Dragon Warrior Monsters 2: Cobi's Journey Walkthrough :
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Walkthrough - FAQ/WalkthroughGame : DRAGON WARRIOR MONSTERS 2 COBI Platform : GameBoy Colour Version FAQ Title : Dragon Warrior Monsters Cobi Guide Version : Version 2.0 Dated : 23/07/2003 Author : © Jimeous Email : jimeous@graffiti.net =============================================================================== Updates found at: GameFAQs http://www.gameFAQs.com : DWM2United http://dwm2united.cjb.net Credits : Yash, DreamSpawn, ManicMan007, GoldSlime35 frank fly, a.zhao, BlackDragon =============================================================================== T A B L E O F C O N T E N T S ___________________________________________________________________________ / \ | | | A.0 INTRODUCTION | | A.1 DISCLAIMER | | A.2 UPDATES | | | | 1.0 1.0 BEGINNING THE ADVENTURE | | 1.1 THE VOYAGE TO GREATLOG | | 1.2 THE HOMEMADE NUT PIE INCIDENT | | 1.3 THE MONSTER TRAINER HUNT | | 1.3.01 Regarding Magic Keys | | 1.3.02 Getting more Magic Keys | | 1.3.03 Tossing out Keys | | | | 2.0 THE OASIS KEY EVENTS | | 2.1 GREATLOG | | 2.2 OASIS KEY DESERT WORLD | | 2.2.01 Kalka Village | | 2.2.02 Asiya Town | | 2.3 QUEST FOR THE TIDALBELL | | 2.3.01 The Circus Manager | | 2.3.02 Catching Monster FAQs | | 2.3.03 The Peoples Problems | | 2.3.04 The Underground Canal | | 2.3.05 Beavern Battle | | 2.3.06 Search for the Thieves | | 2.3.07 Mirage Lake | | 2.3.08 CurseLamp Battle Joins | | 2.4 GREATLOG CHANGES | | 2.4.00 Summary of Changes | | 2.4.01 Farm | | 2.4.02 Mother's Errands | | 2.4.03 Housing Complex | | 2.4.04 Girl wanting SpotSlime | | 2.4.05 Magic Key Identifier | | 2.4.06 Library | | 2.4.07 Desert World Revisited | | 2.4.08 Arena | | 2.4.09 Personalities | | 2.4.10 Commands in Arena | | 2.4.11 Kiddies Class Battle | | | | 3.0 THE PIRATE KEY EVENTS | | 3.1 PIRATE KEY SEA WORLD | | 3.2 YOLD VILLAGE | | 3.3 PORT OF POLONA VILLAGE | | 3.3.01 Luring the Mermaids | | 3.4 PORT POLONA CAVE | | 3.4.01 HoodSquid Battle | | 3.5 PORT RITZ TOWN | | 3.5.01 Tavern | | 3.5.02 Old Man sleeping | | 3.6 HUNT FOR THE HARMIRROR | | 3.6.01 The MoonRock Search | | 3.6.02 The Ghost Ship | | 3.6.03 Captain's Cabin | | 3.6.04 MOONROCK TOWER | | 3.6.05 HARMIRROR CAVE | | 3.7 GREATLOG CHANGES | | 3.7.00 Summary of Changes | | 3.7.01 Ocean World Revisted | | 3.7.02 KingSquid Battle Joins | | 3.7.03 Dad wants MadGopher | | 3.7.04 Breeding Opportunity : Armorpede | | 3.8 THE HIDDEN ICE KEY | | 3.8.00 Reversed Order | | 3.8.01 Beat C Class | | 3.9 BREEDING SHRINE & EGG EVALUATOR | | 3.9.01 Breeding Shrine | | 3.9.02 The Egg Evaluator | | | | 4.0 THE ICE KEY EVENTS | | 4.1 UNITING THE 2 KINGDOMS | | 4.1.01 Norden The Kingdom of the North | | 4.1.02 The Spirit Lake | | 4.1.03 Norden Revisited | | 4.1.04 Norden Palace | | 4.1.05 Underground tunnel | | 4.1.06 Nofor Town | | 4.1.07 Goldmine Cave | | 4.1.08 BombCrag Battle | | 4.1.09 The Truth Revealed | | 4.1.10 AgDevil Battle | | 4.2 BRINGING JOY TO A SAD PRINCESS | | 4.2.01 Weston Town | | 4.2.02 Westania Castle | | 4.2.03 Spooky Forest | | 4.2.04 Westania Castle Revisited | | 4.2.05 Puppetor Battle | | 4.3 QUEEN HELEN OF ESTRIA | | 4.3.01 SleepHerb Mountain | | 4.3.02 Estria Castle Revisited | | 4.3.03 GoatHorn Battle | | 4.4 SPIRIT SHRINE REVISITED | | 4.4.01 GoatHorn Battle | | 4.5 GREATLOG CHANGES | | 4.5.00 Summary of Changes | | 4.5.01 Stable has been built | | 4.5.02 MedalMan | | 4.5.03 Where are TinyMedals Found? | | 4.5.04 Breeding Opportunity : Wildape | | 4.6 THE SKY KEY | | 4.6.01 Rare Key Man | | 4.6.02 Tavern | | 4.6.03 Breeding Opportunity : Spikyboy | | 4.6.04 Treetop | | 4.6.05 Name Christener | | 4.7 BACKTRACKING | | 4.7.01 Ice Tower Ice World | | 4.7.02 HARMIRROR CAVE Pirate World | | | | 5.0 THE SKYKEY EVENTS | | 5.1 THE CHANGE STAFF EVENTS | | 5.1.01 Fhunt Village | | 5.1.02 Fhunt Tower | | 5.2 THE MADCONDOR EVENTS | | 5.2.01 Pei Town | | 5.2.02 MadCondor's Nest | | 5.2.03 MadCondor Battle Joins | | 5.3 THE HEAVEN EQUIPMENT | | 5.3.01 Heaven Armor Tower | | 5.3.02 Heaven Sword Castle | | 5.3.03 Open Coffin Puzzle | | 5.3.04 The Restless Ghost | | 5.3.05 The Hidden button | | 5.3.06 Niterich Battle | | 5.3.07 Castle of Hitano Village | | 5.3.08 Heaven Helm Cave | | 5.3.09 Metabble Battle | | 5.4 CASTLE OF HITANO | | 5.4.01 Mudou Battle | | 5.5 GREATLOG CHANGES | | 5.5.00 Summary of Changes | | 5.5.01 Rope in Farm | | 5.5.02 Room South of King | | 5.5.03 Breeding Opportunity: Gulpple | | 5.5.04 Arena Closed | | 5.6 REFLECTION AND BUILDING | | | | 6.0 LIMBO KEY EVENTS | | 6.0.01 GigaDraco Battle | | 6.0.02 Darck Battle | | 6.1 ENDINGS AND BEGINNINGS | | | | 7.0 NEW WORLDS AND NEW ADVENTURES | | 7.0.00 Summary of Changes | | 7.0.01 Tunnel Finished | | 7.0.02 Egg Gift from Couple | | 7.0.03 Egg Gift from Merchant | | 7.0.04 Special TinyMedal Purchase | | 7.0.05 Last Item Shop Opens | | 7.0.06 Breeding Opportunity: Skeletor and Funkybird | | 7.0.07 Butch | | 7.0.08 Prince Kameha's Room Accessable | | 7.1 MONSTER BEFRIENDING SPECIAL EVENTS | | 7.1.00 Summary of Befriending | | 7.1.01 Elf Key from Prince Kameha | | 7.1.02 Traveler Key from Prince Kameha | | 7.1.03 Breeding Opportunity: Skeletor and Funkybird | | 7.1.04 Breeding Opportunity: Andreal | | 7.2 KING'S QUESTS [SPECIAL] | | 7.2.01 The Nasty Merchant | | 7.2.02 The Godless Priest | | 7.2.03 The Wayward Mage | | 7.2.04 The Cowardly Warrior | | 7.3 ARENA BATTLES | | 7.2.01 Money Making Tip | | 7.4 SPECIAL APPEARANCE | | 7.5 SPECIAL MONSTER GIFT | | | | 8.0 OTHER WORLDS | | 8.0.01 Summary of Special Keys | | 8.1 ELF KEY EVENTS | | 8.1.01 The Elven Children | | 8.1.02 Elven Village | | 8.1.03 AgDevils HideOut | | 8.2 THE BRAWN KEY EVENTS | | 8.2.01 Brawn Key [Special] | | 8.2.02 Q: How do I get the other Key from him? | | 8.2.03 Power Tower | | 8.3 TRAVELER KEY EVENTS | | 8.3.01 Miagen Town | | 8.3.02 Miagen's Special Guest | | 8.3.03 Traveler's Hut | | 8.3.04 Monster HideOut | | 8.3.05 Miagen Revisited | | 8.3.06 Monster's HideOut Revisited | | 8.3.07 Merchants Tower | | 8.3.08 Miagen Special Event | | 8.4 BAFFLEKEY EVENTS Need to trade from Tara | | 8.4.01 Baffle Tower | | 8.5 SOULKEY EVENTS Need to trade from Tara | | 8.5.01 Soul Tower | | | | 9.0 LIST AND TABLES | | 9.1 ITEM LISTS | | 9.1.01 TinyMedal Locations | | 9.1.02 Item Descriptions | | 9.2 SKILLS LISTING | | 9.2.01 Skill Requirement Tables | | 9.2.02 Skill Combining | | 9.3 MONSTER BREEDING LIST | | 9.3.00 How to read these lists | | 9.3.01 Slime Family Monsters | | 9.3.02 Dragon Family Monsters | | 9.3.03 Beast Family Monsters | | 9.3.04 Bird Family Monsters | | 9.3.05 Plant Family Monsters | | 9.3.06 Bug Family Monsters | | 9.3.07 Devil Family Monsters | | 9.3.08 Zombie Family Monsters | | 9.3.09 Material Family Monsters | | 9.3.10 Water Family Monsters | | 9.3.11 ???? Family Monsters | | 9.4 MONTERS BREEDING USAGES | \____________________________________________________________________________/ ____________________________________________________________________________ @)___________________________________________________________________________) | | ) A.0 I N T R O D U C T I O N ( _|________________________________________________________________________|_ @)___________________________________________________________________________) Dragon Warrior Monsters 2 comes in 2 versions, Cobi and Tara. I'll be covering the Cobi adventure. Much has improved over DWM and those gamers will definitely enjoy the new games. While the straight game is pretty short, the addictiveness of the Magic Keys is enough to want to keep you playing for a long time :) The walkthrough portions are indicated by an asterisk "*" Some areas have been left undone, I may add these at some time, as they have little to do with the storyline. Only the most important items are generally listed. With the Magic Key Worlds, you can have an endless supply of items. I've retitled the FAQ from a Walkthrough to a Guide, it doesn't change anything though hehehehe :P __________________________________________________________________________ \_ _/ _| A.1 DISCLAIMER |_ /________________________________________________________________________\ You may use this FAQ on your site as long as its displayed in the same manner as seen at GameFAQs or DWM2 United. Just don't ask me to send you updates or complain if the information you've got is out of date :p Again do not ask me to send you updates as I can't be bothered :P Get them instead from one of the below listed sites * GameFAQs http://www.gamefaqs.com/ * DWM2 United http://dwm2united.cjb.net/ __________________________________________________________________________ \_ _/ _| A.2 UPDATES |_ /________________________________________________________________________\ 07 July 2002 Version 1.0 Reformatted FAQ and added misc. information 12 July 2002 Version 1.1 Added King's Quest more detail 14 July 2002 Version 1.2 Added Item Descriptions and Breeding List 16 July 2002 Version 1.3 Corrected the Breeding Lists 17 July 2002 Version 1.4 Reformatted Breeding Lists 17 July 2003 Version 2.0 Reformatted FAQ Removed RainHawk + Akubar = Jamirus Corrected GenoSidoh Corrected some skills Added Monster locations within the breeding lists Added Monster Usages ____________________________________________________________________________ @)___________________________________________________________________________) | | ) 1.0 BEGINNING THE ADVENTURE ( _|________________________________________________________________________|_ @)___________________________________________________________________________) Now that you've avoided all the "miscelleaneous" reading, lets get down to business :) __________________________________________________________________________ \_ _/ _| 1.1 THE VOYAGE TO GREATLOG |_ /________________________________________________________________________\ You will find yourself [Cobi] on a voyage to GreatLog Island. * Talk to Tara your sister * Talk to your father who's at the left end of the ship * Talk to Tara again After doing the above actions, you'll then end up sailing to GreatLog __________________________________________________________________________ \_ _/ _| 1.2 THE HOMEMADE NUT PIE INCIDENT |_ /________________________________________________________________________\ After landing in Greatlog Island, you'll find yourself on the Family Farm :). * Talk to mother and she will ask you to fetch the homemade nut pie from the vault * Leave the house, Walk 1 SCREEN right, back into your farm, and up a SCREEN You will notice when you walk into another area that screen will move to draw a new map, this is what is referred to where I have used the word SCREEN. * You'll meet Prince Kameha and Warubou here, start following where they go * Walk through the left SCREEN to see the pair again, then the left SCREEN again to pass a group of shops. * Finally, Walk up a SCREEN to find the Vault which has a "bag" picture above it * Walk inside the vault and talk to the man behind the counter. Take the parcel * Prince Kameha and Warubou will block your south exit, so Walk right 2 SCREENS to meet them at the well * Talk to Prince Kameha, then talk to Warubou twice * Warubou, will smell the pie, and steal the package, then he and Kameha will jump down the well. Follow them * After trying to struggle with the package from Warubou, the LOG'S NAVEL will become unplugged. Warubou will plant his fat butt in the hole then ask you for help __________________________________________________________________________ \_ _/ _| 1.3 THE MONSTER TRAINER HUNT |_ /________________________________________________________________________\ Though you may feel reluctant to help Warubou :P, its inevitable that you do. He'll want you to fetch a Monster Trainer * Return to the farm and talk to your father. Now return home and talk to your Mom * Leave the farm and talk to the lady a SCREEN to the left of the Item shops, near your farm. She'll tell you where a "master" is * Go to the vault, talk to the shop owner in the south of the Vault who will call you a liar. * Now talk to the RED clothed Warrior by the Vault * Return to Warubou, and talk to him. He'll decide its up to you to help and give you the OASIS KEY. Leave this area and he'll give you the GREATLOG KEY. * You'll find yourself back home. * Answer "YES" to both of Tara's questions * Slash the Slime will join you and your adventure begins ,. | 1.3.01 REGARDING MAGIC KEYS | `΄ Along your adventure you will find Magic Keys. There are 2 types. Adventure Type Keys, which are needed to complete the storyline. These keys are OASIS and GREAT LOG, you'll find more on your adventures Random Type Keys, which are keys which lead to different worlds but have nothing to do with the storyline. Many of these places hold great wealth of items and monsters. They can also be very challenging, not to mention highly addictive :P 1.3.02 Getting more Magic Keys A majority of the nonadventure Magic Keys, will be found in the Random Worlds In caves, dungeons, temples etc.. in a chest on the last floor if you're lucky enough :) From battling Trainers in the Random worlds, who'll either give you this or a WarpWing. Having a full inventory tended to limit the choice of the prize As a prize from winning Arena battles 1.3.03 Tossing out Keys You will only be permitted to keep a certain amount of Magic keys. Some early advice, keep your very first key you find as it will come in handy very late in the game when doing the King's Quests ____________________________________________________________________________ @)___________________________________________________________________________) | | ) 2.0 THE OASIS KEY EVENTS ( _|________________________________________________________________________|_ @)___________________________________________________________________________) Now that your adventure has started, lets begin our journey __________________________________________________________________________ \_ _/ _| 2.1 GREATLOG |_ /________________________________________________________________________\ Many of the areas will not be accessed at this time, people will block places so you'll need to do more of the story before accessing parts. Like the Breeding Shrine Accessable Items Herb Talk to mother Porkchop Talk to father * Grab the items from your parents then go to the Shrine door which is to the left of Warubou down the stairs * Stand in front of the Door and hit the "A" button. Choosing GREATLOG will return you to Warubou who will heal you. * Choose OASIS Key to reach the Desert World __________________________________________________________________________ \_ _/ _| 2.2 OASIS KEY DESERT WORLD |_ /________________________________________________________________________\ Your first new world !!!!!! Hit the SELECT button to bring up an overworld map. The castle like icons represent cave, shrines, villages, towers etc. Some monsters will join you, so battle often, using HERBS to heal your monsters. * Walk right 2 SCREENS then down 1 SCREEN. Pick up any items along the way * You'll reach the village of Kalka ,. | 2.2.01 KALKA VILLAGE | `΄ Herb Vase near Underground Canal House * Not much can be done in Kalka for now, an Inn can be found here as can a priest. * Leave Kalka and Walk 4 SCREENS down to reach Asiya Town ,. | 2.2.02 ASIYA TOWN | `΄ You will not be able to progress far into the Underground Canal, until later so for now, ignore it :) ITEMS IN THIS AREA Antidote Vase in house outside Inn ITEM SHOP Herb 10g Restores HP of one monster by 30 40. Antidote 4g Removes all traces of poison. AwakeSand 20g Awakens a sleeping monster. BeefJerky 10g Tames monsters just a little. WarpWing 30g Instantly warps to GreatLog. __________________________________________________________________________ \_ _/ _| 2.3 QUEST FOR THE TIDALBELL |_ /________________________________________________________________________\ Once in Asiya you will want to talk to the King, unfortunately the palace is blocked by guards. This is where the Circus Manager comes into play. ,. | 2.3.01 THE CIRCUS MANAGER | `΄ Sitting outside the Inn, will be the Circus Manager, he is looking for a star for his show. Of course this means you. * You will need to have 3 monsters in your team before he will help you ,. | 2.3.02 CATCHING MONSTERS FAQS | `΄ If you have less than 3 monsters in your team and are not sure of how to catch monsters, just read through these Frequently Asked Questions Q: How do catch monsters? A: When fighting monsters, feed them meat treats. Some monsters will join automatically without treats. Q: What are meat treats? A: Beefjerky, Porkchops etc. Feed these to your monsters to lower thier wildness [WLD] Q: Can you catch the same monsters? A: Yes, if you have caught a SpotSlime, then you can catch another one Q: What is Wildness ??? A: Monster with high wildness won't always listen to you. You can lower this by feeding them meat treats or by having them in your party. Q: How many monsters can I have ??? A: You can have up to 3 with you, and 7 at the farm to begin with. Later you can increase the size of your farm to hold more monsters ,. | 2.3.03 THE PEOPLES PROBLEMS | `΄ After talking to the Circus Manager with a 3 monster team and agreeing to be his Star, you will end up performing for the King. After the performance you will end up in a room not far from the King * Walk left a SCREEN then up a SCREEN to talk to the King * The King will ask you to find out the problem with the people * Leave the palace and talk to the Lady by the Well * Return to the King and talk to him * He will then leave. * Leave Asiya and return to the Underground Canal house in Kalka * Here you will find the King who will clear the path to the stairs to the Underground Canal. * Grab the BEEFJERKY in the Vase in this house then walk down the stairs ,. | 2.3.04 THE UNDERGROUND CANAL | `΄ Found in Kalka Village, the stairs become available after helping the King of Asiya ##################################### #############S1~~~~~ ################ S1 = Stairs to Kalka ############# ~~~~~ ################ S2 = Vine to Asiya Well ############# ~~~~~4################ I = Bridge ############# ~~~~ ################ ~ = Water ############# ~~~ ################ # = Walls ############# ~~~ ################ ############# ~~~ ################ 1 = Herb ############# ~~~ ################ 2 = PorkChop #### ~~~~~ 8#### 3 = ExitBell ### ~~~~~~~~~I~~~~~~~~~~~~~~~~ ### 4 = TinyMedal ## ~~~~~~~~~~I~~~~~~~~~~~~~~~~~~ ## 5 = Wind Staff #1 ~~~~ ~~~~~~~~~~~~~~~~~~ # 6 = WarpWing ##2 ~~~ ~~~~~~~~~~~~~~~~~~~# 7 = AGL Ring ####~~~ ###############~~~~~~~~~~~~# 8 = BookMark ####~~~ ###############~~~~~~~~~~~~# ## III 3~~~~~~~~~~~~~~~~ # M = Beavern # ~~~ ~~~~~~~~~~~~~~~~ 5 # K = King # ~~~~~~~~~~~~~~~~~~~~~~~~~~ ~# B = Blocked until Beavern is beaten # ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~# # M~~~~~~~~~~~~~~~~~~~~~# ## K~~~~~~~~~~~~~~~~~~~## ######## #############BBB~~~~~~~############## ######## ####~~~~~~### ~~~~~~~##############S2 ######## ## ~~~~~~~~~~I~~~~~~~~~~~~~~~ ~~~~~ ## # ~~~~~~~~~~I~~~~~~~~~~~~~~~~~~~~~~~~~~ # # ~~~~~###~I~~~~~~~~~~~~~~~~~~~~~~~~~~ ## # ~~~~~### ~~~~~~~~~~~~~~~~~~~~~~~~ ### ## 6 7 #### #### ################################################ * Make your way through this level and talk to the King * Talk to the monster next to the King for a battle [Beavern] 2.3.05 BEAVERN BATTLE For old DWM players, this is a new monster, one of many :). The easiest way you can tell if you're prepared to face any Level Boss, is by seeing how well you face off against the random monsters. Beavern's ChargeUp gives it a boosted attack, so it best to have far more than 20 DEF on your monsters. Just attack and use Herbs, this battle should be easy. EXPerience points are divided by the number of monster you have alive in your team. If there is 3 monster alive at the end of the battle this means 80 EXPerience points for each monster ,. | Beavern Battle | `΄ ,+++++++++. | Monster |Lv|HPs|MPs|ATK|DEF|AGL|INT| EXP |Skills | |+++++++++| | Beavern | 5| 98| 16| 20| 8| 36|120| 240|ChargeUp | `^^^^^^^^^΄ * Deal to Bearven, don't bother about Meat Treats, as you'll likely not have enough to tempt him to join you :( * Once beaten, the wooden walls will disappear as will the King * Walk South and go up the Vines [S2} * Go to the Palace and talk to the King in Asiya * Following the King to the Treasure Room you will discover the TidalBell has been stolen 2.3.06 SEARCH FOR THE THIEVES The King will take off looking for the Thieves which have disappeared to Mirage Lake. * Buy a BeefJerky from the Item Store if you don't have one * Return to the prison, found downstairs in Asiya Palace * Talk to the Prisoners, who will want food [BeefJerky] * Once he gets the food he will give you "WATERCALL" which is needed for Mirage Lake * Leave Asiya and walk 2 SCREENS right until you hit some mountains * Follow the mountains down one SCREEN, then right one SCREEN then up a SCREEN to reach Mirage Lake ,. | 2.3.07 MIRAGE LAKE | `΄ Found to the East of Asiya Town. You'll need "WATERCALL" to progress through this area * After recieving the WATERCALL stand in front of the sqaure water patch and USE it * Once revealed, walk to the right, then up a SCREEN * Enter the building and get ready to fight * You will battle CurseLamp here 2.3.08 CURSELAMP BATTLE JOINS CurseLamp's Upper skill can be a real pain as it can become difficult to hit it. As usual Herbs and straight out attacking should do the job ,. | CurseLamp Battle : Joins after defeated | `΄ ,+++++++++. | Monster |Lv|HPs|MPs|ATK|DEF|AGL|INT| EXP |Skills | |+++++++++| | CurseLamp | 5|220| 8| 27| 10| 44| 65| 300|Upper | `^^^^^^^^^΄ * After beating CurseLamp, it will join you [YAY!!!!] * The King will rush in, and beat up the rest of the thieves * You'll now get the TIDALBELL, and find yourself warped back to GreatLog __________________________________________________________________________ \_ _/ _| 2.4 GREATLOG CHANGES |_ /________________________________________________________________________\ Back at GreatLog, we find that the TIDALBELL won't work as the Log's Navel, so we need to find the PIRATE KEY. You'll get the ability to sail across the water. Stand in front of a waterway, and push the "A" button, you'll jump on a clam which you can control across the water * Leave GreatLog Well * You'll be informed of some new areas will be opened as well as other changes * Return to your Farm ,. | 2.4.00 SUMMARY OF CHANGES | `΄ * Farm will allow 20 monsters * Lady blocking Doorway to Arena and Housing Complex has left * Soldier blocking ladder has moved up, but blocks further up the ladder * Library Accessable * Magic Key Identifier Accessable * Item Shop opened when done 1st errand for Mother ,. | 2.4.01 FARM | `΄ Your farm will now allow you to have 20 monsters including the ones you have with you [So 17 more monsters can be kept at the farm if you have 3] * Talk to Tara * Talk to the Dragonkid near Tara for information about the Farm * Return to home and talk to your mother ,. | 2.4.02 MOTHER'S ERRANDS | `΄ Your mother will ask you to run some errands, they are listed here. For now you can only do the LoveWater errand, come back and do the rest later LoveWater Potion Rib Sirloin 2.4.02A MOTHER'S ERRANDS: LOVEWATER TO HELP DRAKSLIME Mom will want this to help her DrakSlime, she'll give you 200g to buy it and you can keep the change :) * Leave the house and walk to the only Shop Owner in GreatLog * Talk to him and he'll open his shop. Buy the LoveWater * Return home and talk to your Mom * Leave the house ITEM SHOP Herb 10g Restores HP of one monster by 30 40. LoveWater 50g Restores HP of one monster by 60 70. Antidote 4g Removes all traces of poison. BeefJerky 10g Tames monsters just a little. PorkChop 40g Tames monsters a little bit. WarpWing 30g Instantly warps to GreatLog. Bookmark 50g Enables saving in the Journal. DScale 20g Raises DEF by 5. 2.4.02B MOTHER'S ERRANDS: POTION FOR FATHER The next errand Mom will want you to do is a Potion for your Father. She'll give you 400g to buy this. You'll need the ICE KEY before you can do this. * These can be found on the ground in the Ice World * When you find one, return and give it to your mother * Leave the house 2.4.02C MOTHER'S ERRANDS: RIB Your mother will give you 600g to get a Rib. This can be bought at the Norden Shop in Ice World or found on the ground in Ice World * When you find one, give it to your mom * Leave the house 2.4.02D MOTHER'S ERRANDS: SIRLOIN Finally your Mom will ask for a Sirloin. Its a reward for your Dad for building the farm. Theres a chance you can pick one of these meat treats on the ground in Ice World * When you find it, give it to your Mom * This is the last errand your Mom will ask you to do. * Back to the Adventure, Enter the Doorway to the right of the Vault ,. | 2.4.03 HOUSING COMPLEX | `΄ To the left of the stairs leading to the Arena, you'll find an old couple and 4 open doors. For now the only place of interest is the bottom/right open door. TinyMedal Vase near old lady ,. | 2.4.04 GIRL WANTING SPOTSLIME | `΄ In the bottom/right doorway a small girl wants a SpotSlime. You can catch one of these in DESERT WORLD. If you have one, give it to the girl, then talk to her grandfather for a LifeAcorn. She will name the SpotSlime, Butch :) LogTwig Check the Vase ,. | 2.4.05 MAGIC KEY IDENTIFIER | `΄ Above a doorway you'll see a key symbol, this contains a man who will evaluate Keys. He will tell you where each key leads for a price. You can ask for any key that has the description MAGIC KEY to be identified. TinyMedal Vase ,. | 2.4.06 LIBRARY | `΄ Talking to the Librarian, she will tell you what monsters you have caught or bred. Befriending is used to describe catching or breeding monsters ,. | 2.4.07 DESERT WORLD REVISITED | `΄ Before visiting the Arena, go back to Desert World [Oasis Key]. * Go down to the Underground Canal and pick up the Chests. You can sail across the water now :) * Go back to Mirage Lake and talk to the Beavern near the hideout entrance. He'll join you :) * Try to catch the other monsters in the area if you can, using meat treats * Get your monsters up a few levels in preparation for the Arena Battles * Once you are satisfied,Head to the Arena in GreatLog * On your way, buy a couple of DScale's and equip them to your monsters ,. | 2.4.08 ARENA | `΄ Found downstairs in GreatLog, the Arena is a place to test your monsters. You'll need to win the Kiddies Class before you can progess further in the game TinyMedal Vase near the monster who says "GRAH, HUNGRY LOOK DELICIOUS" ,. | 2.4.09 PERSONALITIES | `΄ As you will notice, each of your monsters will have a personality. The most ideal personality to have is HOTBLOOD. Personalities become important in Arena battles, as it will dictate which skills a monster will use. Some Personality Notes * Using the PLAN option your choices are CHARGE = Makes monster more Braver but less Caring MIXED = Makes monster more Smarter DEFENSE = Makes monster more Caring but less Brave * Personalities change quickly at lower levels than at higher levels * Monsters with a high WLD number are harder to change personalities ,. | 2.4.10 COMMANDS IN ARENA | `΄ You cannot use items in Arena Battles. Neither can you use manual commands The commands available are * FIGHT = Repeats the actions done in PLAN * PLAN = Allows choices of Charge, Mixed, Defense, No Skil Charge = Monster choose damage inflicting skills first Mixed = Monster choose skills which raise teams status or skills which cause status changes to enemy. They also attack Defense = Monster when not selfish, will heal the team, guard or attack No Skil = Monster will physically attack * ITEM = Can't be used * FLEE = Admit defeat in the Arena ,. | 2.4.11 KIDDIES CLASS BATTLES | `΄ You'll need to win this class before you can get the PIRATE KEY. There will be 3 rounds to battle in. ,. | Kiddie Class Round 1 | `΄ ,++++++++. | Monster |Lv|HPs|MPs|ATK|DEF|AGL|INT| Skills | |++++++++| | Babble | 6| 36| 9| 14| 13| 32|123| Blaze | | PearlGel | 5| 15| 12| 17| 35| 51| 96| | | Babble | 6| 36| 9| 14| 13| 32|123| Blaze | `^^^^^^^^΄ |
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