Crystalis Walkthrough :
This walkthrough for Crystalis [Game Boy Advance] has been posted at 04 Oct 2010 by Dragon_league and is called "FAQ/Walkthorugh". If walkthrough is usable don't forgot thumbs up Dragon_league and share this with your freinds. And most important we have 4 other walkthroughs for Crystalis, read them all!
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Walkthrough - FAQ/WalkthorughMagic Emperor Ghaleon's Guide to: Crystalis on Game Boy Color Author: Magic Emperor Ghaleon Real Name: Bryan Peterson E-mail: ghaleon2001@hotmail.com or gades88@attbi.com Contents I:Legal notice II: Story III: Swords and their Accessories, The Locations of the Weapons IV: Controls: V: Status and Status Alements V: GBC/NES Differences VI: Magic VII: Items Viii: Walkthrough IX: Closing Comments Legal Notice This work is the property of me, Magic Emperor Ghaleon, and is intended for public use only. Don't try to make any money off it unless you're me, which you aren't. If you've got anything that might help me along with this, feel free to let me know. Note on E-mails: Do not send any file attachments unless you clearly explain what they are. I've already received two Snow White viruses which I wasn't stupid enough to open. That won't be tolerated! Also, let's say you like..let's say Hydlide, and I've done a review that's the exact opposite opinion (I don't like Hydlide). It's all right for you to feel the opposite way from me, but you may not flame me because of it. A few days ago somebody cussed me out because I don't like Raiders of the Lost Ark on the Atari and said so. Such E-mail will result in the sender's address being added to my blocked senders list. If you want to E-mail me again after that happens you'll have to do two things. First, create a new E- mail account and second, behave yourself! Now with that out of the way, we can be nice to each other. Story This is pretty much the same story as the Nintendo version of this game, but names have been changed here. The world is in danger as the evil magician Dragonia, (Dragonia?? It's Draygon, so where'd that come from?), is preparing to make the land his own by combining his magical talents with the shunned ways of technology, which are believed to be the reason for the war that so drastically changed the world. In this time of darkness, four magicians named Zebu, Tornel, Kensu and Asina combined their power to create a weapon that would bring peace. Four great swords were made, and each was possessed of one of the four elemental powers of Wind, Fire, Water and Thunder, (what happened to Earth?) When joined, they would form the mighty Crystalis blade, (I suppose there's my answer, since Crystal is an element of Earth). But before a worthy bearer could be found for the weapon, the so-called Emperor Dragonia heard of the four swords and the powers they wielded. Knowing that if combined the weapons could destroy him, he called the swords to him and tried to destroy them. However, he found that they were too well made, and in rage, he hurled them across the land, believing that they would never be found again. The four wizards who created the swords despaired, believing all hope to be lost. But legend said that a pair of young heroes had been sealed in cryogenic stasis after the last war, but might awaken to challenge Dragonia's rule. Again, they combined their energies to bring the chosen ones to life. But only one, (you), appeared. The other one's fate was as yet unknown. Still, with one of the chosen awake and alert, there was hope. You are the last hope for a world in danger. You must find your companion and the four swords. Only then can you vanquish the evil Emperor! Swords and their Accessories, The locations of the Weapons The Swords Sword of Wind: This is the weakest of the four and the easiest to get. It is found in the town of Leaf. Sword of Fire: This is the next weakest but is a very good weapon. As can be expected it is harder to get. It's located in the village of Oak. Sword of Water: This is the next most powerful aside from thunder. It is rather difficult to acquire. It is located in a treasure chest in the Waterfall Caverns east of Portoa. Sword of Thunder: This is the second most powerful sword in the game. Located in the Cave of Styx, it has a very useful ability to break iron barriers once the Ball of Thunder is located. Once the Storm Bracelet is located, it can destroy everything onscreen. Sword of Crystalis: This is the most powerful weapon in the game. It is made by combining the swords of Wind, Fire, Water and Thunder. It's the most difficult to get, because unlike the NES version of this game where you get it before fighting your final battle against Dyna, ya gotta fight Dyna before ya can get it. The Accessories Each of the swords, (with the one exception of Crystalis), has two powerful items that go with it. Below are the names and effects of these items. I'm even gonna make a guess as to the locations of the later ones. Ball of Wind: Located in the Sealed Cave, this item will allow the Wind Sword to power up one more level. This will allow you to destroy rock walls. Its attack is rather stronger also. Tornado Bracelet: Located in MT. Sabre's southern peak, the Tornado Bracelet boosts the Wind Sword's power to its maximum level of three. This will call a small tornado onscreen, destroying multiple enemies. Note on level three sword attacks: All four swords' level three attacks consume a certain amount of your MP (magic points). Once your MP is gone or low you can't use the level three power. The tornado will use up 8 MP. Ball of Fire: This item is located in the poisonous forest. When equipped, it will power up the Fire sword. It will shoot a wave of fire forward a short distance and can damage or destroy multiple enemies. Can also destroy the ice walls the Ball of Wind cannot. Flame Bracelet: Located in MT. Sabre's northern peak, this item allows you to power up your Fire Sword to level three. This shoots an intense wave of fire forward that has longer range than level two. This attack consumes 16 MP, so be careful about using it. Ball of Water: Given to you by the guardian of the cave near Portoa after you acquire the Water Sword. When you power up the Water Sword to level two, you can create ice paths across deep water. Blizzard Bracelet: Located in the town of Amazon, the Blizzard Bracelet shoots out a wave of snowflakes when you power up your sword of water to level three. It will expand and retract several times, going out a little farther with each expansion. It does this about three or so times before fading. It can damage multiple targets. Consumes 16 MP, so be careful. Ball of Thunder: This weapon will shoot a wave of electricity forward a ways, damaging enemies and destroying iron barriers. I believe it is located in the Fortress of Goa. Storm Bracelet: Located in the Fortress of Goa, this levels the Thunder Sword up to three. At level three, the Thunder Sword calls a thunderstorm onscreen, which will destroy or damage all enemies in the area. This attack will drain 40 MP, so you really wanna be careful! Controls A button: use selected item/magic, open chests, talk to villagers, make selections in menus. B button: Cancel commands on menu, skip conversations, attack with selected sword. Hold down the button for about a second to power up your sword to level one, and about a second more for levels two and three once you get the proper items. D-pad: move around on the world map or move cursor in menu. Select: Brings up main menu. Start: brings up the system menu where you can save your game, load another saved game or delete a saved game. Stats and Status Alements Here's the section for new RPG players out there. It'll explain a bit about what your stat abbreviations stand for, as well as the various status conditions that can affect you. Stats HP: Hit Points. Hit Points measure your life energy. When you get hit, some HP is taken away. When your HP reach zero, you die. Defense: Defense rates the damage you take from enemies. The higher it is the less damage you will take. This increases naturally but it's still crucial to equip new armors each time you come to a new area. THe natural increase with each level-up isn't much Attack: Attack Power. This rates the damage you inflict upon enemies. The higher your Attack the more damage your sword does. This increases naturally but is helped along by the sword you happen to be using. MP: Magic Points: Like HP, MP measures another very important aspect in RPG's, magic. The higher your current MP, the more times you can use a spell. Each spell takes up a certain amount of your MP. When your MP hits zero or becomes too low to cast a spell, you can't use that spell. Note: you may not be able to use one spell, but you may still be able to cast another spell that consumes less MP than you have. Status Conditions Here's where you get to learn about those other important aspects of RPG's, status ailments. I have never seen an RPG that didn't have enemies that could inflict more than just physical damage to you, with one exception, the first Dragon Warrior. Here's where this game's status ailments can be discussed. Normal: Your status is normal. Poison: When you are poisoned, your HP decreases with every second and more every step. If it is not cured quickly enough it can kill you. Cure with Antidote Herbs or Recover magic. Paralysis: Your body becomes paralyzed. You can't move or use your weapons. You can use magic. Cure with Recover spell or Lysis plant. Stone: You become a statue and can't move or attack. Quickly cure with Recover spell. Curse: This is a condition not encountered till near the end of the game, but it's best that ya know of it now to prepare for it. When you are cursed, you will become a pink jelly. You can't attack or use magic, but can use items. Quickly, (and I do mean quickly), cure with the fruit of Repun, as this condition lasts until either you cure it or you die. GBC/NES Differences The main difference between the NES and GBC versions of this game is the music. You don't hear any of the music or sound effects from the NES version here. You will however, not be disappointed if you're a true fan like me. I found the music in this game to be quite cool, especially the boss theme, whose low pitch conveys an air of menace that can make the battle experience even more exciting. I think the addition of digitized human speech for such situations as when you acquire a sword was kinda neat. Like when you acquire the Sword of Wind, a voice will actually say, "Sword of Wind." Cool, huh? Another difference is how you acquire certain items. In the NES version you buy the Alarm Flute at a shop in Leaf. Here' you collect it from a cave. Also, here the menu screen is a bit more organized. There's actually a separate section for Swords, Armor and Shields, Items and Magic. Unfortunately, there's no Accessories section for such items as the Gas Mask and Rabbit boots, which makes it difficult to have enough healing supplies. Oh well.. At least it's not all thrown around like in the NES version. Most noticeable is the different dialogue. There's some dialogue in this version that wasn't present in the NES version, and lines from the NES version have been changed here. It still gets the job done well, though, so don't gripe! Magic Here, I'll talk about the magic you will learn in this game. Here's how each spell listing will look. Name: So what do they call it? Learned From: Where did you learn to do that? MP Cost: How much is this gonna drain my magic meter? Effect: What does it do? Note: I'm using the MP cost numbers from the NES version. I think these are accurate however. If these are inaccurate I'd appreciate the correct info. Name: Refresh Learned From: Zebu MP Cost: 2 Effect: Heals 4 HP. This is annoying, as even at level 1 you'll need to use this spell a lot if you're low on life. This becomes very annoying, as the higher your HP gets the more often you're going to drain your magic meter completely just to get out of the danger zone. In my opinion you're almost better off just sticking to Medical Herbs. Name: Telepathy Learned From: Tornel MP Cost: 8 Effect: Allows you to confer with the Wisemen at any time or to communicate with the people of Oak. Name: Teleport Learned From: Tornel MP Cost: 20 Effect: Instantly travel to any town you've visited, exactly like Warp Boots. Name: Paralysis Learned From: Tornel MP Cost: 4 Effect: Paralyzes enemies or puts townspeople to sleep temporarily Name: Recover Learned From: Asina MP Cost: 24 Effect: Cures all status alements except Curse. Name: Barrier Learned From: Asina MP Cost: 1 per second of use Effect: Protects against most forms of attack. Name: Change Learned From: Kensu MP Cost: 20 Effect: Allows you to change into four different people. Name: Flight Learned From: Kensu MP Cost: 1 per second of use Effect: Allows you to fly. Items Here, I'll talk about the various items in the game. Alarm Flute: Awakens sleeping people. Flute of Lime: Frees NPCs who have been turned to stone. Fruit of Lime: Cures you if you are turned to stone. Antidote Herb: Cures poison Medical Herb: Heals some HP. Keep some handy in case MP runs low. Fruit of Repun: Cures Curse Lysis Plant: Cures Paralysis Warp Boots: Instantly travel to any town you've visited. Opal Statue: Saves progress in Dungeons. In the NES version, if you had one equipped it would automatically refill your HP and MP when your life hit 0, even in boss fights. Magic Ring: Completely restores MP. Fruit of Power: Restores small amounts of MP. Like the Refresh spell, this restores only a small amount to your meter, so you have to use a lot of them just to even begin to restore your magic, and as you can't carry many, this is extremely irritating. Dio's Pendant: Slowly regenerates MP. Psycho Armor: Slowly regenerates life. Find an area with no enemies, equip Psycho Armor and Dio's pendant and stand there to get completely healed. Warrior Ring: Allows you to fire level 1 blasts from your sword without charging it up. Walkthrough The Valley of the Wind Recommended Level: 1-5 This is a pretty short area with two main objectives, each with a reward upon completion. First you need to get the windmill working, for which your reward will be the Refresh spell. The second goal is to acquire the Ball of Wind and defeat the Vampire, for which you'll be rewarded with the Rabbit Boots. Here's how to do those things. The Town of Leaf Once you name your hero whatever you want, you will be shown standing in your little sleep deal. Exit it and you're emergence will shatter a rock wall and scare off a civilian from the nearby town. SO, head into the town. This village is the village of Leaf. If you talk to the guy who ran away when you emerged, he will be embarrassed and apologize to you. He won't give you anything, but that doesn't matter. Head to the house in the upper-right corner of town. Talk to the man there to get $100 (woohoo)! Hold onto it for right now. Now go to the upper-left corner of town and enter the house. This is the house of Tamalic, Elder of Leaf and keeper of the Sword of Wind! Talk to him to receive the first of the four swords. Wind Valley Overworld I recommend taking time to explore the overworld around Leaf so you can learn where everything is. This is also a good time to level up a few levels. When leveling up, I like to find the Windmill Cave and walk in and out of the cave and kill the monsters at the entrance over and over again. This is also a good way to make money. I recommend getting about $200 first so you can then buy a Tanned Hide and Caripace Shield. That'll hold you for a while. Use any money left over to buy herbs, both Medical and Antidote. You'll need the Antidotes once you get to the Sealed Cave. When you've outfitted yourself and bought any items you want, head NW of Leaf to find the cave of the wiseman Zebu. Zebu's Cave Just talk to the guy and he will tell you that he and his fellows awoke you to oppose Dragonia. He will then give you your first task, which is to get the Windmill working. Head to the blue caverns and search them thurroughly for the Alarm Flute. Now head back to the Windmill Cave where I told you to level up at. Inside there are no monsters, only a sleeping man. Play the Alarm Flute to wake him. Go to the Items menu and select the flute. Exit the Items menu and press A to play the flute. You must be right next to the guard to wake him. When he wakes he will thank you and tell you that he is too weak to start the windmill. He will give you the key, adding as an afterthought that as soon as the feeling in his legs returns he'll be heading back to Leaf. Work your way through the cave and enter the Windmill. Select the key from your Items menu and use it to start the mill. Leave the windmill to see a new cave entrance blow open. Zebu will appear and tell you to meet him at his cave to get your reward. The Sealed Cave Recommended level: 5-7 Actually, you can come here at a lower level. I only had such high levels because I was trying to make loads o' money. Also note: you do not need to go to Zebu's cave. You can work your way to the Sealed Cave and Zebu will appear to you before you enter. He will teach you the magic of Refresh! From this point on, herbs will not be quite as important, but of course you should still hold some in your inventory so that you have a means to heal if you run out of MP. First off, why'd they use the title screen music for this cave? This cave has two breakable walls. To tell whether or not a wall can be broken down with the Ball of Wind, hit the wall with your sword normally. If it makes noise it can be broken. Search the cave to find the Ball of Wind and a pair of Warp Boots. I don't remember if that's all the treasure in this cave. Once you've found everything, (and I believe you find the Warp Boots after breaking down one of the walls), you will be able to proceed to the boss's lair, which is behind that other breakable wwall. Note: In this version, the boss actually has a little something to say before the fight. He tells you that there is a line between bravery and stupidity, and that you have crossed it by coming here. Well, we'll see who's stupider, him or you! Boss: Vampire There couldn't be an easier boss. He releases two bats then teleports rapidly around the room. He can't really hurt you unless you touch either him or his bats. Also, don't kill his bats, because he'll just shoot out two more. Just thrash him when he comes close and you should have no trouble. After you defeat the Vampire, Zebu will appear and congratulate you. He will then give you the Rabbit Boots. OK, now, in my opinion the usefulness of this item is outweighed slightly by the fact that, as I may have mentioned earlier, they didn't add an accessories section for items like this. It'd make it easier to stock up on healing supplies. Anyway, these boots will allow you to jump while you're wearing them. The Town of Brynmaer and the Onyx statue Recommended level: 6-7 From here on out the enemies get stronger, so hopefully your levels are high and you have the funds to buy stronger armor. Believe me, you're gonna need it! To prevent mishaps, I advise you to save and then load the game once you leave the Sealed Cave. This will start you right outside your next destination, the town of Brynmaer. I advise this because, like the Dragon Warrior games, you lose money when you die. I remember my first time through the Sealed Cave. I'd raked in quite a fair amount of dough and then got killed while trying to find the next town. Let's just say that I had maybe 50 gold left, maybe a bit more, and Brynmaer's prices are a hell of a lot more than that, let me tell you! Anyway, buy whatever armor and shield you can afford, then talk to everyone. One man will ask for his Onyx Statue, which he dropped by the river. So, Find the river and follow it to a bridge. Cross it and search the island to find a chest with the statue inside. Try not to take too long to find it, because the enemies here do lots of damage and can easily put an end to your quest. Once you find the statue, return to Brynmaer via either walking or Warp Boots, (the latter should only be done if you are very weak), and give Akahana the statue to receive the Gas Mask, which we'll be needing shortly. Then head generally north, past the Sealed Cave, and you'll eventually come to the Training Center for warriors. Here, you'll meet the second of the four wisemen, Tornel, as well as Stom, a warrior who will play an important part in your adventure later. Tornel will instruct you to defeat Stom by pushing him up against the back wall with your sword. This is rather tough to do, since you have to keep pressing the B button reeally fast. Don't let up, no matter how tired your finger gets, or you willll be defeated. It may take several tries to do it, but once you do you'll learn the Telepathy spell, which will allow you to communicate with the wisemen anytime you need. It will also allow you to communicate with animals you find in towns, as well as the telepathic people of Oak. So now that's where we need to go. Head back to Brynmaer to stay at the inn or stock up on supplies if needed, and from Brynmaer head east, using the rabbit boots to jump over poisoned ground. Eventually you'll come to the Poisonous Swamp/forest, which has really cool music. Before entering, equip yourself with the Gas Mask or you will die. The Poison Forest and the Giant Insect Recommended level: 7+ Work your way through the forest, killing whatever monsters you can, until you reach the Dwarven village of Oak. The people are very inhospitable toward humans, but that will soon change. There is only one house that is not being blocked by a villager. Enter it and a woman will beg you to rescue her lost child, who went into the forest. So now head out and search the forest to find the boy. Talk with him and then take him back to his mother. She'll thank you and give you the Insect Flute. The people will also warm up to you a bit. Stay at their inn and buy some Fruits of Power if you can afford, then head onto the Elder's house. He'll tell you of a creature that has been terrorizing the people of Oak for many years and give you the second sword, the Sword of Fire! Now head out of Oak and go to the section of the forest with the black wall. Here, equip and play your Insect Flute. Holy crap! Boss: Swamp Bug Wow! This guy is really tough if you don't know what you're doing! Use the Fire Sword and hit his face when he comes close. Don't stay in one place! If you do he'll just hover above you and drop fireballs on you. What I did is this: I ran back and forth, stopping just long enough to charge up my sword, then when he came close I released the bolt. This is fairly affective, but he can still hurt you. Charge up your weapon and hit him, and heal when you get low on life. I couldn't beat this guy below level 7, but that doesn't mean you can't. After the battle open the chest to receive the Ball of Fire. One of the wisemen, (Tornel I believe), contacts you telepathically then and tells you to go to Mount Sabre South to retrieve the Tornado Bracelet. First though, you'll probably want to stay at the inn. I know I had to after that grueling battle. MT. Saber South Recommended Level: 7+ From the village of Oak, head back to Brynmaer, then head south to a set of caves. This is MT. Sabre South. Note: I can't really guide you through this area because I hardly knew where I was going myself. Actually, I was too busy trying to stay alive to pay much attention. Besides, this place is a maze of caverns, some of which lead back to the exit, so be careful. The enemies here are also really nasty, so watch yourself. Search around, and bring some Antidote Herbs. The dragon enemies here are poisonous. Also, beware of the Ground Zombies as I like to call them. They're zombies that pop up out of the ground and do major damage. They do give a lot of EXP though, so if you can manage to slay one that's good. You'll have to switch swords a lot here, since some of the walls are ice and some rock I believe. The Tornado Bracelet is in a chest somewhere here. Once you find it (you may have to traverse ice slides with the rabbit boots), continue searching the caves till you locate Tornel, who will reward you with the Teleport spell. He'll then tell you that Leaf is in danger and that you should head back there. I'd recommend using either Warp Boots or the Teleport spell, depending on if you have the magic. Trouble in Leaf and MT. Sabre North Recommended Level: 10+ In Leaf, you'll notice an astonishing lack of people. Go into the barn attached to the house of Tamalic, who gave you the Sword of Wind. In here you'll find a rabbit, who'll tell you that Dragonia's men came and abducted the people. Apparently, the empire forced the people into a flying fortress and took them to MT. Sabre North. So guess what? That's where we're going next! MT. Sabre North From Leaf, warp to Brynmaer, (stopping there to use the Inn), and then head east toward the swamp. Head north past the swamp to find Zebu. Seeing that you have Teleport, Zebu will bring down the rock wall blocking your way. Now enter MT. Sabre North. Hope you're ready. Like the last area, this one's pretty confusing. You'll want to keep Antidotes handy, as well as Fruits of Power if you can carry any. Work your way through the caves, being mindful of the enemies and the fact that this place is confusing as hell. You'll find the Jail Key in one of the caves, and on the mountainside itself you'll encounter a boss. Boss: General Kelbesque This guy shouldn't be super tough. What I did was this: I charged up my sword before I actually walked onscreen with him, then released it for a free shot. Note: Unlike the NES version of this game, Kelbesque doesn't give you his pre-battle trash talk. Level 3 attacks work fine on this guy, but keep in mind that A: you need to heal, and B: the tornado consumes 8 MP, which goes back to the first thing. Kelbesque stomps the ground several times, generating a shockwave and sending boulders flying. Avoid them, as they hurt a lot. Level 7 or 9 is what I advise for this fight. Keep attacking, and yes, you can use level 1 shots if you want to save MP, but don't try to attack normally if you can help it. That requires you to get in close, and I wouldn't advise that against this guy. After you defeat the general in whatever way seems best, he'll say his little spiel about how you've only seen a small sample of his true power. Then he runs away like the coward that he is. Don't worry though, next time you'll really get to kick his ass! Anyway, after you defeat Kelbesque, use the Jail Key on the dor he was guarding to free the remaining people. Continue on and Tornel will contact you telepathically, teaching you the Paralysis spell. Now leave the mountains and you'll be in a new area. Save, then reload the game if you don't want to risk getting lost and killed. Once again it's time to upgrade your armor. The Town of Portoa Recommended level: 10+ This town has a big mystery in it. Your goal? To unravel it of course. I had a lot of trouble with this part. You're supposed to use Paralysis on the guard guarding the center door of the castle and enter to see the queen. For some reason, I paralyzed the guard but found the door closed. Somehow I managed to get into the servants' quarters and from there into the queen's chambers, but I don't remember how I did it. Anyway, once you do manage to see her, the queen will tell you that she'll help you if you can unravel the mystery of the town. Now leave the castle and head into the NE part of town, where the Fortune Teller's shop is. She says she senses adventure in your future, so go back to the queen. She'll doubt your abilities now. This time, she'll leave the throne room via a back door. A guard may try to prevent you from following, but paralyze him and follow the queen. You'll see that she's headed for the Fortune Teller's shop. Once you enter, (assuming you were able to follow her), she'll see that you've learned her secret and become someone else. She is neither a Fortune Teller nor a Queen, but the third of the four wizards who revived you. Her name is Asina, and as a reward for discovering her true identity she'll give you the Flute of Lime. She also says that Dragonia, being the bastard that he is, (although she doesn't add that), kidnapped the true queen in an attempt to break the spirit of the townspeople. Asina tells you that the queen is in the Waterfall Cave. So now, that's your destination. Waterfall Cave Recommended Level: 11+ This is a pretty confusing area full of nasty beasties! Just work your way through it to the place where you see two people who have been turned to stone. Use the Flute of Lime to cure them. They are the true Queen of Portoa and her servant. They'll thank you and leave. You're not done yet, though. Keep moving and you'll see another stoned person. Near him is a Flute of Lime. Use this on him to reveal Akahana, who will give you the Shield Ring, which raises the defense power of whatever shield you're currently wearing. Now there's one final thing to do. There's a sword in this cave, so search the cave until you find it, taking time off to get out and recover. The sword you find is the Sword of Water! So now let's get outta here! After getting the Sword of Water, head back to Portoa to heal up and replenish supplies. Then head southwest from Portoa to a cave. Inside, talk to the man. Since you have the Water Sword he will give you the Ball of Water. Once you've got it, equip it and use it on the water to create an Ice Bridge! Follow it into the caves to find Asina, who'll teach you the Recover spell! Closing Comments Unfortunately, I have to stop the guide right here. I'm not finished with the game and haven't had time recently to play it. As I said above, feel free to let me know if you have any suggestions. My E-mail addresses are gades88@attbi.com or ghaleon2001@hotmail.com. |
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