Drill Dozer Walkthrough :
This walkthrough for Drill Dozer [Game Boy Advance] has been posted at 13 Jan 2010 by tom.mallon and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up tom.mallon and share this with your freinds. And most important we have 2 other walkthroughs for Drill Dozer, read them all!
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Walkthrough - FAQ/Walkthrough________ ,' `-. ,--. ____ / `. ( () ) | \ /_ .---._ \ __,---. `--'_ | / ____ \ \ | | / _ `. ,' | | / | \ \ \ / |/ / \ \| | | `---. | / \ `' // `-' ,'| | | | | / ,' ,'/ ,' | | '-------' | `---. `-._______,' / ,'\ \ |___| | | `._,' \___\ '-------' ,---._ ,' `-._ __,----._ _,----. \ `-. | / ____ ,' _ \ | ___ \ '---. / ,' `. | | \ | | | `. \ / / | __,' | '-' / | | ,' / _____/ /_.-.| |__ | _ \ _,' '--' ,',--' `. || __| | | \ \ `. ,',' _,---. \------'| '---. |___| \__/ `._______,-',' ,' ,--. \ \ |______/ | | ,',- \ | | | | \ '._,' | | | \ `.__,-/ / \ `-----' / `-._______,-' ============================================================================== DRILL DOZER FAQ/Walkthrough Copyright (c)2008-2010 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 05/03/10 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - Walkthrough...................................... [0300] 3.01] Skullker Hideout......................... [0301] 3.02] Skullker Factory......................... [0302] 3.03] Art Museum............................... [0303] 3.04] Museum Vault............................. [0304] 3.05] Kuru Ruins............................... [0305] 3.06] Sunken Ruins............................. [0306] 3.07] Metal City............................... [0307] 3.08] Metal City Skyline....................... [0308] 3.09] Clink Prison............................. [0309] 3.10] Drill Missile............................ [0310] 3.11] Croog's Doom Dozer....................... [0311] 4] - Secret Levels.................................... [0400] 4.01] Red Dozers' Training Course.............. [0401] 4.02] Restricted Area.......................... [0402] 4.03] Employee Room............................ [0403] 4.04] Forgotten Ruins.......................... [0404] 4.05] Metal City Highrise...................... [0405] 4.06] Escape Tunnel............................ [0406] 4.07] Hidden Compartment....................... [0407] 5] - Bosses........................................... [0500] 6] - Treasures........................................ [0600] 7] - Thanks/Credits................................... [0700] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #28 ------------------- Version 1.0 (04/05/08) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D-Pad | Move, Crouch (Down) | |-----------------------------|----------------------------------------------| | Start | Open Menu | |-----------------------------|----------------------------------------------| | Select | View Equipment | |-----------------------------|----------------------------------------------| | A Button | Jump, Dash (Down + A) | |-----------------------------|----------------------------------------------| | B Button | Interact | |-----------------------------|----------------------------------------------| | L Button | Drill Counter-clockwise | |-----------------------------|----------------------------------------------| | R Button | Drill Clockwise | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] WALKTHROUGH [0300] ______________________________________________________________________________ NOTE: I describe each level as if you were going through them for the first time. I understand that you can revisit levels after upgrading your Drill Dozer to find treasures. Strategies to find all of the treasures are not found in the walkthrough, but instead in Section 6. NOTE: I made up all the enemies' names during the walkthrough. Some are clever I suppose, but most are cliche and boring. ============================================================================== 3.01] SKULLKER HIDEOUT [0301] ============================================================================== Jill infiltrates the hideout, but immediately falls into a trap hole. Now in a dark cave, you'll have to reach the entrance of the building again. That's up to you, so walk to the right to start up a mini tutorial. To drill, hold down R or L. Test it out on the gray wall to the right. Drill a path and walk through, then destroy the blue wall. Too easy. Enter the next area. For more techniques, press Select and access the Help Menu. Destroy the walls and read the signs with B. Proceed to the next area, where a self-repairing barrier will block your way. You'll have to upgrade your Drill Dozer in order to break past it. Jump up the blue platforms and drill through the wall to the right. See that red box? It's a Gearbox. Drill it open to find your second gear, which allows you to shift. Shifting lets you execute a more powerful drill attack. Hold down L or R to drill, then press the respective button a second time when you see "Shift Up" appear on the screen. You will move to the second gear and drill much faster. Shifting to the second gear while drilling the self-repairing barrier will cause it to fall apart. Go past and enter the door with B to the next room. Apparently the Skullkers have found out that Jill has entered the building. Walk forward under the red spotlights to trigger the appearance of some Skullker Thugs. Use your drill to defeat them, just remember that turning is fairly slow. Defeat all of the Skullker Thugs and drill open the Toolbox and collect the Chips. Jump up the platforms towards the brick blocks on the right. Drilling while in midair causes Jill to defy the laws of gravity, so jump towards the block and press R to bore right through. Destroy the Springer on the other side and walk over to the platforms. Ignore the block under your feet and jump up to the ledge above. Drill through the wall and jump over the electrified floor. Walk past the door and drill the Toolbox above you for some more Chips. Drop down and return to the breakable block. Since you can drill under you, press Down, then L or R to destroy it. Drill open the Toolbox on the left and head to the right to find a fairly strong metal box. Gearmo calls in and says that it's too strong for you to break. Well, head back up the platforms and jump over the electrical floors. Enter the door to the left. Looks like we are out of the dark, damp cave for now. Destroy the gate to the left and plow through the random objects. Take out the two Skullker Thugs and enter the bathroom. Drill through the toilets and check the wall on the left. You can destroy the upper-left corner of the bathroom wall. Jump up to the weakened block and drill through. Drill open a path and kill the Springers in front of you. Jump up the steps to the right to get another incoming call from Gearmo. Man, these guys are so helpful. There is a Socket Lift on the rail above you, and it is trapped behind a block. If you drill into the Socket Lift, it will carry you along the track as long as you keep spinning your drill. Destroy the block first, then use the lift to reach the other side of the room. Jump across the platform as the lift drops you off and jump across to the weakened wall. Drill on through and proceed through the door. More Springers ahead. Take care of them and jump onto the platform above the electrified floor. Drill through the block to the right. There is a door on the right path, but ignore it for now. Continue up the platform and walk to the left. Avoid the electricity and destroy another block to reach a Toolbox. Drill it open and collect the contents. Go back to the platforms and destroy the next block to access the upper area. Take out the Springer and jump across to the left side of the room. Another seld-repairing barrier appears, but this one is too strong; you will need a third gear to get to the exit. Return to the bottom of the room and head to the door on the right. Go through to the next room. Drill through the wall on the right and ride the Socket Lift to the upper ledge. Destroy the oil drums and hop across the platforms towards the Toolbox. Break it open and jump across the gap. Drill the cracked floor under the blue platforms for some Chips, then head up the upper portion of the room. Break open the wall, then destroy the Gearbox. Now that you have a third gear, you can shift a third time. Once you are at the maximum potential at the third gear, the meter will not go down. It is like non-stop chaos! Have fun while drilling through the series of blocks to the left and enter the door. Destroy the self-repairing barrier to get another call. You can deflect projectiles with your drill... except bombs and missiles. They'll go boom in your face. Destroy the block to the left and continue through Shooters and blocks. The Shooters' bullets will deflect off of your drill if it's still spinning, so no worries. Destroy the blocks from under you and kill the Shooters on the right. Jump up into the alcove to find a Toolbox, then destroy the blocks in the floor afterwards. There is another Toolbox along the way. Take out the Springers and Shooters, then continue by collecting the Chips in the third Toolbox. You cannot destroy the metal box on the ledge above, so drill under you. Defeat the Shooter and go through the door. Well, we are back near the self-repairing barrier blocking the exit. With your third gear, drill through it and exit the room. After riding an elevator to the top floor, go down the hall to the left. You cannot drill through the metal block, so destroy the Toolbox behind it. To the left is the entrance you made, so we don't want to go back through that tunnel (you can't even reach it anyways), so walk to the right of the elevator for a boss battle. Yay! ------------------------------------------------------------------------------ BOSS: Skullker Tank ------------------------------------------------------------------------------ In order to beat this tank, you will have to drill directly into its nose. The tank will fire missiles at you, and like stated before, drilling into them will cause you to get hurt. The only way to avoid them is by jumping over them. They move slowly, so that should not be a problem. After firing three missiles, the Skullker Tank will pause and roll backwards. Once the attack has ceased, it's your time to move in. Walk over to the tank and start drilling it; Jill will automatically drill into the nose of the tank. Shift to your third gear to deplete half of the Skullker Tank's health. The tank will break free and resume attacking. Repeat the same strategy a second time to destroy the tank. ------------------------------------------------------------------------------ That was way too easy. Jump up the tiny platforms on the right and drill apart the Toolbox lodged in the ceiling. Collect the goods inside and head to the next area. You will get a call from Grutch and Gearmo. Since I doubt you knew this, the opposite of R is L and vice-versa. Wowie gee, thanks guys!!!!! Insert your drill into the Drill Slot against the wall. Start drilling away to power up the hangar door. Once it is open, remove your drill and go through. There is a red pillar blocking your path, so destroy the wall on the left to reveal a hidden Drill Slot. Since it's on the left, you will have to use L to drill counter-clockwise. Doing so will close the door and lower the pillar. Go past the pillar and head outside. Now that you're in the parking lot, proceed to the right to get picked up by Gearmo and Grutch. That's the end of the first level! That wasn't bad, right? Gearmo says your Drill Dozer is too banged up and that you will be reduced to just one gear again. Before continuing to the next level, you can either check your equipment, view your treasures (we don't have any yet), or save your game. Once ready, move onto the next level. ============================================================================== 3.02] SKULLKER FACTORY [0302] ============================================================================== Remember, you only have one gear at the start of the level. Enter the factory to the right and defeat the Skullker Thug ahead. You can destroy pieces of the ceiling to find Chips -- they are usually protected by yellow blocks. Take down the Springers and Skullker Thugs in the hallway and enter the door. The yellow jelly-like block will help you to reach new areas. As Grutch says, drill into the block, then press the opposite button to bounce backwards. Test it out by drilling the right side of the jelly block. Press the opposite drilling button to bounce onto the ledge. Jump up the platforms and use the second jelly block to reach the platform on the left. Jump up and defeat the Springer on the right. Break open the Gearbox to find your second gear. Now jump onto the small island to the left of the platform. The jelly block should be right under you, and you should be able to spot an alcove on the left. You will have to drop down the left side of the island and immediately drill against the jelly block before you fall to the ground. Press the opposite button to bounce into the alcove. You'll have to shift to the second gear in order to reach the chest. Open it for a ROUND STONE. Yay for treasure! Return to the ledge where the Gearbox was and use the jelly block above to continue on. Jump up a pair of platforms to reach yet another jelly block. First destroy the brick block above, then use the jelly block to continue. Break the self-repairing barrier that comes smashing down in front of you and continue through the doorway. Boss time! ------------------------------------------------------------------------------ BOSS: Crane Master ------------------------------------------------------------------------------ The Crane Master is a large rectangular robot that floats in the center of the room. It does not directly attack Jill, but it can control the cranes above to drop down several enemies. It will command a few cranes to drop down Springers and Shooters. Springers are easy to take out, but avoid the bullets the Shooter fires and remember to spin your drill to deflect them. The enemies that drop down range from two to five. After defeating all foes on the ground, the Crane Master will release a pole on its bottom. Run under it and jump in the air, then drill upwards into the red spot on the pole. Remember to shift to your second gear and drill away until the pole retreats inside of the Crane Master. More enemies will fall down from the cranes above. The Crane Master will only reveal its weak point when all enemies have been destroyed. Repeat this strategy until the Crane Master kicks the bucket. ------------------------------------------------------------------------------ Once the Crane Operator has been destroyed, walk to the right and destroy the Toolbox, then proceed through the door. Jump over the electrical currents on the floor and defeat the Springer and Shooter ahead. Leap up the platforms and destroy the blocks nearby. Take out the Shooter and enter the door since the Socket Lift doesn't seem to be working. Destroy the cabinets and stuff that stands in your way, then drill through the floor at the end. Press B to pull the lever at the bottom to activate the Socket Lift. Drill through the rubble and exit the room. You're at the bottom of the previous room, so return to the Socket Lift at the top. Ride it to the right side of the room. Break open the Toolbox and drop down to the right. Defeat the two enemies here and use the jelly block on the right to cross the gap. Open the Toolbox here for some Chips and drop down the hole. Defeat the two Shooters on both sides of you and enter the next area. Jump over the electrified floor and drill through the Shooter, then destroy the blocks and enemies alike. Don't destroy all the blocks here, since you can use them to cross the electrical floors. Head to the next room. You'll encounter some Spikers outside. These flying robots will plunge down to the ground if you walk under them. Make sure you don't get impaled and drill them apart once they are momentarily embedded in the floor. Clear the area of Spikers and head over to the blue platform. Defeat the Spikers patrolling the area and drill apart the block that's... blocking the Socket Lift track. Ride it to a ledge high in the air, where you can find a Toolbox. You cannot continue on the ledge, so drop down and go to the right. Defeat all of the Spikers and Springers here. Continue further until you're stopped by a horde of Skullker Thugs. Defeat them all, then move forward. Back inside of a fancy building. Nice. Break open the desk for some Energy and walk into the center of the building for a Skullker Tank to come crashing down. Oh, and another one appears behind you. Just great. ------------------------------------------------------------------------------ BOSS: Skullker Tank x2 ------------------------------------------------------------------------------ We have dealt with one before, but now we have to tango with two Skullker Tanks at the same time. As we know, their only attack is shooting missiles. The attack pattern, however, will change during this fight. The tank on the left will fire a missile, then stop. The tank on the fire will retort by firing one missile of their own and pause. Now that both tanks have stopped attacking, go after the tank on the right. Drill into the nose and deal as much damage as you can with only two gears. The Skullker Tank on the left will begin attacking again, so as the missile travels your way, press the opposite drilling button to kick back, letting the missile travel under you. Once the Skullker Tank on the right is eventually destroyed, the battle becomes much more simple. Target the tank on the left with ease to eventually win the battle. ------------------------------------------------------------------------------ After both tanks have been reduced to nuts and bolts, walk to the right and head up the series of platforms. Drill open the gate and destroy the Toolbox for some Energy. Destroy the wall to the right and continue up some more platforms. The chandelier swinging back and forth is actually a Socket Lift in disguise. Drill the bottom and use it to cross the gap. Collect the third gear in the Gearbox to the right. Ride the next chandelier to the next area. Defeat the Springer that slinkies down the staircase and use the jelly block to recoil to the high platform, then head to the left. The enemies here are Electric Springers. They are the same as Springers, but these bots can shock themselves. You cannot drill them while they're electrified. Drill through the objects and Electric Springers to reach a wall. Break through and hop onto the moving platform. Head over to the small crawlspace to receive another message. Grutch lets Jill know that she can squeeze through tight spaces by dashing. To dash, Crouch and press A. Dash under the Spikers and destroy the Toolbox above you. You will spot some more small blocks above you. Destroy the ceiling to the left of the blocks: it has a tiny bandage on it. Jump up to the blocks and dash to the right. Jump onto the second set of blocks above and dash under the space to end up right under another Toolbox. Destroy it, drop down, and continue to the right. Defeat the Electric Springers on the two staircases and ascend up the steps to the next floor of the building. More Electric Springers and more obstacles. Drill through them all and walk past the platforms to the gate. Drill apart the sturdy gate and break open the Toolbox above. Return to the platforms and climb them to the top. Ignore the platform to the right and drill through the wall behind you. Jump up the platforms to the ledge. Getting the next Toolbox can be tricky. First, drill the jelly block above you and make sure you shift to the third gear. Once fully powered, kick back towards the Toolbox. While in midair, turn around and drill open the Toolbox to get some Chips. Now defeat the Spikers buzzing around and go through the door. Jill will enter a board room, which looks like it belongs to someone really important. But hey, the Red Diamond is here! The Skullker boss, Croog, is here as well. Croog takes the prized jewel and retreats. We gotta follow him! Break open the gate and proceed through the elevator door. Ride to the top and destroy the Toolbox for some Energy. Drill through the self-repairing barrier and continue through the door to reach the roof. Croog hops into his own Drill Dozer; one that he calls the Scorpion Dozer. I see how it got its name. ------------------------------------------------------------------------------ BOSS: Scorpion Dozer ------------------------------------------------------------------------------ PART 1 Despite how intimidating this thing looks, it's actually not that hard to take down. You actually have to attack the Scorpion Tank's drill with your own. Whenever the drill tail flops to the ground, it will try and drill forward. Stop it by attacking the drill with your own. You'll slowly whittle away damage and shifting to the third gear will cause the drill tail to shoot back up above the vehicle. You'll have to wait for it to drop down again. While the Scorpion Dozer's tail flies high in the air, Croog will shoot out little Scorpion Bombs out of the front. Back away when one pops out and let it explode on its own. Sometimes two are shot out at the same time. If that happens, just jump over them as they scurry at you. After a few bombs are spewed out, the tail will drop down in front again. Now is your time to attack, just before the drill attacks on its own. The Scorpion Dozer may have a big life bar, but this battle is relatively simple. PART 2 The battle will end once the tail of the Scorpion Dozer falls apart. However, Croog reveals that the Red Diamond has some sort of crazy, magical powers. Don't they all? The Scorpion Dozer will sprout legs and attack. Now that its primary attack is destroyed, the Scorpion Dozer has a new form to bring the pain. It will chomp its mouth several times, then charge foward to deliver a massive bite. To avoid it, stay at the far left side of the screen. Gearmo says that the mouth is its weak point. So when you see the Scorpion Dozer clamp its mouth a few times, jump up and drill right into its gaping maw to deal a great amount of damage to it. The Scorpion Dozer still releases Scorpion Bombs, but now it drops out three groups of three. Jump over the first three bombs, then do the same with the next two sets. After a total of nine Scorpion Bombs are released, the attack will end. Repeat with the process of drilling the mouth of the vehicle to end the battle; it shouldn't take more than three hits. ------------------------------------------------------------------------------ Boom, boom, boom. That thing is toast! Croog flies away with the Red Diamond as the level ends. Now you can access a shop after each level and buy upgrades and such with the Chips you have been collecting. I suggest picking up an Energy Tank before heading off to the next level. ============================================================================== 3.03] ART MUSEUM [0303] ============================================================================== Jill and the gang infiltrate the art museum, where Croog was last spotted. She jumps up onto the roof to start the level. From the start, kill the Security Guard that runs after you and walk to the left. You can't reach the chest high above, so drill through the glass panel on the ground to enter the museum. After reporting to Grutch, enter the room on the left. Drill through the blocks in the ceiling and destroy the blocks in the way of the hall. Take out the crates and Security Guards, then continue to the room on the left. The odd tunnels at the top of the steps are air ducts, and you must drill your way through them. Use clockwise drills (R) to go through the red air ducts and counter-clockwise drills (L) to pass through the blue ones. Continue through the first air duct and move on. Defeat the Security Guard ahead and pass through the air duct. Next, go through the blue air duct ahead. The Toolbox in the corner is surrounded by indestructible metal blocks, so ignore it for now and drop down to the floor. Drill through the priceless art (mwahahaha) and quickly dash past the Security Laser. Destroy the Toolbox and drop down the platforms. Drill through some more precious art and drop to the ground. Destroy the brick block on the left and enter the air duct behind it. Doing so will take you to the Gearbox. Destroy it to get your second gear. Drop back down to the ground and go to the right this time. Destroy the self-repairing barrier and the blocks, then drill up the air duct to the next room. Take out the pillars that stand in your way and kill the Security Guard. Get rid of all the blocks here for some Chips and proceed to the right. This looks like an obvious dead end, but think again. Walk in front of the painting on the wall and press B to pick it up. Place it on the open space to the right to reveal an air duct in the wall. Go through and head to the right to reach the entrance. Now enter the room on the right. You can destroy the self-repairing barrier at the top of the room and continue on. Defeat the Security Mechs in front of you to reach the next room. Get rid of the rubble in your way and head through the air duct... and the Security Guards in the way! You'll be outside here, and the platforms leading to a Toolbox will disappear for a short time before reappearing. Cross the platforms to the top and destroy the Toolbox. Drop back down to the ground and move on to the right. In the next room, you will find Lateral Lifts. These are similar to Socket Lifts, but you can latch on to the left or right side of it by drilling. To switch sides, use the D-Pad. Use it to reach the ledge above and jump up the platforms. Ride the second Lateral Lift, then enter the opening to the left. Destroy the Toolbox and return to the previous room. Ride the Lateral Lift above you to a Gearbox. Drill through it for your third and final gear. The metal blocks here are preventing you from fully exploring this room, so just ride the final Lateral Lift to the top of the room. Destroy the blocks here and enter the door at the very top. You end up at the start of the level. You still cannot reach the treasure chest even from up here, so drop down and fall through the glass ceiling. Once back here, enter the room on the right and drill through the ruff 'n tough self-repairing barrier right in front of you. Dodge the first Security Laser to trigger an alarm. An army of Security Guards ambush you, so just stand in between the two lasers and drill through them all. Easy as pie, which doesn't really make sense. What exactly is pie easy at? Hm. Head to the right. The Security Mech in this room has a shield, so either drill his head from above or jump behind, then quickly stab his back. Grab the painting off of the wall and place it on the open space to the right to open up a new path. Drill the Toolbox and enter the door. Destroy all the statues here and drill through the air duct. As you fall down from the duct, you will be stopped by a Security Dog. This robot dog will jump over your head, then try and attack your back. When it jumps over you, quickly turn around and drill away. Once it's defeated, break s'more stuff to reveal another air duct. Take it to the next area. A giant robot is blocking the next air duct. Maybe the flashing screw means something. Remove the screw with R to destroy the robot. Head through the air duct to the next room. As you blast through, you'll be on the outer side of a small cell filled with two enemies. In order to free them (sorry, we have to), pick up the big picture nearby and place it in the open space between the other two. This will make the blocks disappear and let the enemies loose. Destroy them both and use the platforms to reach another air duct in the upper left corner of the room. This room contains a jelly blocks and some disappearing platforms. Oh, and a shielded Security Mech. Dispose of him first and hop up onto the red disappearing platform. From there, jump up to the left side of the jelly block and drill away. Shift to the third gear and wait for the blue platforms to the left to appear. Once they appear, kick back onto them and run to the left. The next room is filled with giant head sculptures. The first ledge only contains one, and the ledge above has an entire row of them. The lone head faces to the right, whereas the ones on the top all face to the left. Well, except one. Pick up the head statue directly above you and carry it to the left. There is one head sculpture on the top shelf that is facing to the right. Place the sculpture right under it to lower a wall. Head through the newly opened path. Ride the Lateral Lift to a small path below. When the track veers to the right, kick back onto a ledge filled with blocks. Destroy them and drop down to the other side. Use the next Lateral Lift to reach an alcove and a Toolbox. Drop down to the ground after and drill through the crap on the right. Continue to the next area. This room seems to be an art gallery of sorts. Walk to the right to spot two shielded Security Mechs. Defeat both of them to have a curtain rise up from behind, revealing two more. Defeat the next two and wait for the next pair to appear. Yeah, there is like, ten of them in total. The next curtain rises up to reveal a Security Dog. Destroy it as well to make a Guard Robot appear. This guy is like the one you destroyed before, except it's being piloted. Great. This big thing likes to punch the snot out of you with its oversized fists. Back away from the robot and get ready to jump once its fist turns red. Once the big swing comes, the cockpit will flip around due to the sheer force of the robot. This reveals a screw. Ah, just like last time. Jump up and start drilling it with R to slowly unscrew it. Don't drill with L because you will actually drill the screw in, which does not help your cause. Repeat this process until you remove the screw and destroy the Guard Robot. A trap door will appear and Jill will ride it down to the basement. You will reach the big safe, but Gearmo says that no drill of yours will be able to penetrate it. He takes you back to the trailer. Level ovah! ============================================================================== 3.04] MUSEUM VAULT [0304] ============================================================================== We can't open the safe just yet, so enter the door on the left. The path on the left looks a little... reinforced right now, so open the Toolbox and go to the right. Zip through the air duct above you and exit the room to the left by getting rid of the blocks in your way. Collect the stuff in the Toolbox and enter the next air duct. Defeat the meddling Security Guards ahead and enter the next, you guessed it: air duct. More air ducts, so go through 'em all until a massive portal appears in the previous duct. Wha...? It's evil Pacman! Eh, don't want to be guilty of copyright infringement here. So lets call it... Purple Monster! Oh, I'm good. Quickly drill through the tiny air duct and fall below to avoid the Purple Monster. Continue through the two air ducts to the bottom of the room. Take out the blocks here. The two Lateral Lifts don't move, so you will have to use your super advanced kickback skillz to reach the Gearbox in the corner. Destroy it for your second gear. Once you can shift again, drop down and destroy the self-repairing barrier. Go through the first two air ducts to make the Purple Monster appear. Drill through the next two to escape. Remember to use R for the red air ducts and L for the blue air ducts. Exit the room. Woo, big air duct. Ride it through to an area filled with pipes. The hot steam can hurt you, so wait until it dissipates before going past. Jump onto the stack of pipes and leap onto the leftern ledge. Take down the Security Guard and open the Toolbox nearby. Continue down the straightforward path while avoiding the hot steam. Take down the Security Guard and jump up the pipes (when they are cooled down) to the ledge above. You can dash right under the next steam pipes to reach the air duct. Quickly jump in before the pipes to the right burn you. Go through the air duct to leave. Go through the air duct and break open the Toolbox for some Energy. Destroy the blocks in your way and drill the Security Mech that drops down from above. Another self-repairing barrier blocks your way, but you can clear it out. Ride the air duct to the next room. The Drill Slot in the guard room activates the safe back in the entrance, however you have to access the "combination" to get the thing to work. Read the bulletin on the wall to learn the code: turn the red dial two times to the right and four times to the left. Put your drill into the Drill Slot to view the safe from a distance. To make this simple, press R twice and L four times. In order to fully turn the dial one time, hold down the button and do not shift to your second gear. The red lock will be unlocked once you follow the notice. With one of the three locks taken care of, leave via the air duct on the right. Go through the air duct right into a pair of pillars, then eliminate the Security Dog in the hall. Continue to the right to reach a V-shaped room. A group of Security Guards will take you on, but this should be no problem for you. Open the Toolbox to the right and enter the next room. You'll be outside, right in front of a large fountain. A mysterious lady will confront you and sick EMP bombs on you. I don't really know what they are, but they look dangerous. Gearmo tells Jill to use the fountain on them, but doesn't describe how. Thanks pal! Luckily, using the fountain to your advantage is easy enough. Use the Drill Slot to the right to move the fountain. Pressing R will move it to the right and L will move it to the left. Guide the fountain so that it hits the EMP bombs above. Douse each of them before they puff up and explode. Well, we learn that the gal's name is Detective Carrie, but she leaves. She is definitely protecting something here. Could it be the Red Diamond? Oh well, nows not the time for deliberating. You can use the fountain as a booster, so move it to the right and use it as a stepping stone onto the ledge. Defeat the Security Mech in this next room and proceed forward. We are in another guard room; this one powers up the blue lock. Read the notice behind the Drill Slot to learn of the combination: five times to the left and three to the right. You probably know what to do, but if not: press L five times and R three times. That simple. Once that's done with, go through the air duct above you. Drill through the lovely statues to reach a Gearbox. Collect the third gear and exit to the left. Fall back down to the fountain and push it to the left. Jump onto the water, then onto the ledge. Since you can destroy the self- repairing barrier here, do so and move on. Destroy the objects here and walk forward to spot a big line of Security Lasers. One will shoot after the other, so it's just a giant path of lasers. Wait until the one on the right shoots, then quickly dash across before the first laser can start up. You will have to move two pictures past a Security Laser. Move both pictures into the empty slots to open the wall nearby. If you're hit by a laser while carrying a picture, it'll get destroyed. Simply leave and reenter the room to make the pictures appear again. Destroy the Toolbox in the corner, drop down, and leave. More Lateral Lifts here. Ride the first one to the rightmost ledge and drill through the cracked wall. Doing so will reveal an air duct. Ride it onto another Lateral Lift; shift to your third gear, switch sides, and kick back onto the platform. Ride the Socket Lift to another ledge, where you can drill through an air lift onto another platform. The next Lateral Lift will take you to the exit, but we can find a treasure here. Instead of kicking back to the ledge on the left, stay on the right side of the Lateral Lift. Kick back towards the wall, turn around, and drill right into the cracks. Destroying the wall will reveal a hidden treasure chest containing a SAMURAI ARMOR. Head to the exit right past a few blocks. In the next room, drill through the blocks and Security Guard, then fall down to the left. Destroy all of the blocks in the little crawlspace and then dash right through. Defeat the Security Mech below your feet and continue down the zig-zagging path. Proceed through the room while blowing through Security Mechs to the next area. Ooh, a green room. Move the picture near the entrance to the space on the other side of the bookcase. This will open the path to the right, revealing a Drill Slot. This is the final guard room. To find the combination, jump up on the ledge to the left of the Drill Slot and inspect the bookcase. A memo states that you must drill six times to the left, once to the right, then 12 times to the left. Not too hard, but the lock is bigger than the rest and takes more force to move. The locks are open and a Drill Slot rises next to the safe. Head down the air duct and go to the left. Destroy the Security Dog, open the Toolbox, and go through the air duct embedded in the ground. If you go too far and hit a dead end, then just back out of it with L. Continue through the air ducts until a Purple Monster appears. Run away from it and cruise through the air ducts. Avoid the dead ends and back out of them. Destroy the blocks in the corner to make another air duct appear. How does that happen? Anyways, drill through to reach a small room. Open the Toolbox is the far right corner, then walk back towards the air duct. Jump up the ledge and use the jelly block to hop onto the island. Defeat the Security Guard and use the Lateral Lift to reach higher ground. Drill through the air ducts to the left and avoid the circling Purple Monsters. Continue drilling through the air duct while taking down the blocks in your way. All you have to do is repeatedly flee from the Purple Monster while drilling through blocks in an air duct. Nothin' new here. Continue to the next room. You'll encounter a Drill Crab here. It's trapped in a small cell above the air duct and will bore into the duct with its drill claws. Use R to move forward and L to back up. Avoid the drills; if its left eye blinks, then it'll attack with its left hand. Of course, vice versa with the right eye/hand. Keep avoiding the Drill Crab's attacks until it peeks into the duct. When it does this, drill into its eyes until it knocks you away. Repeat this to destroy the Drill Crab. Move forward, destroy the Toolbox for Energy, and enter the door. Destroy the trio of self-repairing barriers and enter the door to reach the safe. Drill through the Drill Slot to open up the safe and go inside. Woohoo, we hit the jackpot here! Plenty of gold to satisfy the thieves. Unfortunately, the Red Diamond is not here, and Detective Carrie is. She thinks you're after a Yellow Diamond, so she gets a little defensive. ------------------------------------------------------------------------------ BOSS: Police Robot ------------------------------------------------------------------------------ PART 1 Detective Carrie's little robot isn't too tough. Her primary attack is tossing mega-sized handcuffs at you. If you are hit with them, you'll get cuffed to either wall. Just drill the purple part of the handcuff to eventually free yourself. If you successfully avoid her handcuff attack, a red column will appear in the robot's torso. Run over and start to drill it; shift to the third gear for maximum efficiency. The Police Robot will eventually knock you away and restart the process. After losing around half of her health, the Police Robot's attack will be slightly altered. Now the handcuff will fly past you, then come back around like a boomerang. Jump over it twice to fully avoid the attack. Her weak point will also appear for a much shorter time. Other than that, the strategy is the same. Very easy battle on your hands. PART 2 The bottom half of Carrie's robot will blow up and the battle will continue. Now that the Police Robot can fly around, things will change a little bit. She is much faster and will jet around the side of the room. However, you still only have to worry about one attack. When you see the robot stop and the booster on the bottom sizzle away, the robot will smash right on top of you. Normally, you'd think it would be a good idea to dodge instead of getting crushed by a giant robot. Instead, this is your time to attack. When the flames on the booster disappear and it starts to blink, stand still and wait for the Police Robot to try and flatten you. Drill upwards you you connect with the weak point. Continue drilling until the flying robot drops you. Some Security Mechs will appear out of the blue, so take them out before focusing on the main boss. Keep on drilling the booster to win the fight. ------------------------------------------------------------------------------ Yay, more massive explosions! The heroes take the Yellow Diamond for the hell of it and retreat. Turns out there are actually five diamonds, and we now have one of them. Lets go to the Kuru Ruins in order to find the Blue Diamond! ============================================================================== 3.05] KURU RUINS [0305] ============================================================================== In a change of scenery, Jill will arrive in a lush jungle. Walk forwards while destroying the rocks to reach your first enemy: a mere Skeleton. They're really weak, so drill through the whole group and go to the next area. Avoid the Arrow Traps to reach the ruins. You'll encounter a Gold Skeleton inside. Upon defeating one, they will release a cloud of poison gas. Avoid it or else you will get hurt. Destroy the statues and the next Gold Skeleton to reach a hallway being blocked by a vine. Vines are just like self-repairing barriers, so you cannot destroy it yet. Jump onto the ledge and bore through the blocks in the way. You can only drill into the brown portions of the metal blocks, so the ones on the far left cannot be destroyed from down here. Kill the Gold Skeleton on the platform and jump onto the next one. Drill through the vases and fall down on the other side of the metal blocks. Destroy them and take out the next group of blocks. Drill down the wall and collect the gear from inside the Gearbox. With your second gear in hand, return to the vine and bust it down. In the next room, ride the moving platform over the pit and start to walk up the ramps. Massive boulders will roll down your way, Indiana Jones style. You can only drill through the boulders when they are not spinning (when they roll on flat ground). Stand on the flat part of the ramp and wait for the boulder to stop spinning, then destroy it. Repeat this until you reach the top of the ramp. Drop down and destroy the blocks under you. Grab the Energy in the Toolbox and enter the room on the right. Fall down the platforms and drill through the blocks in your way. Keep going through the room until you reach a Phantom. Drill the Phantom to break it into four smaller parts. You cannot destroy the smaller parts, so wait until they try to divebomb you. Dodge the mini Phantom when it kamikaze dives at you as they explode. Open the Toolbox below you and dash under the blocks. Defeat the next Phantom here and break down the wall to the right. Continue up the platforms here to the top of the room. The left side is blocked by metal blocks, so drill the cracked wall on the right to reveal the exit. Drill open the Gearbox directly above you. That was easy! A set of blocks are hovering above a pit, so you will have to use your drill to skip gaps. Drill into the first block and hold down Right on the D-Pad to hover over the air while destroying the other blocks in the way. You will be able to cruise right over the pit to the other side. Leave the room. You cannot get the Toolbox in the corner now, so ignore it and kill the Gold Skeleton. Drop down the platforms to the bottom and drill through the wall. Destroy the large pile of brick blocks and defeat the two Gold Skeletons that were trotting along on top. Jump up the platforms and use your new technique to easily drill through the line of blocks. The next line of blocks leading to a Toolbox contain some metal blocks. The opening is in the bottom of the block, so jump up and drill from below to destroy the two blocks. Then kill the Gold Skeleton on the platform and skip over the gap to reach the Toolbox. Grab the stuff inside and head on to the next area. Man, I'm not liking this giant spiked ceiling. As soon as you enter the large shaft, the ceiling will begin to lower towards you. You'll have to drill through the metal blocks under you. Remember that you can only drill through the brown side of the metal block. Once you reach the bottom, destroy the block on the right and get your behind out of there! Plow through the statues in the way and enter the door. The next room has a spiked floor under you, and it will rise up from under you. Quickly destroy the block to the right and jump up the ledge, then shift to your third gear when boring through the line of blocks to easily cruise through them. Keep destroying the blocks in your way before the spike trap hits you. If you have the time, open the Toolbox in the corner before leaving. Defeat the Gold Skeleton that greets you and skip over the spiked floor to reach a Toolbox. Go down the platforms to the ground. Watch out for the sections of the wall and ceilings that have faces painted on them. They are Arrow Traps. If you cross their line of sight, they'll shoot arrows out. Either duck or dash to avoid them while taking out any Gold Skeleton that gets in your way. Open the Toolbox at the end for some Energy and drop down below. Avoid the Arrow Traps on the floor and continue on towards the door. Defeat the two Phantoms in the room and dash under the crawlspace. Take down the next Phantom and try not to fall into the spike pits. Drill away the block in the wall and head to the next room. Walk down the ramp until you reach a platform stuck behind some blocks. Boulders will roll down the ramp towards you, so stand on the flat part of the ramp and drill the boulders when they |
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Another Drill Dozer Walkthrough :
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