Star Fox Assault Walkthrough :
This walkthrough for Star Fox Assault [Game Cube] has been posted at 06 Sep 2010 by frank833 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up frank833 and share this with your freinds. And most important we have 15 other walkthroughs for Star Fox Assault, read them all!
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Walkthrough - FAQ/Walkthrough___________ ____________ ,' ______/__________ ____ _____ \ _____,'____ ___ ____ | ( /___ ___// / \ _ `. / /___ ,-'__ \\ \ ,' ,' \ `. / / / /| | / / | | / ____// / / / \ ' ,' `. \ / / / /_| | / /,' / / / / / / / , \ _______) | / / / ___ |/ / | | / / / /_/ / ,' ,\ \ ,'___________,' /___\ /__\ /_| / |__\/___\ \____,-',' ,' /___\ _,..--~``''~--...,____________,.-' ,' _,-'` ,' ,'_,.-~``'~--..,__ ,-' /,-'____ ____ `'~-.,________,.-'` _ _____ /\ / ___| / ___| /\ | | | | | | |_ _| / \ \ \ \ \ / \ | | | | | | | | / /\ \ \ \ \ \ / /\ \ | | | | | | | | / / \ \ __\ \ __\ \ / / \ \ | |_| | | |__ | | /_/ \_\ |____/ |____/ /_/ \_\ \_____/ |____| |_| _______________________________________________________________________________ =-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~- Star Fox: Assault FAQ/Walkthrough By: DarkTyranitar18 DarkTyranitar18@msn.com Version 1.01 - 02.12.06 Copyright (c)2006 DarkTyranitar18 =-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~-='-~-'=-~- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Search Navagation ----------------- To quickly find a section you are looking for, hold the CTRL key and press the F key to bring up a search string and type in any key words in the Table of Contents (listed below). For Mac users, use the command key in place of the control key. It should help you navigate your way through this guide a lot quicker. ------------------------------------------------------------------------------- --+ Table Of Contents +-- =---=---=---=---=---=---=---=--=--=--=--=--=--=--=--=--= 01. Introduction..................................(0100) 02. Version History...............................(0200) 03. Basic Controls................................(0300) 04. Characters....................................(0400) 05. Basic Tips....................................(0500) 06. Walkthrough...................................(0600) 6.01) Mission 1 - Fortuna..................(0601) 6.02) Mission 2 - Katina...................(0602) 6.03) Mission 3 - Sargasso Space Zone......(0603) 6.04) Mission 4 - Fichina..................(0604) 6.05) Mission 5 - Asteroid Belt............(0605) 6.06) Mission 6 - Sauria...................(0606) 6.07) Mission 7 - Corneria.................(0607) 6.08) Mission 8 - Orbital Gate.............(0608) 6.09) Mission 9 - Aparoid Homeworld........(0609) 6.10) Mission 10 - Homeworld Core..........(0610) 07. Boss Listing..................................(0700) 08. Items.........................................(0800) 09. Power-Ups.....................................(0900) 10. Weapons & Vehicles............................(1000) 11. Secrets.......................................(1100) 12. Star Fox Assault In-Depth Review..............(1200) 13. Multiplayer...................................(1300) 14. FAQ...........................................(1400) 15. Guide Closing.................................(1500) 15.1) Credits..............................(1501) 15.2) Copyright............................(1502) ------------------------------------------------------------------------------- ___ ___ /--/______________________________________________________________________\ o\ \ \ 01. Introduction \ \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ (0100) / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Greetings and welcome to my Star Fox Assault FAQ/Walkthrough for the Nintendo GameCube. It looks like those stinkin' apes are up to no good once again, and it is up to you and the rest of the Star Fox Assault crew to do something about it! After collapsing several key locations throughout the Lylat system, the bad guys seem to be outnumbering the good guys these days. The last straw has been pulled once the Star Fox fleet is called into action, cementing this war's place in history! The main question we have to ask you is this: will you be prepared when you're called into battle? If you are, here's the FAQ! ___ ___ /--/______________________________________________________________________\ o\ \ \ 02. Version History \ \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ (0200) / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 1.00 ¤ Feburary 12th, 2006 ¤ 108 KB ------------------------------------------- After a couple of days of working on this FAQ it is finally complete, and submitted as complete. Finished the walkthrough and after that, I completed all the list of weapons, items, etc. Added a review which I think will help people who are still planning to buy the game. Multiplayer section completed as well. There will be some updates if I could think of something useful and new to add. Version 1.01 ¤ Feburary 14th, 2006 ¤ 108 KB ------------------------------------------- Changed the ASCII art on top, created by osrevad. Thanks a lot. ------------------------------------------------------------------------------- ___ ___ /--/______________________________________________________________________\ o\ \ \ 03. Basic Controls \ \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ (0300) / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These are the default controls for the game. ------------------------------------------------------------------------------- Arwing ------------------------------------------------------------------------------- [ ] L Button............................................Tilt Arwing/Barrel Roll [ ] R Button.............................................................Brakes [ ] Control Stick..................................................Steer around [ ] A Button...........................Fire laser. Hold to charge a homing shot [ ] B Button...................................................Fire a nova bomb [ ] Y Button..............................................................Boost [ ] X Button...............................................................Land [ ] Z Button..................................................Enter/Exit Arwing [ ] Directional Pad....................................................Not used [ ] Control Stick Up.......................................................Loop [ ] Control Stick Down...................................................U-Turn ------------------------------------------------------------------------------- Landmaster ------------------------------------------------------------------------------- [ ] L Button........................................Tilt Landmaster/Barrel Roll [ ] R Button...........................................................Free Aim [ ] Control Stick..............................Steer around/Move cannon up/down [ ] A Button...........................Fire laser. Hold to charge a homing shot [ ] B Button...................................................Fire a nova bomb [ ] Y Button..............................................................Boost [ ] X Button............................................................Nothing [ ] Z Button.................................................Enter/Exit vehicle [ ] Directional Pad....................................................Not Used [ ] Control Stick......................................................Not Used ------------------------------------------------------------------------------- On Land ------------------------------------------------------------------------------- [ ] L Button...................................................Strafe mode/Roll [ ] R Button...........................................................Free Aim [ ] Control Stick...............................................Walk around/Aim [ ] A Button...............................................................Fire [ ] B Button..............................................Deploy Barrier Shield [ ] Y Button...............................................................Jump [ ] X Button................................................Zoom (Sniper rifle) [ ] Z Button.................................................Enter/Exit vehicle [ ] Directional Pad...............................................Change Weapon [ ] Control Stick.................................................Change Weapon ___ ___ /--/______________________________________________________________________\ o\ \ \ 04. Characters \ \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ (0400) / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Fox McCloud _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: Star Fox The main character of the game and the whole Star Fox series. You are able to be him throughout the game. He is the leader of Team Star Fox and is very worthy ofthis positon. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Falco Lombardi _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: Star Fox Falco is the veteran of the team and the ace pilot of the crew. He is very confident about himself and can talk some trash, sarcasm, and cocky talk. You have the ability to play as him, second in cammand next to Fox. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Slippy Toad _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: Star Fox He is the brains of the team, mechanically wise. A great Landmaster as a playable character. Usually saved by your character in some missions, but overall, he's very deticated. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Krystal _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: Star Fox Krystal is the newbie of the team or the newest. She is from the planet, Sauria. He joined the team back in the game "Star Fox Adventures". She now has her own Arwing, and she has telekinesis. Another playable character. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Peppy Hare _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: Star Fox Peppy is the oldest member of this team and is now retired. He used to have his own Arwing, but now away from battle in the Great Fox. He directs the team through tough times, addresing what to do. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wolf O'Donnel _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: Star Wolf Wolf has his own team, meaning he is the leader of it. He is a longtime rival of Fox. They have Wolfen which is like a Arwing. He is sometimes a trouble for Fox and his crew, but he also helps them in right times. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Leon Powalski _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: Star Wolf A member of the Star Wolf team, Leon is Falco's rival. He is a sly character and very mysterious. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Panther Caroso _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: Star Wolf The newest member of the Star Wolf team, he is an ace pilot that tries to catch Krystal's eye whenever the two teams meet. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Pigma Dengar _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: None He has been a member of Team Star Wolf for a long time. After he left the team he has been solo and has been giving Star Fox and his team troubles. You can't play with him. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ General Pepper _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: None General Pepper used to be the commanding officer of Peppy and James McCloud [Fox's Father] many years back, when they were members of the Star Fox Team. he appears not often but when he does, he'll give you rundown on things like on missions. He is not playable. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Andrew Oikonny _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: None He used to be a part of Team Star Wolf. He takes control of the Andross after the death or destruction of his uncle. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ROB _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Team: None ROB is assigned to the Great Fox. He helps the team out at times and sends down vehicles to the crew when they are needed. he also assists Peppy with his assignments. Sadly, he is not playable. ___ ___ /--/______________________________________________________________________\ o\ \ \ 05. Basic Tips \ \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ (0500) / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Customizing Is Neutralizing --------------------------- The first thing that you should do upon starting a new game is go to the Option menu. Select the User Settings option and go to New User to select gameplay preferences that will reflect the control scheme of the game. The standard settings revolve around inverted controls on the Arwing, Land Master, piloting controls and the rumble feature turned on. There are three main control set- ups that use combinations of the triggers buttons and both analog sticks. The Variety Of Ammunition ------------------------- As you progress through the game, you will notice several different types of ammunition in different stages. Every type of ammunition will explode in a different manner, causing different amounts of damage and various distances. Obtaining Medals ---------------- Throughout the Story mode, you can choose which difficulty you would prefer to try the stage on. The Walkthrough is written through the basic difficulty (Bronze). Upon completing the row of a certain set, you will receive a port of an older Namco game as a reward, including the cult hit Xevious. Barrel Roll ----------- Remember that, even when in the stickiest of situations, you can always rely on the barrel roll maneuver. Just remember to use your L trigger to begin spinning in circles. This will deflect enemy fire and allow you to cross through dangerous territory with little to no problems escaping resistance from the enemy. Remember to use this whenever you're in a pickle of a jam, or a jam of a pickle, for that matter. Saving Your Friends ------------------- During the course of the game, you will encounter several tricky situations where you must save your friends from the dangers of enemy fire. You will find several enemies that will be shooting your allies throughout the game, and you must hurry to their rescue! Those of you that played Star Fox 64 will be very familiar with this gameplay feature. S-Flag Haven ------------ You will find several targets throughout the game that, when shot, will reveal S-Flags. These collectibles will unlock some goodies after you have managed to snag them all. Some S-Flags are enemies themselves, while certain S-Flags are completely invisible to the naked eye. ___ ___ /--/______________________________________________________________________\ o\ \ \ 06. Walkthrough \ \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ (0600) / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________________________ O-~-~-~-~-~-~- THIS WALKTHROUGH 100% SPOILER FREE! Lucky you. =) -~-~-~-~-~-~-O _______________________________________________________________________________ O=============================================================================O | ~-~ 6.01) Mission 1 - Fortuna ~-~ (0601) | O=============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > ĝ Fortuna: A New Enemy ĝ < =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Starting out, you will find that the first stage in the perfect transition from not playing the game to playing it. What a revelation! Regardless, the stage starts out with basic fighting techniques inside of the Arwing. You will find a row of enemies with red flames coming out of their boosters. Slippy will fly overhead in the background soon after. With the enemies destroyed, take the enemy off of Slippy's tail and destroy as many of the enemies as you possibly can in the large row. Several fighter ships will float into view fairly slowly, so you will be able to eliminate all of them before they disappear. You will encounter two lines of enemies as your comrades pass one another, and a long string of random enemies in the lower right-hand corner soon after. Destroy as many as possible. The camera shifts as you destroy the fighter units, and you must tear through the big machinery in space before you. Shoot the center latchet in the piece of machinery to get it to break up, and get a combo along the way, as well. The camera begins shifting towards the northwest as the next wave of fighter pilots get their backsides in gear as they head out to destroy you. Blow the majority of them up as a prototype approaches. Watch out for the charged wave beams by rolling left or right from the corners. It will soon disappear, and a wave of enemy ships will come at you from the left side. Up ahead will be another set of large machinery cargo ships that you can destroy via the center latchet. Shoot them all until they're grounded-permanently. There will be a few loose enemy ships throughout the stage as you progress, including this small strip with the machinery ships. Use a bomb on the upcoming unique enemy, as instructed, and take out the line of enemy ships in the southeast corner. You will have to fight off several random lines of troops, as well as a few of those tougher "bomber" ships. After this, you must face off against the dastardly villain himself... until he runs away. Watch the cut-scene and you will arrive down low in the Congo! Or somewhere resembling the Congo, anyway. Shoot the enemy ship on the right and blast the two in the northwest corner. A few enemies will attack from the sky and the lake, so be aware. Take the tanks out to the left and blast the three troops that are on Falco's tail. Shoot as many tanks to the far left as you possibly can, and collect the power-ups along the way. As you come out, you will be instructed that you're near the enemy base. Shoot the missile launchers on the left side, and clear the tanks from the several rows that you find before the camera shifts. Shoot the line of enemies in the center of the stage as the doorway opens. Before anything else, shoot the several tanks along the sides of the stage, and shake a villain off of Slippy's tail. Take care of the few and far between enemies that will pop up every now and then throughout this stretch of land. Help Krystal out further in, and shoot the several tanks along the sides once more. Shoot the two tank robots on the platform to the left, and shoot the row of dancing robots on ground level. Shoot as many as you can, and watch the cut-scene as you head out to fight Oikonny. Starting out in the boss battle against this Andross clone you will need to charge your firepower and wait for Oikonny to reveal the little ball of energy in the palm of his hands while posing. After shooting the enrgy ball in the palm of his hands, you will want to zoom up north to avoid the pimp slap of doom. After repeating this process several times, you will come across a cut-scene. The Aparoid will appear to cause havoc on the Star Fox crew. First things first: take out the wings of the butterfly creature, one by one, by shooting the center of them. After a while, he will present a large plasma whip that rips across the screen. Use the barrel roll to get out of the way, and get prepared for the next form. Charge your shot and release it on the purple orb inside of its head. Watch out for the meteor attack, and watch the cut-scene upon defeating it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O=============================================================================O | ~-~ 6.02) Mission 2 - Katina ~-~ (0602) | O=============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > ĝ Katina: Frontier Base Battle ĝ < =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is our first mission on foot in Star Fox Assault. Start out by shooting the two spiderbots that are coming at you, and move forward. Begin shooting all of the enemies in the immediate area to clear the road, and pay attention to the dialogue. Looks like you need to switch weapons, so use the C stick to equip the Machine Gun. This will tear through the lot of them. Go to the right and blast through the next wave of enemies, but switch back to the Blaster once you encounter the big blue aparoid. Charge your shot and blast him with it! There are one more of these guys near the back of the stage, and watch the cut-scene afterwards. Shoot and destroy the several enemies lined up around your sweet ride, the Landmaster, and press Z to enter the machine. Once inside, destroy the big blue aparoid by shooting it and roll over the smaller aparoids. You can blast the yellow crates to destroy them, and use the R button to allow free- looking, where you can locate Krystal and blast those baddies off of her butt. Blast through the barricade and use B to get up the slope. Ram all of the enemies to destroy them, and go down the slope on the other side. Feel free to destroy the towers, but head right and back around to find another barricade with enemies inside. Blast through it and kill whatever you see here. Go through the area to find more enemies, and a fast lesson on how to hover. Collect the silver ring, and you will soon find another barricade on a slope. Shoot it and destroy the enemies here to activate a cut-scene. Afterwards, you must quickly clear out the area! Use the free-range look with the R trigger to find the aparoid producers lined up around the wall. If the Landmaster explodes, kill the aparoids on foot until a new one appears. Help Slippy out, as three bogies are on his tail. Go up the slope and take care of the loose enemies, as well as the reproduction robots. After coming out of the other side, you will want to quickly blast the big ball robot, as it will definitely roll and crush you without much warning. Use a couple of charged shots to take care of it, and keep pressing on those reproduction aparoids, as you want to destroy those as quickly as possible. After you have manhandled all of the machines on the outside, you will need to take the elevators to the interior of the complex. Destroy the vast number of enemy robots at the bottom of the elevator, and shoot the reproducing aparoid. Kill the big blue aparoid on the elevator and take it back towards the top. Once you've reached the surface, hop into the Landmaster and head for the blimp on the radar. Destroy the final reproducing aparoid, and the stage's boss will appear. You will need to fire and shoot at the center of the beast, underneath near the legs. Once you have done this, zoom over to it and hover to get atop it. Once atop, shoot the core of the memory to deplete the health of the thing. After it knocks you off, repeat the process to defeat the thing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O=============================================================================O | ~-~ 6.03) Mission 3 - Sargasso Space Zone ~-~ (0603) | O=============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > ĝ Sargasso Space Zone: Hostilities Revisited ĝ < =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Starting out, you will be on foot and ready to blast away. You must hurry up and destroy all of the transfer devices. Shoot all of the enemies in the entire area with your Blaster. For those that normal shots will not work on, you should use a charged Blaster shot to eliminate them. After the floor is cleared, go up the ramps and jump over the explosive barrels. Destroy the machinery that spits the barrels, and shoot all of the enemies up here. Go up one more floor and blast all of the enemies on the center platform. Go around destroying the majority of them, and dropping down to the floor. Go up the smaller ramp and destroy the two explosive barrel dispensers before collecting the power-up to allow Slippy to come down and help. Grab the sniper rifle and go up the ramp. Turn to the left and shoot the explosive barrel dispenser with the sniper rifle. Go up to the very top and shoot the three turrets to the right. Go into the hall and shoot the silver barrel and destroy the remaining enemies. Go through the hall and get prepared to deal with a ton of resistance from afar, as the Ruffians are on the loose. Use your Blaster to take everybody out here, and charged Blaster shots to clear the area. Hop onto the elevator platform to ride the elevator to the top of the structure. Use a grenade on the group of enemies when you reach the top, and step off of the elevator platform. Go through to the next area to find a bunch of heavy machinery. Destroy it all with charged Blaster shots, and carry on to the next area. Hurry up and destroy the target in the large room filled with enemies. Watch the cut-scene, and jump all the way down to the ground to find an Arwing. Hop into the Arwing, and get prepared to battle Panther, Wolf, and Leon. This battle is hard if you're going for everyone safe. This is a free roaming area, so it's tough to give thorough strategies against the leader bosses. It's best to make hard left and right turns to get behind the enemies and chase them. To escape getting shot at from behind, use the R trigger to brake. Once all of the boss enemies have been destroyed, the mission will be completed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O=============================================================================O | ~-~ 6.04) Mission 4 - Fichina ~-~ (0604) | O=============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > ĝ Fichina: Into The Storm ĝ < =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You're placed in frozen tundra upon the start of the stage, so head out to the Landmaster and hop inside of it. Begin rolling towards the right, and you will be instructed that you must destroy the shield generators before you can touch anything else. You can find the three of them on your map as the red blimps amongst all of the enemies. Just follow the path in a circle to find them all, and deal with them accordingly by shooting the bulbs on the back on the devices. Once all three of the shield generators have been destroyed, you must head towards the center of the stage to the climate control center. You must first locate the entrance of the climate control center before you can enter it, which should be obvious. Using the Landmaster, go to the control center and hop out of the Landmaster once you reach the small opening with the well-lit hallway. Walk through the hallway, and watch the cut-scene. Afterwards, you must run and gun against the nastiness of the sentry bots. The key to defeating them is to get close and wait for their "wings" to show. From here, back up and wait for them to strike the ground. Shoot them while they're stuck to defeat them. After you do, another wave of sentries will appear. Dispose of them and keep defeating them until Falco arrives. Once you're on the wing of the Arwing, begin shooting all of the enemies that you can below. You will soon find big piles of those nasty aparoids on the ground, so take them out with your Plasma Cannon. Soon enough, you will get warning when an enemy gets too close. Your main priority is killing the enemies to the left as you can under the archways, and all of the enemies floating in front of you. When you're in warning mode, you must take out the enemy that the warning HUB is surrounding. Watch out directly below you and to the right around 20 seconds later, and watch Slippy's back. It's best to watch the radar and clear every enemy on it. After a while, a cut-scene will ensue. The Aparoid Engine is fairly overwhelming as a boss due to the many aparoids that are surrounding the big piece of equipment. Hop into the Arwing and fly towards it, shooting the babies out of the way along the way. The Aparoid Engine may shoot you with a gigantic laser as you approach it, but use barrel roll to quickly get out of the way of the thing's wrath. You must destroy the tiny guys in order to collect useful bombs to use on the Aparoid Engine itself. It will take a few bombs to kill it, so destroy the little guys to grab some bombs, and wait for the hatch to open. Shoot the bomb into the hatch, and repeat a few times to defeat it before the time limit expires. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O=============================================================================O | ~-~ 6.05) Mission 5 - Asteroid Belt ~-~ (0605) | O=============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > ĝ Asteroid Belt: The Aparoid Menace ĝ < =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As you start out, you will notice several crushed space ships amongst the asteroids. Possibly the Wolfen...? Ignore that for now and begin shooting as frequently as possible to clear the asteroids from your path, but please keep in mind that the asteroids separate upon being shot. Grab the power-up in the upper left-hand corner, and begin shooting the ships that are chasing Falco once you're in the clear. Take out the rest of the loose ships, and use a bomb on the big blue enemy immediately in front of you. Clear the ring of smaller enemies off of the battleground afterwards. When the ship begins traveling upward, get ready for an onslaught of attacks from mine meteorites and purple "digger" enemy ships that will slam down onto the Arwing. Use the barrel roll to escape the clutches of death, and destroy the pink laser light bots. Save Krystal from the set of enemies that are chasing her in circles, and use the R trigger to brake as the asteroids close in on your Arwing. Afterwards, get ready for some trigger pulling with blasting the enemy ships away as you approach the large floating hardware. This is typical space-shooting formation that you'd find in Galaga or other classics. Falco will encounter major trouble soon enough, and if you do not help him immediately, he'll pull out. Quickly use the barrel roll to get out of the way of that nasty prototype as it charges after you. Two ships attack you, so quickly defeat them before Slippy calls for help. Save Slippy and go inside of the structure. Navigate through the corridors and avoid hitting the walls. In the brown corridor, avoid getting hit by the moving arms, and you will travel south through a small tunnel. Avoid getting bashed by the blue bulbs, and watch the cut-scene upon coming out of the large structure. Pigma seems to have become one with the aparoids. Aparoid Pigma will prove to be a worthy opponent, as you must shoot him in the glowing red arms after you blow off the covers. The best thing to do here is to charge up your blasters and target the covers to the arms. Blow them off, and charge up the lasers. Carefully aim them at the arms that are glowing red, and blast away! The covers contain a variety of laser guns, machine guns, plasma cannon, and other deadly rays, so the faster you get those off, the less painful this will be. The last form of the boss is the easiest; just zig-zag from left to right and shoot the face of Pigma until he explodes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O=============================================================================O | ~-~ 6.06) Mission 6 - Sauria ~-~ (0606) | O=============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > ĝ Sauria: Reunion ĝ < =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Starting the mission, you will be on the ground level. You will have some air reinforcement, and Krystal will head down with you. Run straight and through the tunnel near the Arwing to grab a variety of weaponry. Step outside and begin shooting every single aparoid in the area, as you must clear these things out. Walk through the water to find several enemies in dire need of a buttocks bruisin'. Shoot all of the enemies that you can find on your map until you begin running low of health. Hop into the Landmaster and hover up to one of the temples to find some health, and retreat to ground level once again after destroying some odd enemies here and there with the machinery. When Slippy needs help, hop into the Arwing and chase down the perpetrators to destroy them. Use the Arwing to point downward and aim at the peasant aparoids on the ground level. You will want to take out as many of the in-air scumbags as you possibly can before being blown out of mid-air. We suggest using the Landmaster to clear the rest of the visible enemies off of the map at ground level, and hopping out of the machine to raid temples and such on foot. Using the Landmaster, hover to the top of one of the temples and use the R trigger for free look. Search for enemy ships in the sky and blow them down. Begin actively seeking out the remaining aparoids at this point. We highly suggest using the Arwing to pick off all of the little enemies and turrets attached to walls once the area is slightly cleared out. After nearly all enemies are out of your way, it will be time to destroy the hatchers (reproductive devices) inside of all five temples. Do this on foot, and take note that a few of them are not inside of temples at all. You must hurry, however, as the gauge in the upper left-hand corner cannot be full. This gauge represents how full the skies are of enemies. The last two hatchers can be found underground in the tunnel with the weaponry from the start. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O=============================================================================O | ~-~ 6.07) Mission 7 - Corneria ~-~ (0607) | O=============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > ĝ Corneria: War Comes Home ĝ < =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Follow Peppy's advice and try to focus on the radar jammers for the majority of the stage. Only take out the enemies when they're causing you serious trouble, or if they're directly in your path. Grab the Sniper Rifle to the immediate left, and begin walking towards one of the red blimps on the radar, presumably the one straight ahead. Look for the red "target" that is floating in the air. This is what the radar jammers look like, as depicted below. Shoot the device directly in the eye by zooming in with the Sniper Rifle to destroy it. After taking out the first of the radar jammers, it will be time to go around the stage by locating the red blimps on the radar screen. Find the radar jammers and equip the Sniper Rifle to zoom in and take them out. It's best to go from left to right when dealing with the radar jammers, that way you can collect another Sniper Rifle on the way to towards the right. You will need to help Krystal after taking out three of the radar jammers, so use the Sniper Rifle to pick the enemies off to save her hide before she explodes. Hurry up and head over to the remaining three radar jammers. You will need to blow them out of the sky using the Sniper Rifle, as per usual, and watch your back as certain areas contain many enemies on the ground level. Once all of the enemies have been defeated, you will need to make your way to the rooftops to reach the Arwing that Peppy has just sent down to you. Watch the cut-scene, and once it is over you will be atop of the wing of Wolf's jet. Get ready to knock out quite a few aparoids on this pretty little wing, babies! Start out by blasting away at two ships that get up in your grill after the dialogue ends, and get ready for two more followed by a warning target attached to a building. Take care of three more ships and two warnings along the tracks, and kill five more ships that get too close for comfort. There's a tiny warning enemy down below in the distance, so blast it away. Shoot the warning target as you go through the rings, and save Falco's buns from four flying ships. Kill the few enemies in front of you during this time, to boot. As you continue along your journey, blast the line of five spaceships in the back of Wolf's ship. They're in the distance, but you can shoot them before they even reach you. Take out the few warning targets along the building structures, and kill the few enemies that fly close to you. The next two warning targets are right next to one another to the left on the ground. There are four warning targets lined up under the bridge to the left. Four more ships creep up from behind, so blast them out of the sky. Shoot all of the missiles out of the air behind Wolf's ship. You will encounter a long string of enemies that slowly wrap their way around from the back, to the left, and to the front. Watch out for the large row of warning targets as you wrap your way around the pillars below the bridge, and you will slowly pop back out along the tracks. Kill the six to seven ships that confront you, and shoot the warning target far below. Destroy a few enemy ships that come close to you, and destroy the final warning target to the left. Watch the cut-scene to notice that General Pepper has been infected by the aparoids, and he will order you to destroy his ship along with him in it. Aparoid General Pepper is quite a tough opponent for those of you that are somewhat new to the series, although he has a few key movements that are similar to bosses of Christmas past. Aparoid General Pepper will fly around the ship, so you must have decent aim since you will still be on the wing of Wolf's ship. After a while, he will stop in the distance and begin to be on the offensive. He will launch a set of six laser releasers, so destroy all six very quickly with precise shooting. His secondary attack will lie in releasing several homing missile. Once again, just target all of the missiles before they hit you and shoot them to blow them up. Upon defeating General Pepper, you will complete the mission. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O=============================================================================O | ~-~ 6.08) Mission 8 - Orbital Gate ~-~ (0608) | O=============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > ĝ Orbital Gate: Incoming ĝ < =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= During the course of this mission, you must protect the gate from falling. Start off by blasting EVERYTHING IN SIGHT! If there is an enemy, and it's moving, we see absolutely no reason whatsoever why it should not explode into thousands of pieces. If someone gets on your tail, use the C stick to do a quick turn around, or even try braking with the R trigger. Either way, you must turn around fairly soon due to save Slippy's backside from destruction. Krystal will follow suit soon after you save Slippy (or even while saving Slippy). She seems to get in trouble more than Slippy, which really says something. Soon after you've saved Krystal, you will be forced to watch a nasty cut- scene which introduces you to the giant aparoid missile that's headed for the gate. Needless to say, now is the time to panic. You will be greeted by a line of missiles that appear as red blimps on the map, so head over to them as quickly as possible. Falco will take care of one of them. As for you, just use Blaster shots to destroy them. Dash towards the next row of missiles and blow away any regular enemies you see along the way. Take out this line of missiles with a bit more help from Wolf and his team of misfits. Do not head for the next target, as it's a suicide mission. You will likely head towards it only for the large ship to appear and defeat you because you're ramming into it. Trust us, we know from experience. It's best to head away from it and use the C stick to turn around whilst charging a blast. Lay into the enemy ship from here to destroy it. Another will pop up on the radar soon enough, so get prepared and zoom towards it. Take it out with a nice charged blast with a few extra shots pumped into it for good measure. After destroying this second undercover missile, you will watch a cut-scene, and a mission update will occur. You will need to step on the gas and head for the missile as fast as you possibly can. You must get in behind the missile and blast away at the rocket pack that's fueling it. After blowing it away, the missile will begin ascending space faster than before. You must now shoot it from the sides, where you can faintly spot the small opening to the purple insides of the machine. Finally, you must shoot the tip of the missile to destroy it before it hits the gate. Good job, team! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O=============================================================================O | ~-~ 6.09) Mission 9 - Aparoid Homeworld ~-~ (0609) | O=============================================================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > ĝ Aparoid Homeworld: Breaching the Defenses ĝ < =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Kill the four minor aparoids with your Blaster and take out that ball of energy up ahead of here. Afterwards, go up the ramp and through the doorways until you reach a large platform containing three balls of energy and one hatcher. Destroy everything up here, including the pesky enemies, and go through the doorway to the right. Go around the blue pillar and destroy all of the aparoids inside of this hallway. After blowing everyone up, carry on to the next room and destroy the three things in the corners of the room |
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