Castlevania: Aria of Sorrow Walkthrough :
This walkthrough for Castlevania: Aria of Sorrow [Game Boy Advance] has been posted at 16 May 2010 by smallandbeutyful and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up smallandbeutyful and share this with your freinds. And most important we have 14 other walkthroughs for Castlevania: Aria of Sorrow, read them all!
Walkthrough - FAQ/Walkthrough
--------------- Castlevania: Aria of Sorrow --------------------- | |----------- Walkthrough/FAQ -----------------| | |___|___________By. Ryan "jestercolony" Nicholson_____________|___| |___| |___| |___| I. Introduction |___| II. Updates III. Contact IV. Copyright Notice V. Hosted Sites VI. Credits & Thanks VII. How to Play 1. The Story 2. Characters 3. Walkthrough V Coming Soon 4. Weapons 5. Armor 6. Use Items 7. Soul List 8. Enemy List ^ Coming Soon 9. Outroduction 10. About the Author I. Introduction - Hi! And welcome to my Walkthrough/FAQ on Castlevania: Aria of Sorrow - I hope this guide will become of great use to you now and in the future for this game. Castlevania is a vampire hunting game based off the novel of Bram Stoker's Dracula, old monster movies, and mythological creatures and such. Your role? Stop the ressurection of Count Dracula at all cost. You are Soma Cruz, a foreign exchange student who is currently studying in Japan. And the year is 2035. While walking up to an ancient jap- anense shrine to wittness a rare event: A Solar Eclipse. And upon walking up the stairway our hero, Soma, is myseriously sucked in to the dark eclipse. Only awakening a short time later in Dracul'a Ca- stle, our hero is now stuck in a gateway between Earth and Hell it- self. Why has Soma and his best friend Mina Hakuba been summoned to this ancient and deadly place. My name is Ryan "jestercolony" Nicholson and it is my role to help YOU (yes YOU!) get through the towers of terror and the pits of the abyss itself upon an adventure you will never forget. This guide is a compelete walkthrough. All questions related to the game will be found within this guides contents. If you need help on particular parts then feel free to browse. I do have to warn you t- hat this guide is not spoiler free. And if you wish not to be spoi- led I highly suggest you use another guide. If not, you will find this guide helpful on how to defeat certain bosses and how to evade the particular demonic presence within the walls of the hell. Dracula's Castle summons you; you up for the challenge? You have been warned! Have a nice day ^_^; II. Updates - ____________________________________________________________________ 12/15/06 - 0.1: Basic foundation of this guide is finished. -| Introduction Added -| How to Play has been added. -| Story has been added -| Character bios added. -| Full 100% walkthrough has been added. That pretty much covers it. If there is anything you feel or see is missing please contact me! ___________________________________________________________________ III. Contact - There are very many ways for one to get in touch with me. First you can try the following! E-mail: firstname.lastname@example.org OR AIM: Pneumamorte Yahoo: TheShatteredSphere But please do not flame/bash me or ask me questions which are all ready covered within this guide. Thanks! ^_^ IV. Copyright Notice This document is distrubuted freely amongst the public. Any attempt to steal this guide will be delt with very quickly. You may use the guide for your own privite study. This guide is copyrighted by me (Ryan Nicholson.) You may print this guide but, you cannot sell this guide to make your own money. (Only I can do that.) You may give this guide to friends You may not put it on your website without my authority (please lo- ook below!) And the final big #1 rule: Please do not steal this guide and say that it is your own work. If you do I will find this out very quic- kly and I really don't think you'll like what I'll do in the end. V. Hosted Sites - Below here you can find websites on where this guide is hosted. If you wish to have your website here feel free to e-mail me and if you meet my expectations which I will tell you then you may host. Your website's URL will then be posted here in a future update. GameFAQs: http://www.gamefaqs.com VI. Credits & Thanks - You - For reading this guide Me - For Writing this infernal thing. Family - Thanks for being there Friends - Ya know who you are. VII. How to Play Castlevania: Aria of Sorrow is an Action/RPG (Roleplaying Game.) In this section I will cover the basic aspects within the game. So look not further if you wish to brush up on your skills. - Controls: B Button: Attack A Button: Jump Select: Castle Map Start: Main Menu Directional Pad: Moves your character. R: Guardian; Activates Blue Soul use. L: Ability; allows Soma to back dash. Sub Weapon Use: Up + Attack to use your Sub weapons. - Special Controls* (* = Requires ability souls) Grave Keeper: Back Dash by Pressing L Maplhas: Double Jump; Press the jump button again while in mid-air to preform a double-jump. Skeleton Blaze: Slide; Press the down button on the directional pad + A to slide. Skeleton Kicker: Drop Kick; While finishing a mid-air (double) jum- p. Quickly press Down + A to do a drop kick. Hippogryph: Super Jump; Press the L button while pressing up on the Up button on th direction pad to do a super Jump. You can also just press the L button while in the air. - Main Menu This where you can check out Soma's stats, heal his body or equip weapons and souls. I will explain the layout on here. HP: How much Hit-Points you have. (Next to a life Bar.) If the HP or life bar reach 0 it's game over. MP: Magic Points (followed by a blue bar) If this reaches 0 you can no longer do special attacks with Souls. STR: Strength - Shows how hard Soma can attack Con: Constitution - I believe it has something to do with Souls INT: Intellegence - How strong your magic power is. LCK: Luck - Increases your chance at getting Item and rare Item drops from monsters and chances of getting their souls. Status Effects - There are four types of Statues Effects in AOS - Good - Soma is healthy Cursed - Soma is Cursed and his HP will drop to 0: Use Uncurse Posioned: Soma's status' drops and his attack becomes weak. Enemies will also hit him for harder. Use: Anti-Venom Stoned: Soma will turn to stone. You need to mash buttons in order to break him free. But becareful: Monsters will hit Soma with double damage which will sometimes resault in an instant death. - Tips for Beginners 1. Always find a Save Room. 2. Never be afraid to use your potions. 3. Practice makes Perfect 4. Boost Soma's level (grind EXP points to level him up.) 5. Watch how the monsters attack so that you can evade them later. 6. Have fun ^^; That pretty much covers how to play AOS on the GBA. --------------------------- 1. Story --------------------------- The year is 2035 and a young Highschool Student named Soma Cruz has been invited to witness a rare event: A Solar Eclipse. As the young man is walking to the shrine to witness the event he starts to feel strange. The stairway seemed a lot longer that day until the Eclip- se finally took it's true form. By the time he comes to the top of the shrine he is blinded by a myserious light. Soma and his friend Mina have been sucked into Dracula's Castle. He then meets a strange man - that is when his story begins... -------------------------- 2. Characters -------------------------- Soma Cruz: A young foreign exchange student and Mina's best friend Soma finds himself shrouded in mystery as he is sucked in to Dracula's Castle. Unknown to him on where he is he finds himself within the creature of chaos not know- ing what to do. Mina Hakuba: The daughter of the Hakuba Shrine's priest, Mina is Soma's best friend. She finds herself stuck within Dracula's Castle along with Soma and not knowing what to do. The only thing she can do is offer Soma advice and wisdom. Genya Arikado: A young man (probably in his late 20s) is shrounded in mystery. He seems cold-hearted at first. But he quickly states that he and Soma are allies and share the same "Dark" Power. His true identiy is unknown. Hammer: A military man who was given a mission towards some Cult activity. He eventully chickens out and sets up a shop that Soma can use. Yoko Belnades: Related to the old Belnades family (who in which had helped the Belmonts long ago.) A witch who is worki- ng for the Catholic Church - Yoko's mission is to track down an evil man. J: Nothing is really too know about this man. His past is shrounded in mystery. Graham Jones: A missionery and occult leader. He seems to be obess- -ed with Dracula. What is his purpose and motive? That is an unknown factor. --------------------------- 3. Walkhrough --------------------------- At the start of the game you will be shown the prologue. As soon as it is over you will be shown Dracula's Castle. The game will begin and a dialogue scene will take place btween Soma, Mina and Genya Arikado. At this point Soma and Mina are wondering where the heck they are. And at this point Arikado doesn't want small-talk. Soma then finds out he and Mina are in Dracula's Castle and questions the strnage man on how they got here. Out of no where Soma, Mina and Genya are ambushed by a hoarde of undead. Genya preforms a magic spell annih- -ilating all but one. Soma then attacks theflying skeleton and gains the monsters ability. Genya then explains to Soma that he has the ability to co- -ntrol the souls of the monsters he destroys. Soma, being confused wonders why he would have such a power. The strange man tells him to head to the Master's Chamber, once there he will know all. He also mentions that when he does this he will save his friend Mina's life. And so the game starts... Head right in to the next room. --------------- A . Castle Corridor --------------- Upon your arrival the music starts (yay 4 music!) and you be in a room swarming with Zombies. Kill 'em off to level and to gain a Cloth Tunic and a Baselard (recomend if you're patient.) If not continue heading right until you reach the next room. In this room make your way down the stairs killing off the bats. Once you have reached the bottom you will see a door on the left. Ignore it for now and kill off the Mermen. As you probably know when you land in water Soma actually swims (wow this is the first time this has happened in a CV game!) Now get on top of the center platform and destroy the candle like thing to obtain your first Ability-Type Soul. The Grave Keeper soul will allow you to back dash away from enemies (so keep this in mind when trying to avoid certain attacks...etc.) Now continue heading right in to the next room. The room that we are in right now is a Save Room they appear as a red room on your map. Save your game and leave and head up the stairs to the top. Instead of heading in to the door way on the right you jump onto the platform in the middle to obtain a Cape. Now head into the right room. In this hallway kill off the skeletons and continue to the next room. Here you will find an Axe Knight just kill him off. You will then come up to a blue door. Don't head in here yet. Instead go up the stairs and kill off the second Axe Knight and the Bone Archer. After you have done this head to the room with the blue door. A doorway like this is a Boss Chamber so take note of that. ---------------- - Boss - Creaking Skull Recomended Level: 5 The first boss of AoS. This boss is actually very simple so don't expect any quick controller reflexes for this fight. His first attack is pretty basic. He'll come down upon you with his giant bone club. Either back dash away from him or run away from him. His second attack starts when he starts to glow. It means he is ready to spit out a fire ball at you. Just duck under it. Continue to attack him with regular weapons (the Axe soul does wonders for this battle.) So he really shouldn't be that hard for you. ----------------- After the battle just head to the right door way. In this next room you will find a Castle map near a door way on the right. Inside this next room is a Save Room so use it. After you have done all this head to the bottom of this shaft until you come to a Peeping Eye kill him off and attack the left wall (it's a fake wall.) Inside you will find a Mind Up potion. Now I would recomend is to keep going back in to this room and killing off the Peeping Eye so you will gain it's ability to see Fake walls (if you have the patience.) If or after you have done that head in the next room on the right. In this room you will have to deal with Killer Fish and bats, but if you are quick you wont have a problem. On the other side of this room is your first Enchant-Type soul known as Flying Armor. Which slowly decreases your falling speed. You will be suing it soon so trust me this is needed. Now back track all the way to the save room. Now head up in to the next room. In this portion contine heading up killing off the Bone Archers and Blue Crows Also be careful when Buer runs into you. Now head all the way up. Now you probably thinking (once you reach the top) how the heck do I get over there? Simple. Just use the Flying Armor soul to get across. In this next room kill off the White Dragon and collect the Potion. Enter the next room and take on the Axe Armor, Bone Soldiers and Skeleton Knights. Grab the potion and leather armor on the left and right parts of the map and head into the top right room. In here take on the Bone Archers and so fourth and continue towards the next room. In here take out the enemies and grab the potion on the top left of the stairway. Now back track to the room where you found the Leather Armor and head in to the room on the lower right. Go along this long hallway killing off the badies and reaching the other side. Just continue going right killing off the badies until you reach outside. Head in the right door to find a Save Room. Drop all the way down and head in the left room. Make your way around this room until you come up to a room on lower right. In here you will find a Potion, now head all the way left until you come to another room - this is another water room. Just destroy the monste- -rs and enter the room on the right to get $400! Now backtrack to the save room and save. Once you have done that drop down and enter the room on the right for a dialogue scene. Soma will meet a strange man named Graham. He will then tell SOma that you are actually infact in Dracula's Castle. He will then tell you the back story of the game. Some how in 1999 a group of Vampire Hunters sealed Dracula's spirit and castle in the Eclipse destrotying his body completely. And that in the year 2035 a new "Master" will be selected to gain all of Dracula's power. Proceed down the hallway to a door. Enter it to get to the next portion of the castle. --------- B. Chapel --------- Once you have entered this new place move foward until you have reached a broken stairway. Jump on the stairs and head in to the room above you. In this room kill off the Axe Armors and Bone Pillars while making your way up the room using the platforms and bells to get across. At the top right of this room you will find a Mind Up Potion. Again make your way around the room to the left side. Use the bells as platforms and jump over them. When you reach the last one make a huge jump. Once down you can find a Bamboo Sword in a corner. After that you can leave this room. (Also if you notice you probably have found two huge potions you cannot get these yet due to not having certain abilities.) Now once we're back in the main hallway take out or dodge the Ghost and enter the room on the right. Now in this room watch out for the Giant Ghost and Tiny Devils. Once you have taken care of them it is now time to decide on where to go. So instead of us heading down we are going to go up. Use the platforms and jump across them until you have come to yet another broken set of stairs. Jump on top of the stairs and head up. Make your way around the room killing off Durga's and Bone Pillars. At the top right (in a corner) you will find the sword Rappier. Once you have obtained that you are done here. Now return to the other chamber and make your way down. You will come to a shaft room. A room on the left holds a Save Room so use it if you need it. Now drop all the way to the bottom and head in to the left hallway door. In this room take out the Axe Armor and Urns and the lone Skeleton. Then proceed to the Boss Chamber ----------- - Boss - Manticore Recomended Level: 10 (but I did it at 7) In this room you will notice that there are bone head spikes on the two top platforms on the right and left side of the room. So don't bother jumping up there. This boss Battle can be simple. Now when you move in close he will try to sting you with his scorpion tail which will cause the status affect Posion. When he crouches his mouth will start to glow and he will shoot a fire ball at you. Just easily jump or duck it. When to avoid his tail just back dash. The trick to wining this battle is to get in close and just melee him while using either the Axe Armor ability or the Rock Armor ability. ----------- Once you have beat him return to the save room if you need to. If not just continue to the next room. In this room kill of the Rock Armors and Fleamen and just continue to the next room on the left. Now in this room you'll head down the stairway and kill off the Tiny Devil. Don't forget about killing the Zombie Officer at the bottom. Enter the door on the right to enter the Study. --------- C. Study --------- From the door jump over the gamp and head in to the room on the right. In this room take out the Durga's and Tiny Devil's. You will then come to another shaft room. Just drop down and head in the left door. In this room take out the Student Witches and Giant Skulls. You will find the Bastard Sword on the left. After you are done here back track to the levels entrance. Once back here drop down the shaft avoiding the bone head spike traps and Flying Skeletons. Drop all the way dwon until you reach your next room. On the left in this room you'll find an Uncurse Potion. Now head right taking out the the Evil Butchers, Giant Skulls and Bone Pillars. Continue all the way right until your next room. In this room you'll find a Box on the top platform. Ignore it for now and drop all the way to the bottom of the area. Now enter the left door. In this room watch out for Fleamen, Arachne. I also would highly recomend to watch out for the Ectoplasm (they will give you the Curse status affect if you they touch you.) Continue to the next room. In this room watch out for the Catoblepas' because if they blow their breathe on you, you will be turned into stone. Also don't forgot to watch out for the Ectoplasms and the Rock Armor. At the top left of this room you will find a breakable wall. Inside it will be a Melon. Now after you get everything done drop into the shaft on the bottom left. In this room head into the first doorway on the left for a Save Room. Now continue all the way to the right room. Inside you will meet your Fifth AoS character Yoko Belnades. And it seems that she is a member of the Church. She then speaks of a man named Aluca--and quickly cuts off and speaks of the strange man you met earlier: Genya Arikado, whom which has given orders to Yoko to watch over Soma. Apparently Soma and Genya have the same Dark Powers... Soma as always being confused ask more question of this "Dark" power. Yoko then explains to him that he has the ability to Rule and COmmand over monsters. She then makes a mention of the man you met earlier named Graham. Yoko believes that he will gain all of Dracula's powers. After the scene continue to the next room. In here take out the Catoblepas, Ectoplasm and Minotaur and continue to the next vile room. In this room you can drop down into the shaft. Instead head in to the next room on the left to collect $100.00 after you have done that drop down the shaft and head to the room on the right. In here you will find a demonic like door that doesn't seem to open but yet when you walk away it opens. The trick to getting in this room is to back dash. As soon as you enter this room you will face another Catoblepas. Just kill him off and continue all the way up the room and head to the left and kill off the Student Witch you will then find the Whip Sword in the corner. After you have done this leave this area. Now head straight to the Boss Chamber. ------ - Boss - Great Armor Recomended Level: 15 (But I'm doing it at 10) Don't let this bosses size intimidate you. He only has two minor attacks which can be easily dodge. He will either swing is sword down upon you or thrust it downwards toward you. Now you probably are thinking how am I suppose to attack him when every time you do it says "Guard", well it's because he's holding up a big shield. Do you remember that whip sword that you obtained earlier? Use that on him while ducking. (Hit his legs.) The sword is weak yes, but, this is the easist way to kill 'em. ----- After you have beaten the boss head in to the next room. Inside you will meet your sixed character of the game: Hammer. He will call Soma a child and Soma will take offense to it! ^^; And aparently Hammer is a military man. Aparently the Army gave Hammer orders to check out the Shrine. But ended up in the Castle Dracula instead. So he pretty much wussed out and bailed on his mission. After that you will know have an Item Shop. So go to the castle entrance if you want to stock up on some armor, weapons and supplies. Anyways after the scene destroy the candle looking thingy to get another ability-type soul: Malphas; which allows you to double-jump in mid air. Now head back to the save room. Once you are done here back track to where we found that crate I told you to ignore. Now once you have come to the crate push it off the ledge and over to the right. Jump up to the platforms and collect the Broadsword. Now leave the room and re-enter. Now the crate will be at the top of the area again. Push it to the right and jump up the platform and enter the new room to gain a Heart Pendant. Now we're done with the box. Now back track to the Chaple. ------- D. (A.) - Chapel ------- Once we are here go to the top of the shaft. You should see a ledge that was now impossible to reach reachable. Just double jump to it and use the Flying Armor soul. In this room kill off the Zombie Officers and dodge the Flying Skeletons. When you come to the next room kill off the White Dragon. Move up and dodge/kill the Dancing Ghost. Now head to top (bottom) left room. Inside kill off the Une plant and collect the Anti-Venom. Now head to the top left room. In here you will find your first Warp Room (they are marked as yellow boxes on the map.) Now use it. -------- E. (A.) Castle Carridor -------- Now that we are back here make your way to upper levels of this ro- -om while killing off Zombie Officers and Killer Dolls. At the mid top part of the room you will find the fist weapon Cestus. Now make your way to the Castle Entrance. Here you will find Hammer and Mina talk to Mina to refill your health. Now here buy yourself a Castle Map 2 a few potions and some new armor and maybe a weapon if you have the money. Now go back inside and bypass the infested Zombie room. Continue pass the Mermen Chamber and the Skeleton room until you see your first Axe Armor. Kill him off Now make your way up the room by using your Double-Jump and Flying Armor. Once you are at the top part you can find a Lance on the left side of the room. After you have got that move up the room while killing Sirens you will then come to a door. Enter it and you will be in the Dance Hall. ------- F. Dance Hall ------- Upon entering here move foward to start another dialogue scene. You will now meet the last character of this game has to offer. The on- -ly name he gives is J. And senses a dark power about Soma. Why do people call him J? He really doesn't remember his name or his past and that he was envolved with something in 1999. He then again sta- -rts to talk to SOma about this "Dark" power. Soma then starts to ask why he came to this Castle. J simply replys that everytime he hears the name "Dracula" he trimbles in fear. Anyways...after the scene continue to the next room. Now you will be in a shaft room cutting in with a whole bunch of doorways. Ignore them and continue heading up until you can't anymore. You will find a save room on the right. From the save room head into the door on the left to enter yet ano- -ther pointless room. Continue all the way to the left until you come to a room with a Minotaur. Kill him off and jump up on the platform and then jump up in to the next room. Now follow this room all the way to the right and jump up into the next room. Head into the room on the right kill off the Zombie Officer, Waiter Skeleton and Killer Doll - in here you will find $100.00. Also feel free to go into the room on the left if you want. Now use the Catoblepas to jump onto the ledges above you. Work your way around killing off a few monsters. Once you reach the top part with Bone Pillars kill off 2 of them and then kill off the top one. Jump on him to get to the ledge with the High Mana Prism. Now retu- -rn to the last Save Room. Now drop back down to the room below and head to the room on the right. You will now be in a room of Dancing Ghost. Feel free to remove them as we continue to the rooms on the right (take the top or bottom room. It really doesn't matter.) In this room you will have some Durga's. Kill 'em off and head to the room on the top right. In here will be two Quezlcoatls. Kill 'em off and continue to the next room. In this room take out the Skeleton Knights and the Nemesis. The bottom left room is a Warp Room. Now head back to the room where the Dancing Ghost are and drop down to the bottom right room. In here head to the first room on the right. Follow it all the way 'round to get $400 gold. After that backtrack. Now drop all the down and follow the room around. Drop down again until you come to a BosS Chamber. You will also find a Save Room on the left. -------- Boss Fight - Big Golem Recomended Level: 20 This boss fight is fairly simple. Use a long ranged attack like the Merman ability and attack at his head using a sword type weapon. As you get close he will attempt to grab at you with is hand. Another move he will do is spit rocks out at you - but this only will hit you if you are close enough. Just evade his attacks he then should come tumbling down. --------- After the fight go in the next room to collect the Skeleton Blaze ability. Now backtrack to the room where you saw the ghost dancing. Now head right into the next room. Now advance up and head right. In this room you will meet that Minotaur again. Kill him off and slide under the wall. Continue heading right killing off the other two Minotaurs. Now head in the door to go to your next area. ----------------- G. Inner Quarters| ----------------- As soon as you enter this room take out the Presephone. Proceed up killing off the Durga's and head into the next room. Contine advan- -cing upwords killing off the Durga's. When you come the first two doors. When you head into the left room a Rabbit with a clock will reverse time and send you back to the previous room. The right room is a dead end with a Presephone in it. Continue heading up and you will you see the two top rooms. The top left room is a Save Room the other room takes you direclty to the Boss Chamber. ------------ Boss Fight - Head Hunter Recomended Level: 22 Form 1: Head Hunter's first form is a woman. She will come at you with a pathetic knife. Just hack a way! Form 2: Now Head Hunter will turn into an old Wizard guy. Who will fly around the room. He will start shooting three lightning bolts under you - so try to evade them. Just hack away I recomend using the Axe Armor soul. Form 3: Now Head Hunter will turn into a lizard-man who will jump across the room and climb up alls and ceilings. Dodge its tongue while using your regular attack + Axe Armor soul. Its secondiary attack is when it will shoot this powder stuff out which will Posion you - so becareful. Eventully this boss will be beat and you will have gained its soul! ----------- After the battle head back into the save room. Now from the save r- -oom head back to the Boss Chamber. Look a Witch! (Can we burn her? ) Kill her off, just be warned - when the Witch enemies die they turn in to black cats and will run at you (but they only do like 1 damage.) Continue to the right. In this next room (ignore the Curly) and proceed to the room above you. In this "silent" but "stormy" section, nevigate it while killing o- -ff Valkyries and Disc Armor (who will shoot their disc upwords, so use this to your adventage.) There is also one Clury. At the very top of this liner area you find on the the left the Hrunting sword (a must equip!) and to the right will be the Undine soul (which wi- -ll allow one to walk on the surface of waters.) Now back track to the room below. Here go right and then make your way down to the bottom. Head in to the left room. You will now be in a room full of mirriors. Take out the Valkyire and the Curly. Proceed to the left. Hmm...a dead end. Argh! A Kyoma Demon comes out and back stabs you! Kill it! Anyways turn 'round back where we came. From here go right, kill off the V- -alkyrie and Curly. You should now be infont of a fountain. Equip the Undine Soul and double jump to the next platform and then to the next and on through the door. Drop down and kill off the Curly(s), Imp and Nemisis. When we've reached the bottom head to the room on the left. Kill whats all here and then head left to find a Warp Room. Now back track to room before last; drop to the room below. Take out the ninja maids and then take out Lilith. Now drop down on the room on the right to find a dead end. Then drop down in the center room. Pass the door ways and head right out the door to arrive back at the Castle Carr- -idor. And no we're not staying here long - I just told you to come here to cover the map. Now return to the previous area. Kill the ninja maid of death, then the doll. Head to the room above and then jump up to the platform and head to the right room. In the room kill off the two Witches and the lone Student Witch; proceed to the door to get to the next area of Dracula's castle. -------- H. Top Floor -------- Why we are even here I don't know. Head to the next door to get to the Castle Carridor. *sighs* ----- I. Castle Carridor