The Legend of Zelda: Twilight Princess Walkthrough :
This walkthrough for The Legend of Zelda: Twilight Princess [Game Cube] has been posted at 10 Oct 2010 by 10210USER and is called "Bestiary". If walkthrough is usable don't forgot thumbs up 10210USER and share this with your freinds. And most important we have 14 other walkthroughs for The Legend of Zelda: Twilight Princess, read them all!
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Walkthrough - BestiaryL OOO ZZZZZ : TTTTT PPP L O O Z : T P_PP L O O Z : T PPP L O O Z : T P LLLL OOO ZZZZZ : T P The Legend Of Zelda: Twilight Princess A Complete Bestiary for use with both versions of the game By: The Infamous DarkSamurai you've never heard of ------------------------------------------------------------------------------ 1=Version History 11/19 (before guide)= Wii came out, and my heart hurt when Zelda was on it. Have since come to terms with that. 11/23 (0.00%)= Asked The message board about FAQ 11/24 (0.15%)= Created ASCII art and title, developed sections, decided on presentation of guide. Wrote introduction. Enabled Search function through use of ToC labels. Added "Merchant Section" after many hours of ignoring the guide, then reviving my topic on the TP boards. 11/25 (0.16%)= Added Catchphrase section to NPCs and a price list to the mini-games. 11/26 (0.18%)= Tuned up search, on the offchance that anyone needed to know exactly how to find everything. Added another Thank you, made the copy- right clearer, and added a drop section to the monsters. Drop may or may not be revised by contribution time. Added style to ASCII(formerly on left margin) Cut "Appearances" because of the hassle involved at looking at them. 11/27 (0.21%)= Added a difficulty section to the monsters and bosses. Outlook is good from message board reception. Finalized trademarks, so no confusion there. Realized my GameFAQs dates were off, and changed VH accordingly. Cut drops because it just didn't matter enough to waste time looking to see if maybe blues dropped from the monster as well. Added weapons section, with high hopes of putting it to good use. Added 2 more "Thank You"s 12/9 (0.22%)= Fixed the rating of spoilers inside the guide. Eagerly awaiting the release. Have been told repeatedly that this was a waste of time. Also added The Wii release date to this and the ammo section to weapons. Added clearer descriptions to "Weapons List". Considered putting all names into the ToC. 12/12 (0.22%)= GameStop pushed back the release 1 day, so now I have my GCN Edition. Expect ALOT of change to happen in a relatively short time. As always when writing, I have my trusty notebook so I'm not considered a CPU hog by my family. This breakthrough has made this the "Best Day Ever" [Spongebob Squarepants] 12/23-24 (0.42%)= Ok so I lied about updates. Heres a whole new bundle of information that I got during my playthrough. Most of this is from memory though. 54:37 is my cleartime with 19.4 hearts and almost all the upgrades to items. First I did the entire weapons list. Then I cut Catchphrases because of the non-catchy things that NPCs say. Since I'm adding names now, I'm going to go ahead and say that all enemies will be named according to other LoZ titles, or what is most appropriate according to appearances/actions/in-game descriptions. I.e. the monkeys call their leader "boss", so his name is "Monkey Boss". Also noticed severe flaw in searching. Changed it from Roman Numerals to Standard Numbers. I almost finished the monster list after working for 5 hours(1AM-6AM), but I couldn't. Monster list is organized pretty randomly, which makes me happy I made this search friendly. 12/25 (0.48%) Merry Christmas, I suppose. More monsters are here, as well as a couple thank yous for names. I had no idea there would be so many when I started, but I am almost done. Next is bosses. Also a note, I am not including hidden dig spots for monster locations. Turns out I couldn't finish tonight after all, due to lack of names. So many monsters *sigh* 12/27 (0.49%) I got distracted by 4 new games and being allowed to borrow KH2, but more is finally here. Maybe I'll get to bosses, but no promises. 12/29-30 (0.51%) Ok, no distractions anymore. I'm wide awake and ready to get close to finishing this. I worked well into the night, and some of the morning, and I am finally close. Merchants gets a big check, but I'm not submitting until I double-check every store. Monsters are almost done. 12/31-1/1 (0.70%) Today is the day I finish Monsters. Well it may go into 2007, but I start today. It is official. At 1/1/2007 @ 7:57AM EST, I finished the monster section. Now to bosses. I'll go back and check Merchants when I finish that. I'm about 1/4 of the way through bosses. Went to the Message boards to announce my accomplishment, and was met with "I want to see it". The outlook is promising. Oh, I almost forgot in my excitement, I cut the NPC section due to labor-intensive and lack of importance. 1/3 (0.73%) "All things in moderation." I took a break, but I'm back. Added 5 more bosses. 1/4 (0.75%) It came to my attention today that Prima gave a lot of crazy names to the monsters in this game. My guide will have nothing to do with a possibly non-Nintendo sanctioned walkthrough. No e-mails about names unless it strays from A.)Other LoZ titles or B.)the Nintendo Power guide. 1/6 (0.77%) Added bosses up to "Wyvern Knight" 1/7 (0.85%) Finalized all prices in the merchant section. <-Huge % boost is because section is truly complete now. Added bosses up to Moblin General 4. 1/9 (1.00%) I don't have long to work on this today, but I made it past the Arbiter's Grounds and have edited those bosses for accuracy. I also edited many of the enemies that I found new or better strategies for. I plan on at least doing the last 3 bosses before going on to finish the last 1, Blizzeta. Ok I'm almost done, got the Blizzeta strategy from watching my brother do it and looking very closely. Seeing it reminded me of my own fight, making the strategy all the better. It seems I was able to finish after all. *added after first submission* (1.05%) I added strategies to the sword, frozen lancers and stalfos at the request of a reader. I also noticed that the last few stores are missing a location guide and have fixed those as well. Some bosses lacked ratings. I'm sorry for the number of errors in my submission. 1/10 (1.06%) Changed wallmaster strategy a tiny bit and am now allowing this to be used on Neoseeker.com. 1/11 (1.15%) Changed alot since last update, but I'm not fixing errors, instead I am adding to the guide. The only true edits were a name change and one or two strategy changes. Now I am allowing this to be used on Twilight-Princess.org. 1/20 (1.20%) Added a new monster, tweaked a couple I already had here, and gave my permission to supercheats.com. I have never recieved a confirmation e-mail from neoseeker to join the site, so I have taken away their right to use it. Only because it was never posted there sadly. 3/7 (1.35%) A whole lot of name changes, 2 newbies, and a grim defeat on my part. I have now accepted Bulbin as the official name because I was given legit evidence that it was the official name. I am not sad, in fact I am proud that someone took that much time to correct me. ------------------------------------------------------------------------------ 2=Table Of Contents(To have easy access of FAQ, use Ctrl+F on your browser) 1=Version History 2=Table of Contents 3=Introduction 4=Your Armory (A section devoted to offensive items, second most spoilers potential) a=Sword b=Slingshot c=Bombs d=Hero's Bow e=Water Bombs f=Bomblings g=Clawshot h=Gale Boomerang i=Spinner j=Marksman Arrows k=Bomb Arrows l=Ball and Chain m=Dominion Rod n=Double Clawshot o=Iron Boots p=Teeth and Claws q=Dark Energy Field 5=Monster List (all creatures will have the 5 in front of their prospective single or double letter. 75 total) a=Keese n=Bulbin Archer b=Bokoblin Sentry o=Bulbin Cavalryman c=Bokoblin Soldier p=Bulbin Cavalry Archer d=Sprinter q=Deku Baba e=Purple Chu r=Bio Deku Baba f=Yellow Chu s=Rat g=Red Chu t=Earthbound Prisoner h=Blue Chu u=Poe i=Rare Gold Chu v=Lanmolas j=Lizalfos w=Large Lanmolas k=Lizalfos Shaman x=Greater Lanmolas l=Armored Lizalfos y=Blue Knuckle m=Bulbin Soldier z=Red Knuckle aa=Silver Knuckle an=Helmasaur ab=King Knuckle ao=Armored Helmasaur ac=Darknut(mace) ap=Bubble ad=Iron Knuckle aq=Skulltula ae=Armos ar=Young Gohma af=Gibdo as=Mature Gohma ag=Stalfos at=Skullwalltula ah=Skeleton Army au=Tektite ai=Wolfos Skeleton av=Shadow Insect aj=White Wolfos aw=Tile Worm ak=Freezard ax=Gekko al=Baby Freezard ay=Scarab Beetles am=Frozen Lancer az=Torch Slug ba=Live Bombling bn=Twilit Soldier bb=Leever bo=Twilit Archer bc=Flying Peahat bp=Twilit Roc bd=Mantrap bq=Twilit Rat be=Big Deku Baba br=Twilit Keese bf=Skull Puppet bs=Twilit Baba bg=Guay bt=Shadow Beast bh=Kargoroc bu=Magic Mask bi=Wyvern Knight bv=Skullfish bj=Dodongo bw=Bombfish bk=Shell Blade by=Beamos bl=Biri bz=Walltrap bm=Phantom Rat ca=Spitfish cb=Big Bees 6=Merchants List (Because God knows we need them. Search will be 6 and the letter. If there is no exchange of Rupees, it does not count as a merchant.) a=Sera's Sundries n=Fishing Hole b=Malo Mart-Kakariko o=Flight-by-Fowl c=Goron's Night Vendor p=Fantastication Tours d=Hot Springs Souvenirs q=Sky Shop e=Barnes Bombs r=STAR Tent f=Castle Town Boutique s=Fanadi's Palace g=Malo Mart-Castle Town h=Hot Springwater Stand i=Watchtower Wares j=Coro's Lanterns k=Trill's Shop l=Zora Bombmaker m=Rapid Ride 7=Boss List(location of boss or mini boss and possibly a strategy regarding it's death. Search will be 7 and the letter(s). This has highest spoiler potential. There are only 26 without the 1 optional.) a=Ook o=Ball and Chain Trooper b=Twilit Parasite Diababa p=Twilit Ice Mass Blizzeta c=King Bulbin 1 q=Skullkid Round 2 d=Dangross r=Ancient Knuckle e=Twilit Igniter Fyrus s=Twilit Arachnid Armogohma f=Twilit Rider t=Wyvern Knight g=Shadow Queen u=Twilit Dragon Argorok h=King Bulbin 2 v=Spirit Zant i=Giant Toad w=Usurper King Zant j=Twilit Aquatic Morpheel x=King Bulbin 4(optional) k=Skullkid y=Ganon's Puppet Zelda l=King Bulbin 3 z=Dark Beast Ganon m=Cursed Sword aa=Dark Lord Ganondorf n=Twilit Fossil Stallord 8=Copyrights and Thanks 9=Credits ------------------------------------------------------------------------------ 3=Introduction This is my first real FAQ. It is a very special FAQ, because as far as I know it is the only one of it's kind in existence. A complete Bestiary of a Legend of Zelda game. One would have been much needed for The Wind Waker, but instead someone wrote a photography guide, which is just as good. The purpose of this is to keep you from spending a long time fighting a common monster that you just can't kill, or spending hours looking through a walkthrough to find a boss strategy, only to try it and have it not work. More on the boss section later, but it will contain spoilers, right now I just hope you have fun with this guide. Searching is easy, just tap Ctrl+F and type in the number of the section plus its own letter. On a sidenote, I get "giddy" at the thought of how long I waited for this (the game, not the guide). All that is left for me to say is enjoy the work of almost a month. NOTE=I am personally disappointed with Prima, because they made names up for monsters that were not obviously LoZ classics. This guide was done only by the precedence set by previous Zeldas and new (and appropiate) names were given based off of in-game information or appearances or at the very least actions. Any alterations in this guide will come from Nintendo Power's Guide, because to change it to fit the Prima guide will mean a complete overhaul of the guide. ------------------------------------------------------------------------------ 4=Your Armory The most diverse section, this needs an intro. This is for being able to find and use everything in Link's power. Because of that, this is second in the running in spoiler value. You have been warned. (Search Item) 4# Weapon/Item= ##### Found or Earned= ##### Location of origins= ##### (Non-mini-boss items will have a short walkthrough) Use-ability= ##### (Is it worth using constantly? Rating of 1-5, where 5 is most useable. Ranged items have tended to be easier on the Wii, where as up close and personal were GameCube friendly. This rating is based on GCN.) Upgrades to.... (For any item that gets better over time. Typically usage doesn't change, it just gets better at what it does.) Becomes ________ when combined with bow. (for all relevant items) Used with/Uses.... (More for ammo than anything else) 4a Wooden Sword A little of both, earned by helping Rusl before the game starts, and found in the interior of your treehouse. Day 2 of Ordon Village, at the very end of the day. A definite 5, this is the most used weapon of the arsenal. Upgrades to Ordon Sword, Master Sword, Sol-powered Master Sword Used with Wooden/Ordon Shield, Hylian Shield Note=Neat trick, by sheathing your sword immediately after defeating most enemies, you will do a small slice and twirl. 4b Slingshot Earned through purchase at the store Day 2 beginning-middle, depending on when you buy it. Requires completion of a few sidequests to earn the necessary rupees. Rating of 2. Fun to shoot, but very little dmg potential. Upgrades to Hero's bow. Not lost after finding Bow. Uses pumpkin seeds(found), or deku seeds(earned). 4c Bombs Bought, from Barnes after Goron Mines See Barnes after finishing the Goron Mines and he will offer a bomb bag for 120 Rupees. Rating of 3, its really only good against rocks unless in arrow mode. Upgrades to Water Bombs, Bomblings (interchangeable) Creates Bomb Arrows 4d Hero's Bow Earned by fighting Armored Goron Sentry Refer to Mini-Boss Section Rating of 5, because a bow is the ultimate multi-tasker. Creates Marksman Arrows, and Bomb Arrows Uses arrows 4e Water Bombs Bought after purifying Lanayru Province Three people sell this, but one is over-charged...at first. First is Barnes, second is a Zora literally in front of Lakebed Temple, and third is the Castle Town General Store(WAY overpriced, but you can change that at some point after this.) Still a 3, but at least rocks underwater are no match now. Can have up to 15 in a standard bomb bag. Upgrades to Bombs, Bomblings (interchangeable) Creates Bomb Arrows, but why bother? Arrows can't go underwater. 4f Bombling Bought from Barnes after finishing the Arbiter's Grounds. Can also be bought from the Castle Town shop after Barnes starts making them. This gets a 4, but only because of the partial homing ability and insane range. 10 in a standard bag, not good at the edge of cliffs. Upgrades to Bombs, Water Bombs (interchangeable) Creates Bomb Arrows, but again, why? Only 10 in a bag. 4g Clawshot Earned by defeating Giant Toad See Mini-Boss section Rating of 4, it can stun shortly, bring items to you, or allow travel. No theft was put into this game like in Wind Waker, so be content with stun. Upgrades to Double Clawshot. 4h Gale Boomerang Earned by defeating Monkey Boss See Mini-boss section Rating of 4. Longer stun(mostly) than a clawshot, longer range, less accuracy with item retrieval. Can also turn windmills and blow leaves out to reveal rupees or hearts or bring guay and keese within striking range. 4i Spinner Earned by defeating Cursed Sword See mini-boss section Rating of 1. This isn't even really a weapon, I don't think. It can hurt, alot, but only near a spinner-track. Keeps you from dying in quicksand. 4j Marksman Arrows Made from Hawkeye+Hero's Bow The Hawkeye can be bought immediately after escorting Telma and Ilia from Castle Town or after doing the "Show me your Skills! Pt2" sidequest. Only available at Malo Mart-Kakariko. Hawkeye gets a 0(not a weapon). The arrows get a 5, but maybe a scope on a Bow is overrated. Very useful if you have a low budget and can't find arrows, especially in the Cave of Ordeals. Can be used to take out Torch Slugs, Kargoroc, Bulbin Archers, Keese, Guay, or any other fast or small enemy. Already a combo 4k Bomb Arrows Made from any bomb+Hero's Bow. See each respective bomb for the How-to of getting them. Rating of 4. This is the safest possible way of making things go boom. So much fun to use that it tends to be bomb/arrow expensive. I only recommend that you use normal bombs unless you have no choice but to use the other 2 types. No difference among the 3 bomb types, except ammo-wise. Already a combo 4l Ball and Chain Earned by defeating Ball and Chain Knight See Mini-Boss section Rating of 5, but it has a lot of faults. Makes Link walk slowly, hard to aim ,easy to interrupt. But it has the ability to instantly kill many monsters, destroy Bulbin sentry towers, and break large ice blocks. Acts as a frontal shield against most enemy attacks unless you are aiming it. 4m Dominion Rod Earned by defeating Ancient Darknut See Mini-boss section Rating of 4 in the Temple of Time, and 1 in the overworld. The dungeon-only 4 is because of the focus of the dungeon involves a giant hammer. Can smack in a really wimpy way while controlling statues, unless the statue has a weapon itself. Upgrades to Weakened Dominion Rod, then back to Dominion after a short time. 4n Double Clawshot Earned by defeating Wyvern Knight See Monsters section Rating of 4. Is no different in any way offensively, but does allow for multi-grapples in the right places. 4o Iron Boots Reward for beating Bo in a sumo match Renado tells Link to go see Bo in order to best the Gorons in a feat of strength. After visiting Bo, he offers to teach Link the ways of Sumo. Bo gives you these for being a good student. Rating of 1. Only used as a weapon if you roll while these are equipped. Upgrades to Magnetic Boots at large magnets. 4p Teeth and Claws Wolf weapons Go into Twilight or Transform Rating of 4, but there is a nice 5 hit combo and continuous bite. 4q Dark Energy Field Given by Midna if she is with you, in wolf form Fight 3 Shadow Beasts in Faron Woods, kill 2 twice, then Midna lets you have use of her dark energy whenever you want. Killing all 3 without it is impossible oddly enough. 1 stays alive until she gives you this. Rating of 5, but being hit does cancel it. Charge it like she tells you to, then release after selecting the right number of targets. ------------------------------------------------------------------------------ V=Monster List There is a little guide to reading this section, (Search Item) V#(#) Name= ##### Location= ##### (Multiple places are seperated by commas, and if they are found everywhere that will be specified as well. Hyrule Field is any of the areas in the main overworld mini-map, with the exception of Lake Hylia. It's the map with Castle Town in the middle.) Methods= ##### (A partial description and way to kill it) Difficulty= ##### (This a personal 1-10 of how it was for me.) Notes= ##### (I axed ToD and World because enemies are different among the worlds) 5a Keese These are everywhere, they come in 3 varieties. Normal, fire, and ice. Anything can kill a keese...no seriously. I kicked one once w/ Iron Boots and it died. 1, a very low 1 at that Notes= Don't bother with anything except sword or clawshot to kill these. 5b Bokoblin Sentry Faron Woods, Hyrule Field, Forest Temple, Cave of Ordeals, Ordon Village These things fall to almost anything. Arrows are bad here, but the rest is just fine. 2, they stand a chance in a fight, but more often than not you will kill them before getting hit. Notes= These are blue and they carry clubs. Their health is vastly smaller than that of a Soldier. 5c Bokoblin Soldier Hyrule Field, Hyrule Castle, Cave of Ordeals These are resilient, but killable. Takes 10 arrows to kill, so the sword is the key to victory here. Knock it down, then finish it or use Mortal Draw. 4, just because of their massive health. Notes= Red and armed with a large-bladed sword. More appear as time passes story-wise. 5d Sprinter Hyrule Field The keese of Hyrule Field, they throw eggs at you and run away. Smack 'em with Epona, hit 'em with an arrow, stun 'em with your rang and cut them, it's entirely up to you. 1, they move fast, but not for more than a few seconds. Notes=The only reason to kill these is for worms(fishing tackle) that are stored in a bottle 5e Purple Chu Almost everywhere So easy to kill, but be warned. These combine with each other, and are the dominant color in multi-chu fusion. Clawshot to death or cut it. 2, they melt, but they move fast and can get the drop on you from above. Notes=The jelly of the Purple Chu is deadly, causing you to lose all but 1/4 of a heart when drunk. The dominance chain is: Purple>Red/Blue>Rare Gold. Purple Chu also has the ability to drain 2 hearts, restore 2 hearts, or restore all hearts, but I wouldn't consider it a Cave of Ordeals item. 5f Yellow Chu Caves, Cave of Ordeals They fall apart at the first attack, unless they have fused to make bigger chu. They only combine with themselves, and not often are other chu nearby when you see these. Keep the Claw handy, or use your sword. 2, all chu drop on your head and move fast around you. Notes=Yellow jelly is flammable, and thus works well in a lantern. 5g Red Chu All chu are the same, smack them with the right thing, be it sword or clawshot, and the jelly leftover is yours for the taking. Combines with others often. 2, not as common as others but all chu fight you the same way. Notes= Red Jelly restores 8 hearts, a nice thing even at the end of the game. 5h Blue Chu Even less common than reds, a smack goes a long way in the death of a blue. They do not combine willingly, so they are never the dominant color of a fusion. 2, I bet you're sick of seeing chu, aren't you? Well don't worry only 1 more color left. Notes=Blue Jelly has the power to fully heal Link. 5i Rare Chu The only guaranteed place to see this is the Cave of Ordeals, or in some grottos around Hyrule Field So uncommon, you do a double-take the first time you see one. The same applies ,but have a bottle ready, or it will be a waste. Never. EVER, let this meet up with any other Chu if you can help it, or it will be gone for good. 4, just because of how careful you have to be around them. Notes=Rare Chu Jelly has the power to full-heal and give a short Dmg Boost. It doesn't last as long as Great Fairy's tears. Look for a silver chu in Snowpeak Trail dig points, but you will need B&C to knock it down. It is in between some stalactites and its shimmer can be seen when you find the right one. They get destroyed in the process, but you get a Chu, so it evens out. 5j Lizalfos Castle Town Outskirts, Every Dungeon after Goron Mines (Except Palace of Twilight), Cave of Ordeals Your sword is your friend here, but bombs and bomb arrows are quite effective at dispatching these guys. They have a shield, but it seemed like they forgot it when I fought them. They have a large axe on their tails. They run right at you, so bomblings away if it is safe. 4, not hard, but annoying enough to warrant that they be partially difficult. Notes=They drop like flies under bombs and the mortal draw 5k Dinolfos Lakebed Temple, Temple of Time, City in the Sky, Hyrule Castle, Cave of Ordeals A partially more difficult form of Lizalfos. Skulls for masks, and bone armor are their trademark looks. Actually knows about its shield. Same killing methods. 5, use shield bash like you've never done it before or mortal draw. Bombs pretty much guarantee a kill. Notes=Stronger and faster, but essentially the same as before. Travels in groups, so kill from a distance if you can. 5l Dinofols Temple of Time, City in the Sky, Hyrule Castle, Cave of Ordeals An incredibly difficult Lizalfos, there is no easy way out. Knocking down only angers them, unless you have excellent timing. It's bigger, faster, and covered in thick platemail that doesn't come off when you hit them. Your only option is to Helm Splitter them to death or wait for openings. It can block Mortal Draw as well, so be careful around these. 7, one of the hardest fairly common enemies you will encounter. Notes=I got lucky on the first one I met, I was able to do a Draw on it. If you bide your time or charge at them, it doesn't matter, as long as you kill in a reasonable amount of time. At least they are loners most of the time. 5m Bulbin Soldier Almost everywhere after seeing them in Kakariko Village Your Bow is the key to wiping out armies of these, as it one-hit kills... always... period. If you are low on arrows, smack them around with the sword. They don't carry shields, only clubs and are horribly inaccurate alone. If they come at you in groups, stun with a boomerang blast and jump strike. Becomes Bulbin Cavalryman on Boarback. 4, I've never seen one of these alone in the literal sense. Notes=Likes to have an Archer or a Boar nearby so that you are distracted, and can't kill them as easily. Any arrow is fine, but the archers make it hard to aim properly. 5n Bulbin Archer Almost everywhere after seeing them in North Hyrule Field Snipe these annoying punks as soon and as fast as you can. Arrows are like the plague to these things. You can either practice with normal Bow or use Marksman Arrows for an easier time, but it is rather important that these are the first to die. They are highly accurate, but a little on the dumb side, shooting at you when you are well out of range. Becomes Bulbin Cavalry Archer on Boarback. Also uses Sentry Towers to get the one-up on you. 5, they can hit you well before you hit them if you aren't careful. They spawn in the same places always after the first time you see them there. Notes=This is why I gave the scope a 5, but I've also practiced with the normal bow so I can save the 100 Rupees for better things in a second game. These make great target practice. 5o Bulbin Cavalryman North Hyrule Field, Gerudo Desert(not permanently) A Bulbin Soldier riding a Boar, it is susceptible to the same things, only it is harder to catch. Best fought on horseback. 6, they are hard to kill because if you hit them with your sword they fall off and are open to a finishing blow. Resist the urge and wait for them to stand up, then shoot or wait for it to get on its Boar again. Another good strategy is to get off of your horse, and target the closest one. Since movement isn't restricted by a saddle, you can follow it with the cursor until it is dead. Notes=They charge at you with a giant pig and this guy trys to smack you in the head. I would prefer it if you shot them personally, but it is your game. Less common than Archers. 5p Bulbin Cavalry Archer North Hyrule Field A Bulbin Archer riding a Boar, far more annoying than its counterpart. Less accurate than a normal archer, and dependent on its Boar instead of trying to kill you. Arrows still rip through these like tissue paper. 5, it isn't as much of a threat as its counterpart. Very common. Notes=An arrow goes a long way, since these tend to drop packs of ten, and it only takes 1 or 2 with careful aim. 5q Deku Baba Caves, Forest Temple, South Entrance of Castle Town Slingshot is good for stunning, but sword lets you kill in 2 hits. Boomerang seems to kill in 1 hit, but not always. 2, it can't chase you beyond the extent of its stem. Grabs you and holds you in place. Notes=These drop ammo for your slingshot, and are very easy to see and kill. Sometimes they hang from the ceiling. 5r Bio Deku Baba Forest Temple, South Entrance to Castle Town, Cave of Ordeals Cutting it off the vine isn't good enough to kill these, you have to hit them again after you knock them off. Will follow you or try to get back to its roots. Same strategy to knock it off as before, but go for the kill shortly afterward. If it grabs you, use a spin attack to instantly kill it. 3, it may chase you and hold you in place, but it still has relatively low health. Notes=A deku with an attitude. Gust is very useful against the ones on the ceiling. 5s Rat Anywhere that skulls can be found, Cave of Ordeals A land-bound keese. So weak that anything can kill it easily. 1, because I have to give my rating of 1-10 Notes=Great for hearts and money 5t Earthbound Prisoner Arbiter's Grounds(only 4) Has to be fought as wolf. Use 2 jump attacks on it, then finish it. 4 against the first 3, then 5 against the last one. Notes=4/5 required poes in the "Save Jovani" Sidequest 5u Poe Everywhere(Only 56) Has to be fought as wolf. 2 jump attacks or 1 dark energy strike, then finish them. They are the floating lanterns around Hyrule. 3, Dodge their scythe strikes, then attack in the opening that it leaves. You will often lose the targeting cursor after you knock them down. Notes=Only 1 of these HAS to be killed. The rest are completely optional. 20 gets you a bottle of fairy's tears, though. Also the other 4 are directly above this entry, and all 60 gets 200 rupees. 5v Lanmolas Gerudo Desert Comes at you from underground, grapple and you will be set. It makes them bounce helplessly in front of you. 1-hit kill from Master Sword. 3, just grapple and smack Notes=It will never leave you alone. Period. Sometimes killing one spawns a Greater Lanmolas. 5w Large Lanmolas Arbiter's Grounds Exactly like the lanmolas from the desert. Grapple->Smack twice->dead 4, it has more health and has the advantage of a stone floor to prevent a successful grapple. Notes=Pull these as far from the quicksand as you can. Falling in costs you a heart. 5x Greater Lanmolas Gerudo Desert This is an "every once in a while" kind of monster. If you happen to see one, just grapple and beat it to death with your sword. 4, it takes 2 hits to kill. Notes=I've only seen these nearby the warp point, and only after killing a few normal lanmolas. It can hurt you pretty badly if you let it. 5y Blue Knuckle Cave of Ordeals(Floor B48) A sword-wielding Knuckle in blue armor. Back Slice this monster into oblivion. Also use Helm Splitter if you can, because that gets you behind it. Moves slow with armor, but fast with it off. Cannot be killed with armor on. Helm Splitter only works against "with armor", but a back slice can break guard against "without armor". 9, this guy takes a long time to kill without using back slice. Hits hard and guards against almost everything. Draw does not work on him. Notes=Give yourself a pat on the back if you kill him easily. Back slice is key, but make up your own strategy. 5z Red Knuckle Cave of Ordeals(Floor B48) A sword-wielding Knuckle in red armor. Same strategy as above. Member of Delta Knuckle 9, again he will take awhile without back slice. Notes=Another pat, as there is only 1 more to go in this trio. 5aa Silver Knuckle Cave of Ordeals(Floor B48) A sword-wielding Knuckle in shining white armor. Member of Delta Knuckle 9, I recommend isolating each one of these 3 so it isn't as bad. Notes=You've finished off the last of the 3. 5ab King Knuckle Cave of Ordeals(Floor B49), Hyrule Castle(entrance to throne room) A large, sword-wielding knight in black armor. Like all Knuckle variants, the back slice is key to winning. Also you can wait for him to attack the ground with his sword and use the opening for a 4-hit combo. Fights with another of himself. The strongest of the Knuckle. Openings against unarmored Kingnut include the thrust, the kick, and the 2 to 3-hit combo 9, as long as you are careful to stay out of shield bash and kick range, you will be fine. Notes=This guy is the last thing standing between infinite Great Fairy's Tears and you. There are wyvern knights in here, so see their strategy in the miniboss section. The one at Zelda's doorstep will be alot easier. 5ac Darknut(Mace) Cave of Ordeals(Floor ?B47?) A hammer-wielding knight in black armor. All Darknut/Knuckle are fairly predictable, but this one fights differently due to a different weapon. The new attack is a swing in front of it. The rest is the same in this fight. 9, slightly harder than others but not enough to warrant another point. Notes=The hammer is a lot bigger than the sword, so the "Arms Toss" attack is harder to avoid. It can be blocked, but it cause a short stun. 5ad Iron Knuckle Hyrule Castle A sword-wielding knight in black armor. All Knuckle fight the same except the hammer-wielder. Back-slice or wait for openings, then swing away. 9, just because it takes awhile to kill. Capable of killing you easily, if you aren't ready to fight one. Notes=By now, you've killed so many of these that the strategy you invented is burned into your brain. Keep up the good work. 5ae Armos Temple of Time, Cave of Ordeals A statue brought to life by a evil crystal in its back. Attack that, with bombs or arrows or a 3-hit combo. Groups of Armos are borderline deadly, because Armos only have 1 weak-point. Can be stunned by ball and chain. Bounces randomly upon death. 5, reaching the crystal is easy in a big room, but be careful in a small one. Notes=This can be killed with very little harm to you, if you play your cards right. Sneak up behind it, and as soon as it wakes up, attack the crystal 3 times with your sword. 5af Gibdo Arbiter's Grounds, Cave of Ordeals This isn't the lovely Gibdo from Ocarina of Time that were easy to kill. Nope, these Gibdo are capable of causing you a very big headache. They scream to paralyze like before, but now they have armor and a sword that Cloud Strife would envy. Not much can stop them from attacking, and big groups guarantee some pain on your part. You can stop the paralyze by moving around, and you can leave it with a spin attack on the GCN. Otherwise you might consider running, because only hard hits stop them. Alone, you can Continuous Bite one 3 full times to kill it. In a group, Dark Energy before the stun scream and 2 hits will make it go away. The ultimate way to kill them is with Mortal Draw. Ball and Chain can kill in 2 hits, once when you throw and again when it comes back. Bomb Arrows are also good if you want to stay out of range, but they are expensive to use. Jump Strike secret technique is effective from a range. 7, it may be slow but it is strong and it can stun as beforementioned. Notes=God, I hate these. The spin attack does not work on the Wii version of the game. 5ag Stalfos Arbiter's Grounds, Cave of Ordeals A skeleton knight capable of reviving itself when it falls. This can be cured by throwing a bombling at it, shooting it with a bomb arrow, or knocking it down and placing a bomb nearby. It posesses a shield and a short sword. Also can be destroyed quite easily with the ball and chain. First hit will knock it down and the second will destroy its bones, most often on the return trip. 5, more intimidating than difficult. Notes=Any of the sword special moves can handle this. Pick your favorite. 5ah Stalchildren Arbiter's Grounds, Hyrule Castle, Cave of Ordeals A group of skeletons armed with spears. 2 hits to kill one, and so many at once that you end up killing 6 or 7. 3, only a nuisance, really. Be careful though, each hit is worth 1/2 heart. Notes=An excellent way to get money, as 5 and 10 rupees drop often. 5ai Wolfos Skeleton Hyrule Field(Night only), Cave of Ordeals A wolfos that died, then was reborn as a skeleton. Very easy to kill, just hit it once or twice with your sword and all will be well. 3, these are seen anytime after you first enter Hyrule Field Notes=Great source of money. You have to kill a group of these, all at once, to get a wooden statue to be used in story quest "Ilia's Memory". 5aj White Wolfos Snowpeak Ruins, Snowpeak Mountain Path Arctic wolfos that patrol the blizzards of Snowpeak Mountain. Very evasive, very hard to kill unless smacked by Ball and Chain. Takes 3 jump attacks as wolf, stays far out of range of Dark Energy Field unless cornered. Then it can 1-hit kill. 6, as they run and jump away. Very fast also. Notes=The environment is your enemy here. Wolf until you get the Ball and Chain 5ak Freezard Snowpeak Ruins, Cave of Ordeals A sturdy, ice-breathing dragon made entirely of ice. The good news is that it can't chase you. The bad news is that it has powerful lungs for a block of ice. Ball and Chain is literally your only hope unless you are nearby a cannon. Even death offers you no respite from it, as it becomes a random number of Baby Freezards upon being shattered. 6, even with the B&C. 2 hits to kill with that or 1 blast from a cannon. Frozen status is a constant 1/4 heart drain, and even touching this gives you that. Beware the breath, and both means can be done from a safe distance thankfully. Notes=I'm sorry for the pun, but I shudder to think of any room with more than 2 of these. In the Cave, there is a room with exactly 2. In said room there are also Phantom Rats, Ice Bubble, and 5 Frozen Lancers. Good Luck. 5al Baby Freezard Snowpeak Ruins, Cave of Ordeals The remnants of a Freezard. Not always in the same room as them, though. They slide, alot, but they have really low health for when you see them in the game. Ball and Chain is great for this, but 2 sword hits gets the job done. Bomb Arrows work well, but are expensive. The ones near ledges are almost patheticly easy to kill, just knock it off. Can inflict frozen status. 4, annoying but not a threat at all. Notes=These are pretty rare alone, but between 3 and 8 appear when a Freezard dies. It might be a set amount, I haven't tested it yet. 5am Frozen Lancer Snowpeak Ruins, Cave of Ordeals A being made of ice that can create javelins from the moisture of the air around itself. These guys throw their weapons at you, and sometimes hit anyway because they throw at an arc. High health but very fragile. Throws fast, attacks fast, just plain pains in the neck. Using jump attack with the wolf is an excellent way to avoid being hit by other lancers, as it destroys the multiple lances being thrown at you. 6, prone to causing high damage. Even the shield isn't capable of stopping everything it does. The good news is that 1-hit kills are certain with the Ball and Chain. The bad news is that they fight in groups more often than not. Notes=Hit hard and hit fast or you might get a game over at the end of it all. 5an Helmasaur Lakebed Temple, West/East(Wii) Entrance to Castle Town, City in the Sky, Cave of Ordeals A small dinosaur wearing an iron mask. 3 ways to kill it. First is Clawshot, Attack. Second is Dodge its charge, jump attack. You can also use Back slice on these to 1-hit kill. Low health. 3, an uninspired monster at best. Always knocks you down if you do not block. Notes=Fun to kill, especially with its own mask. Throws are preset distances, though. 5ao Armored Helmasaur City in the Sky A Helmasaur whos mask has become part of its body as it grew up. You can use either the wait and jump strategy or a Back Slice on these. 4, pathetic considering this happens in the 7th dungeon. Notes=Big...very big. Only annoying near ledges. 5ap Bubble Arbiter's Grounds, Cave of Ordeals A flying skull that poses as a normal skull. Comes in 3 flavors, burning, freezing, and original. Must first be knocked out of air, though it can be killed in the air. Bounces away from you when it loses its wings. It will get its wings and status effect back after a certain time. 4, chasing one is a new experience. You can finish if you catch it before it goes airborn. Notes=A more dangerous form of the skull shaped pots. Icy Bubble has freeze status, but I don't think that Fiery effects anything past Zora's Armor. 5aq Skulltula Forest Temple, Caves, Path to Hyrule Castle Waterway, Cave of Ordeals A large spider with skull markings on its body. Capable of frontal blocks, but its abdomen is always a weak point. Cannot be "finished" after learning shield bash. You learn bash, and it learns block. Waiting for it to start an attack leaves it open for hits, using bash has the same effect. 4, a very slow attacker. I have only been hit once or twice by one. Harder to kill as a wolf, but only because of no shield bash. Notes=Not many of these around, but the few that are can be frustrating if no bash is used. A size difference exists, and the only way I noticed was that large cannot be finished. 5ar Gohma Larva Temple of Time The just hatched egg of Armogohma. These run around the Temple like they own the place, so show them who is boss with anything you prefer. I found that my Ball and Chain could handle alot at once while leaving me safe. Thin legs and a white abdomen. 2, never alone but great for hearts and, get this, arrows. So easy to kill. So easy. Notes=They are often the reason a door or gate cannot be passed. The abdomen of a spider is the really big part after the legs. 5as Mature Gohma Temple of Time These are more tarantula-like then their younger counterparts. Red body and purple legs. A few sword hits and you will be fine. 2, don't expect much from these if you are good with the sword. Notes=There aren't many of these around, so don't worry about them being a threat. 5at Skullwalltula Ordon Village(not for long), Forest Temple A vine loving spider that charges at you when you attempt to climb past it. 1 pellet or a gust from the boomerang takes these out, as well as an attack from the Clawshot. 1, can only be knocked off by the 3 means of killing them. Notes=They die like real spiders. 5au Tektite Hyrule Field, Goron Mines, Lakebed Temple A bouncing, 4-legged, 1-eyed creature that is quite annoying. Blues have more health than reds, and arrows are 1-hit kill to both kinds. 3, at best. Don't try this on horseback unless you have a bow. They can stand on water. Notes= Red tektites like the land, Blue tektites like water. 5av Shadow Insect Any Twilight before Arbiter's Grounds.(only 35) These little bugs have swallowed the light of Hyrule, and they can only be sensed by a certain wolf. Killing them before getting a vessel of light leaves the light in easy reach, for when you come back. They electrify their bodies while running away or attacking, and only need one bite to kill. 2, they are hard to find in most cases. Notes=For every one of these that you kill, you are one step closer to never seeing spirits again. That's supposed to be good, but I couldn't help but feel a pang of regret. 5aw Tile Worm Forest Temple, City in the Sky A worm that sends you flying if you step on its tile. The only way to kill is to knock out of ground with Boomerang, and then hit with whatever you prefer. The Gust-O'-Matic auto targets them, so they aren't hard to find. 4, not so bad the first time. The second time you see them, they may make you repeat rooms. Notes=They peek out from under the tile to see if anything is coming, and hide when something gets close enough to hurt them. The tiles are different sizes in the City, so it is easy to find them. 5ax Gekko Lakebed Temple, Cave of Ordeals A worm-like bug that hides itself in a large bubble of water. Surface Tension makes this almost immune to everything, but bombs or clawshot handle the problem at hand quite easily. If you clawshot, it runs back into the sphere. 4, not as bad as some enemies. It stalks you relentlessly if you do not kill it. Notes=More of a shock than a nuisance. It got its own cutscene. 5ay Scarab Beetles Arbiter's Grounds A swarm of small black bugs that attach themselves to you. Spin attack to get them off, or sword to kill them first. They cause "weight" status. 1, rather harmless until they attach to you. Notes=They attack when you open something or get near them. They chase relentlessly until they are on you or dead. Wait until all of them are on you then Spin Attack to finish with gusto. 5az Torch Slug Goron Mines, Some caves, Cave of Ordeals A burning slug that loves ceilings. Has a short fire burst around itself as a defense. Can be finished without attacking, but takes 1 hit to kill. Slingshot is useless, but arrows can save you from falling in lava. 1, only deadly near small ledges and lava pools. Notes=A great way to fall to your death, if you aren't careful. Otherwise, have fun. 5ba Live Bombling Forest Temple An explosive insect, used mainly for opening walls. It tackles you, or follows you around. It has no drops, and is for all intents and purposes, a bomb. 2, explosions are painful. Notes=Hitting it or blocking its attack will both make it go into bomb mode. You have been warned. 5bb Leever North Hyrule Field, Gerudo Desert(near fortress), Cave of Ordeals A small green monster that looks strangely like a plant. It and 2+ friends spin around you until they see an opening, within which they charge you. Two hits from the sword or a spin handles them easily enough. 2, don't bother with anything but your sword, as they move fast. Notes=Often they aren't with or even nearby other types of monster, so it isn't a problem to kill them. 5bc Peahat Gerudo Desert, City in the Sky A completely harmless flying seedpod. Only a peahat because it looks like the ones from previous games. Clawshot on it to go to a new place. 0, has no offensive capabilities in it's power. Notes=It can be targeted, so clawshot away. 5bd Mantrap Forest Temple There are only 3 of these that I ever saw, and they can only be killed by feeding them a bomb bug. If you fall in, it is 1/2 heart damage. 3, as 2 of them are part of a puzzle in a room. The 3rd is just hangin' out with some Skulltula. 5be Big Deku Baba Forest Temple, City in the Sky A fusion of a deku baba and mantrap. Only 2 of these. Kill the Deku to open up the mantrap. Hit the deku when it tries to slam down on you, then toss a bomb into the mantrap to get whatever is within it. The deku doesn't come back. 4, the deku is annoying, but that's it. Every slam on you knocks you down. Notes=It has a key in the Forest Temple. 5bf Skull Puppet Faron Woods, Lost Woods, Sacred Grove(during Skullkid mini-boss) A wooden puppet summoned by Skullkid to slow down progress through the Lost Woods. Kill them fast or pay with your life. If you kill all at the same time, there will be a delay in the next assault. Disappears when Skullkid gets hurt. 4, they attack in waves. Notes=A fabulous way to get full money, but you cannot leave to spend it. Also drops arrows and hearts. 5bg Guay A little bit of everywhere thats outside. Small birds that attack one or two at a time. 1-hit from sword kills. Fun to kill with Ball and Chain. Can be stunned and brought to you at the same time by Gust Boomerang. 1, if you have trouble with them, leave the immediate area. Notes=The ultimate in money-making. Killing an entire group has Rupees spawn, and leaving the area(where it loads) makes them respawn. Killing again makes the same amount of Rupees drop, and can be done this way for hours. 5bh Kargoroc Hyrule Fields, Hyrule Castle Rooftops, City in the Sky Large birds that attack quickly and run away. Best killed by sword, but can be knocked off to their death. That includes canyons, by-the-way. 4, expect to waste arrows if you want them dead that way. Can be finished. Notes=2 hits from Ordon Sword and 1 from Master. Drops 5 and 10 Rupees often. 5bi Wyvern Knight City in the Sky, Hyrule Castle, Cave of Ordeals A dragon in armor with a grapple point for a shield. See Mini-boss section for strategies. Sometimes you fight 2 at once. 6, you'll see why later. Notes=Not very many of these around, so have fun while it lasts. 5bj Dodongo Goron Mines, Caves, Cave of Ordeals |
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