Star Fox Assault Walkthrough :
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Walkthrough - FAQ/WalkthroughFAQ/Walkthrough for Starfox Assault. (Nintendo Gamecube) Last updated 03/24/05 Version: 1.0 Project started: 02/01/05 Project completed: 02/10/05 Total development hours: 024 File size: 107 kilobytes (0.104 MB) Written by: Josiah Herrington Status: Complete This FAQ is of course copyright (c) 2005 Josiah Herrington ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Contents [TOP] ~~| [W0.1] |~~ |__________| Table of Contents [TOP] Use the above box to keep the 1: [010] Intro Search code for your current 2: [020] Legal stuff/Updates Location in so you can jump 3: [030] Frequently Asked Questions right back to where you were 4: [040] Overview in the walkthrough without 5: [050] Characters having to search! 6: [060] Playing the game You can access any area in 7: [070] Walkthrough the table of contents by [W0.1] Fortuna: A New Enemy Pressing CTRL+F and copy [W0.2] Katina: Frontier Base Battle and pasting the code into [W0.3] Sargasso Space Zone: Hostilities the find box and it will [W0.4] Fichina: Into the Storm take you right to it! [W0.5] Asteroid Belt: The Aparoid Menace [W0.6] Sauria: Reunion [W0.7] Corneria: War Comes Home [W0.8] Orbital Gate: Incoming [W0.9] Aparoid Homeworld: Breaching the Defenses [W1.0] Homeworld core: The Final Battle 8: [080] Weapons/Items list 9: [090] Cheats/Secrets 10: [100] Sub-Game Walkthroughs [S1.0] Xevious [S2.0] Star Luster (Perhaps removed from retail version of game) [S3.0] Battle City (Perhaps removed from retail version of game) 11: [110] Credits 12: [120] Contact Information =============================================================================== 1: Intro =============================================================================== [010] Howdy-ho good neighbor, this be a walkthrough for Starfox: Assault, and I be it's author, Long John Silver...Err, Kirbyroks. Yeah. So here be my guide, and always remember, FOX MCCLOUD PWNS ALL! Anyways, here's my review. Welcome, my friend, to the wonderful world of Starfox. As you know the latest installment in the game is the much anticipated Starfox: Assault, or SF:Ass for short. This game, developed by Namco's Ace Combat 4 team, is quite the crowd pleaser. In this game you will be doing the impossible; Heading strait through enemy lines and taking on that which nobody else could. You will find yourself fighting side by side with old friends such as Falco and Slippy and the new person on the team, Krystal. Krystal, for those of you who have not played Adventures, is a female fox and Fox's love interest. Over the course of this game you will find yourself reunited with many old friends...and maybe many old enemies. So sit-tight, buckle your seat belt, and prepare for a headlong dive through enemy lines! Gameplay: 10/10 What can I say, Starfox: Assault has it where it counts. When I initially got this game I was eagerly awaiting it, but still slightly skeptical as to how Namco would pull it off. But my, oh my, did they ever pull it off! The game play here is absolutely fabulous, from the heavily populated space battles, with literally dozens and dozens of enemy and friendly pilots dog-fighting over a base, to the ground based levels that take you back to Starfox History, such as Corneria and Dinosaur Planet (Sauria). I guarantee, you won't even be out of the action for a second. From the time I started, to the time I put the controller down after beating it the first time, I didn't even have a chance to take a drink of milk while the game was playing. The single player is very balanced in the bronze level, not too difficult, but not a walk in the park either. However, on the gold and silver levels, the difficulty rises substantially. This game also takes quite a lot from it's history; Playing this you may even have flashbacks from Starfox 64. One thing, for example, is that your wings will break off after taking damage, leaving you with normal lasers. And don't even get me started on the Multiplayer mode. Those of you who played the Multi Player mode on Starfox 64 know that it really sucked. Not only could you not choose your own character, but the game was horrendously unbalanced, strongly favoring the Arwing. In this multi-Player mode, the Characters actually look like they should, which means no more running around with Fox who has a potato strapped to his butt. In this you can get many weapons, from the machine gun and blaster, to a Gattling Cannon and Bazooka. This combined with the fact that there are many places for Infantry to hide and fire rockets at Vehicles, makes the game a lot more balanced. The Multiplayer also has several modes. Normal mode, with all weapons, Sniper Mode, with only the Sniper Rifle available, and Rocket Mode, where everybody gets a rocket launcher and infinite ammo! In addition to this, all the characters are NOT the same. Fox has higher Combat abilities, while Falco is quicker and faster. Slippy and Krystal are both weaker, physically, but sport special abilities, such as the ability to have double shielding or to charge weapons twice as fast. This combined with the many, varying, levels, makes for a balanced and fun Multi-Player experience. Plus when you add on the many, many, unlockables in thee game, this game will keep you busy, and won't get old! Story: 9/10 YES! Andross is no longer the final boss! That is about as likely as a Mario game without Bowser, but it happened! And that is a good thing! The game features a good plot for a rail-shooter, and actually makes you kind of care about them. While this is by no means an RPG storyline, it's great for a combat shooter, and you really get a feeling for the different characters personalities. Fox is the natural Leader, and in love with Krystal, though somewhat embarrassed to talk about it. Krystal seems to be very compassionate and caring, and has psychic abilities to boot. Slippy is more emotional and tends to get overjoyed easily, or brought to tears just as easily. Falco is an ex-gang member, with a cocky attitude, though he is not nearly as sarcastic and arrogant as he was in SF64. The idea is that the enemies are invading and the Cornerian Army is losing. While they aren't quite as useless as they were in the other games, they still aren't all that great. Though you do get a lot of hero worship from the troops in the few instances you are fighting together. Graphics: 9/10 I'd not give this a 9 for detail. The game is not Metroid Prime 2 or Starfox Adventures. It does however have dozens, and sometimes even what seems like hundreds, of enemies on the screen at once and maintains a perfect frame-rate with no slowdown whatsoever. The Graphics aren't terrible or anything detail wise, but they aren't phenomenal. The character models don't have the detail that they did in Adventures; No fur bristling everywhere being all fuzzy like, and the water effects aren't as good, but the action is usually so thick you will not notice. And it's actually good that it doesn't have that level of detail If it had that level of detail, and the amount of enemies and rapid game play that this game has, no system could run it well. Sound: 9/10 First the music. The music here totally rocks. From the incredible Starfox theme in the opening movie, to the remix of the theme of a certain enemy I won't spoil here, the music is great. Even the credits music is an awesome version of the Starfox 64 music. While there is some good, new, music in there, and I suppose newcomers will like it, but there's noting like sitting down to play and hearing an awesome version of a familiar old song, to get you in the mood to play. As for the sound, it isn't that great, and can get just a little bit monotonous, but not much at all, and it is only when three people are all spamming the blaster pistol so you hear nothing but that sound for a half a minute, that you notice. The sounds are well done and fit seamlessly into each other, overshadowing, but not drowning out, the background music. Replay value: 9/10 This game has very good replay value, but that's something to be expected of a Starfox shooter. To beat the game you have to collect 30 flags, one from each level on each difficulty level, 30 badges, one from each difficulty level and level, weapons in Multiplayer, Stages, Characters, and much, much, more. That added to the fact that the multiplayer is awesome and the single-player is addicting, and you've got yourself a real winner here! Summary: 9/10 This game is a winner, and definitely a buy game. If it's before Feb. 14th and you can only get at it by renting it, sure, rent it. And then buy it! Not only will you be getting this game, but also you will be getting three classic NES games such as Xevious, as unlockables, and who knows what else! This game definitely has a place in any good collection, and trust me, you will love it if you like this genre, and probably even if you hate it. =============================================================================== 2: Legal stuff/Updates =============================================================================== [020] This FAQ is mine and is copyright(c) 2002 Josiah Herrington. This FAQ, as of now, can only be displayed at: - Gamefaqs (http://www.GAMEFAQS.com) - Gamespot(www.gamespot.com) Sites with easy permission: - IGN(www.ign.com) - www.neoseeker.com Though require IGN to E-mail me and let me know that they are putting it up, so I know when to update. This document is only for personal use. You may not sell this FAQ or distribute it. Otherwise you may not under any circumstances host this FAQ unless I give permission. I still reserve all rights to discontinue any site's hosting of this FAQ. =============================================================================== 3: FAQ =============================================================================== [030] Q: Does this game return to Starfox roots? A: Yes, it does! Hooray! While Adventures was a very good game, I've been waiting, myself, for the next "real" Starfox game! Here it is! Q: Is Krystal in this game? A: Yes Krystal is officially in this game as well as a member of Starfox. Rest at ease. Q: Is Falco back? I don't see him anywhere. A: Yep Falco is in fact back. *SFA spoilers* He comes back at the end of SFA. Q: What is the difference between SF:Ass, SFA, and SF2? A: SFA is Starfox Adventures. SF:Ass and SF2 are the new one coming out. Q: Is it true that they got rid of Peppy? Why is he gone? A: He isn't. He has a desk job at the Great Fox because he was getting too old for that sort of thing. He is still on the team. Q: What happened to Dinosaur Planet? A: Wrong game buddy...Though you do see Dino Planet here. Q: Is this a prequel? A: No. Krystal is in the game meaning it must not be unless they time travel or something. Q: Want me to E-mail you some _______ or a small ______ file? A: No. Keep your files and your viruses to yourself. And no I don't want any Starfox pics or Krystal pics of files of any kind. Q: Do you want to be...friends...forever!? A: No...Go away...NOW! Q: man...*drools* CRYS00l I$ Ho+! leik d0 u leik have sum crystul pr0n 4 me???! A: What does this have to do with the game? Go die in what way seems best to you. Don't ever ask me this again either. Q: OMG!!! Krystal is darned ugly! U think so right? frurriez sux lolo am Irite A: WHEN WILL YOU PEOPLE STOP? I don't want any part of your petty squabbling! Q: This game sucks...They should have kept it like SFA... A: Starfox Adventures was a deviation from the normal Starfox genre. This is a "real" Starfox game. Q: Did u kno ur guide sucks!!! A: No I wasn't aware of any such fact. Q: Hey man! You do know your guide pwns all right? A: Yes! Thank you! Have an ego cookie! Q: Do a barrel roll!!! lolooolloROFMLAMO!!1 A: THATS IT! NO MORE Q&A JUNK! =============================================================================== 4: Controls =============================================================================== [040] See section 6 for overview. CONTROLS: Arwing: L: Tilt Arwing/Barrel Roll R: Brakes Control stick: Steer around. A: Fire laser. Hold to charge a homing shot. B: Fire a nova bomb. Y: Boost X: Land Z: Enter/Exit Arwing D-pad: Not used. C-stick Up: Loop C-stick down: U-Turn Landmaster: L: Tilt Landmaster/Barrel Roll R: Free Aim. Control stick: Steer around/Move cannon up/down A: Fire laser. Hold to charge a homing shot. B: Fire a nova bomb. Y: Boost X: Z: Enter/Exit vehicle D-pad: Not Used C-stick: Not Used On Foot: L: Strafe mode/Roll R: Free Aim Control stick: Walk around/Aim A: Fire B: Deploy Barrier Shield Y: Jump X: Zoom (Sniper rifle) Z: Enter/Exit vehicle D-pad: Change Weapon. C-stick: Change Weapon. =============================================================================== 5: Characters =============================================================================== [050] Fox McCloud: The hero of the story! Yes the orange and white galaxy saving wonder of the err ...Galaxy? Yep! Fox is back in his latest bid to stop the evil villains in their maniacal quest to take over the Lylat. This Vulpine wonder miraculously manages to destroy fleets, with the help of his comrades, that entire Cornerian fleets can't touch. He's that good. Mainly because He's with the player! That means he has infinite lives and can try over and over again! What a deal! Krystal: Dude 1:"That thar blue foxy lady? Who be she?" Dude 2:"Arrr that pretty lady be Krystal!" Dude 3:"OMG j00 be frry!?!? j00 suxxorz!11!"" Dude 1:"Shut up oob!" Dude 3:"No joo n00b!11!" Yes, this would be the average conversation about this character. Previously decked out in a loincloth/bikini outfit, she has adopted an outfit more appropriate for her role as a female fighter pilot: A generic skin-tight flight suit. Definitely less revealing and I can't wait to hear the people start whining about that! This mysterious vixen has a mysterious background and not much is known about her goals in life even. All we know is that she was searching for the cause of her parents death/destruction of her planet. She is the Love interest of Fox and obviously loves him, though he is embarrassed about it, and doesn't like to speak about it. Falco Lombardi: Widely known as a sarcastic and arrogant hot-head, Falco is a skilled pilot though not up to Fox's level. Having returned to the Starfox team after going AWOL out of boredom he is now a valued member of the team. He appears to be always carrying some massive firearm or bazooka. He doesn't look very forgiving. He has his same cocky attitude, but has shed his sarcastic, arrogant, ways and become more caring, though still a but hotheaded. Peppy: Peppy has taken a job controlling the great fox, though he still doesn't fully accept his retirement. He' getting old though. Slippy: The confirmed MALE toad. Not any relation to the Toad of Mario fame. This hot piece of manhood is definitely a catch for anybody! Even if you aren't into guys, you can sell him on E-bay for a good chunk of money! His amazing and overwhelming masculinity is displayed within a minute of you starting the first level. "OWOWOWOWOWOWW!" G. Pepper: Pepper is your commanding officer, who has instructed you since the beginning of the Starfox series. His looks have changed quite a bit over the years, but I think that they have settled on a look and he won't look any different. Andrew Oikoney: The leader of the remnants of Andross's forces, Andrew leads a rebellion and attempts to wage war on the Lylat once again. He isn't very successful though, and gets owned pretty quick. Pigma Dengar Ahh, good old Pigma. In Starfox 64 he was just a whiny, wierd, stupid guy. Now He's all that, but he wears only pink and a sports bra. And if you thought it couldn't get any stranger than that, you thought wrong. I won't spoil the game for you, but you'll see. Pigma is no longer a part of Starwolf. Wolf O'Donnell Wold is the leater of the Starwolf team who are, supposedly, the Starfox team's nemisis. This doesn't turn out to be quite true though, as you will see in the game. Wolf is deeply in love with his "Darling Wolfen" and will suffer no-one to cross him. Leon Powalski Leon is a torture-loving psychopath who would love nothing more than to make you quail in fear before he roasts you in a vat. He's has a high scratchy voice and is Falco's rival. Panther Caroso The new member of the Starwolf team, Pather is a ladies man. He will constantly hit on Krystal, who also happens to be his rival, and has a rose on his Wolfen. He has a spanish accent and has black fur. ROB Rob is the starfox teams robot. His purpose is to repair the ship, offer tactical advice, and other such deuties. And more if you have a sicko mind and write a Krystal+Rob love trilogy. *Curses under breath at somebody* =============================================================================== 6: Playing the Game =============================================================================== [060] The missions in this game have several goals. First off, you can have certain obvious goals, such as destroy all of the Aparoid spawners, or destroy the boss that is currently threatening you, but you also have some overall game wide goals. These goals apply to every level and can unlock new features. First off, you want to get as many kills as possible, naturally, as this is the numerical representation of your score. In addition to doing this you want to get the medals on each difficulty mode, which require more and more hits, and the difficulty is harder, but there is a kill multiplier. Next you want all of your allies to last the battle without having to withdraw. You must protect them for this to happen, and if you don't they will very likely get shot down. If you manage to keep all of your wingmen alive in any mission, you will receive a token for that. Lastly, you want to collect all the S-Flags. These are flag items that are rare and very well hidden, usually. Some can be out in the open, but many are hidden behind invisibility barriers that you must shoot X amount of times to find. These can be floating in space, in enemies, in containers that enemies are holding, in barrels, behind force fields, in TVs, or just about anywhere. You will get them all only by utilizing the Arwing, Landmaster AND foot mode. =============================================================================== 7: Walkthrough =============================================================================== [070] ==================== Fortuna: A New Enemy [W0.1] ==================== Okay, to start out, use charge shots to destroy the first two enemies and group of enemies you face. After some lines Slippy will get tailed by some baddies. Use a charge shot to take out his pursuer. Afterwards charge up another shot. You will be confronted by several waves of fighters. After a few fighters they will start coming in waves of five. You should charge up shots and then bring your targeting rectical in from the bottom to target the middle one and take out the group. Do this for all the groups of five and take out the next swarm and you will come to a capital ship. Shoot the center till it blows up while mashing on your brake. Collect the bomb after that while charging up another shot. Fire this shot at the next capital ship and use your laser to take out the lone fighter. Finish off that capital ship. Charge up a charge shot and point it at the indestructible ship in front of you. Soon a fighter will pop out and you will lock on. wait about a half second and then fire that bomb at the enemy while you are locked on. That will take out most of them and you should use your lasers to mop up the rest. You will now face a prototype drone. Use Charge shots on it while doing barrel rolls to avoid it's beam. Once it goes down you will face several more drones. and then a capital ship. Before you destroy this capital ship, shoot just to the right of the large purple orb to blow away a hatch containing an S-Flag. Collect the flag. Soon you will face a Stealth Squadron. Use your Charge shots and then lasers to clear them out for a nice point bonus. Next you will be on the planet of Fortuna. First off, destroy the enemies in front of you as you go under the first arch. As you go under the second arch, veer left and head down the side path. Collect the Nova Bomb and then shoot the tank. Shoot the mech past that to make it drop an S-Flag. Collect it. Falco will call for help, so you'd better shot the three enemies off his tail. Head through the forest blowing up the enemies on the way and collect the Laser Upgrade. Charge up a charge shot and take out the squadron right before exiting the forest. Take out the turrets in the Hangars in front of you and then concentrate your fire on the three winged enemies in front of you. You will come to some rail tracks. A train will go across and if you blow up the crates it's holding, it will drop a laser upgrade. Also, if you saved Falco he will give you a bomb. Take out the turrets in the next bunker with your laser. Next, take out the tanks on the bridge with a series of charge shots. As you come to a door and it seems like there is no way to go, charge up a shot. The door will start to open, but Krystal will warn you that there is an ambush on the other side. As soon as you lock on, fire your charge shot and it will take out about 26 hits worth of enemies instantly. Next take out the tanks that come out of the hangars. Some of the barrels here contain silver rings if you need health. Remember to mash your brake a lot here. You will see Slippy get chased by one enemy, so take it out. Then you will see a railcar on a forked track ahead of you. Shoot the container it is holding to get another bomb, and then mash the brake and circle back underneath it by way of the left. Go left, past the pillar and shoot the barrel for another S-Flag. Now swerve up and to the right after Krystal chases some baddies past, and take out the barrel up of the ledge for another S-Flag. Next, use some of your Nova Bombs you have been collected on the pile of mechs in front of you, but save at least 2. Next you will see Oikonney fly past and will have to fight him ============= BOSS BATTLE! Andrew Oikonney! Difficulty: 6/10 (1/10 if you've beaten Starfox 64 or SF SNES before) Strategy: After some lines, Andrew will tell you he is going to "show you." He will pose in a weird way that exposes the palm of his robotic hand which contains a glowing node. That node is his weak point and the only place you can hurt him. Have a charge shot ready and as son as he holds his palm to you, hit it with the charge shot and hammer on it with your lasers as rapidly as you can. If you are good or have Hyper Lasers his hand should break really fast and he won't be able to attack. If he does manage to attack, quickly to a loop before it can connect, Once his hand #1 is gone, do the same for his next hand and he will die! ============= BOSS BATTLE! Giant Aparoid Moth Difficulty: 4/10 Strategy: Okay, first you have to take out all of his wings. now you could do this the obvious and trusty way of shooting all the nodes on his wings one by one, or you could do the good method, and use those two bombs you saved on him and that will blow all of his wings off! Once that happens he will start squirting lava onto the ground. Large boulders will leap into the air and hurtle at you. This is a prime opportunity to damage the boss, but can be difficult if you have to focus on dodging the boulders. You won't have your targeting rectical so you will have to aim manually. To damage him you will have to hit his pink orb. after a set amount of damage, he will close and you won't be able to hit him until he lands. When he lands he will open his weak spot and try to fire four plasma ball at you. Fire a charge shot or bomb to cause massive damage and take out the plasma balls. He will drop dead in no time! ============= Mission complete! ==================== Katina: Frontier Base Battle [W0.2] ==================== Okay, from the start, blast all the enemies here with your blaster. These are weak enemies and will go down easily. After you run out of them continue on. You will come to the red blip on your radar and it will be a shielded Aparoid. The only way to pierce his shielding with your current weapons is with a charge shot from your blaster. Hide behind a crate and charge up a level three (red) charge shot and let him have it. Collect the rocket launcher and then charge up another level three shot. Run around the corner and waste the other Aparoid. Collect the rocket launcher he drops before the cutscene triggers. Now, make a break for the Landmaster and, one inside, waste everything that moves. If it's a target enemy, shoot it with your cannon, if it's a normal enemy, shoot it, run over it, whatever. Basically whatever you do to it in the Landmaster, it will die. After clear the nearby two targets, Krystal will call for help. Look up and use your hover and charge shot to get a good clear shot and take out all of her attackers. Now, blow a hole through the nearby door and take out the targets. Now continue in this same direction all the way around the base and take out all of the rest of the targets. Now a cutscene will trigger and you will have a new batch of targets to take out. Take them all out from the Landmaster until you are forced to go inside the buildings to take the last one out. After you take the last one out, Peppy will tell you that there is only one more left. Do NOT get this one yet. First collect the S-Flags as listed below. ============= Go about the level as usual until you get to where you got the Landmaster. Then blow up all the enemies until you come to an area with some barracks. Blow up all the nearby enemies and enter the barracks to the right of the one that's smoking. Shoot the invisible target near the end a couple times to make flag #1 appear. Next, head in the Landmaster to the far right side of the map. Locate the large door you can blow away with The Landmaster's cannon and do so. Head inside and clear out all the enemies. There will be some three groups of blocks in here. One that is big and near the door. This is not the right group. You want the group in the middle that looks like a Tetris block. Hop on top of it and the single block furthest from the stack of two blocks has the flag on it. Shoot the invisible target to make the flag #2 appear. Similarly, head over to the far left side and blow open the door. Clear the area of hostile presence and then in the far left corner, with the door being behind you, there will be two blocks. In between them is the invisible target. Shoot it to spawn Flag #3. Head to the north part of the middle and hover with your Landmaster up on to the ledge on the tower above the ledge. The Invisible target is there. Shoot it to make invisible flag #4 appear. Head to the Right side of the map. Look around till you see the gigantic cannon pointing up at the sky. Head towards the front of it and at the bottom if it's front you will find an alcove with the invisible target in it. Shoot it with your blaster to make flag #5 appear! ============= Now, once you have gotten all the S-Flags, head over and destroy the last target to trigger the boss battle. ============= BOSS BATTLE! Giant Aparoid Spider Bot Difficulty: 4/10 Okay, first roll up to it. It only has a few attacks. These attacks vary based on what difficulty you are on. On easy difficulty his attacks will consists of: - one or two green lasers from above - 3 to 6 orange missiles. - Green Energy blast (Attack #1 when you are on top) On medium the amount of lasers and missiles will increase. On Hard he will shoot many, many, missiles, many lasers, will stomp you, fires lasers and missiles at much more rapid intervals, and when you are on top will wobble and buck to try and throw you off. Okay, now that we have covered his attacks, how to kill him. Well, if the large pink node didn't tip you off, shoot that. When you are on the ground, shoot it with charge shots to stun the spider-bot, and barrel rolling to avoid it's attacks. Once it's stunned, it will fall. Use your hover to get on top of it. Once on top, place yourself in the middle, halfway between the edge and the center. Use "R" to target and fire Charge shots at the core. When green energy starts welling up at your feet, let go of "R" and drive around the top to a different part where there is no energy and continue the bombardment. If it tries to buck you off, don't worry. Unless you are near the edge, it will be hard to do so. continue your assault and it will quickly go down. Don't try to charge shot it from up close as your shots will hurt you and blow up your tank. ============= Mission complete! ==================== Sargasso Space Zone: Hostilities Revisited [W0.3] ==================== Okay, to start out, turn left until you see your Arwing. Now turn a little to the right and find the enemy there. Take him out with a level three charge shot so he can't attack you. Now locate the door a couple feet from where he was and fire several shots at the invisible target near it. Collect the S-Flag and the barrier. Now, run to the opposite corner from the one you are in and take out the target and the baddies. Run up the nearby stairs and save Slippy. Okay, from here, head back down to the bottom floor and clear it of all enemies. Now head into the SouthEast corner and up the stairs. Take out all the enemies and the target. Now, look into the corner above that console/computer thing and locate the invisible target. Shoot it a few times to make the S-Flag appear and collect it. don't head up the ramp, but shoot the enemies that are toards the center of the level and head to the ring around the center. Kill the baddies there and use the charge shot to break open the yellow crates and collect an extra life. Continut that direction until you come to a place where there is no was to go besides the ramps to the right that have barrels coming down. Go up the one that is to the right when facing the wall and hop over all the barrels. When you reach the top, blast the barrel generator and proceed to slay all of the enemies and the target. Once you are done with that, step on the yellow elevator to activate it and hop down all the way to the bottom level. Locate your Arwing and get into it and you will head out into space. Now as soon as you leave the hangar, brake and pull left. Avoid the silver rings as you will need them for later, and collect the bomb and laser upgrades. Now go and take out all the cruisers. You can locate them by pressing the Start button to pause and bring up your map. they are also on your radar. They are orange on both. To kill them you have to attack them from the side and hit the orbs on the side. Once all of them are gone, kill off the fighters. Ignore the mechs on the asteroids for now, they drop health that you will need later. Now head back towards the base and steer towards the top. Locate the tunnel you can fly through and do so to collect a laser upgrade. Now dock back at the station by flying back through the forcefield. Once on the bottom floor, locate the elevator. It's in the northeast corner, and you can't miss the giant pink glowy light walls. Get on it and ride it up to the floor above the bottom floor. Get off the elevator and head into the small corridor to the East. Take out all resistance and collect the large health packs. Now head around the perimeter of the level clockwise and take out the turrets on the other side, right before the corridor like the one you just got the healthpacks from. Once they are gone collect the Sniper Rifle and Shield Barrier they dropped. Now, head into the corridor like the previous one, and take out all resistance. The best way to go about this is to peek in and use your Sniper Rifle on the large bomb they are conveniently keeping in their midst. Take out any survivors and head back to the center of this floor. Blow up the yellow crate with your blaster and collect the S-Flag. Now, head to the elevator. As you are heading up, equip your machine gun, or the gattling gun if you found it. There will be a gang of baddies waiting for you, so spray the area with machine gun fire till they die. Equip a barrier and run around the end, machine gun blazing, till all the enemies but the robots are gone. Whip out your blaster, missile launcher, gattling cannon, or some weapon that can kill them and do so. Kill the target and collect the spoils. Now, go back down to the lower floor and take out any targets or enemies that are left and then return here. Once you have done that, go into the room with the last target and take out all the enemies BUT the target. Use your barriers here. Collect the extra life token and then locate the TV screen. Fire several shots at the invisible target underneath it to make the fourth S-Flag appear. Now leave the room and back-track all the way to your Arwing. Head all the way to the east section of space and locat the middle asteroid on the east side with middle being reletive to the vertical axis. Now the asteroid one left and one up from that asteroid has a mech on it. Blow up the mech to make it drop an S-Flag. Fly through the flag to collect it. Now head back and blow up that last target. Dash back to your Arwing as fast as possible and then pause the game and listen to the awesome Starwolf theme. Now head out and take out the carrier first thing as, if they die, their attacker will come after you. Once the carrier is wasted, take after Wolf like a Ferengi to money. Always loop when you have enemies behind you. Heed your Star Wars knowledge. You CANNOT hold it. ALWAYS pull up. If you don't, you WILL die! It's a fact of science fiction books, games, or movies. Once you take Wolf down, head for Pather and then Leon. Once they go down the mission will be over. Mission complete! ==================== Fichina: Into the Storm [W0.4] ==================== Okay, from the start, turn Northeast and walk until you find a large grey pillar. At the base of that is an invisible target that you should shoot to make an S-Flag appear. Collect it and head over to the Landmaster. No, head over to the red dot to your left. that's the first shield generator. Take out all the enemies at the base and then look up with it and hit the power supply crystal at the top. It should take a couple shots and then will blow up rendering the shield inactive. From here, head towards the center until you see a bridge with two containers near the begining of it. The left one has an invisible target just above it. Find it and hammer it with some shots from the landmaster and collect the second S-Flag. Now, head north and take out all the enemies you find until you get to the second shield generator. Now, head to the NorthEast corner and you will find a frozen lake. There will be a platinum crystal in the center. Near it is an invisible target that you should shoot for the third S-Flag. Okay, from here, head to the southeast, near the last shield generator. Pound all the enemies, and then the shield generator into dust. Now, directly west of the third shield generator is the fouth S-Flag. It's in a tunnel, protected by an invisible target. Shoot the invisible target in the middle of the tunnel a couple times with the Landmaster and collect it. Now, head over to the center now that the shield is down. DON'T go in yet. Okay, now, make your way to the West side of the center structure. Now, find the door into the center that is on the west side. Look directly above the door with your cannon to find an invisible target. Hammer it with your cannon to make it drop the final S-Flag. Hover up with your Landmaster and get it. Collect the Health Pack and head inside. A cutscene will play after which you are thrown into battle. Okay, the Sentry Bots may appear to be invincible, as neither your level three charge shot, or any other weapon you have will even dent them, but they do have a weakness. The secret to beating them is to get really close to them to make them try to kill you. when they start to chase you sidestep backwards ant to the side so they chop the ground. When they are in that position their shield goes down and one shot from anything will kill them. Kill off all the first wave has to offer. Now, a new wave of lots of them will attack. Too many for you to take care of in the time you have, so just shoot what you can. Soon Falco will come swooping in and wipe them all out. Now, you will be riding on the wing of Falco's Arwing and you will have a Plasma Cannon. The Plasma Cannon has infinite ammo, a super fast rate of fire, and does not overheat. Never let the "A" button up. In this section of the level, you will have to kill off both the enemies that fly up to you, some that are chasing your wingmen, and some orange glowy ones on the ground that will paste you if you don't. But in addition to this there are also at least 100 or so plain aparoids on the ground that you can paste. Think of them as free points. They are in groups also, so that really helps with your combo meter. There is no reason why your combo meter should ever get to zero at any time in this whole segment. Always watch your Radar, as thet will show you where the enemies are, and where they are coming from. Once you get all the enemies, and a lot of points, you will fight the boss. BOSS BATTLE! Giant Aparoid tower enemy. Difficulty: 5/10 Okay, this enemy will spit out dozens of other enemies, and if you destroy the little ones, more spawn. They don't give you points, so you normally wouldn't even bother with them, except they drop Nova Bombs. you need bombs to kill the boss. Basically what you have to do to kill the boss is hammer on the little guys, collecting the bombs they drop when they die, Then, once the bosses end opens up to spawn more of them, shoot a nove bomb inside of him. Once nova bomb can take away various amounts of health, but generally wipes him out. Even on easy though, it will take you at least two bombs. Now, what attacks does he have? Basically the only real attack he has other than the little enemies, that can do you a large amount of damage is the giganteriffic laser he can shoot at you. It's pretty easy to dodge, as you can see him charging it, but if you do get hit, you can say goodbye to at least nine tenths, if not all of your arwing health, and I wouldn't hold my breath about surviving either. Once you beat him the level ends, and Fox muses over something Peppy says, and you get your summary! Mission complete! ==================== Asteroid Belt: The Aparoid Menace [W0.5] ==================== The Aparoid Menace?! I swear, could they possibly rip off more sci-fi games, movies, and books any more than this type of thing withouy having James pop up and tell Fox to use the force? Anyways, enough with my comments and onto the walkthrough! Okay, from the begining you will not have any enemies to deal with, only a truckload of asteroids. Blow them all out of the way and you will come across some...Wolfens? Soon aftwerwards some enemies will attack. You will battle your way through a bunch of enemies and some will take a liking to Falco. Follow with Starfox tradition and save his sorry tail, soon afterwards he will give you a bomb as you are fighting a powerful ship. Use Charge shots on the ship to kill it. Soon afterwards you will be faced with a whole bunch of groups of weak enemies. Clear them out and you will be faced with four more of those spinny enemies that shoot green blobs. The top one contains the S-Flag #1. Shoot it and collect the Flag. Almost directly after that your ship will fall under attack by some strange form of space worms. They are tiny though, and you should kill them off my constantly firing your lasers and rolling. Once you get to the end of them you will be attacked by a slew of asteroids that are really aparoids. They will try to ram you, but instead of avoiding them, you need to shoot them. The one at the end on the Center-left-top contains the S-Flag #2. Kill it and grab the flag. Continue on and you will find a base. You will face quite a few enemies and the doors will shut forcing you to pull "up." You will have to save Falco's tail again, and kill off the enemies on this stretch. When you get to the top that prototype enemy from the first level will pop out, only it's Aparoid'd Kill it with Charge shots, but also pummel the purple glob of goo to the left as the S-Flag #3 is there in an invisible target. Once you get that, finish off the prototype if you didn't already. Now, just ahead Slippy will need to be saved, but there is an S-Flag on the left, inside of one of those spinny enemies. This makes S-Flag #4. Directly after you save Slippy, the doors will be open and there will be a whole bunch of drone enemies on the ground. Take them out, and also pummel the purple goo to the right with your lasers to claim S-Flag #5. Grab it and swerve left before you hit the door and head into the tunnel to the left. Some people (My brothers) Say that this is hard to navigate, and I suppose to some of you it might be, but to those of you that have played Rogue Squadron, namely the deathstar levels, this is such a walk in the park. To those of you having trouble navigating the robotic limbs of doom, try to stick to the upper part of the level as much as possible. Soon you will be forced to pull down and you will navigate a tunnel filled with drone enemies. At the end you will find the boss, Pigmaroid of Borg. BOSS BATTLE! Pigmaroid of Borg. Difficulty: 5/10 I am Pigmaroid of Borg! Resistance is FUTILE! You will adapt to service us! We are the ultimate form of life. You will be assimilated! If you resist you will be punished! Anyways, This can be a really easy, or really challenging boss, as bosses in this game go. Okay, at the begining he will basically have four attacks. - He will charge up energy on his tentagles and lunge them at you. - He will whack you with his tentacles. - (After three arms are gone) He will throw asteroids at you. - Haul out a laser pod, empty it at you, then throw the pod at you. Okay, the first is easy to spot, and very easy to avoid with a quick barrel roll, so that isn't too big of a deal. The second can sneak up on you as sometimes his tentacles blend in with the background. If you get thwacked and don't know what hit you, it was probably that. The third attack is impossible to miss as he grabs an asteroid in his tentacle. He will fling it at you, so you should barrel roll to the side and hit his tentacle while it's vulnerable. The laser pod attack can be missed but, once he starts shooting, you would be wise to barrel roll out of the way. You can shoot the pod before he starts shooting and you can blow it up. If it blows up it will be vulnerable to damage of any type, even should one of his own arms happen to hit it! Don't count on this happening though. At any point after he has done an attack, or right before he does an attack, his tentacles are vulnerable to damage or stun. If you stun it, then it will be open to damage if it was not already. Once you deplete his health he will be dead! NOT! RESISTANCE IS FUTILE! He has a second form! In this form, damaging him is a breeze! Just shoot his face! But he does have quite the different set of attacks. - He will launch continual volleys of missiles at you. - He will retreat into his shell and ROB will give you a warning, right before he unleashes a large beam of energy that you really don't want to be hit by. Just shoot him and dodge his attack to beat the level! One Nova bomb can take away 55% of his health if timed right, so that could be a very valuable trick! Mission complete! ==================== Sauria: Reunion [W0.6] ==================== Okay, from the start, charge up your blaster and run strait into the cave in front of you, which is right of the Arwing. Take out the enemies on the way into the cave, and when you get inside, collect all the weapons here. Now, head left and go down the right fork. Kill all the enemies here and take out the target. Now head back and take the other fork. Take out all the enemies and collect the Gattling Gun. Now head back to where you collected the weapons and head out the other side now. Take out all the enemies with your machine gun and paste the hatcher. Okay, now exit the cave and grab your Arwing. Head to the South part of the match and destroy the hatcher that is on top of the temple with your Arwing's lasers. Now head to the West temple and land your Arwing. Enter the temple and switch a barrier on. Take out all the enemies here with a gattling cannon. Once they are all dead, look up at the roof and take out the hatcher. Now head back SouthWest and mark where the last Aparoid Hatcher is, but don't destroy it yet. First you will want to collect the S-Flags. Head all the way to the south, just East of the Southern temple, and find the broken set of pillars. The invisible target is above them. Shoot it to make the Flag #1 appear and grab it. Now pull up your map and locate Krystal. She should be North of you, just a tad to the east. Head over there. There should be a cave entrance in the side of the wall that you come against while heading towards Krystal. Head inside there. Head inside and kill the few enemies and head to the end of the tunnel. There will be a wooden door at the end. The invisible target is right there. Shoot it to claim S-Flag #2. HEad back out of the cave and head to the Right. Continue right, around the bend, until you can turn further right into another temple. Head inside and slay the nearby enemies. Locate the stairs and get on the roof. In the eastern corner, on the ledge, is the next invisible target. Shoot it to claim the third S-Flag. Now, head all the way to the West side of the map and locate the waterfall. At the base of this waterfall is an invisible target. Shoot it several times to claim the fourth S-Flag. Okay, one more to go. Head to the nearby temple, which would be the south one. On the ground floor there is an indentation in the center. The invisible target is in the indentation. Shoot it to claim the fifth and final S-Flag. Now go back and paste the final Hatcher to end the mission! Mission complete! ==================== Corneria: War Comes Home [W0.7] ==================== Okay, from the start, grab the sniper rifle in front of you and break it out to paste the jammer in front of you. The Jammers look like a big orange eyeball stuck in a rubbery starfish. You have to press "X" to zoom in and shoot them, but when you do they will face you and start shooting pink lasers at you. What you will want to do is find a secure location, where no enemies, including other jammers, can hit you, and mark one as your target that you can see. Zoom in on it and paste it with a sniper shot to the eye as soon as it's eye opens. It will die in one hit, so thats a plus. You can always press the "Start" button to pause abd bring up your radar map. The areas that are blotched out withgreen are jammed, so you will need to take out a jammer there. You can pretty much take them out in any order, and I will leave that up to you if you wish, but I will also list the order I did them in for the weaker minded of you who would prefer not to plan. Paste the one directly in front of you when you start. Then move a little to |
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