Castlevania: Aria of Sorrow Walkthrough :
This walkthrough for Castlevania: Aria of Sorrow [Game Boy Advance] has been posted at 09 Oct 2010 by Madness159 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Madness159 and share this with your freinds. And most important we have 14 other walkthroughs for Castlevania: Aria of Sorrow, read them all!
Madness159 |
Walkthrough - FAQ/Walkthrough* * *.* ** * *.* * *.**..* .* ** *.* *.* ****.*.OO**.**..**.* *.* *****OOOOO.OOOOO...O***.** *.* * ****OOO.. ..OOOOOOOOOOOOOO....***...* *.* *** ** ****OOOOOO.OO..O.OOOOOOOOOOOOO...O......* *..* *...*..* **OOOOOOOOOOO_OOOOOOOOOOOO.OOOOO.O.OOOO...* *..* *..*.. ..*OOOOOOOOOOOO/ \OOOOOOOOOOO.OO............OO*...* ** *. OOOOOOOOOOOOO.\ /OOOOOOO.OO....OOO...OO....... ...* **.* *O.OOOOOOOOOOOO..| |OOOOOOO.OO...OOOO...O.. ...OO ...* * * *....*O..O..O..OO..|\__| |__/|.O...O...OOO........O....O...****.* *.*...._....._.. ... .| __ __ |.........OO......................**.** *..../ \_/\//........|/..| |..\|__........OO..........................* *..../ /\ /\/......... _..| |.../ /..._..._...................__........* *../ |.//.....__.../\//..| |..| |.../ \.//..___..__ __.._.../_/...__....* *...| |.\\..../_ \.//\/...| |..| |...||\\\\..\ /./_ \\ \/ \.._..../_ \...* *..| |..\\..//.||.\\/\...| |..| |...||//.||..\\// ||.| _ \.||..//.||..** **...| |...\\.||.||..\/\\._| |_.| |._.||/_.||..//|| ||.| /.\ \||._||.||....* *.....\ \...//.\\/ \/\_//.\ /.| |//.\\//.\ \//.\\/ \| |.| |||//\\/ \....* ***. .\ \_//__.\_/\/\__/...\_/..\__/...\/...\_/...\_/\/|_|.|_|\_/ \_/\/..** *.... \_____/..............................---------------------------.....* *.**... ............. ..... .... .. .... ..(A r i a o f S o r r o w).*** **...................... ............ .....---------------------------....* **.....*..... ... ........ ..... ...... ........ ... .................* *..***.****OOOO..OOOO.OOOOO.OOOO.OOOO.OOOO..OO.OOOOOOOOOOO..**..**...** ** * *OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*** ** *** *OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO* **OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO** ***OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*** ****OOOOOOOOOOOOOOOOOOOOOOOOO**** *****OOOOOOOOOOOOOOO***** ******OOO****** *** The ASCII art is made by megabelmont. Thanks go out to him for this. +------------------------------------------------------+ | | | Castlevania: Aria of Sorrow | | For the Nintendo Gameboy Advance | | FAQ/Walkthrough | | By Meowthnum1 (meowthnum1 [at] meowthnum1 [dot] com) | | Last Updated: 6/14/03 | | Version 1.1 | | | +------------------------------------------------------+ Table of Contents: I. Introduction 1.01: Table of Contents 1.02: Introduction 1.03: Dedication II. Basics 2.01: Story 2.02: Controls 2.03: Souls 2.04: Characters III. Walkthrough - Soma Cruz 3.01: Finding the Master's Chamber 3.02: Double-Jump 3.03: Dance Party! 3.04: Inner Quarters 3.05: "Death has returned!" 3.06: The Underground 3.07: The Last Hurrah IV. Appendices 4.01: Bosses 4.02: Bestiary 4.03: Souls - Bullet 4.04: Souls - Guardian 4.05: Souls - Enchanted 4.06: Souls - Ability 4.07: Swords 4.08: Body Armor 4.09: Accessories 4.10: Items 4.11: Shops 4.12: Julius Belmont 4.13: Hard Mode 4.14: Endings V. Last Words 5.01: Copyright Information 5.02: Revision History 5.03: Credits 5.04: "The battle's at an end." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 1.01: Table of Contents | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 Look up! Lately, people have been asking why I include this section. I'll show you in the form of an email I received: From: ********** (*******@hotmail.com) To: Trace Jackson Subject: POKEMON HEP!!!! i need help were is teh table of contents its not in thet able of contetns plz help And that's why. 0=~=~=~=~=~=~=~=~=~=~0 | 1.02: Introduction | 0=~=~=~=~=~=~=~=~=~=~0 Hello, and welcome to this guide for Castlevania: Aria of Sorrow! This game is part of the obscure -- yet extremely successful -- Action-RPG genre. As is a trend with games lately, it is attempting to copy off of Circle of the Moon and Symphony of the Night. This game, however, is a bit better. I personally am not a big fan of the soul system, but still. This game has better graphics than Symphony of the Night did. It has an extremely good story as well (see Section 2.01). All-in-all, this game is great. Anyway, back to the guide. I don't promise that this'll be the best guide, but I'll certainly try to make it to be. Scratch that. This guide sucks. It's vague. 0=~=~=~=~=~=~=~=~=~0 | 1.03: Dedication | 0=~=~=~=~=~=~=~=~=~0 I'll dedicate this to two people. First to Hal "Insane Clown" DeCoursey. He's a very cool guy. The pimp of CE, if you will. He's got potential as a writer, and this might encourage him to continue writing. I mean, he had the audacity/craziness/bravery to write for Wind Waker. That's gotta say something! He's a great writer, a great person, and a great friend. Second to Kelsee Wenzel. She's really cool, and a close friend of mine. I'm wondering if she'll see this. Anyway, for her sake, I won't say too much more. Anyway, I may have to put this somewhere else for her to see. Anyway, she's cool. Yeah. I said that. --Trace. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=0 | 2.01: Story | 0=~=~=~=~=~=~=0 This is taken directly from the instruction booklet of the game, and is therefore copyrighted to Konami, 1985-2003. The year is 2035. Japan. Crowds of spectators are gathering around in anticipation of the first full solar eclipse of the 21st century. My name is Soma Cruz, and I am a high school exchange student studying abroad in Japan. I live near the Hakuba Shrine, an ancient shrine with strong ties to Japanese Mythology. Mina Hakuba, the only daughter of the shrine's caretaker, is both my classmate and my childhood friend. I started making my way to the shrine to see the solar eclipse with Mina. But, for some strange reason, the stairway leading up to the shrine felt longer than usual, as if something was trying to keep us from our destination. When I finally managed to get through the shrine gate, my senses began to dim. In the distance, the solar eclipse was approaching totality, but the pitch black sun appeared to be trapping chaotic darkness. At that moment, Mina and I were knocked unconcious - only to awaken inside a myterious castle. Now I must find a way out of this labyrinth and escape safely with my friend. -- Also, I find it funny that they chose 1999 as the apocolypse. Chrono Trigger did the same. In all honesty, I thought that the ending would involve a giant spiked creature coming up from the foundation of the castle and raining needles on you. 0=~=~=~=~=~=~=~=~0 | 2.02: Controls | 0=~=~=~=~=~=~=~=~0 Basic Controls -------------- -------- ---------------- | Button | Function | | ------ | -------- | | | | | A | Jump | | B | Attack | | L | Use Abillity | | R | Use Blue Soul | | Start | Status Screen | | Select | Map Screen | | Down | Crouch | -------- ---------------- Advanced Controls ----------------- Up + B - Uses a red soul. Down + A - Slide (when you have the ability), jump down through thin floors. A + A - Double-Jump (when you have the ability). 0=~=~=~=~=~=~=0 | 2.03: Souls | 0=~=~=~=~=~=~=0 This is just to outline the basics of souls. Red - Bullet Soul - By pressing up and, "B," you fire one. This is a lot like a subweapon. Blue - Guardian Soul - By pressing, "R," you can use these. This isn't like the Bullet, but is as useful. It helps you, just not by attacking. Sometimes, holding, "R," allows it to increase in intensity. Yellow - Enchanted Soul - It boosts a start or a physical effect as long as it is equipped. It doesn't use MP. Silver - Ability Soul - A soul that always stays with you. It grants you a new ability, which takes effect as soon as you get it, doesn't consume MP, and is always active. 0=~=~=~=~=~=~=~=~=~0 | 2.04: Characters | 0=~=~=~=~=~=~=~=~=~0 Soma Cruz - A high school exchange student, studying in Japan. He goes up to the shrine to watch the eclipse, and blacks out. When he awakens, he's in a mysterious castle. He's not of the Belmont line, so what role will he play? Mina Hakuba - The best friend of young Soma, and apparent love interest. It is obvious from the beginning of the game that she cares deeply for him, and vice-versa. If you need advice, come back and get help from her. Genya Arikado - A dark, mysterious guy, who is somehow connected with national security. He seems almost too familiar with the prophecy of Dracula. J - A man who suffered amnesia. It happened because of something that occurred in 1999. He has amazing magical powers, and is fearful of the resurrection of Dracula. Hammer - A soldier sent by America to investigate the shrine. Why someone would do that is beyond me, but he does. I mean, seriously, why would you send a guy with the name HAMMER to check out a building? Anyway, he runs a shop in the castle. Graham Jones - He founded a new religious sect. He was actually born in 1999, and is an expert in the apocalyptic prophecies regarding 1999 and 2035. Yoko Belnades - Evidently, a descendant of Sypha, aid to Trevor Belmont. She is a witch hired by the church*, and she was sent to check out the prophecy. *Isn't it interesting that in the 18th century, they were killing witches; not hiring them? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. Walkthrough - Soma Cruz -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alrighty then! Here's the walkthrough. As a few tips: - Take your time. - Sell all used weapons unless otherwise indicated. - When you equip something, make sure your stat isn't going down! For example, if you have a Baselard equipped, and you pick up a Rapier. The Attack stat turns red, which means it would go down. So don't use it! - Always destroy candles. - I try not to spoil things, but as the guide progresses, that'll be harder. Read at your own risk! - When fighting, move in to attack. When the enemy is about to counter, run back. Run back toward the enemy after its attack, and beat it again. This becomes easier later, and you'll find out why. So let's go! Introduction ------------ When you start out, you see the story from the instruction manual scrolling up. Soma is climbing the shrine. Soma wakes up, and you have a conversation with Mina. Mina introduces Genya Arikado. After some dialogue, some monsters appear. They attack Mina, and she faints. Genya casts this really awesome spell, and it destroys all of the enemies -- except for one Winged Skeleton. You automatically kill it. After killing him, a red sphere appears, and flies in to Soma. This is a soul of an enemy. You can take these from most enemies, but you may have to kill them several times to get the soul. This soul is the Bullet Soul, Winged Skeleton. It's automatically equipped to you. You can now throw spears by pressing up and, "B." After some dialogue, you're told to proceed to the Master's Chamber. Head right, and go through the door. 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 | 3.01: Finding the Master's Chamber | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 Castle Corridor --------------- Go right, and fight some Zombies. I recommend that you try and get its soul before continuing. Two swipes of your knife will kill it. This WILL take awhile. If a Zombie drops a Cloth Tunic, grab it, and equip it. To equip, pause, go to equip, go to where the, "Casual Clothes," are, and change the Casual Clothes with the Cloth Tunic. Also, I got a Baselard while fighting them. If you get this, go back to the equip screen, and change Knife with Baselard. If you get to level 2, leave, and come back later. The Zombie soul is an Enchanted Soul, that makes you stronger when you're poisoned, so it's not that important. Go right, and through the door. Here, go down the stairs. Kill the bats, and get the Short Sword. If you got the Baselard, the Short Sword isn't as powerful, so don't equip it. Continue left, down the stairs. Go left, and through the door. Underground Reservoir --------------------- Here, destroy the Tiny Devil. I personally got its soul from this, which throws blades out in three directions. It's a Bullet Soul, so you'd have to change it with the Winged Skeleton. I personally recommend keeping the spear for now, and going on down the stairs. Note that if you didn't get his soul, which you probably didn't, don't sweat it. Go down the stairs, and kill the bats. If you get the bat's soul, it's weird. It too is Bullet, but it's close-range. You have to get next to your opponent, and use it. It creates supersonic waves around you that REALLY hurts your foe. Anyway, continue down. You'll see a Skeleton. When he tosses a bone, if you hit it with your sword, you can knock it down. Kill the skeleton, and go down the stairs. When you get to the bottom, go left, and collect the pendant. Equip it, and enter the door to the right. Run forward, jump over the water pit, and on to the pillar. Swim right. Ignore the boats, but do try and kill the Killer Fishes when they get close enough to you. Hopefully you'll get its soul. For information on all of the souls from here on out, check the appendices. At the far end of this room is some Tasty Meat. After you get it, head back to the beginning of this room. Ascend the stairs, while killing enemies. Exit through the door. Castle Corridor --------------- Head right, and in to the water. Kill some Mermen to try and get their souls. Jump up on the platform, and you'll see a gray sparkling pot. This is called an Ability Pedestal. Breaking the pot will grant you an Ability Soul. Break this one to get the Gravedigger Soul. This will allow you to slide backwards! Now it's easier to dodge enemy attacks. Get out of the water, and go to the room on the right. This is a save room. Press up while under the candle to save. When you're done, head back out of here. Jump up the platforms, and climb the stairs. At the top, before you go in to the room on the right, go up and left. Up here, you will find a Cape. Personally, I recommend keeping the Pendant on, while having the Cape in your inventory, but it's up to you. The Pendant increases your Luck by 1, while the Cape increases your defense by 1. When you've decided, go right, and out the door. Also, if you're wondering, you can Backdash by pressing, "L." Go right through here, killing the Skeletons. There are a lot of them. Go back and forth until you have the Skeleton Soul, and you're at level 3. When you've done this, head right. Here, go right. You'll now be dealing with the fearsome Axe Armor. To deal with him, duck, and constantly slash at him. You'll dodge/destroy his axes, while hurting him. At the end of this room, you'll go in to the boss door, to face the first boss... BOSS: CREAKING SKULL HP: 240 Here we go! Your first boss! Basically, you want to stand under him, and slash at him. When he raises the bone in his hand, backdash twice. Here, use the Tiny Demon or the Winged Skeleton soul. He has but one other attack. He will open his mouth, and a flame will begin to form. Duck, but continue slashing. When the fireball has been shot, you may come back up. Repeat this until he is destroyed. Upon killing him, a fiery ball will drop. Grabbing this will bring your HP and MP to full. You'll also notice that you didn't get his soul. Suspicious, isn't it? Go right, and leave this room. If you come back, it will be populated by Skeletons. Jump across the stairway to get Castle Map 1. Now you have three different directions in which you can go. Start by going right to reach a save point. Come back out, and go down. As you go down, you'll destroy some bats. At the bottom is a new enemy, the Peeping Eye. Destroy it. As always, try to get its soul. Enter the room at the bottom. Go right, and jump in to the water. Kill the Killer Fish, and jump out, on to the platform to your right. You'll be doing this for a little while. At the end is a blue Ability Pedestal. Open this to get the Flying Armor. Be sure to equip it. By using, "R," you can jump higher, and fall slower. Leave this room. Now for something interesting. Kill the Peeping Eye. On the bottom floor, attack the left wall. After four or so swings, it will break. Enter the room. Here you'll grab a Mind Up. Leave. Kill the Peeping Eye and the Bats, while going upward. Exit through the top way. Jump up the platforms. Now you meet a new foe, the Skull Archer. Stand level with him, and duck. Slash at him while he's shooting arrows to destroy him. Jump up some more platforms, and kill the next one. Jump up two platforms, and over on to the ledge. Kill the Blue Crow, and jump up another ledge, killing another crow. Go left, and jump up the ledge. Jump over, and kill the Blue Crow. When you do this, an enemy called a Buer will come down. One or two slashes should kill it. If all else fails, use the Flying Armor, and jump over it. Jump up another platform, and on to another ledge. On the left of this, you have a lot of platforms. Get to the top, use the Flying Armor, and jump to the ledge next to it. Enter the door. Here you have a potion, and a White Dragon. Grab the potion, jump up, and slash at the White Dragon. When it coils up, backdash to the other side, so as to avoid its spring. When it inhales, and begins to shoot fire, get back to either door. After you kill it, enter the door to the right. From here, put on the Flying Armor, run, and jump. You SHOULD be able to get to the ledge up there. If not, try again. Use the Flying Armor again to jump across the gap, and grab a potion. Jump back across, and kill the Skeleton Knight. Go right and DOWN the stairs. Using the Flying Armor, grab the Leather Plate, and go back up. This time, however, take the upper staircase. Kill the Skeleton Knight, and enter the room. This room has two Axe Armors and a Skull Archer. Take them out, and go in to the room to the right. Kill off the bats, and climb the stairs. At the top, destroy the Axe Armor, put on the Flying Armor, and get the potion. Go right, and down the stairs. You cannot reach the stairway that you can see (although it LOOKS like you can reach it with the Flying Armor, you can't), so keep going down. Take out the Skeleton Knight, and enter the door. Destroy the White Dragon in the same way as before. Now grab the...uh...thingy that looks like a bow (it's a scarf), but don't bother equipping it. Head back through the previous room, and through the room of random axe throwing. Once back here, drop off of the stairs, and go right. At the bottom of the staircase, enter the room. In here, you have a lot of Ghosts coming at you, as well as a Zombie Soldier. Kill them all, and try to get their souls. You will notice that outside, there is a Peeping Eye. It can't do anything to you, although the one that is INSIDE certainly can. Keep going right until you come in to the next room. Here, destroy the two Skeletons, and the Peeping Eye. There's nothing here that you can do for now, except to enter the door. Here, we meet up with our old friends, the Zombies, and we have the Skeletons. You should be able to kill both with one hit (although how you'd actually HIT a Skeleton is beyond me). Afterward, enter the door. Now you encounter another Skeleton Knight. Kill him, take out the candles above him, and enter the door. Here we have Tiny Devils, Blue Crows, and Skull Archers. Dispatch them all as you go through the room. In about the middle of the room, you meet the Rock Armor. This is bad for those of us who are low on health. Hit him a few times, and then run for it. Jump over his rock, and come back. Use your Bullet Soul if needed. Continue on, and enter the door. You see a sword wedged in a crevice. You can't get to it for now. Jump across the ledge and save. Now drop off the platforms outside. Down here, head left. Go left, drop down the stairs, and destroy the jar. Kill off the Zombie Soldier, drop, and go left. Jump over the water, and enter the door on the bottom-left corner of the room. Kill the Bats and the Killer Fish in this room, and head to the next. Grab the $500, and go back two rooms, to the big room. Now take the door on the bottom-right corner. Kill the Zombie Solider, and grab the potion. Head back out, up the stairs, and out of this room. Go right, and in to the Master's Chamber. Here you have a talk with a man named Graham Jones. After you're done, head right, and through the door. 0=~=~=~=~=~=~=~=~=~=0 | 3.02: Double-Jump | 0=~=~=~=~=~=~=~=~=~=0 Chapel ------ In the first room, you'll be attacked by Ghosts. Make sure you get its soul before you proceed. Going right, you'll come across a broken stairway. Jump on the upper half, and go to the next room. This room has an awesome back- ground. Go left, and leap across the platforms to get $100. Come back down, jump over the gap, and head right. Kill off the Axe Armor, and proceed right. Go up the ramp, jump left, and jump on to the next ledge. Duck, and take out the bottom Bone Pillar. These are very weird enemies. The bottom one shoots out a burst of flame, while the top shoots out fireballs. After you've taken them both out, jump up to the platform on your right. Kill the Bone Pillar, jump left, and go up this ramp. At the top, jump up the stairs, and jump to the right. You can jump ON the bells to get across. Jump to the left (lots of jumping here. Soma Toad), and on to the ledge above you. At the top, jump left to get a Mind Up. Go back down, jump to the left, kill the Axe Armor, and continue to the left. Don't worry about the Bone Pillars. At the far end, you will notice a stone wall. Take a note of it, go left, and drop down the hole. Go right, and drop through this hole, after destroying the Bone Pillars. Using the bells, jump across, use the Flying Armor, and hug the wall as you drop. At the bottom, go right, and jump up the stairs. Get the Bamboo Sword from the top, and go back down. Kill the four Bone Pillars on the left. Drop down, and drop through the hole on your right. Go right through this room, and out the door. In here, kill off the Giant Ghost. Come in and back out to kill him until you get his soul. It's useful. Kill the Tiny Devil, and go right, all the way down the stairs. At the bottom, jump up the platforms, and up to the top. Go left up the stairs, but before you get to the top, use the Flying Armor, and jump to the right. On the platform here, get $100. Go up the stairs to the left. In here, go left, and up the stairs. Kill the naked lady with the swords (Durga), and continue up. At the top, go right, and kill the next Durga. From there, jump up on to the platform, and kill the Bone Pillar. Jump over the next two platforms, and get the Rapier. Go to the left, down the stairs, and exit this room. If you want to, kill the Axe Armor and the Bone Pillar on your way down. Back in this room, go right, down the stairs, and drop through the platforms. This time, head out the bottom way. Go through the first door on your left to reach a save room. Save, and continue downward. Kill off the Bats and the Ghosts on your way down, and out the left door. Approach the Rock Armor - but wait! A plant suddenly appears at the bottom! A plant! In this solar eclipse thingy. Castle MUST be magical. Anyway, get to where it is, duck, and kill it. If you want to make things easier, and you have the Tiny Devil soul, use that. This plant is called the Une. Kill the Une and the Rock Armor. Kill two more Unes as you head left, and enter the boss door. BOSS: MANTICORE HP: 440 The Manticore is an easy boss once you get the hang of things. If you have slow reflexes, he will be kinda hard. If you're this type, use the Winged Skeleton soul, and attack him from afar. If you want to try it a different way, stand near enough to him that you can use your sword. He'll be walking toward you. If he gets too close, jump up the platforms, and run for the other side. He has two attacks. If he stops, and his eyes and his mouth begin to flicker, get ready to jump. He's getting ready to fire a fireball at you. He can fire more than one, so when you land, be ready to jump again. If his tail quivers, back away, because he is going to attack with his tail. In accordance with mythology, if his tail hits you, you're poisoned. I just discovered a way that's a lot easier. Attack him until he's about to use a fireball. Then use the Giant Ghost soul, and let him hit you. Chances are, it'll be bounced back at him, not hurting you, but hurting him! This really sped up the battle for me. Now climb the left set of platforms, and enter the room at the top. Kill the Skeleton Knight, and grab the Silk Robe. When you come back out, a host of enemies have taken the room! Kill the Ghost Dancers (heh, anyone remember them?), and drop to the floor. Duck, and start hitting the Quetzlcoatl. He is a White Dragon, but isn't attached to anything. You want to duck in a place that he doesn't jump on. Go left, and out the door. Kill the Rock Armor and the Bat. When you come to the next gap, you encounter a Fleaman. Kill it before it jumps out, and then jump over the gap. Kill the next Rock Armor, the Bat, the Fleaman, and the next Rock Armor. The Fleaman is the most annoying enemy in this game. After you've killed them, go out the left door. Kill the Tiny Devils, and go down the ramps. Under the ramp, you will see a Zombie Officer. Kill it from above with a Bullet Soul, and go through the door. Study ----- Jump over the platform, and go through the right door. Kill the Durgas and the Tiny Devil. In the next room, drop to the bottom, and go through the left door. Kill the Giant Ghost, and the two Student Witches. To kill them, attack, and backdash when they raise their broom. Yeah, they attack with brooms. Sheesh. Evidently, whatever school that they go to is experiencing budget cuts. Anyway, at the far left, you'll get a Bastard Sword. Grab it, and exit the room. You cannot reach the door on the right, so climb back up the platforms on the left side of the room. Exit. Go back through this room, killing the Tiny Devils and the Durgas, until you come back out in the first room of this section. Jump on the platform. When the little thing guarding it moves past the point where you are (I recommend being on the far left), drop through the platform. Drop all the way down the middle of the room, but kill a Winged Skeleton, just so you have him in your enemy listing. Go through the hole. Move left, and grab the Uncurse Potion. Now you encounter the Evil Butcher. I recommend taking him down from far away. Move right after he's dead, and kill the Giant Ghost. Moving right, we encounter another Evil Butcher. These things live up to their name. They ARE evil, especially when it kills you, and sends you back to the Manticore. Anyway, continuing onward...kill ANOTHER Evil Butcher, and the following two Bone Pillars. That is, two sets of Bone Pillars on top of each other. Exit the room. Drop down the stairs (don't worry about the box for now), and go out the left door. Here, kill the Fleaman, and go to the Arachne. For her, take a few swipes, and backdash when you see her stiffen. She's going to shoot...webs (?) at you. Avoid them, and kill her. Next you see an Ectoplasm. Kill it before it touches you, for two reasons. First, you'd have to be out of your mind to want _ANYTHING_ that gross to touch you. Second, you get cursed if it does touch you. One hit should do it. Kill the Arachne, the Fleaman, and the other four Ectoplasms in the room, and then move on. Kill the Ectoplasm, and then face the bull known as Catoblepas. Attack him, move back, and then attack him until he's dead. If you did it right, he'll be driven back, and won't attack you before you destroy him. Kill the next Ectoplasm, and jump up the platforms. Kill the Rock Armor, and continue left. At the top of the stairs, you'll see a wall. Attack it several times to reveal another secret room. Enter to receive a Melon. From here, use the Flying Armor to get to the other side of the room. You'll collect $100. Go back to the left, near the secret room, and fall. At the bottom, go through the hole. In this room, enter the door to your left to find a save point. Ignore the bottom route for now, and jump the gap. Kill the Skull Archer and the Student Witch, and proceed through the door. Here you have a conversation with Yoko Belnades, apparent descendant of Sypha. If you want something freaky, look at what she almost calls Arikado! After she leaves, head right. Kill the Catoblepas, and descend the stairs. Go forward enough to draw the Ectoplasm toward you, and kill it. After that, you face the fearsome Minotaur. Hit it twice, and backdash. A few times will kill it. Moving on, we find a room very similar to the first room. Go through the door on the right to get $100. Back outside, get on the platform, and drop through it again. However, the rolling thingy is on the second platform. Run off the right of it, and go through the door. Go all the way to the large skull-thingy. Start to move away until it opens its mouth. When it does so, use the backdash to get in. Inside, you'll find a Catoblepas. Kill it, and move forward. Go up the ramp, and up the platforms. At the far left, you'll find a Whip Sword. Leave this room, and go back out to the room with the skull. Go left through this room, until you're back out at the room that is a mimic of the first room of the Study. Climb up the platforms, and go off to the LEFT set of platforms this time. Enter the boss door. ****NOTE**** I recommend before doing this that you go back through the last two rooms, and save again. BOSS: GREAT ARMOR HP: 650 This boss is evil. This boss is very, VERY evil. He's got a shield. The only way you can hurt him is to duck down in front of him, and use the sword. Now, if he didn't move, I wouldn't complain. So run toward him, and duck down. You want to be close so that his sword doesn't hit you, but yours does. Back- dash if you need to. When he walks forward, get away! Don't be afraid to use a Potion. Also, it helps if you use the Whip Sword, so you don't have to get too close to him. Grab the orb, and to left to meet Hammer. He'll tell you about his shop at the Front Gate. After he leaves, go left, and get the soul Malphas. Now you can double-jump! 0=~=~=~=~=~=~=~=~=~=~0 | 3.03: Dance Party! | 0=~=~=~=~=~=~=~=~=~=~0 Alright, now we get to backtrack to the beginning of the game! Head right, through the boss room, and out of it. Climb the platforms to the top, and go left. Kill the Minotaur, the Catoblepas, and the Ectoplasm, and leave this room. You'll be back in the room where you met Yoko, and you'll see a Buer. Kill it, and move on. Here, kill the Student Witch and the Skull Archer. Save so you don't have to kill the Great Armor again. Go up the platforms, in to the next room. Kill the Catoblepas and the Ectoplasms, and leave. In the next room, kill the Arachnes, Fleamen, and Ectoplasms. Go out the right exit. Jump up the platforms, but stop when you see a box. Push it over to the right, until you see a platform above you. Get on the box, and jump up there. In this room, head left, and grab the Heart Pendant. Leave this room. Once you're out, go back to the box. Push it left, and down to the ground. Now push it to the right, and use it to jump up on this platform to get the Broadsword. Drop, go left, jump up the platforms, and exit the room. Make your way through this room (nothing new), and jump the platforms to exit. Go up here, and through the door on your left. Chapel ------ Climb up the ramps. At the top, using the Winged Armor and the double-jump, jump over to the room on the left. Kill off all of the Zombie Officers and Winged Skeletons, while making your way to the top. Kill the two Rock Armors and the two Skeleton Knights, and exit the room. Defeat the White Dragon. He is easy to kill from behind with the Broadsword. Go up the stairs, and kill the Ghost Dancers. Go left, and make your way up the platforms. Go in the door on the left. Here, kill the Une, and get the Anti-Venom. Continue up the platforms to see a weird shrine-like room. It has a picture of Dracula from what looks like Haunted Castle. Press Up on it, and you'll be shown the map. Mess around with the dot until you get the one in the far-left corner. Press, "A," to be warped there. Castle Corridor --------------- Welcome back! From this room, go right. Kill the Zombie Officer, and make your way up the ramps and platforms. At the first landing, head left. In this tower, go up, and kill the Killer Doll. ...The Killer Doll. Konami is desperate. Anyway, go back down, and grab the Cestus. Hop up the platforms, and go left, back to the original tower. Continue upward. Kill the Killer Doll, and go back down. Descend the ramps, and go back to the warp room. Before you get there, however, drop through the floor. Go left while killing some Zombies, and through the door. Now you're back in the first room! In front of you is Hammer. Talk to him to open the shop menu. Be sure to buy a Castle Map 2, sell whatever you want, and buy other items. Once you're done, talk to Mina. Now go right. Jump up the platforms, and up the stairs. At the top is a Lucky Pendant. Drop down, and head through the door. Go through the room with the Zombies. In the next room, drop down to the bottom, and go right. Save if you want. Go up the ramp, and through the door on your right. Go through this room with all of the Skeletons, and out the door. Kill the Axe Armor. We're outside of the place where the Creaking Skull was. Instead of going in there, however, go up. Up the ramps, you'll find an Axe Armor and a Skull Archer. Kill them. Get to the top of the platform, and using the Flying Armor and the Double-Jump, get overto the other side. Kill the Skull Archer, and head up. At the first landing, kill the Axe Armor, and go left. Drop to the bottom of this tower to get the Lance. Go back up the platforms, and right. Now back in the original tower, go up. You'll be killing some Harpies on the way up. Up the ramps, up the platforms, killing Harpies. That's the way it'll go for a few seconds. At the top, head through the hole in the ceiling. Enter the door. Dance Hall ---------- In here, go left. Destroy the chandeliers. They serve as candles here. At the end of this room, you meet a man named J. He had an accident in 1999, and he has amnesia. I could make a bad joke here, but even I don't sink THAT low. After he leaves, go left. From the doorledge, double-jump upward to reach the platform. Kill the Durga, and continue. Go up the next ramp, kill the Durga, and take the top exit. Go right to save, come back out, and go left. In here, kill the Minotaur, the Zombie Officer, and the Quezlcoatl. Deal with these guys in the normal way, and exit through the left door. Kill the Minotaur in here. Attack the left wall to reveal a hidden room with a Samurai Armor in it. This is a great piece of equipment. Exit back out, and don't worry about the Minotaur. Just double-jump to the platform, and exit. Go right, and kill off the Waiter Skeleton and the Zombie Officer. Jump up on the platform when you first see it. If you go too far over, you'll have to deal with another Quezlcoatl. In here, go through the right door. Kill the Waiter Skeleton and the Killer Doll. Grab the $100, and leave. Jump over the gap, kill the Catoblepas, and enter the next room. Kill the many Fleamen and the Catoblepas. Grab $100, and leave. Now outside, do NOT kill the Catoblepas. Instead, jump on him. Use him to get on the top-right platform. Jump up on the next ramp, and kill the Waiter Skeleton. Now this part is tricky. You want to kill the bottom three Bone Pillars. There should be two left. Jump on them (it won't hurt), kill the Killer Doll, and grab the Mana Prism. Now hop back down off the ramps, and out of the room. Now you'll want to backtrack to the savepoint. Drop through the hole in the floor, and take the left exit. Jump across the platforms in the room that is the Dance Hall, and exit through the left exit. Kill the Durga, and continue through the top-left exit. Kill the two Quezcoatls, and continue on. In this room, kill the Killer Doll if you want, but otherwise, go down the ramp. Kill the Skeleton Knight. Now you'll see a floating sword. This is Nemesis. Attack so that your weapon goes behind the sword. Do this until it dies. Kill the Skeleton Knight, and move on. This room has a teleporter. Now that it is registered, backtrack to the Dance Hall. Go through the room on your left (the room with the Durgas), and go to the bottom of it. Exit to the right to find yourself back in the Dance Hall. Go down through the hole. In here, go down, and use the right door. Kill the Zombie Officers, and...Look who it is! Kill the Creaking Skull, and go through the door. Kill the Zombie Officer and the Wooden Golem that pops up. To kill him, just hit him, and watch out for his arm. Go right. Make your way to the bottom of this room, while watching out for Winged Skeletons and Killer Dolls. Go left. Make your way through this room, killing the Minotaurs and the Killer Dolls. Grab the $500 from the candle, and leave. Go back to the room before the room with the Creaking Skull. Make your way to the bottom of the room, and exit. Kill the Evil Butchers, the Fleamen, and the Wooden Golems. Exit through the right. In this room, kill the Fleamen, and go down. Kill the Evil Butcher, and go out through the right. Save, and come back out. Go through the door on your left. The BOSS door on your left. BOSS: BIG GOLEM HP: 1200 HOLY SWEET JEBUS ON A POGO STICK, THIS THING IS BIG. It is a bit like the Giant Armor. You'll want to duck near it, and attack its leg. Keep an eye on its arm, though. If it gets too near you, backdash away. It has two attacks. It can swing at you with its arm. Also, it can spew rocks at you. To dodge the rocks, duck near him, or jump away from him. His arm is your main worry. Keep it up, and he'll fall down. You can only attack the leg that is closest. Meaning the leg that is brighter in tint. Dustin Woodard (shiningdagger@yahoo.com) writes: Hey, how's it going? to let you know, I read your FAQ on Castlevania Aria of Sorrow ( great faq by the way), and I just wanted to point out that you can use the giant ghost soul on the Big Golem boss to reflect the little rock things that he shoots at you. Go to the room on your left. Kill the Tsuchinoko, and break the Ability Pedestal to get the Skeleton Blaze soul. Now you can slide! 0=~=~=~=~=~=~=~=~=~=~=~0 | 3.04: Inner Quarters | 0=~=~=~=~=~=~=~=~=~=~=~0 Coming out of the boss room, kill the Evil Butcher. Save if you want, and start going back up. Kill the Killer Doll, and make your way up. You've got some backtracking to do. Look at your map. Directly north of your position, you should see a red save point. You're going to want to make your way up to that. On your way, however, you'll see a potion trapped under a ledge, guarded by a Killer Doll. Kill the Killer Doll, and slide under to get the High Potion. Continue onward. Additionally, when you first come to the Dance Hall, climb up the ledges to see a Cutail trapped under a ledge. Get this too. Back at the save point, come out of the room, and take the bottom exit. Go out the right exit in this room. Kill the Minotaur, and slide under the wall. There are two more Minotaurs following this. Exit through the door. Inner Quarters -------------- In this room, kill the Persephone. She's a maid-type person with a mean kick. Climb up the ramps, and kill the two Durgas. At the top, use the double-jump to jump to the crown of the tower on the right. Use the double-jump and the Flying Armor to get on the other side to collect the High Mind Up. Drop off, and go through the door on the right. In here, duck, equip the Broadsword, and attack the floor of this room. Drop down here, kill the two Student Witches, and grab the High Potion. Attack the right wall of this room to uncover another secret room. Go in there, grab the item, and leave. Head upward. Climb up the ramp, and kill the Durga. Make sure you kill the Nemesis before you do too much else, so that she won't disrupt you. Continue climbing, and kill the Durgas and Nemesises. At this point, you can go left, right, or up. Going left will yield the Chronomage. He's a rabbit that can stop time. If you enter his room, you'll get sent back outside. You can't pass here until later. If you go right, you'll find a Persephone. Kill her, and leave. Go up, and take the LEFT door. Save, because a lot of people consider what's coming up extremely hard. Come out of this room, kill the Durga, and go right. There's nothing to do in this room, so enter the boss door. BOSS: HEADHUNTER HP: 700 She has three parts. At first, you come in, and see a headless woman on the couch. She stands up, and a head floats by. She puts this head on, and looks like a young woman. To beat her, duck near her (to avoid her knife), and attack, preferably with a long sword, such as the Lance. After some time, this head falls off. She adopts a new head. Now she looks like an old woman. She'll float around, so you'll want to be on the platforms. She has two main attacks. You know she's attack when a pentagram comes up behind her. If you see red fire on it, drop to the floor. Two dragonheads will come out. They'll swirl around, so you'll want to jump over them if they get too close. If the things around her look like lightning or ice, get on the platform, and double-jump. She'll cast a lightning spell, which is pretty low. Jumping will help you avoid it. Other than that, just constantly hit her, and watch out for her, in case she decides to run in to you. After a minute or so of attacks, this head will fall off. Her final head is that of a lizard. She'll bounce all around on the walls. If she's on the ground, make sure you duck while attacking. She has two attacks here as well. She'll stick her tongue out at you (distance yourself to avoid this), and shoot poison out. If she does the latter, duck. It may be just a coincidence, but I've found that using the Tiny Devil soul on her when she's on the ceiling knocks her down. Beat her until she dies. When she dies, you get her soul. Grab the orb, and leave through the right door. In the next room, take the top exit. Go left, and kill the two Valkyries. Jump up the platforms to meet a Disc Armor. Get really close to him, and attack. Be sure to duck. When he throws his disc out, continue to attack. When he retracts it, jump over it. Continue on. On this platform, we meet a Curly, an evolved Durga. Kill her, and continue up the ramp. Going upward, you'll meet several of each enemy. At the top, jump right on to the platform. Destroy the Ability Pedestal to get Undine. Go left to get the sword, Hrunting. Go all the way back down, and drop back to the other room. Kill the Curlies, and go down. At the bottom, take the left exit. This room is full of mirrors. Kill the Valkyrie and the Curly. Go to the farthest mirror, and you'll see that your reflection turned in to a zombie. Start attacking it, and it'll come out. When his arm pops out, you'll damage him. This is the Kyoma Demon. After killing it, leave the room. Go right, and kill the Valkyrie and the Curly. Now you come to a fountain. Equip the Undine soul to walk on the water there, and jump up to the ledge. Jump up the ramps, and leave through the door on your right. Kill the Curly, and quickly kill the blue demon. DO NOT LET HIM HIT YOU. Continue down the stairs. Go through the door on the left. Kill the Valkyries and the Persephones in here. Ignore the Kyoma Demon, and exit through the door on the left. This is another transporter. We're actually going to use this one. Transport to the warp room on the far left. Castle Corridor --------------- Go right, and drop through the floor. Make your way through the Zombies to the room on your right. Descend to the bottom, and go out the door on the left. Underground Reservoir --------------------- Make your way to the bottom of this room, and leave. Go out on the water, and using the Undine Soul, walk across the water. You'll reach a point where there is a platform above you. Double-jump up here, and kill off all of the Mermen. At the far left of this room is an Elfin Robe. This robe will lower your strength, but raise your defense and intelligence. Now backtrack to the warp in the Castle Corridor. Warp back to the Inner Quarters. Inner Quarters -------------- Go right. Back in this room, kill the Valkyries and the Persephones. Kill the Kyoma Demon in the second mirror if you want, and then leave the room. Go down the hole. Now in this room, make your way left, killing the Persephone as you go. Kill off the Persephones, the Valkyires, and the Liliths as you go. There is nothing here aside from experience. Come back to the right, and drop down. Kill the Persephone and the Killer Doll, and enter the door. Castle Corridor --------------- Go left, and drop through the floor. Now that you've gotten this bit of the map (don't drop. It takes a bit to get up), go back to... Inner Quarters -------------- Kill the Persephone and the Killer Doll. Jump back up through the hole. Go right, and drop through the next hole. Go left, kill off the Liliths and the Persephones, and drop down. Go right, and grab the Mind Up. Leave the room through the top, which is the way you came in. Once up here, go right. This is a very bewitched room. You have two Witches and a Student Witch. Kill them all, and exit through the door. Top Floor --------- The clock thingies are candles. Go right, through the door. Castle Corridor --------------- Drop through the floor, and drop down through this room. Kill whatever Killer Dolls get in your way, and go out the left. Go left through this room, and kill the Zombie Soldiers. In the next room, go left, and out through the next door. I'm sure you're tired of THIS. In the next room, kill the White Dragon. Go to the bottom of this room, while killing the Blue Crows. Ignore any other enemies. At the bottom, go right, and save. Continue down to the bottom, and go right. Get in the water, and jump on the platform. Do this until you reach a point where you can jump up on to some platforms. Use Undine, and get up to these platforms. In order to use Undine while in the water, equip it, and then jump. Now double-jump up to the platform. Make your way up the ramps, and out the door. In the next room, destroy the signs for some items, and enter the |
Comments
Another Castlevania: Aria of Sorrow Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3