The Legend of Zelda: Twilight Princess Walkthrough :
This walkthrough for The Legend of Zelda: Twilight Princess [Game Cube] has been posted at 26 Jan 2010 by FORMUL01 and is called "Boss Guide". If walkthrough is usable don't forgot thumbs up FORMUL01 and share this with your freinds. And most important we have 14 other walkthroughs for The Legend of Zelda: Twilight Princess, read them all!
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Walkthrough - Boss Guide=~=~=~=~THE LEGEND OF ZELDA=~=~=~=~= TWILIGHT PRINCESS Boss Guide =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ =============== TABLE OF CONTENTS =============== Introduction [.1] Version History [.2] How To and How Not To Use This Guide [.3] E-Mail and My E-Mail Policies [.4] About the Wii Version and the GameCube Version [.5] Boss Tactics [.6] Bosses [.7] Diababa [.01] Fyrus [.02] Morpheel [.03] Stallord [.04] Blizzeta [.05] Armogohma [.06] Argorok [.07] Zant [.08] Zelda [.09] Ganon [.010] [Horseback Ganon] [.011] Ganondorf [.012] Mini-Bosses [.8] Forest Temple Mini-Boss [.001] Goron Mines Mini-Boss [.002] Lakebed Temple Mini-Boss [.003] Arbiter’s Grounds Mini-Boss [.004] Snowpeak Ruins Mini-Boss [.005] Temple of Time Mini-Boss [.006] City in the Sky Mini-Boss [.007] King Bulblin Battles [.9] Hyrule Field Battle (Battle 1, Part 1) [.0001] Bridge of Eldin Battle (Battle 1, Part 2) [.0002] Great Bridge of Hylia Battle [.0003] Gerudo Desert Battle [.0004] Hyrule Castle Battle [.0005] Other Battles [.10] Palace of Twilight Battles [.00001] Hyrule Castle Battles [.00002] Arbiter’s Grounds Poe Battles [.00003] Skull Kid Battles [.00004] FAQ [.11] Questions [.000001] My Errors [.000002] People Who Insulted Me Because They Think It’s Funny [.000003] Special Thanks [.12] Goodbye To reach the different section of this guide easier, hold Ctrl and press F to bring up a small window. Type in .1 or .2 or something to bring you to everything that says whatever it is that you typed in. =============== INTRODUCTION [.1] =============== Welcome to my boss guide. You are probably here for one of two reasons: a), you’re stuck at a tough boss, or b), you’re bored. Either reason is welcome. Be aware that this guide may contain spoilers, as reading up on the defeat of bosses or where their destruction leads to and even some of the final bosses will alert you to parts of the story you should otherwise discover yourself. How this guide will work is that first, you see the introduction--which, in fact, you are reading now-- that will tell you how the guide works and alert you of some things. Next will come version history for a reference tool for me. Next is how to and how not to use this guide, which will tell you if you can post this on your website or something, and after that section comes how to e-mail me and the guidelines for what will and what will not be posted. After that, I will tell you how the Wii version of the game is different from the GameCube version…go there for more details. After that comes the Boss Tactics, which will run down a list of strategies and tips to help keep you alive during boss battles. Following that up will be the actual bosses in chronological order. If you’re stuck at, say, the Lakebed Temple boss…well, that’s in the third dungeon, so look in the third boss on the list to find your boss. (If you know the boss’s name, you should be able to locate it easily, anyway). After all the boss battles will come mini-boss fights, which are all situated in the first seven dungeons. Following that will be the four battles with King Bulblin, and after that come any miscellaneous fights you should know about. When all those are done, the FAQ will come. Any questions you wanna ask me or errors you spotted in my guide? Submit them, and they will go under the appropriate FAQ categories. If you have an e-mail that violates any of my policies it won’t be posted, and if write an e-mail just to insult me, you will be placed under the “People Who Insulted Me Because They Think It’s Funny” section. I hope that category will remain empty. Following the FAQ will come those whom I shall thank; if you submitted an e-mail that was posted (but not in the People Who Insulted Me Because They Think It’s Funny category), your name will be listed here. Then, I will say goodbye. If you honestly gave a hoot enough to read this introduction, thank you! If not, who cares? Read on. =============== VERSION HISTORY [.2] =============== - #1 (.4 complete): (6/1/08) Completed the table of contents, introduction, “How To and How Not To Use This Guide” section, “E-Mail and My E-Mail Policies” section, “About the Wii Version and the GameCube Version” section, “Boss Tactics” section, and the Diababa and Fyrus subsections. - #2 (.55 complete): (6/1/08) Later on the same day, I added more. I finished the Morpheel, Stallord, and Blizzeta boss fight subsections. I, uh, also made the title for the Armogohma subsection. - #3 (.65 complete): (6/2/08) Completed the Armogohma, Argorok, Zant, Zelda, and Ganon subjections. Made a few minor adjustments. - #4 (1.0 complete): (6/8/08) Hoh, gosh! I leaped from 65% complete to 100% complete! I finished everything! (And it’s almost midnight, too. I’m tired.) I fixed a few tiny errors and some wording here and there, too. Doubtless, I will update more in the future. - #5 (2.0 complete): (6/18/08) I added that Armogohma can hurt you by stepping on you and that Blizzeta only shoots the ice enemies after bashing her three times. I also added a couple of battles to the “Other Battles” section: Arbiter’s Grounds Poe Battles and Skull Kid Battles. Felt like this guide needed ‘em. - #6 (3.0 complete): (6/20/08) Fixed quite a number of errors when a person called Jeremy Sanchez pointed them out for me. Many thanks, buddy, if you’re reading this. - #7 (4.0 complete): (6/24/08) Fixed a few small grammatical and spelling errors, and added supercheats.com to the special thanks section since they’re hosting my guide on their site. - #8 (4.1 complete): (8/30/08) Added Ted Edey’s e-mail to the FAQ section. My first ever question! Yayness! - #9 (4.11 complete): Changed “Bulbin” to “Bulblin”; it really is Bulblin. - #10 (4.21 complete): Added Jeff’s strategy about the Snowpeak Ruins mini-boss and put him in the Special Thanks section. - #11 (4.31 complete): Added Nick Binger’s bit of advice about the Morpheel fight. - #12 (4.32 complete): Added an e-mail sent in to me. =============== HOW TO AND HOW NOT TO USE THIS GUIDE [.3] =============== This guide of mine is intended mainly for you to read it where it is. I’d prefer it if it were left here on GameFAQs, but if you honestly want to post it on your website, e-mail me, and I’ll decide if you can post it or not. If I decide that you cannot, then it is probably because of one or more of these reasons: - I don’t like the particular website you want to post it to. - Your reason for posting my guide is not to my liking. - At the moment I feel particularly protective of my guide for whatever reasons I may have. But that aside, if you are given permission to post it and it has passed all three tests, you will be put in my special thanks section. If you find my guide posted somewhere that wasn’t listed in the special thanks section, please e-mail me about it. =============== E-MAIL AND MY E-MAIL POLICIES [.4] =============== Right off the bat, e-mail me at www.burtonfam6@att.net. That was hard to put the e-mail down, actually, since the computer automatically makes it a hyperlink to the site, and I DON’T WANT IT TO DO THAT. Make sure the subject of your e-mail is titled, “TP Boss Guide.” Now for the policies. Definitely e-mail me for these reasons: - You have a question that was unanswered in the FAQ or it wasn’t clear enough for you to understand. - You spotted an error in my guide, like something I said wrong or even grammatical errors (if me types like this, or something like that). - You want to post even a small section of my guide to your website. - If you have another strategy for defeating a boss. Do NOT e-mail me for these reasons. - To flame me. What “flaming” is, is yelling at me and insulting me beyond what is tolerable. Even if the criticism is productive, insulting me isn’t going to help, and your e-mail will likely wind up in the PWIBTTIF section (I’m getting tired of writing the full name). - To praise me. This is nice, but it does nothing. It makes me feel good but does nothing for the sake of this guide. It will simply be deleted. Don’t take it as an insult if you try to congratulate me and it doesn’t get posted here. - To prank me. If you type “jdunudheu” and expect it to get posted, fat chance. - If you cuss in the e-mail or use vulgar language. “Sucks” is allowed, but not even the smallest bad word will be allowed. There will be no bad language in my guide. - If you ask me a question that was clearly answered in the guide. READ THE GUIDE BEFORE SUBMITTING QUESTIONS. If it was answered in the guide but you still don’t understand it, tell me that it was unclear to you. - If you ask me a question completely unrelated to this guide, like, “How do you get past this room in the Lakebed Temple?” or something. That’s not the job of this guide. Read a walkthrough to answer that kind of question. Thank you for your time. =============== ABOUT THE WII VERSION AND THE GAMECUBE VERSION [.5] =============== This guide is made specifically for the GameCube version of the game. So if I say, “Press B to swing your sword,” don’t be surprised. In the Wii version, you may swing your Wii remote like crazy to attack, but on the GameCube, you press buttons. Also, the Wii version is completely mirrored from the GameCube version. On the Wii, notice Link holds his sword in his right hand. On the GameCube, Link’s got it in his left. Kakariko Village is to the west on the Wii, but it’s to the east on the GameCube version. Which means if I say “Go to the right,” or something, go to the left if you’re playing the Wii version of the game. If you want a Wii version boss guide, see the appropriate guide here on GameFAQs. =============== BOSS TACTICS [.6] =============== If you keep dying on a boss, chances are you’re not using survival tactics. For that reason, I’ve composed a list of ways to stay alive. If you’re having trouble, please take the time to read this. - #1: Lock on! If you lock onto a boss, the battle almost always goes easier (there are exceptions, though, and I’ll alert you to them when you read on the bosses and mini-bosses that have the exceptions). It not only allows you to always see the boss and follow its movements, but it automatically puts your shield up so you can block attacks. Not knowing where the boss is can kill you in critical situations, so make it a habit to lock on unless I say otherwise. - #2: Bring health items along. If you find yourself in a pickle and low on health, you’re going to panic if you realize you have nothing to heal yourself with (although there are almost always objects that give you health when destroyed nearby). For this reason, pack along red potions, milk, and even obscure things like bee larva to restore health when necessary. I find that the pink fairies are the best--when you lose all your health, the fairies automatically bring you back to life and restore up to 10 of your hearts. They’re also handy in the Morpheel battle, since you can’t use bottles while underwater. - #3: Practice your archery. Some bosses require you to shoot their weak points with arrows to stun them, but when the ground is shaking, they’re moving, and the weak point is fairly small, aiming can be tough. For this reason, when you see an opportunity out in the wild, draw out your bow and practice shooting on faraway and/or moving enemies until you’re up to my level of archery (or higher) where you can shoot a Keese with only a few arrows or less when it’s a hundred feet away. - #4: Flip, hop, roll… These are all ways to avoid enemy attacks. Sometimes, the shield is not enough to stop a mighty blow, so learn when to back-flip away or side-jump their attacks. Rolling gives you a short boost of speed and minimizes the enemy’s chances of hitting you and sometimes lets you go under attacks. If you see a scarecrow like the one you used to show Malo, Talo, and Beth your Wooden Sword techniques, take some time and practice your swordsmanship on it. - #5: Learn the hidden sword techniques. You may find some Howling Stones where you need to howl along with the wind’s song as a wolf. After howling, the Hero’s Spirit will appear in wolf form somewhere in the land of Hyrule. Find him, and he’ll teach you a hidden technique. He’s displayed on your map, so you will find him with ease. The hidden techniques don’t help at all with the first seven boss fights, but they will with the last few bosses and many mini-bosses, not to mention the ordinary enemy in the game. - #6: Attack using jump attacks! Most bosses and mini- bosses, when stunned, require what I call a 4-hit combo to hurt them and get them back up appropriately. The jump attack--hold L and press A--is twice as powerful as the ordinary sword hit. So if you do 4 jump attacks per beating session, you can finish the battle easily. =============== BOSSES [.7] =============== This section is dedicated to the twelve big boss fights you’ll be fighting. All but one will display the boss’s name and “explanatory title,” as I will call it, then launch you into the boss fight. All bosses are found at the end of dungeons, like the Arbiter’s Grounds or Palace of Twilight. A dungeon is simply a large place where you can obtain a dungeon map and compass, fight a mini-boss, and earn a new weapon like the Gale Boomerang or Spinner. You will have to defeat every boss but Zant and all the Ganondorf battles with the help of the new weapon you just obtained in the dungeon. You may realize that as you read this guide and play the game. To help you better understand what each difficulty score means, here’s a list. - 1/10: Pathetically easy; no trouble at all - 2/10: Pretty easy; few problems - 3/10: Easy; a few more problems than usual - 4/10: Fairly easy; the very start of a challenge - 5/10: Very mildly easy; a little more of a challenge - 6/10: Tough; pretty challenging - 7/10: Pretty tough; you’ll need a strategy - 8/10: Extremely tough; definitely need a strategy - 9/10: Ridiculously tough; good luck on this one - 10/10: Near impossible; prepare for real frustration No bosses are rated 10/10, so you know. -~-~-~-~DIABABA [.01]~-~-~-~- -~Explanatory Title: Twilit Parasite -~Dungeon: Forest Temple -~Assisting Weapon: Gale Boomerang -~Reward: First Fused Shadow -~Possible Origins: An ordinary Deku Baba probably found and touched the Fused Shadow and transformed into a humungous monster. It’s also possible that two other Deku Babas were with it, thus explaining the three heads, but it may just be a mutation caused by the Fused Shadow. -~Health Restoration: The small boxes and the tall grass found towards the sides of the room yield hearts when destroyed. -~Phases: 2 -~Difficulty (phase 1): 1/10 -~Difficulty (phase 2): 2/10 -~The Battle (phase 1): This first phase is very easy. The two giant heads that came up will attack one at a time with about a 15-20 second gap between each attack, and the attack is a simple lunge which is easily repelled by having your shield up. When one prepares to attack, it’ll start opening and closing its mouth excitedly. Now, see those three logs floating in the poisonous water (which will hurt you if you touch it)? See the explosive bugs on them? Lock onto a bug using the Gale Boomerang’s manual aiming, then lock onto a head and let it loose. (You can also make the bug return to you and wait for a head to attack, then throw the bug at it, but that’s longer and harder.) The head will be force-fed the bomb and will have it explode inside it. When you blow it up, it’ll sink down and won’t attack anymore. Do the same to the other head to end the phase. Your only real concern here is having a head attack while you throw the Gale Boomerang, as your shield is not up and you’re vulnerable to attack. -~The Battle (phase 2): Now all three heads will come up, with the humungous head in the middle being Diababa itself. The logs the bugs were on have sunk, so now there are no more bombs. Now what? …Hey, what’s that sound? Wait a few seconds after the second phase starts, and you’ll hear the cry of the mini-boss, who has returned to help. He’ll swing back and forth in front of Diababa, carrying a bug between his feet. Yay! Lock onto the bug, then onto Diababa’s closed-up face. If it manages to sock Diababa right in the small hole its eye is peeking out of, the two smaller heads will sink, and the big head will flop onto the land, exposing the eye. Beat the crap out of it with your sword. After four hits or harder, Diababa will go back up. It’ll then regurgitate repulsive purple acid to attack. Run! The attack lasts about seven or eight seconds, so survive by running to one end of the stage, running diagonally towards Diababa and towards the corner away from it, and roll under the acid spray when you’re far enough away. Repeat the process of blowing Diababa’s face up, then beating its eyeball one more time to end the fight. As a side note, you can destroy the two smaller heads with bombs, too, if you want to completely diminish attack (as the only things you’d get hurt from then are the poisonous water and blowing yourself up with a bomb). Having the Gale Boomerang take the bomb, then blowing it into Diababa’s face can take timing and sometimes a bit of luck, since if you throw the Boomerang at just the wrong time, the Gale Boomerang will arrive at the mini-boss just in time for it to turn around and swing back, and the Boomerang will have to chase it back across the stage. Also, Diababa’s head continuously looks at the ape, so the bomb might accidentally hit the side of its head. -~-~-~-~FYRUS [.02]~-~-~-~- -~Explanatory Title: Twilit Igniter -~Dungeon: Goron Mines -~Assisting Weapon: Hero’s Bow/Iron Boots -~Reward: Second Fused Shadow -~Possible Origins: Actually, the origins of Fyrus aren’t “possible,” they’re known. Darbus, patriarch of the Gorons on Death Mountain, found and touched the second Fused Shadow and transformed into a huge creature called Fyrus. The Goron Elders managed to stop his mindless rampage and chain him up. There are three things wrong with this origin, however. #1: Just NOW, Darbus found the Fused Shadow? What about twenty years ago? #2: Fyrus snaps out of his chains like they were subduing him with wet toilet paper when Link arrives. He never broke out any other time? And #3: You’re telling me a bunch of old, wobbly Gorons subdued a huge colossus like Fyrus? …Well, whatever. -~Health Restoration: The jars found on the sides of the room give you hearts every other time you destroy them (the other times, they’ll give you arrows). -~Phases: 1 -~Difficulty: 4/10 -~The Battle: After Fyrus ignites himself and snaps out of his chains, he’ll start stomping towards you. Take out your Hero’s Bow and aim (this is one of the reasons I asked you to train up on your archery in the Boss Tactics section). I know aiming is hard when he’s rapidly advancing and the screen is shaking with every stomp he makes, but even if a few arrows miss, fire. You’re aiming for that shining red jewel on his forehead. To make it easier to aim but also easier to take damage, wait until he reaches you and prepares to attack. He’ll stop moving briefly, so the screen will stop shaking and allow you to aim better. Obviously, if you don’t fire quickly, you wind up looking like Fyrus’s fried eggs for breakfast, so if you’re not comfortable with that strategy, quit aiming and roll out of the way to the other side of the room when he reaches you. If you manage to shoot him in the forehead, he’ll go stomping around the room blindly. Run right up to his legs, then put on your Iron Boots. The handles to the chains on his legs should have reached you by the time you’ve got them on, so hold R to pick them up. Drag them in the opposite direction of Fyrus to have your magnetized Iron Boots hold steady, and Fyrus will trip and be stunned. Let go of the chains, take off your Iron Boots, run to his forehead, and beat the crap out of it until he goes back up and ignites himself again. Do this two more times to defeat him and revert him back to Darbus. Fyrus attacks by getting near you and swinging his chains, which is why when he arrives at your little feet you should either seize the opportunity to shoot him in the head or make a run for it. If you spend too much time away from him, he’ll build up energy, then release a wall of fire which covers the room. Stand back far enough or hide behind a pillar to remain safe. If you find yourself running out of arrows, every other pot on the sides of the room you break will have arrows in them. -~-~-~-~MORPHEEL [.03]~-~-~-~- -~Explanatory Title: Twilit Aquatic -~Dungeon: Lakebed Temple -~Assisting Weapon: Clawshot/Iron Boots -~Reward: Third Fused Shadow -~Possible Origins: Some sort of eel, perhaps just a fish, must have touched the Fused Shadow. Simple as that. Where the two rather displaced eyes came from, I have no idea. You may notice during the battle that Morpheel’s name is similar to Morpha, boss of the Water Temple in Ocarina of Time, and that its attack pattern and how to kill it are similar in the first phase as well. -~Health Restoration: The small bushes situated on the ground (not the tall weed plants) will give you hearts when destroyed. -~Phases: 2 -~Difficulty (phase 1): 2/10 -~Difficulty (phase 2): 1/10 -~The Battle (phase 1): This battle is totally underwater, so you’ll need to put on your Zora Armor so you can breathe. If you don’t follow my strategy, the difficulty of this first phase can go up to nearly 7/10 or 8/10. Put on your Iron Boots and KEEP YOUR DISTANCE AWAY FROM MORPHEEL. If you’re too close, Morpheel will have one of his whiskers (yes, those are whiskers) grab you, put you in his mouth, chomp on you, and spit you out. You’ll lose a whole heart by this attack, and it’s about 95% unavoidable, I’d say. It IS possible to dodge it, but EXTREMELY difficult. Either you take off your Iron Boots with very precise timing and swim away, or you get chomped on. I still say keep your distance. The whisker will even suck you into it, kinda. Stand where the little bushes that give you hearts are. From there, you’ll be able to rip Morpheel’s eyeball towards you (with limited range), and you’ll be just out of Morpheel’s whisker-grabbing range. When you’ve done that, use your Clawshot to latch onto Morpheel’s eyeball that floats around inside his whiskers and rip it to you, then beat it with your sword repeatedly. Lock onto the eyeball if you have the chance, but from where you are, you may have to manually aim--difficult, but it may be necessary. After beating the eye for one session, the eyeball will bounce back to Morpheel, and Morpheel will spit out a bunch of explosive fish that hang around it. The only thing these can do is hinder your progress if you accidentally lock onto or manually aim and latch onto it instead of the eyeball. Keep at it. When you latch onto the eyeball again--get rid of some of the fish if you need to--and beat it two more times to move onto phase 2. -~The Battle (phase 2): This battle is pathetically easy. Morpheel will take his entire, slender body out of the ground and swim around in the water--very big-- and will knock over pillars. The falling pillars themselves don’t hurt you. The only way Morpheel can attack is to inhale you in and chomp on you and make you lose a heart, and even then, to block that, just put on your Iron Boots. (Thanks to Nick Binger for that bit of advice.) He’ll stop moving and start to inhale when you get in front of his face, so avoid that spot. Take your Iron Boots off and press A repeatedly to swim fast. There’s an eyeball on top of Morpheel’s head, so keep swimming at it, lock onto it when you’re close enough, and use the Clawshot to pull yourself onto Morpheel and behind the eyeball, then press B repeatedly to stab Morpheel’s eye. Morpheel will shake you off. Repeat this two more times to end the battle. You should have no worries in this battle; rarely will you ever get in front of Morpheel’s big, fat face, and seeing as the only way it can attack is to inhale… -~-~-~-~STALLORD [.04]~-~-~-~- -~Explanatory Title: Twilit Fossil -~Dungeon: Arbiter’s Grounds -~Assisting Weapon: Spinner -~Reward: Access to Mirror Chamber -~Possible Origins: Stallord’s skeletal remains lie in a sandy chamber. The origins of Stallord are rather puzzling, but my guess is that from its lack of animation before Zant brings it to life, it was a dragon that died in this room. Killed by something? Who knows? -~Health Restoration: There are jars on the sides of the room that give you health when broken. These jars, as far as I know, are inaccessible during the second phase of the battle. -~Phases: 2 -~Difficulty (phase 1): 2/10 -~Difficulty (phase 2): 3/10 -~The Battle (phase 1): After Zant animates Stallord, you’ll do battle. If you fall in the sand, fear not; just walk back up the slope and climb back onto safe land. You’re not standing in quicksand. Get out your Spinner and whir onto the track clinging to the edges of the sand pit. Whenever you’re ready, press A to leap off into the sand pit. Stallord will raise up some skeleton dudes to block your progress, and if you hit one you’ll bounce off like it was a pinball machine. Press A to destroy the skeleton. You’ll still bounce off, but you kill the skeleton. Your goal here is to successfully make your way to Stallord’s spinal section sticking out of the sand and press A to shatter a piece when you hit it. Hit it three times to win. After you hit Stallord for the first time, he’ll release spinners with spikes on them to run along the track at a faster rate than your Spinner, so hop off when you see one gaining on you and enter the screen. If you get hit, you get knocked onto safe land. After each hit to Stallord, more skeletons will be raised up to block your progress, so after the second hit, it’ll be extremely difficult to hit Stallord without ricocheting everywhere. If you’ve lost a lot of speed on the Spinner, head back to the track and hop on again. Remember that you need to be on safe land to do it, not the sand. Stallord makes fruitless attacks that never hit you. About the only thing he’ll do is breathe fire that’s so far off the mark it’s hitting the wall opposite you. -~The Battle (phase 2): After the sand drains away and you raise the inner pillar up by rotating the Spinner in the gears, Stallord’s decapitated skeletal head will reanimate and float all on its own, then knock you off the pillar down to the ground below. Stallord will flee if you get your Spinner out and will peek around the corner and blast fireballs at you if you go on the ground. However, to kill him, you need to use the Spinner. Attach your Spinner to the track on the inner wall and keep riding until Stallord peeks around again. When he shoots a fireball at you, press A to leap to the track on the opposite wall. (Bear in mind that which each leap, you get lower and lower to the ground. If you wind up leaping too much, you’ll hit the ground, and Stallord will flee again.) In addition to getting lower to the ground, you also get closer to Stallord with each leap. When you’re right beside him, press A to leap off and knock Stallord to the ground. After the tiny cut-scene showing him fall, you’ll automatically drop off the Spinner and land next to Stallord. Press B repeatedly to slash the sword stuck in his head. You’re supposed to get in about 12 hits before he goes back up. Do this routine two more times to win. After the first beating session, spiny spinners will occasionally appear on the tracks of the inner wall, and since they go slower than your Spinner, you’ll ram into them and get knocked down to the ground if you don’t leap off (which may result in you getting closer to the ground). After the second beating session, the spinners will appear on both walls. If you ever wind up making it all the way up to the top of the pillar, you’ll be off the track and on the top of the pillar. If this happens, just glide on your Spinner off the pillar and hope to reattach to a track. -~-~-~-~BLIZZETA [.05]~-~-~-~- -~Explanatory Title: Twilit Ice Mass -~Dungeon: Snowpeak Ruins -~Assisting Items: Ball and Chain -~Reward: First Mirror Shard -~Possible Origins: Just like Fyrus, Blizzeta’s origins are not “possible,” they are known. Yeta, a perfectly innocent Yeti woman and owner of the Snowpeak Ruins along with her husband, Yeto, guided Link to the Mirror Shard he was looking for with the best of intentions, but after gazing into the mirror and calling it “pretty” a number of times, she twitches a bit and acts oddly, before her face transforms into a green, monstrous version and she summons ice from the cold outside to form a, well, an ice mass around her. -~Health Restoration: There happen to be more jars on the room’s sides that give you health. -~Phases: 2 -~ Difficulty (phase 1): 4/10 -~Difficulty (phase 2: 6/10 -~The Battle (phase 1): This phase is very simple and pretty easy. Blizzeta will remain at the center of the room. Bash her with the Ball and Chain to chip off a chunk of her ice mass and send her sliding around the room like a hockey puck. Continue to bash her in the same way when you have the chance. Ample opportunities are when Blizzeta is sliding towards you. Since Blizzeta IS, you know, sliding here and there and everywhere, remember to lock on 24/7. Also, hold X/Y (whichever button the Ball and Chain is assigned to) to repeatedly swing the Ball and Chain around so that you can hurl the weapon faster. After taking about six or seven hits, this phase will be over. Blizzeta can only attack by sliding into you and by periodically releasing dozens of the icy enemies that slide around like Blizzeta that you’ve encountered earlier (although she only releases these after you‘ve bashed her three times). These can be difficult to avoid, as they’re sudden and move fast. If you move fast, you can put away your Ball and Chain and whip out your shield to block it. Otherwise, hope that the gap between each released enemy is enough to make the enemies go beside you, or at least that you twirling your Ball and Chain will destroy the enemy coming at you. -~The Battle (phase 2): This phase is notably tougher. After having her cold casing destroyed, she creates another one. (Ever wonder why her ice cases are really elaborate when she’s just trying to kill you?) Not only that, but she creates 10 icy stalactites to try and crush you with. Right off the bat, run and don’t stop running. Blizzeta, hovering above you, will one-by-one drop the stalactites at you. Count the stalactites fallen. When all ten have fallen, quickly turn around and destroy a stalactite before they go back up. Put your Ball and Chain away once you have. If you haven’t, try a last-ditch strategy. When all stalactites go up and you see their reflection gathering around you, wait about a second after they completely congregate, then throw the Ball and Chain. When they land, the Ball and Chain should snap back and destroy one or more stalactites. Run and quickly press A to put your Ball and Chain away before Blizzeta crashes down where you were. Turn around and hurl the Ball and Chain at her. Do this two more times to beat her. So you may get the point. Run to avoid the falling stalactites, then destroy one so that there’s a gap in the circle of stalactites meant to trap you in. Run out and harm Blizzeta when she lands. That’s the goal in a nutshell. You can destroy as many stalactites as you like, but after bashing her, she’ll recreate them all. -~-~-~-~ARMOGOHMA [.06]~-~-~-~- -~Explanatory Title: Twilit Arachnid -~Dungeon: Temple of Time -~Assisting Weapon: Dominion Rod/Hero’s Bow -~Reward: Second Mirror Shard -~Possible Origins: You’ve seen all the hairy, icky spiders in the Temple of Time, right? One must have touched, looked into, whatever, the Mirror Shard and transformed. Given that the eyeball is actually a smaller spider, the big, gigantic spider you see may actually just be a shell animated by the Mirror Shard. It’s also possible, however, that Armogohma is a distant relative of Queen Gohma, who was the first boss of Ocarina of Time. (You kill Armogohma in a vaguely similar way, too.) -~Health Restoration: Whenever Armogohma drops down baby spiders, you can kill them to get health and arrows. -~Phases: 2 -~Difficulty (phase 1): 4/10 -~Difficulty (phase 2): 1/10 -~The Battle (phase 1): If you are deathly afraid of spiders and cannot bear to look at one--I’m the same way--consider asking someone else to do this battle. This is, indeed, the creepiest, ugliest battle in the game. I can fight Armogohma without so much as cringing at the large arachnid, but if you can’t… That’s beside the point. If you’ve ever fought Queen Gohma from Ocarina of Time, you may know what to do right off the start. This is the second boss battle in which you should have trained up on your archery. Whip out your Hero’s Bow and aim at Armogohma crawling on the ceiling. It’ll go from light source to light source and will finally stop on one. When it stops, it’ll open its eye, which will turn red. Shoot it in the eye to knock it down, then run over to the giant statue in the corner nearest it and bring it to life with the Dominion Rod. Press Y/X (whichever button it’s assigned to) to make the statue flatten Armogohma’s underbelly. Do this three more times to win. After bashing Armogohma, it’ll go back up to the ceiling(its sharp legs can step on you and hurt you, so don‘t go too close), then drop little eggs that hatch into those ugly little spiders you saw earlier in the dungeon. Destroy these to get health and arrows. It’s best and easiest to destroy them by using the Spinner to mow them all down. Armogohma has only one attack, and that is to blast a steady stream of fire at you for about ten seconds. If you don’t shoot it in its eye quick enough, it’ll use this attack. If you dodge it only once, then stand still, the beam will circle around you. This beam can kill Armogohma’s spawned spiders, too. -~The Battle (phase 2): Just when you thought Armogohma was finished, the eyeball is remaining! The eyeball, however, sprouts legs and turns around, revealing itself to be another spider. A bunch of eggs hatch around it, and the spider flees. Three arrows, one bomb arrow, or one sword strike will kill it. The first and second options are obviously best, as getting near it can be tricky when a), it’s constantly moving, and b), the little spiders surround it constantly. Enjoy the goofy music and finish off Armogohma in this rather awkward second phase. -~-~-~-~ARGOROK [.07]~-~-~-~- -~Explanatory Title: Twilit Dragon -~Dungeon: City in the Sky -~Assisting Weapon: Double Clawshots/Iron Boots -~Reward: Third Mirror Shard -~Possible Origins: Given the fact that Argorok has battle armor on it, someone must have sent Argorok to guard the third and final Mirror Shard…Zant? Through Ganondorf? Who knows? -~Health Restoration: There are skulls around the bottom of the arena that give you hearts. -~Phases: 2 -~Difficulty (phase 1): 2/10 -~Difficulty (phase 2): 3/10 -~The Battle (phase 1): This battle is pretty easy. Your chances of getting hurt are pretty slim. Argorok will fly around the arena for a bit, giving you a chance to get into position. Whip out your Double Clawshots and latch onto one of the nearby pillars to pull yourself onto it. Turn around and latch higher up onto the pillar behind you. Keep going up until you’re almost at the top. Argorok should eventually swoop in and float in the center of the level. If you wait too long, he’ll breathe fire at you. See that little rung on his tail? If you aim at it with the Double Clawshots, a yellow icon should appear on it. Latch onto it, then put on your Iron Boots to pull Argorok down and slam him into the ground, knocking off some of his armor. Do this one more time to win. When he gets back up, he’ll blow strong gusts of wind in a lame attempt to blow you off the arena, but just keep running forward until it’s passed. Do the same latch- onto-pillar routine and wait for Argorok to come again. This time, he’ll be a little higher up. Same routine. Latch onto his tail, drag him down. Move onto phase 2. -~The Battle (phase 2): Argorok has shaken off the rest of his armor to reveal his red, un-horned hide. You did see that shining orb on his back during the cut-scene, right? That’s his weak point. But how to get to it…? The floating plants (I believe they’re Peahats) have risen into the air but are too high to get to from the ground. Latch from pillar to pillar with your Double Clawshots until you reach the very, very top of one. Now latch onto a Peahat. Wait until Argorok flies up to your level. When he rears back his head, Hold L to lock onto the Peahat in front of you, then continuously Double Clawshot onto the next Peahat until you’re behind Argorok, then manually aim (it’s best) to latch onto his back. Just like with Morpheel’s eyeball, press B repeatedly to stab Argorok’s back. After bashing him four times, Argorok will fall to the ground, and you will hop off. All the while you’re latching from Peahat to Peahat, Argorok is breathing flame behind you, so don’t be too slow. Repeat the process two more times to win. After the second time you stab his back, he’ll change the direction he breathes fire in suddenly, so keep an eye out. -~-~-~-~ZANT [.08]~-~-~-~- -~Explanatory Title: Usurper King -~Dungeon: Palace of Twilight -~Assisting Weapon: Gale Boomerang/Iron Boots/Double Clawshots/Ball and Chain -~Reward: Fused Shadows -~Possible Origins: Another known origin for a boss. Zant was but a servant for the royal family of the Twilight Realm. He became a servant in hopes of being the next heir to the throne, but when he discovered Midna was the next heir, he was outraged. It was then that Ganondorf found him, pretended to be a god, gave Zant unimaginable power, and asked him to do one thing: “To merge light and shadow…and make darkness!” (I think I have that phrase wrong, so if someone can e-mail me on it, or if I rediscover it on my own, that’d be good.) So Zant stole the throne from Midna and pronounced himself king…hence his explanatory title. -~Health Restoration: Yes, there are the old health restoration things from the old boss rooms. (Many thanks to Jeremy Sanchez on this one.) -~Phases: 6 -~Difficulty (phase 1): 2/10 -~Difficulty (phase 2): 3/10 -~Difficulty (phase 3): 4/10 -~Difficulty (phase 4): 3/10 -~Difficulty (phase 5): 3/10 -~Difficulty (phase 6: 6/10 -~The Battle (phase 1): Zant is a total maniac. That is the first thing that will go through your head when you enter this battle. Zant warps you to Diababa’s old boss room and engages you in battle. He’ll teleport in the air, shoot about fifteen lasers at you, then teleport to a new location and repeat the process forever and ever. Throw your Gale Boomerang at him when you have the chance to knock him into the poisonous water. He’ll flop onto land and let you beat him up. Do this one more time to move onto phase 2. As a side note, don’t let your shield take too many lasers, or Link will gasp, back away, and expose himself to attack--more lasers. So sidestep some. -~The Battle (phase 2): Now you’re in the mini-boss’s room in the Goron Mines. Zant will stamp on the edge of the arena in an attempt to knock you off, fruitless as it is. After his stomp session, he’ll teleport to another side and stomp some more. After a few of these stomp sessions, he’ll shoot lasers at you again. When he’s all done, he’ll be tuckered out, so run up to him and beat him up. Do this one more time to move on. Zant will just repeat the process until you do. Don’t bother shooting arrows at him, as he’ll only teleport away. -~The Battle (phase 3): Now you’re in Morpheel’s ruined boss room. If you remember anything about the battle with Morpheel, you’ll know that it’s underwater, so PUT YOUR ZORA ARMOR ON. You’ll also need to equip your Iron Boots. A gigantic Zant will pop out of the sand in the middle of the room. Oh my gosh!!! …But it’s just a big machine. A normal-sized Zant (who can, apparently, breathe underwater) is inside. Stand in front of the Zant vessel and wait for the mouth part to open up (bubbles will come from the nose part). Zant will slowly shoot lasers at you, so you can sidestep them easily. If you get too close, Zant will close the machine. When he stops shooting, use your Double Clawshots to yank Zant out, then beat him up some more. If your Clawshot doesn’t make it, inch a little bit closer and try again. When you’ve damaged Zant the first time, the big vessel will sink under the sand, and FOUR giant vessels will appear around the middle. Stand in the middle and be alert. All four mouth parts will open up, but only one has Zant in it. Rotate the camera angle to see where he’s at, then run to the side from the lasers and wait for him to stop to yank him out again. Beat him up. Move onto phase 4. -~The Battle (phase 4): Zant has taken you to the mini-boss’s room in the Forest Temple and is comically hopping from pole to pole just like the mini-boss. Follow him around--don’t lock on, you can move faster without locking on--and wait until he stops and shoots lasers. If you were following him around, you should be close enough to where you can roll into the pole he’s on quickly enough to where his lasers don’t even come close to you. The first time you roll into it, Zant will be stunned. Roll into it a second time to knock him off. Beat him up. Do this one more time to move onto phase 5. -~The Battle (phase 5): Aaand you’re in Blizzeta’s boss room. Zant will grow insanely big and will follow you around from above, just like Blizzeta and her stalactites. Keep running and running until Zant attempts to flatten you. He should miss. He’ll continue to attempt to stomp you. Use your Ball and Chain to bash his foot. He’ll go hopping around the room cradling his poor little foot, shrinking as he does until he comes up to your knee. (I’m serious, you should see it.) Follow him and beat him to a pulp with your sword. Zant will super-size again and repeat the process. Do this one more time to move onto the final-- and hardest--phase. -~The Battle (phase 6): Suddenly, Zant teleports you to the southern entrance of Castle Town in Hyrule Field. Trapping you both in with a barrier that hurts when you touch it, Zant will create swords from both his arms and use them to battle. Zant attacks like a totally maniac here, either waddling towards you with both swords cutting up and down or spinning around like a tornado at you with swords outstretched. Keep a lock on him at all times, but with him rapidly teleporting, it can be hard. When he teleports, find him quickly and lock on again. You need your shield up at all times. If Zant hits your shield too much, Link will gasp and back away again, leaving him exposed. Also, try not to let Zant push you into the barrier with his attacks. Attack Zant when he gets worn out from his spinning-around attack and pauses. You can also sometimes get him when he’s just entered your range of attack and is swinging his swords up and down. After hitting him enough times, the battle is over. Try and stay away from the barrier. Remain towards the center of the arena at all times. It can be hard to move to the center when some nut is attacking you 24/7, but try not to be too close to the edge. -~-~-~-~ZELDA [.09]~-~-~-~- -~Explanatory Title: Ganon’s Puppet -~Dungeon: Hyrule Castle -~Assisting Weapon: N/A -~Reward: The next boss fight -~Possible Origins: Zelda herself is princess of Hyrule and rules the land, but Ganondorf is possessing her in his ‘twilight particle form,’ as I’ll call it. Her skin is now a sickly green color and has twilight markings on it, and her eyes are yellow. She has much of Ganondorf’s power. Beware. -~Health Restoration: There are jars around the room that give you health and even pink fairies, I believe. -~Phases: 1 -~The Difficulty: 4/10 -~The Battle: Zelda is not a traitor. Zelda is possessed. This battle is much like the first part of the battle with Ganondorf in Ocarina of Time, only simpler. To win, all you must do is wait for Zelda to charge up energy in her sword. She’ll throw an electric ball at you. Hit this with your sword to smack it right back at her. She will probably smack it back. Continue this little game of deadly tennis until one of you gets hit--preferably Zelda. Hit her with three electric balls, and it’s over. Zelda’s only got three attacks, one of which is the electric ball. The other is to raise her sword, then swoop down at you with sword outstretched. Leap to the side when she does this while still locking on to her. (Locking on is important in this battle.) If you let her hit your shield, Link will gasp and step backwards like he usually does, and you will lose your lock-on. Her other attack is to create a large Triforce image on the ground, and after about two seconds of it appearing, blow it up with energy. Side-jump, then side-roll out of the way. (You can only side-roll if you’ve learned the third hidden technique, the Back Slice--surely by now you have.) Try to maintain a fairly long distance from Zelda. If you’re too close, her attacks may catch you off guard, and you won’t be able to successfully side- jump-side-roll out of her Triforce attack, as you’ll just roll around her in a circle back to where you started. Right after this battle, you’re engaged in the second Ganondorf battle. -~-~-~-~GANON [.010]~-~-~-~- -~Explanatory Title: Dark Beast -~Dungeon: Hyrule Castle -~Assisting Weapon: Hero’s Bow (optional) -~Reward: The next boss fight -~Possible Origins: Ganondorf has retained the ability to transform into a ferocious beast ever since the first Zelda game. While in this form, he is simply known as ‘Ganon,’ although he has been called Ganon as kind of a nickname to shorten phrases and titles. In some games, Ganondorf only appeared as a monster. Unlike those games of the past, Ganon runs on four legs now instead of just two. -~Health Restoration: Those jars from the battle with Zelda are still there if you haven’t used them all already. -~Phases: 1 -~Difficulty: 3/10 -~The Battle: Before I tell you how to get through the battle, let’s cover Ganon’s weak points and attacks. It will help you to understand how to beat him better, as he attacks very suddenly when the battle starts. You can use the Hero’s Bow for the first couple of beating sessions, but Ganon will evade your arrows after that. When he charges at you, if you’re using the Hero’s Bow, shoot him in the glowing white orb on his forehead to stun him. (He continues to slide forward on the ground for a bit due to his momentum, so roll out of the way.) The scar he gained during his failed execution is there on his belly, so run around to his belly and slash it silly. You can only go through two beating sessions with the Hero’s Bow before he leaps over them. From then on, you will be forced to transform into a wolf and stop the charging Ganon as you would a runaway goat from Ordon Village or a rolling Goron from Death Mountain. Press and hold A when Ganon is near to have Midna grab him with her ponytail, then push the control stick left or right to roll him over in that direction. Then, lock onto him and press A to leap onto his belly, then press A repeatedly to bite him again and again. All in all, Ganon requires four beating sessions to beat him. You can use this wolf method all four beating sessions if you like. The Hero’s Bow is only optional. Ganon has two main methods of attacking. The first is to either teleport or jump above you and attempt to land on you. You can see his shadow developing around you when this happens. For this reason, do not always have your Hero’s Bow in manual aiming mode. If you see the portals appearing (will be explained in a moment), bring your bow out, but only then. He also attacks by charging at you, which is what he’ll do when he comes out of a portal unless you shoot an arrow at him after the second beating session. Now then…just a few seconds after the battle |
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