Capture is a complicated attack to fully understand, as there are a number of factors that
need to be in place in order for it to be fully functional. First, the player needs to
actually get in a fight with a monster. During the fight, they need to steadily weaken the
monster, but not kill it. Some advice in fighting the monster is to use the Hunter's
Hunting ability and the Paladin's Subdue ability to slowly weaken the monster. After it is
suitably weakened, the player need to start trying to capture it. There are a number of
things to consider before actually trying to capture it. If there's 0% chance of being
captured, go through the following checklist:
The monster cannot be at full health, or have at least 23/24 of it. Remedy this by
attacking it.
The monster cannot be the last remaining enemy on the battle field. Remedy this by
reviving another enemy on the battlefield, preferably rendering it asleep, disabled, or in
Stop status.
The following enemies cannot be captured: Undead (Zombies & Vampires), Tonberrykind (Ton-
and Masterberries), Rockbeasts (Toughskins and Blade Biters), and Fairies (Sprite and
Titania)
Any monster with a Hero Medal cannot be captured.
Any monster that is not a normal species of the game cannot be captured. An example would
be in mission #085 ForeignFiend, the "Malboro" on the battlefield is called an "Ochu" and,
as such, unable to be captured.
Be sure that a previously captured monster of the same species does not already occupy the
available slot in the Monster Bank.
Also, the success rate of Capture, quite frankly, ****s. The best success rate the player
will ever get is 24%, and Concentrate, Turbo MP, status ailments (including Stop and
Sleep), and the facing does not in any way affect the success rate. The success rate is
determined solely on the monster's remaining HP. For every 24th of max HP that was taken
off of the monster, 1% is added to the success rate. The only thing the player can do to
aid in their capture is to either bring in more Hunters (or at least units with 'Hunt' as
the secondary A-Ability with Capture) or Haste the Hunter.
After successfully capturing the monster, the player may proceed to raising the monster.