Star Fox Adventures Walkthrough :
This walkthrough for Star Fox Adventures [Game Cube] has been posted at 19 Jan 2010 by girlonrampage and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up girlonrampage and share this with your freinds. And most important we have 14 other walkthroughs for Star Fox Adventures, read them all!
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Walkthrough - FAQ/Walkthrough_____ _____ ___ ____ _____ ______ _ __ / ___/ /_ _/ / | / _ \ / ___/ / __ /| | / / / /__ / / / _ | / /_/ | / /__ / / / / | |/ / /__ / / / / /_| | / _ / / ___/ / / / / / | ___/ / / / / ___ | / / | | / / / /_/ / / /| | /____/ /_/ /_/ |_| /_/ |_| /_/ /_____/ /_/ |_| A D V E N T U R E S Starfox Adventures Walkthrough Copyright 2003 Jim Avery Due to the abuse of my e-mails to send me mind-blowing amounts of spam (as well as questions that are answered in my walkthrough), I have been forced to stop all my e-mails. ----------------------------------------------------------------------- ----------------------------------------------------------------------- Table Of Contents 1 - Introduction 2 - Version History 3 - Basic Info 3.1 - Characters 3.2 - Controls 3.3 - Your Screen 3.4 - Staff 3.5 - Arwing 3.6 - Items 3.7 - Tricky 4 - Walkthrough 4.1 - Prologue: Krystal And The First Spirit 4.11 - General Scales' Galleon 4.12 - Krazoa Palace 4.2 - Our Hero Emerges 4.21 - The Staff In Action 4.22 - Save Tricky! 4.23 - Save Tricky's Mom! 4.3 - SpellStones And Spirits, Part 1 4.31 - Garunda Te 4.31 - DarkIce Mines 4.32 - Returning The Stone 4.33 - The Second Krazoa Spirit 4.4 - SpellStones And Spirits, Part 2 4.41 - Cape Claw 4.42 - CloudRunner Fortress 4.43 - Returning The Stone 4.44 - The Third Krazoa Spirit 4.5 - SpellStones And Spirits, Part 3 4.51 - The GateKeeper's Seal 4.52 - Walled City 4.53 - Returning The Stone 4.54 - The Fourth Krazoa Spirit 4.6 - SpellStones And Spirits, Part 4 4.61 - The Silent ThornTail 4.62 - Dragon Rock 4.63 - Returning The Stone 4.64 - The Fifth Krazoa Spirit 4.7 - Krazoa Palace 4.71 - The Final Spirits 4.72 - The True Enemy Revealed 5 - The Other Stuff 5.1 - ThornTail Store 5.2 - Cheat Tokens And The Game Well Maze 5.3 - Fuel Cell Locations 5.4 - Bafomdad Locations 5.5 - Staff Energy Meter Upgrades 6 - Frequently Asked Questions 7 - Thanks To... 8 - Legal Info ----------------------------------------------------------------------- ----------------------------------------------------------------------- 1 - Introduction For this FAQ, I thought I'd try something different. Some information will be listed twice in the FAQ; once for walkthrough readers, another time for those who just need that info. Take Staff Energy Meter Upgrades. I will include these in the Walkthrough at points where it would be convenient to get them, but also again as a separate section for people who just want that information. Hopefully this format will work out well for everyone involved. Another note: I tried to give as precise directions as possible to minimize confusion, so don't go and decide to try something else, or you may end up getting lost. For example, in one part of my FAQ, I say, "Swim to the stone platforms." When I say this, do not walk to the stone platforms, or else my other directions may not make sense. ----------------------------------------------------------------------- ----------------------------------------------------------------------- 2 - Version History Version 1.0 - Every section in the Table of Contents is complete, which is a lot for a version 1.0. Later I might add some more stuff, like Bafomdad locations or something, but it's doubtful; winter vacation ends really soon. Version 1.01 (5:49 PM EST 1/9/2003) - Put in a couple of tips in correspondence to a couple questions I've been asked. Also, seeing as I'm actually being asked questions, I've changed the section 'Questions Someone, Somewhere Might Ask' to the simple 'Frequently Asked Questions'. Lastly, I've decided to continue updating with new information. I have Fuel Cell locations scheduled for the next version, so stay tuned. Version 1.1 (7:42 PM EST 1/13/2003) - I've added Fuel Cell locations to this FAQ. I'm also running out of things to write about, so e-mail me your suggestions. I don't feel like putting this away just yet. Version 1.2 - This will be the last update for a while, as Ben wants me to give him his game back. I added Bafomdad Locations and a few other things. Enjoy. Version 1.21 (2:16 PM EST 2/10/2003) - Added a small section about the staff, grammar- and spell-checked the entire thing, and made a few other adjustments (now in mint flavor!) I also now have copyright infringement paranoia, so I ask you, when you e-mail me regarding my FAQ, to state which website you found this FAQ on. I'll say this again later so you don't forget. Version 1.22 (7:30 PM EST 3/15/2003) - My dog was put to sleep yesterday. We'll miss you Nemo. I put up the missing Arwing Mission for CloudRunner Fortress (where did that thing go?). Also, I've changed my e-mail policy, and I'll start answering questions even if they were answered in the FAQ; I'm not getting as much e-mail as I thought, so I decided, what the hey. Lastly, I've added an Other FAQs section for other FAQs I have, and games I plan to write FAQs for, which I will put on all my FAQs, because people actually ask me about that (who is da bomb?) ----------------------------------------------------------------------- ----------------------------------------------------------------------- 3 - Basic Info This is all the stuff you should know before you get started. So start here. But start before you get started. ----------------------------------------------------------------------- 3.1 - Characters Character descriptions come from the instruction manual, as they would be horrible had I written them. Fox McCloud - Eight years after the defeat of Andross, Fox McCloud has matured as a leader and continues to be recognized as a great hero. He's still an active pilot, and his many skills with weapons and martial arts are often called into play. Tricky - It's hard to believe that the mischievous Prince Tricky will one day rule the EarthWalker tribe. And with his father imprisoned, the future of the world looks bleak: could an unlikely partnership be the only hope for Dinosaur Planet? Falco Lombardi - Falco Lombardi left the team several years ago and hasn't been seen since, though one thing's for certain: whatever the circumstances, Falco and Fox will always maintain a strong friendship. Krystal - The only survivor of her doomed home planet of Cerinia, Krystal roams the galaxy in search of answers. When a distress call draws her to a small planet in the Lylat system, Krystal suspects that she may finally be drawing closer to the truth... Peppy Hare - Although retired as a pilot, Peppy Hare has close ties to fox and remains on the team as an effective advisor. Despite his increasing absent-mindedness, he is still well-respected by everyone. Slippy Toad - Recently Slippy Toad has been devoting a lot of time to Cornerian Weapons R&D, though he continues to work with his good friends in the Star Fox team. His upgrades to ROB and the Arwings prove invaluable. ROB The Robot - After several rebuilds by Slippy, ROB has now been infused with much more personality and has gradually become recognized by all as a full-fledged member of the Star Fox team. General Scales - Rejected as a ruling tribe, the twisted SharpClaw and their self-appointed leader Scales have amassed an army to overpower all. In recent times the General's power has dramatically increased - is he in this alone? EarthWalker Tribe - One of two ruling tribes of Dinosaur Planet. Their great strength and speed have helped them grow into a respected family of Dinosaurs (though the CloudRunner may disagree). ThornTail Tribe - These friendly creatures live amidst the foothills of the mighty Ice Mountain. Their knowledge of the local area and the Mysterious Warpstone make them valuable allies. LightFoot Tribe - A spiritual and reclusive tribe, the LightFoot are seldom seen. The appearance of SharpClaw in the area has only served to heighten their natural suspicion, as Fox will find out for himself. CloudRunner Tribe - The other ruling tribe of the Planet, the CloudRunner are a proud and valiant race whose Queen becomes a valued ally in the struggle to overthrow General Scales. HighTop Tribe - These gentle giants are easily spotted from a distance as they tower high over the rugged environments of the planet. SnowHorn Tribe - Thick, woolly coats and massive endurance have seen the SnowHorn tribe through many years of harsh living. This strength could prove priceless to Fox in his quest. RedEye Tribe - Flesh-eating Dinosaurs and deadly killers, the RedEye tribe were safely under EarthWalker control until General Scales set them loose to overrun the Walled City. ----------------------------------------------------------------------- 3.2 - Controls - Fox/Krystal - Control Stick - Move/Aim A Button - This serves as the action button and can do many things. In the upper-right corner of the screen is the A Button Display; whatever it says there is what the action button will do at that time. B Button - Cancel button. Also puts away the staff. C-stick - This opens your inventory of items, staff attacks and sidekick skills. Select one with the stick and use it with A. X Button - During exploration, this triggers a rolling dodge; in combat, it can trigger a range of flips and dodges. Y Button - By pressing this while going through the C inventory, you can assign something to instant access by pressing Y again later. Start Button - Pauses the game and opens the communicator. The communicator lets you save the game (Memory Card), exit the game (Arrow thing), see your mission status (General Pepper), view the world map (Peppy), or get a hint (Slippy). Z Button - First-person view. If Fox has the Hi-Def Display Device, he can use the C-stick to zoom in or out. L Button - Press lightly to center the camera behind the character; make it click to enter Sidestep Mode. R Button - Fox only. Brings up a protective shield during exploration and lets you block an enemy attack in combat. D-pad/Control Pad - Fox only. Adjusts the PDA. - Arwing - Control stick - Move A Button - Fire laser B Button - Fire bomb X Button - Brake Y Button - Accelerate L Button - Spin left, move left faster and deflect laser fire R Button - Spin right, move right faster and deflect laser fire ----------------------------------------------------------------------- 3.3 - Your Screen Health - Upper-left corner of screen; marked by red fox symbols. This indicates how much more damage you can take before the game ends. Staff power - Right below health. This indicates how many more special staff abilities you can use. Tricky Meter - Below Staff power. This shows how many Grubtub Fungi Tricky has in his belly, and also how many more sidekick skills he can use. When he is using one, it will appear next to this. P.D.A. - Bottom left-hand corner. This will show either a world map (which you need to buy from the store), a fuel cell locator, or information about particular things. Y Assign - Upper-right hand corner of screen. Shows which action is currently assigned to Y. A Button Display - Below Y Assign. Shows what the A Button does at that time. B Button Display - Below A Button Display. Shows what the B Button does at that time. C Inventory - Appears below B Button Display when you are using the C- stick. This shows the items, staff abilities, or sidekick skills you can use, or assign to Y. Scarab Counter - Bottom-right hand corner of screen. Shows how many Scarabs you currently have. When the number is green, it is at its maximum. Collectibles - To the left of Scarab Counter. Shows how many of particular objects you have, such as Fuel Cells, Fireflies, MoonSeeds, Bomb Spores, or Grubtub Fungi. When the number on any is green, that item is at its maximum. ----------------------------------------------------------------------- 3.4 - Staff The staff is the single most important part of Fox's inventory. It does a great many things, such as activating switches, and...um...anyway. Its main use is in combat. The key to fighting enemies with the staff is combos. Press the A button repeatedly and quickly and Fox will do a combo worth a good deal of damage. If you are holding a direction down, the combo will vary. If you hold the control stick up, you can attack an enemy while it's down, but the last part of the attack is rather blockable if the opponent has a shield. If you hold it down, it does 50% more damage, but while the staff is charging up, you MUST NOT PRESS A. ----------------------------------------------------------------------- 3.5 - Arwing Several times, Fox will board the Arwing to obtain access to another section of Dinosaur Planet. In these missions, the goal is to destroy the enemies while collecting a certain number of Gold Rings. To get a ring, gold or silver, you need to fly through it; either one will give you health. Also in these missions are laser upgrades and bombs; both of these disappear after the mission. You get points towards your score by destroying enemies (or rocks) and collecting rings; if you get all 10 gold rings in a single mission, you get a 200 point bonus. The high scores are displayed at the end of the mission, if it was successful. ----------------------------------------------------------------------- 3.6 - Items There are many items in this game that you will come across. Here is a list of them, with key items omitted. Pukpuk Eggs - Restores one fox symbol of health each. Dumbledang Pods - Restores one half of a fox symbol of health each. Staff Energy Crystals - Restores some staff energy. The color dictates how much; green is least, red is next, then orange, then yellow, and blue is most. Fuel Cells - These let Fox travel in the Arwing to different sections of Dinosaur Planet. Bafomdads - When Fox dies, these can be used to revive him. You can carry one at a time until you buy the Bafomdad Holder, at which point you can carry ten. MoonSeeds - Plant these in the right soil and burn them and they will sprout, creating a climbable surface. Fireflies - Use these with the Firefly Lantern to light dark areas. Grubtub Fungi - These are fed to Tricky so he will perform his sidekick skills. Bomb Spores - Plant these in the ground and they grow. You can then make them explode to open hidden areas. Scarabs - Currency of Dinosaur Planet. Usually found under rocks, in crates or in jars. ----------------------------------------------------------------------- 3.7 - Tricky Tricky is your sidekick throughout virtually the entire game, although I personally despise him. There are four main actions that he does: Stay, Heel, Find Secret, and Flame. Stay: Tricky will, um, stay. Heel: Tricky will come. Find Secret: Tricky will dig a hole in the ground or through a crack in the wall. Flame: Tricky will blow out flames to burn obstacles. Take note that if you've been particularly mean to Tricky (i.e. you frequently hit him with your staff), he will refuse to do something. In these cases, what I do is just run away; he'll follow and start doing stuff again. You can also play with him if you buy Tricky's Ball from the store; if you play with him enough times, he will change colors, which he can do many times. To perform actions, however, he needs Grubtub Fungi. He can eat up to five at a time, and one will be used up each time you use Find Secret or Flame; Stay, Play and Heel do not require Grubtub Fungi. ----------------------------------------------------------------------- ----------------------------------------------------------------------- 4 - Walkthrough The bulk of this FAQ. Enjoy. ----------------------------------------------------------------------- 4.1 - Prologue - Krystal and the First Spirit Enter Krystal on a CloudRunner's back. She talks about receiving a distress signal, and that it mentioned a mountain surrounded by a storm. She is then attacked by a flying ship and loses her magic staff. At this point you gain control. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.11 - General Scales' Galleon - Battle The Flying Ship - As a CloudRunner, use the Control Stick to aim and press A to fire. You need to destroy the cannons that are firing at you, and the propeller below as well. Don't worry about being hurt; you can't die here. After these are gone, the ship turns around, and a giant head fires a humongous projectile at you. Once you hit it enough times, you will then board the ship. - Your Adventure Begins - Go forward, down the stairs and up the next set of stairs. You'll be educated about the A Button, then press it to talk to the bird. More A Button 411, then a door will open. Go down the stairs again and to the right through the door. Go down stairs and through another door, then press A next to the key to pick it up. Go back outside, then go back to the bird. You'll see a cutscene with General Scales, and you'll be tossed off the edge. The CloudRunner will save you, and you'll head to Krazoa Palace. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.12 - Krazoa Palace - Entering The Palace - At this point you can save. Do so if you want, then approach the pad on the ground, which is a fuel barrel generator. With the instructions out of the way, approach the EarthWalker near the back wall. Talk to him if you want, then go to the cell in the corner. More info, this time on C stick, then unlock the door. Pick it up the barrel and throw it at the flying jellyfish. Get another barrel from the generator, then throw it at the other jellyfish. Use another to destroy the boxes (here you learn about Pukpuk Eggs), then get yet another and go down the path. Ignore the jellyfish if you want, and go beyond the pillars and throw the barrel at the crack in the wall. - Fuel Barrel Commando - In here, go left, then right towards the EarthWalker. Pick up the fuel barrel and throw it at the crates (pick up the Dumbledang Pods if you want). Then leave the alcove and go right to another fuel barrel generator. Go back to where the EarthWalker is, then go down the new path, avoiding the fire jets, and throw the barrel at the crack in the far wall. Go through, then go to the right and stand on the switch. The door will open, but get off the switch and it will close again! Pick up the fuel barrel and put it on the switch, then go through the door and talk to the EarthWalker. After a cutscene, step towards the door, stand on the warp, and press A to enter the Shrine. - Krazoa Test Of Observation - Enter the door, then climb the ladder. Go past the flame jets, jump into the pit, then climb back out. Approach the Life-Force Door to learn more about Life-Force Doors, then turn around, pick up the barrel, and kill the jellyfish to make the door open. Pick up another barrel and go through to the next area. Place the barrel on the switch, then cross to the other side of the room, avoiding flame jets. You will then meet a Krazoa Spirit. Approach it and press A to take the Krazoa Test of Observation. For this test, keep your eye on which urn the Spirit is hiding in, and don't get hit by any moving urns. Pick him out three times and you will receive the first Krazoa Spirit. - Return The Spirit - Return to the EarthWalker and he will tell you more about the Krazoa Spirits. Get on the platform on the back wall and it will rise. Go in the new path and go to the right, then stand on the lit area and press A to release the Spirit. You will then see a cutscene which results in Krystal being trapped in crystal (how ironic). ----------------------------------------------------------------------- 4.2 - Our Hero Emerges Cut to a scene of the Star Fox team. They receive a mission from General Pepper; there is a world on the edge of the system on the verge of explosion, which would be very bad for the Lylat System. Their job: fix the planet. If they succeed, they will receive a good-sized amount of money; this is enough incentive for them to take it on. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.21 - The Staff In Action - Arwing Mission - Fly through 1 Gold Ring to reach Dinosaur Planet. Rather simple. Not too many enemies, and easy-to-find Gold Rings. Ring #1: In a rock after two giant flying rocks. Ring #2: In the rock field right after Ring #1. Ring #3: In plain sight after the rock field. Ring #4: Veer to the right. In between two giant rocks. Ring #5: To the far left after Ring #4. Ring #6: Right after the mine field. Ring #7: Go to the left after Ring #6. In a circular rock. Ring #8: Very close to a rock after Ring #7. Ring #9: In between two giant rock formations. Ring #10: Down low and to the right. - Get Your Staff On - Upon landing, you will learn about the Start button and argue about weaponry. Then go directly forward into the trees and pick up the staff to solve the weaponry problem. Krystal will tell you about her staff. Proceed forward into the walled area, and you will be approached by SharpClaw enemies. Use the A button repeatedly to obtain combos and defeat the enemies. A switch will appear above the doorway, and another door will open up. Head towards it and go inside. - Fire Blasting Action - Press A next to the rock to lift it, then drop in the green hole. In here, follow the path and jump to the island in the center, then press A to receive the Fire Blaster Upgrade. Then, go back to the gate and use the Fire Blaster on the switch, then go on the path, stand in the light and press A to leave. Go back to where you fought the SharpClaw and use the Fire Blaster on the switch to open the door. Go inside and talk to the Queen EarthWalker, who will tell you to use the WarpStone to go to Ice Mountain and rescue her son, Tricky. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.22 - Save Tricky! - Warpariffic! - Leave this area and go towards the smoking plant. Fire a Fire Blast at it, then pick up one of the Bomb Spores that fly out. Continue to the other side of the hollow, where you will find a rock garden. Go to each rock and press A repeatedly to lift it and Scarabs will come out. Collect ten, then go right to the wall. Plant the Bomb Spore in the soil, then back up and shoot it, causing it to explode. Turn right and head across the river, then go towards the torches and enter that area, which is the ThornTail Store. The shopkeeper will talk to you about buying, then go through the center curtain, approach the Rock Candy and press A to buy it (it says 10 Scarabs, but you can pay 9). Leave the store, then go back to the area you just bombed and enter the hole. Follow the path until you find yourself in front of the WarpStone. Use the C inventory to give him the Rock Candy, then he will tell you about warping. Press left, then A to go to the Ice Mountain. - SharpClaw Racing - Upon arrival in Ice Mountain, go forward to watch a small cutscene, then follow the left wall into an area with a Fuel Barrel. Pick it up, then run to the other end of the area and blow up a stack of boxes. Defeat the SharpClaws to make a Fire Blaster switch appear. Go to the metal doors and shoot the switch, then enter. You'll see a small cutscene, then you'll hop on a speed bike and race two SharpClaws. Use A to accelerate, and cut as many corners as possible. Also make sure you don't stay right behind them, because they tend to lay mines. When you win, you'll fly into a hot spring. - Enter The Tricky - You'll then be introduced to Prince Tricky, the Jar Jar Binks of Starfox Adventures. After a short cutscene, follow the path and go right at the lava pool. Stun and capture two Grubtub Fungi, then feed them to Tricky with the C-stick (from this point on, get all Grubtub Fungi possible). Look around for a cracked area in the ground, then stand next to it and use the C-stick to use Tricky's Find Secret command. He'll uncover a switch that opens a gate; stand next to it, then use the Tricky Stay! command and go through the gate, then activate the switch. Go back to the lava pool and cross it, then approach the crack in the wall and use the Find Secret command. Tricky will dig a hole you can crawl through. Follow the path to the open area. Tricky will run off and promptly be attacked by SharpClaws. Defeat them all and you will learn Tricky's Heel command. - Ice Field - Search now for two cracked areas with leaves sticking out; use Find Secret on them to uncover two Alpine Roots. Feed them both to the SnowHorn, and he'll give you a Scarab Bag and stop a geyser, which will give you an ice block to work with. You now need to obtain 25 Scarabs; search everywhere, including the path you took to get here (up to the hole in the wall, no Scarabs are beyond there). They'll be under rocks and in crates and jars. There should be 18 in this area; if that's not enough, there are more up ahead. Now is also a good time to get a Staff Meter Upgrade; walk around the ice field until your controller rumbles/your staff turns green, and look for a cracked area nearby. Have Tricky dig it up, then drop in the hole and get the upgrade (BTW, after coming out, the Scarabs should be back. Look around again). Now, go to the ice block, press and hold A to grab it, then drag it towards the platform with Fuel Cells on it. Place it in the square area next to the cliff to climb up and get them. - Going Home - Now take the block and place it in the alcove next to the upper area with torches on it. Follow the path down, passing the water, then go towards the SharpClaw and pay him 25 Scarabs to pass using the C-stick. Go through the path to the open area, then go through the path on the right and go into the water. Go around the wall, then follow more path and hit a switch at the end to return to ThornTail Hollow. Tricky will then go to his mother, and you should follow. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.23 - Save Tricky's Mom! - The Firefly Lantern - When you get back to the Queen EarthWalker, Fox will mistakenly announce the end of the mission. Peppy will correct him, and Tricky will announce that they need White Grubtub Fungi. Get 20 Scarabs, then go buy a Firefly Lantern at the store (you can pay 18 Scarabs, but you'll need 20 initially to obtain the option of buying it). - The Outer Well - Upon exiting the Store, head left to the circular structure, the ancient well. Have Tricky dig through a crack in the wall, then go inside, where Fox will tell Tricky to stay outside (yes!) Slide down the ladder, then follow the path to a Bomb Spore patch (if you have none, there is a Bomb Spore Plant towards the right). Plant a spore, then drop down the hole and get the Staff Booster Upgrade. Go back to the first area, and go up the ramp to a Rocket Boost Pad. Use the Staff Booster, then follow the path to a bridge. Plant a Bomb Spore in the center, then shoot it to make a block fall to the ground. Jump down (roll at the bottom to avoid injury) then push the block onto the switch. Now, destroy the nearby crate to reveal a Rocket Boost Pad; go up to get two Fuel Cells. Jump back down and go through the newly opened door to a ThornTail. Talk to him, and he will move out of your way seeing that you have a Lantern. Plant another Bomb Spore, then blow it up. Slid down the ladder to go into the inner well. - White Grubtub Fungi - When you get down, look around you for a White Grubtub Fungus. Get it, then continue along the lit path to obtain some Fireflies, and to reach a Bomb Spore Plant. Turn around and enter the first darkened area you saw upon entering the well. Light a Firefly, then put a Bomb Spore in the soil. Blow it up, then continue to another White Grubtub Fungus. Go back to where you got the Fireflies, then go through a crevice into another darkened area. Get the White Grubtub Fungus, then plant a Bomb Spore in the soil and blow it up, lowering the column. Go back to the Firefly area, then leave and take a right. Use the Rocket Boost Pad to go up, then get some more Fireflies and a White Grubtub Fungus. Then go to the next area and cross the platforms to get the last two White Grubtub Fungi. Leave the well altogether and go back to the Queen EarthWalker. Feed her the White Grubtub Fungi and she will be well again. ----------------------------------------------------------------------- 4.3 - SpellStones And Spirits, Part 1 The Queen EarthWalker will now explain about SpellStones. The planet has a constant magical force trying to pull it apart, and four SpellStones were placed inside sacred temples to stop it. Scales broke the seals on the temples and removed the SpellStones, causing the planet to tear apart. She will then point you in the direction of the DarkIce Mines, where Scales was last seen. She points out that the Mines GateKeeper is Garunda Te, who lives in SnowHorn Wastes. Lastly, she gives you a key. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.31 - Garunda Te - Before You Leave... - Before you go to the Wastes, go behind Queen EarthWalker and grab a Fuel Cell. Go outside, then go to the raised areas on the left. Cross them up to the Fuel Cell platform, then plant a Bomb Spore and blow it up. Go inside the cave to get three Fuel Cells, then go back jump onto the climbing wall to get the other two Fuel Cells. Also, near the ThornTail Store is a Rocket Boost Pad. Use it, then plant a Bomb Spore and blow it up. In the next room, hit all four switches to open up an entrance to a Staff Energy Meter Upgrade. - Back To The Wastes - Go back towards the well and climb the ladder to the Wastes. Follow the path to the water. Jump in, then get out and have Tricky stand on the switch. Climb up the rock wall, then go and flip the switch to change the current. Get back in the water and go around. Halfway to the other side, stop and climb on the platform. Use the Rocket Boost Pad to go up, and fire at the switch to open a gate to two Fuel Cells. Continue on to the Wastes. - Frost Weeds - Once in the Wastes, go towards the gate and use the key to unlock it. Climb up the hill and head towards the crack in the ice. A trunk will pop out; talk to it and it will tell you to get Frost Weeds. You will then be ambushed by SharpClaws. Run down to the tree and hit it with your staff; Frost Weeds will fall out. Use the Find Secret command, then fight off the SharpClaw until Tricky gets a Frost Weed to the SnowHorn. Lather rinse repeat until he's out. The SharpClaw will run, and the SnowHorn will introduce himself as Garunda Te. He will explain how his daughter let Scales take the SpellStone to DarkIce Mines to save the SnowHorn tribe. Scales enslaved the tribe instead of eliminating it. Garunda Te then opens the gateway. Go back to the Hollow and get in your Arwing to go to DarkIce Mines. The trip requires 5 Fuel Cells. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.32 - DarkIce Mines - Arwing Mission - Fly through 3 Gold Rings to open the Force Field. Another rather easy mission. The rings are more cleverly placed, but the enemies aren't too bad. Ring #1: Towards the left during the giant rocks. Ring #2: In the middle right after a circular shaped rock. Ring #3: In a trench. Ring #4: In plain sight after #3. Ring #5: Also in plain sight, but moving from left to right. Ring #6: Veer to the left after #5. Ring #7: After giant rocks, shoot the X, then fly through it. Ring #8: Moving up and down between two rocks. Ring #9: Same as #8. Ring #10: In plain sight. Can't miss it. - Crossing The First Bridge - First, follow the narrow path out of the lava area, then follow the path to the first structure on your left. Have Tricky dig through the crack, then follow him. Defeat the SharpClaws inside, then go through the now-open door and press A next to the container to obtain a Shackle Key. Go back outside, then head right and release the shackled SnowHorn. She will ask you to look out for Belina Te, |
