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-= 1. What's New -=
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Version 1.05 (2/14/04): A small correction was made, courtesy of SLaDe916.
Version 1.0 (12/17/03): And now, the walkthrough, along with pretty much all
supplementary sections, is 100% complete! Note that I have not added the
whereabouts of hidden blocks or Chuckle Bean dig spots, since that would be
simply too tedious. However, if someone is willing to compile a list and send
it my way, I'd gladly post it. Also, if anyone spots errors (mainly in the
equipment/items sections) or can tell me where the Bros. Life/Respect badges
are found, please let me know too!
Version 0.9 (12/7/03): The walkthrough is updated through boarding the Koopa
Cruiser late in the game. There is only a little more to be added there, then
other sections will be added upon, and perhaps I can gather more information
to make this guide complete!
Version 0.7 (11/30/03): At this point, the main section covers the areas just
before setting off to Joke's End, after getting the Ultra Hammers. More to
come soon.
Version 0.6 (11/26/03): The walkthrough now covers up to getting the first
Beanstar piece. More has been added to the supplementary sections, with more
to be seen in a later update.
Version 0.4 (11/20/03): More of the walkthrough has been added, despite a
minor setback yesterday. Also, several sections have been improved upon/added
to. There is much more to come, and much more to be fixed, so stay tuned!
Version 0.2 (11/17/03): The first version of this FAQ.
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-= 2. Introduction -=
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It's been over 2 years since Paper Mario's release on the N64, and WAY longer
since Mario AND Luigi were both starring together. Well, they're back as a
team on the GBA in this whole new epic adventure! Many elements of this game
are taken from Paper Mario, including the battle system. An interesting
aspect is that both brothers must work together in order to complete many
puzzles, so you must learn how to control them both well. I won't say more
here, but if you loved Paper Mario, you'll definitely get your money's worth
out of this one!
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-= 3. Story -=
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Peach's lovely voice has been stolen by an evil witch named Cackletta! Upon
hearing the news, Mario calls upon his brother, Luigi, and his old rival,
Bowser. Backed up by Bowser's army, the trio embark on an epic journey across
the border of the Mushroom Kingdom to the land known as the Beanbean
Kingdom...
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-= 4. Controls -=
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Start: Switch between Mario and Luigi as lead
Select: Access menu screen
A: Jump (front character)
B: Jump (back character)
L/R: Switch Bros. Actions in game, switch between Mario and Luigi on the menu
screen
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-= 5. Character Abilities -=
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=============
Timed Attacks
=============
Now, no battle in this game would be complete without the ability to use
Timed Attacks in battle. When you do it, you can cause added damage to an
enemy
Jump - Before making contact, press the button again quickly.
Hammer - Hold the button to charge, then when it shakes, let go.
============
Timed Dodges
============
As with the offense, there is also a defensive measure you can take to avoid
enemy attacks on yourself. Those are called Timed Dodges. If done right, you
can totally avoid getting hit by pretty much any attack!
Jump - Simply jump when the attack is about to occur to evade.
Hammer - A moment before the attack, hold to charge, but release before it
shakes to pound the enemy/attack away.
=============
Bros. Attacks
=============
In battle, you may have noticed the "Bros." option on your command menu. With
this, you will be able to use both brothers as a team to perform a more
powerful attack on the targeted enemy. There are various types of attacks you
will learn throughout the course of the game, and 3 modes to each attack.
When one of these is performed, you are prompted in slow-motion when to press
the A or B buttons to initiate; if you carry through all the way, the attack
will be at its full potential. If you mess up, it will be weaker. Here is a
quick explanation of all 3 modes (as is expected, if you try it on mode 3, it
will be more rewarding than on mode 1):
1 - Slow motion, on-screen button prompts
2 - Normal speed, on-screen button prompts
3 - Normal speed, no button prompts
And now, here is a list of each Bros. Attack for the appropriate brother:
Mario
-----
Splash Bros.
Button Combo: A, B, A
Effects: Can steal items from enemies (Advanced).
Swing Bros.
Button Combo: A (hold), A, B
Chopper Bros.
Button Combo: A, B, A
Fire Bros.
Button Combo: A (repeatedly), B (per fireball)
Luigi
-----
Bounce Bros.
Button Combo: B, A, B
Knockback Bros.
Button Combo: B, B, A
Cyclone Bros.
Button Combo: B, A (repeatedly)
Thunder Bros.
Button Combo: B, B, B
Effects: Lowers enemy defense (Regular), lowers enemy power (Advanced)
====================
Non-Battle Abilities
====================
Also through the course of the game, Mario and Luigi will have to work
together to progress through the various areas. Besides navigating areas by
jumping in sync, there are sometimes other things that must be done. In order
to use a few of these (specifically anything requiring the Hammer, and the
High/Spin Jumps), you may have to press L or R to switch between the
different modes. Anyway, here is a rundown of those abilities:
Hammer
Learned: After getting Hammers from Hammerhead Bros.
Description: Use to break rocks in your way, allowing for passage.
High Jump
Learned: At Stardust Fields, from the Starshade Bros.
Description: With Luigi behind Mario, press B to have Luigi jump onto
Mario. As soon as they connect, press B again to jump
higher, allowing you to reach upper ledges and such.
Mole
Learned: After freeing Cork and Cask in Chateau de Chucklehuck.
Description: Have Mario hit Luigi with Hammer, pounding him into the
ground. Move Luigi while under the ground, allowing him to
pass under gates and jump into barrels from below. Come back
out of the ground by pressing A.
Mouse
Learned: After freeing Cork and Cask in Chateau de Chucklehuck.
Description: Have Luigi hit Mario with Hammer, making him micro-sized. In
this state, Mario can fit through small openings, or mouse
holes, and reach places that cannot normally be accessed. To
return to normal, have Luigi hit him again with the Hammer.
Spin Jump
Learned: At Stardust Fields, from the Starshade Bros.
Description: With Mario behind Luigi, press B to jump on Luigi. Then,
press it again to spin while in the air for a couple
seconds. This can be used to cross gaps and reach platforms
nearby.
Firebrand
Learned: In the Fire Temple at Oho Oasis.
Description: With Mario, hold A (or B if behind) to charge the fireball
up. When it's fully charged, you can release it to use its
flame. It can be used as an attack in battle, as well as a
way to light candles and such outside of battle.
Thunderhand
Learned: In the Thunder Temple at Oho Oasis.
Description: With Luigi, hold A (or B if behind) to charge the thunder.
Once it's charged fully, it can be released as an energy
source. Use this to power up energy orbs in the world, or as
an attack for use in battle.
Fire Dash
Learned: At Gwarhar Lagoon, from Gigi and Merri.
Description: With Mario behind Luigi, hold B to charge the Firebrand.
After you charge it, release, and you will charge forward a
great distance. You keep going unless you hit an obstacle,
or you use the Control Pad to slow down. This is excellent
for toppling the giant Koopas, if anything.
Thunder Shock
Learned: At Gwarhar Lagoon, from Gigi and Merri.
Description: With Luigi behind Mario as usual, hold B to charge his
Thunderhand. Once it's fully charged, release to shock Mario
in his tracks. You can now move sideways for a few moments,
with Mario shocked in front of you. This ability can help
you move the Boo statues, and perhaps get through later
puzzles in the game.
================
Stache Statistic
================
Since all the other stats in this game are self-explanatory, I figured a
brief rundown of this new one would do. Anyway, it is the "Stache" stat,
which sort of acts as the "Luck" statistic. Naturally, the higher it is, the
luckier you would be in battle. It serves a second purpose, however. Whenever
you visit a shop, you will be given discounts on all their items. The higher
your Stache stats are, the greater the discounts, so keep that in mind when
boosting additional stats!
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-= 6. Walkthrough -=
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Introduction
------------
The game opens with a scene from inside Peach's Castle in the Mushroom
Kingdom. A goodwill ambassador from nearby Beanbean Kingdom has just arrived
to try and make ties with the Mushroom Kingdom and Princess Peach. They offer
up a gift as a sign of this goodwill, but it's apparently a trap which sprays
some weird gas at the Princess. The duo that came to the castle will now
flee.
The next scene is outside Mario & Luigi's homestead, where Toad alerts Luigi
of an emergency outside. Since Luigi doesn't know what's going on, Toad runs
inside to find Mario. You will have control of Toad, so move him to the back
of the house and into the steamy bathroom. He will run out and in a frenzy,
knock himself unconscious by slamming into a wall. Mario will come out and
jump on Toad a few times to get some information (odd, yes, but it's a Mario
game nonetheless), then he runs outside. He jumps into his gear and drags
Luigi out to the castle.
Once there, the duo will run into Bowser, who is standing in front of Peach
waiting. Bowser will become angry for the supposed back-attack, and engage
you in battle. Here you will learn how to fight, as Toad will instruct you if
you need it. Learn the Timed Attacks/Timed Dodging, and after several rounds
of attacking Bowser, the battle will end. After the fight, you will learn
from the royal retainers that the Beanbean Kingdom ambassador stole Peach's
voice! And now, whenever she talks, explosives fall from the speech bubbles.
You will be asked to retrieve her voice from the other kingdom. As always,
Mario accepts the job. Bowser will offer to take you to Beanbean in his Koopa
Cruiser before the explosions get too crazy, and you all leave.
Toadtown Square
---------------
You will arrive as Mario in this open plaza. Here you can talk to various
other Toad people to learn about your commands, etc. In the west and east
sides, demonstrate your jumping by hopping onto the lower plateaus to the top
ones, then jump to hit chests containing 2 Mushrooms. Also in the eastern
area, pick up a regular Mushroom in plain sight. The nearby kid will ask if
you found it for him; pick Yes and he will let you keep it, and then gives
you a Super Mushroom too. In the northwest area, there is a mushroom kid who
seems to have lost something. Talk to him, then wander around to the south
until the action icon appears on the A button. Pick up the "precious" item
you find, and give it to that kid to get a 1-Up Mushroom.
Also in this area, you'll come across a Koopa in the northeast region; talk
to him and he'll want to know what way Bowser went. If you want to mess with
him, pick anything, but to play it straight, tell him Bowser went north. As
for you, jump to the north ledge and talk to Luigi, then go to the second
area. Here, talk to a couple more people to hear about the Save Albums, which
you hit from below and use to save your game. Do so with the very first Save
Album here, then continue onward. As you reach the exit, someone will call to
you from behind. An older Toad will run up and give you a suitcase, which
will act as a carrier for your inventory throughout the game. Following that,
he will also give you 100 Coins as a parting gift. Before he goes, the guy
will ask if Luigi is going on the trip; he says no, unfortunately.
Anyway, go on to the next area, and board the Koopa Cruiser. Bowser sees
Luigi and says he'll take him along for the ride as well, but Luigi becomes
scared and tries to run. Unlucky for him, the Bowser Baddies all run in,
pushing Luigi up front so he can't get away. After the baddies have boarded,
Bowser will initiate lift-off. While heading down the runway, Bowser will
scoop up Luigi with a giant mechanical hand, then it's off to Beanbean
Kingdom!
Koopa Cruiser
-------------
Aboard the flying ship, Bowser will speak to you both on the intercom. After
he's done, use the Save Album since you've made it here, then head eastward.
In the next area, talk to various Koopas to learn more commands you could use
when maneuvering both Brothers. Make your way to the area where you learn
about the Bros. Blocks, then hit the second one back and forth to get 3
Coins. In the following area of the ship, go north and the photographer will
stop you. He asks to see your passports, which you have, but with no photos
on them. Because of this, he will have to take both your pictures here and
now. So, take turns standing on the footprints and getting your photos taken.
After this is done, continue onward. Hit the first box to get a Mushroom,
then continue to the right. Instead of going up the stairs, go south and hit
another box to get a second Mushroom. Talk to the Koopa walking around; he's
the one you helped at the plaza find the Koopa Cruiser. As thanks, he will
give you a 1-Up Mushroom. Now, go upstairs to the next deck. There, go around
and you'll roll a barrel over so it breaks. Talk to the Koopa up ahead and he
will teach you how to fight together with both Mario and Luigi. Check out the
shaky barrel in the corner and break it to reveal a Goomba. You will then
engage with 2 Goombas in battle. Listen to what the Koopa has to say, and win
the battle for some easy experience (4 EXP to each brother).
Continue ahead, and break the second shaky barrel to fight another set of
Goombas. Chances are Mario will gain a level here, so you'll get a taste of
what it is to level up, and to pick a statistic to give an added boost to.
Either way, continue ahead to find a Koopa having trouble trying to capture a
Goomba. Help him out by doing battle with the Goomba, and winning. That way,
the Koopa can put it in a barrel as cargo. Do the same for the second Goomba,
making sure to listen to what the Koopa has to say in regard to engaging for
battle, and pre-emptive strikes. After this, go up the steps. In the next
area, save at the Save Album.
From here, go west and talk to the Koopas to find out about the pinch crane.
Hit the nearby block to activate the crane, which should be used to clear the
cargo in your way. The crane mistakenly snatches Luigi up and away. Since he
was caught, Bowser uses Luigi as a lookout guy. On the main deck, Bowser and
the brothers will be standing/hanging there, when the cruiser is suddenly
attacked. It's coming from Cackletta, the evil witch who stole Peach's voice
before. She runs off to Beanbean, leaving her pupil Fawful to deal with your
crew. He will taunt you for a bit, then knock Bowser back, leaving Mario and
Luigi alone to fight.
To deal with Fawful, simply use your practiced Timed Attacks to cause damage.
When Fawful yells out "Fink-Rat!", get ready to dodge the energy ball attack.
Bowser will give you a hint on how to predict enemy attacks, and then points
out the color of the enemy's words to determine who will be hit, so keep that
in mind. Fawful will then use that battle plan and ram into you; jump when
he's about to charge to dodge and possibly counter it, then just continue the
attack until Fawful has enough. Following the fight, Fawful will bomb the
Koopa Cruiser to the point of explosion, sending Mario and Luigi plummeting
to the world below. Luckily, a group spots the two falling to earth, and
sends out a team to recover you (we'll see shortly if that's good or not).
Stardust Fields
---------------
Upon falling to earth here, Luigi will pull Mario out of the ground, only to
be stomped upon. Once both brothers are on their feet, head west and use the
Save Album. Continue into the border house, where you will meet the two
Hammer Bros. They act as the border patrol here, and won't let you pass
unless you win their Border Jump game. Basically, the Hammer Bros will be
holding a rope, and they'll move back and forth over it. Mario and Luigi must
jump over the rope whenever it passes under them, raising the flag on the
pole in the background. If either brother misses 3 times, the game is over
and you must try again. You MUST win in order to pass to the other side. When
you do win and get to pass, you can return and play Border Jump 2 for a
chance to win some beans, which you can blend at the Starbeans Cafe later on.
Anyway, continue west across the other bridge, and the Hammer Bros will stop
you. You will receive a Beanbean Map as a reward for being the first to ever
cross the border like that. Continue onward to find a giant Warp Pipe. After
you visit other areas, you can warp quickly between certain areas by using
these pipes. For now, walk into it to activate (#1), then exit and continue
southward. Read the sign, then use teamwork to jump the lines of spikes ahead
to the east. Hit the box at the end to get a Mushroom, then do the same below
going west. Get a second Mushroom from the box, then continue across a bridge
and into the next area.
There, go south and defeat a couple of Fighter Fly enemies. You cannot reach
the upper ledges with the floating blocks, so ignore them for now and head to
the following section. Save your game here, then jump up the steps to find
Bowser stuck in a giant cannon. The Tolstar, king of Stardust Fields, will
appear and agree to free Bowser in exchange for all your Coins. Mario will
give up the Coins, only to find they are not valid in the Beanbean Kingdom
since they're from the Mushroom side. You need to get 100 Beanbean Coins in
order to free Bowser, and with that, Tolstar opens a nearby bridge and makes
you leave. So take that bridge to the next area, then follow the path to the
following area.
In this area, defeat the Fighter Flies, hit the lone block, and hit the Bros.
Block back and forth to get a good start of Coins. In the east area, drop
down the ledges to the low area, and hit a block to get 7 Coins. Go right and
hit a second block to get a Mushroom, then defeat the Fighter Fly and its
Bill Blaster companions you encounter for a few Coins. Go right and jump up
the ledges, then fall down the other side and go into the next area.
Over here, hit the block to get a Syrup, then go forward and jump on the in-
ground star door, and a couple Mushroom people will emerge. They are known as
the Starshade Bros, and they were the ones who spotted you falling earlier.
Talk to them, and they will take you to a training ground where you will
learn of the Bros. Actions. Practice the High Jump and Spin Jump via the
onscreen prompts, since you will need to know them for the rest of this area.
You will then be taken back to where you met the Starshade Bros, and they
want you to master the abilities you just learned to reach a flag on a high
ledge. Make your way up to the top area, hitting a block just before the
final ledge to get a Mushroom. Once you reach the flag, the bros will salute
you before retreating. Continue left and hit a block to get another Syrup,
then drop down and go to the south area.
Go southward and fight the Fighter Fly/Bill Blasters to get some Coins. Go
right and up the steps to fight 2 more rounds of enemies for several more
Coins. Use the High Jump on the north ledge, then hit the 2 blocks to get a
Syrup and 1 Coin. Go south to another ledge with a lone block hovering
overhead. High Jump to it, then hit the block to milk out 7 Coins. Get back
to the southwest section of this area and save with the Save Album. Now, High
Jump atop the oil drum, then onto the high ledge by a Bros. Block. Hit it
back and forth for a good amount of Coins, then go left into that area.
You will meet the Starshade Bros here once again. They will teach you the
Bros. Actions command in battle, and how to successfully make use of it, so
pay attention! You will now have a use for the Bros. Points (BP) you have in
addition to HP. Once they leave, go into the west area. There, drop down and
defeat 4 sets of enemies wandering around to get alot of Coins. Also, make
sure to High Jump to a ledge with a block containing 8 Coins. Go left and
High Jump, then hit the Bros. Block to get several more Coins. Now that you
should have 100 (at least that's what I wound up with), you'll be fine to
progress with the story. Go up the steps to the top area, then you can either
go left on the regular path, or right onto the yellow blocks. With the yellow
blocks, hold the Control Pad in the direction you wish to go, and press A/B
alternatively to jump across the pit with the blocks. Get to the ledge where
you can hit a block for some more Coins if you wish, then head back to the
left and into that area.
In this area once more, you can go north and east to the first area, where
you can use the High Jump to reach the ledge with 3 blocks containing Coins
and a Mushroom. If you don't care for that, simply pay a visit to Tolstar. He
will take the 100 Coins, then fly over and attack you. Visit the Bosses
section for help getting through this fight. Following the fight, a guy will
come out of the star door and light the cannon fuse, causing Bowser to rocket
away. Save with the Save Album, then go west and High Jump to get to the next
area. Follow the bridges around the corner to another Save Album; hit that
one, then go into the cave. Use a High Jump to reach the ledge with the
Mushroom in a block, then hit the second block to the west to find another
Mushroom. Now, go south to Hoohoo Village.
Hoohoo Village
--------------
Upon reaching this short pathway before the village itself, go southwest and
you will be stopped by 3 guards. They will accuse you of kidnapping the
Prince Peasley. After a bit of a misunderstanding, and Tolstar's intervening,
you are let go. The guards talk about the person who did kidnap the prince,
and his obsession with "fink-rats" (Fawful). Anyway, continue into the
village.
Here, you can wander around talking to various townsfolk. Drop down to the
lower area and enter the room in the waterfall to find 3 blocks with some
Coins and a Mushroom inside. Outside of that room, continue left to find a
Mushroom in another block, then go east and High Jump to the upper area. Chat
with the people; they all speak of climbing the mountain, and a town at the
base of the mountain (going downward). You'll hear that the giant Blablanadon
could take you to the summit easily, but since he went to look for Prince
Peasley there, he's not around at the moment. So, go west into the second
area.
Over in this area, now would be a good time to save at the Save Album. If you
continued on the upper path to the west, in the next scene you'll find that
you cannot climb the mountain due to the bridge being out. So for now, enter
the cave to the left of the album. In there, hit the first block to get some
Coins, then hit another to the left for a Mushroom. Jump with both brothers
to the top ledge, then use the Spin Jump a couple times to get to the right
ledges, then enter the next room. There, hit another block for another
Mushroom, then the Bros. Block for some added Coins. Go south to reach an
outside area again, where you can hit some blocks for 2 Mushrooms, a Syrup,
and a few Coins. Talk to the people, then drink the water from the fountain
to make Mario bloated. Spray it out with Luigi's High Jump. If you want some
extra Coins, do the High Jump on the bloated Mario in front of a fan to the
south and west, and you'll get a Coin for each time. Anyway, enter the cavern
to the far east. You'll find a giant Koopa whom you cannot move, so leave for
now.
Anyway, backtrack through the previous cave, and return to the Save Album.
From here, take the lower path to the west, and into the next area. Talk to
the people outside and in the small building, then keep going westward. In
the following section, you will encounter Fawful once again, picking on a
village guard. He will taunt you as always, then drop a giant rock in your
path, disallowing you to continue. For now, return to the area where the
bridge to the summit is broken. Enter the house there, where you will meet
the Hammerhead Bros in person. They will try to make a Hammer out of a stone
they found, but to no avail. Since you both showed up, they agree to make you
a Hammer, but they need Hoohoo Blocks from the summit first. When the cue
shows up, have Mario jump to agree to this mission. Afterward, have Luigi
jump as well, then you'll be on your way. Leave the house to find the bridge
has been completed, so go westward.
Hoohoo Mountain
---------------
In this new area, head forward and fight some Beanies. Hit the block in the
west corner to find a Mushroom. Use the High Jump to reach the upper ledges,
then the Spin Jump to make it over the gaps to the right. When bridging the
second gap, drop down towards the other side to a ledge below where you can
get a Syrup from the box. Make your way back west and up the ledges to the
topmost one, then Spin Jump across both gaps. Jump to the top plateau and
head left first. Spin Jump the next gap to reach a block containing a Syrup.
Now, head back east to the mountain trail.
Here, fight some more Beanies accompanied by Dry Bones, then start jumping up
the small ledges to the north. High Jump to the top ones, then Spin Jump to
the east into the whirlwind. While spinning fast in the whirlwind, hold Right
to spin all the way to the far ledge you cannot otherwise reach. From there,
go into the next area. Here, you'll notice a fiery creature standing in an
alcove, but with no purpose as of yet. Since you cannot continue here for
now, head up the two ledges and into the west area. High Jump to the upper
ledge and grab the Syrup from the block, then go left and overfill Mario with
water. Use the High Jump when Mario is facing the fiery creature in here to
put out the flame, causing a whirlwind to appear above. Spin Jump into it
from the ledge to the right, and fly to the western ledges.
From the ledge you land upon, you can drop to the southwest and knock a Bros.
Block around. Otherwise, jump up some more ledges and go north into the next
area. There, go ahead and fill Mario with water from the fountain, then put
out the fiery creature. Ignore the whirlwind for now, and simply defeat the
enemies before continuing eastward on the ground level. In this area, kill
all the enemies, then return to the previous segment. Fill Mario with water,
then return to the area you just came from and extinguish the fiery creature.
Now, go back an area and jump up the ledges, then Spin Jump into the first
whirlwind. Get to the far east ledge, then continue to the next area and
through the next whirlwind. On the platform you end up at, hit the purple
block, which will turn on the fountain a few areas back, which kept you from
progressing in there.
Now, drop down the east side of the platform and go into the south area. Drop
down to the steps below and go down them to the now-activated fountain. Fill
up and put out the flame, then Spin Jump into the whirlwind. Fly into the
second one, then onto the path ahead. High Jump northward to a high ledge
with 2 blocks containing Coins and a 1-Up Mushroom. Drop back down and
continue east into that area. Save at the Save Album, first. At this point,
go east and talk to the odd-looking person in the middle. Apparently it is
the Hoohooros, and he has a couple of challenges for you. The first is to
stand atop the 4 pillars, and jump between them (Spin Jumping) to collect 10
spirits within 30 seconds. If you fall to the ground, you lose, so keep
trying until you win. Once you do that, you'll have to defeat the 'weapon' in
battle, so visit the Bosses section if you need help.
Once the fight is over, the Hoohooros will open the "gate", which is simply a
ledge to the north allowing you to continue up to the summit. Jump onto the
ledge, then High Jump to the west platform. If you want a Syrup, jump to the
east platform, then Spin Jump to a small platform east and to the south. Do
the same on the west side for a Mushroom. Continue north to the next area. In
there, hit the purple block to make the fountain above turn on. To reach it,
High Jump onto the second platform, then Spin Jump to the far left one. High
Jump to the upper areas, then Spin Jump from the ledge with an X on the
ground, east and north onto the top ledge. Fill Mario with the water, then
walk eastward down a secret passage taking you to the other side of the room.
Drop down and go west, then put out the fiery creature to make the whirlwind
appear.
To reach this whirlwind, however, you need to get onto the bluish ledge
before the X'ed one. Once you get up there again, Spin Jump to the east into
the whirl, then fly to the east ledge. If you want, fly north to a ledge with
a Syrup in a block. Anyway, when you reach the proper ledge, High Jump to the
top one and head up the stairs. Hit the nearby block there to get another
Syrup, then continue north. Up ahead, you can head all the way west and fight
some enemies to reach a block containing a 1-Up Mushroom. If you don't care
for that, simply High Jump to the ledge in front of you, and Spin Jump into
the moving whirlwind to the west. Fly to the left ledge, and continue along
the path to the following area.
From here, head left and up some ledges, then go up the steps. Drop down to
the ground below the steps and fight, then hit a block at the end for a
Mushroom. Then, High Jump to a ledge with a signpost, and from there Spin
Jump into the whirlwind as it passes by. With it, fly to the east and use the
second one to reach the east ledges. Go up the steps and Spin Jump across a
couple gaps, then catch a whirlwind to reach the far west area. Hit 2 blocks
to get a Syrup and Mushroom, then High Jump the right wall and drop to the
ledge below. Turn the corner and go up the steps, and head to the summit,
finally!
Up here, follow the path around the perimeter, and you'll reach a Save Album
at the far end. To the south there is also a telescope you can use to view
the Beanbean Kingdom from high above. When you're ready, go into the middle
area and kick the Hoohoo Block to the side. The dinosaur on the egg will
scold you before introducing itself as the Blablanadon. It will explain the
situation from its perspective, then the giant egg it was sitting upon will
hatch. Unfortunately, it hatches into an angry dragon creature, which shoots
Blablanadon into the distance. The Hoohoo Block is also knocked into the
water, which falls into the Hammerhead Bros' house far below. After that, the
dragon will engage you in battle, so see the Bosses section for help winning.
Following the fight, the dragon will explode, and out will come Prince
Peasley. He will explain how he ended up being captured by Cackletta, then
transformed into that horrible beast in the egg. He will drop Luigi a rose
and instruct you to visit Queen Bean at Beanbean Castle, then he flies off on
his floating pillow, it looks like. Blablanadon will appear and fly you back
down into the village, saving you lots of time.
Hoohoo Village
--------------
Back in the village, head west to the next area. Save at the Save Album, then
continue along the upper route to the following section. Enter the Hammerhead
Bros' house, and they will be happy with the Hoohoo Block that fell from the
waterfall during your battle. They will build you two Hammers while you stand
and wait. Once you receive your new items, the brothers will teach you how to
use them really quick. Try it out on a large rock in the side room, and break
it. Now, hit the block you couldn't reach before to get a Nut. Then, you can
leave their house. Now, return to the Save Album, and take the path to the
southwest. Go left and break the block with your new Hammer, so you can
continue. Cross the bridge to reach a Nut in a block. Then, drop down and go
southward to the following area.
Hoohoo Mountain Descent
-----------------------
In this rock-ridden area, head to the southeast area, breaking rocks along
the way. You'll find a stake in the southeast corner, so pound it to activate
the nearby fountain. Use it to fill Mario to the brim with water, and put out
the flame surrounding a rock to the west. Break it with the Hammer, then
continue onward. Hit the Bros. Block back and forth, then save at the Save
Album. From here, you can break the rocks and enter the mine cart cave to
reach the mountain base, or you can continue going eastward. Go east for
right now, so you can get 2 Mushrooms and 2 Syrups from the blocks in the
waterfall area. Then, return and pound the rocks, and enter the mine.
Inside here, talk to the old man in the rocking chair, and he will explain
the mine cart mini-game. Basically, Luigi is in the background track and you
control Mario in the foreground one. Mario has a flashlight, which you can
control so you can see where Luigi is, where obstacles are, and when to jump
to reach diamonds. You need to collect 10 diamonds to complete this course
the very first time, so run through the real course to the end. At the far
end, you can talk to the man again and replay the game to win some beans.
Otherwise, head out of the cave, and save your game outside.
Now, hit the two nearby blocks to find a Mushroom and a Nut. Break the rocks
and cross the bridge. Before you can progress further, the Hammerhead Bros
will call to you. They will come teach you how to attack and defend in battle
with your Hammers, so pay attention! After they go, you can continue in a few
different directions if you wish. If you want, go up the steps into that
area. Hit the 2 blocks in here to get a Mushroom and Syrup, then knock around
the Bros. Block. In the northmost area, there is a Boo Statue that keeps on
disappearing, so don't worry about it for now. Take the Mushroom from the
nearby block, then backtrack. There are black rocks you cannot break right
now, so your only option is to go south.
NW Beanbean
-----------
Past the mountain's base, you'll be in this grassy region. Follow the rather
straightforward path around the trees, defeating some Sharpeas along the way
(use your Hammers). At the end, go south to the next area. Here, wander
around the fields, fighting the Sworms that pop out of the ground below.
Then, continue southward to the western Beanbean region.
West Beanbean
-------------
In this area, continue making your journey southward, fighting the various
creatures on the way. You'll eventually come to a stone path leading east
across a bridge. Cross the bridge and you'll finally be at your destination.
Beanbean Castle Town
--------------------
Upon entering this area, the brothers will jump in shock at seeing the town
was all ravaged. Talk to the people around to hear that Cackletta appeared
and attacked the town, and that the castle is a possible target next. You'll
also hear of this Beanstar, which is found at the castle as well. Any
building with a closed door, you cannot enter right now. The only place open
at the moment is the Item Shop, so stop in and buy some things if you wish.
Otherwise, head to the northeast area of town and follow the path to the
castle.
Beanbean Castle Gates
---------------------
Here, you'll notice gray wall slabs blocking passage to certain areas. You
can't break them for now, so don't bother. Save at the Save Album, then go
onward. At the end of the path, go west to another area, and enter the Pipe
House. Here, go into the green Warp Pipe to activate warp #3 (trust me,
you'll need this later on, I'm just saving you time for then). After that,
leave here and return east, then go into the north section. When you approach
the castle, the guards will not allow you to pass. After they realize who you
are, and have Mario "prove it" by jumping, and by showing Peasley's Rose,
you'll be granted access, so head inside.
Beanbean Castle
---------------
Inside the castle, there are two paths you could take. The east path is
blocked for authorized personnel only, apparently, so go into the north room.
There is an odd-looking door in front of you, which you can't enter yet, so
go west. Check out the unconscious person at the end of the corridor. Upon
doing so, you will be called upon by Lady Lima, one the higher-ups in the
castle. After some chatting, she decides you are unworthy of meeting the
Queen, thus dropping you into the basement. She says that if you really wish
to see Queen Bean, then you must repair the castle's plumbing (LOL).
Beanbean Castle Sewers
----------------------
Since you're down here, you might as well save first, so do so. Now, your
objective is to fix the leaks in the piping in the sewers. Start by jumping
onto the simple pipeline and pounding the 3 leakages with your Hammer. This
will open the gate leading to the next area. Fight the Spiny and Super Fly
enemies for some good experience, then go into the second room. Here, pound
the leak spring and 2 Spinys will drop from the ceiling. Fight them and the
rest of the enemies, and then head to the red valve. Stand by it and perform
a Spin Jump to rotate it, activating the waterflow through the room's pipes.
Now, pound the 2 new leaks to open the door, then go into room 3.
In here, jump on a few pipes and onto the platform in the north area. Hit the
3 blocks to get 2 Mushrooms and 1 Syrup. Since you can't do anything else in
here right now, go into the eastern room. There, rotate the valve and one of
the 4 openings will start to leak, and the number 4 will appear. You must
pound each of the 4 leaks in the right order, to make the platform in the
corner rise. The order is: top-left, bottom-left, top-right, bottom-right.
Now that the platform has risen, High Jump to it, then onto the upper ledge
and into that room.
In this room, hit the 2 blocks to get a couple of Mushrooms. Then, spin the
valve to get the water flowing in the third room. So, return to that room and
pound the 2 leaks to open the gate. In the fourth pipe room, the water is
already flowing, so pound the one leak to open the gate. You will also open a
larger gate, which turns out to be a holding cell, where the real Lady Lima
was imprisoned. After figuring out that the Lima you saw upstairs was in fact
Cackletta in disguise, and that the Beanstar's safety is in danger, you must
save it. Use the Save Album to record your progress (I should also remind you
that both brothers should be around Level 10 in experience at this point).
Next, go through the other open gate, then up the pipe stairs (how creative).
In the next room, you will find that the Beanstar was in fact stolen by
Cackletta. You arrive just in time, since she and Fawful are still there. The
evil Cackletta will drop a transformed Queen Bean into the room, before
retreating. You must then do battle with the beast; visit the Bosses section
for help winning this.
After you win, Lima will point out that the cause of the transformation is
the Queen's digestion of a Belly Blech worm. The only possible way to cure
her is by drinking a Chuckola Reserve, found at Chucklehuck Woods. Since you
took up the offer, Lima will give you a Beanbean Brooch and tell you to head
to the southwest. Go south out of this room, then into another southern room
to knock around a Bros. Block. Other than that, follow the halls outside.
Beanbean Castle Gates
---------------------
Once outside again, head southward along the path. At the end of the path,
someone will call to the brothers. It will be a castle retainer, here to give
you a Bean Badge, your very first badge from Lady Lima. He will then teach
you how to equip them, so pay attention. Unfortunately, only Mario gets one,
and Luigi is stuck buying one for himself. You will now be back in the town.
Beanbean Castle Town
--------------------
In town, it may be worthwhile for you to revisit the Shop. Buy new gear for
Mario and Luigi, and perhaps the Pea Badge for Luigi. Also, stock up on
Mushrooms and Syrup if you wish. When you're done, exit and leave the town
via the bridge all the way to the west.
West Beanbean
-------------
Out here, head across the bridge and to the west a bit. Then, take the path
going south into the southwest quadrant.
SW Beanbean
-----------
As soon as you cross the bridge here, you can read a wall sign telling you
which way to go. Before you head where you need to, you may wish to head east
and all the way south to another area. You'll see a Warp Pipe (#4) there;
enter and exit it to activate for later. Now, leave this area and go back
north and west.
Now, you're going to the Chateau, so head south past the trees, then west
along the dirt path. Follow it to the west, then southward. You'll spot a
bridge overhead; you need to get onto it. So, continue south and jump from
ledge to ledge to the top of the plateau. Then, cross it to the next area.
Stand on the platform at the other end, at the northmost edge, then Spin Jump
to the north. Jump up to where the guards are, and speak to them. Mario will
flash the Beanbean Brooch, and they will let you in.
Follow the path around through the trees while fighting various enemies on
the way, then go up into the next area. There, you'll spot the Chateau, so
head inside.
Chateau de Chucklehuck
----------------------
Inside this chateau, be sure to save at the Save Album since it's been a
while since you did so. Check out the statues that show the various steps of
brewing Chuckola Cola. In the next room, you will find a huge amount of
barrels. If you move to the east, you'll spot an opening under the barrels,
but you cannot see where you're headed. Here are my directions to getting
through here: north, east, north, west, south, west, south, west, north,
east, north, east, and north. You should now be at the north wall of the
room. From here, head west, south and west, south, east, then south to the
wall below. Head west and Mario will realize there is someone who is not
Luigi following him. That creature will run off, and Luigi will come out all
confused as to what's going on. High Jump to the top of the barrels, then go
into the room to the northwest.
As soon as you enter this room, you'll catch up with the sneak behind you. He
turns out to be a "shadow thief" known as Popple. Upon being spotted, he will
call to someone known as Rookie. Out will come what appears to be long-lost
Bowser, with a mask, acting as the Rookie. He feels that Mario and Luigi are
very familiar, but he doesn't realize it off the bat, and enters battle with
you. Read the Bosses section for help winning here.
Once you've knocked some sense into Bowser (or so you thought), they'll both
retreat to the next room, so follow them. In that room, use the Save Album to
record your game. Before exiting to the south, knock into a barrel to the
west, and out will come two people. They introduce themselves as Cork and
Cask, the maitres of the chateau. Show them that you're capable of making it
through the woods alone, and they will comment on your hammer before running
off into another room. Follow them into a north chamber and they will teach
you two interesting Hammer abilities: the Mouse and Mole techniques.
Anyway, after you get the gist of those techniques, you'll be sent to find 2
cola goblets in the next room. Enter the next room to the east. Drop down to
the area below, and try out the Mouse ability (have Luigi pound Mario with
the Hammer). Then, go through the small passage into the room and jump to the
table, and take the Red Goblet. Come back out and resize Mario with another
smash, then switch positions and have Mario pound Luigi into the ground. As a
Mole, go under the gate and pop out at the other side. Get to the wall and
pound the switch with the Hammer to open the gate. Go get Mario, then High
Jump with him to get the Green Goblet.
Now, High Jump out of this entire room, and revisit Cork and Cask. They will
be shocked that you collected the goblets. They will admit you can get
through the woods quite fine, and leave. Go into the south room and save a
second time, then exit the building to the south.
Chucklehuck Woods
-----------------
Out here, walk west into the actual forest area. Start there by High Jumping
to a ledge with a Mushroom in a block. Head around the area, fighting some
Pestnuts along the way. Check out the map on a wall in the western area.
You'll have to memorize its directions, since this is the only map it seems.
If you wish, use your Hammer to break the rock and enter the north area.
You'll find a Warp Pipe (#5), so enter it to activate. Also, you can find a
Mushroom and Syrup in blocks, as well as a few Coins. Return to the map area,
and go into the western area. Drop down to the gate and use the Mole ability
to get Luigi under there. Have him Hammer the wall switch to open the gate,
then return with Mario to High Jump to the next area.
Over in this area, head to the west first. High Jump to the Save Album, and
save your game. If you wish, enter the west area and hit the 3 blocks to get
a 1-Up Mushroom, Refreshing Herb, and 1 Coin. There's a large Koopa blocking
the way, so return to the previous section and break the 2 rocks blocking the
mouse holes. Make Mario into a Mouse and go through the right hole first. Hit
the blocks to get 2 Syrups and a Mushroom. Head into the left hole now and
pound the switch with the Hammer to open the gate. Go back out and become
normal-sized, then go north and High Jump to the next area.
Here, you will be faced with a rather interesting puzzle. There is a lone
barrel, and a switch on the floor where if you step on it, a fireball is shot
at you both. Use Luigi as a Mole to jump into the barrel from below, then
step on that floor switch. The fireball will bounce back hitting the mask,
thus causing a platform to rise from the ground. High Jump to the upper
ledges, then into the next area. Defeat the Chuck Guy on the ledge, then jump
to and break the rock and go east. Hit the 3 regular blocks to get 5 Coins, a
Mushroom, and a Refreshing Herb. Then, mess with the Bros. Block before
leaving here. Now, head to the west end of this area, and jump up the ledges
before heading into the west area.
Continue in this area by defeating a couple enemies, then reading the sign.
It explains that you need to become "barrel-man" with Luigi in order to
progress. Jump up the step ledges and Spin Jump to where the barrel is, then
have Luigi become a Mole and into the barrel. Manuever to just below the wall
switch to the northwest, then have Mario jump onto the barrel and pound the
switch. Jump off and have Luigi come out of the barrel, then High Jump your
way northward. As soon as you enter, use the Save Album.
Next, go up the middle path and you'll meet Chuckleroot, the protector of
these woods. Apparently he will only let you pass to see Mother Chuckalola if
you can bring back the 3 types of Chuckola Fruit: red, white, and purple. The
2 side gates will now open. Start off by taking the east path (check out the
map) to that area. There, defeat a few Pestnuts and head into the southeast
area (if you go north, there's only a bunch of rocks that'll do you no good