The Legend of Zelda: Twilight Princess Walkthrough :
This walkthrough for The Legend of Zelda: Twilight Princess [Game Cube] has been posted at 16 Dec 2008 by brokaliv and is called "Game Guide Version 1.0A (Update to guide)". The Walkthrough have a rating 1 by 1 our users. If walkthrough is usable don't forgot thumbs up brokaliv and share this with your freinds. And most important we have 14 other walkthroughs for The Legend of Zelda: Twilight Princess, read them all!
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Walkthrough - Game Guide Version 1.0A (Update to guide)=============================================================================== T H E L E G E N D O F Z E L D A T W I L I G H T P R I N C E S S =============================================================================== Version 1.0A By Brokaliv Email: brokaliv@yahoo.com Date Started: October 21, 2008 =============================================================================== This Walkthrough is allowed to be hosted at the following sites: GameFaqs - www.gamefaqs.com Neoseeker - www.neoseeker.com Cheat Happens - www.cheathappens.com IGN - faqs.ign.com The Genie - www.thegenie.net Evermore Forums - www.evermoreforums.com Super Cheats - www.supercheats.com Cheating Dome - www.cheatingdome.com Noobz Space - www.noobzspace.com Cheats Guru - www.cheatsguru.com Games Radar - www.gamesradar.com Cheat Planet - www.cheatplanet.com Trainers City - www.trainerscity.com Gamers Hell - www.gamershell.com Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you would like to donate some money to help pay for my college funds or if you just want to help me afford the games to write you a guide please donate some money to me through www.paypal.com at acstupak@yahoo.com Thank you for your support. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This guide is based off of the GameCube version of the game and may be different from the Wii version in some ways. I do not own the Wii version, therefore if something is different than I can not really help you on it. From what I hear the major difference between the Wii and GameCube versions are that all directions are flip-flopped. So if I tell you to head east on the GameCube version than you have to go west on the Wii version. Due to the FAQ being really long, it is best to use the CTRL+F feature to search the Table of Contents to get to the section you want faster. ------------------------------------------------------------------------------- CONTENTS ------------------------------------------------------------------------------- 1. Controls 2. Walkthrough 2.01 - Ordona Province 2.02 - Faron Province 2.03 - Ordona Province 2.04 - New Strange World 2.05 - Ordona Province 2.06 - Faron Province 2.07 - Forest Temple 2.08 - Traveling to the Goron Mines 2.09 - Goron Mines 2.10 - Traveling to Lanayru Province 2.11 - Lakebed Temple 2.12 - Collecting Loose Treasures 2.13 - Heading out to Gerudo Mesa 2.14 - Arbiter's Grounds 2.15 - Heading for Snowpeak Mountain 2.16 - Snowpeak Ruins 2.17 - Heading out to the Sacred Grove 2.18 - Temple of Time 2.19 - Heading for the Skies 2.20 - City in the Sky 2.21 - Fixing the Mirror of Twilight 2.21.01 - Cave of Ordeals 2.22 - Palace of Twilight 2.23 - Hyrule Castle 3. Extras 3.01 - Codes 4. Frequently Asked Questions 5. Version History 6. Copyright ------------------------------------------------------------------------------- 1. Controls ------------------------------------------------------------------------------- Analog Stick - Walk Run Swim Jump Control Pad - View Items Screen View Map Screen Start Button - View Collection Screen Press Twice to skip cut scene A Button - Talk Check Open Pick Up Throw Dash (When on horse) Confirm B Button - Swing Sword Cancel C Stick - Change Camera Angle L Button - Lock on target center camera behing Link R Button - Grab Object X Button - Use assigned item Senses Mode (When in wolf form) Y Button - Use assigned item Dig (when in wolf form) Z Button - Talk to Midna ------------------------------------------------------------------------------- 2. Walkthrough ------------------------------------------------------------------------------- ******************************************************************************* 2.01 - Ordona Province ******************************************************************************* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Link's House /////////////////////////////////////////////////////////////////////////////// Watch the introduction cut scene and then the next morning you will be woken up by Fado as he needs help herding the goats. Head over and talk to him as he asks you to get Epona and head over to the ranch. Take this opportunity to run in the grass and collect loose rupees, as well as lifting small rocks and rolling in to trees to start a hefty collection. Now head north west to enter the next area. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ordon Woods /////////////////////////////////////////////////////////////////////////////// Along the west wall you can find a hole to climb through that takes you to the place you need to go, otherwise continue north and just take a left to make it to the spring. Watch the cut scene once you make it there and then talk to her. She asks that you find some grass by the pond edge and play the song Epona likes. Find some grass and pick it up and blow in it to automatically make the song. Epona automatically comes over to you, talk to Ilia one last time and then get on the horse to head back to the house. Now head south in to the actual village area. Don't bother trying any doors as they are all locked due to wild monkies coming in and stealing things as the villagers will tell you. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ordon Village /////////////////////////////////////////////////////////////////////////////// If you talk to Rusl you will learn that his son is making you a fishing rod that should be ready tomorrow. Continue south and talk to the mayor to learn that Fado has already headed up to the ranch. Continue down the path and enter the next area. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ordon Ranch /////////////////////////////////////////////////////////////////////////////// Head over to Fado and tell him you will help with getting the goats back in to the barn. The trick is to go to the back of the field and get the goats moving away from the edge and towards the barn. Always let the goat be on the closer side to the barn, so don't get in between the goat and the barn! Slowly change sides to get the goat to turn if needed, but don't stay on one side for to long or they will move sharply in the wrong direction. And remember, do not use excessive Whoops as this will make the goat angry and attack you. Once that is done you will get the chance to train Epona on how to jump fences, the trick is to dash a moment before the fence so you gain some quick speed to jump it, not when you are right on the fence. Save your game, this can also be done by going in to your collection screen and choosing save at the bottom of the screen. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Link's House /////////////////////////////////////////////////////////////////////////////// Watch the cut scene and three kids will wake Link up this time. Now head down the two ladders and go outside to talk to the group of kids to find out that the shop has a slingshot for sale. Now start heading around the area in search of rupees, you need a total of 30 rupees. Go talk to Colin by Epona and he will tell you that the fishing rod is done. Now head south to enter the village again. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ordon Village /////////////////////////////////////////////////////////////////////////////// Talk to Hanch staring at the tree and he tells you that he needs the bee-hive from on top of the tree. You will also be told that their cat has run off after his wife scolded it for taking a fish they would have had for dinner. Now head to the tall plateu of land where Jaggle is standing to learn how to lock on and talk to people at a distance, as well as how to climb walls and call hawks with grass. Jump over to the hawk grass and skip it to keep going to the roof, then turn and jump to the next two pieces of land to get an eagle called by the grass. Now aim out over the water to see something jumping up and down in the far distance. Shoot the hawk out that way and you will see that it is the mischevious monkey holding a baby cradle. Take the cradle south to the pregnant Uli and she will thank you. Follow her back to the house and you will receive the fishing pole. *Note that you can use the first hawk grass area to send a hawk over to the beehive to safely remove the nest without worrying about any bees. **Note that you can speed the walk up by running past her and getting to her house first to start the cut scene early. Climb the tree where the beehive was and you can find 15 rupees on the branches (A Yellow and Blue rupee). Now equip your fishing rod and head over to the cat that Jaggle showed you earlier. With the fishing rod out the cat will be interested and start to meow. Take this time to fish and catch one to get the cat to start a cut scene as it heads back for the shop. Now chase after it and go inside the shop to get milk in a bottle. Now since you collected the 30 rupees that you were told to, buy the slingshot and leave the store. If you still don't have enough rupees head south from the fishing spot to climb the ladder and crates to get on the mayor's roof. From here climb the ladder to get a yellow rupee as well as blow the hawk grass. Use the hawk to grab the chicken below and jump off the roof to the patch of land with the other yellow rupee. Lift the rocks for a blue and green one as well. Now go talk to the mayor by the ranch entrance as a goat comes running down the path. Move the to the left or right to get in front of the goat, then hold A until the goat is flipped. Now head back to the fallen beehive and drink the milk you received. Use the empty bottle on the beehive and head back to your house. *Note that if you still haven't knocked out the beehive yet you can shoot it with the slingshot, but this method will make the bees chase you. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Link's House /////////////////////////////////////////////////////////////////////////////// When you enter the next area Rusl will tell you that he left a gift in your room for you. Head over to the group of kids and talk to them with the slingshot equipped to show them you bought it. They will set up a course for you to shoot at. Hit all the targets and then they ask what Rusl brought you. Head over to your house and shoot the Walltula off the ladder to climb it. Go inside the house to find a chest in the middle of the floor containing the Wooden Sword. (I think the first and only time this was used was in the original NES version of The Legend of Zelda) Head back outside and show the group of kids the new sword you have, then teach them how to fight with swords as you can not continue until you say yes. During this opportunity you learn how to attack with the sword. (Horizontal) Slice, simply press the B Button. (Vertical) Slice, Hold L Trigger and press the B Button.* Stab, Hold L Trigger, tilt the analog stick forward and press the B Button. Spin Attack, Hold the B Button and release after a second. Jump Attack, Hold L Trigger and press the A Button. *You don't actually have to do this one in the tutorial. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ordon Woods /////////////////////////////////////////////////////////////////////////////// Right when you finish a monkey will appear as Talo runs after it followed by the group of kids. Head over to Colin and talk to him to learn that they ran in to the woods, get on Epona and chase after them. You will find that Beth couldn't keep up with the other two and didn't get to far. Head north to find little Malo as he says they went over the bridge. Head across to the new area. ******************************************************************************* 2.02 - Faron Province ******************************************************************************* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Faron Woods /////////////////////////////////////////////////////////////////////////////// Head north and jump the low gate then turn to the right to enter a tunnel and shortly after you will come to a fork in the road with a sign in it. Head to the right as the sign says and talk to the man named Coro by the fire to get a Lantern. Now empty your jar and buy lantern oil off of him for 20 rupees, as you will need it soon. Now head back to the west and go north on foot as the horse can not fit in to the cave. Kill the Deku Baba and then head inside. Just before entering the next area you will find Talo's wooden sword. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Dark Tunnel /////////////////////////////////////////////////////////////////////////////// Light the torch ahead and put away your lantern to save fuel. Head forward and kill the Keese that comes after you. Light the second torch and move on to kill the Deku Baba that pops up. Head along the path and use the lantern on the spiderweb...how did Talo get through? Kill the rat, light the torch and then shoot the pots in the webs with your slingshot to break them. Now head west down the path and kill off the Deku Baba and Keese in the tunnel to reach the treasure chest containing 10 rupees. Head north and light the spiderweb on fire to continue out of the cave. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Faron Woods back area /////////////////////////////////////////////////////////////////////////////// Head north killing off the Deku Babas, Bokoblins,and Keese that get in your way. You will want to make it to the north east corner with the red circle on it and enter the cave guarded by Keese. Inside the cave kill the two Keese and the Bokoblin and open the chest for a Small Key. Now light the two torches on both sides of the chest to make a second chest appear which has a Piece of Heart inside. (Instead of 4 pieces like all the other games, you now need 5!) exit the cave and fight your way to the south west corner. Kill the two Bokoblins guarding the gate and read the sign. Another person is selling oil as well, head through the gate and kill the next Bokoblin to move in to the next area. Kill the two Bokoblins talking and press on towards the red dot on the map. You will then come up on a bird named Trill who has a shop selling red potion and lantern oil. your lantern should be near empty by now but you should have the bottle filled with oil. You can either fill the lantern and leave the bottle with oil or use the bottle of oil to fill the bottle with potion. *Note that if you take something from the shop and don't pay him, or even under pay him altogether he will attack you the next time you come to visit him. He will only attack when you re-enter his fence. Head north and you will pass a large root on the left, turn left to kill the Deku Babas and open the treasure chest for a Yellow Rupee. Now head north to start a cut scene and race up the path to kill off the Bokoblins. Now attack the cage with your sword and watch the cut scene. ******************************************************************************* 2.03 - Ordona Province ******************************************************************************* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ordon Ranch /////////////////////////////////////////////////////////////////////////////// After the cut scene grab some horse grass and call Epona, you must herd the goats in to the barn again, but this time with 20. My best time is 00:24:56. Once you are done head back to the village and watch the cut scene. Once again stop a goat from escaping. Now talk to everyone for a goodbye message and head back to your house. *Note that now that you have your sword and you are in the village you can attack the Cucco (chickens) with it. If you attack one enough you get to temporarily control it. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Link's House /////////////////////////////////////////////////////////////////////////////// Take this opportunity to head inside your house and use the lantern to go in the cellar to find a treasure chest holding a Purple Rupee worth 50. Take Colin over to Talo and Malo and give them the sword. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ordon Woods /////////////////////////////////////////////////////////////////////////////// Now go in to the woods and head over to the springs to find that the gate is locked. After the cut scene head back a ways and search for the hole in the wall to crawl in to the springs and start another cut scene. Save your game when it prompts you to do so. ******************************************************************************* 2.04 - New Strange World ******************************************************************************* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Castle sewers /////////////////////////////////////////////////////////////////////////////// Go to the left of the entrance smashing the crate and dig under the gate. Head in to the next cell and lock on to the hanging chain to bite it. This opens a barred doorway in to a tunnel leading out of this area. In this next area you will learn about senses, you can look at the glowing spirit with senses activated to see a soldier trying to hide from someone or something. Drop in to the water and kill the Twilit Vermin ahead of you. Go west and pick up the skull on the edge of the walkway and throw it against the wall, these serve as pots and hold items. Now lock on to the chain here and crawl through the hole to smash a crate for a rupee. Head back east and through the open gate on the walkway as Midna will remind you how to fight as a wolf...it is the same way as when you are human. Grab the chain by the next skull to open another opening and head in to kill the Twilit Vermin and smash the skull. Back out and drop in the water to kill a third Twilit Vermin, then continue east to open another crawlspace with a Twilit Vermin inside. Go in and turn on your senses to find two dig spots, they sparkle when your senses are activated. Now head out of this crawlspace and go south to pull on a chain that raises the water level back up. Head north and swim across the spikes. Kill the Twilit Vermin and get on the edge to find another spirit talking about the Twilit Vermin. Head west and pull the first chain to kill a Twilit Vermin and switch on your senses to see where to dig. Head further west to see a spirit and then pull the chain on the opposite end to lower the water again. Now head north to open another area and dig in the tunnel and smash the crate. Head east down the main path. Watch the cut scene and Midna will tell you that you will have to help yourself for a second. Drop in to the water and turn to the right to find a hole you can enter and crawl in to a room. Smash the skulls, dig in the two spots, and listen to the spirit before heading around the corner to meet back up with Midna. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Castle Tower /////////////////////////////////////////////////////////////////////////////// You can kill the two Twilit Vermin playing in the water, just wait till they come out so you can properly attack them. Then head up the stairs and perform a running dash off the ledge to try to make it to the other side, but it will collapse. Head back up the way you came and stop on the ledge. Now talk to Midna and she will help you by having you target her and jump quickly across as the rest of the steps collapse. Continue up the stairs and Midna will help you again to get on a tall piece of stone. Soon you will see a rope that you can carefully cross for a few skulls and kill a Twilit Vermin. Cross back over and head up to the top of the section. Now cross another rope and let Midna help you climb again. You will now be at the top, as three Twilit Keese come to attack. Kill them off and smash all the crates. Head over to the north west corner and Midna asks if you know where you are yet. Now lock on to her and make a few jumps to get to the door and head outside. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Castle Walls /////////////////////////////////////////////////////////////////////////////// Now head north and check on the spirit up here, he mentions that this place you are at is Hyrule Castle. Push the crate to your right towards the construction and climb on top to get to the other side and fight a Twilit Kargarok. Continue north to fight another Twilit Kargarok as you reach the end of this path Midna will tell you that it is very close. Use her to quick jump to three spots and you will end up on the roof. Now head down the right side to break some crates and then kill off the three Twilit Kargarok's to safely make it across the spine of the roof to get in to the towers window. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Castle Tower /////////////////////////////////////////////////////////////////////////////// Head up the stairs and enter the door on the left for a cut scene. Now head back down the stairs and watch another cut scene and you are sent back to the springs...still in the form of a wolf. ******************************************************************************* 2.05 - Ordona Province ******************************************************************************* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ordon Woods /////////////////////////////////////////////////////////////////////////////// After the cut scene switch on your senses and search for holes to dig. Head back to your house and kill the Bulblin Warrior along the way. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Link's House /////////////////////////////////////////////////////////////////////////////// Kill two more Bulblin Warrior's and head south to the village since there isn't really anything else you can do and a squirrel will stop and talk to you. Now head south to enter the village. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ordon Village /////////////////////////////////////////////////////////////////////////////// Head over to the house with the waterwheel on it and you can over hear that the shield is in the loft and Rusl was wounded. You will also learn that the sword that you were going to bring to the royal family is at Rusl's House. Now head back across the river and Hanch will yell at you thinking that you are one of the monsters back to attack the villagers. He will send a hawk after you that you can not defeat. Head to the left of the shop and Midna will tell you to get on the roof to scare the man from his spot. Lock on and jump twice to get on the roof and then run over to Hanch to scare him off. Once you reach the spot where Hanch was you will get the ability to howl. As you howl use the analog stick to change your pitch so it matches the lines that show up on the screen to make the hawk come over to you. You will now be allowed to call the hawk over whenever you see hawk grass. Now call Midna and double jump on to the roof of the waterwheel to get inside. Drop down and get on the table with the three pumpkins to have Midna help you jump up to where the shield is. Once you are up in the loft slam in to the wall two times to knock it down and obtain the Ordon Shield. Now jump out the side window to the right of where the shield was to get outside. After the cut scene head over to Rusls' house and go to the left side with the senses turned on. You will see an area you can dig at to enter the house. Head over to the couch and pick up the Ordon Sword. Now head back to the forest spring where you came from and fight the Twilit Messenger. Once you kill it off watch the cut scene and then head north across the bridge to enter the Twilight realm again. ******************************************************************************* 2.06 - Faron Province ******************************************************************************* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Faron Woods /////////////////////////////////////////////////////////////////////////////// Watch the next cut scene and then head north as you get trapped and have to fight three monsters at the same time, to make things worse you have to also kill all three of them at the same time. Fight them until Midna yells at you for taking to long and she gives you the ability to hold the B Button for an energy field. Get all three of the Twilit Messengers inside and release the B Button to kill them off. Now head north and enter the spring to talk to the spirit that lost its light. You will then receive the Vessel of Light. Your new task is to head through the woods to the spots indicated on the map and use your senses to reveal the insects that are holding the light. Use your new power and freeze the enemies to kill the Twilit Parasites. Remember to watch out for the Twilit Baba's sitting around as well. #1 Just down the path from the springs hanging out with a group of Twilit Baba's. #2 Same place as #1. #3 Head over to Coro's shack and look on the left side of the building to and shake it off by hitting the wall. #4 Head around the right side of the shack and climb the ledge behind the practice dummy. Now go to the edge and use Midna to jump up to the open window of the shack to enter it. Listen to Coro's spirit and then the parasite will appear. #5 Same place as #4. #6 Head over to the dark tunnel and use the dig spot against the gate to dig over to the other side and get to where the parasite is. #7 Same place as #6. You can either skip the tunnel by digging next to the first torch or head through and fight the Twilit Keese. #8 Right when you exit the dark tunnel or dark tunnel shortcut look on the right wall for the parasite. #9 Same as #8. This area is now covered in what appears to be a purple mist or poisonous water. Head over to the north east side and use Midna to triple jump to safety allowing you to climb higher up. Now head up the path and use Midna again to jump over to the large tree stump. #10 You will locate the parasite here in the tree stump. #11 Same place as #10. #12 Same Place as #10. Now move north west and use Midna again to get past a lot of enemies on the branches and roots. Continue to use Midna to jump past three Twilit Baba's and past a swinging log. Then make it across another large series of jumps to safely make it to land. #13 Chase after the moving dark spots and dig the parasites up out of the ground to attack them. #14 Same place as #13. Head through the entrance to the next area heading for the forest temple. You once again are trapped in a pen with three Twilit Messengers so dispose of them all again with the power Midna gave you. Head north past the shop and up to the Forest Temple. #15 Kill the parasite teasing the monkey spirit. #16 Same place as #15. Once you kill off the last one watch the cut scene and then collect the tears to start another cut scene. From this scene it mentions "The green tunic that is your garb once belonged to the ancient hero chosen by the gods...His power is yours. His is the true power that slept within you. Your name is Link." This can be a clue as to where this game takes place in the timeline of all the zelda games...as well as how each Link comes to be. But that is just a theory of course. Now head north through the tunnel and talk to Coro to get the Small Key for the gate. Buy the bottle of oil from him for 100 rupees but DO NOT REFILL THE LANTERN RIGHT NOW! Head through the dark tunnel and come out the other side to see that the purple fog. Heading over to the edge of the fog a cut scene will start and the female monkey will steal your Lantern. Follow her through the fog and kill off the enemies as they come. Once you reach the next area the monkey will drop the lantern and it will be empty. Pick it up and head in to the next area. Now make your way to Trill's shop and fill the lantern back up with fuel. Head back to the mist filled area to the south if you want to collect every chest. Just like the monkey did, wave the lantern around by tapping the button you assigned the lantern to and it will move. Head back to the large tree with the arching branch you went under. Instead of going through it turn around so the trunk is on your left and wrap around it to find a ledge to climb. Jump up to the next ledge and you will find a chest holding a Red Rupee worth 20. Head back to the south west entrance and then look turn back to face the fog. Look to your right for a broken walkway. Head this way and steer in to a small closed area guarded by a Deku Baba. You will find a treasure chest holding a Purple Rupee worth 50. You will also find a chest just outside the opposite cave holding a Yellow Rupee worth 10. Now go back through to the next area. Make sure you have one jar of oil and the other of red potion in case you need to refill your health in an emergency. Now head north to the glowing wolf and you will learn a hidden skill. Attack the skeleton warrior and you will get knocked down, it will then teach you a lesson and then explain how to do the Ending Blow. Now head up the path to the entrance of the Forest Temple. Kill the Bokoblins, burn the spiderweb and enter the Forest Temple. At this time you should have the following: 3 Life Containers Ordon Sword Ordon Shield Hero's Clothes (Green Tunic) 1 Heart Piece Wallet (300 Rupee Max) Hidden Skill (1 of 7) Fish Journal Bottle (x2) Fishing Rod Lantern Slingshot ******************************************************************************* 2.07 - Forest Temple ******************************************************************************* \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 1: The Entrance /////////////////////////////////////////////////////////////////////////////// Immediately kill the two Keese that come flying at you and head north in to the actual entrance room to see a brief cut scene. Kill the Walltula's on the right vines to climb and find a chest containing a Yellow Rupee worth 10. Now move north killing the Deku Baba's and the Bokoblin. You will once again find the monkey trapped in a cage, free her and then kill the Walltula's on the vines to enter the door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 2: Central Hallway /////////////////////////////////////////////////////////////////////////////// Head forward and fight the Skulltula that is hanging in the middle of the room. Once you defeat it drop down the right side and hit the Bombling to activate its detonation, pick it up and quickly run over to the middle of the north wall down here to place it by the boulder. Back up and let it explode to open an alcove holding a chest with a Red Rupee inside. Now climb back up to where you fought the Skulltula and light all four torches to activate stairs to the door the monkey wants you to and look to your right for a chest containing the Dungeon Map. Head through the door the monkey wants you to go through. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 3: Windy Gorge /////////////////////////////////////////////////////////////////////////////// Watch the cut scene and head back through the door you just came through. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 2: Central Hallway /////////////////////////////////////////////////////////////////////////////// Head over to the east and the monkey will jump on the rope allowing you to leap off the edge and catch her arms so you can be thrown further over to the door and enter the next room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 4: Windmill Gate /////////////////////////////////////////////////////////////////////////////// Head left and hit the Bombling and let it sit there so it blows open the wall revealing a secret room with pots. Lift up the pot with the creature inside and you will obtain Ooccoo, the ability to leave and return to this dungeon whenever you want to. Head to the right and burn the spiderweb to enter the main part of the room. Jump across the two wooden platforms and shoot the Skulltula down to allow the monkey to pass by safely. Now jump in to the water on the left side of the rope bridge and swim over to the tree where you will find a secret room containing a chest that has a Yellow Rupee. Now swim around to the south west corner and get out of the water. Since you can not go through a locked door head through the north door back to the Windy Gorge. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 3: Windy Gorge /////////////////////////////////////////////////////////////////////////////// Right when you enter the wind will pick up and turn the bridge so you can run straight across to the other side and enter the next room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 5: Wind Bridge Connection /////////////////////////////////////////////////////////////////////////////// Immediately turn to your left and open the chest for a Small Key, then turn back around and head through the door you came from. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 3: Windy Gorge /////////////////////////////////////////////////////////////////////////////// Run straight ahead and the bridge will turn so you can easily make it across without having to worry about the Keese. Enter Room 4 again. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 4: Windmill Gate /////////////////////////////////////////////////////////////////////////////// Now you have the key to the door the monkey wants you to head through, so unlock it and move on. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 6: Totem Pole Cage /////////////////////////////////////////////////////////////////////////////// Head over to the bridge and watch the cut scene of it breaking. Drop down or run down the path to the bottom and roll in to the totem pole three times to knock the cage off the pole. Once this is done two Bokoblins will attack, take them out and then look under the left section of board walk. Under here you will find a chest containing a Yellow Rupee. Now head back up the ramp with the monkies to have them help you across the gap. Get out to the previous room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 4: Windmill Gate /////////////////////////////////////////////////////////////////////////////// Since you can't do anything with the gate yet in the south corner just head back the way you came in the opposite south end. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 2: Central Hallway /////////////////////////////////////////////////////////////////////////////// Now head straight across to the west end of the room and burn the spiderweb down to enter the next room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 7: Staircase Cavern /////////////////////////////////////////////////////////////////////////////// Head down the ramp to encounter the Baba Serpent. Once you knock it off the stem, the head will give chase. Kill them both and head up the stairs and turn right when you are looking at the Deku Like to head up more stairs. Attack the Bombling and run the bomb over to the top of the platform above the second Deku Like you saw to drop the bomb in its mouth. Once it is dead head back to the Bombling and make another bomb to jump the gap you safely made and throw it at the pile of rocks to locate a hidden door. Head south for now and kill the Walltula's to jump over and grab the vines to climb to the top. Now head over to the Bombling here and make it a bomb to toss over the edge ahead and kill the first Deku Like. Make your way back to the bottom and go to where the first Deku Like was to open the chest it was guarding for a Piece of Heart. Climb back to the top and go back to the area where you have to leap over and grab the vines. Head back up and enter the door to the next area. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 8: Big Baba's Lair /////////////////////////////////////////////////////////////////////////////// Once you enter this room a cut scene will play as Big Baba swipes the key off the floor and drops it in to its large Deku Like sack...why would it wait for someone to enter the room to go for this "food". Carefully head over to the edge of the circle and wait for the massive plant to swoop down and hit it with your sword. Keep attacking it as it lunges for you and eventually it will drop dead. The Big Deku Like will now open allowing you to go over and get a Bombling and throw it inside to blow it up getting your key back. Release the monkey from its cage and leave the room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 7: Staircase Cavern /////////////////////////////////////////////////////////////////////////////// Simply jump forward and climb the platform to the west side and enter the door to the next room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 9: Tile Worms /////////////////////////////////////////////////////////////////////////////// Head down the right side of the path and roll in to the totem pole to knock a chest down. Open the chest to get the Small Key and make your way over to the bridge leading to the other side. As you approach it you will see Tile Worms moving around. Cross on the far left side of the bridge and they will not touch you. Once on the other side watch where you step and stay off the tiles to light the torches and raise the platforms to make a stairway up to the monkey. Climb the vines on the right side to find a chest containing a Red Rupee. Now climb the platforms and kill the Skulltula that drops to get to the door and release the monkey. Now head back across staying to the right side of the bridge since they don't attack on that side and get out of the room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 7: Staircase Cavern /////////////////////////////////////////////////////////////////////////////// Head back down the stairs and go through the west door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 2: Central Hallway /////////////////////////////////////////////////////////////////////////////// Cross the first rope gap and then the monkies will want you to head north again to the Windy Gorge. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 3: Windy Gorge /////////////////////////////////////////////////////////////////////////////// Having the four monkies you can safely make it across the large gap and enter the northern door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 10: Ook's Chamber /////////////////////////////////////////////////////////////////////////////// Quickly kill the advancing Baba Serpents so Ook can't use them for a special attack that he may use. As Ook throws the boomerang dodge it and then run over to the totem pole he is standing on to roll in to it. This will knock him down and temporarily unconcious. While he is out run over to his rear end and attack it as fast as you can. After doing this two more times you will defeat him. Watch the cut scene and you will obtain the Gale Boomerang. Now head back to the locked door and use the Gale Boomerang on the fan above to raise the bars back up. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 3: Windy Gorge /////////////////////////////////////////////////////////////////////////////// The monkies have now vanished, so head the only other way you can. The bridges are all timed wrong so you will have to pull out the Gale Boomerang and use it on the second bridge to turn it so you can go across both at the same time. Kill the Bokoblin and free the monkey in the cage. Now head south and fix the bridges as they turn and get back to the Staircase Cavern. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 7: Staircase Cavern /////////////////////////////////////////////////////////////////////////////// Drop down and head through the western door to re-enter the Tile Worms room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 9: Tile Worms /////////////////////////////////////////////////////////////////////////////// Now as you cross the bridge you can use your boomerang to uproot all of the tiles on the ground and pull the Tile Worms out and kill them off properly. Head across and then use the Gale Boomerang on the back left torch to blow it out, causing the last platform to drop and reveal an alcove. Inside the alcove is a chest that contains a Piece of Heart. Now leave the room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 7: Staircase Cavern /////////////////////////////////////////////////////////////////////////////// Head out the east doorway. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 2: Central Hallway /////////////////////////////////////////////////////////////////////////////// Use the Gale Boomerang to target the spiderweb holding the chest in the air and open it to find the Compass. Now head through the east door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 4: Windmill Gate /////////////////////////////////////////////////////////////////////////////// Head over to the main area and either cross the rope bridge or climb the vines to get over to the wind mills. Target the front right windmill, followed by the front left, then back right, and back left in a combo to get them all spinning at once and open the gates. Open the chest inside to get the Big Key and exit out the north door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 3: Windy Gorge /////////////////////////////////////////////////////////////////////////////// Head across the windy gorge and a monkey will meet up with you to help show you the way. Head north and enter the door to the next room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 5: Wind Bridge Connection /////////////////////////////////////////////////////////////////////////////// Take out the Gale Boomerang and use it on the fan above the bridge to turn it. Get on and turn it again to kill the two Bokoblins and enter the western door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 11: Skulltulas /////////////////////////////////////////////////////////////////////////////// Kill off the two Skulltula's hanging from the ceiling and then go over to the spiderweb in the floor on the right side. Swing the Lantern while standing on it to open a passage to the room below and rescue the monkey trapped in the cage. Once you drop to the ground below kill the wandering Skulltula and then the Deku Like if you want before climbing back out and leaving if you want to. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 5: Wind Bridge Connection /////////////////////////////////////////////////////////////////////////////// Since you don't have the Small Key for the other room right now use the Gale Boomerang to move the bridge to face north and head through the door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 12: Huge Chasm /////////////////////////////////////////////////////////////////////////////// As you enter the room the solo monkey will join the others on the right wall. You need two more so head west and use the Gale Boomerang to cross two bridges and kill the Bokoblin on the other side. Kill all of the Walltula's and climb the vines to go up and head through the door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 13: Stepping Stones /////////////////////////////////////////////////////////////////////////////// Start by killing off all three of the Baba Serpents and then throw the Gale Boomerang at the Bombling and it will return to you as the bomb. Now run and throw the bomb in to the mouth of the Deku Like to kill it off. Jump across the now accessible stepping stone and get to the chest containing a Small Key. Head back towards the door and now lock on to the Bombling as the first target and aim at the boulder itself as the second target to make the bomb slam in to it activating the explosion early. Climb the vines and kill off the Bokoblin and the two upside down Baba Serpents. Now stand on the edge of where you climbed up and get another bomb, then throw it at the boulder to destroy it and free the monkey. Now head back through the door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 12: Huge Chasm /////////////////////////////////////////////////////////////////////////////// Make your way back down the wall and across the bridges to exit back through the south door. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 5: Wind Bridge Connection /////////////////////////////////////////////////////////////////////////////// Now that you have the Small Key head to the eastern room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 14: Monkey Gate /////////////////////////////////////////////////////////////////////////////// Uproot all of the brown tiles so you can kill the Tile Worms hiding underneath and then move forward to the cave in the corner. Jump in to the pit with the Skulltula and kill it, then kill off the Walltula's to climb the vines. Once at the top target both of the fans and the gate will open. Head west through the tunnel as you kill the Baba Serpent and then head to the right and open the chest for a Red Rupee. Exit the room when finished. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 5: Wind Bridge Connection /////////////////////////////////////////////////////////////////////////////// Activate the bridge and head north in to the next room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 12: Huge Chasm /////////////////////////////////////////////////////////////////////////////// Watch the cut scene and then time your jump to be right when they start to come back to you. Jump off to the other side and enter the Boss's room. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Room 15: Twilit Parasite Diababa /////////////////////////////////////////////////////////////////////////////// Target a Bombling and target a Diababa Serpent head as the secondary target to bring the bomb straight to it. Repeat for the second head and watch the next cut scene. Head back against the wall so the Diababa Serpeant heads don't get you and wait for Ook to come in to the room. He will bring out a Bombling and swing around for you to grab it. Target the Bombling and then if you want a Diababa Serpeant head, otherwise go for the real monster in the middle. |
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