of Ra effect has worn off by now, you'll need to hop onto one of the floating platforms and ride it back to the mouth of the cave. Head to the right as you reach the mouth of the cave, and you'll notice that the geyser is erupting now. Go back to the Spitting Toad and have him launch you back up to the ledge where the fount of the Blood of Ra is so you can get a recharge. Once you do, you'll have to run over to the geyser, wait until it's not erupting, and quickly stand in it. When it erupts, it will launch you up to the ledge above you, where there is another geyser. Wait until it's not erupting, and stand in it. When it erupts, it will again launch you up to the ledge above you, where there is yet another geyser. You know the drill by now. When you get to the top, you will see a gate being guarded by a Watcher Eye. It will wake up upon Sphinx approaching it, panic, and raise the gate. You will notice a small hidden platform to your right in this cutscene. Hop down onto the platform, and wait for the Watcher Eye to lower the gate and look in the other direction before quickly climbing back up and running through the gate before it notices you. You'll now be in a cave. There will be another gate guarded by a Watcher Eye, and a pile of small rocks nearby. Pick up one of the rocks and throw it at the Watcher Eye's eye, knocking it out and allowing the gate to drop. Run through the gate before it regains consciousness. Beware of the pair of fireflowers just on the other side of the gate. As you reach the exit to the cave, Horus will shout at you from the top of a tall climbable wall on the other side of an impassable gap, and tell you to throw a rock at the animal warren (the dark hole at the base of the cliff) that's off to your far left, on the other side of the large boulder. But be warned, it's a Slim Burble nest, and they are extremely dangerous, especially to an inexperienced adventurer, as they explode upon touching anything. You'll know they're about to explode when they turn red and start growling. They also cough up eggs that hatch into another Slim Burble. There's a pile of small rocks directly to the left of the Slim Burble nest, but before you go and throw a rock at it, note that there are three ropes attached to the large boulder. Once you throw a rock into their nest, the game will warn you about the Slim Burbles' explosive nature, and the creature will come at you. You then need to lead them to each of the ropes. Once they touch the rope, they'll explode and sever it. You'll have to wait for the Slim Burble to respawn, and then lead it to the next rope. Once all three ropes are severed, the boulder will roll down and plug up the lava flow, allowing you to cross safely. The trees in this area drop Gold Scarabs and Bronze Ankhs if you need them, so refill your health and cross to the other side of the rock bridge you just made. As you approach the base of the wall where Horus is waiting, the game will introduce you to the Save Statues, and Horus will call down to you and tell you how to climb up the wall. Watch out for the Alert Spiders that are patrolling up and down the wall. Save if you want to. You now must climb up to the top of the wall. There are only three Alert Spiders, but they will hurt you and knock you off the wall if you get too close to them. As you reach the top, you'll be in another cave, and a gate will raise, preventing you from returning to the save point. Beware of the two Laser Eyes that line the right wall of the cave. You can pass safely when the eyes are closed. When you pass the second Laser Eye, you'll be at a gap and Horus will call to you from the other side of the gap, instructing you to grab ahold of the railing and use it to cross. Beware of the two Laser Eyes that are along the railing, though. Wait for them to fire and close their eyes before moving forward. Once you reach the other side, there will be three more Laser Eyes to negotiate before you reach the exit to the cave. Upon exiting the cave, you'll find yourself among some stone platforms in a lake of lava. Follow the platforms until you reach a rope hanging down from above. Hop onto the rope and climb up to the top. You'll have to jump off when you reach the top, where Horus awaits. He's found the Blade of Osiris in a shrine atop a rock pinnacle, but it's unreachable. To Horus' right is a small cave with another of those blocks with a statue atop it. Grab the block and pull the block towards the mouth of the cave to raise two platforms leading up to the shrine. Now to get the Blade of Osiris. To the left of the destroyed bridge is a rock path leading to a zip line. The game will instruct you on how to use it as you approach. Take the zip line across to the rock pinnacle, and hop up the elevating platforms to the shrine atop the rock pinnacle, where Sphinx claims the Blade of Osiris. The game will instruct you on how to use it; how to perform a backhand sword slash, and how to perform a high sword slash, i.e., how to jump and hit things above your head, such as the lantern above your head right now. Imhotep appears, and a cutscene will show you the location of a cave where there is a portal to transport you out of Uruk. Before he leaves, Imhotep tells you he hid a Portal Amulet many years ago outside the portal shrine, which will transport you safely back to the temple. You now have use of the Blade of Osiris! Go down the elevating platforms you came up on, and you'll find a horned statue in front of a small alcove. Smash the statue, and it will open up access to another fount of the Blood of Ra. Hop in the fount and then cross the lava flow over to the rope you climbed up on earlier. Climb up the rope and head through the cave entrance to your right. You'll run into another gate being guarded by a Watcher Eye. Now that you have the Blade of Osiris, you can just slash its eye and knock it out. Go through the gate and out of the cave and you'll find your path blocked by three fireflowers. Right next to the tree on your left is a pile of rocks. Throw the rocks at the fireflowers to detonate them, or you can simply jump over them and continue on. In front of you is a gate leading into another cave. The gate closes behind you, and a cutscene reveals a treasure chest to your left, and three suspended cages to your right, each containing a Spike Spider. Open the chest to receive a Mysterious Amulet, and the cages will open. The Spike Spiders will attack you and try to latch onto you and drain your health, so shake them off and slash them quickly. Try to kill them before they can latch onto you. Three hits should kill them. Continue through the gate to the right of the treasure chest, and you'll exit the cave. You'll find yourself on a ledge with a tall post, an Eye of Ra. Be careful, Eyes of Ra shoot instant-death beams. Fortunately, this one is facing away from you, but you'll need to take care of it before you can get through here. The game will give you a hint on what to do about it as you approach it. To the left of the cave exit is another Slim Burble nest. You need to lead a Slim Burble to the Eye of Ra and blow it up. After you've destroyed it, hop across the platforms through the lava flow to the cave entrance on the other side. It's guarded by a Skeletal Spider, so be careful. Four hits should kill it. Enter the cave past the Skeletal Spider, and you'll find yourself faced with a Watcher Eye and a swinging rope on the left, and a spiked gate blocking the path on the right. Hop onto the swinging rope and swing to the other side, leaping off the rope into the gated area. Look out for the Mummy Worm here, though. It spits damaging projectiles at you. Two hits should kill it. Hop across the gap next to the fireflower, and go to the left of the Watcher Eye. You'll find yourself in an area with two palm trees, a fireflower, and another Skeletal Spider. Defeat the Skeletal Spider and move on through the doorway next to the fireflower. You will go through a short hallway and exit into an open area below a large stone structure to your left. Go straight ahead out of the exit and a little to the left and you'll find a series of stone platforms leading down. Some of which have trees on them, and fireballs leaping up between some of the platforms. Jump when the fireballs pass. After negotiating the platforms, you'll find yourself in a small shrine with targets hanging from four of the columns around a circular hole in the floor. Jump and hit all the targets to make a platform of light appear in the circular hole. Hop onto the platform to be raised up to the floor above. On the floor above there is a horned statue in front of a gap in the balcony railing. Smash the statue to make a bridge of light appear to the large stone structure you saw as you entered this area. Cross the bridge and go straight ahead towards the treasure chest. But before you can reach it, the ray from the Castle of Uruk sets its sights on you and blows a hole in the side of the building, knocking Sphinx inside the portal chamber without the Portal Amulet. Imhotep appears and instructs you to use the Mysterious Amulet you found earlier. There is a Save Statue to the right of the great Portal God statue. When you are ready, step on the circular sun-shaped platform in front of the Portal God statue and use the Mysterious Amulet. 2-C Luxor Palace Now it's time to introduce the other hero of our story, Prince Tutankhamen, as he wakes up in his room. A servant girl informs you that Lady Nefertiti, the Prince's girlfriend, has asked him to meet her in the Courtyard. The servant girl won't let you leave the room without getting dressed, though, so go to either alcove to the right or left of the fountain in the middle of the room and choose one of the two outfits on the dressing dummies you'll find. In the left alcove is a blue outfit. In the right alcove is a pink outfit. Though she won't let you leave the room if you wear the pink outfit either, so just put on the blue one. If you approach some objects in the room, such as small tables or the statues on either side of the doors to your room, the game will instruct you on how to move them. If you push the table away from the wardrobe in the right alcove, to the left of the dressing dummy with the blue outfit, and open up the wardrobe, you'll find the Courtyard Key. The other wardrobe in this alcove is locked with a gold padlock. You'll need to find a key to open it. Ignore the other locked wardrobe. It has no padlock, so you'll have to find the door that opens it from the other side. You can also knock over the flowerpots around the room, but the servant girl will scold you. When you're ready, leave the room. When you leave the room, you'll see a cutscene in the Courtyard with Lady Nefertiti and the ever-slimy Menes, who is the right-hand man of Prince Akhenaten, Tutankhamen's brother. Menes stomps off, accidentally dropping a letter as he leaves. The wind blows the letter out of Nefertiti's reach, though, and onto a platform high above. When control is returned to you, Tutankhamen is standing in the hallway outside the door to his room. Walk past the guard to find a middle-aged woman, the Prince's Aunt Seti, speaking with a young girl. Speak with Seti and she will ask you to find eight Old Amulets, which are hidden around the palace. If you pull out the statue behind the young woman who is speaking to Aunt Seti, a secret passage will be revealed, but it's been blocked up. The young woman and Aunt Seti will tell you that there are many secret passages hidden throughout the palace. You'll have to search out them all in order to find all the Old Amulets. The first Old Amulet is in Tutankhamen's room, behind the statue to the left of the door. The second Old Amulet is also in Tutankhamen's room, in the left alcove, in the wardrobe to the left of the dressing dummy wearing the pink outfit. In the hallway straight past Aunt Seti and the young lady are the State Rooms, but a guard is blocking the way and won't let you pass until you go see Lady Nefertiti. So go back to the room with Aunt Seti and use the Courtyard Key on the door to your right. Go through the door, and into the Courtyard. Nefertiti is by the fountain. She'll ask you to go get the letter that blew up to the foot of the statue above her. Climb up the ladder on the left hand side of the door to the Courtyard, and approach the fence. The game will instruct you on how to sneak across narrow ledges. Sneak across the narrow ledge to the ledge with the large statue, and you'll find when you get there that one of the blackbirds has snatched it. You'll have to chase after the bird to retrieve the letter. It will fly away from you to the other side of the fence on the other side of the statue. To follow it, knock one of the flower pots off one of the pedestals and push the pedestal up to the fence. Hop up onto the pedestal and jump over the fence after the bird. After you jump over the fence, it will fly to the bench halfway down from where you jumped over. When you reach the bench, it will keep flying away down to the other end of the fence from where you jumped over. The bird will then fly down to the planting bed on the ground right beneath you. Jump down after it, and it will fly to one of the benches directly across from you. Run after it, and it will fly to the planting bed diagonal to the bench where it was, and drop Nefertiti's Letter. Give the letter to Nefertiti. You can now resume your quest for the Old Amulets. Now that you've met with Nefertiti, the guard outside the State Rooms will finally let you through. On the other side of the door, you'll meet Akhenaten, Tutankhamen's brother. Going up the stairs, you'll find the doors to the Banquet Hall. (Both doors lead to the same place.) Between the two doors you'll find a servant girl dusting a Sarcophagus, which is locked. Make a note of its location and go into the Banquet Hall. On the wall in between the two doors into the Banquet Hall is another locked Sarcophagus. The third Old Amulet is behind the statue in the left corner of the Banquet Hall, next to the throne. Pull it all the way out to claim it. Pull out the statue's twin in the right corner next to the throne, and it will open a grate behind the throne itself. Pull the throne out from in front of the passage, and the game will instruct you on how to toggle between walking and crawling. Crawl into the passage, and you will find yourself in one of the Dungeons. There is a Rat wandering around here, but don't worry, he won't attack you. There is a grated hole in the middle of the room, and three fences in the other three directions. Go straight past the grated hole, all the way to the back of the room and crawl underneath the bent fence to find a lever. The game will instruct you on how to pull levers, so go ahead and pull this one. It will open a gate on the left side of the grated hole. Go through the gate to find another lever. Pull on it and the wall will turn around, transporting you directly into Akhenaten's chambers. You'll be able to listen in on Menes reporting to Akhenaten. He leaves a Sarcophagus Key on the table before the two of them leave. Go and snatch the Sarcophagus Key. The fourth Old Amulet is behind the statue in the far right corner, next to the lever in Akhenaten's chambers. Pull it all the way out to claim it. Pull on the lever to return to the Dungeons. Ignore the third area with the treasure chest for now and return to the Banquet Hall via the small passage. The fifth Old Amulet is in the first cabinet along the wall to your left as you exit the small passage behind the throne and re-enter the Banquet Hall. The other cabinets are empty. Now that you have the Sarcophagus Key, you can find out what those Sarcophagi that Akhenaten has been decorating the palace with are for! They're actually shortcuts that transport you around the palace. Approach one and the game will instruct you on how to use them. The Sarcophagus in the Banquet Hall will transport you to another Sarcophagus at the top of the eagle carving above the throne. From this new vantage point, you can see that there are six small alcoves around the top of the room. To the right of the Sarcophagus you just came out of, in one of these small alcoves, is another Sarcophagus, which will transport you to yet another Sarcophagus two alcoves down from where you previously were. Walk towards the ledge in front of you, which has a narrow railing on it, and the game will instruct you on how to grab ledges and railings. Grab this railing and go to the left. Jump up and you will be in an alcove with a treasure chest containing the sixth Old Amulet. Go back the way you came, back to the eagle carving above the throne, and head to the alcove to the left this time. There is another narrow railing along the ledge here. Grab it and make your way to the left, over to the next alcove, where there is another Sarcophagus. This Sarcophagus will transport you to the alcove directly to the left of where you were, where there is another small passage you must crawl through. You will find yourself in a small room with a statue of Anubis on a pedestal and a treasure chest. A grate will fall down, closing the passage you just came out of. Open the treasure chest to find the seventh Old Amulet. Upon claiming the seventh Old Amulet, pull the Anubis statue back, revealing a small hole in the floor. Jump through the hole and you'll fall downward, landing on the grated hole in the Dungeons behind the throne. Exit the Dungeons via the small passage and you'll be back in the Banquet Hall. Exit the Banquet Hall and go to the Sarcophagus in between the two doors to the Banquet Hall, the one the servant girl is dusting. Enter the Sarcophagus and you'll exit it into the third area of the Dungeons, the one with the treasure chest you couldn't get to before. The chest contains a Wardrobe Key. There is a door to the right of the Sarcophagus you just came out of that leads directly into Tutankhamen's room; specifically, it leads out of the other locked wardrobe, the one on the right of the dressing dummy with the pink outfit. Now you can use the Wardrobe Key on the padlocked wardrobe. Opening the padlocked wardrobe reveals another secret passage into another Dungeon area. Go straight ahead and pull on the switch in front of you. The wall will turn around, stranding you in a large secret area with a number of ladders and platforms. Make your way up the ladder to your left, and jump across the gap to the platform next to the column. You'll have to sneak across the small ledge on the column to a platform on the other side. Drop down to a platform below this one to find a treasure chest containing the eighth Old Amulet. After claiming the eighth Old Amulet, grab the railing around the column to the right of the alcove with the chest and use it to make your way around the column. Halfway, the railing will end and you'll have to drop down to another rail directly below you. This railing will end too, and you'll have to drop down to yet another rail before you reach a safe platform. From this platform, jump to another platform next to yet another column with a small ledge you'll have to sneak around to another platform on the other side. There are two railings sticking out from the wall on the other side. Grab ahold of the lower one, and jump up to the higher rail above you when you reach the end of the lower railing. Then jump up to a railing above this one, and make your way to a safe platform to the far right. Go through the door on the platform, and you'll find yourself coming out of a secret door outside the Treasure Room. |
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