Crystalis Walkthrough :
This walkthrough for Crystalis [Game Boy Advance] has been posted at 22 Sep 2010 by Cale-Cale-Cales-WORLD!!!!!! and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Cale-Cale-Cales-WORLD!!!!!! and share this with your freinds. And most important we have 4 other walkthroughs for Crystalis, read them all!
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Walkthrough - FAQ/Walkthrough--------------------------------------------------------------------- | ----------------------------------------------------------------- | | | ----- | | | | / \ | | | | / -- ---- -- -- --- ----- /\ - ----- --- | | | | | | \ \ / / | / \ | | / | | | | \ -- |---/ | \---\ | |----| | | \---\ | | | | \ / | \ | / | | | | | / | | | | ----- - -- - --- - - - ----- ----- --- | | | ----------------------------------------------------------------- | --------------------------------------------------------------------- F O R T H E G A M E B O Y C O L O R V e r s i o n 2 . 0 M a d e B y S t a r F i g h t e r s 7 6 Welcome all to my walkthrough on a remake of a game that has been known as a classic for it's time. That game is called Crystalis. I hope this walkthrough helps out as much as possible. Below is nothing but spoilers on the game, so if you don't want to be spoiled, please take a detour and hit the Back button now. However if you want to be spoiled or need some help, please scroll down as far as you need to. Consider this as your Spoiler Warning! BEFORE YOU READ ON: The first thing that is probably noticable, is that the majority of the walkthrough is a copy of my other walkthrough for the NES version. The reason I did this is because there is no point of doing two totally different FAQs for the same game (roughly), even though they are on two different systems. Besides that, I was totally lazy ^_^. Sure there is a lot of stuff on here from the other guide, but I have included some new stuff for this guide (like the GBC Cave). However close to the bottom of the FAQ I will list different changes between the two. ----------------- |TABLE OF CONTENTS| ----------------- SECTION 1: Intro A: Version Guide B: The Story Of Crystalis C: What Is Crystalis D: About This Walkthrough E: Control Configuration F: Status Screen SECTION 2: Walkthrough A: Before The Walkthrough B: The Town Of Leaf/Windmill Cave (Sword of Wind, Ball Of Wind, Meeting Zebu) C: Cordel Field/Poison Forest Maze (Meeting Akahana, The Gas Mask, Meeting Stom and Tornel, Sword and Ball Of Fire) D: Mt. Sabre Southwest/The Tornado Bracelet (Tornel Again, Tornado Bracelet) E: Mt. Sabre Northeast/General Kelbesque (Nadare's Inn, Flame Bracelet) F: The Town Of Portoa/Waterfall Valley (Meeting Asina and the Dolphin, Sword Of Water, Ball Of Water, Fog Lamp, Kirisa Plant) G: The Town Of Amazones/The Town Of Joel (Blizzard Bracelet, Love Pendant) H: Angry Seas/The Evil Spirit Island (Meeting Clark) I: Sabera's Castle/Sabera (Broken Statue, Eye Glasses) J: Mt. Hydra/The Town Of Shyron (Statue Of Gold, Bow Of Sun, Sword and Ball Of Thunder, Meeting Azteca) K: Fortress Of Goa/The Finest Four (Storm Bracelet, Sacred Sheild) L: Oasis Dessert/The Town Of Sahara (The Bow Of Sun, The Psycho Sheild) M: Sahara Pyramid/Pyramid Basement (The Bow Of Truth, Meeting Dragonia, Psycho Armor, Power Ring) N: The Flying Tower/The Final Battle (Sword Of Crystalis, Meeting DYNA, Dragonia's Final Form) O: Differences Between The NES & GBC Versions SECTION 3: The Goodies A: Swords B: Sheilds C: Armors D: Accessories E: Magic Spells F: Items G: Game Story Items SECTION 4: Important Stuff A: Level-Ups B: Buy/Sell C: Inns D: Tips & Codes SECTION 5: The Baddies A: Enemies B: Enemy Attacks C: Bosses SECTION 6: A: What's To Come B: Special Thanks C: The Disclaimer ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----- SECTION 1: |INTRO| ----- ------------- A: |Version Guide| ------------- Version 1.0: Just finished making the walkthrough for the game, and submitted it to GameFAQS. (03/16/03) Version 2.0: Decided to update this FAQs with a new Disclaimer section. Also wanted to include an easier way to defeat Mado (the first time you fight him), as well as other odds and ends. (06/16/04) ---------------------- B: |The Story Of Crystalis| ---------------------- Taken from the demo screen: "Throughout history it has come to be known that an end is merely beginning in disguise. When war overtook the entire planet, some thought true end had come. However some saw this end as a beginning when they realized a group of humands had acquired magical abilities once considered legendary. Tamalic was one of these few he and his fellow magicians had not only survived the war, but gained new magical powers that allowed them to bring life back to the scorched planet. Not all of the magicin that entered this new dawn of magic, spent their energies on restoring life to the world. One called Dragonia chose to combine his magical abilities with the shunned ways of technology. This combinatoin of magic and technology allowed Dragonia to grow in power and force his evil will upon the rest of humanity. Four brave magicians; Zebu Tornel Asina and Kensu, were determined to stop Dragonia. They forged four swords from the basic elements of wind, fire, water and thunder joining these swords would create the Sword Of Crystalis the mightiest sword ever created. Before the swords could be combined Dragonia seized them and hurled the swords throughout the land. The four magicians thought all hope was lost they were yet to learn of the prophecy of the two sleeping warrior-magicians. This prophecy told of the two sleeping warrior-magicians who would only awaken to oppose the powers of technology once all magical hope had been lost. You are of these warrior-magicians and your quest is to find the four swords and join them in order to form Crystalis, and stop Dragonia's reign of terror." ----------------- C: |What Is Crystalis| ----------------- Crystalis is a remake of the classic RPG for the NES by the same name. It's also an adventure/RPG. Basically, you go around killing monsters and exploring new areas, which makes up the adventure part. But Crystalis also has RPG like quailties such as build experience and money, buy and sell armor and sheilds and what have you. When you kill monsters, you will gain Experience Points (EP). The more EP you gain, your stats will increase in level up. You also earn money, which will allow you to buy armor and items, that will help you along your quest. You will have access to 4 powerful swords, which you can increase their fire power with certain items you pick up for them. You will also be taught 8 magic spells, which is more like healing and defensive spells. You'll meet interesting people, who will help you along the way, and explore new towns, which leads to new areas. This is a fun game, that hopefully will become a personal favorite. ---------------------- D: |About This Walkthrough| ---------------------- As I will probably mention at the end of the guide, this is the first longest walkthrough I've made. Several times throughout the walkthrough I will probably repeat myself. A few times would possibly be necessary, such as a Boss guide, as well as a few other things. Sometimes I do this without even realizing it, and sometimes I do it to make it easier for people to find what they are looking for on this walkthrough. This guide, like others, is described on how I played/beat the game. You have your methods as do I. This is just my way of doing it. I hope this helps out in anyways possible. --------------------- E: |Control Configuration| --------------------- The control configuration is roughly the same as the NES version: D-Pad: Moves your character Up, Down, Right or Left. It also enables you to move between screens. SELECT: Activates your Weapons/Armor/Item/Magic Screen. START: Brings up your Status Screen B BUTTON: Use Sword and/or Items A BUTTON: Use Magic or Jump (equip Rabbit Boots) ------------- F: |Status Screen| ------------- I've made this screen, because it will help explain stuff later on down the line. To access it, hit the START Button. -------------------- | NAME: SIMEA | | LV: 1 | | EXP: 48/48 | | $88 | | ATTACK: 2 | | DEFENSE: 2-2 | | SAVE LOAD DELETE | -------------------- 1. SIMEA: This is your character. Next to your name, it will show your current condition. 2. LV: This shows what your current Level is. You can max out your levels at Level 16. 3. EXP: This shows how much experience you collected from fighting monsters and bosses. 4. $ (money): This shows how much money you have collected. 5. ATTACK: This shows what your current attacking power is. It's based off of the sword you are using plus your current level. 6. DEFENSE: This shows what your current defense is. Defense is based off two types, Sheild Defense and Armor Defense. Sheild Defense is based off of your current level plus the sheild you are holding. Armor Defense is based off of your current level plus the armor you are wearing. The Armor Defense is shown on the left, and the Sheild Defense is shown on the right. 7. SAVE: Allows you to save your game. 8. LOAD: Allows you to load one of your files. 9. DELETE: Allows you to delete one of your files. ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----------- SECTION 2: |WALKTHROUGH| ----------- ---------------------- A: |Before The Walkthrough| ---------------------- This is going to be huge, so paying attention is a very good idea. I will try to describe this walkthrough the best I can. There are a few things I will need to point out. 1. When I say follow a path to the end, I mean it. Basically follow whatever path, turning every single corner along the way, until you can't go any further. 2. If I mention anything about "white dots in the river" or something along those lines, that means use your Sword Of Water Level 2 Blast to create an ice bridge. However I do not know the technical name for this, but I'm sure you'll get the idea. :-) 3. I will not say what items to get (such as Medical Herb, Antidote, etc), that is up to you to decide whether to get them or not. Not to brag but I only used items that I find along the way in the chests. 4. If I say "3-way" or "4-way", I mean like "3-way intersection" or "4-way intersection". These intersections may appear to be short. Keep this in mind, this will be helpful. So with this out of the way, let our adventure begin! ------------------------------ B: |The Town Of Leaf/Windmill Cave| ------------------------------ T O W N O F L E A F ITEMS: Sword Of Wind, $100, Tanned Hide Your adventure begins here. You're in a cryogenic tube like area, where you were transported at from the future. Once you have control, leave the cave. After doing so, an explosion takes place and a hole appears where you're standing at. A man noticing what happens freaks out and runs into town. Follow him, and you'll be in the Town Of Leaf. Walk around town, and talk to various of people. They talk about the town and the monsters that lurk about in the field and caves. Go to the house in the upper-right section of town, and talk to the guy in there. After which he will give you $100. Now with that money, go down to the Armor/Sheild Shop, and purchase the Tanned Hide for $100. Now head to the upper left house (not the shed mind you) and talk with the elder there. He will talk to you about the evil that is happening, and give you the Sword Of Wind. With your first sword, go up to Wind Valley, and begin your first fight. W I N D V A L L E Y ITEMS: Carapace Sheild, Windmill Key, Refresh Spell This is where your first battle takes place. Run around killing the Brown Tigers and Blue Slimes to gain EP and money. Fight as many as these characters until you have $80 total, so that you can buy the Alarm Flute and Carapace Sheild in Leaf. Amongst all the fighting though, please take note of a cave that is west of the entrance. To get there, just get in the middle of the feild, and head west till you come across a cave. Enter the cave and follow the path till you come across the end. You'll meet Zebu, who will tell you that he summoned you to fight Dragonia and his evil forces. Having fear that you may be under Dragonia's spell, Zebu will tell you that you must accomplish certain tasks to prove yourself. Your first task is that the Windmill isn't working. You must find a way to get the Windmill to work, as part of your tasks. After talking to Zebu, head back to Wind Valley. Once you are back in Wind Valley, head completely east, until you reach the other side of Wind Valley. Once there, you should see a doorway leading into another cave. For anyone new to the Crystalis world, this cave was not in the original version of the game, so this is totally brand new! Anyways, enter the cave and explore this new area. T H E G B C C A V E ITEMS: Alarm Flute This is a new addition to the Gameboy Color version, which I call the "GBC Cave". From the entrance, head north and around the corner, killing the Green Slimes in the way, past the 4-way intersection, until you come across a "fork in the road" (if you will). Take the bottom fork, and follow the path all the way to the end. There will be a doorway there, which you will enter, and it will take you to a new room. From that entrance, head north to the 3-way intersection. At this point, it would seem you have several directions to choose from, but you only need to focus on one direction which is east. Head east and around the corner. You will see a treasure chest, with the Alarm Flute in it. Saves you the hassle of buying it ^_^. Get the Alarm Flute and head back to Wind Valley. W I N D V A L L E Y/T O W N O F L E A F (REVISITED) ITEMS: Carapace Sheild, Windmill Key Hopefully you should have enough money to get the items I mentioned above. If so, go to Leaf and purchase the Carapace Sheild ($80) from the Armor/Sheild Shop, then head back to the Wind Valley yet again. Once there, head all the way north from the entrance until you reach the mountain area, then head west a bit. You should see a pathway on the north side, go up it and cross the bridge. Once at the other side of the bridge, there will be a doorway, which you will enter now. When you enter this cave, follow the path upwards, then left, until you come across a 3-way intersection. Take the path heading north, and follow it all the way to the end. Here you see a guy sleeping on the job. Use your Alarm Flute to wake him up. In exchange for waking him up, he will give you the Windmill Key. Now with the Windmill Key, go back to the 3-way intersection, and this time head west, then follow that path till you leave the cave. Once you leave the cave, head next door to the Windmill, and then use the Windmill Key to start up the Windmill. Now when you leave, you'll notice an explosion, and then an opening in the cave to the left. Walk a bit and Zebu will appear, saying that you need to visit him before heading into the new cave. After this he disappears, so head back to the cave where he is. Talk to him, and he will now teach you the magic of Refresh. He also says for you to defeat the Vampire that's inside the cave. Leave here and head back to Wind Valley. Now that you are full suited up with armor, head back to the recently new cave the Windmill cause to open. Before heading here, make sure you have rested at the Inn to refill your HP/MP, then save. W I N D M I L L C A V E ITEMS: Warp Boots, Ball Of Wind, Medical Herb, Antidote Now you are in the Windmill Cave. Upon entering, head up and around the corner. Make sure you kill off the Green Slugs along the way, and head into the door at the other end. In here, go through here killing the Red Slimes, and make your way to the other side of this path, and enter the doorway. Follow the path straight until you come to the end, past the 3-way, killing anything that's in your way. You'll notice a door on the northside and southside. Go to the northside door first. This should be simple. When entering, head upwards, kill the Brown Gorgon, and get the Antidote from the treasure chest. Now head back to the previous room. Once there, head towards the right to the last door on the corner. Upon entering here, follow the path till you come across a 4 way intersection. From here head east, until you come across a 3 way intersection. From the 3 way intersection, head south. Keep following this path, until you get to another treasure chest, which holds the Ball Of Wind in it. After getting it, go north a bit, and Zebu will appear again, explaining the importance of the Ball Of Wind, as well as the other items you can get which will increase your sword power. After that, he will disappear. Now go back northwards, past the 3 way intersection, killing any monsters along the way. After doing this, you'll come across a gray wall. Equip your Ball Of Wind, then blast away the wall. Doing this will let you get an Warp Boots out of the treasure chest. Now that you found all the items in this area, head back to the previous room before here. Once you return here, head down the path to that 3 way intersection you passed up earlier. Head north, and blast away the wall with a Level 2 Wind blast. Watch out for the Green Serpent that resides behind the wall. Now you should be at another 3-way intersection. Head west, to a doorway, then enter it. This room is a short area. Simple enough, kill the Red Slimes, and then get the Medical Herb that's in the treasure chest, and head back. Once back, head across the 3 way intersection to the other side. If you're at Level 3 continue onwards into the door. Then follow the pathway till you get to a big room. In here will be your first boss of the game, simply known as Big Bat. B O S S # 0 1 : B I G B A T SUGGESTED LEVEL: 3 SWORD: Wind ACCESORY: None ITEM REWARDED: None Welcome to your first boss fight of the game. This one is called the Big Bat. If you have taken the advice I have said before hand this should be fairly easy. Just keep shooting the boss with Level 2 blasts, and he should be dead. Be careful on two things: 1) He can be very fast as you hit him more, and 2) he will have 3 Small Blue Bats helping him, who of course will annoy you. Once you kill him, he will explode. After the fight, Zebu will appear once again. He will commend you on how well you killed the Big Bat. And as a reward, he will give you the Rabbit Boots, then says to go to the Town Of Brynmaer. After this, he disappears, which is getting pretty repetitive. With these head upwards to the next room. Nothing to worry about here. Just follow the path as is. Use Level 2 Wind Blast to destroy the wall, and head out of the cave. Now you are in Cordel Feild. ------------------------------- C: |Cordel Field/Poison Forest Maze| ------------------------------- T O W N O F B R Y N M A E R ITEMS: None After defeating the Big Bat in the Windmill Cave, you're now in Cordel Field. From the cave, head directly south of your current position and then west, until you see an opening. This opening leads to the Town Of Brynmaer. Go to the Inn to recover lost HP/MP and save. Don't worry it'll cost about $20 to stay. Here's another change, check out the post at the entrance of town. Read it and it will say there is a missing statue. Find and return it to Akahana and you will be rewarded. Now, go talk to Akahana (the guy who is standing at the entrance of town). He'll tell you that he seems to be missing his statue somewheres, and wants you to go find it for him. Now head into Cordel Field to find the missing statue. C O R D E L F I E L D ITEMS: Statue Of Onyx, Gas Mask, Leather Armor, Bronze Sheild Now you're in Cordel Feild, looking for the Statue Of Onyx. To find it, from the entrance, go east till you get to the river, then north and around the posion swamp. From the poison swamp go east again till you come across a bridge. Cross the bridge and you should see a treasure box. In it is the Statue Of Onyx. Amongst all that, fight as many monsters as it takes, to get $360 to get the Leather Armor and Bronze Sheild. Now head back to Brynmaer. Give the Statue Of Oynx to Akahana, and he will reward you with the Gas Mask. He will explain the purpose of the Gas Mask, as well as tell you about a school north of town, where people go to train, to become excellent warriors. After Akahana leaves, use the Inn and save if needed. After that buy the Leather Armor ($140) and Bronze Sheild ($220), then sell off your old armor and sheild at the Pawn Shop. Talk to others. They will talk about a town with strange people in it, who don't like humans. But where is it? The town you are looking for now is called Oak, which lies in the Forest Maze. To get there, go to the same bridge you crossed before. After crossing the bridge this time, and east, then (equip your Rabbit Boots) past the poison swamp. From the poison swamp go east all the way. There should be an entry way leading to the east. This goes to the Forest Maze. F O R E S T M A Z E/T O W N O F O A K ITEMS: None Equip your Gas Mask immediately, or else you're screwed. Now for a moment, let's pretend that the forest maze is just a small town (in the real world) made up of a few streets. With this in mind, from the entrance, go east 2 blocks pointing north, then north straight to the top, until you see an opening. This will lead you to the Town Of Oak. Upon entering this town, you'll notice some weird looking people scattered about. But when you talk to them they don't seem to say much. So what good is this town? Read on and you'll see. After running around this town, leave Oak as well as the Poison Forest Maze, and head back to Cordel Feild. T O R N E L ' S H O U S E ITEMS: Telepathy Spell Head back to the same bridge you used to get where you are now. Now this time head north of the bridge, and across a rock path. Once doing so, you'll see a house. Go inside and you'll see Tornel. He will teach you the magic of Telepathy, but you have to challenge his pupil Stom. It be best to be at Level 6 when challenging him. All you have to do is slash at him till you pin him against the wall. Doing so, Tornel will introduce himself as one of the four magicians, He will say that defeating Stom was your first task from him. By defeating Stom, Tornel you will learn Telepathy, which will come in handy in this game. Leave here, and head back to the Oak. F O R E S T M A Z E/T O W N O F O A K (REVISITED) ITEMS: Sword Of Fire, Insect Flute After getting Telepathy and the Gas Mask, you should be ready for a final go-round with the Poison Forest Maze. Now assuming you're in the forest, head back to Oak. There your Telepathy spell should automatically be working on the civilians. It seems that people of this town despise humans and don't want you around. If you go into the house in the southwest corner of the town (closest to the entrance), you'll see an upset mother who she said her child took off into the forest. So you must find the lost kid. From Oak, go straight down the path, the head east 1 block, and at the 4-way, go south and around the corner. The scared little kid will be there waiting. Head back up to Oak. Once you get to Oak, follow the kid to the same house as before. The mother will tell you how greatful she is and tell you of a monster deep in the forest, that's been terrorizing the people of Oak. She'll give you the Insect Flute to help rid of this monster. Keep in mind, that she (among others) say that judging humans as bad people, is wrong, and that prejuidice is dumb. Words to live by there ^_^. Now leave this house, then go to the house all the way to the north. Talk to the elder and after learning of your heroic efforts, will give you the Sword Of Fire, to use against this monster. If you talk to the people, they shall tell you as well about this monster. Now recover lost HP/MP at the Inn and Save. So with your new powerful sword, go back out into Cordel Feild, and rack up on some more experience and money. Using your Sword Of Fire, kill what it takes to get to Level 6, then head back into the Poison Forest Maze. From the entrance, go 3 blocks on the northside, the go north 1 block and then go east, and follow that path all the way around the corner and to the end of the path. Nothing appears to be there, but wait! Use your Incest Flute, and the monster will appear. B O S S # 0 2 : G I A N T B E E T L E SUGGESTED LEVEL: 6 SWORD: Fire ACCESSORY: None ITEM REWARDED: Ball Of Fire Now you should be at Level 6. With that, it is time to fight the monster. This monster is simply known as Giant Beetle. A little tougher than the first monster. But once you get the hang of it, it should be easy. Use your Sword Of Fire on this thing. It moves back and forth, and once it's stop it spits acid. Be careful not to let it touch you because it will hurt. After the big bug is done, you'll have a split second to attack, so it's best to charge your sword to Level 1 while it's spitting. After that blast it when it's taking a break, before it moves around or spits at you again. Keep this up and you will be able to defeat the Giant Beetle. Beat the Giant Beetle, and a chest will appear. Inside is the Ball Of Fire (Sword Of Fire's Level 2 item). After getting the Ball Of Fire, Tornel will appear commending you. He also talks about a very important item for the Sword Of Wind. He says it's in the top part of Mt. Sabre, and that he will meet you there. Now head back to Brynmaer and stay at the Inn and save! ---------------------------------------- D: |Mt. Sabre Southwest/The Tornado Bracelet| ---------------------------------------- T O W N O F B R Y N M A E R/C O R D E L F I E L D (REVISITED) ITEMS: None After saving in Brynmaer, your next mission will lie in the southwest corner of Cordel Feild, also known as Mt. Sabre! Now a little bit of info about this area first. There are two different Mt. Sabre's in the game (both in Cordel Feild). There's the southwest (SW) area and the northeast (NE) area (which is near the Forest Maze). This first area you are going to will be the southwest portion of Mt. Sabre. To get there from Brynmaer, go east till you get to the river, then from the river, go south until you can't go no further. Once there head west, but stay along the south side of Cordel Feild. You should come across an opening in the lower-left corner. Go there and you will be in Mt. Sabre SW. M T . S A B R E S O U T H W E S T ITEMS: Tornado Bracelet First thing I should say about this place, is that it's a very good place to rack up on Experience Points as well as money, I'd say level up a notch or two if you like. Now from the entrance, follow the path until you come across a 3-way intersection. Watch out for the Ice Zombie's that will come out of the ground at a moments notice. From the entrance of Mt. Sabre, follow the path until you reach a 3-way. Once there, head west and follow the path, past the ice patch until you come across a doorway, which you will now enter. Once you get inside, follow the path all the way to end, killing all the White Snakes in the way (weren't they red at one time?). Once you make it to the other side, enter through the doorway, and it will take you to another part of Mt. Sabre. Now, head from this doorway east, across the bridge, to the end. Watch out for the Ice Zombies that may pop out. Once at the end, enter the doorway you will see. From the entrance of this cave, use a Level 2 Fire Blast on the wall, then continue to the 3-way intersection. Now at this point, it don't matter which way you go, because both directions will lead you to the same spot. But either way get to the other side of this area, killing off the White Snakes along the way. Continue the path, and once at the end of it, there should be a chest there, and in it, the Tornado Braclet. After getting it, head back to Mt. Sabre. T H E C A V E S O F M T . S A B R E S . W . ITEMS: Warp Boots, Teleport Spell Once at Mt. Sabre, head through the previous cave (the one you took to get to your current location), and make your way back to the main part of Mt. Sabre. Once you get there, head west, then south, and follow the path all the way to the end, past the ice patch. Once at the end, you will see another cave entrance. Enter through it. From the entrance, go west and follow the path around the corner, killing the Green Spinys. Use a Level 2 Fire Blast on the wall, and continue north along the path, then around the corner, killing more monsters. At the end of the path, go through the door, and you'll be in small cave. You will see a Green Spider and a treasure chest. Quickly kill the spider and get the Warp Boots from the treasure chest and head back to the entrance of the previous cave. Now this time, go east from there and follow this path around the corner the same way, killing everything that gets in the way. Blast the wall with a Level 2 Fire Blast, and keep going up the path. At the end there should be a door, enter it. Upon entering kill the Green Spiders, and follow the path around the corner. Follow the path until you reach a 3-way. From there head east to the door at the end of the path and enter that door. Once entering, go west and follow the path to the 3-way intersection. From here, go north, kill everything you see along the way. Then go into the door at the end of the path. This area should be a no brainer. Kill the Green Spinys and head to the door at the other side. Once in this room, follow the path until you come across a wall. There are more enemies in the way, so kill them off. Use a Level 2 Fire Blast on the wall, then continue onward with the path, killing off everything you see. At the end of the path, go through the door, and you'll be back out in Mt. Sabre. You'll see Tornel standing there. Talk to Tornel, he will notice you have the Tornado Bracelet. He will tell you that one of Dragonia's soliders, name General Kelbesque took the people of Leaf to the Flying Tower, which now they are being held in the northeast area of Mt. Sabre. Because of this, he will teach you the magic of Teleport. Now use your Teleport Spell, if you have enough MP (if not just use the Warp Boots you found earlier) and go back to Brynmaer and save at the Inn. After that, head back to Leaf. T O W N O F L E A F (REVISITED)/ C O R D E L F I E L D (REVISITED) ITEMS: None Teleport or make your way to Wind Valley as you did before, then go through Wind Valley back to Leaf. Once there you'll notice the whole town is deserted. That is until you go into the shed (next to the house you got the Sword Of Wind in). The little creature says that some evil people took everyone in Leaf away. But where are they? That will be covered soon enough. Now head back Oak. Once there, there isn't anything to do here, so you can now leave Oak, as well as the Poison Forest Maze, and head back to Cordel Field. I chose Oak, since it was the closest town to your next destination. Now from the entrance (outside of the forest maze), go to the first patch of green grass, which should be right as soon as you leave the forest. Go north to the mountain area, then head left above the clump of trees next to you. You should come across a narrow path that leads northward. Equip your Rabbit Boots and go north crossing the poison swamp. Kill the Large Blue Slimes along the way, and continue heading north, past the trees. At this point I think it would be fair to say to be at Level 7 or 8 atleast, before acheiving this point. Now head up into the mountains, for you will be at Mt. Sabre's Northeast (NE) section. ------------------------------------- E: |Mt. Sabre Northeast/General Kelbesque| ------------------------------------- M T . S A B R E N . E . ITEMS: None Now you are in Mt. Sabre NE. Once here, Zebu will appear, whom is glad to see how well you're handling the Teleport Spell. With that, you are ready to proceed. Zebu will now remove the barrier, allowing you to continue onward. He will tell you to use caution as you journey through Mt. Sabre, and then he disappears. Follow the path around, till you come across an Inn. Don't worry, there isn't any monsters to fight along the way, so it's all good. Anyways, go into the Inn, and save. By the way, this is Nadare's Inn. In here, not only is there an Inn, but there's an Item shop, and a spare room (my guess is either for travelers who stay at the Inn, or for Nadare himself). Anyways save at the Inn, then continue westward. As soon as you get to the end of the path you will see two Yellow Dragonia Guards, guarding a cave entrance. Kill both guards and then walk into the cave. T H E C A V E S O F M T . S A B R E N . E . ITEMS: Medical Herb From the entrance, head north and follow the path to the end, killing the Red Spinys along the way. Once at the end, enter the doorway. Once doing that, head around the corner and south a bit until you reach a 3-way. From the 3-way, head west and follow the path around the corner. Use a Level 2 Fire Blast on the wall, and continue along the path, killing everything in your way. Continue the path to the end, where you will see a treasure chest, which will have a Medical Herb in it. After getting the Medical Herb, head back to the 3-way, then go south from it. Follow the path to the end, and enter through the doorway, which will take you back to Mt. Sabre. Once back outside, kill the Blue Jelly Walkers, and go east to the other side. Then go inside the door. This is going to be kinda confusing, so just follow me carefully and it will be easy to get through. I will not cover every single spot in the next few caves, because they aren't essential to beating the game. From the entrance, follow the path north, past the 3-way. Kill the Red Spinys and Blue Gorgons along the way. Use a Level 2 Fire Blast on the wall, then continue north, killing more monsters, then go through the door at the end of the path. There are more Blue Gorgons here, as well as Red Spinys and Green Spiders, so kill them as you make your way across the bridge and to the other end of the path. Go through the door and you'll be back at Mt. Sabre. Once back on Mt. Sabre, follow the path west, past the ice patch to the north, and around the corner to the end of the path. There are some Yellow Dragonia Guards, so just kill them as you are making your journey. Once at the end, go into this doorway. From the entrance, go to the 3-way on the right. Head north, killing the Blue Gorgons. There is a door at the other side of the path for you to go into. Once in here, follow the path around, killing the guards, and exit through the door at the end of the path. This will lead you back to Mt. Sabre NE. T H E P R I S O N C A V E ITEMS: Antidote, Key To The Prison Okay I hope you have figured your way through Mt. Sabre NE so far. No it's not over yet, but navigating through the remaining areas will be easier! From your current position, go past the ice patches, killing some more Yellow Draygonia Guards. There should be a door at the far east side, which you will enter. Keep this in mind, the hallway you are in will be known as the Main Hall. From the entrance, go west past the second wall, and you will see a treasure chest. Inside is the Key To The Prison. Now get it, and head back to the first wall you passed up. Use a Level 2 Fire Blast to destroy the wall, then continue northward. You will see a couple of prisoners up there, yes they are the people from Leaf that was kidnapped. Talk to them, who they will be happy you have saved them. One of them talks a bit about General Kelbesque, and how it was him who captured them. After that, head to the northwall and use another Level 2 Fire Blast to destroy it. Walk a few feet and you will see another treasure chest, which will contain an Antidote. With that head back to the Main Hall. Once you get back to the Main Hall, head to the second wall (the one near where you got the Key To The Prison). Once there, use another Level 2 Fire Blast on the wall, then proceed northward. You will see more captured townspeople of Leaf. Talk to them and they will also be happy you freed them. After talking to them, continue north a bit and head through the doorway. It will take you back outside to Mt. Sabre. At this point you should be at Level 8. Once back outside, follow the path to the 3-way, then north a bit. Get ready because here comes a fairly tough boss fight! B O S S # 0 3 : G E N E R A L K E L B E S Q U E SUGGESTED LEVEL: 8 SWORD: Wind ACCESSORY: None ITEM REWARDED: Flame Bracelet Here you will face the third boss of the game, General Kelbesque. He is fairly tough to fight, so it's best to be at Level 8 like I said. There is a couple things to keep in mind: he will travel at a fair pace, and when he stomps the ground, rocks fly up and he launches them towards you, so be careful. It's best to stay in the corner and use the Sword Of Wind at Level 2 or 3 and it should be easy to beat him. Keep the Refresh Spell handy, because you might need it. Keep this up and you will defeat General Kelbesque. After the fight is over, he will say he will challenge you at a later time, then leaves a Treasure Chest behind. In it is the Flame Braclet. Now equip the Key To Prison, and use it to unlock the cell door. F I N A L C A V E O F M T . S A B R E N . E . ITEMS: Paralysis Spell Once inside, go up and talk to the elder of Leaf. He will say that the Flying Tower that the townspeople were captured in, belongs to Dragonia, and that Dragonia must be stopped no matter what. After that, walk around him then continue northward a bit. Don't worry there isn't any monsters to fight here. Now go up a bit, Tornel will appears, he will commend you on saving the townspeople of Leaf, and for doing so, he will teach you the Paralysis Spell. This spell will freeze people and enemies in their tracks (not sure about Bosses though). Now as soon as you get to the other side of the path, go through the doorway, and it will take you to Waterfall Valley. Once there, go down the ice patch, then to the left, and you will be in Portoa. Refill HP/MP at the Inn and save. ----------------------------------- F: |The Town Of Portoa/Waterfall Valley| ----------------------------------- T O W N O F P O R T O A ITEMS: Flute Of Lime Now that you have made your way through Mt. Sabre, you can now continue your journey through the watery section of the game. From the cave you just exited from, go down the ice patch, then as soon as you get to the bottom, go left across the bridge (should be in plain sight). This will lead you to the water town Of Portoa. Once in Portoa, go into the Inn and pay $100 to refill your lost HP/MP, then save. Go to the palace (behind the Armor/Sheild Shop), and talk to the Queen. Once inside the palace, stand at the entrance, and use the Paralysis Spell on the guard, then go through the center door, that's where she'll be hiding. Talk to her and she will hear of your heoric efforts in both Leaf and Brynmaer. In order for her to help you, she wants you to prove yourself that you're a good person. To prove to her, you must figure out the town's secret (not really that tough to do). After talking to her, head to the Fortune Teller's house (behind the Inn). She will say for you to talk to the Queen, that she is waiting for you to unravel a mystery. So with that head back to the palace. Once inside, use the Paralysis Spell on the guard again, then continue into the throne room. Talk to the Queen again. She becomes very upset because you have yet to figure the mystery out. Because of her doubting you, she decides to leave by going through the back door. Use the Paralysis Spell on the guard guarding the backdoor, then after that follow the Queen. Once you go through the door, you will be in a cavern of some sort. For a moment, you will not have control because it'll show the Queen heading into some room on the other side of the cave. Once you do gain control, follow the path to the end and go through the doorway the Queen went through. Keep in mind of the dolphin you see along the way, he will become important later on. As soon as you get in the new room, you'll notice it's the Fortune Teller's house. In there, you will see the Queen, but she will turn into someone else. That person will say how you'd figure out her real identity soon enough. She goes on about how the town Of Portoa has much faith in their Queen, but Dragonia has captured her so that the townspeople would lose faith in their Queen. The person who was impersonating the (fake) Queen, is Asina, whom is one of the 4 magicians you will encounter. Asina will say that the real Queen has been incased in stone, and is somewheres inside the Waterfall Cave. Asina will give you the Flute Of Lime, which can be used to free the Queen. Now with this, head back into the Portoa's town. W A T E R F A L L C A V E ITEMS: Flute Of Lime, Sheild Ring, Sword Of Water Now is the time to head to the Waterfall Cave. But how do you exactly get there? Well, from the entrance of Portoa, go east till you hit the river bank. Once you get there, go north all the way till you see a waterfall. Go behind the waterfall and it should automatically take you inside. You should be aware of the monsters that are lurking about. You are now inside the Waterfall Cave now. From the entrance, follow the path north, until you come across a 4-way intersection. Kill any Small Red Crabs along the way, and head north past the 4- way. Go around the corner, and use a Level 2 Wind Blast on the wall, then proceed along the path, continue killing the monsters in here. You'll also see a treasure chest in the corner, but this isn't an ordinary chest. It's known as a Killer Chest. Be careful because this will jump at you once you touch it. And if you're not careful, it will poison you once you touch it. Anyways, after killing it, keep following the path. Use another Level 2 Wind Blast on the wall before you, then continue on to the 4-way. Now from here, go east, killing more crabs. Go around the corner, and use yet another Level 2 Fire Blast on the wall above, then follow the path until you get to where you will see two people guarding a doorway, which are incased in stone. Equip then use the Flute Of Lime to revive them. Notice that one of the people you freed is the real Queen of Portoa, whom will thank you for freeing her, then introduce herself and her handmaiden (which is what exactly?). She goes saying how they were turned to stone by Dragonia, and just left there in the cave. After this, they return to Portoa. As soon as you regain control, head through the doorway. Once in this new room, head through this new area all the way to the end. Watch out for the Killer Chest and Red Crabs and Spiders that are in here. Kill them and make your way to the other side, and head through the doorway at the end. In here, from the entrance, head north to the 3-way. From the 3-way, go west, and follow the path around all the corners till you reach the end. Avoid the Medusa's that are in the way, for they will paralyze if their attack hits you. Once you get to the other side go through the doorway. From the entrance, follow the path, past the 3-way, to the river bank, avoiding more Medusa's. Once at the river bank, go south and get the Flute Of Lime from the treasure chest, then head back to the 3-way. From there go north, and you'll see Akahana, encased in stone. Use the Flute Of Lime on him to set him free, and talk to him. He will say he's looking for a very special lamp. For freeing him, he will give you the Sheild Ring in exchange. With that, go back to the 3-way intersection that's in the previous room. |
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