Mega Man Battle Network 2 Walkthroughs
[ GBA ]Mega Man Battle Network 2 Walkthrough :
|
Undertaker20 09 |
Walkthrough - Secret Chips/ Purple StarSummary- To earn the Secret Chips, you must have at least 3 Stars. Then you must get an S rank against a friend in a Netbattle who also has at least 3 Stars. If you get an S rank, it is random that you may get a Secret Chip. It also can take a very long time to get a specific chip, so hang in there! Some chips need you to use a specific style element to use so I listed the requirements. #251 BigRedWave: Fire|FHPRS 220/64-Heat style only, giant lava wave. #252 FreezeBomb: Aqua|AIJQU 180/56-Aqua style only, freezes foes #253 Sparker: Elec|CEGKV 100+/48-Elec style only, hold A to charge #254 GaiaSword: Wood|DLNWY 200/72-Wood style only, steals powers #255 BlkBomb: Fire|BFGPR 200/64-Fire style only, use fire to light #256 FighSword: None|AILSY 100/50-Normal style only, 3-length sword #257 KnighSword: None|FJKMQ 150/64-Normal style only, 3-length sword #258 HeroSword: None|ENOTZ 200/90-Normal style only, 3-length sword #259 Meteors: Fire|BHORV 40/68-Freeze time and have Meteors rain #260 Poltrgiest: None|EPRUW 00/50: Get rid of any obstacles. Explanation of Game Algorithm (By HalyconIV)- If the battle meets the conditions required (get a 9-S Busting Level) to earn a secret chip, then the game considers the following: 1. Battle time: --------------------------------------- How long to battle took. If this particular battle was significantly different from your past few battles, then the chance of receiving a secret chip increases. Ex. Time 00:30:04 00:21:00 00:32:19 00:10:24 00:23:47 00:12:24 00:00:04 <= after this battle, you will likey receive a secret chip. 2. Win/Loss Record (recent) --------------------------------------- The game also records your recent wins and losses. If you have been winning constantly, your chances of receiving a secret chip decreases. If you have been losing constantly, and then you suddenly win, then you will likely receive a secret chip. Ex. Player 1: Player 2 Record: Record: Win Loss Win Loss Win Loss Win Loss Win Loss Win Loss Win Loss Win Loss Loss Win <= Player 2 will likely receive a secret chip 3. Damage taken: --------------------------------------- The game considers this as well. If there is an unusual deviation from the average damage you normally take, the chances will increase. (This is only taken into account for the winner) Ex. Winner HP: 1000 900 990 670 1000 990 1000 1000 1000 1000 10 <= Likely to receive a secret chip 4. Moves: your's and your opponent's --------------------------------------- The game will record the number of times you moved during the battle. Again, any deviation from the norm will result in higher chances of a secret chip. Ex. Player 1 moves: Player 2 moves: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 34 27 <= the winner is likely to recieve a secret chip 5. Number of Turns: --------------------------------------- The number of turns the battle took. This is taken into consideration only for the winner. Simple enough.. Ex. Winner: 1 2 1 1 2 1 1 3 <= Unusual, likely to receive secret chip. 6. Chips used: --------------------------------------- The number of chips you and your opponent used. Program advances are counted as 1 chip. Used chips means that the player pressed "a" and activated the chip. NOT just selected the chip from the custom menu. Ex. Player 1 Chips: Player 2 Chips: 1 0 2 0 1 0 1 0 3 0 1 0 3 0 1 0 6 7 <= Winner likely to receive secret chip In summary, any battle that is "out of the ordinary" has a higher chance to receive a secret chip. The game will keep track of battles like this: Player 1 Battle: Time: Turns: Moves: Chips: Result HP SP? 1 00:00:04 1 0 1 WIN 1000 low 2 00:12:18 2 2 3 WIN 920 low 3 00:00:08 1 1 2 WIN 1000 low 4 00:02:12 1 2 1 WIN 1000 low 5 00:00:04 1 1 0 LOSS 0 N/A 6 00:01:18 1 5 2 WIN 900 med 7 00:01:06 1 2 1 WIN 800 med 8 00:01:02 1 4 1 WIN 1000 med 9 00:00:08 1 0 1 WIN 1000 low 10 00:32:06 4 23 8 WIN 230 high Player 2 Battle: Time: Turns: Moves: Chips: Result HP SP? 1 00:00:04 1 0 0 LOSS 0 N/A 2 00:12:18 2 0 0 LOSS 0 N/A 3 00:00:08 1 0 0 LOSS 0 N/A 4 00:02:12 1 0 0 LOSS 0 N/A 5 00:00:04 1 1 1 WIN 1000 high 6 00:01:18 1 0 0 LOSS 0 N/A 7 00:01:06 1 0 0 LOSS 0 N/A 8 00:01:02 1 0 0 LOSS 0 N/A 9 00:00:08 1 0 0 LOSS 0 N/A 10 00:32:06 4 26 10 LOSS 0 N/A Algorithm Manipulation The algorithm is relatively easy to manipulate. Simply try to set a trend, and then break it suddenly. For example, allow player 1 to constantly S rank Player 2 on the first turn, with a PA. Player 1: - do not move - use the PA ASAP Player 2: - Do NOTHING Repeat this about 5 times. On the 6th battle, do the same thing, except reverse it, so that player 2 wins and player 1 does nothing. Because the game set a trend of "Player 1: Perfect" and "Player 2: Loss", if the trend is suddenly broken, the winner will have a very high chance of getting a secret chip. Player 1 Battle: Time: Turns: Moves: Chips: Result HP SP? 1 00:00:04 1 0 1 WIN 1000 low 2 00:00:04 1 0 1 WIN 1000 low 3 00:00:04 1 0 1 WIN 1000 low 4 00:00:04 1 0 1 WIN 1000 low 5 00:00:04 1 0 1 WIN 1000 low 6 00:00:04 1 0 0 LOSS 0 low Player 2 Battle: Time: Turns: Moves: Chips: Result HP SP? 1 00:00:04 1 0 0 LOSS 0 N/A 2 00:00:04 1 0 0 LOSS 0 N/A 3 00:00:04 1 0 0 LOSS 0 N/A 4 00:00:04 1 0 0 LOSS 0 N/A 6 00:00:04 1 0 0 LOSS 0 N/A 5 00:00:04 1 0 1 WIN 1000 high |



