Page 1
===============================================================================
T H E L E G E N D O F Z E L D A
T W I L I G H T P R I N C E S S
===============================================================================
Version 1.0A
By Brokaliv
Email: brokaliv@yahoo.com
Date Started: October 21, 2008
===============================================================================
This Walkthrough is allowed to be hosted at the following sites:
GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
Cheating Dome - www.cheatingdome.com
Noobz Space - www.noobzspace.com
Cheats Guru - www.cheatsguru.com
Games Radar - www.gamesradar.com
Cheat Planet - www.cheatplanet.com
Trainers City - www.trainerscity.com
Gamers Hell - www.gamershell.com
Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please donate
some money to me through www.paypal.com at acstupak@yahoo.com
Thank you for your support.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This guide is based off of the GameCube version of the game and may be
different from the Wii version in some ways. I do not own the Wii version,
therefore if something is different than I can not really help you on it. From
what I hear the major difference between the Wii and GameCube versions are that
all directions are flip-flopped. So if I tell you to head east on the GameCube
version than you have to go west on the Wii version.
Due to the FAQ being really long, it is best to use the CTRL+F feature to
search the Table of Contents to get to the section you want faster.
-------------------------------------------------------------------------------
CONTENTS
-------------------------------------------------------------------------------
1. Controls
2. Walkthrough
2.01 - Ordona Province
2.02 - Faron Province
2.03 - Ordona Province
2.04 - New Strange World
2.05 - Ordona Province
2.06 - Faron Province
2.07 - Forest Temple
2.08 - Traveling to the Goron Mines
2.09 - Goron Mines
2.10 - Traveling to Lanayru Province
2.11 - Lakebed Temple
2.12 - Collecting Loose Treasures
2.13 - Heading out to Gerudo Mesa
2.14 - Arbiter's Grounds
2.15 - Heading for Snowpeak Mountain
2.16 - Snowpeak Ruins
2.17 - Heading out to the Sacred Grove
2.18 - Temple of Time
2.19 - Heading for the Skies
2.20 - City in the Sky
2.21 - Fixing the Mirror of Twilight
2.21.01 - Cave of Ordeals
2.22 - Palace of Twilight
2.23 - Hyrule Castle
3. Extras
3.01 - Codes
4. Frequently Asked Questions
5. Version History
6. Copyright
-------------------------------------------------------------------------------
1. Controls
-------------------------------------------------------------------------------
Analog Stick - Walk
Run
Swim
Jump
Control Pad - View Items Screen
View Map Screen
Start Button - View Collection Screen
Press Twice to skip cut scene
A Button - Talk
Check
Open
Pick Up
Throw
Dash (When on horse)
Confirm
B Button - Swing Sword
Cancel
C Stick - Change Camera Angle
L Button - Lock on target
center camera behing Link
R Button - Grab Object
X Button - Use assigned item
Senses Mode (When in wolf form)
Y Button - Use assigned item
Dig (when in wolf form)
Z Button - Talk to Midna
-------------------------------------------------------------------------------
2. Walkthrough
-------------------------------------------------------------------------------
*******************************************************************************
2.01 - Ordona Province
*******************************************************************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Link's House
///////////////////////////////////////////////////////////////////////////////
Watch the introduction cut scene and then the next morning you will be woken up
by Fado as he needs help herding the goats. Head over and talk to him as he
asks you to get Epona and head over to the ranch. Take this opportunity to run
in the grass and collect loose rupees, as well as lifting small rocks and
rolling in to trees to start a hefty collection. Now head north west to enter
the next area.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Woods
///////////////////////////////////////////////////////////////////////////////
Along the west wall you can find a hole to climb through that takes you to the
place you need to go, otherwise continue north and just take a left to make it
to the spring. Watch the cut scene once you make it there and then talk to her.
She asks that you find some grass by the pond edge and play the song Epona
likes.
Find some grass and pick it up and blow in it to automatically make the song.
Epona automatically comes over to you, talk to Ilia one last time and then get
on the horse to head back to the house. Now head south in to the actual village
area. Don't bother trying any doors as they are all locked due to wild monkies
coming in and stealing things as the villagers will tell you.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Village
///////////////////////////////////////////////////////////////////////////////
If you talk to Rusl you will learn that his son is making you a fishing rod
that should be ready tomorrow. Continue south and talk to the mayor to learn
that Fado has already headed up to the ranch. Continue down the path and enter
the next area.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Ranch
///////////////////////////////////////////////////////////////////////////////
Head over to Fado and tell him you will help with getting the goats back in to
the barn. The trick is to go to the back of the field and get the goats moving
away from the edge and towards the barn. Always let the goat be on the closer
side to the barn, so don't get in between the goat and the barn! Slowly change
sides to get the goat to turn if needed, but don't stay on one side for to long
or they will move sharply in the wrong direction. And remember, do not use
excessive Whoops as this will make the goat angry and attack you.
Once that is done you will get the chance to train Epona on how to jump fences,
the trick is to dash a moment before the fence so you gain some quick speed to
jump it, not when you are right on the fence. Save your game, this can also be
done by going in to your collection screen and choosing save at the bottom of
the screen.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Link's House
///////////////////////////////////////////////////////////////////////////////
Watch the cut scene and three kids will wake Link up this time. Now head down
the two ladders and go outside to talk to the group of kids to find out that
the shop has a slingshot for sale. Now start heading around the area in search
of rupees, you need a total of 30 rupees. Go talk to Colin by Epona and he will
tell you that the fishing rod is done. Now head south to enter the village
again.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Village
///////////////////////////////////////////////////////////////////////////////
Talk to Hanch staring at the tree and he tells you that he needs the bee-hive
from on top of the tree. You will also be told that their cat has run off after
his wife scolded it for taking a fish they would have had for dinner. Now head
to the tall plateu of land where Jaggle is standing to learn how to lock on and
talk to people at a distance, as well as how to climb walls and call hawks with
grass.
Jump over to the hawk grass and skip it to keep going to the roof, then turn
and jump to the next two pieces of land to get an eagle called by the grass.
Now aim out over the water to see something jumping up and down in the far
distance. Shoot the hawk out that way and you will see that it is the
mischevious monkey holding a baby cradle. Take the cradle south to the pregnant
Uli and she will thank you. Follow her back to the house and you will receive
the fishing pole.
*Note that you can use the first hawk grass area to send a hawk over to the
beehive to safely remove the nest without worrying about any bees.
**Note that you can speed the walk up by running past her and getting to her
house first to start the cut scene early.
Climb the tree where the beehive was and you can find 15 rupees on the branches
(A Yellow and Blue rupee). Now equip your fishing rod and head over to the cat
that Jaggle showed you earlier. With the fishing rod out the cat will be
interested and start to meow. Take this time to fish and catch one to get the
cat to start a cut scene as it heads back for the shop.
Now chase after it and go inside the shop to get milk in a bottle. Now since
you collected the 30 rupees that you were told to, buy the slingshot and leave
the store. If you still don't have enough rupees head south from the fishing
spot to climb the ladder and crates to get on the mayor's roof. From here climb
the ladder to get a yellow rupee as well as blow the hawk grass. Use the hawk
to grab the chicken below and jump off the roof to the patch of land with the
other yellow rupee. Lift the rocks for a blue and green one as well.
Now go talk to the mayor by the ranch entrance as a goat comes running down the
path. Move the to the left or right to get in front of the goat, then hold A
until the goat is flipped. Now head back to the fallen beehive and drink the
milk you received. Use the empty bottle on the beehive and head back to your
house.
*Note that if you still haven't knocked out the beehive yet you can shoot it
with the slingshot, but this method will make the bees chase you.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Link's House
///////////////////////////////////////////////////////////////////////////////
When you enter the next area Rusl will tell you that he left a gift in your
room for you. Head over to the group of kids and talk to them with the
slingshot equipped to show them you bought it. They will set up a course for
you to shoot at. Hit all the targets and then they ask what Rusl brought you.
Head over to your house and shoot the Walltula off the ladder to climb it. Go
inside the house to find a chest in the middle of the floor containing the
Wooden Sword. (I think the first and only time this was used was in the
original NES version of The Legend of Zelda)
Head back outside and show the group of kids the new sword you have, then
teach them how to fight with swords as you can not continue until you say yes.
During this opportunity you learn how to attack with the sword.
(Horizontal) Slice, simply press the B Button.
(Vertical) Slice, Hold L Trigger and press the B Button.*
Stab, Hold L Trigger, tilt the analog stick forward and press the B Button.
Spin Attack, Hold the B Button and release after a second.
Jump Attack, Hold L Trigger and press the A Button.
*You don't actually have to do this one in the tutorial.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Woods
///////////////////////////////////////////////////////////////////////////////
Right when you finish a monkey will appear as Talo runs after it followed by
the group of kids. Head over to Colin and talk to him to learn that they ran
in to the woods, get on Epona and chase after them. You will find that Beth
couldn't keep up with the other two and didn't get to far. Head north to find
little Malo as he says they went over the bridge. Head across to the new area.
*******************************************************************************
2.02 - Faron Province
*******************************************************************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Faron Woods
///////////////////////////////////////////////////////////////////////////////
Head north and jump the low gate then turn to the right to enter a tunnel and
shortly after you will come to a fork in the road with a sign in it. Head to
the right as the sign says and talk to the man named Coro by the fire to get a
Lantern. Now empty your jar and buy lantern oil off of him for 20 rupees, as
you will need it soon.
Now head back to the west and go north on foot as the horse can not fit in to
the cave. Kill the Deku Baba and then head inside. Just before entering the
next area you will find Talo's wooden sword.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Dark Tunnel
///////////////////////////////////////////////////////////////////////////////
Light the torch ahead and put away your lantern to save fuel. Head forward and
kill the Keese that comes after you. Light the second torch and move on to kill
the Deku Baba that pops up. Head along the path and use the lantern on the
spiderweb...how did Talo get through? Kill the rat, light the torch and then
shoot the pots in the webs with your slingshot to break them. Now head west
down the path and kill off the Deku Baba and Keese in the tunnel to reach the
treasure chest containing 10 rupees.
Head north and light the spiderweb on fire to continue out of the cave.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Faron Woods back area
///////////////////////////////////////////////////////////////////////////////
Head north killing off the Deku Babas, Bokoblins,and Keese that get in your
way. You will want to make it to the north east corner with the red circle on
it and enter the cave guarded by Keese.
Inside the cave kill the two Keese and the Bokoblin and open the chest for a
Small Key. Now light the two torches on both sides of the chest to make a
second chest appear which has a Piece of Heart inside. (Instead of 4 pieces
like all the other games, you now need 5!) exit the cave and fight your way to
the south west corner.
Kill the two Bokoblins guarding the gate and read the sign. Another person is
selling oil as well, head through the gate and kill the next Bokoblin to move
in to the next area.
Kill the two Bokoblins talking and press on towards the red dot on the map. You
will then come up on a bird named Trill who has a shop selling red potion and
lantern oil. your lantern should be near empty by now but you should have the
bottle filled with oil. You can either fill the lantern and leave the bottle
with oil or use the bottle of oil to fill the bottle with potion.
*Note that if you take something from the shop and don't pay him, or even under
pay him altogether he will attack you the next time you come to visit him. He
will only attack when you re-enter his fence.
Head north and you will pass a large root on the left, turn left to kill the
Deku Babas and open the treasure chest for a Yellow Rupee. Now head north to
start a cut scene and race up the path to kill off the Bokoblins. Now attack
the cage with your sword and watch the cut scene.
*******************************************************************************
2.03 - Ordona Province
*******************************************************************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Ranch
///////////////////////////////////////////////////////////////////////////////
After the cut scene grab some horse grass and call Epona, you must herd the
goats in to the barn again, but this time with 20. My best time is 00:24:56.
Once you are done head back to the village and watch the cut scene. Once again
stop a goat from escaping. Now talk to everyone for a goodbye message and head
back to your house.
*Note that now that you have your sword and you are in the village you can
attack the Cucco (chickens) with it. If you attack one enough you get to
temporarily control it.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Link's House
///////////////////////////////////////////////////////////////////////////////
Take this opportunity to head inside your house and use the lantern to go in
the cellar to find a treasure chest holding a Purple Rupee worth 50. Take Colin
over to Talo and Malo and give them the sword.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Woods
///////////////////////////////////////////////////////////////////////////////
Now go in to the woods and head over to the springs to find that the gate is
locked. After the cut scene head back a ways and search for the hole in the
wall to crawl in to the springs and start another cut scene.
Save your game when it prompts you to do so.
*******************************************************************************
2.04 - New Strange World
*******************************************************************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle sewers
///////////////////////////////////////////////////////////////////////////////
Go to the left of the entrance smashing the crate and dig under the gate. Head
in to the next cell and lock on to the hanging chain to bite it. This opens a
barred doorway in to a tunnel leading out of this area.
In this next area you will learn about senses, you can look at the glowing
spirit with senses activated to see a soldier trying to hide from someone or
something. Drop in to the water and kill the Twilit Vermin ahead of you. Go
west and pick up the skull on the edge of the walkway and throw it against the
wall, these serve as pots and hold items. Now lock on to the chain here and
crawl through the hole to smash a crate for a rupee.
Head back east and through the open gate on the walkway as Midna will remind
you how to fight as a wolf...it is the same way as when you are human. Grab the
chain by the next skull to open another opening and head in to kill the Twilit
Vermin and smash the skull. Back out and drop in the water to kill a third
Twilit Vermin, then continue east to open another crawlspace with a Twilit
Vermin inside.
Go in and turn on your senses to find two dig spots, they sparkle when your
senses are activated. Now head out of this crawlspace and go south to pull on a
chain that raises the water level back up. Head north and swim across the
spikes. Kill the Twilit Vermin and get on the edge to find another spirit
talking about the Twilit Vermin.
Head west and pull the first chain to kill a Twilit Vermin and switch on your
senses to see where to dig. Head further west to see a spirit and then pull the
chain on the opposite end to lower the water again. Now head north to open
another area and dig in the tunnel and smash the crate. Head east down the
main path.
Watch the cut scene and Midna will tell you that you will have to help yourself
for a second. Drop in to the water and turn to the right to find a hole you can
enter and crawl in to a room. Smash the skulls, dig in the two spots, and
listen to the spirit before heading around the corner to meet back up with
Midna.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Tower
///////////////////////////////////////////////////////////////////////////////
You can kill the two Twilit Vermin playing in the water, just wait till they
come out so you can properly attack them. Then head up the stairs and perform a
running dash off the ledge to try to make it to the other side, but it will
collapse. Head back up the way you came and stop on the ledge. Now talk to
Midna and she will help you by having you target her and jump quickly across as
the rest of the steps collapse.
Continue up the stairs and Midna will help you again to get on a tall piece of
stone. Soon you will see a rope that you can carefully cross for a few skulls
and kill a Twilit Vermin. Cross back over and head up to the top of the
section. Now cross another rope and let Midna help you climb again.
You will now be at the top, as three Twilit Keese come to attack. Kill them
off and smash all the crates. Head over to the north west corner and Midna asks
if you know where you are yet. Now lock on to her and make a few jumps to get
to the door and head outside.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Walls
///////////////////////////////////////////////////////////////////////////////
Now head north and check on the spirit up here, he mentions that this place
you are at is Hyrule Castle. Push the crate to your right towards the
construction and climb on top to get to the other side and fight a Twilit
Kargarok.
Continue north to fight another Twilit Kargarok as you reach the end of this
path Midna will tell you that it is very close. Use her to quick jump to three
spots and you will end up on the roof. Now head down the right side to break
some crates and then kill off the three Twilit Kargarok's to safely make it
across the spine of the roof to get in to the towers window.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Tower
///////////////////////////////////////////////////////////////////////////////
Head up the stairs and enter the door on the left for a cut scene. Now head
back down the stairs and watch another cut scene and you are sent back to the
springs...still in the form of a wolf.
*******************************************************************************
2.05 - Ordona Province
*******************************************************************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Woods
///////////////////////////////////////////////////////////////////////////////
After the cut scene switch on your senses and search for holes to dig. Head
back to your house and kill the Bulblin Warrior along the way.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Link's House
///////////////////////////////////////////////////////////////////////////////
Kill two more Bulblin Warrior's and head south to the village since there isn't
really anything else you can do and a squirrel will stop and talk to you. Now
head south to enter the village.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Village
///////////////////////////////////////////////////////////////////////////////
Head over to the house with the waterwheel on it and you can over hear that
the shield is in the loft and Rusl was wounded. You will also learn that the
sword that you were going to bring to the royal family is at Rusl's House. Now
head back across the river and Hanch will yell at you thinking that you are one
of the monsters back to attack the villagers. He will send a hawk after you
that you can not defeat.
Head to the left of the shop and Midna will tell you to get on the roof to
scare the man from his spot. Lock on and jump twice to get on the roof and then
run over to Hanch to scare him off.
Once you reach the spot where Hanch was you will get the ability to howl. As
you howl use the analog stick to change your pitch so it matches the lines
that show up on the screen to make the hawk come over to you. You will now be
allowed to call the hawk over whenever you see hawk grass. Now call Midna and
double jump on to the roof of the waterwheel to get inside.
Drop down and get on the table with the three pumpkins to have Midna help you
jump up to where the shield is. Once you are up in the loft slam in to the
wall two times to knock it down and obtain the Ordon Shield. Now jump out the
side window to the right of where the shield was to get outside.
After the cut scene head over to Rusls' house and go to the left side with the
senses turned on. You will see an area you can dig at to enter the house. Head
over to the couch and pick up the Ordon Sword.
Now head back to the forest spring where you came from and fight the Twilit
Messenger. Once you kill it off watch the cut scene and then head north across
the bridge to enter the Twilight realm again.
*******************************************************************************
2.06 - Faron Province
*******************************************************************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Faron Woods
///////////////////////////////////////////////////////////////////////////////
Watch the next cut scene and then head north as you get trapped and have to
fight three monsters at the same time, to make things worse you have to also
kill all three of them at the same time. Fight them until Midna yells at you
for taking to long and she gives you the ability to hold the B Button for an
energy field. Get all three of the Twilit Messengers inside and release the B
Button to kill them off.
Now head north and enter the spring to talk to the spirit that lost its light.
You will then receive the Vessel of Light. Your new task is to head through the
woods to the spots indicated on the map and use your senses to reveal the
insects that are holding the light. Use your new power and freeze the enemies
to kill the Twilit Parasites. Remember to watch out for the Twilit Baba's
sitting around as well.
#1 Just down the path from the springs hanging out with a group of Twilit
Baba's.
#2 Same place as #1.
#3 Head over to Coro's shack and look on the left side of the building to and
shake it off by hitting the wall.
#4 Head around the right side of the shack and climb the ledge behind the
practice dummy. Now go to the edge and use Midna to jump up to the open
window of the shack to enter it. Listen to Coro's spirit and then the
parasite will appear.
#5 Same place as #4.
#6 Head over to the dark tunnel and use the dig spot against the gate to
dig over to the other side and get to where the parasite is.
#7 Same place as #6.
You can either skip the tunnel by digging next to the first torch or head
through and fight the Twilit Keese.
#8 Right when you exit the dark tunnel or dark tunnel shortcut look on the
right wall for the parasite.
#9 Same as #8.
This area is now covered in what appears to be a purple mist or poisonous
water. Head over to the north east side and use Midna to triple jump to safety
allowing you to climb higher up. Now head up the path and use Midna again to
jump over to the large tree stump.
#10 You will locate the parasite here in the tree stump.
#11 Same place as #10.
#12 Same Place as #10.
Now move north west and use Midna again to get past a lot of enemies on the
branches and roots. Continue to use Midna to jump past three Twilit Baba's
and past a swinging log. Then make it across another large series of jumps to
safely make it to land.
#13 Chase after the moving dark spots and dig the parasites up out of the
ground to attack them.
#14 Same place as #13.
Head through the entrance to the next area heading for the forest temple. You
once again are trapped in a pen with three Twilit Messengers so dispose of them
all again with the power Midna gave you. Head north past the shop and up to the
Forest Temple.
#15 Kill the parasite teasing the monkey spirit.
#16 Same place as #15.
Once you kill off the last one watch the cut scene and then collect the tears
to start another cut scene. From this scene it mentions "The green tunic that
is your garb once belonged to the ancient hero chosen by the gods...His power
is yours. His is the true power that slept within you. Your name is Link." This
can be a clue as to where this game takes place in the timeline of all the
zelda games...as well as how each Link comes to be. But that is just a theory
of course.
Now head north through the tunnel and talk to Coro to get the Small Key for the
gate. Buy the bottle of oil from him for 100 rupees but DO NOT REFILL THE
LANTERN RIGHT NOW! Head through the dark tunnel and come out the other side to
see that the purple fog. Heading over to the edge of the fog a cut scene will
start and the female monkey will steal your Lantern.
Follow her through the fog and kill off the enemies as they come. Once you
reach the next area the monkey will drop the lantern and it will be empty. Pick
it up and head in to the next area. Now make your way to Trill's shop and fill
the lantern back up with fuel. Head back to the mist filled area to the south
if you want to collect every chest.
Just like the monkey did, wave the lantern around by tapping the button you
assigned the lantern to and it will move. Head back to the large tree with the
arching branch you went under. Instead of going through it turn around so the
trunk is on your left and wrap around it to find a ledge to climb. Jump up to
the next ledge and you will find a chest holding a Red Rupee worth 20. Head
back to the south west entrance and then look turn back to face the fog. Look
to your right for a broken walkway. Head this way and steer in to a small
closed area guarded by a Deku Baba. You will find a treasure chest holding a
Purple Rupee worth 50. You will also find a chest just outside the opposite
cave holding a Yellow Rupee worth 10. Now go back through to the next area.
Make sure you have one jar of oil and the other of red potion in case you need
to refill your health in an emergency. Now head north to the glowing wolf and
you will learn a hidden skill.
Attack the skeleton warrior and you will get knocked down, it will then teach
you a lesson and then explain how to do the Ending Blow.
Now head up the path to the entrance of the Forest Temple. Kill the Bokoblins,
burn the spiderweb and enter the Forest Temple.
At this time you should have the following:
3 Life Containers
Ordon Sword
Ordon Shield
Hero's Clothes (Green Tunic)
1 Heart Piece
Wallet (300 Rupee Max)
Hidden Skill (1 of 7)
Fish Journal
Bottle (x2)
Fishing Rod
Lantern
Slingshot
*******************************************************************************
2.07 - Forest Temple
*******************************************************************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 1: The Entrance
///////////////////////////////////////////////////////////////////////////////
Immediately kill the two Keese that come flying at you and head north in to the
actual entrance room to see a brief cut scene. Kill the Walltula's on the right
vines to climb and find a chest containing a Yellow Rupee worth 10. Now move
north killing the Deku Baba's and the Bokoblin. You will once again find the
monkey trapped in a cage, free her and then kill the Walltula's on the vines to
enter the door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////
Head forward and fight the Skulltula that is hanging in the middle of the room.
Once you defeat it drop down the right side and hit the Bombling to activate
its detonation, pick it up and quickly run over to the middle of the north wall
down here to place it by the boulder. Back up and let it explode to open an
alcove holding a chest with a Red Rupee inside.
Now climb back up to where you fought the Skulltula and light all four torches
to activate stairs to the door the monkey wants you to and look to your right
for a chest containing the Dungeon Map. Head through the door the monkey wants
you to go through.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////
Watch the cut scene and head back through the door you just came through.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////
Head over to the east and the monkey will jump on the rope allowing you to leap
off the edge and catch her arms so you can be thrown further over to the door
and enter the next room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Windmill Gate
///////////////////////////////////////////////////////////////////////////////
Head left and hit the Bombling and let it sit there so it blows open the wall
revealing a secret room with pots. Lift up the pot with the creature inside and
you will obtain Ooccoo, the ability to leave and return to this dungeon
whenever you want to.
Head to the right and burn the spiderweb to enter the main part of the room.
Jump across the two wooden platforms and shoot the Skulltula down to allow the
monkey to pass by safely. Now jump in to the water on the left side of the rope
bridge and swim over to the tree where you will find a secret room containing a
chest that has a Yellow Rupee.
Now swim around to the south west corner and get out of the water. Since you
can not go through a locked door head through the north door back to the Windy
Gorge.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////
Right when you enter the wind will pick up and turn the bridge so you can run
straight across to the other side and enter the next room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////
Immediately turn to your left and open the chest for a Small Key, then turn
back around and head through the door you came from.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////
Run straight ahead and the bridge will turn so you can easily make it across
without having to worry about the Keese. Enter Room 4 again.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Windmill Gate
///////////////////////////////////////////////////////////////////////////////
Now you have the key to the door the monkey wants you to head through, so
unlock it and move on.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Totem Pole Cage
///////////////////////////////////////////////////////////////////////////////
Head over to the bridge and watch the cut scene of it breaking. Drop down or
run down the path to the bottom and roll in to the totem pole three times to
knock the cage off the pole. Once this is done two Bokoblins will attack, take
them out and then look under the left section of board walk.
Under here you will find a chest containing a Yellow Rupee. Now head back up
the ramp with the monkies to have them help you across the gap. Get out to the
previous room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Windmill Gate
///////////////////////////////////////////////////////////////////////////////
Since you can't do anything with the gate yet in the south corner just head
back the way you came in the opposite south end.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////
Now head straight across to the west end of the room and burn the spiderweb
down to enter the next room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////
Head down the ramp to encounter the Baba Serpent. Once you knock it off the
stem, the head will give chase. Kill them both and head up the stairs and turn
right when you are looking at the Deku Like to head up more stairs. Attack the
Bombling and run the bomb over to the top of the platform above the second
Deku Like you saw to drop the bomb in its mouth.
Once it is dead head back to the Bombling and make another bomb to jump the
gap you safely made and throw it at the pile of rocks to locate a hidden door.
Head south for now and kill the Walltula's to jump over and grab the vines to
climb to the top.
Now head over to the Bombling here and make it a bomb to toss over the edge
ahead and kill the first Deku Like. Make your way back to the bottom and go to
where the first Deku Like was to open the chest it was guarding for a Piece of
Heart.
Climb back to the top and go back to the area where you have to leap over and
grab the vines. Head back up and enter the door to the next area.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 8: Big Baba's Lair
///////////////////////////////////////////////////////////////////////////////
Once you enter this room a cut scene will play as Big Baba swipes the key off
the floor and drops it in to its large Deku Like sack...why would it wait for
someone to enter the room to go for this "food".
Carefully head over to the edge of the circle and wait for the massive plant to
swoop down and hit it with your sword. Keep attacking it as it lunges for you
and eventually it will drop dead. The Big Deku Like will now open allowing you
to go over and get a Bombling and throw it inside to blow it up getting your
key back.
Release the monkey from its cage and leave the room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////
Simply jump forward and climb the platform to the west side and enter the door
to the next room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 9: Tile Worms
///////////////////////////////////////////////////////////////////////////////
Head down the right side of the path and roll in to the totem pole to knock a
chest down. Open the chest to get the Small Key and make your way over to the
bridge leading to the other side. As you approach it you will see Tile Worms
moving around. Cross on the far left side of the bridge and they will not touch
you.
Once on the other side watch where you step and stay off the tiles to light the
torches and raise the platforms to make a stairway up to the monkey. Climb the
vines on the right side to find a chest containing a Red Rupee. Now climb the
platforms and kill the Skulltula that drops to get to the door and release the
monkey.
Now head back across staying to the right side of the bridge since they don't
attack on that side and get out of the room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////
Head back down the stairs and go through the west door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////
Cross the first rope gap and then the monkies will want you to head north again
to the Windy Gorge.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////
Having the four monkies you can safely make it across the large gap and enter
the northern door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 10: Ook's Chamber
///////////////////////////////////////////////////////////////////////////////
Quickly kill the advancing Baba Serpents so Ook can't use them for a special
attack that he may use.
As Ook throws the boomerang dodge it and then run over to the totem pole he is
standing on to roll in to it. This will knock him down and temporarily
unconcious. While he is out run over to his rear end and attack it as fast as
you can. After doing this two more times you will defeat him.
Watch the cut scene and you will obtain the Gale Boomerang. Now head back to
the locked door and use the Gale Boomerang on the fan above to raise the bars
back up.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////
The monkies have now vanished, so head the only other way you can. The bridges
are all timed wrong so you will have to pull out the Gale Boomerang and use it
on the second bridge to turn it so you can go across both at the same time.
Kill the Bokoblin and free the monkey in the cage. Now head south and fix the
bridges as they turn and get back to the Staircase Cavern.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////
Drop down and head through the western door to re-enter the Tile Worms room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 9: Tile Worms
///////////////////////////////////////////////////////////////////////////////
Now as you cross the bridge you can use your boomerang to uproot all of the
tiles on the ground and pull the Tile Worms out and kill them off properly.
Head across and then use the Gale Boomerang on the back left torch to blow it
out, causing the last platform to drop and reveal an alcove. Inside the alcove
is a chest that contains a Piece of Heart. Now leave the room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////
Head out the east doorway.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////
Use the Gale Boomerang to target the spiderweb holding the chest in the air and
open it to find the Compass. Now head through the east door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Windmill Gate
///////////////////////////////////////////////////////////////////////////////
Head over to the main area and either cross the rope bridge or climb the vines
to get over to the wind mills. Target the front right windmill, followed by the
front left, then back right, and back left in a combo to get them all spinning
at once and open the gates.
Open the chest inside to get the Big Key and exit out the north door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////
Head across the windy gorge and a monkey will meet up with you to help show you
the way. Head north and enter the door to the next room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////
Take out the Gale Boomerang and use it on the fan above the bridge to turn it.
Get on and turn it again to kill the two Bokoblins and enter the western door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 11: Skulltulas
///////////////////////////////////////////////////////////////////////////////
Kill off the two Skulltula's hanging from the ceiling and then go over to the
spiderweb in the floor on the right side. Swing the Lantern while standing on
it to open a passage to the room below and rescue the monkey trapped in the
cage.
Once you drop to the ground below kill the wandering Skulltula and then the
Deku Like if you want before climbing back out and leaving if you want to.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////
Since you don't have the Small Key for the other room right now use the Gale
Boomerang to move the bridge to face north and head through the door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 12: Huge Chasm
///////////////////////////////////////////////////////////////////////////////
As you enter the room the solo monkey will join the others on the right wall.
You need two more so head west and use the Gale Boomerang to cross two bridges
and kill the Bokoblin on the other side. Kill all of the Walltula's and climb
the vines to go up and head through the door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 13: Stepping Stones
///////////////////////////////////////////////////////////////////////////////
Start by killing off all three of the Baba Serpents and then throw the Gale
Boomerang at the Bombling and it will return to you as the bomb. Now run and
throw the bomb in to the mouth of the Deku Like to kill it off. Jump across
the now accessible stepping stone and get to the chest containing a Small Key.
Head back towards the door and now lock on to the Bombling as the first target
and aim at the boulder itself as the second target to make the bomb slam in to
it activating the explosion early. Climb the vines and kill off the Bokoblin
and the two upside down Baba Serpents.
Now stand on the edge of where you climbed up and get another bomb, then throw
it at the boulder to destroy it and free the monkey. Now head back through the
door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 12: Huge Chasm
///////////////////////////////////////////////////////////////////////////////
Make your way back down the wall and across the bridges to exit back through
the south door.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////
Now that you have the Small Key head to the eastern room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 14: Monkey Gate
///////////////////////////////////////////////////////////////////////////////
Uproot all of the brown tiles so you can kill the Tile Worms hiding underneath
and then move forward to the cave in the corner. Jump in to the pit with the
Skulltula and kill it, then kill off the Walltula's to climb the vines. Once
at the top target both of the fans and the gate will open. Head west through
the tunnel as you kill the Baba Serpent and then head to the right and open the
chest for a Red Rupee. Exit the room when finished.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////
Activate the bridge and head north in to the next room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 12: Huge Chasm
///////////////////////////////////////////////////////////////////////////////
Watch the cut scene and then time your jump to be right when they start to come
back to you. Jump off to the other side and enter the Boss's room.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 15: Twilit Parasite Diababa
///////////////////////////////////////////////////////////////////////////////
Target a Bombling and target a Diababa Serpent head as the secondary target to
bring the bomb straight to it. Repeat for the second head and watch the next
cut scene.
Head back against the wall so the Diababa Serpeant heads don't get you and wait
for Ook to come in to the room. He will bring out a Bombling and swing around
for you to grab it. Target the Bombling and then if you want a Diababa Serpeant
head, otherwise go for the real monster in the middle.