CIMA: The Enemy Walkthrough :
This walkthrough for CIMA: The Enemy [Game Boy Advance] has been posted at 31 May 2010 by Typhlosion King and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up Typhlosion King and share this with your freinds. And most important we have 4 other walkthroughs for CIMA: The Enemy, read them all!
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Walkthrough - FAQ/Walkthrough Final____ ___ __ __ _ _____ _ / ___|_ _| \/ | / \ _ |_ _| |__ ___ | | | || |\/| | / _ \ (_) | | | '_ \ / _ \ | |___ | || | | |/ ___ \ _ | | | | | | __/ \____|___|_| |_/_/ \_(_) |_| |_| |_|\___| _____ | ____|_ __ ___ _ __ ___ _ _ | _| | '_ \ / _ \ '_ ` _ \| | | | | |___| | | | __/ | | | | | |_| | |_____|_| |_|\___|_| |_| |_|\__, | |___/ ___________________________ | | | TABLE OF CONTENTS | |___________________________| 1. Story-STRY 2. Walkthrough WKTH (plus a mini-FAQ) 2a. Beginning World BGWR 2b. Silver Snow SVSN 2c. Lost Forest LTFT 2d. Dragon's Dungeon DDRG 2e. Panic Factory PNFT 2f. Cold Snow CDSN 2g. Strange World SRWR 2h. Sky Garden SKGD 2i. Fire Dungeon FRDG 2j. Weakling Forest WKFT 2k. Air Garden AGRG 2l. Lonely Factory LLFT 2m. Twilight World TWWR 2n. Phantom Snow PHSN 2o. Hope Forest HPFS 2p. Night Trap NGTR 3. Spoiler Free Walkthrough- SFWK 3a. Beginning World- 3BGWR 3b. Silver Snow- 3SVSN 3c. Lost Forest- 3LTFT 3d. Dragon's Dungeon- 3DDRG 3e. Panic Factory- 3PNFT 3f. Cold Snow- 3CDSN 3g. Strange World- 3SRWR 3h. Sky Garden- 3SKGD 3i. Fire Dungeon 3FRDG 3j. Weakling Forest 3WKFT 3k. Air Garden 3AGRG 3l. Lonely Factory 3LLFT 3m. Twilight World 3TWWR 3n. Phantom Snow 3PHSN 3o. Hope Forest 3HPFS 3p. Night Trap 3NGTR 3. Controls of the Game 3a. Movement System MVMS 3b. Majesty System MJSY 4. Pioneers PNRS 5. Items ITMS 6. Version Histories 7. Credits Authors Notes ------------- I wrote this FAQ, because people wanted and need it. Also, CIMA is a good game, and it doesn't deserve to go Walkthrough-less. Lastly, because Borgan on FAQ Contributors General dared me to write this. Allowed Sites to host this -------------------------- www.gamefaqs.com www.ign.com www.neoseeker.com =============================================================================== 1. Story-STRY =============================================================================== "Building dungeons, taking over land and feeding off human hope, the CIMA have created a realm of desolation and despair. Some have chosen to fight this new danger by becoming "Gate Guardians" - those that protect the innocent from becoming ensnared in the CIMA's dungeons. Ark and Ivy, two young CIMA fighters, are new Gate Guardian recruits. While traveling with their mentor, Jester, and 14 others bound for a new frontier, the train is sucked without warning into a CIMA Gate and everyone on the train becomes separated in the cavernous dungeons below. Ark and Ivy's first task is the find, protect, and add these people to their fighting party as they are plunged into a mysterious and frightening new world." Natsume follows a quite original plot in this strategy game. The CIMA are alien invaders who grab people out of nowhere, and put them into dungeons, where the possibility of finding an exit gives the people hope- And then the CIMA feed on it. In each of fourteen seperate dungeons, you must send people to certain places to trigger things to happen. =============================================================================== 2. Walkthrough-WKTH =============================================================================== Special notes of interest is that for every single room in the dungeon, I will have with its own number. Area Key; Each dungeon requires a key to open the door to the boss. That key is what I refer to as the Area Key. Exit Area; In each room of each dungeon, you have to bring your pioneers into a certain area to go to the next room. This area is what I refer to as the Exit Area, although it may not be in play for the first few dungeons I wrote up on the spoiler-free walkthrough. Nest; The nest is what looks like a pedestal with a blue diamond floating over it(in some cases, a red diamond). A specific monster comes out of each nest. Opening path; Just about every time this phrase is used, it means that a block is blocking you from going somewhere, and by doing an action, you lower the block, thus 'Opening path'. SHORT MINI-FAQ -------------- Q: Why can't I pick up an item? A: This is simply because Ark has 16 items in his inventory, the limit allowed. To get rid of some of them, you can put them into his active 5 items, equip them, give them to somebody else, or otherwise discard them for Majesties. Q: Help, when Emmy/Halley cross a bridge, it breaks! A: You're obviously using a Gameshark or other cheating device. Weight factors as part of the stats; How else could only two people cross a bridge, but no one else? Q: How do I move multiple people around? A: Your pioneers are divided into 'Groups' of 4, one of them with only 2. Call up a group with the R button. Pressing an individual's head, you can move that person around, sending them to three different locations at once. Pressing the four-arrowed symbol in the middle, it'll send the whole group there. Pressing R will bring EVERYBODY there. However, until everyone in one group reaches the destination, all the other groups remain motionless. =============================================================================== 2a. Beginning World-BGWR =============================================================================== After naming your character, who's default name is Ark, watch the scene in the mountains. Jester is talking to the chief of the research laboratories, Esswood, which also doubles as a Majesty Mine for the Gate Guardians. Unfortunately, even though research is going along smoothly for the Gate Guardians, neither the Plug or the Base, two things of mystery, are able to be located. Jester just says that they'll have to keep looking. Apparently, the movement of CIMA above the surface are beginning to be very active, which is bad news. The only thing that it looks to be that will be able to save them now is the opening of the Singularity, and they don't have much of a clue about where to start. Switch scene to our hero, Ark. Acting somewhat stressed out, pacing around the train, he and his lovely companion Gate Guardian, Ivy, get into an argument. Jester comes in and breaks up the argument, effectively ceasing the tension between the duo for now. Jean, one of the fourteen pioneers on this train headed for the frontier to start a new life, asks whether CIMA might appear out here. Jester replies, saying it is quite possible. Halley speaks up, asking whether the Gate Guardians, that is, Jester, Ark, and Ivy, are really strong, and Ark replies with that they are. Another scene occurs in which Ivy and Ark embarass themselves. After Jester leaves, go and speak to everyone around the train. You can learn some stuff about them, and more so from the books that are conveniently located in the Blue Creek(as well as in my Pioneers section)-such as that some of the pioneers dislike Ark. Walking along the train that you started off in, suddenly the earth will shake, and suddenly stop. In confusion, walk to the front and talk to Claude, the conductor of the train. The reason that the train isn't stopping is unexplainable- the brakes are on, but the train's not stopping! The most unexpected thing suddenly happens-a CIMA Gate, larger than any other ever known, opens, sucking up the Blue Creek into the world of CIMA. Go and talk to Jester. Jester will give the two some words of advice, and suddenly, the train is sucked into the portal. Afterwards, the three Gate Guardians will step out of the train to survey the surroundings. Not good. Apparently, the train is stuck on an island, and there's no way out! Vanrose and Doug come out, and try to persuade Jester to take them back home. Jester says that there is a way out, and when he is countermanded, he explains. The CIMA feed off the hope of people, and to get the most hope off of people, will give them a way to escape until the very end. This comes in the forms of dungeons, which you'll have to explore through to find an exit. Wait! That portal! It is a path to another part of the CIMA world. Taking it, you'll be led into the CIMA world, more formally known and referred to as 'Beginning World'. Jester stops you from going any further, and gives the first tip of being a Gate Guardian; always scout ahead of yourselves before moving anybody. In this case, a CIMA nest in an open area, that is blocked off by a narrow path. While you stop the incoming Rog, send the pioneers into the corridor(not the next open area)(Check movement system for instructions) After listening to Jester's instructions on moving the pioneers and moving the pioneers into the corridor, Jester will give the OK to move into the next part of the area. Here, an unconnected bridge is presented as an obstacle to the Guardians; However, if one steps on the stone panel near it, the bridge will connect, allowing the pioneers to pass onto the stone panel on the other side. After all the pioneers are across the bridge safe and sound, Jester will go over himself, beckoning you to come over. Before you do, though, grab the Material in the corner up front. Showing you some stairs, Jester explains that everyone, everyone, must be present around the relevant area of the stairs to go to the next level of a dungeon. So bring all the pioneers into the exit area, and go down to the next level. Here, Jester will show you the power of the switches in the dungeons. Hitting the current switch will allow you to lower the column that blocks you from going along the path, opening up your route. If columns are unable to be lowered, there are a number of things you can do; You might need to kill a monster, stand on a panel, hit a monster down a pit, or read this FAQ. Further along, Jester again gives you advice on how to use switches to your advantage. This time around, you can block CIMA off by hitting the switch, therefore bringing up the column. Going up past the nest of Wog, grab the Material there. Killing a loose Grabion upwards a bit will show how you might need to kill CIMA to open new paths; keep in mind, though, that this will only be applying to CIMA that don't come out of nests, if they are kill-required. When hitting a CIMA down a pit, then they come from the nests. Go and grab from the chest the Area Key. In each area, the boss is guarded by a single door, which needs a key to open it. Hence the name, Area Key. Going back down, bring the pioneers down the relatively CIMA-free path, while keeping off the Wog Nest. Once they are all in the exit area, bring Ark and Ivy over and go down to the next level. Down here, go through the door using the Area Key. A mysterious dude appears, who doesn't answer Ark's questions on who he is. Jester suddenly runs up, and warns Ark & Ivy away. It turns out that this is Pike Nighttrap, the leader of the Crimson Nine, the strongest nine of the CIMA. Confusion is massed at the question of what Pike would be doing here. Jester interrupts them, ordering them to go back, and after some reluctancy, they do so. Vanrose insults Ark and Ivy after learning of what's going on, thinking they may very well have abandoned Jester. Everybody loses trust in the two, and when Vanrose tries to go, Ark stops him, but more so by the fact that the fighting has already started. The duo go and check out Jester, and Pike has a sword right through Jester. In his final words, Jester summons up a special Majesty and tells Ark and Ivy that he's going to destroy the dungeon, and hopefully take Pike down with him. Leaving, go upstairs as Jester dies. In the next area, go and first hit the switch to raise the column, blocking off some CIMA. While sending the pioneers along to the exit area upwards, keep a watch on the Wog nest. When all the pioneers have made it, go to the next level. Here, the earth will rumble, and it turns out that while Jester did die, Pike Nighttrap is still alive! The dungeon suddenly starts to collapse, and then a bright light shines... Waking up on the island where the Blue Creek is located now, we find out that Ark and Ivy are alone-everyone else is gone. Ivy convinces him that they can't be dead, and as that happens, a train track falls down, and another portal appears. It is a dungeon that we must complete. =============================================================================== 2b. Silver Snow-SVSN =============================================================================== Walking in, you'll encounter a Grabion quickly. After dispatching it, go a bit upward of the Rog nest, and kill the Piyon. By doing this, you'll be able to lower a column, allowing you to continue along your route. Going westward from the start, both a Grabion and a Habylu will head towards you to bring you to your doom. Take care of them, and grab the Restore in the corner. Going up, you'll be able to see Halley! But he's in trouble! You need to walk up to the person in each dungeon in order to rescue them, so that'll be needed to be done here. Killing the Habylu and Wog, hit the switch for the bridge that links to the spot Halley is at to be connected. Before you actually go and rescue him, go on the opposite side of the Rog nest and grab the Potion A. Going down, go and kill the Wog, and then hit the switch to be able to cross the second switch leading you to Halley. Unfortunately, by hitting the switch, you have caused a nest to appear near Halley, so we better go rescue him quickly! Going up, go in front of Halley before any CIMA can attack him. Ark will ask if Halley is ok, and Halley will reply with that he is indeed ok, as well as that he wasn't scared. Ark asks Halley if he'll help Ark find everybody else, and although Halley doesn't know how to fight, Ivy encourages him, saying that he should have an ability nobody else has. We learn that Halley can find treasure then. Going down, hit the switch between the two switches to demolish another column. Taking the newly accessable path, go into the exit area and downstairs. From now on, you'll have to direct Halley, instead of having him follow you on your own. Deflecting the Rog and Baldan, bring Halley down onto one of the blue squares, while you keep the Habylu coming out of the nest at bay. When he has reached his destination point, have Ark stand on the other panel to lower the column. Sending Halley somewhat southwest, in the opposite direction of the wooden bridge, onto the panel, kill the Baldan and Habylu, and grab the Potion A. Going down, the column will have been lowered as long as Halley is on the panel. As soon as you finish killing the Rog, go along the icy path, and, at the end of it, kill the Wog and grab the Restore and Potion A. Bring Halley up to the wooden bridge. It turns out that he's the only one who can cross it, because of his light weight, so do so. Then, send him to grab the item. Turning out to be the Area Key, Halley is proud. Now send Halley down to just before the last column. There, have Ark hit a Grabion into the pit to lower the column. Bringing Halley into the exit area, go to the next level. Here, go and kill the quickly appearing Hyuno to access another path. Go up into the empty area. Ark notes that it is odd that there is an empty room, as why would the CIMA build a room without a purpose? Then he remembers Halley saying he was good at treasure hunting, so call Halley over while guarding the Wog nest. Halley, once in the vicinity of the empty area, will find a buried Material. Going back, go east and clear the area of the two Grabion, while grabbing the Potion B. Killing the remaining Grabion, you will trigger the demolition of another column. Guarding Halley from the CIMA, bring him from the empty area upwards onto the panel to lower two blocks for as long as he is on. As soon as the Hyuno comes out of the nest, kill it, then go eastward to grab the Status Slide from the chest. Going back, have Ark stand on it himself, then send Halley into the exit area. When the Hyuno comes out, maneuver so that it stands on the panel, allowing you to pass yourself into the exit area. From there, go down. Down here, grab the Power Block and the material. When you lull near the door, Ivy will tell you that in these sections after the doors of the dungeons, you will be unable to access the status screen, meaning that you can use 5 items, and only 5 items during the boss battles. Now, SAVE! Walking through with the Area Key from earlier, you'll encounter Genox, a CIMA of the Crimson Nine, who treats the dungeon he makes like a toy, and speaks as if watching them run around was fun. Ark gets angry at him, but Genox claims that he'll be void of his life force soon anyway, or hope. Ivy tells Ark not to care about her, but to fight Genox with all he's got in the inevitable upcoming battle. However, like the coward that CIMA prove to be, he'll run off, leaving you with a CIMA boss to fight off. Boss Battle:Bruton ------------------ Well, here's your first boss battle. He's pretty speedy, but he can be brought down easily enough. He'll just shoot out cloud-like attacks in eight different directions, and then dash in a direction, though it doesn't tend to be the direction that you are in. Anyway, the best way to win this is to use your Thunder Enhancement, and hit him from a distance. After you win, Genox will reappear, complimenting your battling skills. As soon as Ark tries to kill Genox, though, another Crimson Nine member appears, who Genox names as Elvira, appears. Elvira scolds him for this incident, and says it happens because he fools around too much. The two will then suddenly run off, leaving Ark without a CIMA to kill. Halley appears, building up his image of Gate Guardians even more. Ark and Ivy make him even more happy, saying that they couldn't have gotten here without him(Well, he DID get the Area Key!) Anyway, grab the Paralyze Block, and leave this dungeon for once and for all by going a bit up and left onto the icy path to go to the Blue Creek. Here, enter the train, and go to talk to Halley. Afterwards, emerge from the Blue Creek, and Ivy will stop you to explain about Majesties. After you defeat enemies, they'll sometimes give off a Majesty. You can use these Majesties, and synthesize them with the pioneers to make items. Outside, a track will go onto the railroad, as well as another portal... Hmm, what could that railroad thing be about? Anyways, enter the third portal, and you'll enter the Lost Forest. =============================================================================== 2c. Lost Forest-LTFT =============================================================================== Start off by killing the Grabion. Then, sending Halley onto the stone panel, walk up and hit the switch to open a path up a bit, and grab the Potion A. Bringing Halley into relative safety a bit more left-up, go and grab the Status Slide in the newly opened area, and kill the Grabion. Going down to the right, run past the cannons, and at the end, kill the Gasnipe. Going back, hit the switch to access another area. Now, bring Halley into the new area onto the second stone panel, after you've killed the Gasnipe up there first. Having him there will bring down a column temporarily. Killing the Hyuno, it will trigger one last column to come down, allowing the access to the exit area. Grab the Potion A, and bring Halley into the exit area. Once done that, go to the next level. In this level, going out of the safety right away, kill the Grabion, and then go grab the Status Slide. Go and grab the Potion A, and then hit the switch. A Bruton will appear out of the CIMA nest, so go and hit the Hyuno off the switch as quickly as possible to trap the Bruton. Kill the Grog for relative safety, and then bring Halley all the way down to just before the sand pit. Spikes will randomly pop out of the ground. Despite how daunting it may seem, you actually CAN walk over the stretch without being spiked, so just bring Halley over as soon as the spikes lower. On this side, kill the two Grabion to open the way, and grab the Status Slide while you're at it. Then, bring Halley into the exit area. Now, go to the next level. Here, walk up a bit. VANROSE SIGHTING REPORTED, SIR! However, a CIMA nest is located near him, so you'll need to approach quickly. So go and kill the Rog, and going down, bring Halley with, as you grab the Shake A. Send Halley across the sand pit, and put him onto the stone panel at the top. When he's on, you'll be able to cross the bridge and rescue Vanrose. Vanrose will say he's ok, and then he'll thank you, but he declares that he still doesn't trust you. Anyways, while you're still here on the island, go and grab the Status Slide, and hit the switch to go into the exit area. Going upwards, bring Halley into the exit area, and go to the next level. From here on, Vanrose will accompany Halley, instead of following you. Walking up, Ark and Ivy will note that the place layed ahead of them is very likely to be a trap; It's designed so that they could be attacked from both sides by the CIMA. The plan then is to go across as quickly as possible. Vanrose will then interrupt, saying that he'll guard the right, while Ark and Ivy will guard the left, while Halley can pass down the center. Ivy will say it's too dangerous, but then, Vanrose and Ivy walk into a CIMA teleport trap! Halley comes running up, and Ark explains what happens. Cut scene to Ivy and Vanrose. Ivy will explain to Vanrose what has happened, and Vanrose will then cut off, walking away. After a bit of heated convo, Ivy will follow Vanrose until they find Ark+Halley. Anyway, going down, kill the two Grog in your path, and grab the Potion B. Then send Ivy downwards onto the stone panel. Going up, kill the Grabion, and go past the downed column, grabbing the Material. From there, go down and grab the All Dash, and then stand on the panel, keeping the same column down. From there, bring Ivy all the ways to you. Here, send Ivy across the bridge onto the third panel, and go and kill the Hyuno to open the next path. Going up into the enclosed area still, grab the Area Key. Then you can go out, and take Ivy and yourself, Vanrose, into the exit area, and go to the next level. Here, go and hit the switch. But wait! It only extends a different bridge! You still are unable to pass. Ivy suggests that they wait for Ark and Halley, and when Vanrose asks if they are eaten by CIMA, Ivy replies that they won't be, and will go on to say that as long as Ark has Halley to guard, he will be keeping to his promise to protect everyone. Vanrose then agrees that they can only wait. Cut scene to Ark and Halley. Ark tells Halley that Ivy is good in a battle, so they shouldn't be to worried about the other pair. Killing the Rog and Dria, go to the upwards left and down-left to get an All Dash. In the opposite direction, grab a Potion A. Now see those two purple panels? You need someone standing on each panel, so, bring Halley to the left one, and put Ark onto the right one to bring down yet another column. Then, bringing Halley out as fast as you can, cross the bridge. Go up, and grab the Status Slide somewhat hidden by the trees. Now, turn your attention to the latest puzzle; Two purple panels and a pink. Now, we now know that someone needs to stand on the purple panels, but what about the pink ones? Simple. With Halley and Ark standing on the seperate purple panels, wait for a Piyon to come out of the nest and stand on the pink panel, thereby opening the next column. From there, go into the exit area, and thus to the next level. Walking down, it'll turn out that this is the same level that Ivy and Vanrose are on, and after a bit of harassing from Ivy, get to work. Hit the switch near the bridge, and walk past two sets of bridges to get to Ivy and Vanrose. Asking if they're alright, Ark'll get replies of yes. When the return is asked of Halley, Ark will reply that Halley is ok. After Halley says that he's glad everybody is back together, Vanrose will tell Ark that although he still does not trust Ark, he'll follow him for now. Anyways, bring both Vanrose and Halley, now referred to as Group 1, into the platform. Hitting the switch, bring them down across the third bridge. Going down yourself, go right and up a bit, and hit the last switch in this level to open the way to the exit area. Bring Group 1 into the exit area, go to the next level. SAVE NOW! Walking through the door of this area, you'll encounter the gal from earlier, Elvira. She comments that you're not bad at all, that she might like you. Ark will remember her, and Elvira will introduce herself as, what else, Elvira. Then she thinks that you'll die right away. Ark will say that she's probably not much stronger than Genox, but Elvira will intervene, saying that she is much much stronger. She'll then leave, and, like the kind host she is, leaves us a little present, in the form of Sanfraw and Moon Flow. Boss Battle:Sanfraw and Moon Flow --------------------------------- This boss battle is even more annoying than last time, but thankfully, is somewhat easier. Moon Flow's(The blue petaled one) attacks are to spout pollen, which is somewhat slow and easily dodgable, and to dash and Sanfraw's only attack is a dash. My advice here, is to walk around the sides, and when Sanfraw runs at you, he'll most likely miss you if you're continously moving in one direction. Then, you can hit him. When Sanfraw is done for, concentrate on Moon Flow. He's a bit harder, and he has a bit of a faster dash, so I suggest that instead of being reckless and hitting him in close, use the same strategy as with Sandfraw. Elvira will appear again, and will now know why Genox was defeated. Ark will try to kill her, but then she gets in a little act, and runs off like the rude host that she is. Ivy will say that Elvira is probably a Builder CIMA, as only Builder CIMA could be in the high ranks of CIMA(Well, Elvira DID build the dungeon). The two agree that they shouldn't let their guard down. Halley and Vanrose will appear, and after a bit of possible sarcasm from Vanrose, you're free to go. Don't forget to grab the Power Block before you leave the Lost Forest to go back to the Blue Creek. Here, enter the Blue Creek. After talking to both Halley and Vanrose, leave and another train track will drop down. Go to the next dungeon. =============================================================================== 2d. Dragon's Dungeon-DDRG =============================================================================== Here, speak to the young man. He tells you that this is the village of Rooda. Ark comments that he didn't ask him anything, but the youth again tells him that this is the village of Rooda. Ark says he already told him that, but yet again the youth tells him that this is the village of Rooda. After, go up and talk to the old man, who is the Mayor here. The mayor will mention a prophecy of sorts, in which Ark is supposed to slay a dragon, and when Ark is about to leave, that mayor mentions that the dragon has a maiden, named Emmy! Halley mentions that that is his sister, and Ivy says that this village does have a purpose after all. Ark asks where the maiden is, and the mayor tells Ark that the cave to the north is where the dragon sleeps. So, go up into the cave. First off, kill the wandering Hyuno to bring down the first column, and then grab the Potion C. Continuing on, grab the Status Slide off the narrow path, and go up right to hit the switch, and grab the Potion A. From here, traverse the pioneers alongside you until you get to the stone panel. Standing Ark on it, send Halley and Vanrose over the bridge onto the second stone panel to secure the bridge. Going over yourself, grab the Restore. Then, come back and kill the Hyuno in the off corner which was formerly held by a column, and after the latest path opens, grab the Potion A. Bring everyone into the exit area, and then go to the next level. Here, we encounter Emmy! Start off by going down, and right, and hit the switch to connect two bridges. Somehow getting behind the Fallaysa, hit the hidden switch behind it to bring down a column guarding Emmy, and then go and rescue her. Ark asks her if she is ok, and she says that she is, but she was so scared though. Ark says that she is fine now, and asks if she can walk, and she says that she can. Grab the Status Slide now. Going down, grab the Potion C, and hit the switch to open the path to the exit area. Bring everyone into the exit area. Halley asks Emmy if she is ok, and she says she was scared, crying. Halley will tell her that she is ok now, and she says that she just wants to go home. Ivy tells Emmy that she was very brave, and Ark says that it is true. Halley thanks Ark, and Ark says that he is just glad it turned out alright. Now, go to the next level. On the next level, Emmy asks why they have to go on, and why they cannot go back. She says that she doesn't want to go on, that it is too scary. Ivy tells her that if they do not advance, then they will be unable to return to their own world. Emmy says she is still scared, but Ivy says that they are all their to protect her. Emmy says she doesn't believe Ivy, but Halley tells her that both Ark and Ivy are strong warriors. He asks her to trust him that they'll be ok. After a bit more discussion, Emmy will follow. First off, start by grabbing the Shake B. Then go up and grab the Status Slide. Standing on the stone panel, bring the pioneers over and onto the blue panel, and then have Ark stand on the second one of the left side. Once you have yet another column cleared, send the pioneers upward onto the stone panel on their side of the field, and cross over at the top. Grab the Status Slide. Going upwards, bring everyone onto the panel representing the sign of the female. Then, while sending everone across, Ivy and Emmy suddenly disappear! Switching to Ivy and Emmy, Emmy asks what happened, and Ivy tells her that it was a CIMA trap. Emmy asks where her brother is, and where they are, and Ivy deduces that they've been teleported away from them. Emmy suddenly calls Ivy a liar, saying that they would all be together, and that she's scared of this place, that she hates it here, and that she's not moving, as she starts crying again. Ivy tries to get Emmy to stop crying, but Emmy says that she is sure that she'll die her anyway. Ivy says that she will not, that she'll take care of Emmy, but the little girl says that she doesn't believe anymore. She says she wants her family, and Ivy asks her to be brave for her. When Emmy keeps on crying, Ivy suddenly slaps her. Ivy tells her that if Emmy doesn't want to believe her, that's fine. But if Emmy wants to live to see her family again, she'll have to come with Ivy, and Ivy goes on to say that she'll do anything to protect Emmy. Emmy finally will listen, and will follow your orders. Start off by going through the narrow path and hitting the switch to lower the first column. Going through the new column, kill the Grog to open the route up further. Continue on, and hit the Red Eye onto the switch to lower the block to the lower route. Going through, kill the Gusnipe to destroy another column, and consider the Potion C a bonus. Through the latest path, grab the Status Slide, and kill both Vanice to open the path to the exit area. From there, grab the Material, then bring Emmy into the exit area. Emmy asks Ivy if she is ok, and Ivy tells her that she's fine, and that Emmy was great. Emmy says that that is only because Ivy was protecting her, but Ivy says she was brave for acting on her own. From there, go to the next level. Here, there appears to be a panel to access a bridge, but you need to cross an unstable bridge, plus there's a CIMA nest. The two decide to wait for Ark to come along. Back to Ark, he says they've got to find Emmy and Ivy. Now, whoever is on the opposite side, and able to stand on the male sign panel, put him on it to lower the column, then bring the other pioneer and Ark over. From there, go into the exit area, and go to the next level. Start off grabbing the Power Up, and kill the Grog. Going down the narrow path, kill the second Grog to bring down the first column, and grab the Potion C. Going down the new path, grab the Restore past the narrow path, then bring your pioneers all the way down onto the stone panel. Quickly send them over onto the second panel to keep the column down. Kill the two Labylu in this area, then bring the pioneers into the exit area, and go to the next level. Here, we encounter Ivy and Emmy again! Ark calls out to them, and Ivy calls back. Halley and Emmy call out to each other. Ark says that he is glad that they are all safe, but Vanrose points out the situation. Two panels are required to activate a bridge for Ark, Ivy and Vanrose to get to the exit area, and only Halley and Emmy can activate it. Halley and Emmy will suddenly say that they will do it, and Emmy says that she believes Halley that she can do it, and that's why she can do it. Ark accepts, telling them just to not make him regret it. So, clear the Piyon out of the area, then bring Halley and Emmy up to their respective bridges. Bring Ark back to the front, and put the siblings onto the two panels to connect the bridges. Go over the bridge, and kill the two Grog that are sure to be giving the siblings a bad time, then hit the two switches; one to secure the bridges, the other to bring down a later column. Then go back down to grab the Potion C and Restore. Bring Ivy and Vanrose up into the same area as Emmy and Halley, then get off and go to where the last column previously was. Going through, grab the Area Key. Going back, bring everyone into the exit area. Halley and Emmy will reunite, and Emmy will say that she was scared, but she did it anyways. Halley tells her that she was great, and that he was proud of her. Ark comments that Emmy grew up pretty quickly, and Ivy says that is quite natural. After we're done, let's go to the next level. SAVE NOW! Entering the door, Genox appears and asks Ark how he liked the world that he had created specially for him. Ark says he knew it was Genox, and Ivy adds that he is the only one who could come up with such strange ideas. Genox proclaims himself proud. Ark tells him to finish with the antics and to begin fighting. Genox tells him that he shouldn't be so sure of himself, and he will teleport the three away. Reappearing in a different area, Ark comments on a dragon standing behind Genox and Ivy says that he's probably been reading too many storybooks. Genox asks if he scared them, and says that this is a fire-breathing dragon right out of legend. Ark asks Ivy how to slay dragons, and Ivy tells him that he needs a Dragonslayer sword. Ark asks where to get it, and Ivy asks how she should know, as it is a legend. Genox interrupts, saying that there is a Dragonslayer, and that Ark can get it while fighting, but that there are also fake swords. He'll suddenly disappear, leaving us to fight. Boss Battle: Dragon & Genox --------------------------- A bit hard, but a simple strategy. First, you must slay the two small Dragon Heads up front. Wait for them to come down, and then hit them. After you destroy both of them, Genox will appear, and three swords will come down, one of which is the Dragonslayer. How to identify it? It is always the sword with the blue jewel on it. After, go and hit the dragon itself, and pull back immediately, as the fireballs that come after you can be annoying. Defeating the dragon, Genox will reappear, and Ark will say that although it had taken a bit of effort, he slew the dragon. Genox says that he should've made a weaker sword, and Ark announces that it's now Genox's turn to die. Genox however, runs away. Ark is in a fury that Genox got away, and Ivy comments that Genox is good at running away. Ark says they should go back now, so grab the Protect Block and go through the warp. The three pioneers around Ark and Ivy, Halley asks Ark if he is ok, and Ark says that he is fine. Halley says that they were so worried, with Ark and Ivy disappearing all of a sudden. Ark says it was nothing, so let us go to the Blue Creek now. Execute bluecreekprocess.exe. Action: Player.sprite goes in and talk to Vanrose.sprite, Emmy.sprite, and Halley.sprite. Going out, traintrack4.sprite will drop down, and portal4.sprite will appear. Player.Sprite therefore must enter portal4.sprite, to enter the panicfactory0.room. =============================================================================== 2e. Panic Factory-PNFT =============================================================================== From the start, go up and grab the Potion A, then ward off the two Grog. Now, bring Group 1 down onto the stone panel, and go hit the appearing switch to continue on. Going on, grab the Defense shield way at the bottom-right corner, and then continue on the bridge upwards. Here, kill the Drabion to bring down the column from before, and grab the Status Slide. Back on the middle platform, bring Group 1 down the bridge and into the exit area. Then, go to the next level. Walking up, we find Doug! Why, what a nice surprise! Ivy calls out to him, telling him that they'll be helping right away. Anyways, around the room, go and kill the three Payon to open the path a bit to the left. Go and grab the Shake A there. Then, you'll notice how severely limited in choices you are, to move around. There is only one bridge, and it is partly broken. So send Halley and Emmy across the bridge, have one of them grab the Status Slide, and onto the panel. From there, go and rescue Doug. Asking Doug if he is alright, Ark will get a strange reply, where Doug calls him a monster. However, Doug will follow. For now, grab the Smoke and hit the switch, then bring Halley and Emmy back from the bridge. Then, bring everyone clockwise around the route into the exit area. Here, Doug will explain his reasoning; Ark had exposed Halley and Emmy to danger, first by letting them walk across the bridge, and secondly by letting them stay on the panel even with the CIMA. Doug says that they shouldn't have risked their lives to save his, but Halley will intervene, saying that they had wanted to help. Doug will ask the pair to promise not to risk their lives again, but they say that they want to help people. Doug will go on to say that 20 years ago, his own daughter died, because of a Gate Guardian. After, you'll be free to move around again, so go to the next level. Here, grab the Material from the top and the All Dash from the bottom. Having Vanrose stand on one panel, Doug on the other, bring the siblings over onto the third panel to secure the bridge, then bring the former across. Killing the Grog, you will be opening another path. Bringing either Vanrose or Doug down onto the panel, a switch will appear, so hit it and open another path. From there, bring everybody into the exit area, and go to the next level. After clearing out all the monsters and hitting the lone switch, knock one of the Woglug into the pit to open another pathway. Going down, grab the Shake B, and hit the switch to open the first of the three columns blocking you off from the left path. Then, kill the Grabion to open another pathway, and take it. Grab the Material, and hit the switch to open the second, and last of the columns. From there, bring everybody into the exit area, and go to the next level. Here, you'll encounter another beaten-up bridge. Halley and Emmy will volunteer to cross, so let them go over onto the panel, and go and hit the switch to keep the columns down. Oh no! Halley and Emmy begin to cross the bridge, but is suddenly breaks, and they fall down! Doug blames Ark, and he and Vanrose lose trust in Ark. Cut scene to the siblings. Halley gets up, and wakes up Emmy. Talking to each other, they assure the other that they are indeed ok. Halley then will swear to protect Emmy no matter what. Hit both switches to open two paths, and then kill all three of the Gusnipes to open the path blocking the bridge. Then, grab the Area Key. Bringing Halley and Emmy to the first part of the bridge, a scene will occur. Halley and Emmy will agree to stay and wait for Ark and co. Cut scene back to Ark. Doug will think that he heard Halley scream, and then you're free to move around again. Moving up, kill the two Gusnipe to open the access to the bridge. Go along the bridge, and kill the Grog to bring down yet another column, then go and grab the Heal Ring(You'll love this!), and hit the switch to open the exit area. From there, bring Group 1 into the exit area, and go to the next level. Here, you shall find Halley and Emmy. The duo is okay for now, so let's get cracking. Killing both Clayba, another column will come down, so do so, and bring Doug and Vanrose onto the panel. Then, cross the bridge and rescue Halley and Emmy. Ark will be proud of Halley for protecting Emmy, and the siblings will trust him more. Anyways, going past the last bridge, grab the Status Slide, then bring everybody into the exit area. Doug will be glad that the duo are safe, but they'll reply saying that they knew Ark would come. After the convo, go to the next level. SAVE NOW! Then, go past the door of this area. A new member of the Crimson Nine, Falcken, will appear. After a bit of heated discussion, where Falcken introduces himself, Falcken will insult Doug, and after learning his name, will say that it sounds familiar. The man in question will come running up, and the two will discuss something from twenty years ago. Doug tries to kill Falcken, but fails. After a bit of encouragement, Doug goes back, and Falcken disappears, leaving you to fight another CIMA. Boss Strategy:Fallayga ---------------------- I can't really say much for this CIMA than that it helps to be able to know exactly when to unleash a charged up sword attack when Fallayga is rushing at you. Basically, two attacks here. Fallayga will rush around, leaving flames behind, or shoot flames at you. About the only thing you can do is hit him when he's rushing around, or, hit him in the rare times he stay's in one spot for at least a couple of seconds. I highly recommend a few potions. After you defeat Fallayga, Falcken will reappear, but disappears before Ark can kill him. Doug will run up, and say that he still doesn't trust the Gate Guardians. Anyways, go and grab the Poison Block, and go up into the Blue Creek. Here, enter the train, and talk to everyone once again. On a side note, you can now upgrade you weapons and armor by talking to Doug, so do so if needed. When leaving, Ivy will remind you about upgrading your weapons. Leaving, another train track will come down, and another portal will appear, so go to the next dungeon. =============================================================================== 2f. Cold Snow-CDSN =============================================================================== Walking up, you'll find an icy path with gigantic snowballs continuously rolling their way down it! Vanrose comments that this is pretty serious, and Halley says that such a giant snowball is awesome. Emmy asks if they can make a snowman, and Doug says that if that hit them, they would be flattened. Ark comments that it is indeed a dangerous trap, and Vanrose asks Ark how he does intend to get them past this one. Ark says that they'll have to time it and run, and suddenly Vanrose will say that he knew he shouldn't have followed Ark. He says that he is sure that there is a more safe way. Ark says he doubts it, and that CIMA's whole purpose is to absorb their life energy when they are in danger. Vanrose says he is going to go look for a safe path, as this is too dangerous, and then he runs off! Ark runs after him, after telling Ivy to take the lead. Start by taking the right on the icy path, and grabbing the Status Slide. Then, hit the Red Eye onto the switch, and it'll stop the snowballs.(So there was a safer path, but I guess it's too late now)Then go up the icy path and hit the switch at the end. Going off the left, grab the Material. Kill the three Grabions in the open area to destroy the next column, and grab the Restore in the lonely corner. Going through the new path, go to the next level. This time, go down and hit the Red Eye onto the panel. Doing so will connect the bridge. Before going over the bridge, hit the switch to lower a column that is blocking off a second bridge. Going over, hit the second Red Eye onto the second panel, then again cross over another icy bridge. Here, kill the Fasgun to destroy another column, then grab the Potion B on the off ledge. Going down the icy path right to where you just left off, kill the Clayba, and with the earlier one dead, another column will open. Continue on the path that you are on to grab a Material, and hit a switch to open another path. Going up the path to where the last column had just been downed, kill both of the Grog to open another route. Going through, go to the next level. Here, Ark encounters Vanrose! Vanrose motions to Eberle, standing on a lone island with no way to get to it, and asks how to get there. Ark says he will, and when Vanrose asks how, Ark says he doesn't know, but he can, although he will need Vanrose's help to do so. Vanrose agrees. First off, go up, and kill both of the Payon to bring down the first column. Going across the bridge where the column was, hit a Fasgun from the CIMA nest into the pit to make a slightly visible bridge to Eberle. Going back to the front, walk along the bridge to save Eberle. Ark will ask her if she is ok, and she will reply that she is, so walk back along the path. Ark will say that they are safe for now, and Eberle will thank Ark, saying that she thought she was finished. Ark thanks Vanrose, and Vanrose questions Ark, saying he did nothing. Ark says he made it in time because Vanrose hurried him, and says that if he had continued at a slow pace, he wouldn't have arrived in time. Eberle asks about who else has been saved, and is glad that both Halley and Emmy have been saved, so let's switch to Ivy. Switching to Ivy and co, Ivy decides to start moving. Now, go along the long and icy path, and take the right. Hit the Red Eye onto the panel again to make the snowballs stop rolling, and bring everyone into the exit area, now that there is a clear and continuous path, thanks to Ark. Then go to the next level. Here, hit the Red Eye onto the panel to connect the bridge, then go over and shoot the second Red Eye onto the second panel to secure the bridge. From there, you can bring your group of pioneers all the way to the exit area. Once done, go to the next level. Here, Halley and Emmy will reunite with their lost mother, and Ivy will instruct Ark on moving seperate groups, so listen up. Now, go along the bottom, and walk through and hit the switch to demolish yet another column. With that out of the way, bring everyone upwards onto the panel. Going up, hit the switch to open the route to the exit area, then bring everyone into the exit area, and to the next level. Here, first off, go and hit the switch to the left, then hit the second switch, and immediately get on. The platform moving over, grab the Area Key, then come back. This time, hit the left switch again, and bring the pioneers onto the moving platform. Again hitting the switch, get on, and it'll take you to a new area. Here, getting off, kill the Grabion hanging around to open the exit area up, and bring everyone into the exit area. Go to the next level. SAVE NOW! Entering the door, Elvira will appear, saying that she can't believe they made it this far, and that she spent all that time making the traps. Ark says he's sorry to disappoint her, and Elvira will say that because of that, it will be more satisfying to watch him die. She'll disappear, leaving her minion behind. Boss Strategy:Focdabe --------------------- Although one may think that he is hard at first, the strategy is quite simple; Hit him, and he'll speed to the other side of the battling field, not even harming you in the process. The only problem is that he moves quickly, so for that, bring a Lightning Enhancement. Although you may lose a few times if your aim is bad, he can easily be brought down. After beating Focdabe, Ark will say they did it, and Elvira will appear again. She says she didn't think this could happen, and Ark says it appears that she's the one who they get to watch die. However, Genox appears, commenting that Elvira is having a bad day, and Elvira says that Ark is stronger than she had expected. However, they will get into an argument that they both lost twice, but they'll both swear not to lose next time, and will suddenly run off. Ivy comments that CIMA are so strange, and Halley suddenly runs up, saying that |
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Another CIMA: The Enemy Walkthrough :
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