The Legend of Zelda: Twilight Princess Walkthrough :
This walkthrough for The Legend of Zelda: Twilight Princess [Game Cube] has been posted at 31 Jul 2010 by bekham 123123 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up bekham 123123 and share this with your freinds. And most important we have 14 other walkthroughs for The Legend of Zelda: Twilight Princess, read them all!
|
bekham 123123 |
Walkthrough - FAQ/Walkthrough _ _ __ ______ _ _
| | | | / _| |___ / | | | |
| | ___ __ _ ___ _ __ __| | ___ | |_ / / ___| | __| | __ _
| | / _ \/ _` |/ _ \ '_ \ / _` | / _ \| _| / / / _ \ |/ _` |/ _` |
| |___| __/ (_| | __/ | | | (_| | | (_) | | / /_| __/ | (_| | (_| |
|______\___|\__, |\___|_| |_|\__,_| \___/|_| /_____\___|_|\__,_|\__,_|
__/ |
|___/
d888888b db d8b db d888888b db d888888b d888b db db d888888b
`~~88~~' 88 I8I 88 `88' 88 `88' 88' Y8b 88 88 `~~88~~'
88 88 I8I 88 88 88 88 88 88ooo88 88
88 Y8 I8I 88 88 88 88 88 ooo 88~~~88 88
88 `8b d8'8b d8' .88. 88booo. .88. 88. ~8~ 88 88 88
YP `8b8' `8d8' Y888888P Y88888P Y888888P Y888P YP YP YP
d8888b. d8888b. d888888b d8b db .o88b. d88888b .d8888. .d8888.
88 `8D 88 `8D `88' 888o 88 d8P Y8 88' 88' YP 88' YP
88oodD' 88oobY' 88 88V8o 88 8P 88ooooo `8bo. `8bo.
88~~~ 88`8b 88 88 V8o88 8b 88~~~~~ `Y8b. `Y8b.
88 88 `88. .88. 88 V888 Y8b d8 88. db 8D db 8D
88 88 YD Y888888P VP V8P `Y88P' Y88888P `8888Y' `8888Y'
The Legend of Zelda: Twilight Princess
FAQ/Walkthrough by TripleJump
Created: December 19th, 2006
Last Updated: June 23rd, 2008
Contact: triplejumpfaqs[at]gmail[dot]com
Copyright (c) 2006-2008 TripleJump
The author of this guide may put out some major spoilers in the guide, and is
not responsible for a loss of great gaming experience because of that.
Press CTRL + F then enter the roman numeral and section name below to go to the
section.
-----------------
_______________________________|TABLE OF CONTENTS|____________________________
| ----------------- |
| |
| I. Introduction |
| II. Version History |
| III. Basics |
| IV. Gamecube Walkthrough |
| V. Wii Walkthrough |
| VI. Items/Equipment |
| VII. Heart Pieces |
| VIII. Golden Bugs |
| IX. Poe Souls |
| X. Boss Guide |
| XI. Hidden Skills |
| XII. Cave of Ordeals |
| XIII. Shops |
| XIV. FAQ |
| XV. Mini-Games |
| XVI. Credits |
| XVII. Closing |
|______________________________________________________________________________|
--------------------------------------------------------------------------------
-------------------------------I. Introduction----------------------------------
--------------------------------------------------------------------------------
Welcome to the next FAQ installment of TripleJump! This one is one of my
many FAQs in production. (I have like 3 unfinished ones that are halfway done in
my FAQ folder on the computer!) This one is for "Twilight Princess". If you are
like me, you have waited around three years for this godly game to be
released to the public. I had purchased a pre-order around Christmas last year.
I was patient, waiting for the game to be released. It paid off. I received my
game a day or two after the game was released in North America and immediately
enjoyed it.
Twilight Princess brings something new to the series. The Wolf Link. Wow.
This was a great touch. The panting, the sniffing, the growling. It was
wonderful. Link turns into the Wolf when he enters "The Twilight". He then has
to restore the light to the land in order to regain his human form. He
progresses along and learns about some things that are far to great spoilers for
me to disclose to you at the moment ;).
The Graphics of this game for a GameCube game are incredible. It was
especially great during the cutscenes, where the graphics were improved. The
only thing it was missing was Voice Acting. You know what? It doesn't need it.
That would only end up making the game feel like it was a rip off of some other
game, and not a true Zelda game.
THE MANUAL'S STORY:
Deep in the southernmost region of the kingdom of Hyrule lies a village by
the name of Ordon. Cradled in the scenic beauty of pristine farmland, the
villagers of Ordon make a living by raising livestock. Among the villagers
is a boy known as the most skillful rider in all the land. A boy who, it is
expected, will one day take over the responsibility of leading Ordon as the
village chief. His name is Link.
Trusted and liked by all the villagers, Link is especially loved by the
other children of Ordon, among whom he holds unofficial status as the leader
of the pack. Link spends his days as a ranch hand and learns the ways of the
sword from the village's lone swordsman, Rusl, in his spare time. He often
displays his newly honed skills to the village youths, which makes him even
more popular.
One day Link is showing off his swordsmanship as usual, when a monkey
appears. "Hey! That's the monkey that's been causing trouble all over the
village! Let's get him," cry the children. They run after the monkey into
the forest. Link rushes into the heart of the woods after them and is
shocked to find that the dark thickets are teeming with countless monsters.
After fighting his way through their ranks, Link rescues the child and the
monkey from the cage where they are held captive. Until now, the forest had
always been a safe place.
The next day, after much encouragement by Rusl, Link prepares to set out and
deliver the village's tribute to Hyrule Castle. Having never visited the
castle before, Link is in high spirits as he prepares for his journey, but
when his childhood friend Ilia notices a wound on Epona's haunch, she gives
Link an earful for being so careless with his horse. In a huff, Ilia leads
Epona away.
Link tracks down Epona and Ilia at the mystical spring nearby and attempts
to apologize for injuring Epona. But no matter how many times he says he's
sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the
village who idolizes Link, steps forward to mediate the situation. Thanks to
Colin's explanation, Link is finally able to get Ilia to drop her guard and
talk with him. Having warmed back up, Ilia tells Link, "Come back safely,
and don't do anything reckless!" Just then, A monster astride a huge boar
comes crashing out of the forest. The fearsome monster and it's mount break
through the gate to the spring and attack the youths.
Caught off guard by the sudden assault, Link is helpless to stop the monster
from delivering a blow that renders him unconscious. Through the fog of his
half-conscious mind, Link watches Colin and Ilia get swept off by the
monster..
Enjoy my FAQ, and feel free to email me with a question.
--------------------------------------------------------------------------------
-------------------------------II. Version History------------------------------
--------------------------------------------------------------------------------
June 23rd, 2008
Added the rest of the walkthrough, did the Cave of Ordeals and removed the
unimportant fishing section. It's now 100% complete!
June 21st, 2008
Added the Palace of Twilight and have only one dungeon and Fishing/Cave of
Ordeal guide to finish!
June 19th, 2008
Added all the Poe Souls, just two subsections and the finale of the game to come
and this guide is ALL DONE!
May 17th, 2008
Added walkthrough up to the end of the City in the Sky and all the corresponding
updates at the subsections at the end of it to go along with it.
January 3rd, 2008
Added Walkthrough up to the Cannon Launch into the City in the Sky. Also added
Minigames, Poe Souls, all the Golden Bugs and the Shops section. Converted items
up to par. It's about 474KB
August 21st, 2007
Added Walkthrough up to some of the Owl Statues and a ton of subsection things.
I have a LOT more to add but it's on another tape I might do tommorrow or the
day after. It's 458K.
August 17th, 2007
Added Walkthrough up to past the Temple of Time, as well as all Heart Pieces and
Poe Souls that includes. It's quite big now, 418K.
August 16th, 2007
Added a CTRL + F search code, some new sections and a question to the FAQ. I
have a baglog of things to add to the FAQ now.
--
There is a double update as I add more to the guide today! The backlog is very
small now, and stretches from the current part to the next temple. I added more
Pieces of Heart, more Poe Souls and a minigame. I also fixed the margins so it
will take less time to update!
August 13th, 2007
Well, I meant to do it earlier but I've been doing a Fire Emblem 7 GBA FAQ at
the same time, so I apologize for that. I will try to do the rest whenever I can
and then continue.
July 12th, 2007
Well, this is the first half of a big update. I decided to make a massive Heart,
Poe and Bug update and go searching for a ton. I'm still missing several of the
ones I wanted to add because I have two VHS's of recorded gameplay and only one
has been watched and added. Anyway, Snowpeak is done and instruction in the
walkthrough form for the items is also added. I found and replaced left/right
and east/west for some of the subsections and made Wii sections too. This is
about 70K of the 100K planned update.
July 4th, 2007
Happy Independance Day to my American readers, and Happy Belated Canada Day to
my fellow Canadians. I made a miniscule update that moves everything right up
to the Ruins in Snowpeak.
June 29th, 2007
I added up to catching and sniffing the Reekfish. Most of the information is
option things, like sidequests and collectibles we might want to use later. This
information totals about 16-18K of information. Enjoy!
June 27th, 2007
I added the rest of the Arbiter's Grounds. Did some fooling around and recorded
data of stuff we need (such as golden bugs, poe souls and heart pieces) for
update some other day. About 26K was added to the guide.
June 21st, 2007
I added up to the Arbiter's Grounds because I have the time to do that now! Look
for constant updates over the summer holidays. This is about 23K of information.
June 20th, 2007
It's been over a month since I updated it due to school and exams and such. Now
I am on my summer break until September and my FAQing goal is to hopefully put
the rest of this guide into place for the public. I added about 18K of the rest
of the Lakebed Temple, to saving Midna after the curse. As well as the heart
pieces and added the first poe soul we find in this game. Hope it helps! Oh, and
for your reading pleasure I went through and made some spelling corrections.
May 5th, 2007
Added most of the walkthrough for the Lakebed Temple. I just have some more to
do I will probably finish sometime on Monday. Enjoy.
May 3rd, 2007
Added some odd kilobytes (around 25) to the guide. The walkthroughs are at the
Lakebed Temple, items and heart Pieces are updated and so are the minigames.
Quite good progress, considering I did this in about 2 days. I also added info
from my first reader email for this guide about the Wii Controls.
April 27th, 2007
It got accepted. I added about 21K to the guide and it's now at the part with
the Bugs in the lake.
February 25th, 2007
Mr. Shotgun gave me an Idea, I found and replaced left/right and east/west to
make a Wii version walkthrough as well.
February 3rd/4th, 2007
The FAQ is now at the Goron Mines. I had to record myself playing, take notes,
and type the notes out in paragraph form. A lot of work.
January 30th, 2007
The FAQ was rejected. I converted it to about 80% Forest Temple done and added
the stuff gained in the Walkthrough to the sections with Heart Pieces, Equipment
etc.
January 11th, 2007
Submitted FAQ. Largely incomplete, I don't have access to my GC for probably a
while, so don't expect it to be updated much in the next little while.
--------------------------------------------------------------------------------
--------------------------------III. Basics-------------------------------------
--------------------------------------------------------------------------------
-----------------
GAMECUBE CONTROLS
-----------------
Control Stick - Move Link around
LINK
A - Action Button/Roll
B - Use Sword (When Obtained)
X - Use Equipped Item
Y - Use Equipped Item
Z - Talk to Midna
L - Target/Bring Up Shield
R - Special Functions
Start - Bring up Menu
C-Stick - Change Camera Angles
D-Pad - Bring up Map/Inventory
WOLF LINK
A - Dash/Actions
B - Attack
X - Toggle Senses
Y - Dig
Z - Talk to Midna
L - Target
R - Special Functions
Start - Bring Up Menu
C-Stick - Change Camera Angle
D-Pad - Bring Up Map/Inventory
EPONA
A - Speed Up/Mount/Dismount
B - Use Sword (When Obtained)
X - Use Equipped Item
Y - Use Equipped Item
Z - Talk to Midna
L - Target
R - Duck
Start - Bring up Menu
C-Stick - Change Camera Angles
D-Pad - Bring up Map/Inventory
ADVANCED
Rotate Control Stick + B - Quick Spin Attack
L + B - Vertical Slash
L + A(With Sword out) - Jump Attack
B (Hold) - Spin Attack
R + A on Epona - Backflip Dismount
------------
WII CONTROLS
------------
The following was graciously contributed to me by Mountrussmore. All credit goes
to him for this.
NUNCHUCK
Control Stick - Walk/Run/Swim/Jump and Cycle through options
C Button - Switch to first person perspective
Z Button - Z target
WIIMOTE
Power Button - Turn the Wii Mote on/off
A Button - Talk/Check/Open/Pick up/Throw,etc and perform action displayed at
the bottom of the screen
Minus Button - Toggle Items screen and Skip cutscene {press twice}
1 Button - View Map
2 Button - Toggle minimap on/offf
Home Button - Toggle Home Menu
Plus Button - Toggle collection screen
B Button - Use assigned item
Control Pad up - Talk to Midna
Control Pad left, right, and down - Assign an item to the B Button {Switch out
assigned item}
------------
COMBAT GUIDE
------------
The first thing you have to learn to avoid problems in combat is this: If
you cannot get hit, you cannot die. So this leaves us with a few options.
Shield: The easiest way to not get hit. Doesn't always work.
Dodge: A slightly harder way, but can be limited depending on your space and
how the camera works.
Parry: Use a special move you unlock.
If there is an enemy that shoots fire arrows at you (such as the goblins in
the Goron Mines), you don't want to parry. As it can easily hit you still. This
leaves you with the option to Shield or Dodge. If there is not very much room to
dodge, you should shield. Choose the easiest, yet most effective option
always. Dodging attacks should mostly be used on enemies such as the Dodongo
like lizards in the mines, where you can backflip or sidestep a breath
attack.
Shielding can be useful in defense and offensive. If you hold Shield,
you can run with it up. This allows you to get in close without damage.
Shielding at the start isn't always trustworthy, as if you shield against a
fire attack at the start, it burns up. A better shield that you gain later will
solve this problem.
Dodging is probably the most important to learn in the long run.You cannot
always use the shield. Now that means that you have to use
Parry or Dodge. Parrying isn't always the best. So try to dodge the attack.
To dodge, wait for an enemy to wind up for an attack. If the attack is fast,
you should try and do a quick sidestep or two. If it will take them a second
or two, backflip. If you lose sight of an enemy, which sometimes happens, as
your Targeting can be messed up, do some rolls away from the enemy, then turn
and face. Dodging is the only way to escape explosions as well.
Parrying is easier to use if you have a jump attack. An enemy can wind up
for an attack, then you quickly jump at them, doing double damage and stopping
the attack.
Battles should try to be avoided as much as possible by standing from afar and
blasting with a weapon. An example of this is in the Goron Mines. You can hit
the enemies hanging on the ceiling with the Bow to rid you of them. Spin attacks
are only reccomended on enemies like the mini-boss of the Lakebed Temple.
Where it releases a ton of enemies. Try to avoid using them if you can, they are
slow to charge up.
Try to carry Bottled Fairies with you as much as possible. On my 3 day run
of Ocarina of Time, I did not fall once thanks to this. the more healing items
you get, the better. Fairies are the best because you won't waste them. As soon
as you die, they heal you. So you don't have to worry about using Milk or
potions.
On the offense, you should always try to attack quickly, then either link it
to another attack, or run like hell. If an enemy begins to recover, you
might not be able to hit him. So run. If an enemy is up and taking damage, keep
up the onslaught.
That reminds me, always aim for an enemy's weak point. If they have any.
Don't bother beating the shielded bug if it's only to delay it! Dodge and attack
from the back.
Weapon choice should be obvious. Try and use the sword as much as possible to
save ammo, but that doesn't mean you shouldn't use the Bow and Slingshot!
Try switching up items to get a jump on the enemy and more.
Finally, use your common sense. If you think about what you are going to do
before you do it, then it will work better.
--------------------------------------------------------------------------------
----------------------------IV. Gamecube Walkthrough----------------------------
--------------------------------------------------------------------------------
=========================
ORDON VILLAGE/ORDON RANCH
=========================
You begin at Link's House. Fado comes over and asks you to help herd his goats.
Talk to him. He asks you to get Epona. Go left facing your house and down the
path. You are in a new area. Follow the road forward and turn left at the Creek
area to find Epona and Ilia. She asks you to play the song on the Grass. Pick up
the grass and blow on it. It makes Epona's Song. Oh the nostalgia! Epona follows
you. Now ride her back to Link's House, then exit through the other opening to
get to town.
In the town, head across the bridge and up the opening that goes uphill to the
top right of the map. This leads you to Ordon Ranch. Go forward on Epona and
talk to Fado, who is on the field I believe. You have to ride around the area
and herd the goats into the barn. Get near a goat, and get on a side of them so
that you angle them towards the barn. Whoop. This will make them run faster.
Get all ten goats into the barn to finish the chore. Fado will now place up some
fences for you to practice jumping on with Epona. After you finish practicing to
your heart's content, jump over the last gate and exit to the village.
You now start on the next day. You have a day off! You start inside his house
when some chiddlers call up to you to play. Come down and go outside. Go talk
to your posse and learn that a new Slingshot just came out in the shop. Go to
the village. Let's check out that new Slingshot! Go inside Sera's Sundries to
your left at the start. Talk to Sera. Oh no! She is too depressed that she hurt
her cat's feelings over dinner and it won't come home. Now she won't sell you
anything. She's been hitting the milk a little too hard if you ask me.
Anyway, go outside and head towards the bridge. Talk to Colin's mom here. She is
sad that her cradle is missing. Go over the bridge and talk to Mayor Bo, he is
just outside of the house before the ranch. Out of the blue, a goat comes down
the hill. Get yourself infront of the goat (yes, I know that it seems stupid)
and hold the A button when the button appears onscreen. You plant your feet and
seize the goat's antlers. Dragging it to a stop and throwing it. If you mess up,
talk to the mayor again. He now tells you about those darn monkeys from the
temple that are stealing stuff. Hm, what in the village has gone missing
lately?
Go back over the bridge and find the man that is standing on the platform with
the vines leading up to it. He calls down to you and asks you to Target him and
talk. Do so, then climb the vines up to him. Talk there and he shows you Serra's
cat, and the grass. Get the grass and blow on it to summon a bird down to you.
Release the bird anywhere. Now jump over onto the roof of Sera's Store, then
over to the next platform, then the last one. Grab some grass and summon the
hawk. Aim it at the monkey that is jumping up and down just down the water
stream. The Hawk grabs the cradle from his grasp and gives it to you. Go back
down to land and give it to Colin's Mom. Go up the hill and right to her house
without waiting to get the Fishing Rod.
Go back to where the cat was (on the other side of the children's house) and
cast in the water. To fish, wait until the bobber is set in the water. If it
bobs up and down, hold back on the C-Stick to reel the fish in. once you have
caught two fish, the cat takes one and goes back to Serra's store. Now we have
to find a bunch of Rupees. Start by going up to the First Bird Grass point. Aim
it at the Bee's nest above the house of the person closest to your house. Now
climb up around the house and up the vine. There is a yellow and blue rupee on
the top branches. Run around throwing the pumpkins to produce some green rupees.
Leave the areas and come back to get more each time. Once you have thirty, go
inside Serra's Shop and get the Slingshot. She also gives you a free bottle with
half a jug of milk already in it. We now have what we need, go back to Link's
House.
At Link's house, Rusl, your master, will be there. He says he left you some
stuff in your house. Go over to the Children and talk to them to reveal the fact
that you have the Slingshot. Equip it and aim it at the targets the kid's set up
around your yard. After they are all hit, go back over to the ladder to your
house. Oh no! A nasty Spider is there. Aim and fire with the Slingshot to kill
it. Now climb into your house. Open the chest that is right there. You now have
a wooden sword. Go back outside and talk to those noisy kids that are loitering
on your property. They now want you to give a demonstration with the sword.
Do what the kids want you to do (the small one tells you exactly how to do it).
They will complain about the monkeys, and then chase one of them. Get on Epona
now and go down the road where you went down before to get Epona. Keep going
ahead and go past all the kids, and over the bridge.
===========
FARON WOODS
===========
Turn right at the next spot possible and talk to the man sitting next to the
trailer to get the free Lantern. now that we have it, leave back to the road.
Follow it along until Epona can't go further. Get off and go in on foot. Beating
up the Deku Baba along the way. Move forward until you see a round sort of mini
pillar.
Swing the lantern at it. This lights the path. Put the Lantern away and
go down the path, lighting the torches as you go. You also have to burn away
the cobwebs in your way. Continue out and go down to the dirt area. Keep moving
forwards and kill all Moblins and other enemies in the way. Head to the upper
right tunnel and enter (It's marked on your map with a red circle). Kill the
enemies and open the chest here to get a Small Key. Now whip out your Lantern
and set the torches around you alight with a flame. This makes a chest with a
Piece of Heart appear. Get it. Now leave the tunnel.
Go to the bottom left part of the map (yet again, it is marked with a red circle
and open up the gate with your small key. Go down the cave here. Watch out for
the other enemies here. Up ahead is a store run by a bird. Ignore all the stuff
here and continue on. You will come across a winding path going up. There are
some Moblin Guards and there is a cage with the monkey and the last child here.
Break it open.
=========================
ORDON VILLAGE/ORDON RANCH
=========================
You have to finish up some chores before you can go out to the Castle and bring
the gift to the castle. So pick a piece of grass and call for Epona. Get on top
and talk to Fado. You have a time limit of three minutes to herd the goats. It
shouldn't be a problem anymore, you have experience. Afterwords, ride Epona
down to the village over the fence. You automatically talk to the Mayor. Bo
orders you to take the gift right away, and send you off. Ilia then notices a
wound on Epona and scolds you. She now takes her away. You have to follow her.
Go over the bridge and back to your house. Colin is there. He asks if you can
take him to see Ilia, as the other children are mean to him. Tell him you will.
Go over to the bullies. They only let you pass if you replace Talo's sword, as
he lost it near the Forest Temple. Let him have it. Gee, the only thing that is
bad about that plan is that one day you might get brutally assaulted by
creatures on a boar as they steal your little man and girl, then you get dragged
into a strange realm by a creature and turn into a wolf, then thrown in prison.
Psshaw, like that could ever happen! Go down the road. The path to the spring is
shut off, so head left at the start and crawl in through the small crawlspace.
There is a Yellow Rupee in there. Anyway, you have a long cutscene with Ilia and
Colin. They talk to you, then a giant beast astride a boar will come over and
snatch all of you. Rude little freaks. If you hadn't given up your sword, they
would be dead. Anyway, enjoy prison.
====================
HYRULE CASTLE PRISON
====================
OH MY GOD! YOU ARE LOCKED IN PRISON. On the minor note, you are now a wolf.
Cool. Try to break from the chain for a bit, then you see some girl talk to
you. Mysterious, she gets out, then challenges you to do the same. Destroy the
crate you see near the front of the cell. Now turn on your wolf senses with X
and dig on the shiny spot beneath it. You escape. The girl (Midna) will jump on
your back. Cool. Head over to the cell next to yours and Midna talks about a
chain on the ceiling. Hold L and target it, then press A to bite onto it and
trigger the pull switch. Go in the new passageway. At the end of the passage is
a blob. Turn on the wolf sense to talk to the spirit. It can't see you, but you
can listen to it.
Anyway, go forward down the tunnel, then left and bite the chain that is hanging
from the roof. This opens a small tunnel with a blue rupee in a skull at the
end. Get out, go right and through the open gate here. Bite the chain here to
get a heart. Continue along the path until you come to a three way fork. Head
right at the fork and bite the chain on the right side to flood the area. Turn
around and float over the spikes on the other side.
Go up the path and turn right, Midna leaves here, and challenges you. Turn
around and go to the other end. Bite the chain to drain the area. Go back to
where Midna left you. There is a crawlspace to the right, go through it and turn
left to find Midna. Head up the stairs and try to jump across. Oops, the thing
broke. Go back up and Midna instructs you to use her to jump. Do so, by
targeting her and leaping over. Go up to the slanted pillar thing, target jump
up again. Continue up the stairs, ignoring the first rope (unless you need
hearts.) Defeat the enemy here so you don't fall off.
Now continue up and take the next rope. Go up the stairs at the other side and
target jump up. Kill the enemies at the top and then get on the pile of debris.
Talk to Midna and she challenges you to get out. The camera pans up to the door.
So target jump to the door to go outside.
======================
HYRULE CASTLE ROOFTOPS
======================
Move forwards, then climb the stone ledge. Midna tells you to talk to the spirit
you see. It's another soldier, which she comments on. No it's not the person she
wants to see. Go on the wooden bridge thing and push the block to the ledge,
climb up on the block, then up. Jump down to the stone roof on the other side
and kill the bird. On the map, go up. Ignore this enemy and jump over the gap.
Climb up the ledge and jump again. Climb up to the wood part, and target jump
down to the other roof. Move along it to the other end and enter the building.
===================
HYRULE CASTLE TOWER
===================
Jump down from the windowsill and go upstairs. Enter the door. Move over to the
figure that is cloaked by the window to begin a cutscene. It's none other than
DUN DUN DUN SPOILERS! Princess Zelda! She tells you something important and to
get out of there before the guard comes. Run out and down the stairs, now you
automatically escape. Midna now teleports you to Ordon (at the spring).
=============
ORDON VILLAGE
=============
You arrive in the Spring in the outskirts of the village. Midna requests a sword
and a shield before you brave the unknown. Head towards town. Enemy units are
outside your house. You can defeat or ignore them. Either way, go into the Town.
On the way in, a squirrel calls out to you that you should talk to animals to
learn things. As you enter, a man on top of the vine area prays to the gods. You
ignore him right now, and cross the bridge.
Two men are conversing about the sword and shield. Sneak up until you can listen
with A. If he doesn't reveal the location, sneak in a little more to learn that
the shield is in the house in front of you, and the sword is at Rusl's.
They then spot you and run for it.
Go back to the other side of the bridge and the man on the vine platform calls
an eagle to attack you. Run away from him and around behind Serra's Sundries.
Talk to the cat here to learn that you should scare him. There is a target jump
spot you can use to get onto the roof of Serra's Sundries. Hop over to the man.
He bails out, stopping the assault. Now face the shield house and target jump to
the window.
Inside, jump onto the table and target jump to the shield ledge. Now ram into
the wall twice to knock it down. Get the shield and exit the window on the ledge
you are on now. As you exit, Rusl hears you hit the water. Now go to his house,
avoiding him (not necessary, but helps). Go to the left side of his house and
dig under the house by the wood, use senses for the exact glowing spot to dig
at. After you get in, get the sword at the house and dig out.
Head all the way back to the spring where Epona was taken with Ilia. You are
stopped by a voice. It announces an evil presense. Suddenly, a warp portal
appears in the sky and drops a dark foe. Jump attack him to attach on, mash the
A button to damage. Repeat this to defeat him. A light spirit appears and talks
to you about his brothers and such. Listen to him, then leave and run over the
bridge. At the orange/black area, Midna asks you to confirm your intentions to
leave the area and enter the twilight. Confirm, and you get sucked in.
======================
FARON WOODS (TWILIGHT)
======================
Move forward to encounter another warp trap. Midna deserts you, leaving you
alone. This time, instead of one enemy, there are three. Defeat them the same
way, the third one will revive the other two. Begin to attack, and Midna comes
back. This time, she opens an energy field. Summon the field by holding B, then
move so that all enemies are in the field. Release B to attack them all. When
defeated, you can now continue. Move up to the spring ahead. Walk up to the gold
sphere ahead. check it out to gain the Vessel of Light. You also learn the
location of the insects of light, which stole the tears of light. Notice a light
pattern here?
Anyway, head forward and around the corner. Tune your senses in to see the first
two insects. A quick attack with B will dispatch them. Collect the blue balls of
light that drop. Move forward and head right at the fork. We are at Coro's camp.
Head right and climb the wooden block and look at the window. Talk to Midna to
target jump in. Go down and use your senses. Look at Coro and talk to him. He
exclaims something about bugs. They now crawl into the open. Kill the two to get
rid of them. Get the tears of light. Now listen to him one more time and leave
through the window you came in. Outside, turn around and go to the opposide side
of the house. There is an insect on the wall. Ram the wall to knock it down.
Get the tears after you kill it.
Head back to the fork in the road. Dig under the gate and get the two on the
other side. Enter the tunnel. Go to the other end. You are now in a giant
section of the woods with purple fog in the middle. Don't walk in it. Turn right
and flip your senses on. Kill the two insects and collect the Tears of Light
they drop. Now Target Jump from the log to the other side. Climb the hill and
jump to the center platform with Midna. There are two bugs and a dragonfly with
a tear in each. Kill them to get them.
Now continue forth and jump to the other end. There are two burrowing insects of
light here. Use the senses, and dig them up with Y. Kill them and get the tears.
Head farther north to spring ANOTHER warp trap. Win this one like last time with
the spin attack. Now head all the way to the temple and kill all the bugs (in
the open) along the way. Go up to the temple entrance and turn on the senses to
see the last ones, and a monkey. Kill the bugs to listen to the monkey talk
about the temple. Collect the tears to finish up the tears of light. Now you
automatically return to the spring. The light spirit Faron purifies you, and
leaves you in your green "hero garb". Yay! Now check your rupee count. If you
have 100 or more rupees, skip the paragraph below about Ordon Village. If not,
read the below paragraph.
=============
ORDON VILLAGE
=============
Go into Link's house and climb into his basement. Use the Lantern to see a chest
in the back. Open it for fifty rupees. Go back to Faron Woods. If you don't have
enough rupees, keep gathering them.
===========
FARON WOODS
===========
Go all the way forth to the gate by Coro's camp. Go into the camp and talk to
Coro to get a small key. He also offers to sell you a bottle of lantern oil for
100 rupees. Be sure to buy it. Now go open the gate with the key. Head through
the tunnel. On the other side is the purple fog room. Use your lantern to have
a monkey approach and steal it. Follow him along, he will guide you through the
fog safely, while warding off the fog. There are several enemies on the way
(three). Defeat them to continue. At the other end, the monkey drops the lantern
and runs. Get the lantern. You are safely through, but are out of oil. Refill it
with the bottle (put the bottle and lantern out to X and Y, then use the bottle)
and head forward to the shop the bird owns. Refill the bottle. You can pay if
you want, you just drop the money in the box. If not, you can only ONCE in the
history of the game (including other files) steal the stuff by running. But pay
every other time. Anyway, head up the path to the temple and burn the web with
the lantern. Enter the Temple.
=============
FOREST TEMPLE
=============
As you enter, several Keese will attack you. Defeat them and move onwards. Kill
the Deku Baba that sprouts up to your left, then go up the hill. There is a
Moblin enemy and another Baba here. Defeat them, then break open the monkey
cage. He will gesture to you to follow, as Midna obviously points out. Kill the
Spiders on the vines and climb up. Open the door the monkey stops at.
Move down the stairs, and head up the other ones. Kill the giant spider that
drops from the ceiling with four blows, then your finishing move. Light the
four torches with your lamp. This raises steps to the room in front of you.
Go up the steps and turn right. Open the chest here for the Dungeon Map. Open
the door the monkey wants you to (the only door) and watch the cutscene with
the other, more evil monkey. We will refer to him as "Gepetto". Exit back into
the four doors room.
Go back to the center platform, the monkey wants you to go left, but you can't
because there is no bridge. Never fear! The monkey climbs up the scaffolding
and hangs upside down. Jump to him, then swing to the other side. Open the door
to the next area.
Turn left here and slash the spider. He turns into a bomb. Pick it up and place
it next to the boulder. This blows it, and opens a new area. Go into it and
smash the pot with the thing sticking out of it. This is Ooccoo, she can warp
you out of an area, then you can warp back to the exact same spot at any time.
There is one in each dungeon. Collect the blue rupees from the pots in this room
and go around the other side.
Burn the spider web and continue forward. Kill the Baba and hop over the
platforms. Follow the monkey over to the next one (ignoring the unlocked door)
and shoot the spider down. This will kill it and make the monkey feel more
comfortable. She now continues. Jump over, the door she wants you to continue
in is locked! Oh no! Anyway, go right to the locked door, then jump down into
the water. there is a tunnel leading to a chest with 10 rupees in it. Go back
up, and go out the unlocked door.
It's a windy day! Cross the bridge as it turns towards you and kill the Keese
over here. Open the door at the other side and get the chest to your left. This
has the Small Key we need! Huzzah! Go back over the bridge and into the water
room. Open the monkey's door that is locked.
It's another monkey room! Run down towards it, but oh no! The flimsy bridge
collapses, and now you are trapped! Roll into the pillar several times to
dislodge the monkey cage and free him. But just when you thought you were safe,
some Moblins show up. Kill them. Behind the first part of the bridge (at the
bottom) is a chest with 10 rupees. Now go back up to where the bridge was. The
monkeys do that thing again, you know, where they let you swing on them. Swing
the two monkey bridge and exit.
Head all the way back to the four door central room. Swing over one monkey to
the next area, then get the other one to swing you to the next side. Burn the
spider web and open the door.
Move forward and kill the Red Deku Baba. It will still survive after you sever
it's stem. So kill it quickly. Climb the steps up and turn right to the top.
Smack the bomb spider and pick it up. Throw it down the gap between the next
area (up the steps and left) to destroy the flowery enemy that eats you if you
try to go over. This kills it, allowing you passage across. Get another bomb bug
and go over the gap now. Throw it at the boulder with not a second to spare.
Climb up the ledge and enter the boulder room. Another monkey. This is just
great. Go down and turn right. See that pillar with the chest on it? Roll into
it a couple times to knock it down. Go to the other side. The path to it is
littered with floor tiles. Some have traps under them, creatures that will
spring you away if you step on it. The left side of this area will be clean.
So cross it.
Light the torches here (there are a couple already lit) to make a path to the
monkey cage. Not yet though, go to the right of the room and climb the vines.
You have to hold right, not diagonals to make it past the top. It takes a couple
tries to get it right. Seriously. Open the chest at the top for a Red Rupee.
Jump down and go up to the monkey cage. A giant spider drops from the ceiling.
Dispatch it quickly, before it can guard. If it gets it's guard up before you
hit (the sparks will be blue, not red) then wait for it to attack you, then
lay the smackdown on it. Open the monkey cage for another one, there is a yellow
rupee in his cage. Get it and then exit and go back to the stairs room.
Go right and kill the Spiders on the vines. Jump to it and climb up. Before
entering the door, there is a Piece of Heart to be ours. Get the spider and
drop the bomb off the edge. This blows the plant below. Drop down and open the
chest for the Piece of Heart. Climb back up and go in the door.
Yet another monkey room, and a locked one too. There is a key on the ground, but
the giant baba and the flowery plant that eats you has it now. Start off by
smacking the Baba silly, until it is dead. Then go over to the left of the path
up to the monkey and get the spider bomb. Throw it into the flower enemy to blow
it up and get the key. Yay! Unlock the monkey here. Leave this room.
Head back to the main room (down the stairs, up the ramp and out). The monkey
will make a bridge back to the center, then they will beckon you up to the area
we saw the evil monkey in. Follow them outside.
The four monkeys make a four man bridge for you to swing over. This one is over
a chasm, so I hope you are a good swinger by now. Go into the door on the other
side.
The door locks as you enter. A Zelda fan knows what that means.. MINIBOSS TIME!
It's that stupid Gepetto and his red ass. This battle is very easy. Start
by following him as he leaps from pillar to pillar. After he throws the
boomerang he stole, charge towards him and roll into the pillar. It shakes it up
a little, and he loses his balance. The boomerang comes back to him and smacks
him upside the head. This knocks him off. Now go behind him and beat his buns
with your sword. Repeat this process.
Sometimes he will knock a Red Deku Baba off of the ceiling. If it grabs you,
use a spin attack by rotating the control stick a bunch of times and mashing B.
This should free you of it. Anyway, after you defeat Gepetto a parasite will
come out of him. He leaves and you receive his Gale Boomerang. Exit, oh wait,
YOU CAN'T! You have to hit the fan above the door three times. This opens the
door.
Head right, there are some bridges that change direction. They won't both face
you simultaneously, but you can fix that. Aim at the fan on the bridge and use
the boomerang. This turns the bridge. Do it on both and cross to the other side.
The other side yields a Moblin and... ANOTHER MONKEY! HOW MANY ARE THERE? *slaps
self*. Sorry about that. Anyway, kill the moblin and free the monkey from the
cage with the Boomerang. He runs off somewhere. Go left now, and out the way
with the two bridges. You have to change them manually to get out.
You are back in the stair room. Head right to the boulder room again. Cross the
traps, if you want you can take out the traps with the Boomerang. Anyway, as you
get to the torches, use it on them. This puts them out, lowering the stairs and
revealing a chest with a Piece of Heart. Get it, and go back to the main room.
Use the Boomerang on the chest hanging from the spider web on the roof. This
nets you the compass. Take it and put out some torches here. This will lower the
platforms. Jump down and get the spider bomb. Blow the boulder here and move in
for a chest with 20 Rupees.
Climb back up and swing to the east room. Go right, and over the platforms.
All of them. Cross the bridge and you are at a gate. Throw the boomerang at the
windmill in the 'Z' pattern you can see etched on the ground. This opens it up,
allowing you to get the Big Key. Which in case you don't know, will open the
boss lair.
Go back to the first door that was never locked. Enter that, and cross the
bridge to where you got the key. Go down and turn the bridge in this area. Stand
on it and turn it again. The moblins will decide to "ambush" you. This isn't a
problem. 'No Problemo' as Schwartzenegger would say. Kill the enemies and head
west into the room.
Kill the two spiders in the room and burn the webs. Fall down the one that is
to the north of the room on the map. You land next to a monkey cage. Break it
open to free it. Jump off the stump and climb the vines to the top. Exit the
room. Turn the bridge north and go up there.
The gathering of the monkeys! Oh my god! Still two more to go? WHY OH WHY! Head
to your left and get on the bridge. Turn it. Get on the next bridge and turn
that one with your Gale Boomerang. Kill the moblin in the vine area, then use
your Gale Boomerang to take down the enemies hiding on the vines. Climb them
up (to the left). Drop onto the platform at the part where you can't go anywhere
else.
Kill the one spider on the next vine section. Climb up the vine to the top and
kill the moblin on your right. Enter the room. Head forward and kill the two
Red Babas. Climb up the steps. Turn right and look at the spider bomb. Target it
and lock on with the Boomerang, then turn and target the giant boulder. Release
it, and it will scoop up the spider bomb and blow up the boulder with it. Now
turn back to the bomb.
Throw the boomerang at the bomb spider and carry it. Run over to the flower
enemy. Toss the bomb into it to blow it up, then get the chest behind it for
the last Small Key of the dungeon.
Climb back up the vines where the boulder was and kill the moblin enemy. Get
close to the flowers on the ceiling and use the boomerang to get the Red Baba's
that pop out down to you. Kill them both. Now turn around and get a bomb from
the spider. Throw it next to the boulder blocking the small opening. In getting
the bomb, you don't leave the platform. The monkey behind the boulder runs back
to the monkey gathering point. Get the yellow rupee in the cell if desired.
Leave the room.
One monkey to go. Jump to the bottom area and turn the fans so you can make your
way back to the room with the four doors that is one south of the monkey
gathering point. Turn the bridge east while you are on it. Open the locked door
with the key.
There are more of the trap tiles. Chuck the boomerang at them and spend some
time killing the worm enemies below. After they are all dead, exit out the back
area. Kill the giant spider, then throw the boomerang at the ones on the vines.
Climb the vines as you hear the last monkey screaming. Shut up little monkey!
We are coming!
At the top, run to the back and turn the two fans to open the last monkey cage.
Turn around and instead of going down, go around the thing and jump to the chest
out on the raised platform. Open it for a red rupee, then jump down and head
back to the monkey gathering room.
The monkeys have all gathered. They plan to do something very risky. They all
make a primate swing, every monkey is there except for Gepetto. Gepetto! I love
you! Swing over the chasm with the monkeys.
Outside the giant door, there is a fairy you can catch in a bottle in one of the
pots. Do so if desired and enter the boss room.
------------------------------------
BOSS BATTLE: Twilit Parasite Diababa
------------------------------------
First of all, look out at the three bomb spiders. Use the boomerang and lock on
to one with R, then lock onto one of Diababa's two Babas. Let fly. The boomerang
scoops up a spider, and then promptly deposits it in the Baba's mouth. This
will kill off one of the heads. Repeat the process of moving the spider into
the mouth with the Gale Boomerang to defeat the other one. Is it dead?
No, it isn't dead. It retreated beneath the water, but now is back out with a
third head! It has an eye of some sort in the inside, and is looking dangerous.
The Bomb Spider has been removed now! We have a short period to dodge enemy
attacks, when suddenly, the giant monkey (who I affectionately named Gepetto)
comes back and has a bomb spider in it's hand! We can focus our aim at it, then
aim at the plants. Kill the two enemies around it, then aim at the center one
and repeat. The monkey will get a new spider bomb after each one it uses.
After the center head it hit with the bomb, it falls down with a crash, and the
eye is laying there in front of you. Lock onto it with L and slash him several
times to hurt it. It will come back up after the fourth hit and will be raring
to go again. The monkey will begin swinging again and the process repeats. Land
another four hits onto the eye of the Diababa to finish it off.
After it is dead, a Heart Container drops out. But the darkness forms a strange
item, which you get. Apparantly it is a "Fused Shadow". Hm, Midna appears and
takes it from you, saying it's what she wants. She then tells you to collect the
Heart Container and step into the darkness to leave. Get the Container and exit.
===========
FARON WOODS
===========
After a short chat with the Light Spirit, you are on your way. Head down to Coro
the oil seller's trailer. Walk out the back end to find yourself in Hyrule
|
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another The Legend of Zelda: Twilight Princess Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

