Viewtiful Joe: Red Hot Rumble Walkthrough :
This walkthrough for Viewtiful Joe: Red Hot Rumble [Game Cube] has been posted at 07 Oct 2010 by chachalil898 and is called "Rachel FAQ". If walkthrough is usable don't forgot thumbs up chachalil898 and share this with your freinds. And most important we have 2 other walkthroughs for Viewtiful Joe: Red Hot Rumble, read them all!
Walkthrough - Rachel FAQ
Table of Contents: To quickly jump to a section, type in the word that is in brackets (e.g. to go to "Who is Rachel?", type in "WhoX".) A) Introduction [IntX] B) Updates [UpdX] C) Who is Rachel? [WhoX] D) Pros and Cons [ProX] E) Moves and abilities [MovX] F) Rachel-specific strategies [SatX] G) Miscellaneous stuff about Rachel [MisX] H) Legal stuff [LegX] To unlock Rachel as a playable character, you must beat Les Acteurs Incroyable one time. Section A: Introduction ---- [IntX] This section is the introduction to the FAQ. Hello and welcome to my third FAQ, one about how to use the android Rachel in Viewtiful Joe: Red Hot Rumble. This FAQ's only real goal is to improve your ability to use Rachel. If you have any suggestions or complaints, please e-mail me at Burpcycle@yahoo.com. Section B: Updates ---- [UpdX] This section deals with updates, when things were changed, and when they were changed. If you have suggestions for this FAQ, e-mail me at Burpcycle@yahoo.com Version 1.0: 01/07/08 Created the FAQ. Version 1.1: 01/08/08 Various updates and corrections. Version 1.2: 01/09/08 Various updates and corrections. Version 1.3: 01/21/08 Various updates and corrections. Version 1.4: 03/20/08 Various updates and corrections. Version 1.4: 03/21/08 Various updates and corrections. The Version Number is now more in line with GameFAQ's numbering system. Version 1.5: 03/27/08 Various updates and corrections. Section C: Who is Rachel? ---- [WhoX] This section gives you an in-universe explanation as to who Rachel actually is. 'Miss Bloody' Rachel is an android designed and built by Dr. Cranken for the Gedow (an evil organization bent on world domination). She was programmed to observe Joe and Silvia (the series' heroes), and learn the best way to defeat them using the information she gathered. Her first appearance was when she impersonated Silvia and convinced Joe to give her the Rainbow Oscars, cosmicly powerful artifacts. To this end, she turned herself into various bosses the two had fought, but Joe and Silvia not only defeated her, but informed her that she would never win without having heart (something Joe and Silvia had plenty of). Over the course of the battle, Rachel learned what it meant to have a heart, and stopped battling the heroes. Her creator, Dr. Cranken, was unamused at this turn of events, and attempted to kill her. Though damaged, Joe saved her life by repairing her. To thank them, Rachel gave back the Rainbow Oscars she had stolen and showed the two where to go. Since then, she has apparently gotten a job helping Captain Blue make movies, as well as desiring a role in them. Section D: Pros and Cons [ProX] This section details Rachel's advantages and disadvantages over other characters in Red Hot Rumble. Pros: - Very fast. Rachel is not the fastest character in the game, but she still moves much quicker than most others. - Special moves. Rachel has one of the strongest special movesets in the game: her special attacks are versatile, strong, fast, and unpredictable, on par with anyone's. - Aerial game. Although she possesses no "special thing" (Captain Blue's floating, Alastor's gliding, ect.), Rachel has one of the strongest aerial games there is: with her satellites out she can be anywhere on a stage in about two seconds, and her basic aerial attacks are as powerful as anyone's. - Recovery. With her jumping ability and satellites combined, Rachel has probably the single best recovery ability in the game, save maybe Captain Blue on horizontal recovery. - Platform stages. Because of how her satellites work, if you plan your strategy out in advance, she has no problem on platform-heavy stages. - Satellites move with the stage. Her satellites move as the stage does, meaning you don't have to deal with putting them out unnecessarily. - Satellite attacking ability. Because her satellites attack in the same direction she does, and have no penalty for doing so, she can actually attack from across the stage: this is useful in a variety of situations. - Awesome voice. Everyone else, when they win a minigame or the round, will taunt the losers: Rachel doesn't bother with that. Either she informs you that she's entering hate mode, or she gives a simple "Yay." Far better than traditional taunting. Cons: - Satellites disappear when you die. Just what I said: your satellites disappear when you die. It can get VERY annoying. - Potential to be without special moves. Because Rachel requires her satellites to be out to be able to use most of her special moves, if they're gone, all you have is the rock-smashing move, which, while useful, is nothing special. - More strategic than other characters. Rachel players have to think out their plans more than other players do: satellite placement is a problem no one else has to deal with. The only other character that can really be described as "strategic" is Jet Black. - Steep learning curve. Rachel isn't newbie-friendly like Joe or Captain Blue. She won't carry her player through a match: there isn't any way around this: you just have to get good to be good. - Misplaced satellites. If you misplace a satellite, you have to spend a moment using a move to get rid of it, then put a new satellite elsewhere. If you forget where you put a satellite, it can completely screw you up. - Single hits. Other than her double kick, Rachel has no multiple-hit moves at all (basic or special), meaning that while each hit deals some nice damage, you won't be blitzing your enemies any time soon. - Multiple Rachels can be confusing. When multiple players are playing as Rachel, you might get confused as to which satellites belong to you. Section E: Moves and abilities ---- [MovX] In this section, you will detailed descriptions of Rachel's moves, both basic and special attacks. "Y" is simply your basic attack button, you might very well use B as your button. X is your special attack button, but you may have configured your controller otherwise. Rachel's basic attacks are nothing special: good, but not great. It is her special attacks that truly define her: everything from Rock Smash (which seems strangely out of character) to Rachel Recall is a useful and versatile move. == Basic Attacks == Ground Attacks: Y: Forward Kick Rachel kicks whatever is in front of her, pretty basic stuff. What makes this move special is that, unlike most basic attacks, if you press B twice fast enough while moving forward, Rachel will kick her enemy twice before he's out of range of her attacks. However, it takes a moment to go off, so timing is necessary. While not particularly strong, the Forward Kick's potential to hit your enemy twice is (particularly strong). Unlike other characters, Rachel doesn't "cycle" between attacks (punch-kick-punch-punch-kick), she only uses the standard kick, making it a little predictable. Down + Y: Double Fist Smash Rachel uses both her fists and swings them downward in front of her, smashing her enemy to the ground and dealing a little more damage than her Forward Kick. It takes a moment to go off, but less time than the Forward Kick. While not the best attack ever, it is still a useful move in some situations (if you're not certain you can get a double- Forward Kick, use this instead). Up-right or Up-left + Y: Diagonal Kick Rachel kicks diagnolly upward. It's basically as standard a move as it gets. It's a little faster than Forward Kick, and deals a little more damage, but it's a little harder to connect. Down-right or Down-left: Downward Kick Rachel spins and lands with a kick directly in front of her. It's marginally more powerful than the Forward Kick, but lacks the potential for a double hit. Honestly, it's not one of her better moves. Up + Y: Uppercut Rachel does an uppercut (and a little spin while she's at it), launching her enemy into the air. Every character gets a move like this, and Rachel is no different. While not particularly special, it is a useful and indespensable move. Aerial Attacks: Y: Aerial Forward Kick Rachel kicks the air in front of her. Useful for launching enemies away from objectives in the air, it's also one of your best moves for killing weak CPU enemies on platforms. This is also a good move for kicking your enemy into a wall. It takes less time to come out than a Forward Kick on the ground, but, predictably, can't be used to double hit your enemy. Up + Y: 360 Kick Rachel does a 360 degree kick, dealing damage to everything directly around her. This move is functionally identical to the ground-based Uppercut, launching your enemy into the air regardless of where you actually hit him. Additionally, it deals more damage than your average basic attack. Unlike many Up + Y attacks, this does not slow your ascent, so don't try to use it for that. Up-right or Up-left + Y: Aerial Diagonal Kick Rachel does an air-based version of her Diagonal Kick, launching anyone she comes in contact with diagonally. It deals the same damage as her Forward Kick, but comes out instantly. Down + Y: Aerial Double Fist Smash Rachel brings both her fists downward in front of her, launching her enemy directly to the ground. Useful for getting your enemy out of the way temporarily, but it doesn't do any more damage than the ground version. This move is MADE for knocking your enemy into a pit to kill him. Down-right or Down-left + Y: Aerial Downward Kick Rachel does a aerial version of her Downward Kick that deals only average damage. Because of the way she kicks (in a roundabout fashion), she'll damage someone behind her as well. Useful for launching your enemy into a pit, if you can aim it properly, but not particularly helpful for damaging someone with any amount of health at all. Satellite Attacks: Any direction + Y: Laser Any time Rachel makes a basic attack, any satellite she has out will shoot a small laser in the direction you attacked. They do this automatically, each one will individually shoot its own laser, and they will never run out from this (this is only thing satellites are good for that doesn't cost you the satellite). The laser travels a little less than half a screen's length, at a fairly slow speed (about half your running speed). They shoot as often as you kick. == Special Attacks == Standard Attacks: Down/Down-right/Down-left + X (GROUND ONLY): Rock Smash Rachel punchs the ground in front of her, and a huge rock pops out of the ground in the direction she punched. Ironically, while the enemy needs to be in front of you, if you're TOO close to him, the rock won't hit him (he'll technically be OVER the rock). The enemy needs to be directly in front of you to be damaged, making it a little hard to connect, and it takes a second to use. However, when it DOES hit, it deals some serious damage (about a tenth of the health bar). Even better, if you can catch your target in the center of the rock, he'll be hit twice by this powerful move. Down + X (AIR ONLY): Rock Breaker Rachel sends herself directly down (don't use this when you're over a pit) and kicks the ground head-on, sending huge rocks out of the ground in both directions, essentially acting as a Rock Pound in both directions. This deals the same amount of damage as This is one of the only airborne moves that can't hi an enemy that is actually IN the air. Any direction except down + X: Launch Satellite Rachel launches a satellite in the direction you pressed. You may have up to three satellites at a time. They don't directly hurt enemies who touch them, and can't be removed unless they're used for a special move. Satellite Attacks: X: Electric Attack This move has different effects depending on how many satellites you have out when you use it. You can't use only some of your satellites when you use it: all satellites are used for it. While the satellites do whatever effect they have, you can place other satellites out, or use Rachel Recall to go to a satellite, even if it's doing something (though this will cancel the effect). If one satellite is out, using Rachel Recall on it will end the effect. If two satellites are out, using Rachel Recall will end the effect for one, and the other will act as if there was only one satellite to begin with. Notably, if you use Rachel Recall before the two satellite effect ends, the remaining one will last all four seconds as an electrically charged single satellite. Very useful. When I say "Electric Attack 2", I mean the version with two satellites out. "Electric Attack 3" means three satellites, and so on. Additionally (last thing, I swear), when the satellites are returning to you, you can use Rachel Recall in their direction and speed up the process. 1 Satellite: Electric Attack 1 An electrical field surrounds your satellite and damages enemies directly next to it. It doesn't hurt you, obviously. It deals very respectable damage, though not game-breaking, of course. It lasts about four seconds before the satellite returns to Rachel. This is your primary ranged attack: very important to learn. While lacking the range that, say, Silvia has, it's still outside of melee attacks. The problem with it is that while you can place it anywhere around you (except down), the satellite must travel there first, meaning it'll take a second before you can actually attack. 2 Satellites: Electric Attack 2 Your two satellite activate their electrical fields and a line of electricity appears between them. The satellites can only create the line at a set distance from one another, so before the field is created the satellites will move closer to each other (if they're on opposite ends of the stage, this can take a few seconds to actually happen). This deals VERY impressive damage: it can hit enemy up to three times before running out: catching your enemy for all three hits will kill a little more than a third of his health bar. It lasts for about four seconds before the satellites return to you. This is an EXCELLENT move on flat stages with no or few platforms: just place a satellite to your right and to your left, and everything between will be fried. You can use this to fence off part of a stage if you're willing to devote the satellites to it. 3 Satellites: Electric Attack 3 Your satellites move into a triangle formation and an electrical barrier forms between them. The triangle then spins around the screen uncontrollably, damaging any enemy in its way. This lasts a little than five seconds. This can hit an enemy up to four times (half of a full health bar), but I said, is uncontrollable and random. If you press X while the triangle is spinning around, it is summoned to Rachel and becomes a damage shield (it's very difficult to hurt her while this is happening). If you run into an enemy with the shield on, it'll deal about as much damage as a single satellite's electrical effect would, but can hit as many as three times (a little more than a third of a health bar). This effect lasts about two seconds, and even if the satellites spent four and a half seconds bouncing around, this resets the timer to two seconds for your shield. Once the move finishes, or hits an enemy, the satellites come back to Rachel and you must place them again. While difficult to control, once you get the strategy of placement down, this is one of the game's best offensive moves (also, a single satellite can be used as an emergency area-denial ability). Any direction + X: Rachel Recall Rachel magnetizes herself, and pulls herself towards the satellite you put out with the direction you pressed (thus, if your left satellite is on the screen's right side, and you press left, you'll be pulled right, even if you have a satellite on the left). Rachel moves faster with Rachel Recall than she can run. Any enemy in the way will be damaged for a bit. It can be used up to three times (the most of any recovery move), and is probably the best move in the game for getting onto platforms. If there's a stage obstacle in your way, the satellite will be recalled to Rachel, and she'll be trapped behind the obstacle. The damage it deals is good, it can get you anywhere on a stage quickly, and is probably the best recovery move in the game. Take note that you are NOT invincible while performing this move, you just look like it: anything that normally damages you will still do so. Overall, this is among the best moves there is. It's offense and defense rolled into one offensively defensive package. Learn it, love it, and use it. A lot. If you're falling, you can put out up to three satellites and use Rachel Recall three times to recover: this is the most distance anyone can go in the air except for Captain Blue, Young Captain Blue, Alastor, Dark Hero Jet Black, and Charles the III and Rachel STILL beats four of those in vertical ascention. Once you learn how to use this move to its full potential, Rachel has the easiest time on stages where you have to avoid pits of any character except Charles the III. Section F: Rachel-specific strategies [SatX] In this section are strategies about specific objectives (kill as many enemies as you can, grab the flag, ect.) that apply only to Rachel. - Killing bosses 'Boss' refers to any enemy with a health bar that isn't a player. Remember: because bosses don't have temporary invulnerability after being hit like players do, you CAN blitz a boss with basic attacks. -For bosses with limited mobility or specific patterns: Rock Smash and Electric Attack 1 are your primary moves for killing things with a lot of health: Rock Smash deals some impressive damage (you can three Rock Smashes off if you grab a Slow), and Electric Attack lets you deal damage from afar (if the boss follows a pattern, like Fire Leo and Frost Tiger do, you can place the satellite in advance and hurt him from across the stage, but if you place two satellites, you'll end up doing no damage while the satellites get close enough to each other). Electric Attack 3 is also an excellent move if you can pull it off: because of the randomness, you can't rely on it, but if you place the satellites AROUND the boss in advance, you'll be assured of at least one or two hits. Still, it might just be easier to hit him with a single Electric Attack and a Rock Smash. Finally, Rock Breaker is also a good move if the boss has few aerial attacks: just get up in the air and use it when you're above the enemy. It will usually make even bosses flinch, unless they're in the middle of an attack. - For bosses with lots of mobility or who are aerial-based: Rock Smash and Rock Breaker will be of very limited use (unless the boss goes to the ground sometimes and stops, like Charles the Third does), and you won't be able to reliably get Electric Attack 1 off due to the delay of waiting for the satellite, so you'll be using other moves. Electric Attack 3 is one such useful move in this case: use its shield form and simply run into the boss to deal some damage, though you'll only have two seconds to do so. Otherwise, if you know where the boss will be heading, placing two satellites above and below his path and activating them at the right time is a good move. Finally, Rachel Recall can be a useful boss-killing move: hit the boss with basic attacks, place a satellite behind him while doing so, and use Rachel Recall to hurt him that way. Do not try this if the boss is in the middle of an attack, you will get your ass kicked. - Grab Diamonds Grabbing diamonds can be hard or easy for Rachel, depending on your skill with satellite placement and the number of obstancles that aren't platforms or enemies in the way. Most "grab the diamonds" stages will have the diamonds appear in specific areas: often, the bottom-most floor. Place a satellite on one end of the floor, be on the other side when the diamonds appear, and use Rachel Recall to get all the diamonds between. For diamonds appearing on platforms, you can do the same thing if you place a satellite on the opposite side of the stage you plan to be on, but you'll get less diamonds, of course. - Destroy Bombs THIS is something that Rachel excels at. Place your satellites anywhere you think bombs will be, and because the satellites fire lasers whenever you do a basic attack, just attack in the direction of the bombs as if you were a satellite. Since other players can't affect your satellites, you can do this from across the stage and no one can do anything about it. Of course, bombs will place themselves in places you won't be able to reach with satellites, and for that, you'll simply have to go punch them manually. Still, Rachel has a real, serious advantage over other characters in destroying bombs. - Capture the Flag This is not one of Rachel's stronger stage types. Capture the Flag stages generally have lots of platforms (sometimes moving), lots of little NPC enemies, and a lot of space. Because Rachel lacks a way to vertically ascend after double jumping unless you placed a satellite in just the right spot (and human players can put themselves in just the wrong spot), Rachel has a slightly harder time on these kinds of stages. Additionally, she lacks an instant ranged attack, so there's another disadvantage there. There's no Rachel-specific strategy for flag stages, you'll just have to deal with it, sorry. - Kill the Most Enemies Because of Rachel's relatively impressive mobility, if you place your satellites where enemies will appear, you'll be able to get anywhere on the stage in a second, which is a significant advantage over other characters. Enemies will always appear in specific areas: on platforms, next to barrels, those sorts of things. Learn where the enemies will appear, place your satellites correctly, and you'll have nothing to worry about from this sort of stage. The exception is when the enemies are bats or squid-thingys. If they're bats, they'll still appear in specific areas, but will move across the stage: place your satellites in the way and shock them, Electric Attack 2, if you can place it vertically, will kill as many as six at a time. For squid guys, who will randomly fly around the screen, you've really got to handle that on your own: just keep moving and kicking is all I can tell you. - Stay Alive This really depends a lot on the particular stage (do you have avoid pits in the ground, powerful enemies, or spikes on the ceiling?), but there are a couple of useful tips to remember. For stages where you need avoid pits that lead into fire or whatever, just put a satellite over whatever platform you need to stay on; you can even put all three satellites over it for extra protection. For stages where there are powerful enemies that you need to avoid, place your satellites high over the stage and, when you need to be out of the way, you can stay in the air almost as long as Alastor or Dark Hero Jet Black (though Captain Blue has you beat on this part). Section G: Miscellaneous stuff about Rachel [MisX] Here, you shall miscellaneous game information about Rachel that doesn't belong anywhere else. To unlock Rachel as a playable character, you must beat Les Acteurs Incroyable one time. To unlock Rachel's Ex Costume, you must complete all twelve V-puzzles. Alternatively, you can fight and complete 500 multiplayer matches for the costume, but this takes a while. Rachel's costumes are as follows: Costume 1: Rachel looks like she did in Viewtiful Joe 2: golden skin, golden hair, and blue eyes. Costume 2: Rachel has silver skin and hair, and green eyes. Costume 3: Rachel has red skin and hair, and yellow eyes. Costume 4: Rachel has gray skin, blue hair, and yellow eyes. Ex Costume: Rachel's Ex Costume is basically herself wearing a Playboy bunny costume with cat ears. Section H: Legal Stuff ---- [LegX] This section is about boring legal stuff. Layman's Version: Thou shalt not steal this FAQ. If you want to use this FAQ on your site, you need to ask permission by e-mailing me at Burpcycle@yahoo.com. If you do, and I agree, do not edit the FAQ in any way, and give me credit. Lawyer's Version: Copyright 2008 Adam Sokol This FAQ is for personal use only, do not sell, distrubite, or do anything else with the FAQ.
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