Castlevania: Circle of the Moon Walkthrough :
This walkthrough for Castlevania: Circle of the Moon [Game Boy Advance] has been posted at 02 Aug 2010 by individo and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up individo and share this with your freinds. And most important we have 14 other walkthroughs for Castlevania: Circle of the Moon, read them all!
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Walkthrough - FAQ/Walkthrough/\ / \ \ / _____)(___ / _____ \ | / \ | __ _ __ | | |_| _| |_ / | / \ | | _____ ______|_ _|| | _____ __ __ _____ _ ___ \__/ _____ | | / __ \/ ____/ | | | | / __ \ | | | |/ __ \| |/ \ __ / __ \ | | \/ | |\ \___ | | | || |__| || | | |\/ | || /\ || |\/ | | | | __/ | \___ \ | | | || _____|| | | | __/ || | | || | __/ | | | / _ |___ \ \| | | || | __ \ \/ / / _ || | | || |/ _ | | | ( |_| |\ \_/ /| | | || \_/ / \ / ( |_| || | | || | |_| | | | \_____| \_____/ |___| |__| \_____/ \__/ \_____||__| |_||__|\_____| | | _ ______________________________________________________________ | | | | \_____________________________________________________________\ | \_____/ |_____ _ ______ \_____ ____// ____\_ ___ ___ | | ___ /__ __ \ __ __ ___ )( / /|| | || _\ __\| |/ __\ | || || |/ \ / \| \ / \ \ \||__| || | | \__| || __| O F T H E _| ||_|| | () ) () ) |\ | \ / \_____/_||_| \___/|_|\___/ /___/ |_|\__/ \__/|_||_| \/ ~An FAQ/Walkthrough Created By: Croco~ ________________________________________________________________________________ This document is Copyright 2001 by Croco. Reproduction of this document in part or in whole without the author's consent is strictly forbidden. If the reader wishes to use the FAQ for their personal and private use only, then a copy may be made. This Extensive FAQ/Walkthrough to the Hit GBA Game Castlevania: Circle of the Moon Includes the Following Features: * Walkthrough through the game * Extensive, detailed Enemy Guide with such facts as HP and experience. * DSS Card Guide, with descriptions and locations of each card and its powers. * An Equip Guide, telling you the locations and effects of all the items you can equip in the game * A Walkthrough to the bonus Magician, Thief, and other modes * More! Read on... Contact Me: croco64@yahoo.com.com (See Part 5, Section 3 for details) -VERSION HISTORY- -------------------------------------------------------------------------------- This FAQ/Walkthrough for Castlevania: Circle of the Moon is currently in Version 1.3, Created October 13th, 2001 by Croco. Version 1.3 - Created 10/13/01 Surprise, surprise, this FAQ isn't dead, and neither is my career as a writer. This update has been in the works for a while, but my hiatus from writing has stopped its progress dead in its tracks. But, here I am with the goods. This update isn't exactly groundbreaking; in fact, the Walkthrough only covers one new area, the Eternal Corridor. As usual, new enemies and items are listed, as well as the Mars DSS Combos. Before I go, I'll let you know that the next update will be a Special Halloween Edition update, which will (hopefully) include more stuff than a normal update. Version 1.2 - Created 8/6/01 Where does the time go? I've been busy doing other things lately and sort of got out of the FAQ Writing funk for a couple weeks, so I didn't get much anything done on this FAQ. A shame really, but now it's being made up because lo and behold, it's another update! This one includes the Triumph Hallway and Machine Tower Walkthrough, the Jupiter DSS Combo descriptions, more Enemies and more Equip Items. Version 1.1 - Created 7/17/01 A new update comes. What a lot of gaming-related things I have to do. Not only are my new purchases of Gran Turismo 3, Twisted Metal: Black, and Harvest Moon: Back to Nature keeping me tied up gaming, I'm always trying to update and complete some of my older FAQs. All the while, new FAQs are calling to me to be made. Man oh man. At least I had time to get this update in after only a few days. New additions include the Audience Room and Outer Wall Walkthroughs, as well as updates to the Enemy Guide, DSS Card Guide, DSS Magic Guide, and the Equip Items Guide. It's all good. Version 1.0 - Created 7/12/01 It's been one month and one day since Game Boy Advance and Circle of the Moon have been released, but with GBAs in such high demand and new owners getting there's every day, this title is still very popular. So here it is, the first portion of my compilation for the latest Castlevania game. The only sections that aren't really entirely complete are Parts 3 and 4, which include everything up to (and in some cases further) the Catacombs and the Abyss Stairway (that means the walkthrough, enemy guide, equip items guide, etc. has all the stuff for those areas). -------------------------------------------------------------------------------- UPDATE NOTICE: New to this version is the Eternal Corridor, along with the Enemies and Equip Items that go along with the area. This update also features many updates to previous areas in the walkthrough left out. Finally included are the Mars Card Combinations for DSS Magic. NEXT UPDATE: Expected 10/30/01 ________________________________________________________________________ ~TABLE OF CONTENTS~ I. Part 1: Introduction 1. Introduction 2. Comments 3. Story II. Part 2: Basics and Lists 1. Controls & Gameplay 2. Characters 3. Sub-Weapons 4. Status Abnormalities 5. Recovery Items* 6. Magic Items III. Part 3: Game Walkthrough 1. Catacombs 2. Abyss Stairway 3. Audience Room 4. Outer Wall 5. Triumph Hallway 6. Machine Tower 7. Eternal Corridor 8. Chapel Tower** 9. Underground Gallery** 10. Underground Warehouse** 11. Underground Waterway** 12. Observation Tower** 13. Ceremonial Room** 14. Battle Arena** IV. Part 4: Guides and Indexes 1. Enemy Guide* 2. DSS Card Guide 3. DSS Magic Guide* 4. Equip Items Guide* 5. Bonus Modes Walkthroughs** V. Part 5: Miscellaneous 1. Additional Tips 2. Frequently Asked Questions 3. Contact Info 4. Credits/Other 5. Closing Statement _______________ *: This symbol indicates that this section has been started on, but is currently under completion. Expect more in future updates. **: This symbol indicates that this section has not been started on at all. When it will be started on is usually based on the order it is found on the Table of Contents. : No Marks indicate the section has been completed. ________________________________________________________________________________ ________ _________________________________________________________________ /()_____(\_______________________________________________________________ \ /) / ___\ \ \ \ / / /) () \ =============== PART 1: INTRODUCTION =============== ) ) \()\ \____ /_____________________________________________________________/ / \ (\_____/(/________________________________________________________________/ \________/ =============== INTRODUCTION =============== The Castlevania series is one of the longest-running franchises in all of video games. Through the years, Castlevania has had many incarnations, 2-D and 3-D games, and a growing fanbase. With Circle of the Moon arriving now, the popularity of Castlevania is only ensured. The series started out with Vampire Killer for the MSX PC in 1986. While not title Castlevania, Vampire Killer stars the famous vampire hunter Simon Belmont and has similar gameplay to Symphony of the Night and Circle of the Moon. It included such classic Castlevania items as holy water, crucifixes, and axes. Shortly after, in 1987, the first big Castlevania game was born, simply titled Castlevania. Since the MSX PC hadn't caught on in the US, many gamers had never had a chance to play a game of this ilk. Castlevania landed on the wildly popular NES and proved to be somewhat successful. Castlevania, while more linear than Vampire Killer, provided a more entertaining show and improved in most every aspect. Konami quickly realized that this was a golden note they had struck and continued the series with Castlevania II: Simon's Quest in 1988. Much like Super Mario Bros. 2 and The Adventure of Link, Catstlevania II deviated from the first's gameplay and offered up something new. The second game was more of a Platform/RPG than the strict Action/Platform there had been before. The game had a story to back it up, some nice graphical touches, and even innovative ideas like day/night changes, but it didn't end up being nearly as popular as the first. Earlier I mentioned that Castlevania II was like Mario 2 and Zelda II in that it was very different from the first. It is also alike in that the third in the franchise returned to the basic gameplay of the first. Castlevania 3: Dracula's Curse (1990) was styled like the original Castlevania and featured branching paths like Castlevania II. Instead of starring Simon Belmont, the hero shifted to one of Simon's ancestors, Trevor Belmont. Dracula's Curse was more well-received than Simon's Quest, and continued the popularity of the Castlevania series. As the NES was nearing its death, Castlevania needed to move on to the greener pastures of the 16-bit consoles. In the 16-bit era, Konami introduced Super Castlevania IV (SNES, 1991), Castlevania: Bloodlines (1994, Genesis), and Dracula X (1995, SNES). While all of these were fairly good games, none were particularly notable staples in the franchise. Probably the best game of this time was Dracula X: The Rondo of Blood (PC Engine/Turbo Duo, 1993), but was only released in Japan. While Dracula X was similar, it wasn't as good as the Japan-only Rondo of Blood. Also during this time several Game Boy incarnations of Castlevania were created, including Castlevania Adventure (1989), Castlevania II: Belmont's Revenge (1991), and Castlevania Legends (1998). The series was really taken to the next level when the PlayStation release Castlevania: Symphony of the Night (1997) made its debut. Taking many elements from games like Super Metroid, Symphony of the Night is usually the favorite of major Castlevania fans. However, bigger changes in the series were coming soon. With its first Castlevania game on the N64, Konami decided to bring the franchise into the 3-D realm. While many eager fans were excited over the idea of a 3-D Castlevania game, their excitement dwindled when the game came out. Castlevania (1999), more commonly referred to as Castlevania 64 (to tell it apart from the first Castlevania), was less than spectacular. Many deplored the fact that Castlevania had moved to 3-D. Castlevania: Legacy of Darkness (N64, 1999), which was essentially an updated version of Castlevania, didn't do much to change players' views. Fortunately, Konami knew that gamers weren't too fond of the 3-D games. With the Game Boy Advance on the horizon, there was a golden opportunity to revive the 2-D aspect of the series without seemingly going back in technological advancements. And so Castlevania: Circle of the Moon (2001) was born, a game not unlike Symphony of the Night in its structure and layout. This popular GBA quickly became one of the best-selling and most acclaimed launch titles to the new handheld wonder. ________________________________________________________________________________ =============== COMMENTS =============== ________________________________________________________________________________ Have you read the introduction? No? Go back and read it now. Well, I do suppose if you're taking the time to read this section, you must be very bored and have read all of the other sections as well. So, the introduction makes it look like I know a lot about Castlevania, huh? Actually, Circle of the Moon is the first Castlevania game I've played seriously. I'm just well-researched. So, what do I think about Circle of the Moon? It's one of the better handheld games I've come across in my years of playing, and definitely a top-notch Action/Platform game. It's rather strange, as I've been getting into writing this FAQ. It's something I'm motivated to write about and finish, which hasn't happened to me for a while. That's good news for you, because it probably won't take me so excruciatingly long to update. On with the FAQ. Here it is. Now off with you, scram. I've got work to do. ________________________________________________________________________________ =============== STORY =============== ________________________________________________________________________________ The story isn't a strong point for Circle of the Moon. It isn't really developed much. It's the setup that really tells you the most. Here it is for your convenience. "The year is 1830. In an ancient castle on the outskirts of the Austrian empire, a demon lord that would write the powers of darkness was being resurrected at the hand of a fiend yearning for chaos. At this demonic castle, Camilla, one of Dracula's minions, began the incantation of a ritual to bring her lord Dracula back to life. The vampire hunter Morris and his two apprentices, Nathan and Hugh, sensed an abnormality in the balance of nature and rushed to prevent Dracula's unholy reemergence. 'That unholy monster must never return!' However, they arrived too late to prevent Dracula's return from his confinement. Dracula used his magical powers to imprison Morris, and cast Nathan and Hugh into a graveyard underneath the demonic castle. Together the two began to search through the castle in order to vanquish Dracula and to rescue their master." - From the Instruction Booklet ________________________________________________________________________________ ________ _________________________________________________________________ /()_____(\_______________________________________________________________ \ /) / ___\ \ \ \ / / /) () \ =============== PART 2: BASICS & LISTS =============== ) ) \()\ \____ /_____________________________________________________________/ / \ (\_____/(/________________________________________________________________/ \________/ =============== CONTROLS & GAMEPLAY =============== Although there are only a few buttons on the Game Boy Advance, Castlevania manages to provide you with a wide array of attacks, moves, and ways to get around. Below are the controls for the game. Following the controls are a few major ideas used in the game. ~CONTROLS~ - Control Pad Left: Walk Left Right: Walk Right Down: Crouch Down - A Button: Jump - B Button: Swing Whip - L Button: Activate/Deactivate DSS Magic - R Button: Special Move Button - Start Button: Go to Menu Screen - Select Button: Go to Map Screen ~ADVANCED CONTROLS~ - Crouched Attack: Hold Down and Press B - Sub-Weapon Attack: Hold Up and Press B - Slide: Hold Down and Press A - Whip Spin: Hold B - Magic Item Moves: To prevent spoilers, the controls for the Magic Item moves are listed in Part 2, Section 6, Magic Items. ~GAMEPLAY~ 1. Leveling Up Unlike most Action/Platform games, Circle of the Moon has RPG elements mixed into the standard play formula. In particular, you gain experience and level-up. When you defeat an enemy, you obtain a certain number of experience points. When enough are obtained, you raise a level and get more HP, MP, and Hearts, along with raised stats. 2. Your Stats You have four basic stats: Strength, Defense, Intelligence, and Luck. Strength concerns the amount of damage you deal to enemies. A higher defense means that enemy attacks on you will do less damn. Intelligence recovers your MP; the more INT the faster MP recovers. Finally, Luck deals with how often an enemy you defeat will drop an item. 3. DSS Cards Hidden throughout Dracula's Castle are 20 cards. 10 feature mythological Roman gods, while 10 feature fearsome fantasy creatures. By combining the two types, you unlock a certain magic power. These powers range from engulfing your whip in flames to forming a protective shield around Nathan. 4. Fighting Bosses Periodically you will face up against enemies that are much tougher than the ones you normally encounter. These bosses have elaborate attack patterns that deal more damage. They are also more powerful. Defeating them will take great skill. 5. Finding Secrets Hidden throughout the castle are many secret rooms. Secret rooms are hidden behind weak walls that can be destroyed with an attack. Inside these rooms are wondrous treasures. 6. Finding Items In addition to DSS Cards, enemies more commonly drop items. Items range from the type that recover HP, MP, or Hearts, to the kind that can be equipped and boost your stats. ________________________________________________________________________________ =============== CHARACTERS =============== ________________________________________________________________________________ Circle of the Moon, even with it's un-rich storytelling aspect, introduces a handful of new characters never before seen in the Castlevania universe... and Dracula again. Listed below are the characters and a short description of each of them. - NATHAN GRAVES - Nathan Graves (the player you control) is the chosen successor to wield the 'Hunter Whip'. His parents, who were Vampire Hunters, were killed 10 years before banishing Dracula. - HUGH BALDWIN - Nathan's rival and the son of Morris, Master Vampire Hunter. He is bitter that Nathan, who he believes is the weaker of the two, was chosen as his father's successor. - MORRIS BALDWIN - Morris is Nathan's Master and is teaching him the skills necessary to combat Dracula and his minions. He and Nathan's parents succeeded in banishing Dracula 10 years previously. He chose Nathan as his successor over his son, Hugh, and passed on the 'Hunter Whip'. - DRACULA - Sealed off from this world by Nathan's parents and Morris, he is attempting to reemerge after 10 years of confinement. - CAMILLA - A loyal minion plotting the complete resurrection of her master, the demon lord Dracula. ________________________________________________________________________________ =============== SUB-WEAPONS =============== ________________________________________________________________________________ Throughout the game, you will walk by many torches. These torches just aren't for decoration; when destroyed, they yield items. While usually this is just a heart, in some locations you will find Sub-Weapons. Sub-Weapons are secondary weapons to your whip that you can use at the same time. They usually aren't as powerful, but have some advantage to the normal attack. - DAGGER - Hearts Used: 1 Power: Weak Range: Far Description: A knife thrown at high speeds. The Dagger is the first Sub-Weapon you will come across, and like the others, had several advantages and disadvantages. The main weakness of the Dagger is that it isn't very powerful, only taking of a portion of the damage that your whip would. On the plus side, the Dagger travels quickly through the air in a straight line, not stopping until it hits a wall or an enemy. That means you can throw it from some distance and still hit an enemy in front of you. Attacking from afar is its biggest good point, and it uses on one heart, but its weakness should limit you to using it only when you can't afford to get close to attack. - AXE - Hearts Used: 2 Power: Medium Range: Short Description: An axe draws an arch in the air when it is thrown. The Axe is another normal Sub-Weapon that isn't particularly strong, but more powerful than the Dagger. When thrown, the Axe flies up in the air a bit, then comes down again. The whole throw forms an arc shape. A big plus for the Axe is that it can travel through walls, ceilings, and floors to hit enemies. Use it to hit an enemy that's just above you or one that's below, or close enemies for more damage than the Dagger. The arced throw makes aiming more critical, so learn how to use it in the best way. - HOLY WATER- Hearts Used: 4 Power: Strong Range: Short Description: Holy water bursts into flames where it lands. Holy Water, a prized item for battling monsters and demons, is quite a powerful liquid. When a bottle is thrown, is breaks on the ground and creates two blue flames. If an enemy comes in contact with these flames, they will be damaged severely. The flames stick around for about five seconds before disappearing. - CRUCIFIX - Hearts Used: 6 Power: Strong Range: Medium Description: A crucifix, when thrown, flies like a boomerang. The Crucifix is probably the best Sub-Weapon that you can use for attacking. When thrown, it travels out straight in front of you. After going a short distance, it will return to you, like a boomerang. If the enemy you're attacking is standing at the turning point of the Crucifix, it will get damaged several times. You can throw up to three Crucifixes at once. The biggest downside to this Sub-Weapon is that it uses a lot of hearts. - STOPWATCH - Hearts Used: 20 Power: N/A Range: N/A Description: Enemy movements are stopped for a set period of time. The Stopwatch, also known as the Clock, is a very powerful Sub-Weapon. It doesn't hurt enemies, but instead stops their movements entirely, allowing you to attack them while they're helpless to attack back. Each stoppage of time lasts 10 seconds. You can use the Stopwatch as many times as you want in a row, too. The real downside to it is that it doesn't stop time while facing Bosses, nor does it stop time in the Battle Arena. Very handy otherwise, if you have the hearts to use it. ________________________________________________________________________________ =============== STATUS ABNORMALITIES =============== ________________________________________________________________________________ Throughout your quest, certain enemy's attacks will not only damage you, but will change the status of your character, much like in RPGs. These effects are usually annoying, but sometimes can be very harmful as well. - POISON - When poisoned, your HP will slowly drain. The amount you lose depends on the power of the enemy. If you're in a difficult area or have low HP, losing some of it may be very harmful. If you want to curb the effects of poisoning, use an Antidote. - CURSE - A few enemies, when you get hit by them, will curse you. When cursed, you cannot attack. This is very devastating, as you have no way to defend yourself. Either use a Cure Curse item or get to the nearest Save Point right away to dispel the effect. - STONE - Being turned into stone will completely immobilize you. The best way to break free of this effect is to quickly press Left and Right on the control pad. The other way involves getting hit by an enemy, but the damage that is dealt is much more than normal. - FREEZE - Being frozen is very similar to being turned into stone. Both abnormalities stick Nathan in one spot. However, you cannot become unfrozen by pressing buttons. Instead, you must wait it out. Like stone, if you are hit, you will become unfrozen, but will also receive copious amounts of damage. ________________________________________________________________________________ =============== RECOVERY ITEMS =============== ________________________________________________________________________________ Recovery items will do one of four things: replenish HP, replenish MP, replenish hearts, or cure status abnormalities. The amounts they recover and the rarity of the items is what separates them from each other. Each type of recovery item is listed in order of rarity. - POTION - Recovery Type: Hit Points Recovery Amount: 20 Description: Recover 20 HP - MEAT - Recovery Type: Hit Points Recovery Amount: 50 Description: Recover 50 HP - POTION HIGH - Recovery Type: Hit Points Recovery Amount: 250 Description: Recover 250 HP - MIND RESTORE - Recovery Type: Mind Points Recovery Amount: 30% Description: Recover 30% MP - MIND HIGH - Recovery Type: Mind Points Recovery Amount: 50% Description: Recover 50% MP - HEART - Recovery Type: Heart Recovery Amount: 10 Description: Recover 10 hearts - HEART HIGH - Recovery Type: Heart Recovery Amount: 25 Description: Recover 25 hearts - HEART EX - Recovery Type: Heart Recovery Amount: 50 Description: Recover 50 hearts - HEART MEGA - Recovery Type: Heart Recovery Amount: 100 Description: Recover 100 hearts - ANTIDOTE - Recovery Type: Status Abnormalities Recovery Amount: N/A Description: Cure poison status - CURE CURSE - Recovery Type: Status Abnormalities Recovery Amount: N/A Description: Remove curse status ================================= MORE RECOVERY ITEMS COMING SOON ================================= ________________________________________________________________________________ =============== MAGIC ITEMS =============== ________________________________________________________________________________ Each boss guards an item that possesses magical powers. With these items, you can travel to areas of the castle that you previously could not. Below is a list of all of the Magic Items you will find in the game. - DASH BOOTS - Area Found: Catacombs Boss/Guardian: Earth Demon Description: Double tap forward to perform a dash move. Your slow pace will pick up once you find these boots near the start of the game. When you tap forward twice, Nathan will run instead of plodding along with a slow walk. Not only does this make getting around easier, you can jump across larger holes and chasms. - DOUBLE - Area Found: Catacombs Boss/Guardian: Cerberus Description: Another jump can be performed while in mid-air. The Double allows you to jump for a second time without touching the ground. While it defies every law written by those old smart guys, it certainly is very useful. Not only can you reach higher platforms, you can also more easily dodge enemies. An important part of your arsenal. - TACKLE - Area Found: Audience Room Boss/Guardian: Necromancer Description: Forward + Special Move button makes the player charge. Some blocks can be destroyed with this move. The Tackle can be used as an attack that takes off moderate damage. However, its main purpose is to demolish those big gray blocks that are littered throughout the castle. - KICK BOOTS - Area Found: Machine Tower Boss/Guardian: Iron Golem Description: Jump against walls for extra height. Push forward + Special Move button to execute. Similar to Mario's awesome wall kick, the Kick Boots allow you to spring off walls into the air. You can perform the kick as many times as you can. This can be used to ascend narrow upward passages without stairs or any other means of getting up. However, you will only propel yourself off the wall so far, so if the walls are too far apart, you can't make it up. - HEAVY RING - Area Found: Underground Gallery Boss/Guardian: Dragon Zombie Description: Certain boxes can be pushed. The heavy ring has a similar purpose that the Tackle has - it moves blocks out of the way. In this case, the large brown boxes can be pushed aside to allow you to pass. Sometimes the blocks are also used as parts of puzzles. - CLEANSING - Area Found: Underground Warehouse Boss/Guardian: Death Description: Cleanse specific bodies of water so that they are safe to traverse. The Cleansing power isn't very exciting, and it's only used once in the entire game. One body of water in the castle is contaminated and will harm you if you try to go in it. With Cleansing, the water is made safe for travel. - ROC WING - Area Found: Underground Waterway Boss/Guardian: Camilla Description: Upward direction + Special Move button will result in a higher jump. The Roc Wing is an incredibly useful item. It allows you to soar as high as you want. When activated, you will leap high into the air. You can repeat this jump maneuver as many times as you want. The only problem with the move is that the jump is so high it's not practical to use in most areas. - LAST KEY - Area Found: Observation Tower Boss/Guardian: Hugh Baldwin Description: Key to open the door to where the rite will take place. A basic item, the Last Key simply opens the door in the Ceremonial Room that leads to Dracula. Nothing more. ________________________________________________________________________________ ________ _________________________________________________________________ /()_____(\_______________________________________________________________ \ /) / ___\ \ \ \ / / /) () \ =============== PART 3: GAME WALKTHROUGH =============== ) ) \()\ \____ /_____________________________________________________________/ / \ (\_____/(/________________________________________________________________/ \________/ Welcome to the game walkthrough. In this section you will find information to aide you through your quest. To make things easier, I've also included maps of each of the areas, each painstakingly created to perfection (or near perfection... or sort-of near perfection). Look here for any help you need on a particular area, finding items, or defeating bosses. _________________________________________________________________________ / _____________________________________________________________________ \ / / \ \ \ \ =============== LEVEL 1: CATACOMBS =============== \ \ \ \_____________________________________________________________________/ / \_________________________________________________________________________/ After confronting Dracula in the Ceremonial Room, Hugh and Nathan are cast in to the depths below the castle. As they land from the long fall, Hugh marches off in search of the pair's master. Nathan wants to look for him as well, but first he'll need to get out of the dreary Catacombs and back up to the castle. ~ LEVEL DIRECTIONS ~ Follow these directions to get through the Catacombs (these directions bypass any unnecessary rooms, only listing the basic way through the Level). Room 1-A --> Room 2-A --> Room 3-A --> Room 1-B --> Room 2-B --> Room 7-B --> Room 11-B --> Room 1-C --> Catacombs Boss --> Room 3-C --> Room 4-C --> Abyss Stairway ===== CATACOMBS LEVEL MAP (PART A & PART C) ===== Ceremonial Room _ _ | | ~ MAPS KEY ~ | | --> a = goes to a on other portion | | of the map | | + = wall breaks to lead to a | | hidden room |ROOM | SAVE! = Save Room | | WARP! = Warp Room |1-A | | | ___________ | | | | | | | CATACOMBS | | | ___________| |___________ _ | | | ROOM 3-C | BOSS | | | | Abyss |MAGIC ITEM --> a ___________| | |_____ _____|___________| ROOM |_ | | | Stairway | |ROOM | | | | ROOM | | + 5-C | ROOM 2-C --> b |_____ | |______|_ _|_ _| |_____|___________| 1-C |_ | | | | | | | | | ROOM 4-C | _____| |_____| |_________________ _____|___________| | | | | | | | 4-A |SAVE! ROOM 2-A ROOM 5-A | --> c |_____ |_____| |_________________| |_ | | | MAGIC | | ROOM 3-A ITEM --> d |___________|__________________|_____________________________|_ =============== PART A WALKTHROUGH =============== ~ BEGINNING NOTES ~ When you begin the game, you will be much weaker than you will be at the end of your journey. If you're playing on the normal mode, then you will start out with these stats: HP: 100/100 MP: 100/100 Heart: 25/50 STR: 100 DEF: 100 INT: 100 LCK: 100 Nothing spectacular, but it's more than enough to get the job done for now. You won't have any DSS Cards, items, or equip items so make sure to look out for these later. ~ ROOM 1-A ~ Enemies: Skeleton Bomber Sub-Weapons: None Level-Up Items: None Although not officially part of the Catacombs, the long shaft (Room 1-A) is what you must travel down first. Along the way, you will encounter several Skeleton Bombers. Try to stay above them in the shaft, then drop down and attack right after they've thrown a bomb. Also littered throughout the shaft are torches. Use them to fill up your hearts. If you take your time, you can make it to the bottom of the shaft without a scratch. ~ ROOM 2-A ~ Enemies: Skeleton Bomber, Bat, Bone Head, Poison Worm Sub-Weapons: Dagger Level-Up Items: None Room 2-A appears on the map to be a large, wide-open room, but instead it is simply a winding path leading downward. The first segment of the path is filled with Skeleton Bombers. Your approach to them will be different now that you're on flat ground. Wait until they throw the bomb and the explosions dies out, then move in to attack. Head all the way to the end and follow the path downward and to the left (skip going into Room 5-A for now, there's nothing you can do there yet). On this stretch you'll come across several more Skeleton Bombers, but this time Bats and Poison Worms make things tricky. Defeat as many enemies as you can as quickly as you can to avoid being overwhelmed. In particular, target the poison worm. At the end of this tunnel, go up to head to the Save Room. Here you can recuperate. Go back out and down to the lowest passage, bypassing Room 4-A. At the start of the passage is a Torch containing the Dagger Sub-Weapon. More Skeleton Bombers and Poison Worms get in your way, but stepping carefully will ensure a safe passage. ~ ROOM 3-A ~ Enemies: Earth Demon, Bat Sub-Weapons: None Level-Up Items: When you enter this room, you will be attacked by the first major enemy in the game, the Earth Demon. In your weak, early state, this enemy is sort of like a mini-boss. Jump over the Earth Spikes he shoots out of the ground. You can tell they're coming when you spot a puff of smoke coming from the ground. When he's defeated, go all the way to the right to get the Dash Boots, your first Magic Item. With them you can proceed upward. Climb the platforms (watch out for swooping Bats!) and dash jump to the right and head on into the next area. ~ ROOM 4-A ~ Enemies: Skeleton Bomber, Fleaman, Brain Float Sub-Weapons: Axe Level-Up Items: HP, MP DOUBLE: To get anything useful in this room, you'll need to have the Double Magic Item. Jump up to the tall ledge above (past the Skeleton Bomber) and up higher and to the left to find an MP Max Increase. Watch out for pesky Fleamen along the way, as they are agile and annoying, especially in their large numbers. To the right on top of the first ledge is a tall passageway. Many Brain Floats litter this place. If you have the Mercury and Serpent Cards, you can use the Ice Whip to freeze the Brain Floats and create platforms up to the HP Max Increase. Just remember they won't stay frozen forever, so be quick about it. ~ ROOM 5-A ~ Enemies: Currently Unknown Sub-Weapons: Holy Water Level-Up Items: Heart HEAVY RING: Details currently unavailable. ===== CATACOMBS LEVEL MAP (PART B) ===== _____ _________________ ___________________________________ | | | | |SAVE! ROOM 11-B | |_____| ___________| ROOM 7-B | | | | | a c |_____|___________| |___________________________________| | 7-B | | | | ROOM 5-B | ROOM 4-B + --> d ____________| |_________________ |___________| | | | |ROOM | | a e ____________|___________|_____| |_____|_________________| =============== PART B WALKTHROUGH =============== ~ ROOM 1-B ~ Enemies: Electric Skeleton, Skeleton Soldier Sub-Weapons: None Level-Up Items: None After a brief escapade out on the Outer Wall, you'll return to the Audience Room through Room 1-B. This room is filled with hordes of Skeleton Soldiers and a few Electric Skeletons. As you enter the room, drop down and make your way down the upper path to get to a Warp Room. Enter the door to transport to the Warp Room near Room 2-A in the Audience Room. Step on the switch outside to make it accessible at all times. Warp back and now continue right. At the end, drop down a bit and go to the right to find a Save Room. Save, then go back to the upper right to find the entrance to Room 2-B. When you return, drop all the way to the bottom and into Room 3-B. TACKLE: After learning the Tackle ability by defeating the Audience Room Boss, you can destroy the gray stone block in the lower left corner of this room. This creates a shortcut between this room and Room 7-B. ~ ROOM 2-B ~ Enemies: None Sub-Weapons: None Level-Up Items: MP, Heart Enter this room from the upper right portion of Room 1-B. Inside is an MP Max Increase for you to take. ROC'S WING: Return to this room later in the game once you have obtained the Roc's Wing. Leap up to the top of the room to find a Heart Max Increase. ~ ROOM 3-B ~ Enemies: Axe Armor, Devil Tower Sub-Weapons: None Level-Up Items: MP You drop down in the middle of the hallway when you come in here from Room 1-B. If you go left, be prepared to fight some Axe Armors and Devil Towers. However, at the end you'll be rewarded with an MP Max Increase. The short route right leads into Room 1-C. ~ ROOM 4-B ~ Enemies: Devil Tower Sub-Weapons: None Level-Up Items: MP When you enter Room 1-C from Room 3-B, you go down a winding passage to the bottom. Mid-ways down this passage is a breakable wall (on the right). It leads to Room 4-B. A few Devil Towers attack intruders trying to get the MP Max Increase. ~ ROOM 5-B ~ Enemies: Axe Armor, Devil Tower Sub-Weapons: None Level-Up Items: None Room 5-B is similar in many respects to Room 3-B. You'll encounter many Axe Armors and Devil Towers along your way, but nothing else is of any note. You'll emerge in Room 7-B. ~ ROOM 6-B ~ Enemies: Axe Armor Sub-Weapons: None Level-Up Items: HP When Room 5-B starts going up, break open the wall to the left to uncover this room. Inside is an HP Max Increase. ~ ROOM 7-B ~ Enemies: Devil Tower, Electric Skeleton Sub-Weapons: Axe, Holy Water Level-Up Items: None This is the final room you will enter before facing off against this level's boss. Your first priority should be to get to the Save Room in the lower right corner of this area. After saving, go around the room leveling up and collecting potions. When you're up to it, it's time to face the boss. Make your way up through the room, running across the large gaps using the collapsible platforms and Double jumps to help you. At the very top of the room is a shortcut that will be accessible after you beat the boss. To get to the boss room, go to the left of the last collapsible platform and enter the large gate. ===== AUDIENCE ROOM BOSS: NECROMANCER ===== Recommended Level: 9-10 + Sub-Weapon: Axe DSS: Venus/Salamander -or- Venus/Serpent The Necromancer can be tough if you're not ready for him. Be sure to go in with your best Armor on and with a healthy number of Potions. The Necromancer takes on two forms. Fitting to his name, the Necromancer also summons Undead creatures. 1. FORM ONE: Cloaked Necromancer The Cloaked Necromancer is who you will fight first. His first attack is to float around the room with a protective ring of orbs protecting him. Don't touch these orbs, or you'll get hurt. After a short while, he will fire off half of these orbs at you, then the other half. When all of the orbs are gone, he'll summon several Zombies to attack you. The best time to attack him is when he is standing still, summoning the Zombies. If you rest on the upper platform, you'll be able to get in a lot of hits. It's also good to hit him when he's floating around with the orbs around him, but be sure to be running when he fires them off. If you keep on the move, they probably won't hit you. |
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