Mario & Luigi: Superstar Saga Walkthrough :
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Walkthrough - Mario & Luigi FAQ/WalkthroughMario & Luigi: Superstar Saga For the Nintendo GameBoy Advance FAQ/Walkthrough Version 0.5 January 18, 2004 By Coheed and Cambria ~ lanches19(at)aol(dot)com ____________-------------------------------------------------------____________ \ / \ C O N T E N T S / / \ /___________-------------------------------------------------------___________\ 1 ~ Introduction 2 ~ Story 3 ~ Characters 4 ~ Nuts 'n' Bolts 4A - Controls 4B - Basics 5 ~ Walkthrough 5A - Trouble in the Mushroom Kingdom 5B - Crash Landing! 5C - Hanging in Hoohoo 5D - Distress at Beanbean Castle 5E - Chilling in Chucklehuck 5F - Woohoo! We're Off to Woohoo Hooniversity! 6 ~ Bosses 7 ~ Bestiary 8 ~ Items 9 ~ Equipment 9A - Mario's Pants 9B - Luigi's Pants 9C - Mario & Luigi's Pants 10 ~ Badges 11 ~ Sidequests *** COMING SOON *** 12 ~ Mario Bros. Classic *** COMING SOON *** 13 ~ FAQ *** COMING SOON *** 14 ~ What's New? 15 ~ Credits 16 ~ Legal Disclaimer ____________-------------------------------------------------------____________ \ / \ 1 ~ I N T R O D U C T I O N / / \ /___________-------------------------------------------------------___________\ Welcome one, welcome all to my FAQ/Walkthrough for Mario & Luigi: Superstar Saga! My name's Coheed and Cambria, but you can call me Chris (since that's my real name)... or not. Whatever you prefer. Anyway, this is one of many FAQs that I've done, so feel free to blame me if it sucks. Since I'm a huge fan of both Mario games and RPGs, it was only natural that I wanted to cover this. Not only is this my first FAQ for a GameBoy Advance title, but it's also my first for an RPG, so I'm going all-out to ensure that it's as good as possible! All right, enough talk about all that--it's my turn to talk now! My name's Chris Noonan, but I already told you that. There's plenty to know about me, but none of it's very interesting. However, I need something to put in this section, so try not to get too bored, eh? Anyway, I'm about to start rambling about myself, so avert your innocent eyes if you don't wanna be scarred forever. I'm 15 years old (as of September 27, 2003) and I enjoy locking myself away in my room and allowing my skin to become very, very pale. Of course, I spend a lot of time playing videogames, my favorites being Zelda: Link to the Past, Shenmue, and Chrono Trigger. If you're looking for my recommendations on some more recent gems, I suggest checking out Panzer Dragoon Orta, Jet Set Radio Future, Jak II, Sword of Mana, and Soul Calibur II. Okay, so only one of those is on GameBoy. Sue me. No wait, I didn’t mean that. But as much of a loser as I am, I do in fact have interests outside of gaming. Granted, said interests go no further than watching anime and listening to music. My personal favorite of the former is Trigun, which should explain the reasoning behind my way cool contributor name. I'm also big on Cowboy Bebop, Rurouni Kenshin, and Fooly Cooly. As for the latter, AFI and Brand New tend to provide the tunes whilst I write. Thursday is also quite good. Check them out or die a fiery death. I guess you probably want some contact information here, as well, right? Wanna e-mail me? Cool. Feel free to send me questions, compliments, hate mail, and anything of the sort (no viruses, please!) to lanches19(at)aol(dot)com. Didn't get a response? Then you probably didn't put something worthwhile in the subject. You see, I delete everything that isn't from someone I know or doesn't contain something pertaining to an FAQ. Just put "Mario & Luigi FAQ" in the subject and you're golden. Still don't get a reply? Try giving me an IM. My AIM is trigunner1411--be nice and I might just tell you what you need to know. Enjoy the FAQ! --Chris Noonan (Co & Ca) ____________-------------------------------------------------------____________ \ / \ 2 ~ S T O R Y / / \ /___________-------------------------------------------------------___________\ Since the instructions don't contain any storyline information, I wrote this myself. Thus, you can expect that it'll suck. Just bare with me, eh? Ahh, who am I kidding? No one reads this stuff anyway... Mario's vacations never seem to last very long, do they? First he was arrested over at Isle Delfino, but that doesn't have anything to do with this. Anyway, the storyline kicks off as a goodwill ambassador from the nearby Beanbean Kingdom pays a visit to Peach, princess of the Mushroom Kingdom. The ambassador presents a golden treasure chest containing a priceless gift... or does it? As the unsuspecting princess opens it, a mysterious gas pours into Peach's face! The ambassador reveals her true form--a wicked witch named Cackletta! She steals Peach's lovely voice and returns to the Beanbean Kingdom. Mario and Luigi must team up to save Princess Peach, but how will they fare in a foreign land (I sound so corny, man!)? ____________-------------------------------------------------------____________ \ / \ 3 ~ C H A R A C T E R S / / \ /___________-------------------------------------------------------___________\ Care to know which classic characters star in this game? Or is it the newbies you're interested in? Either way, check out their awesome character bios written by me, myself, and I. Did I mention that I wrote these way cool bios? ~~~~~~~ Mario ~~~~~~~ Plumbers are cool, especially when they wear red overalls, eat mushrooms with alarming frequency, and never do anything pertaining to plumbing! In case you hadn't noticed, I'm talkin' about our good buddy Mario! Yeah, and since his name is in the game's title, you can expect that he's gonna play a pretty large role. Save Luigi, he's the only character you ever get to control, so you'd better be fond of him. Otherwise, this game probably won't prove a very enjoyable experience. ~~~~~~~ Luigi ~~~~~~~ He's mean, he's green, and he's squeaky clean--it's Luigi! He's a loser compared to Mario (seriously, Luigi's Mansion sucked), so almost everyone refers to him as "Mr. Green", "Greenie", or some other similar name. Even so, he's still one of the two characters that you gain control of. He tends to be a bit weaker than Mario, but he is taller, so that gets him some cool points... right? Maybe not. ~~~~~~~~~~~~~~~~ Princess Peach ~~~~~~~~~~~~~~~~ This is the oh-so lovely princess of the Mushroom Kingdom. After getting farted on by a treasure chest, her sweet voice was stolen by the evil Cackletta. Despite being the reason for Mario's (and Luigi's) quest, she really doesn't play much of a role in the game. ~~~~~~~~ Bowser ~~~~~~~~ Although he's usually up to no good, Bowser actually turns over a new leaf in this game and decides to help out Mario. Why? Because he can't kidnap Princess Peach when her vocabulary is so explosive! ~~~~~~~~~~~~ Queen Bean ~~~~~~~~~~~~ As her name suggests, Queen Bean is the queen of the Beanbean Kingdom. Shocking, I know. ~~~~~~~~~~~~~~~~ Prince Peasley ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~ Cackletta ~~~~~~~~~~~ This evil witch is the main antagonist of the story--she's the one who stole Princess Peach's voice! As a resident of the Beanbean Kingdom, Mario, Luigi, and Bowser venture into uncharted lands to pursue this devious lady. ~~~~~~~~ Fawful ~~~~~~~~ Feel his fury! In addition to referring to anyone and everyone as fink-rats, Fawful also seems to enjoy blindly following Cackletta around and doing her bidding. Additionally, he seems to have some strange obsession with sandwiches and mustard... But then again, who doesn't love sandwiches? Especially when they're peanut butter sandwiches. Mmm... peanut butter... *ahem* Well, I digress. By the way, Fawful has fury. ____________-------------------------------------------------------____________ \ / \ 4 ~ N U T S ' N ' B O L T S / / \ /___________-------------------------------------------------------___________\ Consider this section a condensed version of the instruction manual. What good is it? Well so few people read instructions nowadays, and I only cover the important stuff. You might wanna browse through this section if you're new to the game or confused with something, otherwise just skip ahead. --------------------------------------------------------------- 4A - Controls --------------------------------------------------------------- Pretty standard stuff, really. I tell ya, this is the kinda stuff you should be able to figure out yourself. Or at the very least just open up the instruction manual and read about them. Or not. Some people are just that lazy. Start ~ Switch characters Pressing the start button will switch Luigi to the front and Mario to the back. Press it again and the duo will reverse positions again. Select ~ Open suitcase Push select to open up the Mario Bros. suitcase, which is pretty much your main menu. You can use items, check equipment, and perform other similar tasks here. D-Pad ~ Move As with just about every other game out there, you can use the D-Pad to move your characters around. Shocking! A Button ~ Jump The A Button is kind of an all-purpose button. It allows your front character to jump, and it also confirms selections for Mario in battle and in the suitcase subscreen. Additionally, you can use it to speak with the denizens of the Beanbean Kingdom and read signs. B Button ~ Jump This works as the exact opposite of the A Button. It causes the rear Mario Bro to jump, and it controls Luigi in battle. Furthermore, it cancels selections in the menu. R Button ~ Choose Action Press the right shoulder button to cycle between the available actions for the front character. L Button ~ Choose Action Press the left shoulder button to cycle between the available actions for the rear character. --------------------------------------------------------------- 4B - Basics --------------------------------------------------------------- Solo Attacks ~~~~~~~~~~~~~~ Solo Attacks are generally your main artillery, and are especially useful for eliminating weaker enemies. When using these, Mario and Luigi attack independently with either a Jump or Hammer move. The damage caused by either of these attacks can be increased if you press the corresponding button (A for Mario, B for Luigi) at the correct time. Wanna know when to press the buttons? Here ya go: Jump - Just before landing on top of the enemy Hammer - As soon as the hammer begins to shake o Note - The hammer attack isn't available until you gain the Hammer partway through the game. Dodging ~~~~~~~~~ A great way to avoid taking damage is to dodge enemy attacks. To do this, simply press the correct button (A for Mario, B for Luigi) when a foe attacks and you can leap over the attack, preventing any damage from being sustained. Counter-attacking ~~~~~~~~~~~~~~~~~~~ If you time a dodge (see above) right, you can actually leap on top of an enemy and cause damage. This is called a counter-attack. It's also possible to counter-attack using your hammer. In order to properly execute this, you must hold down either A or B (depending on which bro is being targeted by the attack) to charge up your hammer, then release the button just before it begins to shake. If timed correctly, you'll avoid the foe's attack and deliver some damage. Bros. Attacks ~~~~~~~~~~~~~~~ Bros. Attacks are joint moves where Mario and Luigi work together to deliver heavy damage to an enemy. Keep in mind that using these moves use up Bros. Points, or BP. Also, a Bros. Attack does NOT use each character's turn, so you can use one of Luigi's directly after one of Mario's. One last thing: in order to cause maximum damage, you must press the buttons that appear on-screen within a certain amount of time. Here is a list of each bro's moves: o Mario o Luigi Bros. Actions ~~~~~~~~~~~~~~~ These are nifty skills necessary to progressing through certain areas. Below is a list of the various actions that each bro will learn during the course of the game: o Mario ~ Spin Jump o Luigi ~ High Jump ____________-------------------------------------------------------____________ \ / \ 5 ~ W A L K T H R O U G H / / \ /___________-------------------------------------------------------___________\ Some general notes to help put you to sleep... I mean that'll help this FAQ make more sense. o You know the directions, right? North is up, south is down, east is right, and west is left. Simple stuff! o This FAQ will NOT reveal the exact location of every single item in the entire game. Nope. If you're looking for that, I advise that you look elsewhere, as you're not gonna find it here. o As unbelievable as it may seem, I do, in fact, make mistakes. Thus, if you can't find something you're looking for in this FAQ, I suggest taking a look at one of the others. Either Devin Morgan’s or me frog's are especially recommended, and you should actually be reading one of those instead of this mess I wrote anyway. --------------------------------------------------------------- 5A - Trouble in the Mushroom Kingdom --------------------------------------------------------------- ~~ LET'S GET CRACKIN'! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Okay, chuck the game cartridge into your GBA (or GameBoy Player, if that's how you're doing it) and press power... What's that? You already know this stuff? You want me to shut up and cut to the chase? Ungrateful bums... How 'bout I don't help you at all? ... I tell ya, kids these days are so impatient... ~~ UNREST IN THE MUSHROOM KINGDOM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As the game begins, fireworks explode outside Princess Peach's castle. Inside, an ambassador from the Beanbean Kingdom steps forth and expresses her wishes to improve relations with the Mushroom Kingdom. Before anything else, the ambassador hands over a gift to the princess. As it opens up, gas squirts into Peach's face and the ambassador reveals her most hideous true form. Ugh. Back at the Mario Bros. home, Luigi is busy doing Mario's laundry (apparently he's too much of a loser to have any servants) when Toad comes running by. He heads inside and you gain control of him. There isn't anything to find, so just go to the far side of the house and towards the shower, where Mario's humming can be heard. Toad ventures inside to sneak a peek, then informs the main plumber of Peach's plight. Without a moment's hesitation, Mario races outside and drags Luigi off to the castle, where the two crash into Bowser. Of course, encounters with the Koopa King himself are never friendly, so it's time for a fight. Start off by choosing Solo, then select Bowser. This will execute Mario's basic jump attack, which you'll find yourself using quite often. Bowser will counter with a fiery breath attack. At this point, Toad will intervene and offer a short tutorial. If this is your first time through the game (which I assume it is, since you need a walkthrough for the game's first five minutes). After you attack a second time, Toad will once again step forward and explain how to dodge. Pretty standard stuff, really. Continue to pummel Bowser and he'll fall in a matter of moments. Bowser will put an end to the battle and proclaim that he would've won. Although we know this isn't true, let's just let him say whatever he wants, shall we? ... Yeah, like we'd be able to do anything about it anyway. In any event, Toad will tell everyone that the Goodwill Ambassador from the Beanbean Kingdom stole Princess Peach's lovely voice and replaced it with a rather explosive vocabulary. Worried that Peach's new voice would total his castle if he kidnapped her, Bowser urges Mario to do something about this most unexpected turn of events. Surprisingly enough, the Koopa King himself even offers to give Mario a ride on his Koopa Cruiser. Cool beans! ~~ TOADTOWN SQUARE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies - None Items - 1-Up, Mushroom, Mushroom x3, Suitcase, Super Mushroom As the Toad will tell you, this place is great for getting used to the controls and basic game mechanics. Take some time to run around and get acquainted with jumping and whatnot. Once you're ready, there's some stuff for us to do befoer setting out for the Beanbean Kingdom. For starters, head to the right and you should spot a lone Toad just north of a fountain. It seems he can't reach his Mushroom, so hop onto the bush and grab it for him. After doing this, he'll speak up and ask it you got the Mushroom for him. Reply with 'Of course' and you'll make him quite happy. So happy, in fact, that he doesn't just let you keep the Mushroom, but he also forks over a Super Mushroom! Sweet! Next, head north to find a bird-looking dude who's running around like he wet himself. Talk to him and he'll divulge that he's been separated from his fellow Bowser Baddies. Since his sense of direction is horrible, he asks if you happen to know where Bowser is at. Tell him yes, then select the arrow pointing upward. The bird will thank you, then race off without another word. Just one last thing to do before heading off -- there's a Toad standing on the western wall who lost some precious belonging. Agree to help him out, then run straight down while staying on top of the wall. It's at the very bottom, so watch for the "!" at the top-right portion of the screen. Return the so-called "precious belonging" to it's rightful owner and he'll cough up a 1-Up Mushroom! Nice! Keep in mind that there are some more items to grab (just hit the floating blocks), so you might wanna pick those up before heading onwards. Also, be sure to speak with everyone, as some of the Toads will explain certain gameplay mechanics that you probably don't know about. When you're ready to proceed, run to the north section of town and speak with Luigi. He'll point you in the direction that Bowser went, so head up onto the subsequent screen. To your left is a floating book marked "S". That's a Save Album, and I suggest using them whenever you get the chance. Like now, for instance. After using it, speak with the two Toads to learn some stuff that you already know. Once that's over with, run north towards the next screen. An elderly Toad will stop you -- it seems he's prepared a suitcase for your journey. He'll also hand over 100 coins! Dandy. On the following screen, Bowser will yell at Mario for being late. After introducing Mario to his Koopa Cruiser, Bowser calls for his Bowser Baddies to assemble. However, they don't seem to be around, and Bowser assumes that Luigi is there to join his ranks. It takes a few seconds for Luigi to realize that Bowser is talking to him, but when he tries to escape the baddies show up and he gets carried along with them. Poor Luigi... but at least that makes things easier for us! ~~ ONBOARD THE KOOPA CRUISER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies - Goomba Items - 1-Up Mushroom, Mushroom x2 Now that Mario and Luigi are inside the Koopa Cruiser, Bowser calls to them through the ship's loudspeakers. He orders you to get your suitcase ready and then come up to the deck. Since there really isn't much to do with your suitcase, just use the Save Album and head east onto the following screen. There are two pairs of Bowser Baddies chilling in here along with a single guy. Talk to the pairs if you're new to the game, as they'll divulge some useful information. Now go north, then east and you'll meet up with another duo of Bowser Baddies. Speak with them to learn how to use a Bros. Block, then try it out for yourself using the block below! After you're done with that, continue forward onto the next screen. Here you'll encounter a photographer who'll ask to see your passports. They're packed nicely into your suitcase, but Mario's inherent lack of an actual vocabulary besides phrases such as "It's-a-me!" prevents him from explaining this. Luckily, you get the chance to press Select and show off your passports. However, neither Mario nor Luigi have photos to go along with them. Well, it looks like you're gonna need to get that taken care of! Since the photographer wants to send the bros. off to Bowser ASAP, he lets you cut in line. When prompted, step onto the small brown mat and the photographer will tell you to stand still while he snaps the shot. Do so if you want, but it's way more fun to press a direction on the D-Pad to strike a funny pose. Once Mario's picture is done, do the same thing with Luigi and you'll be permitted to proceed onward. Just past the photograph area are some wooden crates, and just past those are some stairs that you'll wanna head up. However, head south first and you can find a Mushroom, as well as that Bowser Baddie that you helped out back at Toadtown. He'll show his thanks by handing over a 1-Up Mushroom! Nice! Now head up those stairs you saw earlier. As you progress forward you'll reach an overturned barrel blocking your path. Simply running into it will cause it to smash into the wall ahead, so do that and continue onwards. A Bowser Baddie will chastise Mario for busting the oh-so important cargo of "The Great Bowser", then inform you that the deck is just ahead. Unfortunately, he needs to make sure you're worthy of seeing Bowser, so he offers to teach you how to fight as a team. I suggest taking him up on his offer, but feel free to do as you please and decline. After you've completely pwned the fools in the tutorial, continue southward until another barrel impedes your path. Bust it open and defeat the Goombas that emerge. With that done, proceed ahead to witness a Bowser Baddie having some trouble wrangling a few Goombas. He asks for your help with his task and, since you have no choice at all, you've gotta help him out. Luckily he reveals a nifty trick--stomp an enemy to initiate a battle and they'll receive damage right from the get-go. A useful feature, to say the least. Defeat both sets of Goombas to help the guy out, then ascend the stairs at the bottom of the screen. After using the Save Album in the following room, speak with the first Baddie in the area to learn something you already know. The path to the deck is on the western side of this area, but some heavy cargo is blocking the way. Hmm... What to do? Talk to the Bowser Baddie walking in place by the sign and he'll explain that hitting the above block will activate a crane. Hit the block and the crane will appear. It won't go after the cargo, though--it'll grab Luigi by the seat of his pants! Mario follows the crane up to the deck, where a faithful minion of Bowser alerts everyone that the Koopa Cruiser is nearing the Mushroom-Beanbean border. Luigi, who's serving as a lookout, spots trouble off in the distance, and just as Bowser demands to know what's with the hoopla a fireball nails the ship. Guess who? It's Cackletta, the evil witch who stole Peach's voice! Like every other RPG villain out there, she has no time to deal with us, so she leaves behind some feckless minion who we know won't be able to stop us. Said minion, a cretin by the name of Fawful, will ramble on about bread and mustard for a while. After busting Bowser with a fierce fireball, the creep intiates a battle. Boss -- Fawful ~~~~~~~~~~~~~~~~ EXP - None Attacks - Fireball : A small sphere of flames Coins - None - Duo Fireball: Two fireballs, one for each character - Ram : Stand in front of a character, then roll into them Being the first boss in the game, you can expect this one to be pretty easy. Since you have no alternative options at this point, simply wail away with your basic jump attacks, getting the extra damage as often as you can. His main attack is to blast a small ball of energy at a single character. You can tell which character the attack is targeting if you pay attention to when he yells "Fink-rat!". If the words are red, then Mario will be hit. Likewise, green words mean Luigi is the target. Simple enough, ya? As he takes damage he'll begin to fire two consecutive fireballs--one at each bro--but avoiding it is still rather easy. After you destroy his jet-pack, the only method of attack Fawful will have left is to ram you. Determining which bro he's targeting is as easy as watching who he stands in front of before he begins to roll. If you could dodge the Goomba's attacks inside the ship, then this shouldn't be a problem. When the battle ends, Fawful calls upon his jet-pack and, after expressing his fury, takes down Bowser's precious Koopa Cruiser with a barrage of fireballs. From a distance, some mysterious creatures watch through a telescope and head off to see who or what crash landed. You'll shortly see whether they're friend or foe. --------------------------------------------------------------- 5B - Crash Landing! --------------------------------------------------------------- ~~ STARDUST FIELDS, MUSHROOM SIDE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies - None Items - Beanbean Map After the dreadful crash landing, Luigi pulls Mario out of the ground and you're thrust back into control. Use the Save Album ahead, then run west and talk to the various Bowser Baddies. It seems that Bowser fell on the other side of the border, so we should probably go find him. Cross the bridge and enter the building to the west. Inside you'll encounter a pair of brothers who seem quite glad to see the famous Mario Bros.. It turns out that these guys are the border security, and they won't let you cross to the Beanbean side unless you show off your 1337 jumping skillz. They ask you to try the fabled "Border Jump". It's a pretty simple procedure: they're gonna move a rainbow-colored jumprope around and you have to hop over it. If either Mario or Luigi makes three mistakes, you've gotta restart, so be careful with your jumping. Complete the Border Jump with success and the brothers will gladly let you cross into the Beanbean Kingdom. Start across the bridge and one of the brothers will call you back, saying that Mario and Luigi were the first people to cross the border. Ever. To commemorate the occasion, he hands over a Beanbean Map! Nice! ~~ STARDUST FIELDS, BEANBEAN SIDE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies - Bill Blaster, Fighter Fly Items - Mushroom x4, Syrup x3 Proceed ahead and you should spot a green pipe above. Go in if you want, but there isn't any place that you can warp to at the moment. Exit to the south instead. Continue running down on the following screen and you'll notice some spikes precluding your path onward. Read the adjacent sign to learn that spikes such as those can, in fact, be jumped! Shocking! To hop over the spikes, press A and then immediately press B right after to avoid having Mr. Greenie hit the spikes. Jump over two more sets of spikes, then hit the block above and grab the Mushroom. From there, proceed down a few ledges, then run west, jumping over some more spike traps as you go. After that, run along the bridge back eastward and exit to the south. The next area has some foes roaming about, so feel free to either dispatch of them or avoid them. Since there's no way that you can ascend any of the eastern platforms, simply proceed south and cross the bridge you see to the left. Use the Save Album if you want, then jump up the stair-ledges and say hi to the cannon that Bowser's stuck in. Feel free to make jokes about Bowser's lousy diet as much as you want. In any event, a nasty green dude, who reveals himself as Tolstar, king of Stardust Fields, shows up. After makes some wisecracks about Bowser's unimpressivenes, Tolstar demands that you pay in coins to release him. What's his asking price? Every single coin to your name. Without first consulting us, Mario more-than-happily forks over every last coin you've got. However, Tolstar doesn't want our pretty Mushroom Kingdom coins. Nope, he wants Beanbean coins. It turns out that your Mushroom coins are only equal to 10 Beaners, so he demands that you pay an additional 100 coins. Quite the hefty price, eh? Fortunately, Tolstar opens up the southern bridge for us to use freely, so go ahead and take that when you get the chance. A fork awaits us on the next screen, but the bottom path only leads to a ledge that you can't reach just yet, so you have to go north. On the subsequent screen, hop over the spike trap, then head up to the next area, where you'll find a foe that you should defeat to nab some coins. There is also a Bros. Block that you'll wanna make the most out of. When you're done with that, exit east. Make your way done the various ledges and grab the coins from the westernmost block. After that, head east and hit the block to score some more coins. Then take out the Fighter Fly to gain even more coins. With that done, ascend those stair-ledge things to the right and drop down onto the bridge. On the other side of the bridge, hit the block to receive some Syrup, then stand on top of the golden star at the top of the screen. The Starshade Bros., the two who were watching as the Koopa Cruiser went down, emerge. Mario and Luigi mimic the Starshade Bros. for a while, and they finally realize that they are in the presence of the Mushroom Kingdom's superstars. After hearing of Princess Peach's plight, the Starshaders agree to help as much as they can--they show you how to use Bros. Actions! It's pretty simple stuff, really. The first move that will be explained is the High Jump, where Luigi jumps onto Mario to get a boost. After trying that out, the Starshade Bros. explain Mario's new move--the Spin Jump. This can be used to cross long chasms and other similar things. Try it out and you'll be given the option to redo the tutorial for either move. Since I'm so awesome, I don't need to do that, but you might. After returning to the fields, it's time for a little test! You have to reach a flag high above using your newly-learned Bros. Actions. Since there's no time limit or anything of the sort, this test is stupid easy. First use Luigi's High Jump to climb onto the barrels to the south, then use the same move to ascend the obstacles to the right. Once on top, Spin Jump across the gap prior to High Jumping up to the subsequent platform. From here, simply Spin Jump across to the flag. The Starshade Bros. will commend your mad skillz, then submerge again. Return to the area below and exit to the south. Continue south across a bridge and take out the Fighter Fly you come across, then hit the Save Album if you feel so inclined. Just north of said save point is a ledge that you can reach using the High Jump. Once there, climb up the barrels using the High Jump again, then use it one final time to reach the apex. Up here is a Bros. Block, so try to get the most out of it. Now then, use the Spin Jump to reach the ledge to the east, where you'll find two blocks, one containing a coin and one containing some Syrup. Now drop onto the ground below and defeat the two groups of Fighter Flies. Then hop onto the only lede that you haven't been on yet and continuously hit the block until it runs dry. With that done, head back to the west and use the High Jump again to reach the ledge with the barrels. Instead of using the barrels, though, this time just cross the bridge onto the next screen. Here you'll encounter the Starshade Bros. again. It seems they forgot to explain how to use the Spin Jump and High Jump in battle! No worries, they just unleash a Fighter Fly for you to practice on. Follow their simple and rather straightforward tutorial to get the lowdown. When their spiel is over, the Starshade Bros. bid you adieu and allow you to get back to finding some cash. Head left onto the next screen, where you should drop down to groundlevel and defeat the many foes that roam the area. This is a good opportunity to try out those new Bros. Attacks of yours, so feel free to do so. Once you've cleared the area of all enemies, head west until you come across an "S"-shaped ledge. High Jump up there and hit the block as many times as possible. Then, continue west and jump up to the last ledge you come across. Utilize the Bros. Block, then head up the stairs to the right. At the top are two yellow blocks that you should stand on. Once you've done so, hold right and alternate between pressing A and B to slowly move across the chasm. Ride across to the central platform, where you'll find a block containing several coins. After hitting that, ride the yellow blocks back to the west and cross the bride on your left. Hopefully you've got at least 100 coins by now, so use the Save Album and go talk to Tolstar. After forking over the coins, Tolstar reminds Bowser that he never said anything about getting him un-stuck. Since he doesn't seem to like outsiders, Tolstar decides to try to banish you to the Mushroom Kingdom. Boss -- Tolstar ~~~~~~~~~~~~~~~~~ EXP - 60 Attacks - Spike Ball : Toss a spiky ball towards one Coins - See note character - Double Ball: Two ball attacks in a row Start off by nailing him with your Bros. Attacks. You'll have to resort to using your basic Solo Attacks when you run out of BP, unless you'd prefer to use some Syrup. For now, Tolstar only has a single attack, and dodging it is a frightfully easy procedure, so I can't see anyone having much trouble with this part of the battle. If you need to do so, use Mushrooms to heal. Later on he'll make his spike ball a bit more tricky--it'll bounce across the ground towards either Mario or Luigi. However, this will simply bounce over your head if you remain stationary, so do just that. After sustaining even more damage, Tolstar will begin to throw two balls in a row. Sometimes one is bouncy and one isn't, and other times they're both bouncy, so pay attention to what kind it is. Since the bouncy balls go right over your head, though, this isn't anything to worry about. Keep pounding on him and he'll bite the dust soon enough. o Note - The amount of coins Tolstar drops varies. He leaves behind the amount you had before the battle began. After the battle, the green Starshade Bro will appear and light the cannon. Just as Bowser is about to be shot out, he tells Mario and "Mr. Green 'Stache" that it's up to them to get Peach's voice back. The cannon then fires, sending Bowser straight into Tolstar, and knocking them both far, far away. Run to the left and use the High Jump move to reach the ledge, then exit west. Cross the two bridges, then hit the Save Album before venturing into the dark caves ahead. ~~ INTO THE CAVES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies - None Items - Mushroom x2 Start off by hopping up the stair-ledges to the left and using your High Jump to access the platform ahead, where you'll find a block containing a Mushroom. Continue east to find another Mushroom, then exit via the southern doorway. Ahh... the light is blinding me! What's that? We were only inside for two minutes? ... You just gotta suck the fun outta everything, don't you? At any rate, cross the bridge onto the next screen, and three Beanbean residents will chase after you, referring to you as fiends. Apparently, there is no doubt that Mario and Luigi kidnapped some guy named Prince Peasley. As usual, the Mario Bros' terrific communication skills come in handy and the accusers only think you're lying. Fortunately, Tolstar appears as if from nowhere and convinces them that you aren't lying. The accusers apologize for their mistake and inform you that Prince Peasley, the prince of Beanbean Kingdom, has been kidnapped. Apparently, the kidnapper has a strange obsession with mustard and refers to others as fink-rats. Sound familiar? It should. Anyway, cross the bridge at the bottom of the screen and allow me to welcome you to Hoohoo Village! --------------------------------------------------------------- 5C - Hanging in Hoohoo --------------------------------------------------------------- ~~ "I HAVE FURY!" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies - None Items - Mushroom x6, Syrup There's plenty to do and see in the village, but I'm not gonna go over all of it. Explore the place for yourself, eh? When you wanna progress, head west from the first area and you'll come to a fork. Take the southern path and run left onto the next screen, then continue left on that screen until you reach the subsequent area. Guess who we meet up with? It's Fawful, and he has fury! He rambles on about spreading butter on some tasty plan... What's with this guy and food, anyway? It seems Cackletta's up to no good at the bottom of the mountain, so Fawful drops a huge stone to block our path. He laughs for a while, then races off. Feel his fury! Okay, so we can't descend the mountain, so what do we do? Since Fawful said something about taking Prince Peasley up the mountain, we should go check it out. Head back to that fork and take the northern road this time. The bridge is broken, unfortunately, so we'll need to find something to do while it's fixed. Enter the house nearest the broken bridge to meet the Hammerhead Bros. (why are they always brothers? why is no one an only child?). Mario asks them to make a hammer to bust that stone, but they need some Hoohoo Blocks to make one. Guess what? They don't have any left, so it's up to us to ascend Hoohoo Mountain and hook them up with some. Apparently, Blablanadon doesn't take people up anymore, so we're gonna have to do some hiking. Back outside, the bridge is all fixed up, so we're free to head into the mountain whenever! ~~ CLIMBING HOOHOO MOUNTAIN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies - Beanie, Dry Bones, Rex Items - 1-Up Mushroom, Mushroom x4, Syrup x5 Head west and defeat the Beanie, then climb up the stair-ledges to meet a second Beanie. After dealing with it, continue ascending the ledges, taking down any additional Beanies you run into. When you come to the platform with a fourth Beanie, utilize the Spin Jump to cross the gap and reach the ledge to the east. Repeat the same steps to access the ledge even farther to the east. From there, hop up a few ledges and exit east. If you want, defeat the three Beanies in this initial area before anything else. Either way, to progress you'll need to climb up the ledges adjacent to this area's entrance. As you reach the top, read the sign to learn the wonders of the whirlwind. In order to exploit said whirlwind, use the Spin Jump to float into it, then hold right to be sent flying onto the faraway platform. Enter the next area and head up the stairs to find several different paths that you can take. However, none of them save the western exit at the top of the ledges adjacent to the entrance lead to anything worthwhile. On the next screen run west until you reach the fountain, then step into it to fill Mario with water. Waltz northward towards the flaming red creature blocking the path and have Luigi use his High Jump to get Mario to spew water on it, thus creating a nifty whirlwind. Head back east and leap onto the ledge nearest to where you came into this area. Spin Jump into the whirlwind, then launch yourself west onto a distant ledge, where you'll find a Save Album that I suggest using. After that, go to the southernmost portion of the ledge and use the Spin Jump again, still moving to the west. Drop down and use the Bros. Block, then climb the various ledges and exit via the northern path. Start out this next area by clearing out the enemies. Once you've done that, fill Mario up with water using the fountain and extinguish the burning dude to the north, causing a new whirlwind to appear. But wait! We can't do anything of value with it at the moment, so simply exit to the east instead. As usual, take care of the enemies in whichever manner pleases you most (or don't take care of them--it's not like it effects me in any way). Once the place is devoid of any danger, return to the previous screen and get bloated again. Then, go east again and douse the flames of the sucker to the north. This will cause another new whirlwind to appear, so head west again and climb the ledges on the far side of the screen. From there, Spin Jump to the nearest whirlwind, then launch yourself east. Proceed onto the next screen, where you should again spin into the whirlwind and let it throw you to the right. Hit the "!" block to get a fountain a few screens back to flow, and then drop down below and exit to the south. Drop off the ledge ahead and step into the fountain to bloat Mario up. Then, move east and spit out the water on the flaming guy. Guess what it does? That's right--it creates a whirlwind! Head south and spin into it, then throw yourself east into another one. Again, press right and you'll land on some stairs that would be otherwise inaccessible. Run east onto the next screen. Hit the Save Album, then approach the creature in the center of the four ledges. He'll introduce himself as Hoohooros, an ancient Hoohoo weapon. It seems the path ahead is much trickier than what we've been through before, and we have to complete some challenge before we can progress. Agree to try his challenge. The main idea is to catch 10 Hoohoo Spirits within 30 seconds. The catch is that you can't touch the ground and you need to stay on the four ledges. Thus, the Spin Jump is absolutely integral. Wait for a spirit to appear, then spin towards it as quickly as possible. It may take a few tries, but sooner or later you should get several spirits right in a row, making it a relatively easy task to complete. However, there is also a second challenge that you need to complete before progressing onward--you have to defeat Hoohooros! Boss -- Hoohooros ~~~~~~~~~~~~~~~~~~~ EXP - 60 Attacks - Laser: A narrow laser beam that targets both Bros. Coins - 24 To me, Hoohooros looks like a combination of a Goron from Ocarina of Time and that Masamune boss monster from Chrono Trigger. Anyone see where I'm coming from? No? Whatever. Anyway, the tricky thing about Hoohooros is that he hides underneath the two pillars so that you can't damage him. What's the solution? Destroy the pillar that he isn't hiding under first! That way, he won't have anywhere to hide when you bust up the pillar he is hiding under. Just be sure to destroy the new pillars whenever they reappear and you'll be fine. As for actually attacking, Bros. Attacks are definitely the way to go! Mario's, especially, seem to dole out a good bit of damage. The main attack in Hoohooros's arsenal is too shoot out a thin laser beam. It usually begins either above Mario or below Luigi and sweeps through both characters, so you'll have to quickly hop over it with each character. His pillars can also blast lasers, but they tend to target only a single character, making them easier to dodge. When the fight is over, Hoohooros will say that you now need to face the test of the mountain. He creates a small ledge that we can use to proceed onwards. Use the Save Album again, if you want, then High Jump onto the ledges on the northern portion of the screen and head up onto the following screen. First of all, hit the "!" block on your left to activate a fountain high above you. After that, High Jump onto the north (and just a little to the right) of where you entered and spin west to the small ledge from there. Now High Jump onto the blue-ish ledge, then leap high onto the western ledge. Have the bros. switch positions here and spin east a bit, then north onto the platform with the fountain. Fill Mario up with the wet stuff, then proceed east behind the wall. You'll emerge in the southeast corner of the area, so head up the stairs and spit out the water onto the flaming guy (by the way, anyone else think those guys look frightfully similar to Cactuars from Final Fantasy? Or am I just plain weird?). Now that we've got a whirlwind in effect, get back up to the blue ledge and spin into the windy cyclone. From there, launch yourself east onto a small ledge. High Jump up to some stairs, then ascend them and head north to the subsequent area. After either defeating or ignoring the foes to the west, jump onto the platform straight ahead and climb up the stairs. Wait for the moving whirlwind to come decently close, then spin into it and launch yourself to the left. Here, spin west onto a ledge, where you should climb some stairs and head north into the next portion of the mountain. Head west and jump up several ledges, then climb a set of stairs and drop onto the ground below. Head over to the east a bit and leap up to the small ledge with a sign on it. Read the sign if you want, but it doesn't say anything worthwhile. Instead, wait for the whirlwind to come by, and Spin Jump into it when it does. Launch yourself east into a second windy cyclone, then east again and you'll land on a small ledge. Hop up onto the stairs, then head up them and spin onto the pillar below. From here, spin again onto another set of stairs, which you should head up. Utilize your Spin Jump again at the top and twirl into the whirlwind--launch yourself west from there. You'll land on a platform with some blue grass and two blocks, one containing Syrup and the other holding a Mushroom. Grab them, then drop down to the east and ascend the stairs. It looks like we've finally reached the summit! Now then, gimme summit Syrup to restore my Bros. Points! Baha, I'm hilarious (in case you somehow didn't get that, that was my way of telling you to fill up your BP for the upcoming battle)! Head west across the bridge and take a look through the telescope if you feel so inclined, otherwise continue westward and hit the Save Album. When you're ready, run east down the stairs and kick the purple ball. The bird will yell at you for kicking such a precious stone--it turns out to be the fabled Hoohoo Block that we came here for! Mario jumps up and down several times, and the bird, who turns out to be Blablanadon, somehow figures out what he's saying. Anyway, Blablanadon saw this big egg and decided to keep it warm. Well, guess what's inside? A nasty boss monster! Boss -- Dragohoho ~~~~~~~~~~~~~~~~~~~ EXP - 100 Attacks - Hoohoo Block: Spit a bright sphere at both bros. Coins - 34 As per usual, you'll wanna start off by pounding on him with your Bros. Attacks. Soon enough, this reptilian beast will produce a large, flat Hoohoo Block that he'll use to stand on. This is by no means good, because it makes his normal spit attacks much more difficult to elude. Thus, immediately begin to target that with your attacks. You may also notice that your attacks seem to cause Dragohoho to shrink. Well, after busting up his flat block he |
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Another Mario & Luigi: Superstar Saga Walkthrough :
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