The Legend of Zelda: Twilight Princess Walkthrough :
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Walkthrough - WalkthroughVersion 1.2 1/3/08 _ // |*|_________||------------------------------------------, |*|#########|| ----==== TWILIGHT PRINCESS ====---- /' |*|~~~~~~~~~||---------------------------------------' ~ \\ ` The Legend of Zelda: Twilight Princess Walkthrough by The Lost Gamer (Michael Gray) http://the_lost_gamer.tripod.com/ Copyright 2008 Table of Contents: 001. General information 002. Note to Wii Users 003. Characters 004. Walkthrough 004a. The Opening Triduum 004aa. Dawn of the First Day – 72 Hours Remain 004ab. Dawn of the Second Day – 48 Hours Remain 004ac. Dawn of the Third Day – 24 Hours Remain 004b. Forest Temple – Getting the First Fused Shadow 004ba. Wild and Wolfy 004bb. Dispelling the Twilight 004bc. Forest Temple – More Fun than a Barrel of Monkeys 004bd. Forest Temple – Boomerang Adventures 004c. Goron Mines – Getting the Second Fused Shadow 004ca. Dispelling the Twilight 004cb. Getting to the Gorons 004cd. The Mines – The First Big Key Third 004ce. The Mines – The Second Big Key Third 004ce. The Mines – The Third Big Key Third 004d. Lakebed Temple – Getting the Third Fused Shadow 004da. Dispelling the Twilight 004db. Getting the Zora Armor 004dc. Lakebed Temple – East Side 004dd. Lakebed Temple – West Side 004e. Arbiter's Grounds - Getting to the Mirror of Twilight 004ea. Finding the Master Sword 004eb. Reaching Arbiter's Grounds 004ec. Arbiter's Grounds – Poe Hunt 004ed. Arbiter's Grounds – Spinner Time 004f. Snowpeak Ruins - Getting the Second Mirror Shard 004fa. What's that Smell? 004fb. Snowpeak Ruins, Part One – Finding the Pumpkin 004fc. Snowpeak Ruins, Part Two – Finding the Cheese 004fd. Snowpeak Ruins, Part Three – Finding the Key 004g. Temple of Time – Getting the Third Mirror Shard 004ga. Not the Sacred Grove Again! 004gb. Flashbacks to Ocarina of Time 004gc. Temple of Time, Part One - Bop to the Top 004gd. Temple of Time, Part Two – Getting Down and Funky 004h. Island in the Sky - Getting the Fourth Mirror Shard 004ha. Some Rather Boring Adventures 004hb. Dungeon and Dragon – East Tower 004hc. Dungeon and Dragon – West Tower 004hd. Dungeon and Dragon – North Tower 004i. Palace of Twilight – Time to Kill Zant 004ia. Midna Gets Some Backstory 004ib. The Western Sol 004ic. The Eastern Sol 004id. The Northern Tower 004j. Hyrule Castle – Time to Kill Ganondorf 005. Bosses 006. Howling Stones/Secret Moves 007. Pieces of Heart 008. Golden Bugs 009. Poes 010. Equipment (Upgrades) 011. Credits 001. General Information ----------------------------------------------------------- This is a walkthrough for the Gamecube/Wii game called "The Legend of Zelda: Twilight Princess". Bet you knew that already. You can e-mail me at ilovecartoonssomuch@yahoo.com, but make the subject blank if you do, so I know it's not spam. Note: If you have a problem with this game, please READ THE GUIDE BEFORE E-MAILING ME. Why? I'm slow at answering e-mails, and it'll be loads quicker for you if you try to find the answer to the question yourself. After all, this is a guide for the game, and it should contain the answer to any question you might have about beating the game. But if you've gone through this guide and you're still stumped, then you can ask me a question. You might want to check another guide, though, and often I will answer questions by saying "Check someone else's guide". I'm kind of lazy like that. If you want to put a copy of this guide on your website, please ask me for permission first, because I have a system in place for doing that, to make sure that people don't use out-of-date versions of my guides. --- And I implore all you video game fans to check out Gamecola, a free online magazine that I write for. http://www.gamecola.net/ --- Hey, I hear some guide writers like DEngel put Paypal addresses in their guides, just in case someone wants to send them some money. Well, even though this guide is free, I have no objection if anyone is feeling extra generous and wants to send me some money so I can buy more video games and, therefore, write some more guides. So if you want to send me anything via Paypal, send it to my above e-mail address, ilovecartoonssomuch@yahoo.com . 002. Note to Wii Users ----------------------------------------------------------- The Wii version of Twilight Princess is a mirrored version of the Gamecube version. That is, Link is left-handed on the Gamecube, and right-handed on the Wii. What this means is that "left" for the Gamecube is "right" for the Wii. So if any of you Wii users want to use this guide, remember that when I say "left", for you, it means "right", and when I say "right", for you, it means "left". I mention this in the guide with annoying consistency, just in case you Wii users forget about this. 003. Characters ----------------------------------------------------------- Link: Our hero! In this game, he's a farmhand who lives in the village of Ordon. Link gets forced into an adventure in which he saves the Land of Hyrule. Again. Epona: Link's horse. Ilia likes her a lot. I suspect that she only likes Link for his horse. Ilia: Link's girlfriend. Hey, way to go, Link, you have a girlfriend! I always thought that Zelda would be Link's girlfriend, but I guess I was wrong. Unfortunately, Ilia is kidnapped early on in the game, and part of Link's quest is to find her. Colin: A little boy who wants to grow up to be just like Link. Aw, isn't that sweet, Link has a fan! Malo: A young boy who lives in Ordon Village. He's rather sarcastic, and often mumbles to himself. He runs two different shops in this game, one in Kakariko Village, and the other in Castle Town. Talo: A young boy who lives in Ordon Village. He's enthusiastic about being a cool swordsman like Link. Beth: A young girl who lives in Ordon Village. Actually, she's the ONLY young girl in Ordon Village. Dating opportunities are going to be tough for Malo, Talo and Colin in the future, that's for sure. Rusl: The leading fighter in Ordon Village. He helps Link out a lot on his quest, and he also likes to share some homo-erotic moments with Link. I guess he doesn't know that Link has a girlfriend. Uli: Wife of Rusl, mother of Colin. She's pregnant. Fado: Runs the Ordon Ranch. He's a nice person, but not very good at running the ranch. Sera: Mother of Beth. Runs the shop in Ordon Village. She's a fat woman who loves her cat. Haunch: Father of Beth. He is a timid fellow who spends most of his time outside of Fado's house, looking at the beehive. Bo: Mayor of Ordon Village. Father of Ilia, and champion sumo wrestler. Jaggle: Father of Malo and Talo. He's a slacker who spends most of his time lying down. Pergie: Mother of Malo and Talo. You don't see much of her, because she stays inside with the dog most of the time. Midna: Midna is an other worldly creature who makes friends with Link. By "other worldly", I mean that she lives in the world of the twilight, thus making her the Twilight Princess the game's title refers to. Princess Zelda: Zelda is the Twilight Princess that the game's title refers to. At least, I think she is. Link sees her a grand total of twice in this game. Woo hoo! Renado: Shaman at Kakariko Village. Luda: Renado's daughter. Barnes: He runs the bomb shop in Kakariko village. For someone who makes bombs, he's kind of a wuss. Darbus: The drama teacher at East High, who hates it when people use cell phones in her class. No, wait, that's from High School Musical. In Twilight Princess, Darbus is the chief of the Gorons. Fyer: The man who runs a transportation shop at Hyrule Lake. He can send you to Gerudo Desert, the top of the lake, and the city in the sky. Falbi: The man who runs a transportation shop to Hyrule Lake. He and Fyer are in business together. Ganondorf: The evil bad guy who has been trying to take over the Land of Hyrule for centuries now. Naturally, he's trying to take over Hyrule in this game, too. Zant: The bad guy who kicked Midna off of her throne (not cool!) and is currently making plans for world domination. Link is SO going to kick Zant's butt. Agitha: Princess of the Bug Kingdom! She's a cute girl who has a bug collection. She pays Link handsomely for finding all of her bugs. I kinda like her. Borville: A doctor who lives in Castle Town. He's grumpy, and has a humongous tab waiting for him at the local bar. Fanadi: The fortune teller in Castle Town, who can tell you what to do next, or where to find a new piece of heart. Jovani: A greedy man who can be restored to life if you find and kill sixty poes. Ashei: A woman who's a member of the Adventurer's Guild. She studies the Yeti who live on Snowpeak Mountain. I think she's kind of cute. Auru: He's a member of the Adventurer's guild, and he gives Link a letter which enables Link to travel to Gerudo Desert. Shad: A man who's a member of the Adventurer's Guild. He studies the Oocca, the creatures who live in the sky. He has crazy glasses. Telma: She runs the bar in Castle Town. Impaz: An old woman who lives alone in a village with a lot of cats. Ooccoo and Ooccoo Jr: Link's sky creature friends who help him warp out of dungeons. The Postman: The Postman delivers mail to Link. He can be seen hanging around in the barn at Ordon Ranch, at Telmia's Bar, Kakariko Inn or the Cave of Ordeals. Prince Ralis: Prince of the Zoras. Link saves his life, and he helps Link get to Snowhead Mountain. Rutela: Queen of the Zoras. She's dead, but still asks Link to save her son's life. In return, she gives him Zora Armor. Purlo: The man who runs the Star Circus tent in Castle Town. He is allegedly modeled after Tingle. Yeto: A big, friendly Yeti who lives on Snowpeak Mountain. Yeta: Yeto's wife, who is sick for most of the Snowpeak Mountain dungeon, but she makes a recovery in time to fight Link as the dungeon's boss. 004-Walkthrough ----------------------------------------------------------- 004a. The Opening Triduum ----------------------------------------------------------- "Triduum" is Latin for "three days", in case you didn't know. 004aa. Twilight of the First Day – 72 Hours Remain ----------------------------------------------------------- Pick a name for your character and a name for your horse, and you're off to start the game! You can pick any name you want (for example, I picked Teucer and Ajax), but for the sake of this guide, I'm calling the characters by their default names, Link and Epona. So the game starts off with an oddly homoerotic scene in which Link and Rusl sit by a pond, and Rusl starts talking about how the twilight is so...MAGICAL... Rusl gives you the job of heading to Hyrule Castle sometime in the future, and he closes up the bridge that leads north to the rest of Hyrule before he takes you home. 004ab. Dawn of the Second Day – 48 Hours Remain ----------------------------------------------------------- The next day, a girl named Ilia walks off with your horse, and a guy named Fado asks if you could help him out at the ranch. Now the game officially starts. Talk to Fado to learn that he wants you to go get Epona. Head down the western path (east for you Wii users), using the map on the left part of the screen to know where west is. There's only two paths, and it's the one that doesn't have a gate, so it's not hard to figure out where to go. Go all the way down the road here. You can't go past the bridge Rusl locked, so go to the pool of water that Link and Rusl were sitting by in the opening scene. Link walks up towards the girl (Ilia) and Epona. The two of them are having a equus-erotic moment. I kinda get the feeling that Ilia agreed to be Link's girlfriend only so she could spend time with Epona... Anyway, Ilia asks Link to play Epona's special song, also known as Epona's song (see why I think Ilia has a thing for Epona?). On the shore of the pool is a small clump of reeds, which, oddly enough, resemble horse shoes. Pick a reed up with A and use A to play the song. Now that Epona and Ilia are happy, Ilia says you can take Epona home. Stand next to Epona and press A to mount her (Epona, not Ilia. Get your mind out of the gutter). You can press A to get Epona to dash forward for a while, which takes up one of the six whips on the "dash forward" meter at the bottom of the screen. The meter refills automatically, whip by whip, unless all the whips are gone, in which case they are all refilled at once. Basically, riding the horse here is the same as the other Zelda games with Epona, with the difference that you can pull back on the joystick to help change directions. Cool! That makes it much easier! Head back to Link's house, and go through the open gates to enter town. I don't know why Link doesn't live in the town with everyone else in Ordon Village, but I'm sure there's a good reason for it. Aw, you can't dash forward anymore. Anyway, time for you to wander around and get an idea of who everyone is and how Ordon Village is laid out, if you want. First on the road is the family that runs the shop, Sera (a kinda fat woman), Beth (the girl) and Haunch (a scared man). Next down the road is Colin (a boy), Rusl (Link's homo- erotic buddy) and Uli, Rusl's pregnant wife. They live in the house on the hill, which you reach by following the path. There's a third family that lives in the house across the bridge you can't cross while riding Epona, but they're not at home, so screw 'em. Instead, go across the bridge that you can cross while riding Epona, and you see Bo, the town mayor, and father of Ilia. Okay, that's everyone! Time to help out at the ranch! Head through the gate at the south end of town! Ride forward and Fado asks you to help herd all the goats into the barn. You then start a minigame which is kinda fun, I guess. All you have to do is ride around on Epona and whoop with A to herd the goats into the barn. It takes a long time, but fortunately, there's no time limit. Fado then takes out some fences, so you can learn how to jump fences while riding your horse, which will come in handy when you're trying to jump the thousands upon thousands (or maybe just three) fences in this game. Anyway, the way to jump fences is ride at them straight on, at a perpendicular angle. Woah, math terms! You have to be going at least somewhat fast, so make sure to dash forward with A if you want to jump fences. Leave the ranch to end the day. 004ac. Dawn of the Third Day – 24 Hours Remain ----------------------------------------------------------- Okay, so I titled these three opening sections "Dawn of the ____ Day" in a Majora's Mask reference, and now we get to start the only day of the three that actually _starts_ at dawn. Fun! Climb down the two ladders and exit through the door to get out of Link's house. Go down and talk to the kids. Talo and Malo, the two boys, are excited to hear that they have a slingshot at the store, but Beth won't let them use it. Meanwhile, Colin, the other kid in town, is by Epona. He has a fishing pole for you, but his mom has it. There's not much to do now except go into town, where the people are having problems. Uli lost her baby cradle, and Sera lost her cat, so she can't sell you anything. If you wander near a vine-covered rock nearby a big rock on the side of the road, Jaggle teaches you how to use L-targeting to talk to people by pressing L, then A. Climb up the vines to talk to Jaggle, who shows you where Sera's cat is. He also shows you some grass that you can blow on, like the reeds you used to make Epona happy. When you blow on this grass, it makes...Link's hawk-buddy appear! All right, hawk-buddy! I'm going to call you Tobias! You can aim Tobias at whatever you want (for example, the bee nest above Fado's house), and Tobias flies straight at it. How cool is that? Tobias rocks! Oh, also, when you talk to Bo, goats get loose, and you learn how to grab goats, a skill that you'll need to use two different times in this game. When the goat runs at you, press A to grab onto it. Hold onto A the hole time to throw the goat aside. It's not so hard once you get the hang of it. Once you feel you've explored enough, swim to the north part of town, where you'll see a monkey with a cradle. Hey, that's Uli's cradle! That stupid monkey! We'll show her! Go back to Haggle. Jump to where the Tobias grass was, then jump to the roof of the nearby house. Jump from this house to another platform, then jump from that platform to an area with Tobias grass. Call Tobias. Aim Tobias at the monkey with the cradle and Tobias steals the cradle! All right Tobias! You are so COOL! It sucks that this is the pretty much the only time you get to use Tobias. Take the cradle to Uli, then take it to her house, and she gives you the fishing rod. Now you get to learn how to use items! Press the up button to see your various items, and set an item to X or Y. Set the Fishing Rod to X or Y, then head to the small dock (near the cat) and start fishing. Maybe fishing is interesting on the Wii version, but in the Gamecube version, it's kind of boring. All you do is throw the hook out, and when a fish bites, hold down on the C-stick to reel it in. No challenge at all. Catch a fish, and you learn about the fish journal, which is a list of how many fish you've caught, and how big the biggest fish were. Catch another fish, and the game makes you give it away to the cat, who grabs it and runs home. Follow the cat to its home, which is the store. Talk to the woman there to get... a bottle with milk inside! Yes! Now there's nothing else to do but buy the slingshot at the store. Go around town, collecting rupees until you have thirty, then buy the slingshot. You can get rupees by smashing the pumpkins in the town, all of which magically reappear whenever you enter/exit a house. You can get twenty rupees from the roof of Rusl's house, by jumping from his porch to the sign that says "Rusl's House", and jumping from that to Rusl's roof. Once you have the slingshot, you can go back to the kids who were talking about the slingshot earlier, just to show off to them. When you do so, you meet Rusl, who has a surprise for you left in your house. You can get in your house by using your slingshot on the spider (L-target it, then shoot at it). In the treasure box is...a wooden sword! Cool! Now show off to the kids, who force you to do a training routine. Sigh...Use L-target to hit the two pumpkins easily, then hit all five targets by aiming manually. Then the kids ask you to do a training routine in sword fighting, where you learn how to horizontal slice (B), a vertical slice (L-target, then B), a stab (L-target, then up and B), spin attack (hold B, then release), and the jump attack (L-target, then A). The monkey who stole the cradle shows up. What the heck? Kill it! Kill it! The kids run off into the woods, chasing the monkey. Looks like you have to stop the kids from doing something stupid...grab Epona and ride off into the woods, after them. Beth and Malo have given up the chase early on, but Talo has managed to cross the now-unlocked bridge and kept going. Ride across the bridge and north to enter the Faron Woods. Run forward along the path, and jump over the fence. Go forward, and you end up near a pond. Go through the small tunnel near the pond, and you end up near a gate with a Deku Baba (a monster plant). Ignore the Deku Baba for now, and go north. Hey, it's a dude in a shack! Awesome. Talk to the dude to get a free lantern. All you have to do is swing your lantern by pressing the button the lantern is set on. Go back to where the Deku Baba was, kill it, and head to the tunnel it was guarding. In the tunnel, you find Talo's sword...Talo must have been here! It's dark in the tunnel, so pull out your lantern to light the way. See the thing right in front of you? It's a lantern post. Light it, and it stays lit, so you don't have to use your lantern all the time. Nice! Head through the tunnel, and use your lantern to burn the spiderweb that gets in your way. Shortly after this, the path branches. Head down the path that doesn't go north if you want a yellow rupee (that is, ten rupees). Then go up the north path, burn the spiderweb, and exit the tunnel. You end up in a swamp, which is conveniently empty, and has some very convenient red dots on the map to tell you where to go. Head towards the eastern dot (western for you Wii users), which leads to a cave containing a small key. Get the small key, then light the lamp posts here to get...a PIECE OF HEART!!! Now, head to the other red dot. You reach a gate, which is locked. Open it with your small key, then head through the gate and keep going towards the red dot. When you reach it, you find Talo and the monkey have been taken hostage. Weird, who kidnaps a monkey and a small child? Kill the enemies here, then cut all the bars of the cage off with your sword. Talo thanks you, then runs off. Rusl shows up, and he's surprised and pleased to learn that Link has saved Talo. It just goes to show that Link IS capable of going to Hyrule Castle all on his own! Rusl jokes that Link might even get to see Princess Zelda! Ha ha ha ha ha! What a kidder! 004b. Forest Temple – Getting the First Fused Shadow ----------------------------------------------------------- 004ba. Wild and Wolfy ----------------------------------------------------------- Leaving Town ------------ Okay, finally, it's time to leave the city of Ordon! Fado wants you to herd all his goats back into the barn, so pick up the reeds and blow on them to call Epona. This time, there are twice as many goats, and there's a timer. It's kind of stupid, because you get no hassle for getting the goats in slowly, and you get no reward for getting the goats in quickly. When you're done, leave the ranch to see the mayor, and get a SPECIAL goodbye present from Ilia, who was busy making you a gift all day yesterday, in case you didn't know. Bo starts talking to Link about how he has to deliver the gift to the Royal Family on time, because the Royal Family requested it especially from the Ordonians, and he wants to make a good impression. Ilia doesn't pay attention to Bo or Link, and instead, she fawns on Epona...until she sees a scratch. Then Ilia yells at Link and Bo for a while, and leaves to wash Epona in the Forest Spring again. So it's off to get Epona back. Head there to find out that Malo and Talo are mad because they got in trouble, so they won't let Link or Colin pass, unless Link gives Talo his sword (to replace Talo's lost sword, presumably). Sheesh, what is up with these kids and weapons? Little punks...Anyway, Colin is glad that you managed to get rid of Talo and Malo, because they're bullying jerks. Colin wants to grow up to be just like Link, in that he wants to help other people (he doesn't want to be a fighter). While you're here, you might as well go in Link's house, to the basement, and pull out the lantern to find a treasure chest with a purple (50) rupees. Head after Colin to the Forest Spring, where Ilia is washing Epona. She's mad, and won't let you in. Colin says he'll smooth things over with her for you, while you crawl in through the back entrance. So head to the back entrance, which is a hole in the rock a little forward and left from the entrance of this particular area (right, for you Wii users). Crawl through the hole. Cutscene time! Ilia hears that Link rode Epona into the forest to save Talo. Epona sees Link and snorts happily, which makes Ilia a little sad (she wants to be Epona's favorite human). Ilia wishes the best for Link, who two enemies riding a giant boar show up, and knock out all the humans. The enemies pick up Colin and Ilia, and drag them off. Then another green enemy, a big fat guy, shows up and blows his horn, which causes a portal to appear in the sky. Okay, that's kinda weird. Later on, Link wakes up from his unconscious rest in the water, and without waiting to get his sword or anything, starts running after the long-gone enemies. He goes across the bridge, and, woah, wait. There's some big black portal door blocking the way. That wasn't there before...it must have been summoned by this portal-summoning enemy. Link stops in front of the portal, not sure what to do... when a hand reaches and drags him in. Oh no, it's a strange monster! Kill it, Link! Kill it! Link's hand starts glowing, and he turns into a wolf, and falls unconscious again. Okay, Link, that makes the second time you've fallen unconscious in this cutscene. It didn't work last time, and it doesn't work here, because Wolf Link gets dragged away...into jail. Til Kitten's Out of Jail... --------------------------- Yep, you're certainly chained up in jail now. Does anyone understand what the heck just happened? Yeah, me neither. Anyway, let's see if we can escape from the jail. Run around for a while to see that, no, you can't escape. Then, a kind of evil-looking, but happy, creature appears and shouts, "I found you!" The creature messes around with Link for a while, and leaves the cell. Looks like we have to escape on our own. Break the box in the corner of the cell by biting with the B button, and dig through the newly-revealed hole with Y to exit the cell. The creature lands on top of you, and commences to ride you like a horse. She also says she can talk to you with Z. Try this out by pushing open the door to the other jail cell, and press Z when the Z button appears on the screen, along with a picture of the creature. She tells you to L-target the chain, so do so, and then press A to pull it down. This opens an exit to this room. Great! Go through the tunnel to end up near a water area, where there's a floating...thing. The creature tells you to use X to hone your new animal senses, to see what's happening. It turns out the floating thing is a soldier. Listen to what he's saying with A. The creature tells you the floating thing was actually the spirit of the soldier. Okay, that's kind of weird. Let's get out of here quick, okay? You want to reach the circular area on the map. So go straight forward through the waterway, and make a right turn through the gate (left turn for you Wii users), which is the way you have to go to reach the circular area. Unfortunately, your path to the circular is soon blocked by a spiked floor. Go south from the spiked floor, and you find another chain that you can pull down, which fills the entire area with water and lets you keep going on. You can now feel free to explore this area, where you'll find more soldiers, and chains which you can pull to find enemies and rupees. Once you reach the circular area, the creature leaves you and hides on the other side of the bars that block your way. Let's see...that looks like a hole in the wall near these bars, but you can't get through it, so...you'll have to lower the water. Turn around and walk in a straight line to reach another chain near a gate. Pull the chain, and the water is drained from the area. Turn around again, and head towards the bars. Use A to enter the hole, then follow through the tunnel to reach the creature who has been alternately helping and teasing you. Head to the circular area, which turns out to be a stairwell. Go up the stairs, and there will be a gap in the stairs. Jump over the gap, and, hey, what? You can't jump that far! Your creature friend isn't happy you didn't make the jump correctly. Well, gee, maybe if she wasn't riding on top of Link, he could make the jump! And, in fact, this is the case. Go up the stairs, and at the gap in the stairs, press Z. She floats over the gap, and now that Link doesn't have such a heavy weight holding him down, he can make the jump. Plus, your friend makes a convenient L-target! So L-target her and make two jumps with A (as if you're jump attacking your friend) to get past this part of the stairwell. Keep going up the stairs, jumping over the next two gaps in the stairs by yourself, without the help of your friend. You end up near a large piece of stone you can't get around. Press Z, and L-target jump attack your friend twice to get to the next level of the stairwell. Keep going up the stairs here, and at the end of the stairs, you find a rope. Walk across the rope (for some reason, this is not difficult, even though you'd think it'd be really hard for a wolf to be a tightrope walker) to reach more stairs. Here you have to press Z and jump attack your friend three times to get across the gaps in the stairs, and you end up reaching the end of the stairs. Finally! But the door is locked. Uncool! Stand on the two broken steps near the door (there's a box near these steps). You have to press Z and jump attack your friend four times to reach the exit. Head outside. We're...at a palace, which I assume is Hyrule Palace, seeing as that's the only palace we've heard of so far. Your friend says she wants to introduce you to someone inside the tower, and there's nothing else you can do, so I guess it's off to the tower! The map shows that we have to go north, take a turn, then head north again, and then we're at the tower. So go north and you find another spirit, which the creature tells you to listen to, so you know that the spirits can't see you, and that you're at Hyrule Castle. Looks like I was wrong to assume we were at Hyrule Palace. Whatever, Hyrule Castle, Hyrule Palace, they're pretty close. Make the turn, and your way is blocked by a tall wall. See the big crate here? Push it against the wall by using R, and then use A to climb on top of it. Get down onto the other side of the wall, drop to the area below, then start going north again. Go north until the path breaks off, so you can't go north any further. Stand on the wooden patio here, when the Z button appears. Jump at your friend three times to reach some sort of roof. Head along the roof, which leads to the tower. Reach the end of the roof, then climb up to the top of the roof, and into the tower. We're here! Where's the person Link's friend wants him to meet? Ah, but of course, at the top of the tower! Go up the stairs here, push open the door and you meet... A cloaked figure looks out the window, while lightning flashes. Link growls, while the creature rolls her eye and moves Link forward. The cloaked figure turns around and says, "Midna?" Hey, our friend's name is Midna! Midna is happy to hear her name was remembered. The cloaked figure notices Link, and figures he's the one Midna was looking for. Midna figures Link will work. Okay, why are they talking about Link like he's not there? Cloak gets down on its knees to look and Link, and notices Link was imprisoned. The cloak apologizes. Midna then says, "Poor thing, he has no idea where this is or what's happened..." Good point, Midna. EXCELLENT POINT. I don't know what the hell has happened! First Link was walking into the forest, and then his friends were kidnapped, and now he's a wolf who's escaped from some sort of Wolf Jail in another dimension. Explain what's going on, please! Midna calls the cloaked figure Twilight Princess. Twilight Princess then explains that this was once Hyrule, the land where the gods housed their power. But the king that rules the twilight (ie. the twilight king) has transformed Hyrule into a world of shadows, ruled by twilight/light-hating creatures. Flashback time. Twilight Princess remembers the attack of the twilight creatures, who easily destroy her forces. The twilight king, who wears a really freaky looking helmet that covers his whole head, tells her to surrender. The princess drops her sword and surrenders. Then we see the castle on fire for some reason, while a crowd of people watch. Anyway, it seems that since Princess surrendered, Hyrule got transformed into a twilight land, where everyone with the exception of Midna, Link and herself, are now spirits. Twilight Princess says that even though the land is in twilight, she is still the Princess...Princess Zelda. WOAH! She's Zelda? How...totally obvious! Midna tells Zelda not to look so sad, cause Midna thinks the twilight is kind of nice to live in. Zelda tells Midna that the shadow beasts are looking for her...why? Midna doesn't tell, and Zelda says time is short, because the guard will soon appear. That's our cue to leave. Go out the door, and down the stairs. The guard opens the door below, so Midna and Link head out the way they came in, through a window. Midna says she'll take you back to where she found you, but that won't do much good, because Colin and Ilia are still kidnapped. Midna briefly takes the form of Ilia...that's really freaky, Midna. 004bb. Dispelling the Twilight ----------------------------------------------------------- Finding a Sword and Shield -------------------------- Midna takes you back to the Forest Spring, using the portal that is hanging in midair over the spring. Midna tells Link that he's still stuck in Wolf Form, and won't be changing back to normal anytime soon. Great. Try leaving, and Midna pops up as Link's shadow. She tells you that she won't let you get back into the Twilight Zone until you get her a sword and shield, and seeing as you need to get back into the Twilight Zone to save your friends, you'll have to get that sword and shield. Head to Ordon Village. Bad guys are here, but you can fight them as Wolf Link just like you did as a human. A squirrel (oh, yeah, since you're a wolf, you can talk to animals now) warns you that the bad guys went on ahead and kidnapped the other three annoying kids in the town, so the town is on high alert now. But there don't seem to be anyone on guard anywhere, except the slacker guy, who's doing nothing, as usual. Head to Malo and Talo's house, which is the house with the windmill. Mayor Bo is talking with someone outside the house. Sneak up near enough to them to listen with A, but don't get too close, or they'll see you. When you listen, they talk about where the sword and shield are (how convenient!), and then they notice you and run away. Slacker guy now takes initiative, and uses Tobias to start hurting you. Tobias! Nooooo! How could you??? Head to the rock near the path outside of the town shop. Midna lets you do the Z-jump here twice to reach the roof of the shop. Sneak up on the guy with Tobias, and he screams and runs away. CHICKEN!!! You can howl at the reeds here to talk to Tobias, who apologizes for hurting you. But more importantly, you can Z-jump twice to enter the house with the shield in it. Enter the house, then get on the table and Z-jump to the shield. Smash against the wall with A or B to get the shield. Midna points out that the shield is kind of cheap-looking. Whatever, we have a shield now. Go through the open window to exit the house. We see Rusl tell his wife that he has the sword hidden on his couch. Sneak around to the side of Rusl's house, the side that's close to the source of the tiny river. Make sure Rusl and his wife don't see you, or they'll start to hassle you. Use your senses to see that there's a big hole in the ground, right next to the log on the side of the house. Use Y to dig through the hole and get in the house. Pick up the sword from the couch. All right, now that we have a sword and a shield, we're ready to go...do something. Get the kidnapped children back? Maybe. You Have Now Entered...The Twilight Zone ---------------------------------------- Anyway, Midna says to head back to the Twilight Zone, so exit the house the way you came in and head for the Forest Spring, where a cutscene occurs. A disembodied voice speaks to Link, and...a trap! A shadow beast drops out of the sky through the twilight portal in the air above this place! Kill it, quick! The spring starts to glow, and out pops a light being. It looks like a big bull with a giant tail. The being says its name is Ordona, and it is one of the four light spirits in Hyrule. The shadow monsters have stolen the power from the other light spirits, which is how the world got cast into twilight (except, of course, for Ordon, because Ordona still has his/her power). Ordona bids you save Hyrule by restoring power to the three defeated light spirits. As a bonus, the light spirits can turn you back into normal. Good, so now the plan is to save the three light spirits, and save Hyrule in the process. Head north across the bridge, and have Midna pull you into the twilight version of Faron woods. Midna messes around a bit, and tells you that she's going to make you do some MORE work for her, sometime in the future. Oh, joy. Go north along the path. Uh oh, another trap with shadow beasts! Kill two of them to learn that the shadow beasts know how to shriek, which brings the other shadow beasts alive. That means you have to find a way to kill more than one shadow beast at once. Fortunately, Midna knows what to do. The spin attack! Hold B, and any enemies nearby will be covered in, uh, red stuff. Let go of B, and the enemies will all be killed in one blow! Nice! This fight is kind of hard, and you might die like I did. What you're supposed to do is kill all three enemies at the same time with the spin attack, but you can make things easier by killing ONE enemy with the spin attack, and then killing the remaining two enemies with the spin attack at the same time. Once they're dead, head north some more to find a spring pool thing. Check the top of the spring with A to find the remains of a light spirit. The light spirit gives you a vessel of light, and bids you to collect the tears of light in the vessel, which will restore his power. The tears of light are in the hands of some insect creatures that you can see only with your X senses, but to help you find the creatures, their locations are marked on the map. And as your map tells you, two bugs are in the tunnel next to the spring, so go into the tunnel, find, and kill the bugs. Get the blue "tears" that float in the air over the bugs' corpses. Now head to the shack where the lantern oil salesman lives. The bugs are inside his house, so you have to get in by Z- jumping off of the ramp on the side of the house. Once in the house, drop to the floor, and listen to the salesman. The bugs suddenly appear when you listen to the lantern oil salesman, so kill them when they appear, then leave the house. On the side of the house opposite the side with the ramp, a bug is on the wall (your map tells you this). L-target, and jump attack the bug to get it to fly down, so you can kill it. Alternately, you can use Midna's "hold B" technique to kill this and the other bugs without much chasing. Now time to head to the rest of the Faron Woods. If you remember, you had to go through a tunnel to reach the rest of the woods, and the tunnel is found west (east for you Wii users) of the exit of the tunnel leading from the spring. There's a fence blocking your way, but use your senses to find a hole, and dig under the fence with Y. Kill the two bugs here, then go through the tunnel to end up at the swamp. Oh, man, the swamp is poisonous now! First off, kill the two bugs hidden against the wall here. Near the wall where the bugs were is a little rock that sticks out. Stand on it to start a Z-jump sequence. Jump four times, then climb up to the top of the overhanging to start another Z-jump sequence, and jump until you reach the tree in the middle of the swamp. There are three bugs here, so kill them. Then, go to the other side of the tree (the side that you didn't land on) and Z-jump eight times to reach a tree. There is a series of branches with Deku Babas on them, in front of you. Z-jump four times across these branches, but do it quickly, so the Deku Babas don't have time to hurt you. You end up on more trees, and the next Z-jump is across a gap that has a swinging pendulum. Z-jump over the gap when the pendulum is NOT in your way, or else it'd knock you down. Then Z-jump seven times to reach the ground. You see that the bugs in this area are...digging something? Use your senses, then dig the bugs up, and then kill them. Now it's off to the only remaining part of the forest, where you found the captured Talo and the monkey. But first, there are shadow beasts to fight. You remember how to fight them, right? Hold B to capture them in an energy field, so you can kill more than one at once. Beat the shadow beasts, then go north to find the last two bugs, along with the monkey. She's happy when the bugs are killed, and mentions that the boss has been acting weird lately. Now you should have all the tears of light, and the forest reverts to normal. The light spirit, now that all its power is back, reveals itself to be Faron, a big...tailed beast. Faron names Link as the hero chosen by the gods, made obvious by Link's new costume, a green tunic! Cool! Faron then calls upon you to go to the temple (where the monkey was) and retrieve the dark power within, to help defeat the king of twilight. Off to the Temple ----------------- So now it looks like you have to go to the temple, do something there, and leave with the dark power housed in the temple, so Midna can use it to defeat the twilight king. She's a twilight creature, in case you couldn't tell, so it makes sense that she can use the dark power (which turns out to be an artifact from the ancient Twilight People) against the mean old twilight king. Head to the lantern oil salesman to get a key, and to learn about his new deal: 100 rupees for a bottle of oil. Sounds good to me, so buy it if you can afford it. If not, just take the key, and use it to open the locked door in front of the tunnel to the swamp. Go through the tunnel, to the swamp. Walk out onto the wooden deck, and pull out your lantern. The monkey shows up, grabs your lantern, and beseeches you to follow. Follow the monkey, who uses the lantern to dispel the poison clouds. She makes you take the long way across the swamp, on a path that has some enemies. Kill the enemies when they show up, and keep following the monkey. Eventually, you make it across the swamp, where you can pick up your lantern again. You can refill your lantern with the bottle of lantern oil, if you bought it, or just go on ahead and purchase some at the makeshift bird-run shop in the next area (you have to kill the enemies before you can shop, though). Head north from here, going to the temple. Link meets up with a golden wolf. He is then transported to another plane of existence, where it looks like you have to fight a skeleton enemy to get past. Fight the enemy, and Link loses. The enemy, who turns out to not be an enemy after all, teaches you how to do the Finishing Blow. Whenever an enemy is lying on the ground, L-target them and press A to hit them with the finishing blow, which kills them before they can get back up. The skeleton creature tells you to search for the statues that howl with the wind, and then, as Wolf Link, howl at these statues to learn more secret fighting techniques. I have a list of all the howling stone locations in the "howling stones" section of this guide, but since you're not Wolf Link right now, it'd be stupid to try to find them. Instead, head north, and use your lantern on the spiderweb covering the temple door, and head in the temple. 004bc. Forest Temple - More Fun Than a Barrel of Monkeys ----------------------------------------------------------- Room One -------- The first room here is pretty straightforward. Go north until you see Link's monkey friend, who is held hostage in a cage. No way! Kill the enemies, then break the cage and set her free. The monkey then beckons you forward to the next room. Kill the spiders with your slingshot (this is the only time in the game you ever have to use your slingshot--you will not use it ever again after this), then climb up the vines to reach the door. Use A to open it. Main Room --------- Now you're in the main room of the dungeon. Go north onto the platform in the middle of the room to find a big spider. Kill it, by hitting its legs from the side (the beast isn't hurt if you hit its back). Your monkey friend wants you to go north, where the boss of the monkeys lives. Before you do that, go the northeast (northwest for you Wii users) corner of this room, where you can find a bug that turns into a bomb when you hit it. Use the bug bomb on the brownish/cracked rock leading north to open a small alcove with 20 rupees. Nice! Now go back to the platform in the middle of the room, and light all the torches to make a platform rise, which lets you go north. But first, open that treasure chest there for the DUNGEON MAP! All riiiiiiight! Now go north. Biggest Room ------------ Link's monkey friend heads north, when the boss monkey shows up and breaks the bridge. Link's monkey friend was right when she said he was acting strange. Well, not much to do now except go back through the door. Main Room --------- Link's monkey friend leads you to the east (west for you Wii users) pathway. Follow her to the main platform, then use her arms to swing to the doorway. Go through. East Water Room --------------- There's a bomb bug near the door here. Use it to blow up the cracked rock to find a small room with pots. Break the pots to find...Ooccoo! She's a friendly creature you'll meet in all the dungeons, who can warp you out of the dungeon whenever you need a quick escape. Great! Now it's time to get to the rest of the room. Follow your monkey friend, and burn the spider web in the way. She leads you towards a door, but she doesn't want you to go through it. Go through the door anyway. Biggest Room ------------ The bridge here rotates, due to the wind. Walk across the bridge to the other side of the room, and go through the door to the north. If the bridge rotates while you're on it, you have to wait for the bridge to rotate again to get across. Cross-Shaped Room ----------------- Open the treasure chest here for a key. Then go south two rooms to rejoin your monkey friend. East Water Room --------------- For reasons I don't quite understand, your monkey friend no longer wants to lead you to another room. Either way, there's only one other door in this room, so hop to the next platform (where a giant spider awaits), and use your key to open the door. Monkey Room ----------- Another monkey is locked up in this room! The horror! Link, you have to do something! So go to the floor of this room, and roll into the totem pole three times to set the monkey free. Two monkey-hating bad guys show up, and attack Link. Kill the enemies, then follow the monkeys out of the room. You have to swing on the hands of both monkeys to exit the room, so make sure to swing by pressing A when the A-button action icon appears (if you press the A-button prematurely, you drop to the ground, which I did three times because I'm a dummy). East Water Room --------------- Head back to the main room. Main Room --------- Now that you've saved two monkeys, you can visit the western rooms! Use your monkey friends to swing there, and use the lantern to burn the spiderweb covering the door. West Bug Bomb Room ------------------ Directly across from the door are stairs. Climb up them, and you'll see a big plant blocking your way. Turn and go up the steps next to the plant, where you find a bug bomb. You'll notice the platform here leads to an area directly above the big plant that blocked your way. Set off the bug bomb, and throw it so it drops down on the big plant. The big plant eats it, and dies. Ha! Jump over the gap where the big plant was to find two torches flocking a big rock...suspicious. Use the bug bomb to blow open the rock, and reveal a door. Go through it. Westernmost Room ---------------- Another monkey is held hostage here! Ye gods! Who designed this evil dungeon? Link has to save the monkey! Go down to the floor level. See the two totem poles near the door? Roll into them, and one of them has a treasure chest with a small key. Yes! We can use the key to save the monkey! You want to go north across the bridge here, but look out! See how some sort of creatures are poking their heads out from underneath the tiles? Tile monsters! They can't hurt you unless you step on the tiles they're under, so cross the bridge, making sure NOT to walk over a tile that has a tile monster underneath. Light the two unlit torches here, while still making sure not to step on some tile monsters. Then climb the makeshift stairs, kill the giant spider, and free the monkey. Then |
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Another The Legend of Zelda: Twilight Princess Walkthrough :
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