Viewtiful Joe Walkthrough :
This walkthrough for Viewtiful Joe [Game Cube] has been posted at 21 Oct 2010 by Fatam and is called "Rainbow V Adult Mode Guide". If walkthrough is usable don't forgot thumbs up Fatam and share this with your freinds. And most important we have 6 other walkthroughs for Viewtiful Joe, read them all!
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Walkthrough - Rainbow V Adult Mode GuideStep by Step Rainbow V challenge in Adult mode by ZeMickey. ************************************************************************** **** 0. Versions **** ************************************************************************** 1.0 First post. Level one description only. 1.1 Fixed paragraphing, spelling, and added the level 2 description. Added a few more tips in the introduction. 1.2 Added the level 3 description. 1.3 Added Level 4 and level 5 and the description of how to defeat Cromartys. 1.4 Added level 6 description. 1.5 Added level 7 description and how to handle Metal Leos. 1.6 Humm... part of King Blue was gone... re-submitted it. 1.7 Added infos about take 2, joker, level 7, and captain blue. 1.8 Added updates on level 2 for captain Blue. 1.9 Added another technique to level 7 part 2. 1.10 Added technique of "backward voomerang" for fire Leo. 1.11 Added technique of level 3 challenge 5 of Space Age Samurai. Also added a new technique on level 2 joker, and info on level 2. 1.12 Added section for the hall of fame and videos. 1.13 Added table of content. 1.14 Corrected the bianco billy of stage 2.1. I Thought it was correct all along :p ************************************************************************** **** 1. Table of Content **** ************************************************************************** 0. Versions 1. Table of Content 2. Introduction 3. What you need to know before to start 4. Hall Of Fame 5. Rainbow V videos 6. Level 1 7. Level 2 8. Level 3 9. Level 4 10. Level 5 11. Level 6 12. Level 7 13. Legal Info ************************************************************************** **** 2. Introduction **** ************************************************************************** Rainbow V challenge is about unlocking a super character, which has unlimited VFX power. This is about having a rainbow V rating at each challenge of the entire game. This faq is another type of the faq of Blue (Enzan). Since I could not contact him to enhance/correct his faq, I made this one. Which is from scratch so that it gives a different approach. I finished the rainbowV challenge in kids mode, which could be different from adult mode to get rainbowVs. If this is the case I'll specify. But this faq is about adult (normal) mode. If you want to contact me use my email: zemickey@yahoo.com. This faq is intended for experienced players of viewtiful Joe, and you need to read the BOSS faq of BWood. Reading the other faqs will also help, and give reward to their authors ;) If you are good enough to achieve the rainbowV challenge, I'll be happy to add you to my hall of fame at : http://zemickey.free.fr/games/viewtifuljoe/halloffame/halloffame.html And if you need an example, check my videos section below. The main problem with rainbow V challenge, is to know : * how much V points you need, * how long you have to complete the task. Once you know these things you'll need to know how to achieve them... ************************************************************************** **** 3. What you need to know before to start **** ************************************************************************** * What is SlowRHOH: I do not know who invented this term but it is the one everybody uses. It means Slow Red Hot One Hundred. It is actually to slow, zoom, keep pressing punch. It is the most powerful (in 99% of cases) attack of Joe. Usually when I speak of SlowRHOHing something, you'll have to avoid a skull from it before, except when talking of "SlowRHOH without warning" * Do not do this challenge in Kids (easy) mode if you want to have a super character (infinite VFX). Once you finish with Joe the rainbow V challenge on adult mode, you will be allowed to play with super Joe on any difficulty level. If you want to have a Super Silvia, you'll have to finish the rainbow V challenge with Silvia. * Finish the game with all power ups. Get full of bombs and voomerangs. Voomerangs are the key! * Only the part from a "Go for it" to the print of the results is important; do whatever you want between these phases (such as collecting items and VFX points). * use mach speed in slow mode in order not to waste time! * The melee technique: If you are in a melee, prefer to line your opponents in front of you, avoid a skull, enter rock on mode, slowRHOH the first opponent so that he hits all of the others, unzoom, keep the slow button press and mach speed to the next one, SlowRHOH him so that he hits all of the other, etc... * Rock on mode is when you targeted an enemy (avoid a skull for example) and slow. You exit rock on mode when you release the slow button. * Ukemi is you absolute friend when you get hit despite your expert attempts. So get the use of it: slow when hit, and when you almost reach the ground, zoom in. * A "take two" will count as a ukemi when used! so this will help you, especially with Silvia, who really lacks life! (yeah even ukemi cannot give you back full life, so you might come to a situation where you lost a lot of life without being threaten on rainbow V :) ) * I use to thing that a few Cromartys (the little black guys), where the most difficult enemies of the game. Until I read a post from Yogo540 that explains how to avoid their hits. They hit 4 times, knowing that the 2 last times (with no skull) are to be determined from the 3rd blow. Here are the patterns: Up - Up - Down - Up Down - Down - Up - Down Up - Down - Up - Down Down - Up - Down - Up * For the Gelbys, check there stance: * steam and arm stretch to his back -> jump over it * King Kong , and shout -> crouch Once you are in their back SlowRHOH 2 times, go forward, SlowRHOH another 2 times, go forward again and finish it. * For Metal Leos: SlowRHOH him 3 times; Then he'll try to hit you: release slow when you have already started to dodge, then slowRHOH him again. Repeat. If you do this correctly, he'll never be able to enter the spin attack, cancelled by your hit. The release of slow while dodging should give you back enough VFX power to carry on the technique until he's destroyed. ************************************************************************** **** 4. Hall Of Fame **** ************************************************************************** The Hall of Fame is for those you succeeded in rainbow V challenge, and are so bold as to take a picture to prove it. http://zemickey.free.fr/games/viewtifuljoe/halloffame/halloffame.html If you want to be part of it, send me your picture at zemickey@yahoo.com ************************************************************************** **** 5. Rainbow V videos **** ************************************************************************** I made videos of rainbow V runs with Joe. But this does NOT replace this faq, which contain far more details about what to do against specific situations. However it is a good example. You may find links on this page: http://zemickey.free.fr/games/viewtifuljoe/index.html Again if you want to have your videos linked ask me at zemickey@yahoo.com ************************************************************************** **** 6. Level 1**** ************************************************************************** Well, this a toughie for a start: 8 challenges to go before the savepoint... quite a nasty one. 1 First encounter Leave enough space between you and the pink box for the Biancky to stay where he is (or he'll roll on your left side). Do not jump on the platform. Avoid the hit of the Biancky and then SlowRHOH the Bianckys and the pink box (do not forget to get the coin!). 2 4 guys to go Just avoid the skull, and slowRHOH them all. 3 Blue When "GO!" slowRHOH him straight away. 2 hits and he's gone (one for his blue shield, one for him). 4 joker When "GO!" do not move, and slowRHOH him. Get all the coins from the machine slot and then all the V. How to do this without wasting time (very important): * Avoid at all cost to transform back into simple Joe or you might hit the machine slot out of Slow, thus not getting the correct sign. * Do not stay on slow, waiting for the correct sign to appear. Prefer a hit_slow/see/release_if_not_satisfied/hit_slow_without_waiting. Doing this the machine slot has done half to a 3/4 of a turn between the release and the press of slow_again. You should then be able to scan where the sign you want is, as well as the next one. * You have to know that the time frame for error is very small. You're allowed to recharge only 1 maybe 2 times your full VFX gauge. * Know this: coins will fly to you if you are far or in the air. Else they will stay where they are if you have been close to them once, and then disappear. But you need ALL of them. So the advice: when you get the 3 signs of coin, jump as high as possible in the air, stay here (with punching the air), and all the coins will fly to you. 5 The book room Go to the center of the room make a little jump so that you'll be at level to the incoming Bianco Billy (cowboy), and slowRHOH him in the air. Once it's destroyed, go right (close to the button) and get all the Bianckys align in front of you (on your left); you should be close to the first incoming biancky. Avoid its skull and SlowRHOH him ONCE then unzoom press the mach speed button (with the slow still pressed) to get close to the next biancky, SlowRHOH him ONCE, and repeat until you have hit 3 of them at least. This way you'll get enough V points. This method is to get the punched biancky to hit all the others. If one biancky is still alive after that, avoid his skull and finish him with slowRHOH. Punch normally the books until they land on the button, skip the video with the Z button. Mach speed to the door with slowRHOHing the box with the hamburger on the way. 6 The banquet room When the Verdys appear slow to make them land. Avoid the skull, hit NORMALLY 2 times only the dizzy verdy then slowRHOH him, and then the other one. The 2 normal punches are to get a maximum of V points before entering rock on mode (trust me you'll need them!) Do the same with the other. Turn on the switch: * you could send a verdy on the switch. * you have time to go on the flying platform, slow and hit the switch. * Or you could at the end of the table send a voomerang. Mach speed to the descending chandelier, and jump to the right. You'll take the VFX points after the results ;) 7 The corridor with ballerinas Go under the first chandelier, thus 2 ballerinas should appear on each side of Joe. Avoid the skulls. Try not to use slow to avoid the skulls or you'll be sorry to miss a V for the time!... Well you can use it if the skulls are both down and up, but only at the crucial moment. Hit NORMALLY 3 times each of the dizzy ballerina, then slowRHOH them, mach speed (still with slow pressed) under the descending axe (jump onto it if necessary), get hit and do a viewtiful forever (zoom). Go to the next chandelier and apply the same method. 8 The chopper Keep in mind that you must NOT change back to normal Joe here. When the chopper appears, wait for him to start firing. Slow and get close to it. Kick a bullet (not punch! or the bullet won't go upward to the chopper) so that it hits the chopper and stop it from firing. You can also go under it -avoiding the first bullets- and kick the bullet from behind (safer method for your VFX gauge). I do not advise to use uppercut (to make the bullet go upward) there or you'll get hit and lose a lot of VFX. Go right, use a bit of mach speed. The chopper will try to get close to you, then once it passed you, it'll go backward left. This should give you time to collect the VFX points. Then it'll start firing again; apply the same method as previous. Only this time you won't be able to dodge the bullet and hit from behind. Once done this it should launch a few bianckys, and this is the crucial moment: avoid a skull and send the dizzy guy onto the chopper or another during rock on mode. Remember; kick is for sending diagonally upward, and punch is for sending straight. This should destroy the chopper, but carry on with slowRHOHing the remaining bianckys. ------------- ---Timeout--- ------------- Gosh if you've done only rainbow V, Congratulations! You surely are proud by now :) . Do not forget to get plenty of bombs and voomerang before to save! 9 The water and the barrels Right after the "GO!", slow and double jump over the falling water, do a red hot kick on the first bat. While hitting the bat, the water should be pushing the button. From now on, do not use the slow button until you reached the gate. Mach speed to the right for about 1 second and a half, then avoid the 1st incoming barrel. During your jump launch a voomerang to kill some bats, then mach speed a little bit (less than a second) to the right. Avoid a second barrel and launch another voomerang. Mach speed to the gate. 10 Blue SlowRHOH him only. Do not wait for skull or anything. Only avoid his cap'tain blue kick. 11 Rolling Barrel At "GO" Mach speed to the right until a biancky appears to your LEFT, then slowRHOH him. Do this a second time. Once the second biancky is destroyed mach speed to the end of the stair. 11 Spiked rolling Barrel Same as above. 12 Charles the 3rd This one is the ultra easy part of this level. At "GO!" jump and punch him. Then zoom and do a tornado kick to kill some bats. Then land and throw normally a voomerang. This should get Charles on the ground. SlowRHOH him; during this the red spiked disk he sent you might touch you, then do a viewtiful forever which should have for effect to finish him. If not, it'll send stones to you after hitting the roof. Send back the rock to him or use a voomerang and (if not already dead ??) slowRHOH him. Check the level 6 description for more details about this boss. ************************************************************************** **** 7. Level 2 **** ************************************************************************** Woohoo! Well, well, well... Let's carry on shall we? Just to let you know: the challenge below 2 and 3 are optional. You do not have to complete them to achieve rainbow V: just skip them. However, if you attempt them and do not get a rainbow V, then you are screwed. So why bother? to have more VFX point I guess :) 1 Two bianco billys This is where I shall start with (not with the left hand side challenge). This for one reason: vfx power is much more interesting for the 2nd challenge than for this one. Oh, btw, I spent quite a lot of time finding exactly what to do here.... if you find another way... tell me! The challenge will start at the moment you fall from the green water wall. Mach speed to the ground and head to the right. Release mach speed and wait for the bianco to shoot. Slow and send back the bullet with a punch. Release slow and mach speed punch the dizzy bianco and finish him if you turn back to normal Joe. This should have open the burger box on the first floor, so jump to the platform (1st floor) and take the burger for a few V points.Wait for the second bianco to shoot. Even if you changed to normal, you should have changed back to V Joe before he actually shoots the bullet. Once he fires, slow and send back the bullet, while he is dizzy, jump onto the second floor and open the burger box and get a nice meal. Then finish the still dizzied bianco billy with mach speed. Update with Captain Blue: Since he is stronger (does more damages), he kills the billys too fast to get all V points. You'll have to first SlowRHOH the hamburger box on the second floor before going to the 1st Billy. Be fast! Another way from OldSkoolProGamer: After dizzing the billy, mach speed him for a little bit and when he's about to be destroyed, (you kind of have to estimate this, but it isn't hard at all) I SlowZ RHOH him (it's usually 2 times). And then I repeat the process for the second bianco. 2 The free melee (optional) Once you have collected all the VFX points -even those in the sewer- return to the start point and head left. Keep the left side and wait for the bianckys to line up. Slow to make land the verdys. Once you entered rock on mode, bit the biancky so that it touches all the other ones. One of the verdys will give you a red 10 VFX points which should give you another gauge of VFX power (quite very useful here). Time is -almost- your friend here. 3 Blue (optional) Nothing to worry. Just Slow-RHOH him with at least one hit on his blue shield. 4 The sewers Mach speed most of the time to get down. Do not forget to get the VFX points and open the crates to get the coins. Mach speed on the first log, you should be able to get the VFX points with a double jump. Mach speed to the second log then pass the gate. Go right with jump and slow when the verdys appear to make them land. Avoid a skull, slowRHOH both. Do the same with the next 2. Try to get the VFX points while avoiding lasers, and pass the 2nd gate. When it closes, slow a bit to jump on the flying platform. Send a voomerang or two to destroy the bats and then mach speed up, avoiding the lasers. Hit the flag. After that you'll have plenty of time to get the remaining VFX points. 5 Joker You have 3 tactics here. Let me start with the safest: * Mach speed without warning the biancky as soon as you see it. Your after-images will destroy any bat around. Do this until no more biancky appear. * keep close to the biancky, and avoid a skull to mach speed him. Do this 6 times. * keep close to the biancky, and wait for him or a bat to hit you. Slow to do a Viewtiful Forever. Do this 6 times. This method is longer and more risky but might reward you with more V points if enough bats are close during the viewtiful forever move. Of course you can mix the 2nd to the 1st, especially if you have to avoid a hit. A voomerang or two does not hurt afterward, but I do not advise to use it multiple times to get all the bats down. This could indeed leave you free with the biancky, but will waste too much time. Then head left, slow at the right time to get the electricity to open the door. When almost arrived to the level of the pink crate, double jump to the left and start a red hot kick. At this time Joker will appear and get hit by your kick. Slow it, continue with a zoomed red hot kick, and Joker will run away to the right, jump and try to pummel you with bullets. You have to be on him when he does that: slowRHOH him. If this is not enough to kill him (he escapes), then try to red hot kick him again to force him to restart his jump-bullets attack so that you may slowRHOH him again. A voomerang will also make him do the jump/fire. Use this if he goes out of the jump/fire loop. For the coins machine, apply the same technique as previous... Also I think the machine has less slots so you might keep the slow pressed a little longer to find the correct symbols. 6 Their driving is really bad... Go right and mach speed to the ground; when touching the ground mach speed to the left grid. if you've done it correctly you should have 4 bianckys in front of you with 2 verdys. Apply the melee technique: keep the bianckys lined up and slow to make the verdys land. 7 The trap One important thing before to start this challenge: do NOT destroy the hamburger box above Joe or you'll never be able to complete the next challenge. This means no voomerang, no mach speed, and not kick or uppercut. Mach speed left to stick to the car, until 4 bianckys are on your right. Avoid a skull and slowRHOH them all. This should bring you to the right hand car. Stick to it, and you'll have the most chance to avoid the rosettas to do a electric attack. SlowRHOH them without avoiding a skull. 8 The jumping Jet Bus Be very quick! You only have one try! If you destroyed the hamburger box at the previous challenge... well too bad... At "GO!" jump normally to the hamburger box. SlowRHOH it, then do the second (double) jump going left (keeping the slow pressed). As soon as you land on the bus like that , release the slow button. The bus will then jet to the jump. Your VFX should have recharged a bit when the bus starts to tilt (on the jump pad). Slow again with the rest of your VFX. This should give the bus much enough to jump the gap. If you missed a bit your timing and the bus might miss the jump, then finish with a double jump followed by a red hot kick. Update with Captain Blue: you do not have the double jump. So you'll have to do something else. Zoom in and slow. Then jump twice (the spinning jump is able to do it twice even with Blue). Then red hot kick back onto the bus. Release slow push back slow at the ramp as previously stated. This technique works with any character. Another technique mentioned by lemonlime21 for Blue is the following: Just SlowRHOH the box and hover to the other side of the gap at mach speed. No need to get onto the bus. 9 The 2 choppers This one is quite easy. When the 1st chopper flies by you normally SlowRHOH it any way you want. If it is firing, slowRHOH it so that your arms are at the level of the machine gun, and your head at the level of the cockpit. This should prevent you from getting hit by the bullets, and send them back to it. The main difference with the chopper of the 1st level is that it does not descend or ascend a stair :), so you have plenty of room and you can be more accurate of where you place yourself. When it'll give you plenty of bianckys, enter rock on mode and send them to the chopper. Finish the chopper with SlowRHOH. Keep 1 or 2 bianckys to send them on the second chopper. V points should not be a problem here. Even time should not be such a big deal. ------------- ---Timeout--- ------------- You know what? After all this, the second part of level 2 should be so much fun and easy! Let's go! 10 The Jewels There are 2 Bianco Billys that could be annoying. Go straight to the 1st of them and slowRHOH him without warning. Wait for the 2nd billy to appear and SlowRHOH him. Carry on and deal with the other opponents: avoid a skull and SlowRHOH 3 to 4 bianckys/ballerinas in rock on mode. And again... After that get the stones (do not forget to mach speed the statues) and mach speed them to the door. 11 The book-bathroom-bedroom melee Well, quite a long, but easy challenge. First slow to get the flying platform to you then mach speed to the roof, and get the arrow. In the second room, use the melee technique above. For the Leaders simply SlowRHOH them without warning. Then go up through the bath and go left with the double jump. Enter the room with the pink crate and the 2 bianco billys. SlowRHOH them without warning (no need to return any bullet)like this: slow mach speed to the left to the 1st billy and SlowRHOH it. Then go right to the second billy that is appearing and SlowRHOH it also. Once done this, get all the VFX points then go back under the pink crate; throw a bomb and mach speed it to get the red bottle from the pink box. Get down to the bedroom and SlowRHOH the biancky leader. Go left through the door... and let's have FUN! Avoid a skull, slow and send the dizzy biancky to the roof with a uppercut (to get the 10 VFX points). From now on you can keep the slow button pressed until the red bottle VFX wares out. During this time, SlowRHOH any incoming opponent. Once you get the key, exit to the left. 12 The Bomb challenge Mach speed the first bomb to open the pink crate, then punch it to the door and slow to open it. Enter the room, SlowRHOH without warning the leader and the bomb. This should open the right door and get rid of the leader. Go to the right room, and SlowRHOH the rosetta without warning. Go back left and deal with the bianckys (you have the time to, but do not forget to maximize the V points). Punch an incoming bomb to the left, then slow uppercut it to the roof to open the way. Jump up to the left, and SlowRHOH without warning the incoming leader or ballerina to the right. Carry on to the right under the lasers. If I noticed well there are 2 ballerinas and 2 leaders. Mach speed the bomb that should now be close to the door and slow during explosion. Before getting the key to the door, avoid a skull of a boxer and SlowRHOH them. 13 Joker Another melee, Yeahee! Maximize your V points with SlowRHOHing the opponents. Do not forget to send one with an uppercut to the roof to get the VFX points. Enter the left room, and again line up the bianckys. Once you've get rid of them, press the button and go upstairs. When the slot machine appears, go back over it, and go close to the Joker. Once again red hot kick it until he jumps to fire, where you can SlowRHOH him. This joker should not be as bad as the previous one. Get the coins and Vs then head left. SlowRHOH the billy without warning, then go right, through the bath and SlowRHOH without warning the Rosetta. 14 Hulk Davidson Here, keep in mind that the time is your worst enemy here. Do not force Hulk to launch bombs of fire. That is: when you SlowRHOH him over 300 V points (marked 30 combos) or if he blocks more than one of your hits. Simply avoid a low attack, SlowRHOH him up to a max of 30 combo or when he starts to block your punches, then stop and wait for another low attack. If he start to charge you , avoid it with jumping onto a chandelier, then go to him and SlowRHOH him, and start again. If however you missed and he sends bombs, use mach speed to get rid of the fire. And if he starts sending rockets (because you broke his axe) send voomerangs to calm him down and reverse the rockets to him. But if one of these happens, I doubt that you'll be on time. Check the level 6 description for more details about this boss. ************************************************************************** **** 8. Level 3 **** ************************************************************************** Nice. Well, rest a bit: this one should be a bit less complicated. 1 The ride Hum, quite difficult to give a real step by step on this one.... First, let me tell you what you need to accomplish: * V points are OK. I don't recall any score other than V on this challenge, even in my careless attempts. * Time however is quite crucial. Do not spend any second in a slow motion state unless you really need it. I'll develop that later on. Second, what tips you need to know: * To keep in the time frame you are allowed to, mach speed whenever you can. * A succession of green piranhas are easily destroyed by a bomb in slow. However this cost time. Prefer a mach speed laser (e.g. mach speed punch) to get them. * A set of bats won't resist to a mach speed laser. * Series of blue flying fish bombs are taken care of by a zoom kick (not in slow motion). * Verdys however will need a bomb in slow motion. Do not attempt any other attack on them or they'll fly away to send rockets and causing you to lose time. * For Cromartys, you can use slow motion laser, but prefer bombs slow motioned. Actually it is even better to use both slow-motioned laser AND bombs on them, since when you get to them, you should be enhanced by a red VFX bottle. Be careful not to hit their surf board, or they'll fall (which is good) but with their treasures (which is very bad), especially red VFX bottles. * Yes, you'll have to get the 2 red VFX bottles from cromartys to complete successfully this challenge, (or else it'll be very difficult). * Rockets of Verdys are to be handled with a laser, or a tornado kick. Part A: the little badies OK now let's see... Start with mach speed laser on bats and piranhas. Do not let any of them escape, since their death triggers the arrival of other badies. When verdys comes, use as soon as possible bombs slow- motioned. If they escape, you'll probably have to reverse one of their rockets on them. This way you won't have to run after them and waste your time. When the first Cromarty comes, destroy him with 3 slow motioned lasers, or one slow motioned bomb. From there, it is up to you. Be fast to reduce to ashes all you see without letting escape, or fall. When the 5 or 6 series of flying dark fishes come, keep tornado kick (zoom kick NOT slow motioned) until they are gone. When the 4 or 5 Cromatys come , use slow motioned bombs and laser (starting close to them) since you still should be under the effect of the red bottle. One of them ( 2nd from the bottom, 3rd from the top if I remember well) should drop another red bottle; get it as soon as possible. Part B: The plane Oh please! It is too easy: if you did not waste time, you should still have plenty of red bottle time. Slow motion bombs and laser it when it comes to you. Then once it is behind you, release slow until it is at you level (it should be firing going upward), then tornado kick in slow motion. Restart once it is back in front. Done! Do not forget to get the VFX points after defeating it, knowing that the pattern is: middle, left, middle, right. ------------- ---Timeout--- ------------- Before to start the challenges, get the VFX points while falling. They'll be of use. 2 The flying platform and the switch Once you felt in the water, pass the first gate and the challenge will start. Go to the right in order to have all the ballerinas aligned on your left (if necessary jump over one of them, or slide under it). Do not wait, and SlowRHOH without warning the first on you left, which should hit all the other, then (as usual) slow mach speed to the next one, until you send each of them to hell. 4 boxers will take their place, do exactly the same. 2 rosettas, will then come, SlowRHOH them without warning, as well as the next 2 Bianco Billys. Mach speed to the remote control, and then to the first gate, which triggers the arrival to you of the flying platform. Cross again the gate to the right, then mach speed to the corner of the wall (leading to the closed door) and jump on the platform. Mach speed it to the surface and double jump to get the pink crate containing a red VFX bottle. Mach speed to the right and slow when the remote control disappears. When the door opens, cross it, and step to the white line on the floor to get your results. If you go farer, another challenge will start without giving you time to appreciate if you got the rainbow V. 3 Six bianckys Simple (since you are under the red bottle effect), but be careful: V points and time are very strict, so do like this: mach speed to the first 2 bianckys, avoid a skull, hit the dizzy biancky with 3 normal punches then SlowRHOH it to the 2nd, and slowRHOH the second in the same rock on mode. Mach speed to the right to get the 2 other bianckys to appear to your left. Repeat. Mach speed to the right to the last 2 bianckys. Repeat. Once this challenge is done, do not forget to get the VFX points and the red VFX bottle from the 2 switch on the right side of the room. 4 Six bianckys and 2 guards Once you pass the gate, the challenge will start. With the red bottle VFX, mach speed to the first biancky, avoid a skull, enter rock on mode, and send it to the guard that should be right above you (uppercut the biancky), then kick the second biancky. Release slow, and mach speed to the 3rd biancky. Avoid a skull from it, and enter rock on mode. If correctly positioned, you should have the pink box on the left of Joe. If not press mach speed and push the biancky to the correct position. Kick, and it should hit the 2nd guard. Yes, it is enough V points to complete the task. Get all the VFX points then mach speed a biancky to open the pink crate with another red bottle. 5 Bianco Billys and Guards I insert the new technique of Space Age Samurai in first place, since it is the easiest and safest. You have to have handled the previous part (4) very well: you should have used only 2 or 3 bianckys to defeat the challenge. Then use one of the remaining bianckys (or a shocking pink bomb) to open up the pink crate and get the red VFX bottle. Avoid a skull from one of the remaining biancky, and enter rock on mode. Destroy as much biancky left as possible, and enter (still holding slow, meaning still in the same rock on mode) the next challenge. So, the Billys should be pink targeted. Send one on the first guard, and use the other for the second guard, or use a voomerang. Do not forget to kill a few smaller enemies on the way to get V points. The trick of this technique is that usually, the V points and rock-on mode are reset at the beggining of a challenge, but not this one. Old technique: Let me start with what you have to accomplish: 6 to 7 viewtiful forever depending on how many enemies get involved in the flash of your VFs. For my part, I hate guards, and the less I have to deal with them, the better I am. As soon as you touch the conveyor belt you should have 2 flying dark fishes that comes to you, as well as a bianco billy and 4/5 piranhas. VF with the first dark fish. Go a few step forward and VF again on another dark fish. Then it look for more VFs: use the bullet of the bianco billy, one of its 'red hot kick', or (if you have been quick enough) another dark fish. To VF on bullets of a bianco jump close to it when it starts to fire in the air. I suggest that previously you ran to the left so that it won't be protected by a guard. Once the billy destroyed (by VFs) jump to the same altitude of the guard, but far on the its left, so that you only see a very small part of it, or even only its sparkles. Prepare a Voomerang, and when you have released it, press slow, and the guard should be destroyed. Go forward, VF incoming dark fishes (you should be able to VF like this twice). Depending on the number of VF you have done, you might need to do some more with the second bianco billy. When done, voomerang the guard as previous. I did not look for returning the bullet to the billys, and sending them to the guards. This might be another solution to get enough V points... 6 Joker Go under the platforms to reach the spot of the joker. I would jump at the 2nd VFX point and red hot kick for an encounter starter. When his cut scene is over, slow, and you might hit him, or at least make him jump/fire. As usual, try to make it jump/fire his guns after trying to red-hot kick him. Then for the slot machine, apply the technique for the joker of the first level. But this time you'll have to handle the slot machine while jumping. The only (weak) advise I can add, id to use punch if you are too low, kick if you are too high, and red hot kick if really too high. Do not forget to get the coins from the machine! 7 Go back On this one, time should be your friend. First get mach speed to the 2 red leaders. SlowRHOH the first one without warning so that you send it flying to the 2 others. As always, carry on and slowRHOH the second to the 3rd and finally the 3rd. Pass the gate and mach speed to the other gate, and get right behind the mine launcher. Do not pass the gate, or it'll close! the mach speed made you avoid the blow of all the mines and also avoid sparkles of guards. SlowRHOH the mine launcher (since you are behind), then unzoom to make the verdys fall. Avoid a skull from one of them, enter rock on mode and send them to a guard. Do not miss any guard this way, or you'll be short with your V points. When all verdys are exhausted, do the same with the next room. The 3rd room is a little trickier, since you cannot mach speed to behind the mine launcher since it is protected by a guard. What I advise you to do is to mach speed to the centre of the room, Slow (to avoid the blow of the closest mine), turn back and slow to make land the verdys. Take care of them as usual. This time you won't have to destroy the guard nor the mine launcher. Just SlowRHOH 4 verdys. Then mach speed yourself out of the room, to get to our friend Bruce! 8 Gran Bruce My dear friend Bruce... You only need: 2 Viewtiful Forever, and the rest in SlowRHOHing him while he is exhausted. When he starts, he sends you trashes. Use them to VF. That may make him attack you with a small whirlpool if you did it close to him. It should spit another time, which will allow you to VF another time. Then it'll start do the bite attack or spit again. The bite attack preparation has this only difference with the preparation of the spit attack: an added metal whistle sound over the bizarre breath sound. If this is the spit attack, do another VF (can't hurt, but should not be needed) If it is the bite attack, mach speed to the very right end of the room. Wait him here and avoid him in a triangle schema: bait him to the right, then, when close, double jump to bait him upward, and wait him under the first platform . When coming toward you, go back to the right, etc... When he stops (exhausted), SlowRHOH him. If you have an entire VFX gauge (even without one slot) you should get all his life out. If not, he will jump into the water if you damaged him enough. In this case follow him and finish him! Else he will raise the water. If it is the case, you have 2 choices: * he has close to a half life gauge left, in that case you can attempt to finish him with a slowRHOH before he starts another attack. * you missed (or you had to slowRHOH him in the air, so that he felt to the ground before making you stop(*)), then mach speed to the left and wait at the edge of the -now flooded- pool. Slow Zoom Kick when the fishes Bruce sends you are coming. Then mach speed to the left and wait that Bruce makes the mines appear. Wait for him to get stuck on one while on the way to bite you. Slow, hit him with the mine in the mouth, or just wait in slow that the mine blows. Bruce will make the water get down, and then back to the bite attack. Well, I had a hint for another technique that makes that guy even easier. This was suggested by jamescom1 and consists in bringing Bruce into a loop. When the battle starts, Bruce will jump over you. Before he lands, SlowRHOH him and land 5 hits (which makes a 100 V points, one line of V combo) and no more! Unzoom and avoid the small whirlpool he does. After he ends this, he'll turn around. Before he's done turning around restart SlowRHOHing him. If you miss and let him completely turn around, he'll do the bite attack. Repeat until he's dead. This technique can also be launched when you hit him in the air when he is exhausted (check the (*) above). Check the level 6 description for more details about this boss. ************************************************************************** **** 9. Level 4 **** ************************************************************************** When I arrived at level 4 I just wished I wasn't only at half the game... The problem with this level is that it is quite annoying... Then I read a post on gamefaq from ZeI2O about skipping the level 4! He describes that you could reach the end of the level with only having to cope with another Joe and the escape of the sub. So when the first challenge starts, get all the VFX points you can (smash the crack floors, and ceilings). Get to the map and wait for the rocket to pass by. Then mach speed to the VFX points. Close to them on the right there is space in the roof where you can wait for the rocket to pass. For that, punch the air so to stay there. Then mach speed again to the right so to go under the arriving rockets: there are 2 little spots where you can wait crouching. Well you do not care to loose life there. It does not count for a challenge. Then head right again and double jump. You should recognize the spot where you have to mach speed from one side to the other on a rocket. Then later, stop the fast revolving gears with slowRHOH or VF. then fall to reach Another Joe. 1 Another Joe Anyone will tell you: do not let him escape or get out of sight! There is no problem about V points here, so you should not have to VF. When the stage starts, slow and get close to him (he is on the right). SlowRHOH him, until he starts a zoomed kick: avoid it or do a VF. Follow him wherever he goes, and SlowRHOH him at all occasion. Use mach speed to reach him when he goes far away. If you do well, he should not be able to launch any special attack. If he does, here are the advises: * One thing that has been annoying me before, is when he starts creating copies of him. He has three ways to do it: clones fly around you in circles; around him in circles; or he teleports himself and each time he stops leave one clone behind. Anyway Voomerangs are your friends here: when he starts one of these attack, throw as many voomerangs as possible, knowing that slow will increase the number of clones it kills but when he teleports himself. In this case prefer sending a lot of voomerang normally, in order to hit the real AJ (and will cancel his attack). If any are left, double jump to avoid the first incoming, then mach speed to avoid the others. If they are definitely too many, slow zoom kick them. Anyway, your ability to succeed Ukemi will probably be again put to the test. * if he makes a six machine come, wait for it and slowRHOH it without warning, or it could become quite annoying. 2 The Escape What you have to achieve: V points might be a problem. I believe you have to (at least) do a VF and SlowRHOH 3 hamburger boxes. Maybe it is less, but anyway achieve the previous goal should be quite easy. Time is however a close one. Mach speed when you can, and avoid to slow time. Start with SlowRHOHing the hamburger box. Mach speed to the right and jump. For the gears, normally jump left, and you are in the middle of them double jump back to the right. That's the fastest way. Then mach speed jump to the first Rocket. Slow uppercut, then mach speed under to the left. Bis. Then mach speed jump the platforms, or normally double jump them, if not enough VFX. Get on the rocket and slow for about 2 seconds. During the ascent SlowRHOH the hamburger box that will appear in the middle of the rocket. Then it'll be up to you. The idea is to go up and up without using the slow but when you see that you'll get hit by a laser. You probably will, and that'll be the occasion to VF. ************************************************************************** **** 10. Level 5 **** ************************************************************************** 1 The tank Get close to the tank, but not under the canon. Stand still and wait for a biancky to get between you and the tank. Avoid a skull and slowRHOH it, sending it to the tank. The more bianckys between you and the tank the better it is. Do not waste time returning the bullets. If the tank is about to fire and the biancky did not yet tried to hit you, slow duck (if the biancky is under the canon, so that you keep it alive), or just duck. Once the tank destroyed, you can send the remaining bianckys flying to the last VFX point you cannot reach, to get it back. 2 The plane Before to start the challenge, drop a bomb and mach speed it to get the red bottle from the pink box. When the plane starts firing, jump onto it, and start SlowRHOHing it. When it is about to cross the fire column, double jump (and get the VFX points) and land again on it, when it comes back. Start SlowRHOHing it again. Repeat until destroyed. Get all the coins before getting the arrow and ending the challenge. There is another way to do: avoid the cromartys blow, and send them to the plane. I do not advise such a technique, it is more dangerous that the previous. 3 Lava fun Time should be your major concern, and right after do not forget to get just enough V points. After passing the gate, jump on the VFX points and mach speed to the ground. Repeat on other column of VFX points. When at the level of the pink box (which you do not need to open), mach speed to make the level of lava go up. Slow to get the water drop to grow. Remember that punching the air will save you if no platform is below you, until a water drop comes to help. Try to get all the VFX points, mach speeding to the created platforms (making the lava going up). After passing the second gate, do not care anymore for VFX points. You should concentrate on SlowRHOHing the 3 hamburger boxes (that's the only thing you need for your V points). The platforms won't move if slow is kept pressed, but be careful not to miss it if you release to soon the slow ;) On the before-last platform keep on the left side of it, and mach speed to go up. Jump on the last platform when to get close, then double jump and red hot kick to get the flag. Now you'll have plenty of time to return and get the VFX points. Before that, mach speed one of your bombs to get in fire so you can walk in the lava :) Then step on the flying platform to go up on the right of the flag. It'll lead you to more pink boxes with VFX points. 4 Joker Yes! he appears on the left side! After his cut scene, slowRHOH him as he'll land in front of you. As usual, for the slot machine, apply the same method as in the 1st level. Get the coins symbols, and while the coins will fly to you, open the pink box containing VFX points. You have time to get the V symbols (for VFX points), them go to the right of the room, stepping on the little heap of earth and drop a bomb into the hole on the right. Jump back on the slot machine, Slow, and you're gone! 5 Bianckys, Cromartys, Gelbys and plane As soon as possible, SlowRHOH the bomb launcher. Then get the bianckys in a line, avoid a skull, and apply the melee technique. Then you'll have Cromartys. Use the technique at the beginning of the faq to figure out what will be their 2 last blows, and SlowRHOH them in rock on mode. For the plane, apply the same technique as in challenge 2. 6 The tank and the plane Before to start, go back to the building named "Roses", making a corner with another street. Drop a bomb and mach speed it. You should get a red VFX bottle. Once done apply the same methods as in challenges 1 and 2. ------------- ---Timeout--- ------------- 7 The mad train Time is the major concern here. But you always have the time to get the VFX points. Get the 5 VFX points on the roof, then mach speed to the inside. Avoid a skull SlowRHOH the bianckys. Mach speed to the left side of the wagon; open the pink box with a red VFX bottle. Avoid a skull, enter rock on mode, and do not leave it until you destroyed the last rosetta. Get the arrow key, go on the roof, get the 10 VFX points, and enter the next wagon. In this one do not hit any enemy or you'll lose time. Mach speed to the safe, open it with SlowRHOH and get the 3 VFX points behind it. Go back Jump on the 2nd floor, mach speed to the left (avoiding the cromartys), pass the grid, jump over and open the 2nd grid. Stay on the 2nd floor to open the safe which contains the arrow key. Get back and down, mach speed to the left, pass 2 grid and double jump to open the door. Exit to the roof before the gelbys even realize. Get the 10 VFX points and enter the 3rd wagon. Stay on the 2nd floor, and SlowRHOH the safe, and get the 3 VFX points. Mach speed to the Cromarty and SlowRHOH him without warning. He should escape to the left, so throw him a voomerang that should finish it. Go down and left at mach speed. SlowRHOH the Cromarty and (if he escape) finish it with a voomerang. Mach speed left to the 2nd floor and open the safe which will give you the red VFX bottle. SlowRHOH without warning the rosettas, then go down to the gelby. Destroy it, then mach speed left to the 2nd gelby. Jump to the roof, and get all the VFX points. When the Black leaders, appear jump to the first of them. Since you were below them, the first should be jumping down. Do not waste time and jump to it and SlowRHOH it without warning. Since it is in the air, it should get targeted after 3 hits. So enter rock on mode and SlowRHOH the second. Go to the switch after getting the VFX points. 8 Alastor As when you met him as Another Joe, the main idea with Alastor is: do not let him go away or out of sight! When you start, he'll come at you at high speed. Avoid him with a jump. He'll get stuck on the fountain and loose his aura. You have 2 choices: * hit him from the left to drive him into the lava. if he gets into it, he will re-appear in the fountain dizzy and more hurt. From there hit him from the right to drive him to the big stone tomb (is it a tomb?). * hit him from the right and drive him to the big stone tomb (are you sure it is a tomb?) Anyway do this: Go to him and SlowRHOH him. You'll be able to land 2 punches, then he'll be ejected forward. Follow him and as he stand up, SlowRHOH to land 2 hit again. At the third attempt (and 6th hit) he'll fly away and hit you. Do not VF on it, but follow him! Even if you think he has flied far away, he is actually not very far. |
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Another Viewtiful Joe Walkthrough :
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