Star Wars Rogue Leader: Rogue Squadron 2 Walkthrough :
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It may not be reproduced in any form (including posting on a web site) without advance permission from the author. It is intended for personal and private use only. If you are a webmaster wanting to post this guide on your web site, please see the final section of the FAQ. This guide and its author are in no way affiliated with Nintendo, LucasArts or any other company. Should you have any questions, please see the contact information section. Star Wars: Rogue Leader is Copyright 2001 by LucasArts Entertainment. =============================================================================== ----------------------- TABLE OF CONTENTS ----------------------- =============================================================================== i. Guide Introduction I. Game Introduction II. Default Controls III. Game Overview IV. Alliance Craft V. Walkthrough - Training: Tatooine Training - Mission 1: Death Star Attack - Mission 2: Ison Corridor Ambush - Mission 3: Battle of Hoth - Mission 4: Prisoners of the Maw - Mission 5: Razor Rendezvous - Mission 6: Vengeance on Kothlis - Mission 7: Imperial Academy Heist (Day) - Mission 7: Imperial Academy Heist (Night) - Mission 8: Raid on Bespin - Mission 9: Battle of Endor - Mission 10: Strike at the Core - Bonus Mission 1: Death Star Escape - Bonus Mission 2: The Asteroid Field - Bonus Mission 3: Triumph of the Empire - Bonus Mission 4: Revenge on Yavin - Bonus Mission 5: Endurance VI. Upgrade Locations VII. Empire Forces VIII. Secrets/Codes IX. Information =============================================================================== ---------------------- GUIDE INTRODUCTION ----------------------- =============================================================================== Introduction: My first GameCube title and what a treat it is... to be honest, the only other Star Wars game I've really gotten into was Starfighter, but I did play the prequel to this title on the N64 way back in the day (on a rental). I wrote this FAQ for the same reason I write all FAQs: I like the game and just feel like writing a guide for it. Whether or not this guide is necessary, I do hope you get some use from it. Version History: v1.4 - February 11, 2002 - I've added a few more reader-submitted gold strategies along with three new passcodes. If you sent a gold strategy and I did not post it, I apologize, but I don't want to fill the guide with them. Also, to the many of you who sent in the "Infinite Lives" passcode - I am not giving credit to each and every one of you for the code. It has been released for quite some time now and I just hadn't gotten around to adding it to the guide. From this point forward, I will not be posting any more gold strategies and this is likely to be the last update for a while (at least until new passcodes are released). v1.3 - December 23, 2001 - A new strategy to getting the gold medal on Strike at the Core is included in this update thanks to Dreylem@aol.com! v1.2 - December 20, 2001 - Didn't expect another update so soon, did ya? Not much has changed in this update. I just spellchecked the guide, fixed something in section 7 and added a simple ASCII diagram for finding the upgrade in Razor Rendezvous since people have been e-mailing me about not being able to find it. Hope this helps. v1.1 - December 18, 2001 - The final bonus mission now has a strategy thanks to HourOfTen@aol.com and that completes everything in this guide. Future updates are unlikely unless it's correcting mistakes or adding worthy gold medal strategies. Enjoy the guide! v1.0 - December 17, 2001 - This update includes strategies for the 3rd and 4th bonus missions, courtesy of HourOfTen@aol.com as well as a couple more tips and revisions. v0.99 - December 1, 2001 - Finally added the strategy to getting the TIE Fighter during the day (thanks to Hades693@aol.com) and also added the 2 bonus items I missed in the training level. Tips for getting gold medals have been added to most levels and a couple of new passcodes have been added. This will likely be the last update for a while. v0.95 - November 25, 2001 - All upgrade locations now added. I also revised a few strategies and added some ASCII drawings of some crafts/enemies. v0.94 - November 24, 2001 - Almost done with the upgrade locations (just need two more) and since a lot of people have been asking, I also added a strategy for locating and stealing the TIE fighter, but only in the night mission so far (I'll have the day's soon). Also in this update is a strategy for the second bonus mission. v0.935 - November 24, 2001 - Another upgrade location plus a revised Razor Rendezvous strategy. More to come... v0.93 - November 23, 2001 - Three more upgrade locations added as well as a new passcode and Empire Forces section. I will also begin adding gold strategies to each mission (Razor Rendezvous already finished) so if you have any, I'm willing to post them in the FAQ. (See below for more information). v0.92 - November 22, 2001 - Happy Thanksgiving! This initial release contains a full walkthrough. Of course, I still need to unlock a few more bonus missions, but the main story-based walkthrough is done. =============================================================================== ----------------------- GAME INTRODUCTION ----------------------- =============================================================================== ...as told by the instruction manual. Rebel pilots, report to duty! It's time to suit up, strap in, and fly off as a pilot in Rogue Squadron, the Alliance's most elite group of fighter pilots. When the mission is tough and the outlook is grim, Rogue Squadron is the team responsible for making sure the balance of power doesn't forever sway in favor of the Empire. With epic space battles that span the universe, Star Wars Rogue Squadron II: Rogue Leader takes you into the heart of Imperial territory, including into the trenches of the Death Star, near an Imperial Star Destroyer, and across Bespin's Cloud City. You'll also be asked to defend important Rebel convoys and outposts on planets such as Hoth. Flying alongside the other Rogue Squadron members, it's up to you to act as their Rogue Leader and show the path to victory, one laser blast at a time. Good luck. May the force be with you. =============================================================================== ------------------------ DEFAULT CONTROLS ----------------------- =============================================================================== Up (D-pad) - Command wingmates to form Down (D-pad) - Command wingmates to flee Left/Right - Attack commands Control Stick - Use to steer your ship C-Stick - Used to look around in default view and cockpit L Button - Slow down, hold while turning for sharper turn R Button - Speed up your ship (boost) Z Button - Press and hold then use control stick to roll ship R + L - Allows you to turn more sharply. Start/Pause - Pause the game and bring up menu A Button - Fire primary weapon; hold for continuous fire B Button - Fire secondary weapon X Button - Change camera view (default / cockpit) Y Button - Bring up Targeting Computer, hold down to keep up =============================================================================== ------------------------- GAME OVERVIEW ------------------------- =============================================================================== Saving and Loading: Provided you have a memory card, you will be able to save your game progress as you go. After each completed mission, your game is automatically saved on the memory card. To load a saved game, have the memory card in its slot and load up the game. When you come to the file section screen, choose the slot your game is saved in. Targeting Computer: Your ship comes installed with a Targeting Computer - a screen that shows up and points out all targets in sight. Lavender colored targets are enemies, but the yellow ones are your top priority targets. To use the Targeting Computer, press and hold down the Y button to keep it up on screen. Keep in mind, however, that the more you use the Targeting Computer, the more your Targeting Computer Efficiency statistic decreases, which in turn could lead to not getting bonus medals. Display Screen: * In the upper-left hand corner of your screen, you will see the communications display. This only shows up when you press on the d-pad and will show you what commands each d-pad button gives for the current mission you are playing. * Over to the upper-right corner is your radar. When you see the orange sliver, turn your ship so the sliver is pointed north on the radar - this will lead you in the right direction toward your next target. As you approach, the sliver widens and expands outward over the entire radar. This lets you know that you're in the correct area. * Down in the lower-right corner is your Weapon Information. You can see which secondary weapon you currently have as well as the charge of your lasers (primary weapon). If you wait for your lasers to be fully charged, they'll be more powerful. Also in this corner of the screen is a meter that shows the boost charge on some ships - when it's filled, you can use your boost (R button). * Finally, in the lower-left corner of the screen you will find the damage indicator. If the circle in this corner is green, you're in good health; yellow is medium and red is hazardous health. Medal Basis: There are three types of bonus medals that you can acquire for each mission of the game: BRONZE (3 Points), SILVER (6 Points), GOLD (10 Points). Getting each depends on a number of factors. TIME - This determines how long you spent playing the mission. Time requirements get lower for each medal, so don't take too long if you plan on getting the gold. KILLS - Count of how many enemies/obstacles you destroyed. Number of kill requirements increase with each medal. The more kills you get, the better. ACCURACY - This determines how accurate your shots were. Percentage requirements increase with each medal. If you shoot and miss, your accuracy drops, so don't shoot until you have your target in sight. FRIENDLIES LOST - Amount of people (on the Alliance's side) who've been killed during the mission. This number decreases for each medal, so try and avoid unnecessary casualties. LIVES LOST - This shows how many of your three lives you lost during the mission. The more careful you are, the lower chance of death. TARGETING COMPUTER EFFICIENCY - This percentage shows how much you used your Targeting Computer throughout the mission. The more you use it, the lower this percentage will be (since it helps you locate enemies). If you want the gold, it'd be best to keep minimal use of your Targeting Computer. Defeating AT-ATs: AT-ATs have such strong armor, none of your weapons will be able to penetrate it. The only possible way to defeat an AT-AT is by using the Speeder and wrapping the AT-ATs legs with the Tow Cable. To do so, approach the AT-AT and press the B button to harpoon one of its legs. Then move your ship around its legs three times to make it fall over. Options: ROGUE LEADERS - This lets you view how you stand in the default high scores list. It shows the mission you've gotten up to, what place you're in and the title assigned to you. Ranks are based on number and type of medals. PASSCODES - What would a game be without codes? Each passcode can only be 8 characters long. See the Secrets/Codes section for all known (current) passcodes. GAME SETTINGS - This lets you change certain options about the game, such as the rumble feature in your controller, turning the crosshairs on/off, etc. Try different things if you want... you can always return to the default settings with one push of a button. VIDEO SETTINGS - No real use unless you have a certain type of TV. This will always be set to Interlace for most. SOUND SETTINGS - Your basic sound options: music, sound FX, speech volume, switching between Stereo or Mono. Nothing new. SPECIAL FEATURES - While this menu may look rather bare when you start, new options will be unlocked in this menu as you do certain things in the game. See the Secrets/Codes section for more information. Rebel Alliance Icon: Whenever you see the Rebel Alliance icon, it means you can stop on it and swap for a different ship. Blue icons (the most commonly found) are for ship swapping, red-colored icons mark out a stopping point (I've only found a red icon in the Asteroid Field bonus mission). =============================================================================== ------------------------- ALLIANCE CRAFT ------------------------ =============================================================================== A-Wing: Primary Weapon - Double laser cannons Secondary Weapon - Concussion missiles Without a doubt the fastest ship the Alliance has, the A-Wing comes equipped with unlimited nitro boosts (R) but you must wait for recharging in between each use. Though the craft is speedy and comes nicely armed, its main fault sticks out like a sore thumb: defense. The shields on the A-Wing are _very_ weak and cannot withstand heavy fire. B-Wing: Primary Weapon - Triple laser cannons Secondary Weapon - Proton Torpedoes Special Weapon - Ion Cannons This heavily armed Alliance ship comes equipped with your standard lasers along with a limited amount of Proton Torpedoes and an unlimited number of Ion Cannon shots (however, you must wait for each to charge before firing). Due to its unique design, the pilot will always remain stationary in the cockpit during flight. The S-foils on the craft can be closed to speed up as well as avoid enemy fire; its shields are also very durable. X-Wing: Primary Weapon - Four laser cannons Secondary Weapon - Proton Torpedoes Known as the ship that "killed the Death Star" - the X-Wing gets its name from the shape its S-foils forms. Along with its four laser canons, it also has an on-board repair system which you can use after taking heavy damage from enemy fighters. When speeding up, the S-foils on the X-Wing will close, disabling fire. You will not be able to fire again until the foils have been re-opened. Y-Wing: Primary Weapon - Double laser cannons Secondary Weapon - Proton Bombs Special Weapon - Ion Cannons One of the few ships with very strong armor, the shields on the Y-Wing can protect you from a lot of damage. It's not a very fast ship, but is capable of using both Ion Cannons and Proton Bombs. Its default is the Ion Cannon, which you must charge before using, but it also has the capacity to hold tons of bombs. Tap the B button to switch between Ion Cannons and Proton Bombs. Speeder: Primary Weapon - Double laser cannons Secondary Weapon - Tow Cable The Speeder is a fast, yet defenseless Alliance craft. It's ideal for taking down AT-ATs with its Tow Cable. Though its shields may be weak, most enemies will have a hard time hitting a Speeder anyway due to its compact size and fast movement. As with each craft, the Speeder does have its downfalls. As previously mentioned, it's shields are weak but it's also incapable of pulling off moves such as rolls like other craft can. T-16 Skyhopper: Primary Weapon - Double laser cannons Secondary Weapon - Proton Bombs Special Weapon - Ion Cannons Perhaps the first characteristic you'll notice about the T-16 Skyhopper when you use it is that its speed is incredibly slow when compared to other Alliance aircraft. This ship can only be used in the Tatooine Training level of the game and comes equipped with Proton Bombs and an extra Ion Cannon (which must be charged before use). Cloud Car: Primary Weapon - Double laser cannons These small aircraft do not have a secondary weapon, just the standard dual laser cannons. You'll find them in Cloud City (specifically during the Raid on Bespin mission) and even get a chance to fly one once you make it into the city. One of their best features is their well-functioning brakes which enable you to slow down much faster than other aircraft. =============================================================================== -------------------------- WALKTHROUGH -------------------------- =============================================================================== The following walkthrough covers all 10 normal (story-based) missions, the Tatooine training level and the five bonus missions in the game. Unlike in my other FAQs, I've really tried my hardest to leave out all plot spoilers (describing cinemas or stories which you can view on your own I've found really just spoils the game for most). If you find any mistakes or confusing parts, please let me know so I can fix them. -------------================= TATOOINE TRAINING =============----------------- Starting Ship: T-16 Skyhopper - Exchange Ships: None Objectives: - Win the Beggar's Canyon and Tosche Station races. - Bullseye 20-60 Womp Rats in 30 seconds. - Find all discovery items. On top of a hill is a Rebel Alliance icon that will activate the Tosche Station race against Biggs and Wedge. The first race is considered as "easy" (and yes, your ship is supposed to go that slow). After that, you can race again, only this time it's a bit harder (just boost whenever possible and you'll easily beat them). The second race can be activated via the symbol just above the start of the canyon. This time, you will only be racing against Biggs and you can choose from two tracks (left/right). You must beat Biggs on both tracks as well as complete the easy and hard Tosche Station races in order to complete this objective. Near the RA icon that activates the Tosche Station race is another RA icon lower to the ground. This symbol will activate the Womp Rat Bullseye game in which you must shoot the specified number of womp rats in the field within thirty seconds. At first, you only have to kill 20, but it then increases to 40 and 60 afterwards. All three must be accomplished in order to finish off this second main objective. The discovery items are strewn all about the playing field and can sometimes be difficult to find. The discovery items includes: 5 Bantha Herds, 2 Sandcrawlers, 1 Crashed TIE Fighter, 3 Dewbacks, Dragon Bones (Bonus), C-3PO (Bonus), R2-D2 (Bonus) and an Escape Pod (Bonus). For the normal items, your radar will point them out. As for the C-3PO, you can get it by destroying Jabba's Palace in the beginning of the level. The Dragon Bones are found next to a Bantha Herd (in between a herd and a scandcrawler). R2-D2 can be found by blowing up a sandcrawler (use fully charged lasers) and the Escape Pod is near Tosche Station (which you reach after the race with Biggs and Wedge). --------------================ DEATH STAR ATTACK ==============---------------- Starting Ship: X-Wing - Exchange Ships: None Objectives: - Destroy all detection towers. - Destroy all TIE fighters. - Shoot proton torpedoes into the exhaust port. The first mission of the game and a rather easy one at that. Your main goal is to destroy the Death Star by firing torpedoes into the exhaust port, but there are a few other things you must do first. After viewing the opening cinema/story, you'll begin the mission. Your first order of business is destroying the 10 detection towers scattered about the Death Star. Immediately start firing your lasers at the first until it's destroyed; brake if necessary. Make a sharp left to find the next batch of towers (they're all pretty much in this area and not spaced out all over the place). Destroy each one in the same manner and ignore the turrets around them. After each has been destroyed, you'll view a cinema leading into the second part of the mission. *UPGRADE - You can find the Advanced Shields upgrade at this point in the game; refer to the upgrade locations section to find it.* Now you must take out the oncoming TIE Fighters; they're really weak and won't even attack you (which is the only time they won't throughout the game). If one dips down near the surface and you're having trouble finding it, try using the Targeting Computer to locate it (don't use it too much if you're going for a medal). Have your wingmen help take them down. When you get down to the last two, a wingmen will notify you of it. Time for the trench... Remember to stay _inside_ the trench throughout the whole run. There will be several protruding barricades throughout the trench to slow you don't, so don't speed on through unless you're familiar with it. Avoid the turrets (or destroy them for kills if you want) and once you get past the barricades, a batch of 3 TIE Fighters will appear behind you. Brake to get them in front and destroy each; another batch will ensue, do the same. Shortly after, Darth Vader will appear in his TIE Advanced (which is invincible for the most part) - brake to avoid him and he'll make a second pass along with some TIEs. The Millennium Falcon comes to save the day and you'll be clear to finish off the mission by firing torpedoes into the exhaust port. Where exactly is the exhaust port? Continue flying until you see a wall in the distance (the end of the trench). Down on the floor in front of this wall is the exhaust port (no, I can't see it, but it must be there) - use your Targeting Computer to find it and get it in your sights then fire away. If you hit it, the mission successfully ends. If not, you'll get an alternate loser's cinema. Tips for Gold: The kill requirement for gold is insane, but not impossible to achieve. When you're taking down the detection towers, make sure you take it slow and destroy every single turret you can find while destroying the 10 towers. You'll have to get a lot of them if you expect to come even close to the kill count. The time you lose in doing so can be made up later on in the trench so don't worry too much about it (just move quickly). Take out every oncoming TIE for the second part of the mission and some turrets if you can. If you've gotten close to the kill count by now, just boost through the entire trench, ignoring the turrets to save time (just stop for the TIEs and vader near the end) and finish off the mission. This one isn't easy and will likely take you a long time to get. ----------------============ ISON CORRIDOR AMBUSH ================------------- Starting Ship: X-Wing - Exchange Ships: A-Wing Objectives: - Defend the transports against any remaining Imperial forces. - The frigate Redemption must survive. *UPGRADE - The upgrade for this mission can be found right in the beginning. See the upgrade locations section to find it.* The transports are being attacked by TIEs - have your wingmen attack them (right on d-pad) and take some out from a distance when you see them. As you approach the transports, seek out and destroy any TIE fighters you can find. A cinema will take over showing another batch of TIEs coming in. For this batch (and for the remainder of the mission) you have the option of swapping your X-Wing for an A-Wing (which goes a lot faster) by stopping at the Alliance icon under the frigate. Once the second batch has been taken care off, you'll enter the nebula where you must fend off even more TIE fighters. Since the inside of the nebula is very foggy, you will need to use your Targeting Computer to locate and destroy the remaining TIEs (have your wingmen help). After they're all gone, the mission will be completed. Tips for Gold: Right when the mission starts, have your wingmen flee so that they don't take down any TIEs that you could be using for kills. Or, if you want an easier way to get the gold, just use the Slave I and its Homing Cluster Missiles (if you got the upgrade) to get rid of the TIEs. If you're going at it without the Slave I, my best advice is to not shoot unless you have your target in your sights and have your wingmen flee from the start. ----------------================ BATTLE OF HOTH ================--------------- Starting Ship: Speeder - Exchange Ships: X-Wing Objectives: - Defend Outpost Beta's ion cannon from the approaching AT-STs. - Slow the advancing Imperial walkers. - Defend the fleeing rebel transports. For the start of this mission, fly straight toward the opening in the mountain pass (where a group of droids is passing by, destroy them for kills if you wish). As you enter the main area, you'll find a mass of AT-ATs accompanied by 3-4 AT-STs each. Have your wingmen do something (I prefer having them go after the guns) then focus on the group of 4 AT-STs straight ahead from the mountain pass. Aim for their heads and begin firing your lasers to destroy each, then turn slightly left to find another group of 3 behind the ones you just destroyed. I recommend shooting at these from an angle rather than straight ahead because they _will_ fire back and cause a lot of damage. Once those are gone, turn back around and head toward the Ion Cannon - there is a group of three AT-STs just to the left of the Ion Cannon. Kill them all and that should finish off your first objective. The AT-ATs are now approaching the power generator, so it's time to focus your attention on them. While there may be a bunch of AT-ATs in the level, you only need to take down the three nearest the power generator. Since the armor of an AT-AT is impenetrable by any of your weapons, the only alternative to taking them down is roping and tripping them so they fall; you'll be doing this with the Snowspeeder's tow cable. Boost up toward the three AT-ATs and brake as you approach one of their legs. Press B to harpoon your cable into one of their legs (you must be very close or the tow cable won't fire) then hold the R button as you fly around their legs, thus wrapping them with the cable. You'll want to fly as closely to their legs as possible while going around to conserve time, but if you fly too close, you'll smash right into them. Three times around should do the trick. A cinema will take over showing the AT-AT trip and fall to the ground. Repeat for the other two. *UPGRADE - The Advanced Laser Tech upgrade can be found at this point in the mission. See the upgrade locations section to find it.* Watch the cinema after the AT-ATs are down and you'll be left in front of a mountain passage to play again. Throughout this passage there are three more groups of probe droids that you can destroy for kills, the first is right near the beginning, the second is just after the first turn (behind a large mountain) and the last is right in front of the open area ahead. Take them out if you wish then move into the open area. Ahead is a Rebel icon which you can use to switch from the Speeder to an X-Wing. With the X-Wing, fly into the area with the transports and turn around to wait for oncoming fighters. A wave of three TIEs will approach (pick them off) followed by about 6 Bombers. More fighters will come in, but I suggest going after the Bombers first. Once you pick off a few, 2 more Bombers come in. Take down everything, Bombers first to protect the transports and finish off the mission. Tips for Gold: In the beginning, take out the set of probe droids, but don't slow down if you miss any. Once in the open area, send your wingmen after guns and go after all AT-STs. You may notice that a box that deploys AT-STs will land near the back of the area - destroy it. You must destroy all AT-STs in this area before leaving, so even when the cinema takes over for the AT-ATs, fly toward them but make sure you destroy all AT-STs walking along with the AT-ATs. Rope the AT-ATs then when you're flying through the mountain pass, take out more probe droids (3 sets of 'em) and switch for an X-Wing. Homing Torpedoes work really well for this next part. Take out TIE Fighters with your lasers as normal but use your homing torpedoes on the Bombers (you may not have enough to take them all down, but you can get most of 'em). If you're having trouble with shot accuracy, remember to pump the AT-ATs with laser fire before roping them. This will significantly increase your shot accuracy if you get enough shots in on them. -------------================ PRISONERS OF THE MAW ============---------------- Starting Ship: Y-Wing - Exchange Ships: None Objectives: - Disable 3 Shield Projectors before Imperial reinforcements arrive. - Destroy all objectives marked by the prisoners. - Escort the train to the platform. - Escort the Imperial loader out. You'll start off in an asteroid field (make sure you're not hit by one, blast them instead) with TIEs approaching. Try to take out as many TIEs as you can before they get past you, because you're going to have one heck of a time trying to shake them once they target you from behind. Continue going straight until you reach a force field - you must take out three of the shield projectors on this force field using your Ion Cannon. Charge up your Ion Cannon and when you approach one of the projectors, fire at it to disable it. If you fire from a distance, it won't work, so make sure you're close before firing. Repeat for two more and you'll swoop down onto the planet's surface for the next part of the mission. When you first enter, switch to Proton Bombs (tab B) then follow your radar into the area with the guard towers. Destroy each one by dropping at least 3 bombs onto it - |
