Teenage Mutant Ninja Turtles 2: Battle Nexus Walkthrough :
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Walkthrough - FAQ/WalkthroughO==========================================================================O |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | TEENAGE MUTANT NINJA TURTLES 2 | | BATTLE NEXUS GUIDE | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| O==========================================================================O Written by : Peter, also called Cyphax on GameFAQS Last updated on : 4th April 2006 E-Mail : shadowwingzero@hotmail.com Website : http://www.megamanxonline.tk http://www.shadowonline.tk http://www.chronotriggerplanet.tk =========================================================================== | SECTION INDEX | =========================================================================== 1. Introduction 2. Controls & Setup 2.1 GameCube 2.2 PlayStation 2 2.3 Xbox 3. Version Differences 4. Characters 4.1 Playable characters 4.2 Other characters 5. Battle 6. Episode walkthrough 6.1 Home 6.2 Shredder’s Skyscraper Episode 0-1 Backyard 0-2 Rooftop 6.3 Underground City Episode 1-1 The Cavern 1-2 Secret Hall 1-3 Ledge Above 6.4 TRCI Building Episode 2-1 Lobby 2-2 Large Lab 2-3 Transmat Chamber 6.5 Planet Zero Episode 3-1 Frozen Relic 3-2 Glacial Valley 3-3 MT. Zero 6.6 Planet D’Hoonnib Episode 4-1 Alleyway 4-2 The Sewers Under Peblak 4-3 Junction of the Sewers 4-4 Industrial Plant 4-5 Deepest Industrial Plant 4-6 Spaceport Inn 4-7 Wilderness 4-8 Forest 4-9 Forest Clearing 6.7 Triceraton Bunker Ship Episode 5-1 Cargo Bay 5-2 Engine Compartment 5-4 Battlefield 6.8 The Triceraton Homeworld 5-3 Triceraton Prison 5-5 Space Dock 5-6 Underneath the Arena 5-7 The Tri-Sports Arena 6.9 Space 5-8 Asteroid Field 6.10 Feudal Japan Episode 6-1 Shore 6-2 The Burning Village 6-3 Bamboo Forest 6-4 Foot's Lair 6-5 A Small Hidden Bay 6-6 The Cliff 6.11 TCRI Building Episode 6-7 Oracle Pod Chamber 6-8 Transmat Chamber 6.12 New York Episode 7-1 The Sewers 7-2 Turtles' Old Lair 8-1 Park 8-2 Bridge 9-1 Mean Streets 9-2 The Sewers 9-3 The Sewers 6.13 Unknown City/Future Episode 10-1 Subway Tunnel 10-2 Collapsed Area 10-3 Air 6.14 The Freighter Kuraiyama Episode 11-1 Docks 11-2 Storage 11-3 Foot Lab 11-4 Engine Room 11-5 Weapons Depot 11-6 The Freighter Bridge 11-7 The Burning Main Deck 7. Bosses 8. Weapons & items 8.1 Weapons 8.2 Life Items 8.3 Crystals 9. 2nd Time Around, Antiques 10. Computer, Bonus Materials 11. Tournament 12. TMHT Arcade 13. Passwords 14. Legal =========================================================================== | 1. INTRODUCTION | =========================================================================== Welcome to my own-written guide for Teenage Mutant Ninja Turtles 2 Battle Nexus, the second game in the brand new TMNT game series. Use the index above to find the guides and information you want. Scroll down the page to find the specific guide-part. This game is based on the second season of the new TMNT TV-series, and is divided on two discs. You can play Episode 0-1 to 4-9 + Home on Disc 1, while the rest is one Disc 2. Enjoy! =========================================================================== | 2. CONTROLS & SETUP | =========================================================================== TMNT 2: Battle Nexus is available on all three consoles – Nintendo GameCube, Sony PlayStation 2 and Microsoft Xbox, so there are three different control-setups. Here is a quick rundown of the controls of all the consoles. +-------------------------------------------------------------------------+ | 2.1 GAMECUBE | +-------------------------------------------------------------------------+ +-----------------------------------------------------------------------+ | MENU CONTROLS | |=======================================================================| | Cycle | Control Stick / Control Pad | |----------------------+------------------------------------------------| | Select | A Button | |----------------------+------------------------------------------------| | Cancel | B Button | |----------------------+------------------------------------------------| | Option Menu | R Button | +-----------------------------------------------------------------------+ +-----------------------------------------------------------------------+ | BATTLE CONTROLS | |=======================================================================| | Move character | Control Stick | |----------------------+------------------------------------------------| | Move camera | Control Pad | |----------------------+------------------------------------------------| | Weak Attack | A Button | |----------------------+------------------------------------------------| | Strong Attack | B Button | |----------------------+------------------------------------------------| | Switch character | Z Button | |----------------------+------------------------------------------------| | Shuriken | Y Button | |----------------------+------------------------------------------------| | Jump | X Button | |----------------------+------------------------------------------------| | Block | R Button | |----------------------+------------------------------------------------| | Lift | R + B Buttons | |----------------------+------------------------------------------------| | Dash | L Button | +-----------------------------------------------------------------------+ +-------------------------------------------------------------------------+ | 2.2 PLAYSTATION 2 | +-------------------------------------------------------------------------+ I only own the GameCube version, so I could need some help here. +-------------------------------------------------------------------------+ | 2.3 XBOX | +-------------------------------------------------------------------------+ +-----------------------------------------------------------------------+ | MENU CONTROLS | |=======================================================================| | Cycle | Directional Pad | |----------------------+------------------------------------------------| | Select | A Button | |----------------------+------------------------------------------------| | Cancel | B Button | |----------------------+------------------------------------------------| | Option Menu | Start Button | +-----------------------------------------------------------------------+ +-----------------------------------------------------------------------+ | BATTLE CONTROLS | |=======================================================================| | Move character | Control Stick | |----------------------+------------------------------------------------| | Move camera | Control Pad Up | |----------------------+------------------------------------------------| | Weak Attack | A Button | |----------------------+------------------------------------------------| | Strong Attack | X Button | |----------------------+------------------------------------------------| | Switch character | Black Button | |----------------------+------------------------------------------------| | Shuriken | Y Button | |----------------------+------------------------------------------------| | Jump | B Button | |----------------------+------------------------------------------------| | Block | R Button | |----------------------+------------------------------------------------| | Lift | R + X Buttons | |----------------------+------------------------------------------------| | Dash | L Button | +-----------------------------------------------------------------------+ Credit to Kevin Scheckel for letting me know about the Xbox controls. =========================================================================== | 3. VERSION DIFFERENCES | =========================================================================== Of what I've heard, the Samurai outfits for the four turtles are exclusive for the GameCube version. But I may be wrong so don't trust this. =========================================================================== | 4. CHARACTERS | =========================================================================== There are a lot of different characters that appear in the game. Some characters are playable but some are not. Down below is a list of which characters that are playable or unplayable. --------------------------------------------------------------------------- | 4.1 PLAYABLE CHARACTERS | --------------------------------------------------------------------------- You should note that Slashuur is the strongest character in the game as he can wipe out his enemies in one, two or three slashes. I believe that he is the best character in the game, and I really recommend him. __________ / LEONARDO \___________________________________________________________ ----------------------------------------------------------------------- Leo is the leader of the TMNT and is often seen as the “big brother” of of the quartet. Leo has an important role in the team and is Splinter’s Splinter's right hand turtle. Leo is very skilled with the katana blades and uses them very wisely. -- Special Abilities Leonardo can cut bamboo, iron, crystal or other similar objects into pieces, which makes it possible to find new passages. Leonardo can also attack after you have used the Dash ability. ___________ / DONATELLO \__________________________________________________________ ----------------------------------------------------------------------- Donatello is a mechanical wizard and has lots of knowledge in this. Don is not just able to create technical stuff, as he is a master in fighting with his long Bo Staff. With this, Don can do sommersault attacks and other stuff which can be useful in battle. -- Special Abilities Donatello can jack into computers to open laser-covered openings or closed doors. The technical item he has on his arm allows him to fire lasers instead of shurikens when you find some. _________ / RAPHAEL \____________________________________________________________ ----------------------------------------------------------------------- Raphael is the wildest of the TMNT. He is quick, strong and hard- defeated in battle. Raph uses two tiny sai swords in battle which he uses very wisely. He can swing them quickly and he can use them to nail his enemies onto walls. -- Special Abilities Raphael is very strong and he can therefore push and lift things. This may allow you to find new doorways or items which you hadn’t found before. Raphael can also run quickly. ______________ / MICHELANGELO \_______________________________________________________ ----------------------------------------------------------------------- Michelangelo is the funniest of the TMNT. Mikey have many funny jokes to joke around with and he can use you or anybody else in it. But behind that freaky shell he is a skilled user of the nunchukus. He can use them for many things, like flying. -- Special Abilities Michelangelo can fly using his nunchukus. Jump and then rapidly press the Weak Attack button to make him fly. Mikey can also perform an guarding move to repel enemy arrows. _____________ / CASEY JONES \________________________________________________________ ----------------------------------------------------------------------- Casey is one of the TMNT’s best friends and he often helps out in trouble. Casey is a master of sports and can play anything from baseball to golf. In battle, he uses many things like a baseball-bat or a golf club or maybe even a cricket racket. But the favourite is the hockey stick. -- Special Abilities Casey is a mix between Raphael and Michelangelo. He can push and lift objects like Raph and his charge attack is the same as Mikey's. But out of that he is a totally different character with own attacks and moves. __________ / SPLINTER \___________________________________________________________ ----------------------------------------------------------------------- A funny thing to notice is that when you finish a stage as Splinter, you can see in the table where you are graded, Splinter is called "Astilla". Splinters is like a father to the TMNT. It was he who found them as pet baby turtles and took care of them in the sewers. Splinter is a master of ninjutsu, as he trained it in his cage when he lived at his master, Hamato Yoshi - before he was killed. -- Special Abilities Splinter has the same kinds of attacks as Donatello, including the charge attack. Though, he uses kicking attacks instead of the sommersault attacks that Donatello does. _______ / KARAI \______________________________________________________________ ----------------------------------------------------------------------- Karai was a student of Hamato Yoshi and fallowed his lead before he was killed. As Hamato Yoshi was a member of the Foot, she automatically joined the clan. She is now a very skilled ninja and leads her own unit. Although she is supposed to kill the TMNT, she cannot do it. -- Special Abilities Karai has the same kind of charge attack as Leonardo, and has a pretty good attack range with her blades. Karai is pretty fast, but her charge attack is the nearest she can come to the turtles. __________ / SLASHUUR \___________________________________________________________ ----------------------------------------------------------------------- Slashuur is actually a Utrom who was attacked by the Utrom Shredder long ago. Though, crazy enough, he joined him because of that the Utrom Shredder told him a false story of Hamato Yoshi. When the TMNT explained this to Slashuur, he joined the TMNT instead. -- Special Abilities Slashuur has a long and wide attack range and is easy to control. His attacks are similar to both Leo's and Raph's and his charge attack is just like Raphael's. He can also slice through objects like Leo can. +-------------------------------------------------------------------------+ | 4.2 OTHER CHARACTERS | +-------------------------------------------------------------------------+ ______________ / APRIL O'NEIL \_______________________________________________________ ----------------------------------------------------------------------- April runs a store called 2nd Time Around. When you find an Antique, go here and look at what it is. April is the TMNT’s best friend and she is always there to help. __________ / SHREDDER \___________________________________________________________ ----------------------------------------------------------------------- Shredder is the TMNT’s arch enemy. He is the leader of the evil Foot Clan and his biggest wish is to destroy the TMNT and conquer the world. But the TMNT won’t allow this and is always in his way for succession. __________ / FUGITOID \___________________________________________________________ ----------------------------------------------------------------------- A robot which the TMNT found on Planet D’Hoonnib. In a terrible accident, the intelligence of a great professor was transferred to a robot body so the Fugitoid is actually a human, trapped in a robot body. _____________ / LEATHERHEAD \________________________________________________________ ----------------------------------------------------------------------- Leatherhead is a mutant crocodile, mutated and raised by the Utrom. He believes that the utrom is his family, and would never hurt them. He lives in the sewers where he has a secret lab. ________________ / MIYAMOTO USAGI \_____________________________________________________ ----------------------------------------------------------------------- This guy is often called Usagi Yojimbo, though his real name is Miyamoto Usagi. This guy is a ronin, a lawless samurai in other words. He was once found by a samurai master who trained him and raised him as a son. =========================================================================== | 5. BATTLE | =========================================================================== While fighting, the TMNT can use different moves or combinations to defeat their enemies. Some are stronger than others. Here is a list of all the attacks than can be done. +-----------------------------------------------------------------------+ | | Weak Attack Button | | Weak Attack |---------------------------------------------| | | Delivers a weak strike. | |-------------------------+---------------------------------------------| | | Strong Attack Button | | Strong Attack |---------------------------------------------| | | Delivers a strong strike. | |-------------------------+---------------------------------------------| | | Hold Strong Attack Button | | Lv1 Charge Attack |---------------------------------------------| | | Delivers a charged strike. | |-------------------------+---------------------------------------------| | | Hold Strong Attack Button | | Lv2 Charge Attack |---------------------------------------------| | | Delivers a stronger charged strike. | |-------------------------+---------------------------------------------| | | Hold Strong Attack Button | | Lv3 Charge Attack |---------------------------------------------| | | Delivers a mighty charged strike. | |-------------------------+---------------------------------------------| | | Jump + Shuriken Button | | Jumping Shuriken Attack |---------------------------------------------| | | Throw shurikens while in air. | |-------------------------+---------------------------------------------| | | R Button | | Absorb Impact |---------------------------------------------| | | Counter-strike when enemy is off guard. | |-------------------------+---------------------------------------------| | | Weak + Weak + Strong | | Triple Combo |---------------------------------------------| | | Delivers a three-hit combination strike. | |-------------------------+---------------------------------------------| | | Weak + Weak + Hold Strong | | Quadruple Combo |---------------------------------------------| | | Delivers a four-hit combination strike. | |-------------------------+---------------------------------------------| | | Weak + Weak + Strong + Hold Strong | | Stun Combo |---------------------------------------------| | | Delivers four very strong strikes. | |-------------------------+---------------------------------------------| | | Weak + Weak + Strong + Strong + Strong | | Aerial Combo |---------------------------------------------| | | Delivers five very strong strikes. | |-------------------------+---------------------------------------------| | ????? | ??? | +-----------------------------------------------------------------------+ +-----------------------------------------------------------------------+ | CHARGE ATTACKS | |=======================================================================| | LEONARDO | Leonardo charges up power and releases a blade of | | Turtle Flash | shining energy. | |--------------+--------------------------------------------------------| | RAPHAEL | Raphael charges up power and releases flames around | | Turtle Flame | him in a circle. | |--------------+--------------------------------------------------------| | | Michelangelo charges up power and will release a | | MICHELANGELO | different amount of powerballs depending in which | | Fire Blast | charge attack you charge up. Lv1 releases one ball, | | | Lv2 releases three balls and Lv3 releases five balls. | |--------------+--------------------------------------------------------| | DONATELLO | DOnatello charges up power and creates a blue barrier | | Shell Bash | around him which can damage enemies. Other players can | | | also hide themselves in it. | |--------------+--------------------------------------------------------| | CASEY JONES | Casey charges up power and releases a powerball | | Koga | straight forward. He will release five balls in Lv3. | |--------------+--------------------------------------------------------| | SPLINTER | Splinter charges up power and creates a blue barrier | | Go Away | around him which can damage enemies. Other players can | | | also hide themselves in it. | |--------------+--------------------------------------------------------| | KARAI | Karai charges up power and releases a blade of dark | | To Bad | energy. | | For You | | |--------------+--------------------------------------------------------| | SLASHUUR | Slashuur charges up power and releases dark flames | | Charge Attack| around him in a circle. | +-----------------------------------------------------------------------+ =========================================================================== | 6. EPISODE WALKTHROUGHS | =========================================================================== The game is pretty big but has short stages. Here is a walkthrough which helps you through each stage. +-------------------------------------------------------------------------+ | 6.1 HOME | +-------------------------------------------------------------------------+ Once you've finished Episode 1-1, you can go to the TMNT's home - the sewers. In here, you can access to three sections. These are 2nd Time Around, Computer and Tournament. Read about these things lower down in this guide. +-------------------------------------------------------------------------+ | 6.2 SHREDDER'S SKYSCRAPER | +-------------------------------------------------------------------------+ The TMNT has found out that Shredder is up to something new and they will not allow it. He and the Foot Clan has kidnapped Splinter and they are now going after Shredder. They enter the Foot Clan's training facility, where the game begins. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 0-1 BACKYARD | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | We are now inside a Foot building that seems to be a training facility. | | Warm up for action here and go over what we should be doing and what we | | can actually accomplish. | |_________________________________________________________________________| You will begin in a factory. Walk left at the beginning and jump up the higher ground. Then walk left again to find an opening higher up. Double- jump to get there. Once in, use the Weak Attack Button to hit the switch. Wait for the platforms to appear and then walk and out on the other side at the left. Once on the other side, jump up the walls by kicking them. Once up, walk to the opening and once inside, use Leonardo to cut the iton fence. In the next room, defeat the next enemies and use Raphael to push away the box for a new opening to a new room. In the following room, use Michelangelo’s flying-ability to get over (press the Weak Attack button rapidly while in the air). Once over, use Donatello to open the laser- covered door. In the next room, defeat the enemies and the door will open. In the following room, defeat all the enemies to finish the stage. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 0-2 ROOFTOP | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Finally, we made it here. Make headway toward the Shinto palace ahead, | | where Shredder awaits! | |_________________________________________________________________________| At first, walk up the stairs and move forward. Defeat all the enemies on the ground to make the door open. On the other side, defeat the enemies and walk into the building to face Hun. +-------------------------------------------------------------------------+ | 6.3 UNDERGROUND CITY | +-------------------------------------------------------------------------+ The Shredder is turning the TMNT's friends into mutant monsters and the TMNT has now found a vaccine for this evil work. They head down into the caverns to help their mutated friends. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 1-1 The Cavern | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Your "friends" here seem to be hungry. Quiet them down before giving | | them a vaccine shot. Proceed ahead carefully. | |_________________________________________________________________________| Move forward and watch out for the spikes that fall from the ceiling. When you find a rock on the left side, push it as Raphael to find some shurikens. Continue forward to a hole with three pillars in it. Jump on all three pillars to open the gate on the other side. Once over you must cross a new hole but there are big stones rolling towards you on the other side. Jump when you believe it's safe. The next hole has a large guillotine swinging from the left to the right which you must watch out for. If you're hit by it, you'll fall down. You must again jump on all platforms in order to open the gate. A good suggestion is to jump like the images shows. X X X From the "Start here" spot, jump right twice, up twice, left, down, left, up, and then jump to the other side. X X X Start This is the easiest way. If four players are playing, let here > X X X one of you cross first and then let the three others cross ^ when the gate is open. Start here Continue forward, and look out for the guillotine. You'll then face some dinosaur enemies. Cross the next hole and pass the enemies. To cross the next hole, stand near the right wall and jump when the guillotine is on the left side. Now jump to the platform and it will take you to a lower ledge. To cross this hole with two guillotines, you can just jump to the other side. But if you want to have a crystal, then you must again jump on all pillars which has a switch on it's top. To get over the easiest way, look at the image down below. X - O - X = switch pillars - = falling pillars - O - X O = pillars you can stand on X - O - From the "Start here" spot, jump to the switch. Jump forward once, then right and at last up to the second - - X - switch. Then jump up and then left three times to the third switch. Then jump down twice to the last switch. ^ At last, jump diagonally up right twice and you can cross Start here the hole. Once over, walk into the opening to face two enemies. These two can be pretty frustrating sometimes, but once they're defeated you have finished the stage. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 1-2 Secret Hall | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Here's another hungry friend of yours... We can't leave the fellow in | | the middle either, can we? | |_________________________________________________________________________| Once you start, walk forward and jump up the large box near the wall. On the other side, walk forward again and jump up the next box near the next wall. The wall on the other side has a switch on it so you can press it if you want to. Destroy the tiny purple machine to reveal a platform which allows you to cross the hole. On the other side, jump over the walls using the large boxes. Defeat the enemy, then use the platform to go up. On the top you'll face a harder enemy. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 1-3 Ledge Above | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Look out! Get out of the collapsing cave now! | |_________________________________________________________________________| In this stage, you will be using a board to go through the stage. There will be some coins spread out in the stage. Collecting them will allow you to win prizes when the stage is finished so try to collect as many of them that you find. Gold coins are worth more than silver coins, but you need to collect the silver coins too if you wan't a high prize as there are just a few gold coins in the stage. Look out for rocks falling from the ceiling. 10000 points Piece of Crystal 8000 points Antique 6000 points Doppleganger 4000 points Bonus Material +-------------------------------------------------------------------------+ | 6.4 TCRI BUILDING | +-------------------------------------------------------------------------+ The TMNT has found out that the Shredder is heading for the TCRI Building where he has something called the Utrom. The TMNT finds out that Splinter is captured inside the building so they head in to find him and what the Utrom is. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 2-1 Lobby | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Master Splinter might be somewhere in here, and an answer to the | | mystery surrounding the birth of the Mutant Turtles could be found. | | Let's move ahead. | |_________________________________________________________________________| Begin by moving forward into the corridor. Turn right and use Donatello yo open the gate using the machine near the gate. Once in, defeat all the enemies to open the door at the end. In the next section, fallow the path to the end and defeat the four Utrom Guards to open the final gate. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 2-2 Large Lab | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Advance to the next room to recuperate. Don't wanna accidentally damage | | Master Splinter's life-support system when we fight. I'm afraid we must | | leave him behind for now. Let's got out of this room first! | |_________________________________________________________________________| You simply have to walk through the stage fighting all enemies. Once at the end, defeat the last enemies to open the gate and you've cleared the stage. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 2-3 Transmat Chamber | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Dead end - our way back is blocked... Seems like we've got no choice | | other than to clear off these funny creatures. First priority: Don't | | get killed! What are we waiting for? | |_________________________________________________________________________| In this stage, you must defeat all the enemies before the time runs out. You've got 2 minutes to make it. +-------------------------------------------------------------------------+ | 6.5 PLANET ZERO | +-------------------------------------------------------------------------+ The TMNT has been transported to a planet with snow all over it. The planet is called Zero and the TMNT is now looking for the base on the mountain which maybe can take them home to Earth. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 3-1 Frozen Relic | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Go over the pass to head toward the column to light atop the mountain. | |_________________________________________________________________________| At the start, move ahead and when you are supposed to jump over, wait for the giant snowballs to roll. Then jump, wait for the next snowball and continue in this way until you reach the tunnel. Inside the tunnel, you must face three big enemies. Defeat them, then head out the thin bridge of snow. At one point on the bridge, it will break so prepare for a jump. Head on until you reach some stairs. Once down, head right and you will find a big hole with moving platform in it. Time your jumps to get to the other side. Using Michelangelo's flying move will allow you to cross without touching the platforms. Once over, you must jump between the walls to get to the top. Stand facing one wall, press towards it and jump. Press the jump-button again to make the character kick the wall. Then keep on pressing the jump-button - WITHOUT using the control stick - and he will make himself to the top. At the top, walk forward and you must jump bewteen two walls again. Use the same technique and once at the top, continue to the right to find a slipping platform. Jump to it's middle and then jump quickly to the other side, or you can just use Michelangelo's flying move to get over. Once over, first take out the frustrating bats with Donatello's charge attack or Michelangelo's flying move, then jump up the three platforms to get to the top. Continue forward to get to the end. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 3-2 Glacial Valley | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Riding through the valley should lead us to the base of the mountain. | |_________________________________________________________________________| In this stage you will be using a snowboard like you did in one of the last stages. Gold coins are more worth, but you need to collet the silver coins too if you wan't to get a higher prize. 10000 points Piece of Crystal 8000 points Antique 6000 points Doppleganger 4000 points Bonus Material _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 3-3 MT. Zero | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Make headway toward the column of light at the mountain's crest. We may | | be able to get a clue on how to return to Earth. | |_________________________________________________________________________| At the start, walk up the path until you reach a thin path of pillars. They will fall once you've touched them, so try to jump as long as you can to not make them all fall. If you're playing four players, then let one of you jump first and let him jump long. Then let the next person jump etc. If you are playing for yourself, use Michelangelo's flying move to get over. Walk ahead and you must now stand on the platforms left side to make the other side rise. Run up the platform when it's diagonal upwards to the right, then jump up to the ledge. Next, continue on to the blocks in the corner. Jump up them all until you reach the top. Defeat that frustrating enemy, and then go to the hole. Stand on the tiny platform. Time your jump so that you land on the spinning platform long edge. Wait for it to spin once, then jump to the other side. Next, quickly jump to the next spinning platform's middle. Walk out on it's edges and jump to the other side where the end is. +-------------------------------------------------------------------------+ | 6.6 PLANET D'HOONNIB | +-------------------------------------------------------------------------+ The TMNT thought they were transported back to Earth but they were in fact transported to a new planet called D'Hoonnib. On this planet, they meet a robot called Fugitoid who is wanted both by the Federation force and the Triceraton army. After a lot of fighting, the Fugitoid gets kidnapped and the TMNT heads after him in their hope of finding the way home. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 4-1 Alleyway | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | Take Fugitoid to a secure place. Just pick it up and carry it with you | | - it won't be a nuisance that way. There's a way out from the rear of | | the back street. | |_________________________________________________________________________| I really recommend that you play more than two players here. One of you must carry the Fugitoid around while the others fight the enemies. And you only have 5 minutes to make this on. And the one carrying Fugitoid will walk very slowly so try to have at least two friends with you. To pick Fugitoid up, stand in front of him and press the R Button and the Strong Attack Button at the same time. If you try to pick him up by standing behind him, you'll damage him and you don't want to do that. Pick him up and continue on. Once out of the tiny alleyway, walk directly right (downwards on the screen) and throw Fugitoid up on the street. Defeat all the enemies in your way and when you drop down in a hole, destroy the flying enemy and pick up Fugitoid again. Walk to the right to find a way to walk up on. Continue right, defeat all enemies to get to the end. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 4-2 The Sewers Under Peblak | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | To secure safety from the Federation force, we'll have to make our way | | through the sewer. | |_________________________________________________________________________| You'll be chased by a gigantic robot monster. You'll simply have to walk forward all the time, evading all the exploding capsules and enemies. You will defenitely need to pick up some Soda or a P izza to make yourself through this stage. The monster chasing you will charge at you a couple of times so use the Dash move a lot. The Mighty Turtle password might be useful in this stage. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 4-3 Junction of the Sewers | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | I feel the prescence of something in the back. It doesn't seem like the | | Federation troopers, but go check the deepest level anyway. | |_________________________________________________________________________| Walk forward, and continue up the stairs. On your way, you'll encounter a lot of enemies. These are including some very frustrating bats. There will also be some exploding capsules, so look out. At the top, you'll face a boss. _________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EPISODE 4-4 Industrial Plant | |_________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YOUR OBJECTIVE | | To secure safety from the Federation force, move further inside the | | factory. | |_________________________________________________________________________| Move ahead, climb up the two walls and then climb up the boxes to get to |
