Tony Hawk's Pro Skater 3 Walkthrough :
This walkthrough for Tony Hawk's Pro Skater 3 [Game Cube] has been posted at 29 Jul 2010 by aan and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up aan and share this with your freinds. And most important we have 6 other walkthroughs for Tony Hawk's Pro Skater 3, read them all!
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Walkthrough - FAQ/Walkthrough@@@@@@@@@@ @@o@@@@@@@@ @@o@@ o@@o @@@@@@@@@@@@@@@o@@@o @@@@@@@@@@@@@ @ @ @ o @ @ @o@ @ @@ @@o @ @ @ @ @ @ oo@ @oooooooooo@@ @ @@o @ @ @ @ @o@o @@ @ @o @ @ @ o@o@@@@ @@ooooooooooo@ @ @@0 @ @ @ @o@o @ @ o @ o @ @ @o@ @@@@@@@ooooo@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ooooo@@ @o @ @o o@oo@o @ @ @@ @@ @ @ o @@oooo@@@@ @ o@ @ @o @ o @oo@ ooo@ o@@ o @@ @@ ooo@ @ @@@oooooo@@@@ @ @@ @@ @ @oo@@@@ @ o @@ @@ @@ @@@o @@@@@@@oooooo@@ @ @@@ @ @ @@ @@o@ @@ @ @ o@o @ @@ @ @@ @ @@ooooo@@ @@@ @@@ @@@ @@@@ @@@@@ @@@@@@@@@@ @@@@@@ @@@@@@@@@@@@@@@@@@@ooooo@@ @ooooooooooooo@@ TONY HAWK'S PRO SKATER 3 on the GameCube @ooooooooooooo@@ FAQ/Walkthrough - version 1.3 @@@@@@@@@@@@@@@@ by Dallas Scott (sdallas19@yahoo.com) http://www.dallasmac.com - http://www.gamefaqs.com Last updated on March 10, 2002 at 5:26PM =============================================================================== -------------------------- TABLE OF CONTENTS -------------------------- =============================================================================== i. Introduction I. Controls II. Skater Statistics III. Brief Overview IV. Walkthrough - Level 1: Foundry - Level 2: Canada - Level 3: Rio Ruckus (Competition) - Level 4: Suburbia - Level 5: Airport - Level 6: Skater Island (Competition) - Level 7: Los Angeles - Level 8: Tokyo (Competition) - Level 9: Cruise Ship V. Stat Points and Decks VI. Trick Listing VII. Gap Listing VIII. Secrets/Codes IX. Information =============================================================================== i. INTRODUCTION =============================================================================== Tony Hawk is back in the third game of the series and a lot of improvements have been made since the past two games. You can now combine vert tricks with others using the revert trick and Bam Margera (from MTV's Jackass) is now in the game. If you remember back to THPS2 when you had to collect money to buy stats and boards, you now just collect stat points and decks from the levels themselves, so the money system is out. There are 6 new levels with 9+ goals to complete in each along with 3 competitions and 3 secret levels from THPS1. The graphics have improved greatly and you can now interact with pedestrians. If you liked the first two games in this series, I strongly urge you to buy this one as well - it's a lot more realistic and has a ton of new features. Version History: v1.3 - 03/10/2002 - Added a bunch of gap locations to the Foundry, Canada and Rio levels thanks to Jordan. v1.2 - 01/23/2002 - A new cheat code is included in this updated along with some reader-submitted glitches and a few more gaps. If anyone discovers any gaps that I don't have or have some significant (non-freeze) glitches to report, contact me. v1.1 - 01/04/2002 - Added a 2-player subsection to the Game Overview section as well a couple more gaps. Also new in this update are some more hidden flatland tricks (thanks to Mikedy Mike)! This will most likely be the last update for a while. I know there are more gaps to be found, but to be honest, I'm tired of searching for them all. v1.0 - 12/28/2001 - Many more gaps have been added to the gap list, but I still haven't gotten them all. If you find any not in the list, please don't hesitate to let me know. Aside from that, I also added the stats and special tricks for the Demoness and that's about it for this update. v0.99 - 12/24/2001 - This is a fairly large update. All remaining stat point and deck locations have been added as well as gap listings for the remaining levels. Secret areas for each level are now all listed and everything is pretty much finished! The only thing I have left to add are the stats and special trick names for the rest of the secret characters. Happy holidays! v0.97 - 12/22/2001 - More gaps and the fourth set of stat point locations added to all levels. I've also finished up the Secrets/Codes section for the time being (meaning that when new cheat codes are released, I'll add them in, but everything else in that section is done). v0.96 - 12/17/2001 - A bunch of gaps added to the LA and Airport levels, but I still have a good number to go. This update also includes a new cheat code which unlocks all 'mode' cheats. v0.95 - 12/15/2001 - More Stat Point and deck locations added as well as a couple more secret characters. I also started on the Cruise Ship gap list but still have many more gaps to find. More to come... v0.9 - 12/14/2001 - The walkthrough is now fully complete! I also added each character's default special tricks due to request, another secret character and a "Tips/Glitches" subsection. Before anyone else asks, the only two known codes at the time are the ones I have listed. Neversoft says they may release new codes as a "holiday gift" but it could just be a rumor. We'll just have to wait and see. Next order of business is to finish up sections V, VII, and VIII. v0.8 - 12/08/2001 - Lots more Stat Point locations added as well as a few deck locations. I've also started and gotten most of the Cruise Ship level walkthrough done. One new secret character added to Character Stats and Secrets sections as well as the second 'trick' goal strategy in Los Angeles. Still more to come. v0.7 - 12/07/2001 - More Stat Point and Deck locations plus a few more missing goals added to the walkthrough. I also added secret areas to the secrets section, a hidden combo I missed (thanks to JHeinemanolc and Mikedy Mike), a few gaps for Rio Ruckus and an alternate strategy to getting the secret tape in Suburbia thanks to Mindgame. More to come, as usual. v0.6 - 12/06/2001 - The walkthrough is now nearly finished - all I have left to add are second and third S-K-A-T-E sets for some of the levels and a few trick goals for other skaters. This update also contains a started Stat Points and Decks section, but I've only gotten the first of each for the levels listed. I've also started a Gap Listing section, which is not very complete yet, but will be once I get the other (more important) sections of the guide done. v0.5 - 12/05/2001 - Initial release. Majority of the walkthrough is complete but a few goals and S-K-A-T-E sets have been omitted until I replay them. Stat Point and Deck Locations section has not been started yet, but will be soon and more secrets to come. =============================================================================== I. CONTROLS =============================================================================== A Button - Confirmation, Jump Direction + X - Used for Grabs B Button - Cancellation Direction + Y - Used for Grinds/Lips L and R - Revert, Switch Direction + B - Used for Flip Tricks Start - Pause Menu Control Stick - Move Skater C-Stick - Rotate Camera D-Pad - Move Skater R + Z - Zoom In/Out L + R + X(Y, B) + Direction - Taunt These are just the basic controls of the game. For tricks and other combos, see the overview and trick listing sections. =============================================================================== II. SKATER STATISTICS =============================================================================== These are the default category statistics for each skater. You can increase each category by collecting stat points and distributing them amongst each category. The skaters listed here are both the normal set and the secret characters in the game (see Secrets section on how to unlock them). The 'Rail', 'Lip', and 'Manual' categories refer to balances of each. Each skater is allotted 45 of 90 stat points and has an average score of 5/10 when you first start the game. TONY HAWK STEVE CABALLERO Air: 7/10 Hangtime: 5/10 Air: 5/10 Hangtime: 6/10 Ollie: 3/10 Speed: 5/10 Ollie: 5/10 Speed: 4/10 Spin: 8/10 Switch: 4/10 Spin: 5/10 Switch: 4/10 Rail: 5/10 Lip: 5/10 Rail: 6/10 Lip: 5/10 Manual: 3/10 Manual: 5/10 Default Specials: Default Specials: 1 - 5-0 Overturn 1 - Kickflip Superman 2 - 1-2-3-4 2 - FS 540 3 - The 900 3 - Hang Ten Nosegrind 4 - Double Kickflip Indy 4 - HandStand 360 Hand Flip KAREEM CAMPBELL RUNE GLIFBERG Air: 6/10 Hangtime: 3/10 Air: 7/10 Hangtime: 7/10 Ollie: 6/10 Speed: 5/10 Ollie: 5/10 Speed: 4/10 Spin: 7/10 Switch: 5/10 Spin: 5/10 Switch: 6/10 Rail: 7/10 Lip: 2/10 Rail: 4/10 Lip: 5/10 Manual: 4/10 Manual: 2/10 Default Specials: Default Specials: 1 - Ghetto Bird 1 - Double Kickflip Madonna 2 - Kickflip Backflip 2 - Christ Air 3 - Reemo Slide 3 - Crail Slide 4 - Nosegrind to Pivot 4 - One Foot Blunt ERIC KOSTON BUCKY LASEK Air: 4/10 Hangtime: 3/10 Air: 7/10 Hangtime: 7/10 Ollie: 7/10 Speed: 4/10 Ollie: 3/10 Speed: 5/10 Spin: 4/10 Switch: 7/10 Spin: 7/10 Switch: 5/10 Rail: 7/10 Lip: 3/10 Rail: 3/10 Lip: 6/10 Manual: 6/10 Manual: 2/10 Default Specials: Default Specials: 1 - Fandangle 1 - Big Hitler II 2 - Slamma Jamma 2 - Fingerflip Airwalk 3 - Stalefish Backflip 3 - Misty Flip 4 - Pizza Guy 4 - FS 540 HeelFlip BAM MARGERA RODNEY MULLEN Air: 4/10 Hangtime: 4/10 Air: 2/10 Hangtime: 2/10 Ollie: 6/10 Speed: 6/10 Ollie: 6/10 Speed: 3/10 Spin: 5/10 Switch: 6/10 Spin: 8/10 Switch: 8/10 Rail: 7/10 Lip: 3/10 Rail: 6/10 Lip: 2/10 Manual: 4/10 Manual: 8/10 Default Specials: Default Specials: 1 - 540 TailWhip 1 - Gazelle Underflip 2 - The Jackass 2 - Truckstand 3 - Human Dart 3 - Anti Casper 4 - Russian Boneless 4 - HandStand Double Flip CHAD MUSKA ANDREW REYNOLDS Air: 4/10 Hangtime: 4/10 Air: 4/10 Hangtime: 2/10 Ollie: 8/10 Speed: 5/10 Ollie: 8/10 Speed: 4/10 Spin: 5/10 Switch: 5/10 Spin: 5/10 Switch: 7/10 Rail: 8/10 Lip: 3/10 Rail: 8/10 Lip: 4/10 Manual: 3/10 Manual: 3/10 Default Specials: Default Specials: 1 - Handstand 50-50 1 - Dark Disaster 2 - BS Nose Comply 2 - Hardflip Late Flip 3 - Tailblock Slide 3 - Noseslide Lipslide 4 - Ghetto Blastin 4 - Quad Heelflip GEOFF ROWLEY ELISSA STEAMER Air: 6/10 Hangtime: 2/10 Air: 5/10 Hangtime: 5/10 Ollie: 7/10 Speed: 4/10 Ollie: 5/10 Speed: 4/10 Spin: 3/10 Switch: 5/10 Spin: 5/10 Switch: 5/10 Rail: 8/10 Lip: 7/10 Rail: 6/10 Lip: 5/10 Manual: 3/10 Manual: 5/10 Default Specials: Default Specials: 1 - Rowley Darkslide 1 - Coffin 2 - Casper Flip 360 Flip 2 - Primo 3 - The H Teeth Sweeper 3 - Bigspin Flip to Tail 4 - Sproing 4 - Judo Madonna JAMIE THOMAS CUSTOM SKATER Air: 4/10 Hangtime: 4/10 Air: 5/10 Hangtime: 5/10 Ollie: 7/10 Speed: 5/10 Ollie: 5/10 Speed: 5/10 Spin: 4/10 Switch: 4/10 Spin: 5/10 Switch: 5/10 Rail: 8/10 Lip: 4/10 Rail: 5/10 Lip: 5/10 Manual: 5/10 Manual: 5/10 Default Specials: 1 - Crook BigSpin Crook 2 - One Wheel Nosemanual 3 - 360 Hardflip 4 - Layback Sparks ------------------------------------------------------------------------------- DARTH MAUL WOLVERINE Air: 5/10 Hangtime: 5/10 Air: 7/10 Hangtime: 7/10 Ollie: 4/10 Speed: 5/10 Ollie: 3/10 Speed: 7/10 Spin: 7/10 Switch: 4/10 Spin: 7/10 Switch: 3/10 Rail: 6/10 Lip: 5/10 Rail: 3/10 Lip: 3/10 Manual: 4/10 Manual: 5/10 Default Specials: Default Specials: 1 - Force Grab 1 - Claw Punch 2 - Sith Saber Spin 2 - The Claw Drag 3 - Dark Jedi Grind 3 - The Berzerker OFFICER DICK PRIVATE CARERRA Air: 6/10 Hangtime: 6/10 Air: 6/10 Hangtime: 5/10 Ollie: 4/10 Speed: 4/10 Ollie: 6/10 Speed: 4/10 Spin: 5/10 Switch: 4/10 Spin: 5/10 Switch: 5/10 Rail: 5/10 Lip: 5/10 Rail: 4/10 Lip: 6/10 Manual: 6/10 Manual: 6/10 Default Specials: Default Specials: 1 - Sobriety Grind 1 - Handspring Layout 2 - Lazy Ass Manual 2 - Ho Ho Sad Plant 3 - Assume The Position II 3 - Ahhh yeahhh! OLLIE THE MAGIC BUM KELLY SLATER Air: 3/10 Hangtime: 3/10 Air: 8/10 Hangtime: 8/10 Ollie: 8/10 Speed: 4/10 Ollie: 3/10 Speed: 6/10 Spin: 8/10 Switch: 5/10 Spin: 5/10 Switch: 6/10 Rail: 4/10 Lip: 3/10 Rail: 3/10 Lip: 3/10 Manual: 7/10 Manual: 3/10 Default Specials: Default Specials: 1 - S.U.I. Grind 1 - Duck Dive Shark Attack 2 - ZZZZ Manual 2 - Rodeo Clown 3 - Panhandling 3 - Paddle Out Grind DEMONESS NEVERSOFT EYEBALL Air: 10/10 Hangtime: 10/10 Air: 1/10 Hangtime: 1/10 Ollie: 10/10 Speed: 10/10 Ollie: 1/10 Speed: 1/10 Spin: 10/10 Switch: 10/10 Spin: 1/10 Switch: 1/10 Rail: 10/10 Lip: 10/10 Rail: 1/10 Lip: 1/10 Manual: 10/10 Manual: 1/10 Default Specials: 1 - AC Air 2 - The Summoner 3 - Visiting Home =============================================================================== III. BRIEF OVERVIEW =============================================================================== This section is primarily for first-time THPS players. For those of you who have extensively played THPS1 and THPS2, this section may not contain much new information, but there are some new features that have been added to THPS3 that you may not be familiar with. Whether you are a rookie or a veteran at the series, I strongly suggest going through the in-game tutorials before starting your career. This section covers all of the information detailed in those tutorials (though a bit more detailed) but it's best if you actually hear and try doing most of these things on your own. In this section, I will cover skating basics and information about the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SKATING BASICS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This portion of the guide teaches you about the basics of skating in THPS3. It covers flip tricks, grab tricks, grinds, lip tricks, manuals/reverts and special tricks. Of course, you won't find any of the actual tricks listed here (with the exception of normal grinds) just what they are and how to use them. For a list of normal tricks and combos, you'll have to see the Trick Listings section. Of course, you may already know most of the stuff in this section from playing the first two THPS games, but if not, here they are. I'd also just like to point out that in THPS3, there is now a more visible balancing arrow for grinds and lip tricks so you can stay up for a while and rack up the points. A very nice and needed feature. ------------------------------------------------------------------------------- GRAB / FLIP TRICKS ------------------------------------------------------------------------------- A grab trick is a trick in which your skater does a certain grab on the board while in mid-air and lands. To do grab tricks, you use the d-pad (or analog stick) along with the X button. There are a total of 27 normal grab tricks (which can be found in the edit tricks menu). When you do a grab trick, if you hold it longer (hold down the X button) you will gain more points. To add even more points, try spinning while holding the grab (you can spin faster using the shoulder buttons). Flip tricks are done with the B button along with the d-pad or control stick. A flip trick is when your skater flips his/her board with their feet while in midair. Two of the more noted flip tricks are the heelflip and kickflip. In this game, you can easily pull off a double or triple heel/kickflip simply by holding left/right and tapping the B button once, twice or three times (depending on how many times you want to flip it). ------------------------------------------------------------------------------- REVERT / MANUAL ------------------------------------------------------------------------------- The two most crucial abilities in this game also happen to be the easiest to pull off. Both the revert and the manual/nose manual will allow you to pull off very long combos. Without using them, your chances of succeeding in THPS3 are slim to none (especially when you reach those competitions). The revert is a maneuver you can use when coming off of a pipe. After doing some tricks on the pipe, press the R or L buttons to do a revert followed by a manual to continue your combo. This will add the tricks you did on the pipe to whatever you decide to do after getting off the pipe. The manual (Up, Down) and nose manual (Down, Up) are what you would call skateboard "wheelies." Right after doing a series of combos or grinds, do a manual to maintain the combo while you decide where to go/what to do next. When doing a manual, you need to make sure you balance yourself (use the arrows on the side of the screen) with the control stick so you don't fall. ------------------------------------------------------------------------------- GRINDS / LIPS ------------------------------------------------------------------------------- You can do a basic grind on a rails, lips or edges with the Y button. When you approach one of the aforementioned, ollie then hit the Y button to grind. Of course, there are also several types of grinds you can do, and you can now change grinds without having to ollie out of the one you're currently doing first! Here are the types of grinds you can pull off when on a rail, lip or edge and their controls: 50-50 Grind: Parallel to rail + Y 5-0 Grind: Down + Y Nosegrind: Up + Y Boardslide/Lipsplide: Perpendicular to rail + Y Bluntslide: Down, Down + Y Nosebluntslide: Up, Up + Y Crooked: Up-right + Y Overcrooked: Up-left + Y Noseslide: Left + Y Tailslide: Right + Y Smith: Down-right + Y Feeble: Down-left + Y Of course, these are just the basic grinds. You can also link these together for hidden combos. See the Trick Listing section for more information. Also with the Y button, you can perform lip tricks. A lip trick is a trick performed at the lip of a pipe, which can be either an invert or a stall. A stall is where you go up on the lip and stall your board on it. The longer you hold a stall without falling, the more points you receive. An invert is a trick in which your skater plants his hand on the lip and turns upside down. For lip combos, see the trick listing section. ------------------------------------------------------------------------------- SPECIAL TRICKS ------------------------------------------------------------------------------- Each skater can have up to 10 special tricks at one time. You will only start off with 4 slots, but each time you complete all goals in a level, a new slot will be unlocked and you can choose another special trick to put in it. Each character has different special tricks and they can only be performed with a full special meter. If you look just underneath your score, you'll notice your special meter. As you pull off normal tricks and combos, this meter will increase. Once it's full, it will begin flashing which means you can do a special trick. Each time you bail (crash) the meter will empty and you'll have to fill it again. With each use of a special trick, the meter will still flash but also decreases until you've used it all. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GAME LAYOUT =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now that we've got the basics of skating out of the way, I'm going to explain some about the game and how the levels are planned out. Once again, most of this stuff is rather obvious and you'll probably pick up on it after playing about 2-3 levels, but I'm going to explain it anyway just for those who haven't figured out the patterns yet. ------------------------------------------------------------------------------- LEVELS AND GOALS ------------------------------------------------------------------------------- THPS3 has a total of 6 normal levels and 3 competitions. Each normal level has a total of 9 goals. Five of these goals are found in every level: High Score, Pro Score, SICK Score, Secret Tape and collecting the letters S-K-A-T-E. There is also an alternate goal for each level which different skaters must do. For instance, in the first level, Tony Hawk has to Cannonball over the half- pipe, but other skaters will have to do a 50-50 grind on TC's rail. The other three goals of the level are different for each and often blend in with the setting (for example, finding 10 country flags in the airport or burrying a bully with snow in Canada). A new addition to the series is having 3 different sets of S-K-A-T-E letters. Each level has a total of three S-K-A-T-E sets, but you will only have to collect one with the skater you're playing as. Other skaters will have a different set, meaning there are a total of 15 letter locations in each level. ------------------------------------------------------------------------------- STAT POINTS AND DECKS ------------------------------------------------------------------------------- If you think back to THPS2, you'll remember having to collect money in each level in order to buy new decks or stats for your skater. Well, the money is out and the stat points are in. Each level contains a total of 5 stat points and, as with the S-K-A-T-E letters, there are multiple different sets of stat point locations in each level. Your skater will only need to collect one, but other skaters will have a different set. After your run ends, a menu will come up that allows you to distribute your stat points into different stat categories (such as air, speed, rail balance, etc.) Use them wisely. Instead of buying decks, you can now find them hidden in each level. One deck in each level per skater, and 3 different locations (different skaters will have different deck locations). Switch decks by going to the skateshop. ------------------------------------------------------------------------------- GAME MODES ------------------------------------------------------------------------------- Career Mode: The main mode of the game. Here, you will go through each level, completing your goals and moving on to the next. Just as I explained above, there are 6 normal levels and 3 competitions. This is the mode to use to gain access to more levels for use in other game modes. Single Session: As the name implies, this is just a quick 2-minute session on any level you want to play. There are no goals, it's just for a quick play through the level (for practice or fun). You will only have access to the first level (foundry) when you start and more levels can be unlocked through the career mode (as explained above). Free Skate: A very useful and fun mode. This lets you play on any level you've unlocked in career mode for as long as you want (no time limit). Use this to practice in a level before going into it in career mode or you can use it for fun. Saving: A career game + 1 custom skater takes up 8 blocks on your memory card. Each additional custom skater takes up 2 blocks and a skatepark will take up 3 blocks. Replays will take up to 8 blocks. Choose this option from the menu to save one of the above mentioned. Tutorial: First time player? I strongly recommend going through the tutorial first. It has Tony Hawk walking you through the basics of the game (pretty much everything I listed in the section above this one) and then allows you to try out what you've learned. Very, very useful for beginners. ------------------------------------------------------------------------------- TWO-PLAYER MODES ------------------------------------------------------------------------------- If you have an extra controller, you'll be able to access two-player mode in which you can play different types of games in any of the levels you've unlocked in career mode. This section describes each of those games and how to play them. Also, the GameCube version does not have online play like the PS2 version does, but the two player mode is still very fulfilling. SETTINGS: Before starting a two-player game, you have a settings menu where you can change the options of the game. Included in this menu is the option to switch between vertical or horiztonal screen display, the type of game you want to play, player handicaps and how long you want the game to last. FREE SKATE: In this mode, you and a friend can skate around the level of choice for however long the time limit is set to. There's no specific goal to this mode, it's just to explore the level and do tricks. TRICK ATTACK: This mode allows you to compete against a friend to see who can rack up the most points during their run. If you run into your opponent and knock him/her down, you'll score more points. In my opinion, this mode isn't all that fun in levels such as the Airport where your opponent can easily rack up tons of points (such as on the rails in the baggage claim area). GRAFFITI: One of my personal favorites is the Graffiti mode. Whenever you trick off of an object (such as rails, pipes, edges or anything else that can be tricked off of) you will spray paint it either red or blue. Player one tags in red while player two does so in blue. Whenever you trick off of something, that object holds the score of your trick and if your opponent also tricks on this object and breaks your score, he/she will steal the tag from you. The player with the highest number of tags at the end of the time limit will win the round. SLAP!: In this mode, you will run into your opponent and try to knock them down. The main goal is to collide and knock each other down. Whoever's going the fastest when the collision occurs will be the victor and the loser will have to restart from the start of the level. To gain speed, do tricks to fill your special meter. The player who slaps the most by the end of the time limit shall be the winner. HORSE: Another one of my favorites. In HORSE, one player does a series of tricks to set the score then the second player must beat that score when it's his/her turn. If no score is set by the first player (i.e. he/she bails) then the second player will get to set the score. The round ends when one player fails to beat the other's score and that player will then receive one letter. This continues until one of the players receives all letters in the selected word (default is HORSE, but you can change it to whatever you want in the game's options). KING OF THE HILL: A new two-player mode is King of the Hill (unrelated to the TV show). When you first start off in this mode, both players must find a king's crown somewhere in the level (arrows above the screen will point to its location). Once the crown is in the possession of one of the players, that player's clock will begin counting. Of course, that heavy gold crown will also make the skater who possesses it skate slower, allowing his/her opponent to catch up and steal it (the crown can be stolen by running into the one who wears it). If you have the crown and bail, it will be placed somewhere in the level just as it was when you started. The player to get his/her clock all the way to the set time limit first wins. ------------------------------------------------------------------------------- TIPS AND GLITCHES ------------------------------------------------------------------------------- Tips and Hints: * When you bail (crash) if you rapidly tap any button on the controller, you will recover (get up) faster. * I can't stress enough how crucial the use of manuals and reverts are in this game. If you're going for a high score, always revert off of pipes and manual in and out of tricks/grinds. * If something is too high up for you to reach remember that each skater can use a Fastplant/Beanplant/Boneless to ollie higher. To do so, hit Up, Up + the A button and your skater will jump higher than normal. * A Nollie (or switch ollie) can be done by holding the L button and pressing the normal button for an ollie (A). * If you hold up while doing an ollie, your skater will do a No Comply, which is essentially the same as an ollie only you get points for doing it. * Remember that if you hold down the L or R buttons while in air after going up from a pipe, you will spin a lot faster. Use this while doing tricks to increase your score significantly. * Looking for a S-K-A-T-E letter, Stat Point or Deck? Of course, you can always check this guide for the locations but an easy way to find missing items is to put on the brakes and use the C-Stick to look around. If the item is nearby, you'll be able to see it by rotating the camera. Glitches Found: * While skating in Rio, I attempted a grind on the "Whoopty" rail and everything but my skater disappeared. The screen went black and my skater was stuck on the rail - all I was able to do was spin and couldn't get out of the grind. * In Canada and Skater Island, I've had the game freeze up. The music still plays but everything else is frozen and the reset button would not work. I had to power off and back on to get it working again. * Another time in Rio I've had my skater go through the concrete base of the corner rails (meaning he's half on top and half below ground). Several other players have reported "going through" solid objects as well. * From time to time, I've noticed that goals don't show up on the screen as I complete them. For instance, when I complete a High, Pro or SICK score the game should have a "SICK SCORE COMPLETE" notice pop up with a little tone letting you know - sometimes this has not happened and I don't find out I've completed the goal until after finishing the run. This has only started happening recently. * Hades693 has this glitch to report: "I was comming off a grind in Canada, and bailed. I slid across the ground and came to a stop at a concrete block...when my skater attempted to get up he just sat there twitching with his back over the corner of the block, impaled and spurting blood. When you get tired of watching your skater flail for life, I found a way out of it with out resetting...hit the start button, and select restart level." * CoDeSNES64 sent this glitch: "On the cruise level, if you go under the water slide, skate right into where it leads to the pool, and ollie, you will fall through, you are still on the ship but everything is blue." * Paul sent this glitch: "I was in Skater Island level and I had some codes on: moon phisics, snowboard, and always special on when it happened to me. Right at the begining of the stage I turned right and went up to the bowl and started to do some tricks getting more speed every trick and one time I jumped up and was in the middle of a trick when I hit the roof and got stuck. I was able to keep my trick going, but never landed it. I just restarted the level." * ADrenessa notified me of this glitch: "In order to become invincible [with Demoness] do the special trick 'Visiting Home.' Once you're completely underground, go up to a lip, and right before you do a lip trick, press and let go of the ollie [A] button. You will return visible when you grind." * Moke sent in this glitch: "I was in Suburbia behind the house with the enclosed pipes. I was going under the garage and went to grind the vehicle there, but the GC froze and the music kept skipping." * 'Do I Know You' sent this glitch: "While a level is loading keep tapping Start + A. If you pressed it at a certain time, you'll see the blue Pause bar. You can now roam around without skating. Use the analog stick change direction and the C stick to move around." * NOTE: I have not tested nor do I confirm the validity of the reader-submitted glitches in this sub-section. If you find that one of them does not work, please notify me so I can remove it from the guide. Thus concludes this "brief" overview. If you have anything else you feel would fit this section, please let me know and I'll con |
