Star Fox Adventures Walkthrough :
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Walkthrough - FAQ/WalkthroughStar Fox Adventures - Guide/ US Version For the Nintendo GameCube Version FINAL (October 11th, 2002) Guide by Myke (no1colfan@aol.com) 1 Player Memeory Card: Use 3 Blocks Progressive Scan Compatible ------------------------------------------------------------------------------ Table of Contents 1..............................................................Version History 2.....................................................................Controls 3...................................................................Characters 4..................................................................Walkthrough 5......................................................................Credits 6....................................................................Copyright ============================================================================== Version History ============================================================================== Oct. 11, 2002: Walkthrough completed, battle with Andross is also Version FINAL completed. Final version of this guide, don't expect anything else to be added to this document. Oct. 10, 2002: Walkthrough updated to the 5th Krazoa spirit. Version 0.8 Oct. 8, 2002: Walkthrough updated to the 4th SpellStone. Version 0.7 Oct. 5, 2002: Walkthrough updated to 2nd Boss, the RedEye one. Version 0.6 Oct. 4, 2002: Walkthrough updated to the beginning of Lightfoot Village Version 0.5 Oct. 1, 2002: Walkthrough updated to the 2nd Krazoa Spirit. Version 0.4 Sept. 30, 2002: Walkthrough updated to the end of the first boss battle Version 0.3 and the first SpellStone. Sept. 27, 2002: Walkthrough updated back in Thorntail Hollow after Version 0.2 going through Ice Mountain and SnowHorn Wastes. Sept. 26, 2002: First version of the document, Controls, Characters, and Version 0.1 Tribes are put down, and the walkthrough up to the first Krazoa Spirit. ============================================================================== Controls ============================================================================== These controls are taken from the Star Fox Adventures Instruction Booklet. -Control Stick: Walk/Jog/Run/Aim Moves Fox/Krystal/Dinosaurs around the environment. Also used to aim Staff Weapons and to look around when in First-Persion View. -+ Control Pad : P.D.A. Display Adjusts Fox's P.D.A. device to display maps, information and a Fuel Cell Compass. -C Stick: Weapon/Sidekick/Item Inventory The C Stick Inventory. Contains Staff Upgrades, Sidekick Commands and Items. Tilt Left or Right to access the three main options, then Up or Down to highlight the required icon. -L Button: Camera Control/Sidestep Mode Camera control. Press the L Button lightly to center the camera behind your character: hold it down until it clicks to enter Sidestep mode. -R Button: Defend Use to trigger a force-field during exploration and to block frontal enemy attacks during combat. -Z Button: First-Person View Allows you to see the world through the eyes of your character. If you have Fox's Zoom Goggles, use the C Stick to zoom in or out. -Y Button: Assign from C Stick Inventory A blank button to which you can assign your own choice of action for immediate access [e.g. highlight an item within the C Stick Menu and press the Y Button to assign it that action]. -X Button: Avoid Triggers different evasive actions depending on your situation. Activates a forward roll during exploration and a range of flips and rolls during combat situations. -A Button: Staff Actions/Use/Select Items The Action button. Its function depends on the situation, e.g. wield the Staff in combat, activate a Sidekick Command, use an Item or talk to a Dinosaur [check the A Button on-screen display]. -B Button: Put Away Staff/Cancel The Cancel button. Its varying functions include putting away the Staff, canceling a Sidekick Command and quitting out of the C Stick Menu [check the B Button on-screen display]. -START/PAUSE: Communicator Pauses the game and activates the Communicator. Here you can talk to your Star Fox team members to gain further information, save your progress to the Memory Card or quit the game. ------------------------------------------------------------------------------ ARWING CONTROLS -Control Stick The Arwing is always flying 'into' the screen, so tilt Left and Right on the Control Stick to bank left and right, Up to dive and Down to climb. -A Button Fire the Lasers. -B Button Fires a Bomb, but only if a Bomb upgrade has been picked up within the level. -L & R Button Hold down lightly to bank the Arwing, allowing you to turn more quickly. Press until they click to perform a 360 degree barrel roll, temporarily warding off attack. -X Button Hold down to reduce your speed. -Y Button Hold down to trigger a brief burst of speed. -START/PAUSE Brings up the Communicator and pauses the game. ============================================================================== Characters ============================================================================== These characters, character descriptions, tribes, and tribe descriptions are taken from the Star Fox Adventures Instruction Booklet. -Fox McCloud Eight years after the defeat of Andross, Fox McCloud has matured as a leader and continues to be recognized as a great hero. He's still an active pilot, and his many skills with weapons and martial arts are often called into play. -Falco Lombardi Falco Lombardi left the team several years ago and hasn't been seen since, though one thing's for certain: whatever the circumstances, Falco and Fox will always maintain a strong friendship. -Krystal The only survivor of her doomed home planet of Cerinia. Krystal roams the galaxy in search of answers. When a distress call draws her to a small planet in the Lylat system, Krystal suspects that she may finally be drawing closer to the truth. -Tricky It's hard to believe that the mischievous Prince Tricky will one day rule the EarthWalker Tribe. And with his father imprisoned, the future of the world looks bleak: could an unlikely partnership be the only hope for Dinosaur Planet? -Peppy Hare Although retired as a pilot, Peppy Hare has close ties to Fox and remains on the team as an effective advisor. Despite his increasing absent-mindedness, he is still well-respected by everyone. -Slippy Toad Recently Slippy Toad has been devoting a lot of time to Cornerian Weapons R&D, though he continues to work with his good friends in the Star Fox team. His upgrades to ROB and the Arwings prove invaluable. -ROB The Robot After several rebuilds by Slippy, ROB has now been infused with much more personality and has gradually become recognized by all as a full-fledged member of the Star Fox team. -General Scales Rejected as a ruling tribe, the twisted SharpClaw and their self-appointed leader Scales have amassed an army to overpower all. In recent times the General's power has dramatically increased - is he in this alone? ------------------------------------------------------------------------------ TRIBES -EarthWalker Tribe One of two ruling tribes of Dinosaur Planet. Their great strength and speed have helped them grow into a respected family of Dinosaurs (though the CloudRunner may disagree) -ThornTail Tribe These friendly creatures live amidst the foothills of the mighty Ice Mountain. Their knowledge of the local area and the Mysterious Warpstone make them valuable allies. -LightFoot Tribe A spiritual and reclusive Tribe, the LightFoot are seldom seen. The appearance of SharpClaw in the area has only served to heighten their natural suspicion, as Fox will find out for himself. -CloudRunner Tribe The other ruling tribe of the Planet, the CloudRunner are a proud and valiant race whose Queen becomes a valued ally in the struggle to overthrow General Scales. -HighTop Tribe These gentle giants are easily spotted from a distance as they tower high over the rugged environments of the planet. -SnowHorn Tribe Thick, woolly coats and massive endurance have seen the SnowHorn Tribe through many years of harsh living. This strength could prove priceless to Fox in his quest. -RedEye Tribe Flesh-eating Dinosaurs and deadly killers, the RedEye Tribe were safely under EarthWalker control until General Scales set them loose to overrun the Walled City. ============================================================================== Walkthrough ============================================================================== Eight years have passed since Andross was finally overthrown by the daring Star Fox team. Following the celebrations, Fox McCloud and friends returned to the only life they knew - an endless patrol of the Lylat system, guarding against ongoing threats to their territory Boredom soon struck, causing Fox's close friend Falco Lombardi to simply disappear, leaving only rumor to suggest that his lone-wolf nature had finally led him to pursue a more free and profitable life. Then Slippy Toad traded his pilot's wings for a place in Weapons R&D, demonstrating a natural flair for invention, while Fox's old friend and mentor Peppy Hare retired from active fight duty to concentrate on a role as navigator and general advisor. The Great Fox itself had also seen better days. Keeping a ship of that size in prime condition cost serious money, and well-paid jobs for fighter pilots and mercenaries were increasingly difficult to come by. So it was that Fox and co. found themselves drifting through the galaxy, waiting and hoping for General Pepper's hologram to pop up with just the kind of high- stakes, high-reward mission that they needed... ------------------- Once you start the game, you will take control of Krystal riding on a bird dinosaur called Pteradon. Some fireballs shoots by from behind you, one knocked the staff off Krystal's hand. A scene of a large ship with a dinosaur's head in front fly by Krystal, you will be put behind the ship. To control the bird, just tilt the control stick left or right and try to dodge the fireballs. Press A to shoot laser at both poles until both are caught on fire and then you will be taken down to the propellar of the ship. Shoot lasers at it quickly until all of the propellars are gone. And then you will have to dodge more fireballs from the rear of the ship, keep shooting lasers at the two poles again until the scene of the ship turns and fly towards you, keep shooting lasers here but aim at the dinosaur's head until Krystal get on the galleon of the ship. From here, go down the stairs and through all of the crates in the middle section of the ship and up the stairs. On the right side of the stairs is a little Pteradon in a cage, press A to talk to it and this will open one of the doors behind you. Go through the door and go down the stairs to the deck. In the middle of the room is a key to Krazoa Palace. Go back up to the galleon and back to where the birdcage is. General Scales will show up and think that Krystal want to challenge him, but Krystal is only here because she heard a distress call and she thought it is coming from the ship. General Scales said that the whole world is in distress and he is ruling the tribes. Krystal then tried to attack him but General Scales caught her and threw her off the ship. The bird dinosaur saved Krystal and they both went to Krazoa Palace. ------------------------------------------------------------------------------ KRAZOA PALACE An ancient palace of mysterious power. Once home to the magical Krazoa. A race of beings who could control Dark Matter! ------------------------------------------------------------------------------ Once you arrive at Krazoa Palace, head over to the left edge of the platform and unlock the door with the key you found back in the ship. Inside is a barrel, which you can pick up and throw. Throw it to kill the two enemies that are flying around on the platform. The barrel will regenerate, so you can pick a new one up whenever you throw one. If you break open the crates, you will pick up a PukPuk Egg or a Dumbledang Poo (fruit), they both refill your health meter by one. Go down the ramp and to the back of the area near one of the EarthWalkers (Triceratop) and you will see a crack in the wall. Go back up the ramp and grab a barrel and head back down and throw it at the wall to blow it up. Head inside and turn right, you will see two baskets that holds a fruit inside if you need to fill your health meter up. Head back down the opposite way and turn right and talk to the EarthWalker here, it will tell you that General Scales only came here to capture the Krazoa Spirits for himself, then it will tell you that the Spirits holds great power and have been safe within the palace for a million years. Take a right from here and dodge the flamethrowers and you will see another crack in the wall up ahead. Grab a barrel from around the corner from where the triceratop is. Throw the barrel at the wall to break it open. Continue up ahead and grab the barrel and take it over to the switch across from it. Stand on the switch and a new area will open up, put the barrel down to weigh the switch down. Go into the new area and talk to the EarthWalker here, it will tell you that the king sent them here to protect the Spirits, then it will tell you to go in the new area of the palace, which is the Krazoa Shrine. Stand on the warp and press A. The first you you would probably ask yourself is "where am I?" Well, you are in the Krazoa Shrine, and you have to find 6 of them and return them to Krazoa Palace. You have to complete the test first and it will be yours. Go up the ladder and go through the flames and down the ladder, avoid the enemy here and then up the ladder. Go up to the force-field door and it will tell you how many enemies you have to defeat to get through it (if you haven't kill any one of those jellyfish look-a-like creature, do so). Grab a barrel and go into the new area. Turn right and weigh the barrel down on the switch, a gate at the far end of this corridor will rise, and a new jellyfish will appear. Go through the flames and into the next area. Go in the middle area of the room and press A to talk to it, you will have to play a little mini-game where you have to keep a close eye on where the spirit is hiding in one of the urns. It will switch and move around. When it stop, go to that urn where the spirit is hiding in, do this right three times in a row, do so and you get to obtain your first Krazoa Spirit! You will be taken back in the Krazoa Palace and the EarthWalker will tell you that the only way to stop the war is when you collect all of the spirits. There is a platform near the EarthWalker and if you stand on it, it will elevates, taking you to the corridor above. Go in and take a right and stand on the blue platform and press A. Watch the cut-scene here. You will see that the statue opens its mouth and shoot out a ray and a mysterious person pushed Krystal into the ray and the next thing you know, Krystal is trapped inside the crystal. Meanwhile, in the Lylat system, you will finally get to see the Star Fox team! Slippy is reparing ROB and Peppy Hare is here, and the famous Fox McCloud. General Peppers will appear in hologram and tells you that parts of Dinosaur Planet has cracked apart and if the planet explodes, the whole Lylat system will be affected. You have 5 destinations to choose from, but you can only go in one for now, which is in Thorntail Hollow. You will be taken to an Arwing stage where you have to go through one Gold Ring to get the force field to open. Shoot lasers at asteroids and mines and other jets to clear them out of the way. ------------------------------------------------------------------------------ THORNTAIL HOLLOW Home to the Thorntail dinosaurs and the mighty WarpStone. The Hollow is a safe place to stock up on supplies via the ShopKeeper's Store. ------------------------------------------------------------------------------ Your goal here is to find the Queen of the EarthWalker. General Peppers will tell you that talking to any one of the dinosaurs will give you information, but they speak in their own language. Peppy Hare will help translate it for you, but here is the Dino Alphabet (taken from the Instruction Booklet), the only letter that doesn't exist is letter Y, I wonder why...but Y is the same as O in English alphabet. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | | | | | | | | | | | | | | | | | | | | | | | | | | U R S T O V W X A Z B C M D E F G H J K I L N P O Q Look around near the palm tree behind the ship and go in the narrow path, there is a basket back there, pick it up and break it for your first SCARAB, which is the currency (money) of Dinosaur Planet, and they come in many different values. There is a bag for collecting Scarab, which you will pick up later in the game, but you can only carry 10 scarabs. One if the EarthWalkers will tell you that the queen is locked, now you know that the queen is locked, but where? Talk to the other dinosaurs if you want, instead, go in the Thumbtail Store, just walk across the river and enter the large building. Look in the Store section in this document to find the item list and their price. Head back out and press START, talk to Slippy Toad and he tell you to look for something that is sticking out of the ground. From the store, go across the river and if you front in front of the Arwing, facing AWAY from it, you will see an area with palm trees and flowers, go there and you will see an object sticking out of the ground, pick it up with A and you found Krystal's Staff! Mess around with it if you want, try using it on the circle of rocks by one of the EarthWalkers. Out near where the staff was, is a little area surrounded by brick walls, go in that area and you will get to use your staff in combat, 4 enemies will come out and you have to press A to attack. Kill all 4 and a new area will open up. Go across the river and to that new area, if you get by the only object sitting in this area, you'll feel the controller rumble, press A by it and Fox will lift the rock up with the staff, a ray of green light will shine, step in the area and you will appear in a different area. In here, take the only path until you reach the little pool of water, the gate will close behind you. Go to the platform in the middle of the pool and press A, your staff will receive its first upgrade, the Fire Blaster. Go back to the gate and to the right of it is a red switch, aim the staff with the Fire Blaster equipped and shoot a laser at it to make it green and the gate will rise, allowing you to pass. Back in Thorntail Hollow, go to the walled area and aim the red switch above the door with the staff and then shoot, it then will turn green and the door will open up, head on inside and watch the cut-scene. You will learn about Prince Tricky and Ice Mountain. A new area will open up and you have to talk to the WarpStone (the big stone guy) to learn some other things. Behind Queen EarthWalker is a fuel cell, pick it up and head out in Thorntail Hollow and head into the store if you have 5 or more Scarabs. Take the left curtain and buy a Bomb Spore, head back out and as soon as you exit out of the store, take a right and across the river and up the hill until you see a Bomb Spore planting spot, plant the bomb spore you bought here and it will grow into one, stand back and aim the staff at it with the Fire Blaster and shoot at it, it will explode, makng a hole in the wall. If you buy another Bomb Spore, there is another patch right underneath the waterfall, plant one there and then stand back, blow it up with the Fire Blaster, inside is 4 Fuel Cells and 2 crates with a power-up in each. Go talk to the WarpStone and he will say that nobody ever bring him gifts anymore, go to the circle of rocks and pick up some more Scarabs and go in the store and buy the Rock Candy, which is a very TASTY. Exit out of the store and go to the WarpStone and give it to him. He will teach you how to use the warpstones, tilt the Control Stick to the left to go to Ice Mountain, I know one of the spirits is in Krazoa Palace, but we'll get there later. ------------------------------------------------------------------------------ ICE MOUNTAIN A huge mountain that towers above the planet. Used by the SharpClaw as a makeshift prison. ------------------------------------------------------------------------------ Go up the path and watch the FMV of a ship releasing a harmless dinosaur down to the ground and being chased at into the cave. Veer to the left into an area with a crate and a barrel. Pick up the barrel and take it over to where you see a stack of smaller crates and a cannon sitting on the ledge behind that. Once you open up the new area, kill the two dinosaurs inside and a new switch will appear. Head over to the new switch and take out your staff with the FireBlaster equipped and shoot at the switch to open the door. Inside, you will see a scene of the two dinosaurs picking on Tricky, and then you next thing you know you'll be on for a little snowmobile ride! Your goal here is to be in front of the two dinosaurs. If you fail, you'll have to try again, but there are two fuel cells inside that cave, pick both of them up. Once you win the little race, watch the scene with Tricky. Take the only path until you reach a pit with hot lava down below. It seems to be missing a bridge here, or there wasn't one? Tricky will be feeling tired and he'll want some GrubTub Fungus, veer to the right of the pit and you'll find some in an area nearby. To catch them, just hit it with your staff and feed it to Tricky, he will teach you about some sidekick commands. Now, look around for a crack in the ground, which is near the fire in the middle of the area and go in your inventory and look for the "FIND SECRET" command and Tricky will run over to the spot you are standing on and start digging. Now, this looks like a switch to somewhere, step on it and a gate across from you will rise, but you need something to weigh the switch down, but what? how about Tricky? make Tricky stand on the switch and go to the inventory and find the "STAY" command to make Tricky stay on the switch. Run over to the gate and press A in front of the object. This will make a new platform appear in the pit with the lava. Go down to the pit by climbing down the wall and jump onto the new platform and jump again to get on the other side of the pit then climb up the wall, don't worry about Tricky, he will be by your side almost at all time. There is a GrubTub Fungus in this path, take it if you want. Go up to the crack in the wall and make Tricky dig a hole through it. Go through the hole and into the next area. Go up the path and kill the two SharpClaws up ahead. Tricky will then start running downhill, run after him and at least 3 SharpClaws will pick around on Tricky, kill them. Tricky will teach you a new command, Heel. Head over to where a large fallen tree is and there is a patch of ground (not covered in snow) and have Tricky dig up the ground here, grab the Alpine Root, which is a food for the SnowHorn tribe. There is another patch of ground by another fallen tree and if you let Tricky dig that up, a green ray of light will shine. Drop in below and press A at the platform to receive an upgrade for your staff. There is nothing else to do here now, go talk to the SnowHorn (woolly mammoth) and he'll be too hungry to talk to you, give him the Alpine Root root you dug up not so long ago. After he eat it up, he'll give you a Scarab Bag, which allow you to carry a maximum of 50 Scarabs. He will be wanting another root, there is a patch of ground over by the fire, have Tricky dig it up and grab the Alpine Root here. Head back over to the SnowHorn and feed it to him, the SnowHorn will make the geyser in the middle of the frozen pond to stop shooting. You can now push the block anywhere, but you want to push the block to the area between where you see two torches sitting on the ledge to the RIGHT of the SnowHorn. Go down the path until the path divides into three, take the middle path and avoid the "burrowing" creature and trigger the switch on the wall nearby it, this will make a new platform appear in the lake behind the wall. Go back down to where the path divides and take the path that leads to the lake and jump onto the new platform and onto the alcove where you see two fuel cells. Head back across the lake and take the path that leads down to the lower ground. There are two SnowHorns down here, go near the one that is farthest away from the SharpClaw and look for a patch of ground. Have Tricky dig up the ground and you'll find a BafomDad, this creature will restore your life when you die, but you can only carry one at a time until you get the BafomDad Holder. There is nothing else to do down here, but collect at least 25 Scarabs and pay BribeClaw to go back down to Thorntail Hollow (just stay or go in the direct where the water is flowing to). ------------------------------------------------------------------------------ THORNTAIL HOLLOW ------------------------------------------------------------------------------ Once you are back in Throntail Hollow, you will hear a cry and Tricky will know thats her mother is calling and he will run off. Go down the ladder and kill any SharpClaws you see and go in the cave where you first met the Queen. Tricky said that the mother give her White Grubtub when hes not feeling well, so, you have to find that White Grubtub. Head into the store and buy a Firefly Lantern for 20 Scarabs and 5 Bomb Spores, leave the store and go to the structure to the right of the store, and you will see a crack on one side of the structure, have Tricky dig a hole. Inside is a well. Go down the long ladder (or slide) and head into the room with the little river. At one end of the river is where you can plant a Bomb Spore and blow it up with your FireBlaster. Jump in the hole to receive an upgrade to your staff (Rocket Boost). Head back in the room with the ladder, there is a rocket boost pad, get on it and boost yourself onto the ledge above, see how cool that was? There are two fuel cells in the room with the river, do the rocket boost to get up on the ledge. There is another Bomb Spore patch, but its on the bridge, boost up on the ledge and plant it on the bridge and blow it up with your FireBlaster, a block will drop down. Go back down to ground level and push the block onto the switch up ahead, this will raise the gate to the right, inside is a dinosaur. Talk to him and he will move aside, plant a Bomb Spore here and blow it up, revealing a ladder leading down. Slide down the ladder and look around, there is a White Grubtub near one of the red mushrooms, grab it. Go in the back and into the area with floating green flies, these are FireFly, so, grab one and exit out of this area and turn left into the dark room. Let the FireFly out and look for a Bomb Spore in this area. Plant one here and blow it up, which blow the wall down. There is another White Grubtub in there. Now head back to the little water with the FireFlies and go in the dark room to the left of it, the 3rd White Grubtub can be found in there. Look for a Bomb Spore in here, plant one on the patch here and blow it up, this explosion will shorten the pillar next to it down. Go back up the ramp and take a right, you will see a rocket boost pad. Use it to get on the ledge above and keep going right, jumping over the two gaps. You can collect two more White Grubtubs here. Go back over the two gaps and the final and the 6th White Grubtub can be found somewhere near where the FireFlies are flying. Now that you got all 6 White Grubtubs, go back up the two ladders to get back to Throntail Hollow. Go back to the area where the Queen is and feed the White Grubtubs to her. Watch the scene here and she will give you the SharpClaw Prison Key and she will tell you that General Scales was last seen in DarkIce Mines. Head back to SnowHorn Wastes via the ladder and the sewers, the current may be too strong for you to swim against now. Get on the platform and stand on the switch, this will raise the gate, command Tricky to stay on the switch and climb up the wall, activate the switch to make the current flow in the opposite direction. Now you can swim through the water and get to SnowHorn Wastes. ------------------------------------------------------------------------------ SNOWHORN WASTES Covered in snow and ice and home to the SnowHorn Tribe. You will find Garunda Te, one of the SpellStone Gatekeepers within its lands. ------------------------------------------------------------------------------ Once you enter SnowHorn Wastes, there is a gate straight across from BribeClaw. Use the SharpClaw Prison Key here that the Queen gave you on the keyhole, this will raise the gate. Enter the new area and turn left and up the hill until you see a frozen lake and a hole in the middle, but something's moving in there. Talk to it and you will find out that its Garunda Te that the Queen mentioned and he is trapped in the ice and he tell you to get the Frost Weeds from the tree nearby so that he can get out. A little battle begin, just ignore the SharpClaws and head for the Frost Tree and use your staff to knock the weeds down. What you need to do here is kick any one of the weeds over to Garunda Te and he'll suck it up and you will see a bar being filled 1/3 of the way through. Kick two more weeds in and he will be strong enough to break through the ice. He will tell you about General Scales, SpellStone, and his daughter. He will tell you that the SpellStone can be found in DarkIce Mines and he will open the vortex for you. Before you leave SnowHorn Wastes, go down the hill near the river and veer to the left, run pass the burrowing creature and there is a tree at the end here. There is an enemy inside the hole, blast a laser at it and this will cause the tree to tip and fall over, acting like a bridge to get on the other side. Go across the tree and climb up the wall, grba the two fuel cells up there. Now head all the way back to ThornTail Hollow and jump in your Arwing. This Arwing mission is a little more difficult because you got bigger chunks of asteroids and all you have to do is go through 3 gold rings and the force field will be open. Some gold rings are hard to get through and some are easy. Just try as best as you can, because you'll only need to go through 3 gold rings and that's it. ------------------------------------------------------------------------------ DARKICE MINES The SnowHorn Tribe have been imprisoned here by the SharpClaw. ------------------------------------------------------------------------------ Once you land in DarkIce Mines, go up either one of the two paths here and kill the flying enemy halfway up. As soon as you hit the area with hot lava below with fireballs flying around, just avoid the fireballs and jump over gaps until you reach the next area. In here, there is a SnowHorn on the left side is in shackles, to the left of it is a crack in the wall, have Tricky find the secret and dig through the hole. Crawl through the hole and go down the path, kill the two SharpClaws down there and after you kill both, the gate will open and inside is a chest that holds the Shackle Key. Go back up to ground level and unlock the shackles off the SnowHorn and she will tell you to help and look for Belina Te, and then she will give you the Bridge Cog. Keep going down the path and run pass the last SnowHorn here until you reach the area with the river below. Below the ledge you are on is a wooden boardwalk, climb down the wall and onto the boardwalk. Run over each gap until you are right in front of the machine. Place the Bridge Cog here from your inventory and pull the lever to make the bridge appear. Climb back up and cross the new bridge. In this next area, continue on the path until you see two SharpClaws beating up a SnowHorn, kill the two meanies and the SnowHorn will tell you that Tricky have yet to learn a new command, Flame. The SnowHorn is too exhausted and he want some food. Head back in the village area and have Tricky blow fire on the structure covered in ice. Head down the path and have him blow fire on the logs and watch the scene here. Drop down into the hole and go up on the path and kill the burrowing enemy in here and have Tricky melt the ice wall in here and use him again to dig up the patch here to find an Alpine Root. Head back out of this area by pushing the block in the middle to the grate (where you came in from) and jumping up onto the block and again on the ground, go back to where the beaten up SnowHorn is, but jump down in the narrow area where you see rolling rocks and go in the direction to where the rock is coming from, there is a iced wall at the end. Command Tricky to melt the wall down and dig up the patch here, grab the Alpine Root and head back to the beaten up SnowHorn and give them both to him. He will be feeling much better and tell you to get on his back so you can smash through the gate up ahead. Once you are in the new area, veer to the right and you will see a platform where you can get off the SnowHorn. Jump back down on the ground and ignore the cannon that is firing at you for now. Head back towards where the gate is, but veer to the right and you will see an iced wall, have Tricky melt it down, go through the tunnel and then climb up the ladder and into the room with the machine in it. It looks like the same machine you put the missing cog on earlier, but this one is missing two or three cogs, ignore that for now and use the Rocket Boost on the pad to launch yourself up onto the ledge above and jump from platform to platform until you reach the end. Go through the tunnel and kill the SharpClaw in here. Watch the scene after that. Finally, a dangerous weapon which you can use, but it looks too heavy to carry, oh well. Start shooting at the SharpClaws that are coming out of the little hut, there should be at least 5 and after you kill all of them, the door will open. STAY ON THE CANNON! There is a boarded up wall with the "X" marked on it, break it down. Now you can go back down on the ground, look for two chests within the area, one in the little hut and one in the cave below the SharpClaw Cannon. Head over the area where the board you just busted up not so long ago and jump up onto the ledge and go up the incline on the left and run pass the pad in the middle and have Tricky melt down the iced wall and open up the chest inside to find the final Bridge Cog. Head back to where the little hut is and take the path to where you got onto the SharpClaw Cannon, but before you use the Rockt Boost, look to the right and you will see a machine, place the three cogs you found on the machine amd pull the lever down to make another bridge appear. Go across the new bridge and up the slope and have Tricky dig a hole through the crack wall. In the next area, shoot the red switch up high up on the wall and this will start the clock. You have to have Tricky blow fire at all four vents in the middle of this area within a minute. There are 3 Grubtubs in here if Tricky start to get "hungry". Go into the next room and jump, the invisible bridge will become visible, and then go into the next room with the ice structure in the middle. Have Tricky melt it down and pick up the Dinosaur Horn. Now, head all the way back to where you use the cannon, BUT, take the path where you knock down the boarded up wall with the "X" on it. Go up the slope on the left and get on the Horn Pad and use the horn here. A SnowHorn will come out from the blizzard. Get on the platform next to him and press A on the block to get on the SnowHorn. Go up the slope and you'll have to go through the blizzard while riding on the SnowHorn. Be sure to do this in daytime so that you can have better vision to the next Alpine Root. Once you reach the goal, stay on the SnowHorn and bash through the boards at the end, then you can get off the SnowHorn unless you want to ride on it some more, go ahead, I'll wait until you are done (you know you are having fun). Go into the cave and kill the two SharpClaws down here. Keep going down the path and get on the vehicle at the end. Ride on it until you get to the end and you'll end up on the conveyor belt. Avoid being in the path of the flames while on the conveyor belt and jump off it by going down the ramp on the right side. Kill the three SharpClaws in here to open the door. Look for the Rocket Boost pad and it is close by to the conveyor belt. Launch yourself up onto the ledge above and then crawl though the hole. Follow the rolling rock downhill until you reach the third chamber (the one with the flaming torch) and trigger the red switch above the torch to distinguish it. Go in the chamber and open the chest to get a SharpClaw Prison Cell Key (Silver Key). Head back to the previous room and head over to where you see the two structures with flaming jets rotating around each one. Run pass them while avoiding being hit by the flame until you reach the prison. The key you just got is for the right prison, unlock it to free Tricky. Now that you got Tricky back, go over to the door which you just opened while killing the three SharpClaws and have Tricky melt down the iced wall, head inside and open the chest to get the Prison Cell Key (Gold Key). Now head back to the prison area again and open the left cell, head on inside and talk to Belina Te. She will get mad about her father (the Gatekeeper) and the next thing you know, she run in full speed and ram through the wall. She will tell you that she will meet you at the bottom of the mine. Once Fox turn around, the first thing you will see is a crack in the wall, have Tricky dig a hole through it and then crawl through the hole after him. Go near the lake and look up, you will see a couple of stalactites above. Shoot the three green ones with the FireBlaster to get access across the lake. Jump over them and get onto the platform with the switch and activate it to make three little icebergs move downstream. Quickly run across the lake and boost yourself up onto the ledge above and get on the first line of icebergs. Your goal here is to get to the opening on the other side of the stream before the waterfall. In the next room has a block, push it over and off the ledge and then climb down the wall next to where the block drop off it. Once you reach on the ledge below, jump up and onto the next path and go down the long path until you reach the bottom, kill the two SharpClaws down here and then head into the next room. Get on the conveyor belt and get through several sets of flaming jets until you reach the end of the course, continue going down the path until you catch up with Belina Te. She will tell you that the SpellStone is closeby somewhere. Go take the path up ahead and keep going straight down in the large area until you see some explosion up ahead, look around in front of it and you'll see a ladder, climb up on it. Once you reach the top, grab the barrel and go up the slope while avoiding being hit by one of the rolling barrels. Until you reach the top, go to the next circular structure and you'll see a very light picture of a barrel pad, put the barrel down on it. Climb up on the ladder at the other side and go around the path, you'll see a switch, activate it to make a machine to pick up the barrel and put it on the same level as you are on. Pick it up again and head for the structure with four flaming jets on it, make your way through it and get on the path on the other side and throw the barrel at the cracked wall to knock it down. Activate the red switch inside the alcove to make a bridge near the barrel dispenser (go back down the ladder if you get lost). Once you get down there, follow the boulder down the path until you see a ledge where you can get off the path, on that ledge is another switch, activate it to make a bridge appear near the cannon. Head back into that big room and go up the ladder again and go across the new bridge and climb up the ladder and kill the SharpClaw here. When you get total control of the cannon, look for the two large columns and aim for the "X" mark on each one to make a ramp appear. Go back down on the bottom most ground and go up the ramp and into the new room, step on the teleporter and press A to be teleported to the next room which is the boss room. --------------------------------------- BOSS BATTLE: BOSS GALDON --------------------------------------- In this large room, go up to the frozen boss and have Tricky melt it down, you'll see that this Galdon is holding a SpellStone in his hand, but the boss will eat it like it was Rock Candy. You need to go behind the boss and hit the red part on his behind to cause damage, do this about 4 times and he'll eat you. Once you are inside its mouth, hit its uvula about 3 times and he'll spit you back out like you were some 5 years old milk. Watch the next scene CAREFULLY and you'll see some mark on its neck. His next form will have him inhaling and spit green fireballs at you. From your inventory, put the FireBlaster and press Y to make it as some type of a "shortcut" and whenever the boss inhale, aim for its neck and fire the laser at it to damage him, do this 3 times and he'll eat you up again. Aim for the uvula and damage it some more and the SpellStone will drop and Fox will then retrieve it. The boss will be choked and spit you out again and it will die. Cause of death? choking. Watch the scene after that. After the battle, jump back in the Arwing and head back to Dinosaur Planet. ------------------------------------------------------------------------------ THORNTAIL HOLLOW ------------------------------------------------------------------------------ Once back in Thorntail Hollow, one of the EarthWalkers will run up to you and tell you that the SharpClaws put out their beacons. The beacons keep them comfortable and not scared at night. You have to find a way to light them up again. Swim across the river and go to the tree that has burnt orange leaves and dark brown trunk with fire weeds on them. Hit the tree to make the fire weeds fall off and chase any one of the weeds and hit it with your staff to catch it. You need to catch at least 3 Fire Weeds. Now, place one on the beacon on the ledge in front of the well and have Tricky use his Flame command to light the beacon up. The second beacon can be found where the WarpStone is and the final beacon is in the gate in the southwest corner of Thorntail Hollow, but you need to raise the gate up to get to it. Go to where the door to Queen EarthWalker was but veer off to the right and run pass the red mushroom and get up on the ledge in the south and run from here all the way to the southwest corner ON THAT LEDGE, you'll have to jump over some gaps on the way. There is a switch hidden behind the grass, press A while standing in front of it to raise the gate and head on inside. Place the third Fire Weed on the last beacon and have Tricky light it up with his Flame. After all that, the EarthWalker will come up to you and give you the Moon Pass Key, which will open the gateway to Volcano Force Point. To get to Moon Mountain, if you purchased the map from the store, you need to go to the northwest corner of the Hollow, which is behind the well. Look for the sign that says "This way to MOON MOUNTAIN PASS." Now that you know where the path is, go back in the store and purchase a Bomb Spore, and then go back to that path and plant a Bomb Spore on the patch at the end of the path and blow it up with your FireBlaster to break down the wall to Moon Mountain. ------------------------------------------------------------------------------ MOON MOUNTAIN PASS Millions of years ago, the second moon of Dinosaur Planet came crashing to the ground, bringing with it strange creatures from space and creating a mutant race of dinosaurs called the SharpClaw! ------------------------------------------------------------------------------ Keep going on the path and you'll fall through the hole in the ground, try to go through one of the holes and jump from platform to platform until you are in another column with "funnel" in it and you'll be sent back up on ground level. Your goal here is to get on the path on the other side of this area (if you bought the map from the store). Once you are in Moon Mountain, a scene will show up of two SharpClaws on the fort up ahead and they see you coming, so they begin their rolling barrel attack...plenty of them. Dodge through the barrels and when you get to the gate, use the key that the EarthWalker gave you to get through the gate. Once you get through, look behind you at the gate and you'll see a lone fuel cell sitting on the ledge, go up the ramp on the right side and get on the ledge to get to the fuel cell. Now, head inside the gate and kill the two SharpClaws in the gate to remove the force from the door. Go through the door and head in the temple of Volcano Force Point. ------------------------------------------------------------------------------ VOLCANO FORCE POINT TEMPLE The Fire SpellStones must be returned to this blazing temple. ------------------------------------------------------------------------------ Once inside the temple, wait for the platforms to extend out and jump over all three quickly before the platforms go back inside the wall. The next room have the flaming jet in the middle, go down into the room below when its stop flaming and then go down the ramp and run through the narrow path while avoiding the Fire Bats. The only thing you can do here is to go up the escalator while avoiding the barrels that are rolling down and turn left when you reach the top follow the sign to head into the temple itself. Jump across the gap and climb up the wall and go ahead into the next room, go down either ladder before crossing the bridge, below it is a fuel cell that you can grab. Now, head across the bridge and stand on the pad and bring out the SpellStone from your inventory to get through the gate. Now, the next part is a little bit tricky. If you stand in front of the door and look up on the left and right side, you'll see two orbs of different color and if you look behind you, you'll see two torches changing color from red, green, and blue. You need to stand in front of the torch and whip out your FireBlaster and shoot the laser through the torch to the orb when the torch reach the same color as the orb. The bar will now move out of the way so that you can use the SpellStone on the door to get through. The next room has the force field in front of the room up ahead, go up in front of it and turn around, four SharpClaws will appear, kill them all and the force field will be removed. In the next room, have Tricky torch the two vents in the room and then go up the ladder, jump across the gap up there and take the corridor with the blue flames and run down the path when the flame jets are clear out of the way and then go up the ladder and you'll be outside, take the path on the other side and climb down the ladder, run through the flame jets and jump over the gaps. Go in the room with the green light and drop down in the light, continue down the path and have your staff receive its upgrade, the ICE BLAST! Now, head back in the room with the two vents, BUT stay on the top ledge and get in position so you have four red torches in sight, use your new Ice Blast skill to take out all four |
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