Program Advances, or PAs for short, or made by selecting certain chips in a
certain order in a turn to make a new, stronger attack. HubStyle and the Cust
styles are especially good with Program Advances simply because you can draw a
greater amount of chips in one turn, thus having a better chance of having the
chips necessary to form a Program Advance. The * version of chips are not
included in the patterns, and please take note that an Omega Program Advance
can not contain more than 1 chip with the * code.
1. Name: Z-Canon1
Pattern 1: Cannon A, Cannon B, Cannon C
Pattern 2: Cannon B, Cannon C, Cannon D
Pattern 3: Cannon C, Cannon D, Cannon E
Effect: You are invincible and can fire unlimited Cannons for 5 seconds.
Damage: 120 for each shot
2. Name: Z-Canon2
Pattern 1: HiCannon C, HiCannon D, HiCannon E
Pattern 2: HiCannon D, HiCannon E, HiCannon F
Pattern 3: HiCannon E, HiCannon F, HiCannon G
Effect: You are invincible and can fire unlimited HiCannons for 5 seconds.
Damage: 180 for each shot
3. Name: Z-Canon3
Pattern 1: M-Cannon E, M-Cannon F, M-Cannon G
Pattern 2: M-Cannon F, M-Cannon G, M-Cannon H
Pattern 3: M-Cannon G, M-Cannon H, M-Cannon I
Effect: You are invincible and can fire unlimited M-Cannons for 5 seconds.
Damage: 240 for each shot
4. Name: H-Burst
Pattern 1: Spreader M, Spreader N, Spreader O
Pattern 2: Spreader N, Spreader O, Spreader P
Pattern 3: Spreader O, Spreader P, Spreader Q
Effect: A single 3x3 shot
Damage: 500
5. Name: Z-Ball
Pattern 1: CannBall O, CannBall P, CannBall Q
Pattern 2: CannBall P, CannBall Q, CannBall R
Pattern 3: CannBall Q, CannBall R, CannBall S
Effect: You are invincible and can fire unlimited Cannballs for 5 seconds.
Damage: 300
6. Name: Z-Raton1
Pattern 1: Ratton1 H, Ratton1 I, Ratton1 J
Pattern 2: Ratton1 I, Ratton1 J, Ratton1 K
Pattern 3: Ratton1 J, Ratton1 K, Ratton1 L
Effect: You are invincible and can fire unlimited Ratton1s for 5 seconds.
Damage: 210 for each shot
7. Name: Z-Raton2
Pattern 1: Ratton2 J, Ratton2 K, Ratton2 L
Pattern 2: Ratton2 K, Ratton2 L, Ratton2 M
Pattern 3: Ratton2 L, Ratton2 M, Ratton2 N
Effect: You are invincible and can fire unlimited Ratton2s for 5 seconds.
Damage: 240 for each shot
8. Name: Z-Raton3
Pattern 1: Ratton3 L, Ratton3 M, Ratton3 N
Pattern 2: Ratton3 M, Ratton3 N, Ratton3 O
Pattern 3: Ratton3 N, Ratton3 O, Ratton3 P
Effect: You are invincible and can fire unlimited Ratton3s for 5 seconds.
Damage: 270 for each shot
9. Name: O-Canon1
Pattern: Cannon A, Cannon B, Cannon C, Cannon D, Cannon E
Effect: You are invincible and can fire unlimited Cannons for 10 seconds.
Damage: 210 for each shot
10. Name: O-Canon2
Pattern: HiCannon C, HiCannon D, HiCannon E, HiCannon F, HiCannon G
Effect: You are invincible and can fire unlimited HiCannons for 10
seconds.
Damage: 240 for each shot
11. Name: O-Canon3
Pattern: M-Cannon E, M-Cannon F, M-Cannon G, M-Cannon H, M-Cannon I
Effect: You are invincible and can fire unlimited M-Cannons for 10
seconds.
Damage: 270 for each shot
12. Name: M-Burst
Pattern: Spreader M, Spreader N, Spreader O, Spreader P, Spreader Q
Effect: A single 3x3 shot
Damage: 1000
13. Name: O-Ball
Pattern: CannBall O, CannBall P, CannBall Q, CannBall R, CannBall S
Effect: You are invincible and can fire unlimited CannBalls for 10
seconds.
Damage: 300 for each shot
14. Name: O-Raton1
Pattern: Ratton H, Ratton I, Ratton J, Ratton K, Ratton L
Effect: You are invincible and can fire unlimited Ratton1s for 10 seconds.
Damage: 210 for each shot
15. Name: O-Raton2
Pattern: Ratton2 J, Ratton2 K, Ratton2 L, Ratton2 M, Ratton2 N
Effect: You are invincible and can fire unlimited Ratton2s for 10 seconds.
Damage: 240 for each shot
16. Name: O-Raton3
Pattern: Ratton3 L, Ratton3 M, Ratton3 N, Ratton3 O, Ratton3 P
Effect: You are invincible and can fire unlimited Ratton3s for 10 seconds.
Damage: 270 for each shot
17. Name: Arrows
Pattern 1: DoublNdl C, TripNdl C, QuadNdl C
Pattern 2: DoublNdl I, TripNdl I, QuadNdl I
Effect: Stand still and shoot 10 Arrows very quickly.
Damage: 100x10
18. Name: UltraBmb
Pattern 1: LilBomb O, CrosBomb O, BigBomb O
Pattern 2: LilBomb Q, CrosBomb Q, BigBomb T
Pattern 3: LilBomb T, CrosBomb T, BigBomb T
Effect: Throw a 3x3 bomb 3 panels ahead dealing damage and cracking
panels.
Damage: 400
19. Name: LifeSrd1
Pattern 1: Sword A, WideSwrd A, LongSwrd A
Pattern 2: Sword L, WideSwrd L, LongSwrd Y
Pattern 3: Sword Y, WideSwrd Y, LongSwrd Y
Effect: Use a sword that covers the 2x3 panels in front of you.
Damage: 400
20. Name: LifeSrd2
Pattern 1: FireSwrd H, AquaSwrd H, ElecSwrd H
Pattern 2: FireSwrd N, AquaSwrd N, ElecSwrd N
Pattern 3: FireSwrd R, AquaSwrd R, ElecSwrd R
Effect: Use a sword that covers the 2x3 panels in front of you.
Damage: 500
21. Name: LifeSrd3
Pattern 1: FireBlde F, AquaBlde F, ElecBlde F
Pattern 2: FireBlde R, AquaBlde R, ElecBlde R
Effect: Use a sword that covers the 2x3 panels in front of you.
Damage: 600
22. Name: Punch
Pattern 1: GutPunch B, ColdPnch B, DashAtk B
Pattern 2: GutPunch D, ColdPnch D, DashAtk D
Effect: Throw flying punches across the screen.
Damage: 80x6
23. Name: Curse
Pattern 1: CrsShld1 A, CrsShld2 A, CrsShld3 A
Pattern 2: CrsShld1 O, CrsShld2 O, CrsShld3 O
Pattern 3: CrsShld1 P, CrsShld2 P, CrsShld3 P
Effect: Have a 3-line shield.
Damage: 500
24. Name: TimeBom+
Pattern 1: TimeBom1 G, TimeBom2 G, TimeBom3 G
Pattern 2: TimeBom1 K, TimeBom2 K, TimeBom3 K
Pattern 3: TimeBom1 Z, TimeBom2 Z, TimeBom3 Z
Effect: Set down a Timebomb on the enemy side that is destroyable.
Damage: 500 if it isn't destroyed.
25. Name: HvyStamp
Pattern 1: Quake1 Q, Quake2 Q, Quake3 Q
Pattern 2: Quake1 W, Quake2 W, Quake3 W
Effect: Freeze time and crush 1 enemy.
Damage: 800
26. Name: PoisPhar
Pattern 1: PoisMask U, PoisFace U, Anubis U
Pattern 2: PoisMask W, PoisFace W, Anubis W
Effect: Set down a destroyable statue inflicting poison.
Damage: Depends on how long it stands.
27. Name: Gater
Pattern 1: Wind G, Fan G, GateMan G
Pattern 2: Wind G, Fan G, GateManv2 G
Pattern 3: Wind G, Fan G, GateManv3 G
Effect: Freeze time, GateMan comes and shoots everyone.
Damage: 100x9
28. Name: GtsShoot
Pattern 1: Guard *, DashAtk G, GutsMan G
Pattern 2: Guard *, DashAtk G, GutsManv2 G
Pattern 3: Guard *, DashAtk G, GutsManv3 G
Effect: Freezes time, GutsMan comes and throws MegaMan down the row.
Damage: 500
29. Name: BigHeart
Pattern 1: HolyPanl R, Recov300 R, Roll R
Pattern 2: HolyPanl R, Recov300 R, Rollv2 R
Pattern 3: HolyPanl R, Recov300 R, Rollv3 R
Effect: Freezes time, Roll comes, attacks an enemy, and fully heals
MegaMan.
Damage: 300
30. Name: BodyGrd
Pattern 1: DropDown S, AntiDmg S, ShadoMan S
Pattern 2: DropDown S, AntiDmg S, ShadoMnv2 S
Pattern 3: DropDown S, AntiDmg S, ShadoMnv3 S
Effect: ShadoMan comes and shoots dodge-able shurikens from the sky.
Damage: 100x18 if all shurikens connect.
31. Name: 2xHero
Pattern 1: CustSwrd B, VarSwrd B, ProtoMan B
Pattern 2: CustSwrd B, VarSwrd B, ProtoMnv2 B
Pattern 3: CustSwrd B, VarSwrd B, ProtoMnv3 B
Effect: Freezes time, ProtoMan and MegaMan team up and blast everything.
Damage: 70x8