Final Fantasy IV Advance Walkthrough :
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Walkthrough - FAQ/Walkthrough .-'.-
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~-=ADVANCE=-~
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
FINAL FANTASY IV ADVANCE - Game Boy Advance
Version 1.0 (05/24/2006)
Version History:
1.0: Basic Guide Complete - (05/24/2006)
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
Legality:
This Guide is Copyright, 2006, Matthew McIntyre
This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.
To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com
*Before contacting me with anything about the game:
-I am most interested in mistakes or omissions, and they will have higher
priority in getting an update put up faster.
-Any missing data on items, I would prefer to verify stats myself.
Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com
www.SuperCheats.com
www.honestgamers.com
Game by Square (SquareEnix)
******************************************************************************
* Table of Contents *
******************************************************************************
*To jump to a section, hold the Control Key and press F, then type in the
section number as it appears (ie type FIV1)
*Please note that this guide contains spoilers.
FIV1: Intro
FIV2: The Game
FIV2.1: Playing
FIV2.2: Transportation
FIV2.3: Ailments
FIV2.4: Glitches
FIV2.5: A Few Words
FIV3: Walkthrough
FIV3.1: Using this Guide
FIV3A: Baron to Mist
FIV3B: Damcyan and the Sand Ruby
FIV3C: Fabul
FIV3D: Ordeal
FIV3E: Return to Baron
FIV3F: Before Troia
FIV3G: Troia
FIV3H: Zot
FIV3I: Dwarves
FIV3J: Babel 1
FIV3K: Babel 2
FIV3L: Sidequest Time: Prepare
FIV3M: Land of Summons
FIV3N: Sylvan Cave
FIV3O: Sealed Cavern
FIV3P: Loose Ends
FIV3Q: The Moon
FIV3R: Bahamut
FIV3S: Giant of Babel
FIV3T: Cave of Trials
FIV3U: Lunar Subterrane and Finale
FIV4V: Lunar Ruins
FIV4V1: Yang: Monk
FIV4V2: Edward: Bard
FIV4V3: Rydia: Summoner
FIV4V4: Cecil: Paladin
FIV4V5: Rosa: White Mage
FIV4V6: Edge: Ninja
FIV4V7: Kain: Dragoon
FIV4V8: Cid: Engineer
FIV4V9: Palom and Porom: Twins
FIV4V10: Final
FIV3V11: After: More to the Ruins?
FIV4: Characters
FIV4.1: Characters
FIV4.2: Character Abilities
FIV4.3: When do Characters Join and Leave?
FIV5: Spells
FIVB: Black
FIVN: Ninjutsu
FIVS: Summon
FIVT: Twin
FIVW: White
FIV6: Items
FIV6.1: Use Items
FIV6.2: Story Items
FIV6.3: Weapons
FIVW1: Swords
FIVW2: Lances
FIVW3: Rods
FIVW4: Staves
FIVW5: Bows and Arrows
FIVW6: Harps
FIVW7: Claws
FIVW8: Hammers
FIVW9: Axes
FIVW10: Whips
FIVW11: Daggers
FIVW12: Katanas
FIVW13: Boomerangs
FIVW14: Darts
FIV6.4: Armor
FIVA1: Body
FIVA2: Head
FIVA3: Arm
FIV7: Maps and Towns
FIVMT1: Overworld
FIVMT2: Underworld
FIVMT3: Moon
FIV8: Bestiary
FIVB1: The Bestiary
FIVB2: Monsters by Type
FIVB3: Enemy Abilities
FIVB4: Boss Summaries
FIVB5: Unlisted Monsters
FIV9: Extended Tips and Secrets
FIVES1: Secrets and Extras
FIVES2: Rare Items
FIVES3: Rare Summons
FIV10: Credits and Version History
Final Fantasy IV Advance is rated "S" for "Spoony." It contains scenes of
adorable Toads and dubious Chocobos. Player discretion is advised.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| FIV1: Intro |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now, here is a total 360 for me. Not only is this a game that's inherently less
visceral than the games I have been writing for, but more well known. But, that
has never been a factor in how I choose the games I write for. I'll write a
guide if I enjoy a game, and I have enjoyed this game for fourteen years.
I was thrilled to hear that Final Fantasy IV, my favourite game in the series,
was coming to the Game Boy Advance. I'm normally not too hot on getting games I
already own, but I was excited for this one. The port itself in undeniably
disappointing in that it seems like some of the most apparent glitches are so
glaring that it's a surprise they made it out of testing. But, while the port
is flawed, the game is still very much an enjoyable experience. I am personally
never overly concerned about the storyline of a game. There are precious few
titles that are an exception to that rule, and this is one of them for me.
Perhaps this is mostly attributed to the characters, for me they really do make
the story... perhaps they are at times predictable, but I can't help but feel
for them.
And of course, playing the game as a kid I loved the monsters, and they
certainly influenced more than one drawing in my day. I've always been drawn to
monsters and enemies in games because I've... just always loved monsters. There
really is too much for me to talk about in the span of an introduction to a
guide, so I'll leave my comments at that.
While the port is flawed the FF label is sure to attract young blood to the
game. They will potentially experience the tale that folks who owned and loved
the game have. The allure of this game's quest is timeless.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| FIV2: The Game |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*FIV2.1: Playing*
*****************
Playing the game is a simple affair. You will essentially select what you want
to do from Menus, and the game will carry out your choice. There is a different
style of navigation based on what type of scene you are in.
1. Overworld Style Play
Where you're on the map or in the town, your avatar is pretty small. Basically,
this is a way to get you from point A to point B.
Buttons and Functions:
A: Talk/Check/Board - Either talk to someone, check something out, or board a
vehicle.
B: Cancel a choice.
Control Pad: Move avatar.
Hold B + Control Pad: Run, when B Button Dash is off.
L and R: Cycle between available characters to use as your map avatar.
Start: Bring up the Menu.
2. Main Menu
Use the control pad to navigate, and press A to confirm/B to cancel.
Items: Use items or check their descriptions.
-Sort: Sort your items into groups automatically.
-Trash: Discard an item.
Magic: Use magic or check their descriptions.
Equipment: Change or check a character's equipment.
-Best Equip.: Automatically equips a character with items from the
inventory which (s)he can use and have the best attack/defence
stats.
Status: Check the level, vitals, and experience needs for the next level.
-Name: The name of your character.
-Class: to the right of name, the class of your character.
-Handedness: Whether the character favours the right, left, or either hand.
-Live: Current level of your character.
-HP: Your total HP score (health points).
-MP: Your total MP Score (magic points).
-EXP: Your total Experience Points earned.
-For Next Level: Experience Points needed for your next level.
--Strength: Relates to physical attacks through the Battle command FIGHT.
--Stamina: Relates to the degree by which you gain HP.
--Agility: Influences how quickly the ATB gauge fills.
--Intellect: Influences the power of Black Magic.
--Spirit: Influences the power of White Magic.
--Attack: This shows your attack power, which is determined via Strength and
the power of your equipment.
--Precision: The hit percentage of your weapon; how accurate you are.
--Defence: Your defence against physical attacks.
--Evasion: The percentage by which you can avoid damage.
--Magic Defence: Your defence against magical/special attacks.
--Magic evasion: Your chance to evade a magical attack, as a percentage.
---Press A to view the current equipment of your character.
---Press L or R to change to another character's status screen.
Order: Change the order of characters. Explained under battle.
Row: Change the Row of characters. Explained under battle.
*Note, this stays changes after battle, unlike the in-battle ROW Command.
Config: Change certain qualities of the game.
-Battle Mode: Wait or Active. Wait will stop the enemy's actions while you
make a choice from a menu.
-Battle Speed: The pace at which the battle moves. Bigger numbers = slower.
-Battle Msg.: The time which messages presented in battle stay on scream.
Larger numbers are slower.
-B Button Dash: When off, Hold B to run. When on, you can only run - not walk.
*I recommend "off" because if you can't walk, you may have trouble entering
thin passages.
-Cursor Position: Set where the cursor will be positioned.
-Window Colour: use the Red/Green/Blue values to change the window's colour.
-Bestiary: Check out monsters you have defeated.
Quicksave: Save the game where you are. This is a one-time save. When you
continue the game, the temporary save will be removed. This cannot be used to
play one part again and again. It is meant to be a way to save if you suddenly
have to stop playing and can't find a save point.
Save: On an overworld map, or a savepoint, you can save your game. There are
three files to choose from. Unlike Quicksave, this one lasts no matter how many
times you load from it.
3. Battle Style Play
Battle plays out in an Active Time Battle system. Battle is based on HP, health
points, in this game. When a character reaches zero HP, (s)he is knocked out
and must be revived. When the enemy reaches zero HP, it is defeated.
+-------+----------------+
|Enemies Character HP ATB|
+-------+----------------+
A box like this marks the bottom of the screen. In the left cel, the enemy
names and amounts are presented. In the right, the characters of your party's
names, then their HP (health points) then the ATB Gauge. When the Gauge fills,
a character will get a turn to act.
+-----+ You are rpesented with a box containing the Standard FIGHT action
|Fight| which attacks the enemy with a weapon, whatever skills they may have -
|Skill| like the ability to sing or cast Magic.
|Item |
+-----+ When in Battle, select a choice and press A to confirm, B to cancel.
+---+ Pressing Left on the previous menu will bring up Row. This changes the
|Row| Row set-up for the battle and resets after the battle ends. I will
+---+ explain this in a moment.
+------+ You can press right on the Fight/Skill/Item menu to bring up this
|Defend| option. Defend will increase your defence until the next turn and
+------+ use up your turn. Use this if you wish to skip a character (their
turn will be wasted, however).
Running: If you want to try to run from a battle, hold L and R until you get
away. You may drop some money in the process, however.
-Rows and Order-
C = Character
Row Type 1 Row Type 2
C1 C1
C2 C2
C3 C3
C4 C4
C5 C5
There are two positions you can be in "Row" - Front Row and Back Row. The Back
row differs from the Front row in that most weapons will do less damage back
here, but most physical attacks against your character will do less damage.
Mage characters that have less defence and stick to casting spells are meant for
the back row. Frontline fighters are meant for the Front Row where they can do
the most damage.
Order simply means how your characters are positioned in the party. This will
need to be changed if you change your row via the menu. Simply, Order lets you
choose which position of which Row Type you want the character in.
-Types of Battle-
Besides just battling, there are a few instances available in the game that
mix it up a little.
Normal: No specific changes.
Preemptive Strike: You will attack prior to the enemy - or rather your ATB
gauge starts out full and they have to charge.
Ambushed: Your ATB guages need to charge, and the enemies have a full ATB.
Back Attack: The enemies act before you _and_ your row is caught from behind.
If you want to fight it out, change the Rows temporarily with the ROW command.
-Levels and Money-
Enemies give Experience points and Gil at the end of a battle. Experience
points are used to gain levels - and become more powerful as stats increase.
Gil is the currency of the game, used to buy items and gear.
-Magic-
Magic in battle is different than just FIGHTing because it is a finite ability.
Magic is based on MP. Each spell has a certain cost and each Magic using
character has a certain amount of MP.
There is often a way to restore MP prior to critical situations, so you should
not be scared of using Magic outside of bosses. However, don't be too flagrant
because you can burn your supply awful quick.
So please consider the following first:
A: The casting time of the spell, too long and it won't be so helpful.
B: The cost of the spell. If you can get the same results for cheaper, it's a
better choice.
*FIV2.2: Transportation*
************************
You have a number of vehicles in this game.
*This section contains spoilers.
1. Yellow Chocobos: Can run over shallow water and land without the threat of
enemies.
Press A to disembark.
2. Hovercraft: Can travel over seas via rocky reefs and land.
Press A to board and disembark.
3. Enterprise: Airship, can only land on plain ground - not forest or desert.
Upgrade: Grappling Hook: Press A above hovercraft to pick it up. A again to
lower it.
Press A to board and A to land the Enterprise.
4. Black Chocobo: Can fly over shallow seas and only land in Forests.
5. Falcon: Airship, can only land on plain ground.
Upgrade: Can fly over magma in the Underworld.
Press A to board and A to land the Falcon.
6. Lunar Whale: Final vehicle which can travel into space. Can only land on
plain ground. Inside the whale are beds to sleep, controls to pilot it, and
a Fat Chocobo to store items. Use the crystal to travel to space.
Well, with all vehicles - they accomplish the same task - getting you places
you normally couldn't or want to get to quickly and without incident.
*FIV2.3: Ailments*
******************
Ailments are the little conditions that effect your characters either
beneficially - but more often negatively. Here they are, with their cures.
-Note that _most_ negative ailments can be remedied with the spell Esuna or
item Remedy. Staying in an Inn or using a Cottage is also effective.-
*Berserk: You're enraged, and attack automatically.
*Blind: Your eyes are covered in darkness and your precision drops.
Specific Cure: Eye Drops.
*Curse: Attack and Defence are cut.
Specific Cure: Cross
*Haste: Your ATB gauge fills more quickly.
Specific Cure: It's timed.
*KO: Your character has zero HP, and if all characters hit zero it's game over.
To cure this, Phoenix Down, or A Life Spell can be used. Also, staying in an
Inn or using Cottage.
*Mini: Your abilities are diminished as a Mini, and the only available spell
to a Mini White Caster is Mini. Cure it before you take a serious hit.
Specific Cure: Mallet
*Paralyse: You are unable to move for a given timespan.
*Petrify: You are turned to stone and cannot act.
Specific Cure: Golden Needle.
*Pig: Your stats are cut, and you can't use your equipment as you've been
turned into a pig.
Specific Cure: Diet Food
*Poison: During battle your hp will take a hit from time to time. Outside of
battle, it's every step. Don't bother healing until after battle.
Specific Cure: Antidote.
*Regen: You gain back a few HP at a time, over a given time.
*Silence: Mages are unable to cast spells.
Specific Cure: Echo Herbs.
*Sleep: You are asleep and cannot act until woken up.
Specific Cure: Alarm Clock, being hit.
*Slip/Draining: Your HP constantly runs out, a few HP at a time.
Specific Cure: It's timed.
*Slow: Your ATB gauge fills more slowly.
Specific Cure: it's timed.
*Slowing Petrify: Petrifaction one third at a time. When a slowing petrify
attack connects three times in a row, you are pretrified.
*Stop: Your ATB gauge halts and you are frozen in time.
Specific Cure: It's timed.
*Toad: You are turned into a Toad. Your stats are cut and FIGHT does minimal
damage. More severely debilitating than Pig.
Specific Cure: Maiden's Kiss.
*FIV2.4: Glitches*
******************
Just a word about a few of the problems in this game. It's not a perfect port,
after all:
-Slow Down: sometimes the battles slow down. This can disrupt game play.
-Sticking Buttons: Sometimes the buttons don't seem to register, this can
result in wasted time or incorrect choices on menus.
-Problems with the ATB-
The ATB Gauge is new to Final Fantasy IV Advance, but the problem is the ATB
system which was always in place.
It seems that some characters miss or skip turns when the battle speed is set
higher.
For instance, someone's ATB bar will be 1/3 full, and you all of a sudden get
another action with them. I guess that's not so bad...
The issue seems to be the constant input of commands. This makes certain skills
like Kain's JUMP and Yang's POWER get delayed. You choose Jump for Kain and any
number of other actions for the others and he may not Jump for two ro three
turns of the other player! That's bad. Give him a little bit of a breather, and
the skill will be executed normally.
It also means that enemies often act sluggish or are skipped. So the game will
seem much easier than it used to be for at least the first half of the core
game.
-The Save Glitch-
This one is nasty, and I’m not sure if it’s been fixed anywhere or not. But I
can't assume you're playing a fixed version of the game.
It was posted on the Japanese site here:
http://www.square-enix.co.jp/ff4a/info.html
The glitch will delete all of your Save Files. Brutal.
The Requirements:
-One empty character slot.
-Use an item on a character.
-Select Order. Move the character whom you used the item on to a blank spot.
-Go to the item screen.
Well, this is so obscure that you may never encounter it OR you might encounter
it purely by accident. Beware.
*FIV2.5: A Few Words*
*********************
Here, I'll just address a few game play issues:
1. What level do I have to be for _____?
--It doesn't matter what level you are, because if you play smart you can get
around most problems. If you're having trouble, level up and try again.
2. Am I ready for _____ area?
--Generally, if you have access to an area - you're ready for it. If the
enemies are difficult for you, you may want to try a different area first or
gain a few levels.
3. Should I pay attention to Rows?
--Absolutely. Your back row fighters generally don't have too much HP, so the
more defence the better.
4. Should I just use what "Best Equip." suggests?
--You can get away with this, but please be warned that Best Equipment
generally refers to the best raw attack/defense/mag.defense of the item. The
special properties are not considered. I urge you to check how the item
actually influences your stats.
5. Where is a map when I need one?
--The map can be viewed by using a Dwarven Bread or the White spell Sight.
6. Who should I talk to?
--Talk to everybody, they may have hints or items for you.
7. When should I save?
--I save pretty obsessively. However, I generally make _sure_ to save after an
important scene or a certain goal is accomplished. If you're heading
somewhere unknown - Save.
8. How can I store old items?
--Fat Chocobos will store some items for you. If you smell chocobo in the air,
in Chocobo forests or other areas, use a Gysahl Green to call it. Outside of
this, a Gysahl whistle calls one anywhere - but it's an expensive item.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| FIV3: Walkthrough |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the meat and potatoes of the walkthrough. I have handled the core game
as I always have over the years. This means I have a very definite way that I
approach this game.
You don't have to take my work as definitive. You can approach any area you
want as long as you can access it. And my strategies are generally old except
scaled up for this edition. If you have anything fresh, or more effective -
I am not adverse to suggestions.
FIV3.1: Using this Guide
************************
-Directions-
For most of the guide, I give simple directions regarding where to go.
N Up
NW | NE U/L | U/R
\|/ \|/
W ---+--- E Left--+--Right
/|\ /|\
SW | SE D/L | D/R
S Down
Compass Rose Scaled to Direction
------------ -------------------
I give directions in the sense of the Compass Rose and the Directional Pad. It
just comes through like that. So, just to know, North refers to Up. Up and Left
then refers to Northwest. Drawing a line to the diagonal up and left.
-ASCII Maps-
For the later half of the game I provide ASCII maps for dungeon floors, as they
are beginning to get a little more complex.
Generally, I think these are a great way to actually illustrate my directions
in an area where multiple paths may become muddled.
Each map has its own Legend, so you don't have to familiarize yourself anywhere
here.
#### But when you see text indented like this, normally it means I'm showing a
# hidden passage. The characters = one space of the passage, normally.
-Monsters and Treasure-
The "Monsters: and Treasure:" sections of floors and areas in this guide are a
descriptive device of the particular area.
It should be noted that "Monsters" is _NOT_ definitive. What I merely want to
illustrate is a general diagnostic of the floor's monsters. If you want to
complete a Bestiary, then look on a floor where the monster's listed.
Treasure is (hopefully) definitive. It lists what treasure is on each floor or
section, and the walkthrough will tell you where to get it.
-Enemy Spotlight-
This describes an enemy in brief detail what I think is important, rare, or can
be exploited in some manner.
These will appear as a single paragraph before the walkthrough of a given
section.
-Bosses-
I provide a condensed version of the Bestiary entry for bosses. I give...
HP: The enemy's health points.
S: Strength - the enemy's attacking power.
D: Defence - the enemy's resistance to physical assaults.
M: Magic - the enemy's magic potency.
MD: Magic Defence - the enemy's resistance to magic.
EXP: The Experience provided by the enemy.
Gil: The amount of money dropped by the enemy.
Type: The enemy's type, as some weapons are designed against certain enemies.
Weakness: The properties the enemy is weak against.
Absorb: The enemy will gain HP if you cast a spell of this element. None does
bot mean "Non-Elemental."
Normally, I don't provide resistances because bosses generally resist most
status.
-Monster in a Box-
This section appears between "**! !**". It refers to a fight with a Monster
found in a treasure chest in a battle for the contents.
Enemy stats are provided as per Bosses.
------------------------------------------------------------------------------
FIV3A: Baron to Mist
------------------------------------------------------------------------------
As the game opens a fleet of Airships, the Red Wings, approaches the Kingdom of
Baron. You can pay heed now to a bit of set up for the story. There's battles
here, but they play out automatically.
After the encounters, you arrive at the Kingdom of Baron. The Captain of the
Guard, Baigan brings you before the King. Cecil hands over the Water Crystal to
the King of Baron, but before he leaves he questions the King's intentions.
This sets up your first quest, as the King is angered at Cecil's dissension,
he relieves him of his post as Captain of the Red Wings. He wishes you to slay
the Phantom Beast of Mist Valley and deliver a Bomb ring to the village of Mist
the next day. The Dragoon Kain will enter the room to defend Cecil. The King
will make Kain join Cecil on his Quest.
*Received Bomb Ring*
After a brief exchange with Kain, you gain control of Cecil. You can speak to
Kain if you head right. If you try heading back to the Throne Room, you will be
stopped. Head Down from the centre of the room and into Floor 1. You should see
a few Treasure Chests. There is a switch on the wall beneath them, from left
to right the treasures are:
-480 Gil
-Ether
-Tent
The two staircases in the centre of the room lead to information rooms
regarding Black and White Magic, but they aren't super helpful. The staircase
in the bottom right leads to the right side of the castle. You can talk to
Cid the Engineer's apprentices here, but parts of the castle are off limits to
you. Return to the first floor and take the bottom left stair. Follow the
stairs and you'll be stopped by Rosa.
Rosa is a white mage, and Cecil's love. She makes arrangements to visit Cecil
later in the day. Head down through the door. The door immediately left heads
down to a jail. When you're ready to proceed head up to the left tower. Cid the
Engineer will stop you. When he comes down to talk with you, he talks about the
King ordering Airships to be built as weapons of war.
Head into the West Tower, and continue up. Talk to the woman, then head up the
stairs when she leaves. Get into the bed.
Cecil fights between his morality and loyalty, when Rosa comes to visit. Cecil
confides in Rosa. After their exchange, Cecil finishes his sleep. In the morning
he meets up with Kain and they leave the castle. After the prologue, you'll be
out on the Overworld map.
Let's check out the Town of Baron.
Baron
={---
+---------+
+----+ |
|#####*### |
|######### |
+--#--#--#--+ | E
|###########| |
|########### +- -+
+--+------+-++----+ = |
| | 6 | || 7 | ############ |
| +------+ |+----+ +---+ # |
| | | 5 | # |
+-3---+ +-[4] +---+ # |
| = |
| +---+ +--------+ # |
+----+ +-+|(1)| | (2) |+----+
| | |+---+ +--------+|###
+---------+ +---------+#8###
|E | #####
##9##
###
= Bridge
# Water
* Stairs
(1) Item Shop
Item Price
+------------------ -----+
Potion 30
Phoenix Down 100
Gold Needle 400
Maiden's Kiss 60
Eye Drops 30
Antidote 40
Tent 100
Gysahl Greens 50
(2) Inn, 50 Gil
(3) Waterway - Locked
(4) Devil's Road/Training Room/Namingway
(5) Rosa's House
(6) Cid's House
(7) Weapon and Armor Shop - Locked
(8) Treasure: Tent
(9) Treasure: Hourglass
Alright, so you only have the treasures you took from Castle Baron so far. You
may want to buy 5 potions, 150 Gil. You can buy these in the item shop. Next,
I'll get you to head to the Inn. We're not staying at the moment, instead, go
up the far right wall. You'll see two swords crossed on the wall. Press A on
them to open a secret door. There are three treasure chests. From left to right
these are:
-Dwarven Bread
-Tent
-Eye Drops
Dwarven Bread casts sight, which on the overworld will let you view the map.
Not bad, for now.
Now, head down to the counter of the Inn, head left. In the chamber before the
beds, check the bottom jar for a Potion. Leave the Inn and check the pot in
front of it for a Potion. Now, you should head to Rosa's House and check the
pots to the left. You should find another Potion.
Head to the top of the town. The girl here will dance for you if you want, but
right now, head down the stairs into the water. Follow the water path along
until you reach the points on the map I have marked with 8 and 9, these are
treasure chests:
-Tent
-Hourglass
Do you want to rename Kain or Cecil? Well, head to the Training Room in the
basement of the Devil's Road and speak to Namingway. He'll let you change
their names.
When you've talked to everyone you want to, head back onto the overworld map.
Overworld: Baron
={--------------
Monsters:
-Goblin
-Hell Diver
-Floating Eyeball
The enemies are none too difficult at the moment, you don't really need to
level up to fight the Phantom Beast effectively, but if this is your first time
playing the game you may want to get used to the fighting. Kain's Jump command
will do more damage when he's equipped with a Lance, like his spear, and gets
him out of harm's way briefly. Cecil's Dark hits all enemies, but it also
drains his life. I'll warn you now that it's tempting to fight every battle
with Dark but that can get expensive. The game at this point is easy enough
that you get by with just Fight.
Chocobo Forest
={------------
Right, well, before heading into the Mist Cave, you may want to check out the
Chocobos. In front of Baron Castle is a Desert. Well, to the lower left of this
Desert is a Chocobo Forest. There are three Yellow Chocobos. Riding a Yellow
Chocobo on the world map lets you cross it quickly and without incident, it
returns to the Forest when you dismount. The White Chocobo restores MP, neither
character has any, and in the grass there is a treasure chest: Gysahl Greens.
You can use these to call Fat Chocobo, in the 4x4 space at the top of the
Chocobos' home. He can store items for you - you don't really need to now
though.
When you've finished in the forest, leave and head North West. Walking between
the mountain ranges you'll come to the mouth of a cave. Save your game now
before entering.
Mist Cave
={-------
Monsters:
-Goblin
-Sword Rat
Treasures:
-Potion (2)
-Eye Drops
-Tent
Watch out for the Sword Rats - they drop quick but their "Needle" does around
40/50 damage to you. At this level, that's pretty big.
From the entrance, follow the path down and right. When you come to a staircase
climb it. Now, head left. Take the two sets of stairs you come to, after the
second head up. Up the next stairs, you are told to turn back. Continue forward
and up the next stairs. Get the treasure chest: Potion.
Now, head back down the stairs and to the right over a bridge. Head up the next
staircase and right to find a treasure: Eye Drops. Back left and down the
stairs. Down two more sets, left and up for another Treasure: Tent. Head down,
and back around to the two staircases. Head up the first then right. Take the
treasure, a Potion.
Alright, it's up to you now. Either go back and save outside, or head up to the
boss. Use a potion on Cecil and Kain to recover any lost HP.
When you're ready, head up to the exit of the cave, continue going even though
you are told to turn back. The Phantom Beast will attack you...
****MIST DRAGON****
-HP: 465
S: 16 M: 10
D: 5 MD: 31
Gil: 200 EXP: 700
Weakness: None
Absorb: Holy
Alright, the Mist Dragon isn't terribly threatening. Have Cecil Fight and Kain
Jump. When the Dragon turns into a Mist form, do nothing. If you attack now, it
will spray you with Cold Mist doing 20/30 damage to Kain and Cecil. Nevermind
Dark as it will probably do less than your sword strikes. She doesn't hit
terribly hard when she physically attacks, mainly you have to be worried about
Cold Mist. If your HP is dropping too low, use a Potion.
As long as you're patient, the Dragon should fall. After is killed, leave
the cave.
------------------------
Overworld: Mist Cave to the Village of Mist
={-----------------------------------------
Monsters:
-Insectus
-Flying Eyes
Just walk right to the Village of Mist. The Insectus and Flying Eyes should not
pose a grave threat if they attack you, but if they do take out the Flying Eyes
first. Enter the village.
Mist
={--
As soon as you walk right, Cecil will remark that the Bomb Ring is glowing. It
will release multiple of the enemy "Bomb" and they will set the Village on
fire. You'll hear a young girl. You'll learn of her plight, then she will
attack you. She summons Titan.
Titan defeats your party with one Earthquake, but also causes a collapse in
the mountain ranges, separating you from the Village of Mist. When you wake up,
Kain is nowhere to be found. Cecil takes the girl.
Overworld: Kaipo
={--------------
Monsters:
-Goblin
-Desert Sahagin
-Hundlegs
-Sandworm
-Flying Eyes
-Insectus
*Enemy Spotlight: Sand Worm*
The Sand Worm is a fairly powerful monster with great drops for early in the
game. However, it is also fairly scarce in this Desert. Search around for a
while to find one, if you don't you may miss it in your bestiary.
Most of this area is Desert. If you get poisoned by a Flying Eyes, don't worry.
As soon as you reach Kaipo, you'll be taken to an Inn. It is free of charge, so
Cecil lays the Girl in a bed, then turns in himself. Through the night, some
soldiers of Baron enter the Inn and demand the Girl. Cecil Refuses to give her
up and so a fight ensues:
****GENERAL AND BARON SOLDIERS (x3)****
**General **Baron Soldier
-HP: 221 -HP: 27
S: 26 M:0 S: 20 M: 0
D: 2 MD: 12 D: 2 MD: 4
M: 0
Gil: 80/EXP: 398 Gil: 54/ Exp: 157
Treasure: None Treasure: None
Type: None Type: None
Weakness: None Weakness: None
Resistance: None Resistance: Confuse
Absorb: None Absorb: None
Three against one seems like pretty unfair odds, I suppose. However, this is
really not much of a problem at all. The General will run if all three Soldiers
fall. However, we want his Exp and Gil!
The General never attacks. He orders the Soldiers to attack. So defeat two of
the soldiers to make things easier on yourself while you attack the General.
Use a potion if your HP drops low, but it probably won't if you take out the
two soldiers at the start. After the General falls, take out the third Soldier.
After defeating the Soldiers, the girl confides in you her name is Rydia. She
is a Summoner, and will presently join your party.
------------------------------------------------------------------------------
FIV3B: Damcyan and the Sand Ruby
------------------------------------------------------------------------------
Cecil's first quest has been complete, and the consequences of it have
separated him from Kain, and have brought the Summoner of Mist, Rydia to join
his Party.
Rydia at the moment has access to Black, White, and Summon magics. Her summon
spell is Chocobo. The Chocobo Kick is, for the time being, and effective attack
against a single target. However, she doesn't have many spells at the moment
because she is only Level 1.
Journey back out into the Desert and raise her a few levels. Place her in the
Back row. She's starting with 30HP and low defence, many of the Desert monsters
can currently do a number on her.
But let's check out the Town of Kaipo at the moment.
Kaipo
={---
##################################
|####### ########### +--+|
| # # |4 ||
| # +----+ ## +--+|
++ ##+---+ | 3 | # ++
| # | 2 | +----+ = +--+ |
| # +---+ ### ##### | | |
| ####=###### # +--+ |
| #### # +-----+ |
++ # # |1 +-----+
| +----+ ###=### +--|
+---+ | +--+
|----+ |
+---------- ------+
# Water
= Bridge
(1) Weapons Shop
Item Price
+------------------ -----+
Rod 100
Staff 160
Bow 220
Iron Arrow 10
(2) Armor Shop/Namingway
Item Price
+------------------ -----+
Leather Cap 100
Clothes 50
Leather Garb 200
Iron Ring 100
(3) Inn/Item Shop
Inn: 50 Gil/night
Item Price
+------------------ -----+
Potion 30
Phoenix Down 100
Gold Needle 400
Maiden's Kiss 60
Eye Drops 30
Antitode 40
Tent 100
Gysahl Greens 50
(4) Old Couple's House
Alright, let's head to the Weapon Shop. Buy Rydia a Staff. The bow and iron
arrow is theoretically better for the back row - but the miss rate is going to
be lower for her than for the Staff. Now, check the pots above the Weapon Shop
for an Ether.
You don't need to buy Rydia any armor here - she's got the best stuff the shop
sells. However, if you wish to change her name Namingway can be found in the
shop. If you're looking for the item shop, it's in the Inn. Maybe buy 5
antidotes and 5 maiden's kisses now for the sake of safety.
When you've checked out the shops, enter the house of the old couple in the top
right. You will find Rosa sick in the bed. Talk to the Old Man, he will tell
you that a Sand Ruby could cure Rosa's Desert Fever. So, Cecil's course is now
clear. He'll head to find the Sand Ruby.
Before you start this journey, level Rydia a bit. The head Northeast of Kaipo
to find a cave. Rydia learns Thunder at Level 5, which will help in the cave to
come.
When you're ready, enter the cave...
Waterway - South
={--------------
Monsters:
-Gigantoad
-Vile Shell
-Water Bug
-Zombie
-Killer Fish
Treasure:
-Potion
-Maiden's Kiss
-Tent
-Iron Ring
*Monster Spotlight: Water Bug*
The Water Bug provides a fair bit of experience for this stage of the game, but
retreats if it is alone - or the only other enemies are Water Bugs. Make sure
to take them out first.
Head up to find two treasure chests. The one on the left is a Potion. The one
on the Right is a Maiden's Kiss. This item is important in this dungeon as the
Gigantoads can turn you into a Toad.
Head back down, and to the left. When you cross the bridge, head down and left
for a treasure chest: Tent. From the tent head up and across the upward bridge
and talk to the old man. He asks Cecil's assistance to help him rescue his
daughter from a Bard in Damcyan. This is Sage Tellah, he will now join your
party. If you wish to rename Tellah, head back to Kaipo now.
Tellah has no head or arm protection. You can head back, or give him the Iron
Ring you find in this very room -which is the better choice. Though he's lv 20,
you should put him in the back row with Rydia. When you're ready, continue past
this bridge.
Take the first right bridge, and follow it along to enter the water. Once in
the water, head left then up. When you reach the top, take the Iron Ring and
equip it to Tellah. Now follow the path down to the big waterfall. Press
against the middle of it.
Hidden Chamber
={------------
Treasure:
-X-Potion
-Dry Ether
-Phoenix Down
Ah, a hidden chamber. Take the three treasures, the X-Potion, Dry Ether, and
Phoenix Down. X-Potion restores around 1000HP, so hold on to it for a while.
Dry Ether can restore ~100MP. Again, hold on to it for a bit. Exit the room
when you're done.
Waterway - South
={--------------
Alright, get out of the Water and return to where you found Tellah. Head to the
top left portion of the room and enter the door.
Underground Waterway - B2
={-----------------------
Monsters:
-Vile Shell
-Water Bug
-Gigantoad
Treasure:
-Potion
-Ether
-Ice Rod
Head as far up as you can, then go down into the water. Go down/left and up the
first stairs you see. Head up from here to get a treasure, Potion. Head back
down into the water.
Head down to the bottom of the water area and up out of it. Head left for a
treasure, Ether. Head left, then down a bridge you would have passed going for
the Ether. Down here, head left and down. Head up the bridge here and enter the
door.
Save Room
={-------
Tellah will describe the save spot to you, and you'll rest in a tent. Cecil and
Tellah will discuss a number of things. You can save your game after the short
scene. When you are ready, head up through the door.
Underground Waterway - B2
={-----------------------
You enter the same room from a different point. Head right over the bridge, and
then up for a treasure, Ice Rod. Equip this to Rydia. She can use it as an item
to freely cast Blizzard.
Afterwards, head down the stairs you see, into the water. Follow the path along
to the next staircase, go up and through the door.
Underground Waterway - B3
={-----------------------
Monsters:
-Killer Fish
-Vile Shell
-Water Bug
-Red Mousse
Treasure:
-580 Gil
-Bomb Fragment
*Enemy Spotlight: Red Mousse*
The first "Pudding" type enemy you will encounter, you might notice that your
physical attacks do very little damage. Their defence is, indeed, maxed. Hit
them all with a Fire from Tellah to take them out. When fighting a pudding, it
is important to discover its weakness and then exploit it.
Head down, and left. At the fork, head right then down for 580 Gil. Head left
from this for a Bomb Fragment. Return to the fork and take the left. Follow the
path along and enter the door.
Underground Waterway - B2
={-----------------------
Monsters:
-Killer Fish
-Vile Shell
-Water Bug
-Gigantoad
-Red Mousse
Treasure:
-Potion
-Feathered Cap
A different room on B2, head up until you see the door. Get that treasure chest
which is a potion. Now, we'll enter the secret passage before going through the
door.
####### The Secret Passage is represented by these pounds. The D is the
# # door to the next room. You can enter the secret passage either
# # through the wall left of the door, or by following the path down
### D #### and left from the entrance of this room, from B3.
# ##
# The path will be 'invisible,' that is, it's obscured by the dark
# spots of the map. So just follow the outlined map I've drawn here
# to exit the secret passage.
#
# Head down from the exit of the passage and get the treasure here,
# a feathered cap.
#
# Equip the Feathered Cap to Rydia, and give Tellah her Leather Cap
# so that he has some head armor.
#
# Now, return through the secret passage and enter the door.
#
###
Underground Waterway - N.
={-----------------------
Monsters:
-Zombie
-Gigantoad
-Toadgre
-Red Mousse
Treasure:
-Ether
-Antarctic Wind
-Hourglass
-Shadow Blade
*Enemy Spotlight - Zombie*
Braiiinnnsss! Zombies are kind of hard to take down at the moment - Cecil's
Dark Swords are useless. Instead, have Tellah use Fire or Rydia use the Ice Rod
to deal damage. Alternatively, you could damage them with Potion/Cure or kill
them with a Phoenix Down/Life. This is a property of many Undead.
The north section of the waterway. If you're having trouble finding a Toadgre,
they appear on this floor. Beware - they counter with Toad.
Head up, and down the first staircase you see. Follow the path along to get the
treasure, Ether, then up the nearest set of stairs for another treasure,
Antarctic Wind. Head back down the stairs, and up the stairs to the right. Head
up and right over the bridge. Head down from the door. Grab the two treasures
down here, an Hourglass and a Shadow Blade. Equip the Shadow Blade to Cecil,
then head up through the door.
Overworld - Underground Waterway
={------------------------------
Monsters:
-Flying Eyes
-Insectus
Alright, this is just a brief interlude before entering the cave. Use one of
your tents if you need healing, and save the game before proceeding into the
next cave.
Waterfall
={-------
Not a whole lot you can do here. Enter the water and be swept down to a lower
floor.
Sunken Lake - B2
={--------------
Monsters:
-Alligator
-Tiny Mage
-Sahagin
Treasure:
-Hades Helm
-Hades Gloves
*Enemy Spotlight - Alligator*
One of the rarer enemies of the Underground Waterway, Alligators can be found
with a little searching in the Sunken Lake area. They're tough, but Cecil's
Sword and Rydia's Ice Rod make short work of them.
When you land, head up and around. At the point where the path begins to curve
up, head down and grab the treasure chests: Hades Helm and Hades Gloves. Give
them to Cecil. Follow the path around and up to the door. Enter it.
Sunken Lake - B1
={--------------
Monster:
-Tiny Mage
-Sahagin
-Alligator
-Water Bug
-Red Mousse
Treasure:
-Hades Armor
-Hermes' Shoes
*Enemy Spotlight - Tiny Mage*
The Tiny Mages often attack in groups. Have Cecil take these out quickly - your
Magic will do little to them now. They can attack with Fire, Blizzard, Thunder,
and Hold making them priority targets above their other party members.
Head right and gather the two treasure chests, Hades Armor for Cecil and
Hermes' Shoes. These cast Haste when used in battle. Save them for later in the
game.
Head up from the treasure chests, then down into the water. When you approach
the tentacles, be prepared to fight...
****OCTOMAMMOTH****
-HP: 2350
S: 22 M:0
D: 0 MD: 25
Gil: 500/EXP: 1200
Type: None
Weakness: Lightning, Darkness
Absorb: Holy
What convenient weaknesses, eh? Well, regardless of the weakness to Darkness,
don't use Dark. Your Shadow Blade will do much more damage. Have Rydia and
Tellah cast Chocobo and Thunder, respectively. As you damage Octomammoth, he
loses tentacles and is weakened. Keep drilling him and he'll go down in no time
at all. After destroying it, head up through the waterfall.
------------------------
Overworld - Damcyan
={-----------------
As you approach the Castle Damcyan, the screen changes angle and the Red Wings
fly by, levelling the castle to the ground. Head up into the castle.
Damcyan Castle
={------------
Head up through the wreckage. Talk to the people as you go. On the second floor
you can pick up a tent in the unopened box.
When you reach the third floor, Tellah finds Anna out on the floor. He
confronts the Bard in battle. The battle will be interrupted by Anna. She
explains the Bard, Edward, is the Prince of Damcyan and she'd run away with
him because they were in love.
This will be your first mention of Golbez as well. Golbez is the new Leader of
the Red Wings and he is currently gathering the Crystals...
After a scene of Edward's mourning, you will recruit him into your party. You
will also now have access to the Hovercraft.
You may want to return to the castle before heading out. Use the pots on the
third floor to recover HP, MP, and status.
Overworld - Damcyan
={-----------------
Monsters:
-Insectus
-Flying Eyes
-Desert Sahagin
-Hundlegs
-Goblin
-Sword Rat
-Tiny Mage
-Sand Worm
Edward is level 5. You may want to gain a couple of levels with him before
venturing out to the Antlion's Cave. He comes equipped with pretty good
equipment. If you're running low on potions or anything else, you can take the
Hovercraft down to Kaipo from the rocks west of Damcyan Castle.
When you're ready, get in the hovercraft and head northeast. You can cross the
"stony" regions of water in your Hovercraft. After you get onto the first bit
of land, head down. The cave down here is the Antlion cave.
Antlion Cave - B1
={---------------
Monsters:
|
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