Final Fantasy IV Advance Walkthrough :
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Walkthrough - FAQ/Walkthrough*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Final Fantasy IV -Advance- Game Boy Advance FAQ/Walkthrough By: Cyril [Stephanie Nutter] ereekairyn@yahoo.com Version: 1.3 Last Updated: February 1st, 2006 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This is meant to be a Spoiler-Free Walkthrough. There will be no plot information, and I will be required to omitt certain bosses names. This is a guide for those of you who wish for the full Final Fantasy IV experience without having to worry about the game being spoiled in the meantime. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* 1: Introduction 2: Basics 3: FAQ 4: Walkthrough 5: Bosses 6: The Cave of Trials 7: The Lunar Ruins The Basics Trials and Challenges The Levels 8: Magic List Black Magic White Magic Summoning Ninjutsu 9: Music Player 10: Miscellaneous *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* *^* Introduction *^* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Welcome to my guide for Final Fantasy IV -Advance-. This guide is meant to be as spoiler free as possible, but still complex enough to bring you through the game. I do not want to hold your hand through everything, but I will show you how to get through each area with relative ease. Because you chose my guide to be 'spoiler free', I would suggest using it as a very last resort if you are stuck. If you are having trouble with a boss, the first thing I can always suggest you do is level, level, and level some more. If you're still having trouble, then check your gear. Is it the best currently possible at the moment? Do you have the money to buy more? Why not head back to town and buy the best weapons and armor you can afford. If you are still having trouble at this point, THEN I suggest looking at my strategies. I have a separate section at the very bottom of my guide set aside for the boss strategies as well as the ones in the main guide, if you only need (or want) help there. I hope this guide ends up being helpful and informative to you. While I will truthfully admit to not being the best writer for Final Fantasy IV out there, I do feel that I am capable of making a guide for it. PS: Yes I know not every enemy will be in the enemy sections! I am not done getting everything finished at the moment. But hey, everything else is! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* *^* Basics *^* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Final Fantasy IV is a RPG (Role Playing Game) That originally came out for the SNES about 15 years before the time this FAQ was written. ================================= Controls ================================= -------------------- Directional Buttons: -------------------- The Directional (D-Pad) on the left of the Game Boy Advance (SP) controls your character and allows him/her to move around on the screen. This button also moves the cursors in the menu and battle screens. ------------- Start Button: ------------- Opens the Menu Screen. Also Pauses and Resumes Battles. ------------- A Button: ------------- This is your all purpose Button. This is used to Confirm, talk, select items to use, and examine things. Also use this to do anything with vehicles. ------------- B Button: ------------- Pretty much a 'cancel' button. Allows you to cancel any currently made decisions. Also allows you to dash when used in combination with the control pad. ---------------- L and R Buttons: ---------------- In the field, changes the onscreen character. In the menu, changes the current character selected on screens such as the status, or magic screen. In Short: ------------------------------------------------------------------------- |Directional Buttons | Moves Character on the field, toggles cursor. | |A Button | Allows you to: Confirm, Talk, Examine, Select. | |B Button | Cancel Button. Cancels anything done with A. | |L & R Buttons | Changes onscreen character. Runs from battles. | ------------------------------------------------------------------------- ================================= Battle Commands ================================= Final Fantasy IV runs on an ATB system. ATB stands for Active Time Battle (system). There is a little bar on the far right of the screen that shows how far until the character gets his next turn. When this bar reaches the far right, the character can act, but not until then. The gauge will move faster based on a certain stat (see Stats section). Every character has a basic Attack option, which allows them to "Attack" an enemy. A characters Attack power depends on their currently equipped weapon, and if they are in the front or back row in battle. Being in the Back Row will halve the damage taken, but will also halve the damage done. Characters you mean to have as attackers should never be in the back row. Using Rows effectively is very important. Put Simply: Put Mages (Healers, Black [Attack] Mages) in the back, while your physical attackers stay in the front row taking the brunt of the damage for you. ------- The Battle Menu to input your commands appears after a character's ATB gauge has reached full. The menu changes from character to character, but typically looks like this: --------- |Attack | |Command 1| |Command 2| |Command 3| |Item | --------- When you press the left or right directional buttons, you get two extra commands. Row changes -everyones- in the entire battle parties Row. Defend allows the currently selected character to defend until their next battle round. Attacking allows a character to perform a normal physical attack. Item allows the selected character to use an item from the inventory menu, but once you use an item, it is used up permanently, so be careful! ================================= The Flow of Battle ================================= Every character has HP. HP stands for Health Points. When a character gets attacked, they lose HP. When a character attacks an enemy, the enemy loses HP. When a character and an enemy attacks each other, a standard battle 'round' has commenced. Here's a rundown of what a Standard battle round will look like. Note that the only 'command' each character is inputing is attack. Cecil HP: 4000/4000 Gold Dragon HP: 10000/10000 Cecil is the faster of the two characters, so he will get the first attack. He attacks the Gold Dragon physically and hits him for 3000 damage. Cecil HP: 4000/4000 Gold Dragon HP: 7000/10000 The Gold Dragon gets his turn next, and attacks Cecil for 1000 points of damage, because Cecil has much higher defense then his adversary due to his equipment. Cecil HP: 3000/4000 Gold Dragon HP: 7000/10000 Once again, Cecil attacks the Gold Dragon, but this time he does a Critical Hit. Critical Hits are randomly selected and you can quite control when you are going to get one. His critical hit does 4000 damage rather then 3000. The Gold Dragon Attacks Cecil back for another 1000 damage. Cecil HP: 2000/4000 Gold Dragon HP: 3000/10000 On his next attack, Cecil KO's (Knock's out) the Gold Dragon. He has won this battle from his sheer power and defensive stature. This is a very simplified form of the battle system, trading blows over and over again. ================================= Stats ================================= Stats change how well or not a person does in battle. The higher a characters' stats, the better performance they will have for you when they fight. A character with higher attack power will do more damage in battle, while a character with higher defense power will take less physical damage. Here's a rundown of all of the stats, and what they do. You can view a characters stats at any time out of battle if you go onto the Menu and select "Status". ----------------------- Strength ----------------------- This represents your physical attack strength. The higher this stat is, the stronger your physical attack power is going to be. AKA: Your physical atacks deal more damage. ----------------------- Agility ----------------------- The higher this stat is, the faster the character will be in battle. The characters ATB gauge will rise faster then others'. ----------------------- Stamina ----------------------- I was actually wrong about this...According to the booklet that comes with the game, the higher this number is, the more your HP is raised when you gain a level. ----------------------- Intelligence/Intellect ----------------------- The higher this stat is, the more powerful Black Magic will be. ----------------------- Spirit ----------------------- The higher this stat it, the more powerful White Magic will be. ----------------------- Attack Power ----------------------- This is influenced by Strength, and your currently equipped weapon. Your Attack Power determines the amount of damage you deal to an enemy physically. ----------------------- Precision ----------------------- Precision represents your attack accuracy. The higher this stat is, the more chance you will have of hitting an enemy with a physical attack. ----------------------- Defense Power ----------------------- The higher your defensive power is, the less damage you will take when you are attacked physically. Raise this stat by equipping better armor. ----------------------- Evasion ----------------------- The higher this stat is, the higher chance you will have of evading an enemy atack when it comes your way. You take no damage when you evade an attack. ----------------------- Magical Defense ----------------------- The higher your magical defense power is, the less damage you will take when attacked with a magical spell. ----------------------- Magical Evasion ----------------------- The higher this stat is, the greater chance you will have of evading a magical attack all together, and of avoiding the status effect it can cause (Such as Toad, Slow, etc). ================================= The Menu Screen ================================= There are many different Commands on the Menu Screen. Each has its on different importance, and some you may find yourself using more then others. ----------------------- Item ----------------------- The Item command allows you to see what items you have in your inventory, as well as allows you to use any items currently in your possession. You can throw any unwanted/needed items away as well. ----------------------- Magic ----------------------- This command changes with the character. Only characters who have White Magic can use magic from the menu. From this command you can sort your magic, and see which magics are usable. ----------------------- Equipment ----------------------- The Equipment command allows a character to change his or her currently equiped gear. Try to avoid using the "Best Equip", since it is hard to determine what happens. ----------------------- Status ----------------------- The Status screen allows you to see a characters Stats, as well as their current Experience, and their Experience TNL (To Next Level). ----------------------- Order ----------------------- Changes the party Order. This is important when working with Rows. ----------------------- Row ----------------------- Changes the rows of all characters currently in your party. This is touchy to work with, and you'll need to use Order a lot to get it right. ----------------------- Config ----------------------- Allows you to change your in game settings. ----------------------- Quicksave ----------------------- The Quicksave feature allows you to save anywhere instantly. But you need to quit the game in order to use it. When you reload a quicksaved game, the file is deleted. ----------------------- Save ----------------------- This allows you to save your game. You can only save on the World Map and at Save Points that are littered throughout the game. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* *^* FAQ [Frequently Asked Questions] *^* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Question: What version of the game is this ported from? ------------------------------- Answer: Many say its the Wonder Swan Color version, mainly because of the numerous amounts of battle lags and bugs. While I do not know personally, I am tempted to agree with this. Question: How do I beat [Boss Name Here]? Where do I go from [Insert Locale]? ------------------------------- Answer: This is what the Walkthrough is for. Control F for the specific bosses or areas name, and you may find it. I do not have any particular control F feature implented into my guides other then with my bosses because I feel it encourages spoilers. Question: I can't get into [Character's] Door at the Lunar Ruins, Why? ------------------------------- Answer: You need to beat the game with that character in your party to do their challenge at the Lunar Ruins. Question: What does the Pink Tail do, and why is it so hard to get? ------------------------------- Answer: The Pink Tail gives you the best armor in the game, but it also has a horrible, horrible, horrible drop rate. You need to give this item to the "Tail Collector" near Mythril and he will give you the Armor. Question: Why is the drop rate so bad on the Cockatrice, Goblin, etc. Summons? ------------------------------- Answer: It wouldn't be any fun if it were easy, now would it? Well, in all seriousness, the chances tend to be better off the higher level monsters in the Lunar Ruins. I got a Cockatrice to drop after killing my very first Mist Eagle. If you're willing to wait until after you've finished the game, you can get them there. Otherwise, you just need to be patient. Question: Edge dies to just about everything! How do I make him live longer? ------------------------------- Answer: At later levels (40+) Edge learns Image. This is the KEY to keeping him alive during any long or tough battle. Blink (which is what Image is) is a very important spell, so use it often and wisely. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* *^* Walkthrough *^* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This is the main Walkthrough for Final Fantasy IV. I originally had set this up as more of a flow chart, but scrapped the idea as I began the guide. It really did not work too well with me as I wrote. The guide will tell you where to go, what enemies are dangerous, and how to find items. There is also boss strategies for every boss, major and minor, though I have omitted the names of certain bosses. There will be no "Suggested Level" or "Current Characters" as to avoid spoilers. Items: Items that you can find in the area. Enemies: Current enemies found in the area, can be in the world map, or in a dungeon. Bosses: This will be a simple "Yes" or "No" and a number in this section. The bosses name will actually be in the guide for the area. ******************************************************************************* Castle Baron ******************************************************************************* Items: Bomb Ring, Ether, Tent, 480 Gil Enemies: None Bosses: None After the opening sequences, you gain control in Castle Baron. Make sure to check around the entire castle to try and find hidden items. The goal is to head southwest up the stairs from Castle Baron - First Floor. Here you will see a scene. Continue outside. There's some more to do out here, but to continue with the game you need to head north and approach the tower door. Another scene plays. Continue all the way up this tower and talk to the NPC blocking your path, and she will move allowing you to pass. Approach Cecil's bed to go to sleep. When you awaken, you gain a new party member, and the game 'truly' begins. ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Floating Eyeball, Goblin, Helldiver, Sword Rat Bosses: None This will be your first encounter with the World Map (Overworld). When you first begin, stick to the forests and the grassy terrain just to the south of you, and when you get stronger, head west into the desert. Spending a bit of time levelling up is reccomended, but not necessary. There is a "Chocobo Forest" to the southwest of the desert. This is the small square patch of forest. When you enter here, you will see many Chocobos running about. By "Catching" (touching) the White Chocobos, you can get your MP restored. By "Catching" a Yellow Chocobo, you can ride a Chocobo temporarily on the World Map. If you're interested, you can enter Baron town at this point, which is just south of Castle Baron. ******************************************************************************* Baron ******************************************************************************* Items: Potion, Potion, Potion, Hourglass, Eye Drops, Tent, Dwarven Bread, Tent Shops: Inn, Item, Training Room Enemies: None Bosses: None Baron is your first real 'town'. The Weapon and Armor shops are locked, and there is nothing you can do about it. The Inn and Item shops are open though. You can find some items by searching through pots and other items, though. There are all sorts of items about, so check every pot, wall, and even the ground! ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Floating Eyeball, Goblin, Helldiver, Sword Rat Bosses: None When you're ready to continue with the game (after spending some time in Baron, or perhaps levelling up), head all the way west from town. Go north over the bridge, and continue all the way west. Follow this path north and enter the cavern at the top. ******************************************************************************* Mist Cave ******************************************************************************* Items: Potion, Eye Drops, Tent, Potion Enemies: Goblin, Flying Eyes, Insectus, Sword Rat Bosses: #1 This is a rather easy path. There are less random encounters then there is on the World Map. Every once in a while a short scene plays out, but continue on no matter what. Pick up any items in the chests that you find. All of the enemy encounters in the area are rather straightforward. Only a few of them are actually more difficult than the ones on the Overworld. Avoid using Cecil's Dark skill, since he only has a limited amount of HP and it will take some with each use. At the very end of this short dungeon, select "Yes" when given the option. This forces you into a boss fight. ============================================ Boss#1: Mist Dragon HP: 465 | STR: 16 | DEF: 5 | MAG: 10 | MDF: 31 | Gil: 200 | EXP: 700 | Weakness: None | Absorb: Holy | Treasure: None As your first boss, the Mist Dragon is not meant to pose a huge challenge, and you are really supposed to fight him in a very specific way. It is really meant to prepare you for the challenges ahead, and teach you how to use the special commands. Because in this battle you do not have a full party of characters, you need to remember to keep your characters' HP higher then you would normally. In example, if the bosses attacks do 50 damage a hit, then keep your HP at 100 so that you can survive two hits rather then be taken down to critical range from one. You want to atack the Mist Dragon with the skills Jump (Kain) and Dark (Cecil). Be careful when using Dark though, because with Kain off the screen with Jump, Cecil will probably be attacked most of the time, and he will HP from the Dark Ability itself. Keep Cecil's HP particularly high because of the extra damage. You will find Jump to deal more damage then Dark. Fortunately, the Dragon itself does not deal huge amounts of damage, so it should be easier to prevent deaths. If you're really worried, just let Kain Jump the entire time and have Cecil attack with physical attacks. This should work fine, if take a bit longer then normal. If you have plenty of Potions on hand, you should not even need to worry about going quickly. After a few rounds of attacking (in whatever manner you wish) you will see a message that says "The Dragon has turned into Mist!". Do not attack at this point! Your attacks will miss, and you will be countered by a nasty attack called "Cold Mist" which does around 30 damage to all party members currently on the screen. Just sit and wait for a few minutes (with the Defend Option) and the Mist will eventually change back to Dragon form. When the Mist changed back to Dragon, it is time to full attack! The Dragon can still turn into Mist again, so try to kill it before this happens. Follow the same strategy as above. ============================================ After the battle, exit the cave to the north and you will be back on the Overworld. Once outside, head directly east and enter Mist. Be careful outside though, there are many stronger enemies, such as Sand Worms. ******************************************************************************* Mist ******************************************************************************* Items: None Shops: None Enemies: Girl Bosses: None When you head east a scene plays. An inevitable battle occurs. After a few more scenes, Cecil will be alone, and you will be somewhere completely different on the Overworld Map. ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Flying Eyes, Insectus, Sand Worm, Goblin, Hundlegs, Desert Sahagin Bosses: None Head north, and soon you will reach a desert. Be careful on the desert, because the monsters are much stronger than they are on the grasslands. If you can, avoid all battles. Once on the desert, head east and slightly north to reach the oasis, and a town. ******************************************************************************* Kaipo, The Desert Oasis ******************************************************************************* Items: Ether Shops: Inn, Item, Weapons, Armor Enemies: None Bosses: #2 Head north and watch a scene. You will be brought into another boss battle. ============================================ Boss#2: General, Baron Solder x3 General's Stats: ---------------------------------------------------------- HP: 221 | STR: 26 | DEF: 2 | MAG: 0 | MDF: 12 | Gil: 80 | EXP: 398 | Weakness: None | Absorb: None | Treasure: None When it is 4 against one, there is only so much you can do. Therefore, Cecil's Dark skill is the key. Using it once on his first round will hopefully take down one or two of the Baron Soldiers, and if you're lucky, all three of them. Use it again on his second round to finish the rest of the Soldiers off. This leaves you with the General. Because Dark takes away so much of Cecil's HP, it is best to just stick with physical attacks on him. After a few rounds, the General will Retreat and the battle will be won. ============================================ You are now free to access the rest of the town of Kaipo. There are all sorts of new shops, and more items to be found. To go on with the game, head to the far northeast of town, and enter the small house over here. Head north in here, and watch a scene. Talk to the other people in the house, and then exit Kaipo when you're ready. ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Flying Eyes, Insectus, Sand Worm, Goblin, Hundlegs, Desert Sahagin Bosses: None We have a rather long walk ahead of us, so doing some levelling might not be a bad idea. From Kaipo, head directly north until you hit the mountains, and then head east. There is a passage through the mountains here. Head northeast up the passage, and you'll find a Cavern. Enter it. ******************************************************************************* Waterways/Waterfalls ******************************************************************************* Items: Potion, Maiden's Kiss, Iron Ring, Potion, Ether, Ice Rod, 580 Gil, Bomb Fragment, Potion, Hourglass, Shadow Blade, Ether, Antarctic Wind, Hades Gloves, Hades Helm Enemies: Vile Shell, Water Bug, Gigantoad, Toadgre Killer Fish, Red Mousse, Alligator, Zombie Bosses: #3 Most of the enemies in this area are weak towards Lightning magic, so cast it if you have it. This is quite the long dungeon though, so conserve MP when you can. Certain enemies, such as Alligators, are weak to Blizzard though. Also, Zombies and Red Mousse are weak towards Fire. Head west from the start and follow the path. Speak to the man here, and watch a short scene. Now that that is over with, you can head east to pick up the item (Iron Ring) or head north to the next screen. On B2, head all the way north until you can get into the water. Here, head south and then west. Head up the stairs and open the chest for a Potion. Now, head all the way south and go up this set of stairs. Up here, head west and open the chest for an Ether. Head back east and go south over the bridge, and continue west. Follow this pathway through the door. A scene plays. This is now a save and restore point for you to return to at any time. Continue north, head east and open the chest to the north for an Ice Rod. Head back south and into the water. Continue east, and north up the next set of stairs, and through the next door. On B3, head south and west over the bridge. The way you are supposed to go is west, but if you go east, you can open two chests, which contain 580 Gil and a Bomb Fragment. Back on B2, there is a hidden passage -directly- to your west which if used will bring you right to the exit of this portion of the level. Since it's right near the chest, you aren't missing much, and I suggest you use it. In the Underground Waterway - North, head north and east. There is a passage that leads outside to use a Tent if you desire. Make sure to get all of the chests in this room, because they contain some nice items. When you're ready to continue head out of that passage to the Overworld. On the Overworld, head north and into the next part of the Cavern, which is called the "Waterfall". In here, head into the water, and watch a short scene. When you regain control, head east onto dry land, and then head all the way south. Open the two chests at the bottom of the screen for some armor for Cecil, and continue north and through the door. In the Sunken Lake B1, head all the way east and open the two chests. These contain a Hermes' Shoes and a Hades' Armor. Continue north and into the water from here. Examine the squiggling thing to begin the fight. ============================================ Boss#3: Octomammoth HP: 2350 | STR: 22 | DEF: 0 | MAG: 0 | MDF: 25 | Gil: 500 | EXP: 1200 | Weakness: Bolt, Dark | Absorb: Holy | Treasure: None This baddie has quite a bit of HP. Fortunately, he has a severe weakness towards Lightning based spells for you to exploit easily. If Cecil obtained his new Shadow Blade, just have him physically attack with that, and he will do an excellent amount of damage every round. Rydia can either use Chocobo Summon or cast Lightning, and Tellah should be acting as healer (Cura) or casting Lightning whenever he can. See how the Boss's legs seem to move around every once in a while? Well, they aren't actually moving, they are dying. Whenever you deal a certain amount of damage, you 'kill off' a part of the bosses body, causing his legs to sink under the water. The less amount of legs on the screen, the less HP the boss currently has at the time. He will NEVER die until all of his legs are gone. The Octomammoth is not incredibly strong as a whole, but he is quite fast. His atacks will probably do around 25 a hit to your mages, so if Rydia is lower levelled still, be sure to move her to the back row (if she is not already). Also, remember that both Tellah and Rydia have access to Cure spells, so keep them handy at all times. When the Octomammoth's Legs are all gone, he dies once and for all. Finally! ============================================ Head north onto the Overworld Map. Continue north through the desert. Watch a short scene, and enter the castle just north of you. ******************************************************************************* Damacyan Castle ******************************************************************************* Items: Tent, Enemies: Bard Bosses: None In Damacyan, keep heading north until you reach a room with many chests. All of them but one are opened, and this one contains a Tent. Head south and up the next set of stairs. On this top floor, watch a scene. You automatically exit Damacyan. Note: Damacyan's top floor has pots of Magical 'water' which will restore your HP and MP when used. Save your Tents, and take the walk to Damacyan and use these. ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Goblin, Sword Rat, Tiny Mage, Sand Worm, Hundlegs, Flying Eyes, Insectus Bosses: None While on the Sandcraft, you will have no random encounters. Before continuing, you might want to spend some (a lot) of time levelling Edward up, because his level is most likely quite a bit lower than the rest of your parties. To continue on with the game, head directly north (while on the sandcraft) from Damacyan Castle. You will hit some mountains soon, and then head east. You should see some 'rocks' in the middle of the ocean. When on the sandcraft, you can pass over these 'rocks'. Pass over them to the east, and enter the cave to the south. ******************************************************************************* Antlion Cave ******************************************************************************* Items: Potion, Spider's Silk, Potion, Tent, Potion, Antarctic Wind, Lamia Harp, Potion, Spider's Silk, Ether, Emergency Exit, Phoenix Down Enemies: Goblin, Leshy, Adamantoise, Basilisk Bosses: #4 The enemies in this area may seem difficult at first, especially if you are keeping Edward in the front row and he is at a low level. Try using Blizzard spells, or the Ice Rod against the Adamantoise's to make things a bit faster. Also, you can only hurt the Yellow Jellies with Thunder spells. On the first screen alone there is a large amount of items, so make sure you get them all before heading to the southeast corner to continue. On B2, make sure you pick up the Lamia Harp so that Edward can be a better attacker in battles. Also on B2 is a set of stairs going back up. If you take these, they will lead you back to B1, and there you will find an extra door. This leads to a save point, and three chests. Heal up and pick up the items. After picking up all of the items on B1 and B2 (and there are quite a few of them I might add) head down to B3, which is right down the middle of the room. On B3, head directly south down the stairs. Watch a scene, and a battle begins. ============================================ Boss#4: Antlion HP: 1100 | STR: 11 | DEF: 3 | MAG: 0 | MDF: 11 | Gil: 800 | EXP: 1500 | Weakness: None | Absorb: None | Treasure: None A shame you have to kill this cute little monster;;. Do not attack him physically, else the boss will counter you with a move called "Counter Horn" which hits a random party member for around 25 damage. Because physically attacking is what Cecil is usually best at, you might want to have him stick with using Dark every round instead. Rydia should Summon her Chocobo, which will be your main offense in this battle. That leaves Edward on healing Duty. Hopefully, you will have a few healing items (namely a lot of Potions) on hand for him to work with. Remember that Edward has the ability "Heal" which causes him to use a Potion to cure all members of your party at once. This may be useful in certain situations of this battle. Also, sometimes keeping Cecil's HP up will be difficult with just potions, since the drain from Dark will probably be more then Potions can cure. At this point, either have Cecil use items on himself, or have Rydia throw a Cure at him. This battle may be quite long because of your attack limitations. Do not be afraid to use Ethers and other healing items like mad. ============================================ After the battle, you recieve the Sand Ruby. To exit the dungeon, you can either have Rydia cast Warp multiple times, Use the Emergency Exit you found in this dungeon, or you can walk out. ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Goblin, Sword Rat, Tiny Mage, Sand Worm, Hundlegs, Flying Eyes, Insectus Bosses: None We have a long drive ahead of us. But, fear not, there will be no random encounters or backtracking through dungeons we have been through already thanks to our new trusty Sandcraft. From the Antlion Cave, head north and West back over to the Damacyan continent. head back south until you reach Damacyan Castle. From here, head directly west, and follow the ocean southwest until you hit the mountains. You'll see some 'rocks' here. Use the Sandcraft to pass over the rocks and head south. This allows you to reach Kaipo's desert to the south. Continue southeast (it's somewhat long) and enter Kaipo. ******************************************************************************* Kaipo, The Desert Oasis ******************************************************************************* Items: None Shops: Inn, Item, Weapons, Armor Enemies: None Bosses: #5 In Kaipo once again, head to the northeast house. Enter it with the Sand Ruby in hand. Continue north, and talk to the person on the bed. Select the "Sand Ruby" when prompted, and watch a scene. ============================================ Boss#5: Sahagin HP: 64 | STR: 18 | DEF: 2 | MAG: 0 | MDF: 7 | Gil: 38 | EXP: 800 | Weakness: Bolt | Absorb: None | Treasure: None This is more of an event driven battle then anything. After a few lines of text, you are given free reign over the battle. It is not meant to be difficult, so just attack normally. After 3-4 rounds it will be over, depending on Edward's level. ============================================ After all of the scenes have played out, exit Kaipo. ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Goblin, Sword Rat, Tiny Mage, Sand Worm, Hundlegs, Flying Eyes, Insectus Bosses: None From Kaipo, head all the way northwest, and back to the 'rocks' on the shorline. Head over the ocean with the Sandcraft to reach Damacyan's domain once again. Once here, head directly west and north to reach Castle Damacyan. From the Castle, head directly north to the mountains, and then all the way west to the ocean. Head over the 'rocks' to the continent that the Antlion Cave is on. But don't stop at the Antlion Cave, continue east. There is a pathway on the large mountain range here. This is called Mt. Hobs. ******************************************************************************* Mt. Hobs ******************************************************************************* Items: Tent, Gold Needle, 960 Gil, Potion, Holy Arrows Enemies: Cockatrice, Skeleton, Spirit, Gargoyle, Domovoi, Adamantoise Bosses: #6 The Undead in this area are damaged from the Cure spell or Fire Magics best. Be wary of the Cockatrice, since they can Petrify your party members. The best way to avoid this is to have Edward confuse them with a Lamia Harp. This way, they will petrify themselves and their allies rather then you. Head directly north from the entrance and watch a scene. With the passage now open, you can explore the area fully. The passage the the left (west) holds four chests and a save point. To complete the area, you need to the the right (eastern) door at the top of screen, and continue through the screen. Watch a scene up here, and a battle begins. This is a one on three battle, but its automated and you have no control over it. After this battle is over, a boss battle you -CAN- control begins. ============================================ Boss#6: Mom Bomb HP: 11000 | STR: 30 | DEF: 1 | MAG: 5 | MDF: 9 | Gil: 1200 | EXP: 1900 | Weakness: Darkness | Absorb: None | Treasure: None You may need to heal Yang at the start of this battle, because he probably got somewhat beaten up during the previous battle. Have Rose do this immediately. Cecil and Yang should attack physically, and if needed, have Edward heal your party with Heal (or items) in case you just came out of a random encounter. Rydia should Summon her Chocobo. The Mom Bomb is a surprisingly powerful compared to previous bosses, so you will need to have Rosa healing every round. That's her job though. After a few rounds, the Mom Bomb will transform. Your attacks will do more damage then ever in this form. Strangely enough, this form will also not atack you at all. Make sure to get everyone up to full HP at this point! When the game says "ITS GONNA EXPLODE!" the Mom Bomb is going to blow up after a few more points of damage is done to it. When this happens, your entire party will take 80-90 points of damage. Ouch. But wait, the battle's not over yet! You still have 6 more normal Bombs and Gray Bombs to take care of. Have Edward use Heal and Rosa, and maybe even Rydia cast Cure on your members immediately to get your party back up to speed from the Mom Bomb's final attack. Now, you can either attack the Bombs one-by-one or attack them all at once. Attacking them one by one is slower but will reduce the damage done faster. Killing them all will be faster, but you will take much more damage, and risk deaths. Use skills such as Kick and Dark to take them down all at once. You might want to have more then one character on healing duty at this point. ============================================ Watch a scene. When you regain control, continue north through the door. The rest of the path down the mountain is straight down and out. ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat Bosses: None Head northeast from where you exit Mt. Hobs, and follow the forest north. At the top of the continent, head south, and when you can, east. Continue -all- the way east until you hit the ocean, and then head south. You'll see a small patch of desert. There is a castle nearby as well, this is your goal. ******************************************************************************* Fabul Castle ******************************************************************************* Items: Hermes' Shoes, Spider's Silk, Demon Shield, Ether, Deathbringer, Tent, Bacchus's Cider, Bomb Fragment, Antarctic Wind, Potion, Rage of Zeus Shops: Weapon, Armor, Inn, Item Enemies: Gargoyle Bosses: #7, #8, #9 Note: The shops here have some nice new armor for Cecil, if you can afford it. When you enter, head north through about 4 screens until a scene plays out. There's a lot to explore, but we can do that after we're done. After this scene, you are forced into a series of consecutive battles. ============================================ Boss#7: Captain, Baron Warrior x2 This fight should not take a huge amount of time. You can use skills such as Dark, but you might want to conserve Cecil's HP for later. Instead, use Kick to hit all enemies at once, and have Cecil and Edward attack separate targets. After one-two rounds, both Warriors will fall, and you will be able to focus all of your attacks on the Captain. Try to kill off at least one of the Warrior's off quickly becayse if you do not, when the Captain says "Charge!" they will both assault the same character, and if this character has low HP he may die... ============================================ Boss#8: Leshy, Domovoi, Sahagin These are all enemies that you have fought before. If you use Cecil's Dark, you will probably kill off the Domovoi on the first round. Continue using abilities like Kick to hit multiple enemies on screen. Attacking individually is fast as well. Use Edward to Heal when necessary. ============================================ After these first two battles, you will fight a multitude more of them, but they will all be with the same foes as previously. Use the same strategies as before, but remember that you will be worn down. Watch your HP! Note that you will also encounter Gargoyle's, but because those are normal enemies that you have encountered before, they are not really considered bosses. ============================================ Boss#9: [Story Boss 1] This boss is undefeatable. Attack him any way you please, but I suggest just using physical attacks and ignoring Dark altogether. You might not even get an attack off, since it is so difficult to hit him ============================================ After the scenes, you regain control. Head back south into the throne room. Note on the northeastern side that there is a small square on the floor. When you step on it, a door opens. Walk into the door to find a secret passage which contains three chests! Continue south, and enter the area marked "Inn". When you enter, head west and watch a scene. When you regain control, open the chest in the King's chamber for a Tent, and head downstairs. Search everywhere for treasures! When you're outside, enter the left tower to find a treasure room. When you feel ready, exit the castle. ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat Bosses: None Just to the Northeast of Fabul Castle is a boat. Its at the dock. When you enter the dock, watch a scene. You can not control the boat during this part, it is automated. When you regain control of Cecil, head east over the Overworld map and enter the town. ******************************************************************************* Mysidia ******************************************************************************* Items: None Shops: Weapon, Armor, Inn, Item Enemies: None Bosses: None Be careful of whom you speak to in this town. Some people will change your status effects to Toad or Pig! If this happens, just speak to them again and they will cast it again which takes it off. Head north through the town, and enter the large building at the top. In here, speak the center man. Watch a scene. Before you leave Mysidia, you might want to buy some new gear for Palom and Porom. They are fragile dolls, so better armor is extremely important. After you've restocked, leave Mysidia. ******************************************************************************* Overworld ******************************************************************************* Items: None Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat, Zu Bosses: None Head southeast from Mysidia, following the yellow grasslands. Continue east, south, and east whenever needed. When you head north, you'll encounter a forest. Continue east at this point, and you'll eventually hit a mountain range. Head south around the mountain range and you'll find the entrance. Note: There is a Chocobo forest just southwest of the Mountain. Its that piece of Forest slightly separated from the other areas. This is the best way to heal your party without heading back to Mysidia. Have Porom use all of her MP healing your party, and then talk to the White Chocobo, who restores MP completely. This makes you good as new! Note: You might want to spend some time levelling Porom and Palom. With the White Chocobo right there, you have a free MP supply. If you level off the Zu's in the area, Cecil's Deathbringer will always kill them in one hit, so its easy EXP. ******************************************************************************* Mt. Ordeals ******************************************************************************* Items: Potion, Potion, Ether, Ether Enemies: Spirit, Soul, Skeleton, Bloodbones, Ghoul, Zombie, Revenant, Lilith Bosses: #10, #11, #12 Most of the enemies here are undead. Therefore Fire spells and Cure magic will be your best offense. Cecil will be unable to damage certain enemies, so you might have to rely on your mages a lot. In battles with Spirits/Soul and Skeletons, have Cecil physically attack the Spirits while the mages cast spells on the skeletons. From the entrance of Mt. Ordeals, head west and watch a scene. When you regain control, take the rather straightforward path up the mountains (while opening the two chests) to the door at the top of the screen. The second screen is also straightforward, and near the end, watch a scene. Exit to the north. On Station Seven, you'll find two Ether's away from the main path, but other than that there's not a whole lot else to do. Exit to the northwest. When you're finally at the Summit, watch a short scene. You'll find a save point to the east. Use it if needed, and continue north. As you continue west, watch a scene. ============================================ Boss#10: Scarmiglione, Skullnant x4 Scarmiglione Stats: ---------------------------------------------------------- HP: 3500 | STR: 19 | DEF: 2 | MAG: 15 | MDF: 0 | Gil: 2000 | EXP: 3200 | Weakness: None | Absorb: None | |
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Another Final Fantasy IV Advance Walkthrough :
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