Final Fantasy 1 And 2: Dawn Of Souls Walkthrough :
This walkthrough for Final Fantasy 1 And 2: Dawn Of Souls [Game Boy Advance] has been posted at 01 May 2010 by bearon and is called "Bestiary FAQ". If walkthrough is usable don't forgot thumbs up bearon and share this with your freinds. And most important we have 26 other walkthroughs for Final Fantasy 1 And 2: Dawn Of Souls, read them all!
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Walkthrough - Bestiary FAQFINAL FANTASY: DAWN OF SOULS: Bestiary FAQ ------------------------------------------ Written by Kurasu Soratobu (kurasufaqs@gmail.com) Present version: 1.7 INDEX ------- Copyright info Introduction Why the mini-FAQ? A) FINAL FANTASY I A1................ Overview A2................ Note/Terms A3................ Location Definitions A4................ Monsters By Location A5................ The Monsters B) FINAL FANTASY II B1................ Overview B2................ Note/Terms B3................ Location Definitions B4................ Monsters By Location B5................ The Monsters Update Info Requests Thanks To... COPYRIGHT INFO -------------- Final Fantasy Dawn Of Souls Bestiary FAQ, copyright 2007 Kurasu Soratobu. This file may not be published in part, or without this Copyright, without explicit permission from the author. Final Fantasy and monster names are all Copyright of Square Enix. If someone wants to post this list to their site, please get in touch with me at kurasufaqs@gmail.com and ask. I am more than happy to let people post this elsewhere, so long as I can get the full credit for it, and can be aware of where it's going for my own personal knowledge. Make certain the words 'Bestiary', 'Final Fantasy', 'FAQ', or something like that appear in the title so I recognize it as other-than-junk. All junk gets immediately deleted. INTRODUCTION -------------- In the beginning, there was Final Fantasy. And Square saw it was good. Next came Final Fantasy II, which never made it to American shores. And Square saw it was good. The series has come a long way since those beginning days, and is now heading for its thirteenth incarnation, along with a number of spin-offs from earlier games. This game, Dawn Of Souls, is a remake of the original Final Fantasy and Final Fantasy II. However, there are aspects of them that are completely redone, making them different enough to be well worth the playing. One of these is the game's 'Bestiary'. WHY THE MINI-FAQ? ------------------ I've always loved 'collecting' games. Since the first days of Pokemon, I've adored the chance to be able to gather critters and keep their names in a list. It's a challenge to fill one's list with everything possible. However, the critters can be awfully hard to find a lot of the time. Sometimes, you just want to know where to hunt for such-and-such monster to be able to add it to your list. Add that to the fact that some creatures are extremely rare, even where they're supposed to be found, and it becomes obvious that having a list of the monsters can be very handy. And since all the lists on GameFAQs up until now have been translated from the Japanese version, I figured it was time someone went through the American one in case of changes from one to the other. *WARNING WARNING WARNING* Because this FAQ lists all the monsters and where to find them, there may be some monsters, dungeons, locations, et cetera in the list that could be considered spoilers. If you are bothered by spoilers, then tread carefully. These are kept to a minimum, but there is always the possibility that a spoiler may appear, particularly with some of the main bosses. *WARNING WARNING WARNING* +=+=+=+=+=+=+=+=+=+=+=+ + A) FINAL FANTASY I + +=+=+=+=+=+=+=+=+=+=+=+ A1) OVERVIEW ------------ NUMBER: NAME (The number the monster appears in the book and its name) HP: The number of HP the monster has Attack: The level of attack the monster has and any special afflictions Accuracy: How accurate the monster's attacks are Defense: The monster's defensive ability Agility: How agile the monster is in attacking; higher means more attacks Intelligence: How intelligent the monster is; used with spells/abilities Evasion: How easily the monster evades attacks Magic Defense: The monster's Magical Defense Gil: How much gold the monster drops EXP: The total XP the monster gives; this is divided between the surviving party members Treasure: What item the monster might drop Weakness: Attacks the monster is weak to Resistance: Attacks the monster is resistant to Where fought: Where the monster can be found in the world. Note: these do not include how hard it is to find them there; they will show, but they may be rare Note: Special notes about the monster such as 'family', special attacks, notes about location, et cetera A2) NOTE/TERMS -------------- Attacks: This is a list of special attacks (not actual spells) the monster has. These cannot be blocked with 'Silence'. Status ailments that are delivered by a special attack are listed here, though status ailments that are delivered in a basic physical attack are mentioned after 'attack' on the monster sheet. (Boss): This is a boss monster in this location; in other words, a unique battle that can't be repeated once the monster has been killed. First/Second Form: The monster must be fought multiple times in a row, taking a different 'form' each time. (Guardian): The monster has been placed in a certain specific location (usually in front of a chest or a door) that does not change. The monster can be encountered multiple times if the area is stepped back into. These monsters can be considerably more powerful than the average creatures in an area, and these 'guardian points' are often the only place they can be fought in a particular area, or occasionally at all. (Special): A monster whose location in an area relies on a special circumstance/general area/item/et cetera. The circumstances will be explained in 'Note'. Spells: This is a list of any spells the monster may have. They work exactly the same way as the player's own spells. These can be blocked by the 'Silence' spell. A3) LOCATION DEFINITIONS ------------------------ Across Cornelia Bridge: The land mass directly across from Cornelia bridge. This includes the land around Matoya's cave and the land surrounding Pravoka. Around Chaos Shrine: The area immediately surrounding the Chaos Shrine and the land slightly to the south of it. Around Cornelia Town: The area immediately surrounding and slightly to the north of Cornelia. Around Crescent Lake: The forested area surrounding Crescent Lake. Around Elfhame: The lands surrounding the city and castle of Elfhame. Around Lufenia: The forest around Lufenia (the wing of the hawk). Around Melmond: The areas around the city of Melmond and up to the Giant's Cave. Also includes the Devil's Tail and the island of the Sage's Cave. Around Onrac: The areas around the city of Onrac, including the desert to the west. Chaos Shrine: The shrine 200 Years in the past, where the main enemy of the game is. Citadel Of Trials: The palace Northwest of the Dragon Chain islands. Danger Point: Directly to the east of Pravoka Town and due north at the secondary port, there is a finger of land. Walking back and forth at the very 'tip' of this finger leads to attacks from very powerful creatures. Though it has no technical name, I just call this spot 'Danger Point'. Dragon Chain: The chain of islands to the northwest of the world map in which you find Tiamat. This includes the area around the Citadel Of Trials. Earth Cave: The Cavern of Earth, on the 'Devil's tail' peninsula near Melmond. Where the Earth Crystal is. Earthgift Shrine: The cave almost directly to the north of Cornelia. This is open only after Lich has been killed. Flying Fortress: The fortress area above the Mirage Tower. Where the Air Crystal is found. Giant's Cave: The cave due west of Melmond, where the giant will not let you through without feeding it a star ruby. Great Desert: This is the enormous desert containing Mirage Tower, just to the west of Lufenia. This includes the land around Gaia and the forest nearest to where you must land your ship to walk to Lufenia. Hellfire Chasm: The cave within the swampy island of the Dragon Chain. This is open only after Marilith has been killed. Ice Cave: The cave where you get the Levistone. Levels are defined as a and b: 'a' is the levels you reach on first coming through the door. 'b' are the levels reached after dropping through the hole near the stone. Lifespring Grotto: The whirlpool near the channel near Onrac. This is only open after Kraken has been defeated. Marsh Cave: The small hole in the ground southwest of Elfhame. Mirage Tower: The tower in the center of the Great Desert. Ocean: The general seas around the world. Obviously attainable only by ship. Pravoka City: The actual city of Pravoka. There is only one monster that shows up here, and it is a miniboss. Rivers: The shallow waters which must be traversed with the canoe. Ruined Shrine: The ruined shrine northwest of Cornelia, where Garland is. Named 'Chaos Shrine' in the game, but named differently here to differentiate it from the final dungeon 'Chaos Shrine'. Sunken Shrine: The ocean shrine, just through Onrac. This is where Kraken can be found. Volcano: The volcano in the center of the river, near Crescent Lake. It's known as Mount Gulg, and is where the Fire Crystal is. Waterfall: This is the cave behind the waterfall near Onrac, called 'Waterfall Cavern' in the game. Western Keep: Astos' Castle. Whisperwind Cove: The cove just northeast of the Ice Cave. Only open after Tiamat's death. A4) MONSTERS BY LOCATION ------------------------ Across Cornelia Bridge: Crazy Horse, Gigas Worm, Goblin, Goblin Guard, Lizard, Ogre, Scorpion, Tarantula, Warg Wolf, Werewolf, Wolf Around Chaos Shrine: Gigas Worm, Goblin, Goblin Guard, Skeleton, Wolf Around Cornelia Town: Crazy Horse, Goblin, Goblin Guard, Wolf Around Crescent Lake: Anaconda, Ankheg, Hill Gigas, Minotaur, Scorpion, Troll Around Elfhame: Cobra, Ghast, Gigas Worm, Goblin Guard, Ogre, Ogre Chief, Tarantula, Warg Wolf, Werewolf, Wolf Around Lufenia: Allosaurus, Hill Gigas, Minotaur Zombie, Troll, Winter Wolf Around Melmond: Cobra, Ghast, Ghoul, Gigas Worm, Hyenadon, Lesser Tiger, Ogre, Shadow, Warg Wolf, Wolf Around Onrac: Desert Baretta, Hellhound, Ice Gigas, Lesser Tiger, Ogre Mage, Remorazz, Sabertooth, Troll, Winter Wolf, Wyrm, Wyvern Chaos Shrine: Air Elemental, Basilisk, Black Knight, Chaos, Chimera, Clay Golem, Dark Fighter, Dark Wizard, Death Eye, Death Knight, Dragon Zombie, Earth Elemental, Earth Medusa, Fire Gigas, Fire Lizard, Ghost, Green Dragon, Ice Gigas, Kraken, Lava Worm, Lich, Marilith, Mindflayer, Nightmare, Purple Worm, Rhyos, Sahagin Priest, Sea Scorpion, Sea Snake, Sea Troll, Stone Golem, Tiamat, Vampire, Vampire Lord, Water Naga, White Dragon, White Shark, Winter Wolf Citadel Of Trials: Clay Golem, Dragon Zombie, Horned Devil, Medusa, Minotaur Zombie, Nightmare, Rakshasa Danger Point: Allosaurus, Hill Gigas, Minotaur Zombie, Troll, Winter Wolf Dragon Chain: Basilisk, Desert Baretta, Hydra, Lesser Tiger, Ochu, Sabertooth, Sand Worm, Sphinx, Weretiger Earth Cave: Anaconda, Black Widow, Cobra, Cockatrice, Earth Elemental, Gargoyle, Ghast, Goblin Guard, Hill Gigas, Hyenadon, Lich, Lizard, Minotaur, Mummy, Ochre Jelly, Ogre, Ogre Chief, Ogre Mage, Piscodemon, Sphinx, Tarantula, Troll, Vampire, Warg Wolf, Werewolf, Wight, Wraith Earthgift Shrine: Abyss Worm, Ahriman, Black Goblin, Catoblepas, Cerberus, Desertpede, Echidna, Gloom Widow, Skuldier, Two-headed Dragon, Wild Nakk Flying Fortress: Air Elemental, Black Flan, Black Knight, Clay Golem, Dark Fighter, Death Knight, Death Machine, Earth Medusa, Evil Eye, Fire Hydra, Manticore, Mindflayer, Neochu, Nightmare, Rakshasa, Soldier, Spirit Naga, Stone Golem, Tiamat, Vampire Lord Giant's Cave: Ogre, Ogre Chief, Warg Wolf Great Desert: Allosaurus, Baretta, Desert Baretta, Tyrannosaur, Wyvern Hellfire Chasm: Barbariccia, Black Goblin, Blue Troll, Cagnazzo, Catoblepas, Dark Elemental, Death Elemental, Devil Hound, Elm Gigas, Gloom Widow, Hundlegs, Poison Naga, Python, Rubicante, Sahagin Queen, Scarmiglione, Scarmiglione, Silver Dragon, Wild Nakk, Yellow Ogre Ice Cave: Bloodbones, Cockatrice, Dark Wizard, Evil Eye, Ghast, Ice Gigas, Mindflayer, Mummy, Piscodemon, Remorazz, Specter, White Dragon, Wight, Winter Wolf, Wraith Lifespring Grotto: Atomos, Black Dragon, Black Goblin, Blue Dragon, Blue Troll, Dark Eye, Death Elemental, Desertpede, Dragon Zombie, Gilgamesh, Gloom Widow, Green Dragon, Holy Dragon, Killer Shark, Omega, Python, Red Dragon, Revenant, Sahagin Queen, Shinryu, Silver Dragon, Skuldier, White Dragon, Wild Nakk, Yellow Dragon, Yellow Ogre Marsh Cave: Anaconda, Black Widow, Bloodbones, Crawler, Ghoul, Gray Ooze, Gargoyle, Green Slime, Piscodemon, Scorpion, Shadow, Skeleton, Tarantula, Werewolf, Zombie Mirage Tower: Black Knight, Blue Dragon, Chimera, Cockatrice, Guardian, Hellhound, King Mummy, Medusa, Mummy, Nightmare, Pyrolisk, Sabertooth, Vampire, Weretiger, Wyrm, Wyvern Ocean: Buccaneer, Bigeyes, Sahagin, Sahagin Chief, Shark Pravoka City: Pirate Rivers: Crocodile, Hydra, Neochu, Ochu, Pirahna, Red Pirahna, White Croc Ruined Shrine: Black Widow, Gargoyle, Garland, Ghoul, Skeleton, Warg Wolf, Wolf, Zombie Sunken Shrine: Cockatrice, Deepeyes, Ghost, King Mummy, Kraken, Pyrolisk, Sahagin Chief, Sahagin Priest, Sea Scorpion, Sea Snake, Sea Troll, Shark, Water Elemental, Water Naga, White Shark Volcano: Ankheg, Fire Elemental, Fire Gigas, Fire Hydra, Fire Lizard, Hellhound, Hill Gigas, Horned Devil, Hyenadon, Lava Worm, Lizard, Marilith, Minotaur, Ogre Chief, Ogre Mage, Pyrolisk, Red Dragon, Scorpion, Sphinx Waterfall: Clay Golem, Cockatrice, Green Dragon, King Mummy, Mummy, Nightmare, Pyrolisk Western Keep: Astos, Mummy, Wraith Whisperwind Cove: Astos, Black Dragon, Black Goblin, Blood Tiger, Bloody Eye, Bonesnatch, Catoblepas, Dark Elemental, Dark Wolf, Death Elemental, Death Gaze, Death Manticore, Desertpede, Devil Hound, Devil Wizard, Duel Knight, Earth Plant, Earth Troll, Elm Gigas, Flare Gigas, Flood Gigas, Gloom Widow, Knocker, Mad Ogre, Mage Chimera, Mythril Golem, Orthros, Phantom Train, Pharaoh, Poison Eagle, Prototype, Python, Reaper, Red Flan, Revenant, Rock Gargoyle, Sekhret, Skuldier, Squidraken, Typhon, Undergrounder, Unicorn, Vampire, Wild Nakk, Yamatano Orochi, Yellow Dragon, Yellow Ogre A5) MONSTERS ------------ #001: Goblin HP: 8 Attack: 4 Accuracy: 2 Defense: 4 Agility: 3 Intelligence: 1 Evasion: 6 Magic Defense: 16 Gil: 6 EXP: 6 Treasure: Nothing Weakness: None Resistance: None Where fought: Around Cornelia Town, Around Chaos Shrine, Across Cornelia Bridge #002: Goblin Guard HP: 16 Attack: 8 Accuracy: 4 Defense: 6 Agility: 5 Intelligence: 3 Evasion: 9 Magic Defense: 23 Gil: 18 EXP: 18 Treasure: Potion Weakness: None Resistance: None Where fought: Around Cornelia Town, Around Chaos Shrine, Across Cornelia Bridge, Around Elfhame, Earth Cave B4 #003: Wolf HP: 20 Attack: 8 Accuracy: 5 Defense: 0 Agility: 18 Intelligence: 1 Evasion: 36 Magic Defense: 28 Gil: 6 EXP: 24 Treasure: Nothing Weakness: None Resistance: None Where fought: Around Cornelia Town, Around Chaos Shrine, Ruined Shrine, Across Cornelia Bridge, Around Elfhame, Around Melmond #004: Crazy Horse HP: 64 Attack: 10 Accuracy: 16 Defense: 2 Agility: 11 Intelligence: 4 Evasion: 22 Magic Defense: 40 Gil: 15 EXP: 63 Treasure: Potion Weakness: None Resistance: None Where fought: Around Cornelia Town, Across Cornelia Bridge #005: Skeleton HP: 10 Attack: 10 Accuracy: 2 Defense: 0 Agility: 6 Intelligence: 0 Evasion: 12 Magic Defense: 17 Gil: 3 EXP: 9 Treasure: Echo Grass Weakness: Fire, Dia Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind, Confusion, Death Where fought: Around Chaos Shrine, Ruined Shrine, Marsh Cave B2 #006: Black Widow HP: 28 Attack: 10 Accuracy: 7 Defense: 0 Agility: 15 Intelligence: 10 Evasion: 30 Magic Defense: 28 Gil: 8 EXP: 30 Treasure: Nothing Weakness: None Resistance: None Where fought: Ruined Shrine, Marsh Cave B2-B3, Earth Cave B1 #007: Gigas Worm HP: 56 Attack: 17 Accuracy: 14 Defense: 8 Agility: 12 Intelligence: 9 Evasion: 24 Magic Defense: 40 Gil: 15 EXP: 63 Treasure: Nothing Weakness: Fire Resistance: None Where fought: Around Chaos Shrine, Across Cornelia Bridge, Around Elfhame, Around Melmond #008: Warg Wolf HP: 72 Attack: 14 Accuracy: 18 Defense: 0 Agility: 27 Intelligence: 3 Evasion: 54 Magic Defense: 46 Gil: 22 EXP: 93 Treasure: Antidote Weakness: None Resistance: None Where fought: Ruined Shrine, Across Cornelia Bridge, Around Elfhame, Around Melmond, Giant's Cave, Earth Cave B2-B3 #009: Werewolf HP: 68 Attack: 14 (Poison) Accuracy: 17 Defense: 6 Agility: 21 Intelligence: 8 Evasion: 42 Magic Defense: 45 Gil: 67 EXP: 135 Treasure: Nothing Weakness: None Resistance: None Where fought: Across Cornelia Bridge, Around Elfhame, Marsh Cave B3, Earth Cave B2-B4 Note: Regenerates HP #010: Zombie HP: 20 Attack: 10 Accuracy: 5 Defense: 0 Agility: 3 Intelligence: 0 Evasion: 6 Magic Defense: 25 Gil: 12 EXP: 24 Treasure: Staff Weakness: Fire, Dia Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Mind, Confusion, Silence, Death Where fought: Ruined Shrine, Marsh Cave B1-B2 #011: Ghoul HP: 48 Attack: 8 (Paralysis) Accuracy: 12 Defense: 6 Agility: 6 Intelligence: 1 Evasion: 12 Magic Defense: 36 Gil: 50 EXP: 93 Treasure: Nothing Weakness: Fire, Dia Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind, Confusion, Death Where fought: Ruined Shrine, Marsh Cave B1-B2, Around Melmond #012: Garland HP: 212 Attack: 15 Accuracy: 27 Defense: 8 Agility: 6 Intelligence: 12 Evasion: 12 Magic Defense: 64 Gil: 250 EXP: 130 Treasure: Longsword Weakness: None Resistance: None Where fought: Ruined Shrine (Boss) #013: Cobra HP: 56 Attack: 6 (Poison) Accuracy: 14 Defense: 6 Agility: 15 Intelligence: 6 Evasion: 30 Magic Defense: 46 Gil: 50 EXP: 123 Treasure: Nothing Weakness: None Resistance: None Where fought: Around Elfhame, Around Melmond, Earth Cave B1-B2 #014: Ogre HP: 100 Attack: 18 Accuracy: 25 Defense: 10 Agility: 9 Intelligence: 4 Evasion: 18 Magic Defense: 65 Gil: 195 EXP: 195 Treasure: Nothing Weakness: None Resistance: None Where fought: Across Cornelia Bridge, Around Elfhame, Around Melmond, Giant's Cave, Earth Cave B1-B2 #015: Ogre Chief HP: 132 Attack: 23 Accuracy: 33 Defense: 14 Agility: 15 Intelligence: 6 Evasion: 30 Magic Defense: 17 Gil: 300 EXP: 282 Treasure: Nothing Weakness: None Resistance: None Where fought: Around Elfhame, Giant's Cave, Earth Cave B1-B2, Volcano B1-B5 Note: May be guarding space directly in front of far right-hand chest on Earth Cave B4 #016: Lizard HP: 92 Attack: 18 Accuracy: 23 Defense: 12 Agility: 12 Intelligence: 3 Evasion: 24 Magic Defense: 55 Gil: 50 EXP: 153 Treasure: Nothing Weakness: None Resistance: None Where fought: Across Cornelia Bridge, Earth Cave B1 (Special) B4, Volcano B2-B3 Note: Special: The 'Hall Of Giants' in the Earth Cave consists of the hallway due west of the staircase and south; here each step will bring you in combat with a Hill Gigas and often lizards #017: Pirate HP: 24 Attack: 10 Accuracy: 2 Defense: 0 Agility: 6 Intelligence: 3 Evasion: 12 Magic Defense: 35 Gil: 40 EXP: 40 Treasure: Leather Shield Weakness: None Resistance: None Where fought: Pravoka City (Boss) Note: Always x9 of them #018: Sahagin HP: 44 Attack: 10 Accuracy: 7 Defense: 4 Agility: 36 Intelligence: 4 Evasion: 72 Magic Defense: 28 Gil: 30 EXP: 30 Treasure: Potion Weakness: Lightning Resistance: Quake, Fire Where fought: Ocean #019: Sahagin Chief HP: 64 Attack: 15 Accuracy: 16 Defense: 8 Agility: 39 Intelligence: 7 Evasion: 78 Magic Defense: 46 Gil: 105 EXP: 105 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire Where fought: Ocean, Sunken Shrine F2-F4 #020: Buccaneer HP: 50 Attack: 14 Accuracy: 13 Defense: 6 Agility: 12 Intelligence: 6 Evasion: 24 Magic Defense: 37 Gil: 120 EXP: 60 Treasure: Saber Weakness: None Resistance: Quake Where fought: Ocean #021: Shark HP: 120 Attack: 22 Accuracy: 30 Defense: 0 Agility: 36 Intelligence: 8 Evasion: 72 Magic Defense: 70 Gil: 66 EXP: 267 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire Where fought: Ocean, Sunken Shrine B1-B2 #022: Bigeyes HP: 10 Attack: 4 Accuracy: 2 Defense: 0 Agility: 42 Intelligence: 6 Evasion: 84 Magic Defense: 14 Gil: 10 EXP: 42 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire Where fought: Ocean Note: Attack: Gaze (Paralysis on one) #023: Tarantula HP: 64 Attack: 5 (Poison) Accuracy: 16 Defense: 12 Agility: 12 Intelligence: 3 Evasion: 24 Magic Defense: 46 Gil: 50 EXP: 141 Treasure: Nothing Weakness: None Resistance: None Where fought: Across Cornelia Bridge, Around Elfhame, Marsh Cave B2-B3, Earth Cave B1-B2 #024: Ghast HP: 56 Attack: 8 (Paralysis) Accuracy: 14 Defense: 10 Agility: 23 Intelligence: 2 Evasion: 46 Magic Defense: 40 Gil: 117 EXP: 117 Treasure: Nothing Weakness: Fire, Dia Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind, Confusion, Death Where fought: Around Elfhame, Earth Cave B4, Ice Cave B1b, Around Melmond Note: May be guarding the small room in Ice Cave B1b just below Levistone #025: Scorpion HP: 84 Attack: 22 (Poison) Accuracy: 21 Defense: 10 Agility: 27 Intelligence: 6 Evasion: 54 Magic Defense: 55 Gil: 70 EXP: 225 Treasure: Spider's Silk Weakness: None Resistance: None Where fought: Across Cornelia Bridge, Marsh Cave B2, Around Crescent Lake, Volcano B1 #026: Shadow HP: 50 Attack: 10 (Darkness) Accuracy: 13 Defense: 0 Agility: 18 Intelligence: 12 Evasion: 36 Magic Defense: 37 Gil: 45 EXP: 90 Treasure: Nothing Weakness: Fire, Dia Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Marsh Cave B1, Around Melmond #027: Green Slime HP: 24 Attack: 1 (Poison) Accuracy: 1 Defense: 255 Agility: 0 Intelligence: 3 Evasion: 0 Magic Defense: 36 Gil: 20 EXP: 84 Treasure: Hi-Potion Weakness: Fire, Ice Resistance: Quake, Lightning, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Marsh Cave B1-B3 #028: Crawler HP: 84 Attack: 1 (Paralysis) Accuracy: 21 Defense: 8 Agility: 21 Intelligence: 5 Evasion: 42 Magic Defense: 51 Gil: 200 EXP: 186 Treasure: Nothing Weakness: None Resistance: None Where fought: Marsh Cave B1-B2 #029: Gray Ooze HP: 76 Attack: 30 Accuracy: 19 Defense: 7 Agility: 2 Intelligence: 0 Evasion: 4 Magic Defense: 55 Gil: 70 EXP: 255 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Marsh Cave B1-B3 #030: Gargoyle HP: 80 Attack: 12 Accuracy: 20 Defense: 8 Agility: 23 Intelligence: 11 Evasion: 45 Magic Defense: 53 Gil: 80 EXP: 132 Treasure: Nothing Weakness: None Resistance: Quake Where fought: Ruined Shrine (Guardian), Marsh Cave B2-B3, Earth Cave B2 Note: Guarding upper and lower right-hand chests in Ruined Shrine #031: Bloodbones HP: 144 Attack: 26 Accuracy: 36 Defense: 12 Agility: 21 Intelligence: 6 Evasion: 42 Magic Defense: 76 Gil: 378 EXP: 378 Treasure: Nothing Weakness: Fire, Dia Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind, Confusion, Death Where fought: Marsh Cave B3, Ice Cave B1a-B3b #032: Piscodemon HP: 84 Attack: 30 Accuracy: 21 Defense: 16 Agility: 33 Intelligence: 18 Evasion: 66 Magic Defense: 98 Gil: 300 EXP: 276 Treasure: Nothing Weakness: None Resistance: Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind Where fought: Marsh Cave (Guardian), Earth Cave B3-B4, Ice Cave B1a Note: Guarding Crown in Marsh Cave B3 Guarding space just within lowest left-hand door in Marsh Cave B3 Guarding left-hand side of chest second from the lower left in Marsh Cave B3 Guarding front of chest in lower right-hand corner of Marsh Cave B3 #033: Astos HP: 420 Attack: 30 Accuracy: 42 Defense: 18 Agility: 39 Intelligence: 24 Evasion: 78 Magic Defense: 170 Gil: 2000 EXP: 2250 Treasure: Mythril Sword Weakness: None Resistance: None Where fought: Western Keep (Boss), Whisperwind Cove (Special) Note: Spell: Death One of the 'flames' within the Whisperwind Cove 'haunted level' #034: Mummy HP: 80 Attack: 30 (Sleep) Accuracy: 20 Defense: 20 Agility: 12 Intelligence: 16 Evasion: 24 Magic Defense: 60 Gil: 300 EXP: 300 Treasure: Nothing Weakness: Fire, Dia Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind, Confusion, Death Where fought: Western Keep (Guardian), Earth Cave B5, Ice Cave B1a, Waterfall, Mirage Tower 2F Note: Guards front of left and right chests in Western Keep May guard space just within door at the very end of Waterfall #035: Wraith HP: 86 Attack: 22 (Paralysis) Accuracy: 22 Defense: 4 Agility: 45 Intelligence: 18 Evasion: 90 Magic Defense: 52 Gil: 231 EXP: 231 Treasure: Crosier Weakness: Fire, Dia Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Western Keep (Guardian), Earth Cave B3-B4, Ice Cave B1b Note: Guards the center of the three chests in the Western Keep Small room in Ice Cave B1b contains a number of these automatically #036: Anaconda HP: 80 Attack: 22 Accuracy: 20 Defense: 10 Agility: 18 Intelligence: 11 Evasion: 36 Magic Defense: 56 Gil: 50 EXP: 165 Treasure: Nothing Weakness: None Resistance: None Where fought: Marsh Cave B3 (Guardian), Earth Cave B1, Around Crescent Lake Note: Guarding the chest in the lower left-hand corner of Marsh Cave B3 Guarding front of chest second from lower left-hand corner of Marsh Cave B3 #037: Hyenadon HP: 120 Attack: 22 Accuracy: 30 Defense: 4 Agility: 24 Intelligence: 8 Evasion: 48 Magic Defense: 76 Gil: 72 EXP: 288 Treasure: Power Plus Weakness: None Resistance: None Where fought: Near Melmond, Earth Cave B4 (Guardian), Volcano B1-B3 Note: May be guarding space directly in front of far right-hand chest and chest second from right on Earth Cave B4 #038: Lesser Tiger HP: 132 Attack: 22 Accuracy: 33 Defense: 8 Agility: 24 Intelligence: 13 Evasion: 48 Magic Defense: 85 Gil: 108 EXP: 438 Treasure: X-Potion Weakness: None Resistance: None Where fought: Around Melmond, Dragon Chain, Around Onrac #039: Minotaur HP: 164 Attack: 22 Accuracy: 41 Defense: 4 Agility: 24 Intelligence: 8 Evasion: 48 Magic Defense: 95 Gil: 489 EXP: 489 Treasure: Knife Weakness: None Resistance: None Where fought: Earth Cave B1-B5, Around Crescent Lake, Volcano B1-B5 #040: Hill Gigas HP: 240 Attack: 38 Accuracy: 60 Defense: 12 Agility: 24 Intelligence: 5 Evasion: 48 Magic Defense: 120 Gil: 879 EXP: 879 Treasure: Tent Weakness: None Resistance: None Where fought: Danger Point, Earth Cave B1 (Special) B2-B5, Around Crescent Lake, Volcano B2-B3, Around Lufenia Note: Special: The 'Hall Of Giants' in the Earth Cave B1 consists of the hallway due west of the staircase and south; here each step will bring you in combat with a Hill Gigas and often lizards #041: Earth Elemental HP: 288 Attack: 66 Accuracy: 72 Defense: 20 Agility: 9 Intelligence: 18 Evasion: 18 Magic Defense: 130 Gil: 768 EXP: 1536 Treasure: Remedy Weakness: Fire Resistance: Quake, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Earth Cave B1-B3 (Guardian), Chaos Shrine B1 Note: Guarding right-hand side of chest on Earth Cave B1, east of entrance Guarding space kitty-corner of two chests (right side) on Earth Cave B1, southeast of entrance Guarding directly in front of potion chest on Earth Cave B1, due south of entrance Guarding space directly in front of north center chest on Earth Cave B3 Guarding multiple spaces in bat-filled room on Earth Cave B3 Guarding space directly in front of chest to center-west on Earth Cave B3 #042: Troll HP: 184 Attack: 24 Accuracy: 46 Defense: 12 Agility: 24 Intelligence: 6 Evasion: 48 Magic Defense: 100 Gil: 621 EXP: 621 Treasure: Nothing Weakness: Fire Resistance: None Where fought: Danger Point, Earth Cave B2-B5, Crescent Lake, Around Onrac, Around Lufenia Note: Regenerates HP #043: Wight HP: 52 Attack: 20 Accuracy: 13 Defense: 12 Agility: 21 Intelligence: 3 Evasion: 42 Magic Defense: 45 Gil: 150 EXP: 150 Treasure: Nothing Weakness: Fire, Dia Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind, Confusion, Death Where fought: Earth Cave B4, Ice Cave B1-B2 Note: Small room in Ice Cave B1b contains a number of these automatically #044: Ochre Jelly HP: 76 Attack: 32 Accuracy: 19 Defense: 6 Agility: 3 Intelligence: 3 Evasion: 6 Magic Defense: 55 Gil: 70 EXP: 252 Treasure: Nothing Weakness: Fire, Ice Resistance: Quake, Lightning, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Earth Cave B5 #045: Cockatrice HP: 50 Attack: 1 Accuracy: 10 Defense: 4 Agility: 36 Intelligence: 8 Evasion: 72 Magic Defense: 47 Gil: 200 EXP: 186 Treasure: Gold Needle Weakness: None Resistance: Quake Where fought: Earth Cave B3, Ice Cave B1a, Waterfall (Guardian), Sunken Shrine (Guardian), Mirage Tower 2F Note: Attacks: Touch (Stone on one) May guard space just within door at the very end of Waterfall May guard space kitty-corner to pair of chests southwest of entrance to Sunken Shrine 2F #046: Vampire HP: 280 Attack: 76 Accuracy: 39 Defense: 26 Agility: 36 Intelligence: 26 Evasion: 72 Magic Defense: 75 Gil: 2000 EXP: 1200 Treasure: Nothing Weakness: Fire, Dia Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Earth Cave (Boss), Mirage Tower 1F-2F, Whisperwind Cove (Special), Chaos Temple B4 Note: Regenerates HP Attack: Gaze (Paralysis on one) One of the 'flames' within the Whisperwind Cove 'haunted level' #047: Ogre Mage HP: 144 Attack: 23 Accuracy: 36 Defense: 10 Agility: 27 Intelligence: 12 Evasion: 54 Magic Defense: 80 Gil: 723 EXP: 723 Treasure: Eye Drops Weakness: None Resistance: Quake Where fought: Earth Cave B4, Volcano B1-B5, Around Onrac Note: Regenerates HP Spells: Blink Guarding space directly in front of far right-hand chest on Earth Cave B4 #048: Sphinx HP: 228 Attack: 23 Accuracy: 57 Defense: 12 Agility: 60 Intelligence: 32 Evasion: 120 Magic Defense: 115 Gil: 1160 EXP: 1160 Treasure: Nothing Weakness: None Resistance: Quake Where fought: Earth Cave B4 (Guardian), Volcano B1, Dragon Chain Note: Guarding space directly between two chests on far left of treasure room on Earth Cave B4 #049: Lich HP: 1200 Attack: 40 Accuracy: 49 Defense: 40 Agility: 12 Intelligence: 30 Evasion: 24 Magic Defense: 120 Gil: 3000 EXP: 2200 Treasure: Dry Ether Weakness: Fire, Dia Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind, Confusion, Death Where fought: Earth Cave B5 (Boss) #050: Ankheg HP: 222 Attack: 39 (Poison) Accuracy: 56 Defense: 20 Agility: 24 Intelligence: 10 Evasion: 48 Magic Defense: 116 Gil: 300 EXP: 1194 Treasure: Nothing Weakness: None Resistance: None Where fought: Around Crescent Lake, Volcano B2 #051: Piranha HP: 92 Attack: 22 Accuracy: 23 Defense: 0 Agility: 36 Intelligence: 10 Evasion: 72 Magic Defense: 68 Gil: 20 EXP: 240 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire Where fought: Rivers #052: Red Piranha HP: 172 Attack: 37 Accuracy: 43 Defense: 20 Agility: 36 Intelligence: 13 Evasion: 72 Magic Defense: 83 Gil: 46 EXP: 546 Treasure: Nothing Weakness: None Resistance: None Where fought: Rivers #053: Crocodile HP: 184 Attack: 42 Accuracy: 46 Defense: 16 Agility: 24 Intelligence: 9 Evasion: 48 Magic Defense: 103 Gil: 900 EXP: 816 Treasure: Cottage Weakness: Lightning Resistance: Quake, Fire Where fought: Rivers #054: White Croc HP: 288 Attack: 56 Accuracy: 72 Defense: 20 Agility: 24 Intelligence: 16 Evasion: 48 Magic Defense: 143 Gil: 2000 EXP: 1890 Treasure: Hi-Potion Weakness: Lightning Resistance: Quake, Fire Where fought: Rivers #055: Ochu HP: 208 Attack: 20 Accuracy: 52 Defense: 24 Agility: 12 Intelligence: 18 Evasion: 24 Magic Defense: 116 Gil: 102 EXP: 1224 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire Where fought: Rivers, Dragon Chain #056: Neochu HP: 344 Attack: 35 Accuracy: 86 Defense: 32 Agility: 12 Intelligence: 20 Evasion: 24 Magic Defense: 170 Gil: 500 EXP: 3189 Treasure: Nothing Weakness: None Resistance: None Where fought: Rivers, Flying Fortress F5 #057: Hydra HP: 212 Attack: 30 Accuracy: 53 Defense: 14 Agility: 18 Intelligence: 14 Evasion: 36 Magic Defense: 116 Gil: 150 EXP: 915 Treasure: Nothing Weakness: None Resistance: None Where fought: Rivers, Dragon Chain #058: Horned Devil HP: 94 Attack: 10 Accuracy: 24 Defense: 32 Agility: 36 Intelligence: 17 Evasion: 72 Magic Defense: 127 Gil: 387 EXP: 387 Treasure: Nothing Weakness: None Resistance: Quake, Fire, Ice Where fought: Volcano B1-B2, Citadel Of Trials B3 Note: Spells: Fire #059: Pyrolisk HP: 44 Attack: 20 Accuracy: 11 Defense: 4 Agility: 36 Intelligence: 15 Evasion: 72 Magic Defense: 45 Gil: 500 EXP: 423 Treasure: Gold Needle Weakness: Ice Resistance: Quake, Fire Where fought: Volcano B2, Waterfall (Guardian), Sunken Shrine (Guardian), Mirage Tower 2F Note: Attack: Gaze (Death on one) May guard space just inside door at end of Waterfall May guard space kitty-corner to pair of chests southwest of entrance to Sunken Shrine 2F #060: Fire Elemental HP: 276 Attack: 50 Accuracy: 69 Defense: 20 Agility: 21 Intelligence: 20 Evasion: 42 Magic Defense: 130 Gil: 800 EXP: 1620 Treasure: Nothing Weakness: Ice Resistance: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Volcano B2 (Guardian), Chaos Shrine B2 Note: Guards space directly in front of Mythril Helm chest in Volcano B2 Guards space directly to left of 1520g chest just to the right of the second door in Volcano B2 Guards space directly above the Great Sword chest in Volcano B2 Guards space directly below right-hand chest of the two gil-filled chests in Volcano B2 Guards right-hand side of 'entrance' to chest room in Volcano B2 #061: Fire Hydra HP: 182 Attack: 20 Accuracy: 46 Defense: 14 Agility: 18 Intelligence: 16 Evasion: 36 Magic Defense: 103 Gil: 400 EXP: 1215 Treasure: Red Fang Weakness: Ice Resistance: Fire Where fought: Volcano B2-B3, Flying Fortress 3F-5F Note: Attack: Blaze (Small fire damage on all) #062: Lava Worm HP: 280 Attack: 50 Accuracy: 70 Defense: 31 Agility: 2 Intelligence: 12 Evasion: 4 Magic Defense: 143 Gil: 400 EXP: 1671 Treasure: Nothing Weakness: Ice Resistance: Quake, Fire Where fought: Volcano B2 (Guardian)/B4-B5, Chaos Shrine B2 Note: Guarding the center of cluster of chests in the chest room on Volcano B2 Guarding the left-hand side of first chest in Volcano B4b Guarding due center in room with two chests (??? Gil and 10 Gil) in Volcano B4b #063: Hellhound HP: 192 Attack: 30 Accuracy: 48 Defense: 8 Agility: 24 Intelligence: 13 Evasion: 48 Magic Defense: 103 Gil: 600 EXP: 1182 Treasure: Nothing Weakness: Ice Resistance: Fire Where fought: Volcano B3-B5, Around Onrac, Mirage Tower 2F Note: Attacks: Blaze (Low fire damage to all) #064: Fire Lizard HP: 296 Attack: 31 Accuracy: 74 Defense: 18 Agility: 18 Intelligence: 8 Evasion: 36 Magic Defense: 143 Gil: 1200 EXP: 2472 Treasure: Nothing Weakness: Ice Resistance: Fire Where fought: Volcano B4 (Guardian)/B5, Chaos Shrine B2 Note: Guards space directly south of second chest on Volcano B4b Guards right-hand side of paired chests (staff and Gil) on Volcano B4b Guards entrance of path to chest on Volcano B5 Attack: Blaze (Small fire damage on all) #065: Fire Gigas HP: 300 Attack: 73 Accuracy: 83 Defense: 20 Agility: 24 Intelligence: 12 Evasion: 48 Magic Defense: 135 Gil: 1506 EXP: 1506 Treasure: Nothing Weakness: Ice Resistance: Fire Where fought: Volcano B4, Chaos Shrine B2 #066: Red Dragon HP: 248 Attack: 75 Accuracy: 62 Defense: 30 Agility: 48 Intelligence: 20 Evasion: 96 Magic Defense: 200 Gil: 4000 EXP: 2904 Treasure: Nothing Weakness: Ice, Stone, Poison Resistance: Quake, Fire Where fought: Volcano B5 (Guardian), Lifespring Grotto (Special) Note: Guards Flame Armor chest in Volcano B5 In Lifespring Grotto, can be found on Dark Bahamut level, as one of the 'wandering dragons'. #067: Marilith HP: 1440 Attack: 40 Accuracy: 63 Defense: 50 Agility: 24 Intelligence: 32 Evasion: 48 Magic Defense: 183 Gil: 3000 EXP: 2475 Treasure: Golden Apple Weakness: Paralysis, Darkness, Sleep, Silence, Confusion, Mind Resistance: Fire, Lightning, Stone, Poison Where fought: Volcano B5 (Boss) #068: White Dragon HP: 200 Attack: 53 Accuracy: 50 Defense: 8 Agility: 60 Intelligence: 25 Evasion: 120 Magic Defense: 196 Gil: 2000 EXP: 1701 Treasure: Nothing Weakness: Fire, Lightning Resistance: Quake, Ice, Stone, Poison Where fought: Ice Cave B3, Lifespring Grotto (Special), Chaos Shrine 1F Note: Attack: Icestorm (High ice damage on all) Guards chest on the upper left of Ice Cave B3 (after the holes) In Lifespring Grotto, can be found on Dark Bahamut level, as one of the 'wandering dragons'. #069: Winter Wolf HP: 92 Attack: 25 Accuracy: 23 Defense: 0 Agility: 27 Intelligence: 12 Evasion: 54 Magic Defense: 55 Gil: 200 EXP: 402 Treasure: Ice Shield Weakness: Fire Resistance: Ice Where fought: Danger Point, Ice Cave B3, Around Onrac, Around Lufenia, Chaos Shrine 2F Note: Attack: Icestorm (Medium ice damage on all) #070: Mindflayer HP: 112 Attack: 1 (Death) Accuracy: 28 Defense: 12 Agility: 24 Intelligence: 26 Evasion: 48 Magic Defense: 187 Gil: 999 EXP: 822 Treasure: Phoenix Down Weakness: None Resistance: None Where fought: Ice Cave B3, Flying Fortress 5F, Chaos Temple B4 Note: Attack: Mind Blast (Paralysis on all) #071: Ice Gigas HP: 336 Attack: 60 Accuracy: 78 Defense: 16 Agility: 24 Intelligence: 10 Evasion: 48 Magic Defense: 150 Gil: 1752 EXP: 1752 Treasure: Nothing Weakness: Fire Resistance: Ice Where fought: Ice Cave B3, Around Onrac, Chaos Temple 2F #072: Specter HP: 114 Attack: 40 (Paralysis) Accuracy: 29 Defense: 12 Agility: 54 Intelligence: 25 Evasion: 108 Magic Defense: 67 Gil: 432 EXP: 432 Treasure: Nothing Weakness: Fire, Dia Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Ice Cave B1-B2 Note: Small room in Ice Cave B3 contains a number of these automatically #073: Remorazz HP: 320 Attack: 73 Accuracy: 80 Defense: 24 Agility: 24 Intelligence: 15 Evasion: 48 Magic Defense: 185 Gil: 1000 EXP: 2244 Treasure: Nothing Weakness: None Resistance: Fire, Ice Where fought: Ice Cave B3-B1a, Around Onrac #074: Dark Wizard HP: 105 Attack: 26 Accuracy: 27 Defense: 40 Agility: 39 Intelligence: 24 Evasion: 78 Magic Defense: 170 Gil: 1095 EXP: 1095 Treasure: Red Curtain Weakness: None Resistance: None Where fought: Ice Cave B2, Chaos Temple 3F Note: Spells: Firaga, Scourge Guarding right-hand chest in Ice Cave B2b #075: Evil Eye HP: 162 Attack: 30 Accuracy: 42 Defense: 30 Agility: 6 Intelligence: 20 Evasion: 12 Magic Defense: 92 Gil: 3225 EXP: 3225 Treasure: Nothing Weakness: None Resistance: Quake Where fought: Ice Cave B3 (guardian), Flying Fortress 1F-2F Note: Guarding directly in front of the Levistone #076: Desert Baretta HP: 352 Attack: 98 Accuracy: 88 Defense: 48 Agility: 24 Intelligence: 12 Evasion: 48 Magic Defense: 156 Gil: 1 EXP: 2610 Treasure: Nothing Weakness: None Resistance: None Where fought: Around Onrac, Great Desert, Dragon Chain #077: Sabertooth HP: 200 Attack: 24 Accuracy: 50 Defense: 8 Agility: 21 Intelligence: 18 Evasion: 42 Magic Defense: 106 Gil: 500 EXP: 843 Treasure: Nothing Weakness: None Resistance: None Where fought: Dragon Chain, Around Onrac, Mirage Tower 1F/3F #078: Wyvern HP: 212 Attack: 30 Accuracy: 53 Defense: 12 Agility: 48 Intelligence: 16 Evasion: 96 Magic Defense: 115 Gil: 50 EXP: 1173 Treasure: Nothing Weakness: None Resistance: Quake Where fought: Around Onrac, Great Desert, Mirage Tower 3F #079: Wyrm HP: 260 Attack: 40 Accuracy: 65 Defense: 22 Agility: 30 Intelligence: 24 Evasion: 60 Magic Defense: 131 Gil: 502 EXP: 1218 Treasure: Nothing Weakness: None Resistance: Quake Where fought: Around Onrac, Mirage Tower 3F #080: Manticore HP: 164 Attack: 22 Accuracy: 41 Defense: 8 Agility: 36 Intelligence: 8 Evasion: 72 Magic Defense: 95 Gil: 650 EXP: 1317 Treasure: Tent Weakness: None Resistance: Quake Where fought: Flying Fortress 1F Note: Attack: Poison Darts (Poison attack on everyone) #081: Baretta HP: 256 Attack: 60 Accuracy: 64 Defense: 38 Agility: 28 Intelligence: 16 Evasion: 56 Magic Defense: 130 Gil: 300 EXP: 1428 Treasure: Nothing Weakness: None Resistance: None Where fought: Great Desert #082: Basilisk HP: 196 Attack: 30 Accuracy: 54 Defense: 20 Agility: 12 Intelligence: 12 Evasion: 24 Magic Defense: 91 Gil: 658 EXP: 1977 Treasure: Gold Needle Weakness: None Resistance: None Where fought: Dragon Chain, Chaos Temple B2 Note: Attacks: Gaze (Stone on one) #083: Allosaurus HP: 480 Attack: 65 Accuracy: 133 Defense: 10 Agility: 30 Intelligence: 10 Evasion: 60 Magic Defense: 200 Gil: 502 EXP: 3387 Treasure: Strength Tonic Weakness: None Resistance: None Where fought: Danger Point, Around Lufenia, Great Desert #084: Weretiger HP: 160 Attack: 30 (Poison) Accuracy: 40 Defense: 16 Agility: 24 Intelligence: 8 Evasion: 48 Magic Defense: 93 Gil: 780 EXP: 780 Treasure: Sleeping Bag Weakness: None Resistance: None Where fought: Dragon Chain, Mirage Tower 1F Note: Regenerates HP #085: Sand Worm HP: 200 Attack: 46 Accuracy: 50 Defense: 14 Agility: 31 Intelligence: 18 Evasion: 62 Magic Defense: 103 Gil: 900 EXP: 2683 Treasure: Nothing Weakness: None Resistance: Quake Where fought: Dragon Chain Note: Spells: Quake #086: Minotaur Zombie HP: 224 Attack: 40 Accuracy: 56 Defense: 14 Agility: 18 Intelligence: 1 Evasion: 36 Magic Defense: 116 Gil: 1050 EXP: 1050 Treasure: Great Axe Weakness: Fire, Dia Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind, Confusion, Death Where fought: Danger Point, Citadel Of Trials B2, Around Lufenia #087: King Mummy HP: 188 Attack: 43 Accuracy: 47 Defense: 24 Agility: 12 Intelligence: 24 Evasion: 24 Magic Defense: 95 Gil: 1000 EXP: 984 Treasure: Nothing Weakness: Fire, Dia Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind, Confusion, Death Where fought: Waterfall, Sunken Shrine (guardian), Mirage Tower 2F Note: May guard directly within door at the end of Waterfall May guard space kitty-corner to pair of chests southwest of entrance to Sunken Shrine 2F #088: Medusa HP: 68 Attack: 20 Accuracy: 17 Defense: 10 Agility: 18 Intelligence: 16 Evasion: 36 Magic Defense: 55 Gil: 699 EXP: 699 Treasure: Nothing Weakness: None Resistance: None Where fought: Citadel Of Trials B2, Mirage Tower 1F/3F Note: Attack: Gaze (Stone on one) #089: Rakshasa HP: 110 Attack: 20 Accuracy: 28 Defense: 30 Agility: 30 Intelligence: 15 Evasion: 60 Magic Defense: 62 Gil: 800 EXP: 603 Treasure: Nothing Weakness: None Resistance: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Sleep, Darkness, Silence, Confusion, Mind, Death Where fought: Citadel Of Trials B2, Flying Fortress 3F Note: Spells: Fire, Slow #090: Clay Golem HP: 176 Attack: 64 Accuracy: 44 Defense: 7 Agility: 14 Intelligence: 16 Evasion: 28 Magic Defense: 93 Gil: 800 EXP: 1257 Treasure: Potion Weakness: None Resistance: Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Mind, Sleep, Silence, Confusion, Death Where fought: Citadel Of Trials B2 (Guardian), Waterfall, Flying Fortress 5F, Chaos Shrine B1 Note: Guards front of chest at the upper right-hand corner of Citadel B2 #091: Nightmare HP: 200 Attack: 30 Accuracy: 50 Defense: 24 Agility: 66 Intelligence: 20 Evasion: 132 Magic Defense: 100 Gil: 700 EXP: 1272 Treasure: Nothing Weakness: Ice Resistance: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Citadel Of Trials B3 (Guardian), Waterfall, Mirage Tower 1F, Flying Fortress 1F, Chaos Shrine B4 Note: Attack: Snort (Darkness on one) Guarding space immediately inside door on Citadel Of Trials B3 #092: Dragon Zombie HP: 268 Attack: 56 Accuracy: 67 Defense: 30 Agility: 12 Intelligence: 26 Evasion: 24 Magic Defense: 135 Gil: 999 EXP: 2331 Treasure: Megalixer Weakness: Fire, Dia Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death Where fought: Citadel Of Trials, Lifespring Grotto (Special), Chaos Shrine 1F-2F/B4 Note: Guardian of exit throne in Citadel Of Trials 3F In Lifespring Grotto, can be found on Dark Bahamut level, as one of the 'wandering dragons'. #093: Sahagin Priest HP: 204 Attack: 47 Accuracy: 51 Defense: 20 Agility: 48 Intelligence: 15 Evasion: 96 Magic Defense: 101 Gil: 882 EXP: 882 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire Where fought: Sunken Shrine 2F-4F, Chaos Shrine B3 Note: May guard center of cluster of chests just north of stairs on Sunken Shrine 2F May guard left side of chest containing Light Axe west of stairs on Sunken Shrine 2F #094: White Shark HP: 344 Attack: 50 Accuracy: 86 Defense: 8 Agility: 36 Intelligence: 16 Evasion: 72 Magic Defense: 170 Gil: 600 EXP: 2361 Treasure: Wyrmkiller Weakness: Lightning Resistance: Quake, Fire Where fought: Sunken Shrine 1F-4F, Chaos Shrine B3 Note: May guard center of cluster of chests just north of stairs on Sunken Shrine 2F May guard left side of chest containing Light Axe west of stairs on Sunken Shrine 2F #095: Deepeyes HP: 304 Attack: 30 Accuracy: 76 Defense: 16 Agility: 12 Intelligence: 0 Evasion: 24 Magic Defense: 156 Gil: 3591 EXP: 3591 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire Where fought: Sunken Shrine 1F #096: Sea Snake HP: 224 Attack: 35 Accuracy: 56 Defense: 12 Agility: 24 Intelligence: 21 Evasion: 48 Magic Defense: 116 Gil: 600 EXP: 957 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire Where fought: Sunken Shrine 1F-4F, Chaos Shrine B3 Note: May guard front of chest containing Light Axe west of stairs on Sunken Shrine 2F #097: Sea Scorpion HP: 148 Attack: 35 (Poison) Accuracy: 37 Defense: 18 Agility: 30 Intelligence: 11 Evasion: 60 Magic Defense: 85 Gil: 300 EXP: 639 Treasure: Nothing Weakness: Lightning Resistance: Quake, Fire Where fought: Sunken Shrine 4F-2F, Chaos Shrine B3 Note: May guard front of chest containing Light Axe west of stairs on Sunken Shrine 2F #098: Sea Troll HP: 216 Attack: 40 Accuracy: 54 Defense: 20 Agility: 24 Intelligence: 10 Evasion: 48 Magic Defense: 110 Gil: 852 EXP: 852 Treasure: Nothing Weakness: Lightning Resistance: Quake Where fought: Sunken Shrine 3F-1F, Chaos Shrine B3 Note: Regenerates HP May guard front of chest containing Light Axe west of stairs on Sunken Shrine 2F #099: Ghost HP: 180 Attack: 93 Accuracy: 45 Defense: 30 Agility: 18 Intelligence: 30 Evasion: 36 Magic Defense: 85 Gil: 990 EXP: 990 Treasure: Nothing Weakness: Fire, Dia Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death |
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Another Final Fantasy 1 And 2: Dawn Of Souls Walkthrough :
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