Mega Man Battle Network 3 Blue Walkthrough :
This walkthrough for Mega Man Battle Network 3 Blue [Game Boy Advance] has been posted at 05 May 2010 by wollfman and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up wollfman and share this with your freinds. And most important we have 29 other walkthroughs for Mega Man Battle Network 3 Blue, read them all!
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Walkthrough - FAQ/Walkthrough_ _ _____ _____ _____ _ _ _____ _ _ ___________ | \ / || ___|| ___|| _ || \ / || _ || | | || | | \/ || |__ | | __ | |_| || \/ || |_| || \ | || | | |\/| || __| | ||_ || _ || |\/| || _ || |\\| ||______ | | | | || |___ | |__||| | | || | | || | | || | \ | / / |_| |_||_____||_____||_| |_||_| |_||_| |_||_| |_| / /_ B A T T L E N E T W O R K /__ | _____ _ _ _ _____ / / | _ \ | | | | | | | ___| / / | |_| | | | | | | | | |__ / / | _ | | | | | | | | __| / / | |_| | | |___ | |_| | | |___ / / |_____/ |_____| |_____| |_____| /_____/ Megaman Battle Network 3 Blue FAQ/Walkthrough Copyright 2003 Jim Avery Due to the abuse of my e-mails to send me mind-blowing amounts of spam (as well as questions that are answered in my walkthrough), I have been forced to stop all my e-mails. ---------------------------------------------------------------------- ---------------------------------------------------------------------- Table Of Contents 1 - Introduction 2 - Version History 3 - Basic Info 3.1 - Characters 3.2 - Gameplay 3.3 - Battle System 4 - Walkthrough 4.1 - Chapter 1: Flashman (The Story Begins) 4.2 - Chapter 2: Beastman (Trouble In The Zoo) 4.3 - Chapter 3: Bubbleman (Dangerous Appliances) 4.4 - Chapter 4: Desertman (The N1 Grand Prix) 4.5 - Chapter 5: Plantman (Mamoru's Disease) 4.6 - Chapter 6: Flamman (Hot! Hot! Hot!) 4.7 - Chapter 7: Drillman (Climbing The Under-Ranks) 4.8 - Chapter 8: Alpha (Running Out Of Time) 4.9 - Epilogue: Serenade (The Adventure Ends) 5 - Stars 5.1 - Easy Stars 5.2 - Light-Blue Star: Serenade Time Trials 5.3 - Red Star: Omega Navis 5.4 - 7 Stars: Final Battle 6 - Chip List (I) 5.1 - Standard Chips 5.2 - Mega Chips (I) 5.3 - Giga Chips (I) 5.4 - Program Advances (I) 7 - Viruses (I) 6.1 - Virus List (I) 6.2 - Virus Breeding (I) 6.21 - Basics (N) 6.22 - Virus Family Locations (I) 8 - Miscellaneous (I) 7.1 - Folders (I) 7.2 - Alpha and Beta Navis (I) 7.3 - Jobs 9 - Frequently Asked Questions 10 - Thanks To... 11 - Legal Info 12 - Other FAQs By ME! (I) = Incomplete (N) = Not Started ---------------------------------------------------------------------- ---------------------------------------------------------------------- 1 - Introduction Hi! Welcome to my MMBN3B walkthrough! I wrote this because I've always been a fan of MMBN, and there were practically no walkthroughs for this game on GameFAQs, so here we are! I've included the cutscenes for the beginning of each chapter because I do stuff like that! Remember that I do NOT leave out spoilers, because it's easier for me to write that way, and it's easier for you to read (trust me). That said, enjoy! ---------------------------------------------------------------------- ---------------------------------------------------------------------- 2 - Version History Version 0.44 (2:31 PM EDT 7/10/2003) - Walkthrough is complete up through the N1 Grand Prix, with incomplete chip and virus lists. More to come. Version 0.55 (4:39 AM EDT 7/12/2003) - Walkthrough is complete up through Mamoru's Disease, with incomplete chip and virus lists. More to come. Version 0.75 (2:05 AM EDT 7/13/2003) - The chapter Hot! Hot! Hot! has been finished, and virus and chip lists have been updated. Version 0.9 (3:52 PM EDT 7/14/2003) - Chapter 7, Climbing The Under- Ranks, is complete, and lists have been updated. Version 1.0 (12:12 AM EDT 7/17/2003) - The main quest is complete, and I'm celebrating with some altogether crappy ASCII art. Lists have been updated as usual. Version 2.0 (3:57 AM EDT 7/23/2003) - Epilogue is done. Standard chip list complete, but some locations are missing. And I've rearranged things. Version 2.1 (1:29 AM EDT 7/25/2003) - 7 stars guide is all finished. Still not done, though. I'll get that later. Update (5/16/04): I AM going to finish this. I'm just going to do it at a leisurely pace. Anyway, about 463,801 people have asked me about Navi security cubes, so it's a Frequently Asked Question now. Enjoy. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 3 - Basic Info ---------------------------------------------------------------------- 3.1 - Characters Lan Hikari - The hero of the game and Megaman's operator, Lan is a very skilled NetBattler. In this game, he has to save the world again from the WWW. Megaman - Lan's faithful NetNavi and former brother. Custom-made by Dr. Hikari, Lan's father, Megaman has more power than even he suspects. Mayl - Lan's friend/girlfriend. Never at a loss for energy, Mayl will prove helpful with her NetNavi, Roll. Dex - The neighborhood bully, Dex is rather arrogant. He shares many characteristics of his NetNavi, Gutsman. Yai - The daughter of a millionaire, Yai is a spoiled brat, although her riches will eventually prove useful. She is Glyde's operator. Chaud - A stubborn but incredibly skilled operator, Chaud is the Official Center's ace NetBattler. His NetNavi is the helmeted Protoman. Mamoru - Mamoru is a young boy with HBD who spends a lot of time in the hospital. He holds a dark secret. Dr. Hikari - Lan's father is an engineering genius. The creator of Megaman, his inventions will aid Lan in his adventure. Dr. Wily - The leader of the WWW, Dr. Wily has made an alliance with a powerful Navi in order to awaken an even more powerful force. ---------------------------------------------------------------------- 3.2 - Gameplay Gameplay in this game takes place in two areas: the real world and the Cyberworld. In the real world, you control Lan, who runs around talking to people and interacting with objects. The majority of play takes place in the Cyberworld, in which you control Lan's Navi, Megaman. When Lan jacks into an object connected to the net, control switches to Megaman. Play as Megaman is similar to Lan's, but occasionally, Megaman will run into viruses, or other Navis, that want to battle. After almost every battle, your time, as well as your Busting Level (which measures your busting level on a scale from 1 to S) is displayed, and you get a reward of money, battlechips, or a health refill. ---------------------------------------------------------------------- 3.3 - Battle System Occasionally, Megaman will have to battle viruses or another Navi. When this occurs, the Cyberworld will disappear and a battle field will appear. Half of the battlefield is for Megaman to move around in, and the other half is for the enemy/enemies. In the top-left corner is your health, and the health of your opponent(s) is above or below them. Your main weapon is your buster, which you use by pressing B. This slowly drains your opponents' health, but the most useful weapons are your battlechips. As soon as the battle starts, your chip screen will show up. Here, five chips from your folder will appear for you to select. You can only select chips with the same chips code (* is a wild card), unless they are the same chip. Once you've selected your chips, select 'Run' and you can use the chips against your enemies with A. When the custom meter at the top of the screen fills up, press L or R to bring up the chip screen again. If you select a number of chips, then select 'Add', you'll go without chips for one turn, but the next time you bring up the chip screen, you'll have that many more chips to choose from. Example: if you select three Recov10's and select 'Add', you'll have eight chips to choose from on the next turn. When you win a battle, the result screen will appear. This displays your busting time, and also your busting level, which is how well you busted the enemy on a scale from 1 to S. Last, you get a small reward, which is either money, a battlechip that is specific to the virus or Navi you just fought, or a health refill. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 4 - Walkthrough Needing no introduction. Enjoy. ---------------------------------------------------------------------- 4.1 - Chapter 1: Flashman (The Story Begins) "The year is 200X. The world's machines are joined in a worldwide network. But there is a dark side to this convenience as well: computer viruses, and an increase in NetCrime. The Virus Lab at SciLab conducts research into ways of dealing with these viruses. One day the students of ACDC School, in ACDC Town in Den City, took a field trip to the SciLab's Virus Lab." - Tutorial - And heeeeeeeeeeeere's Lan! You'll start in the Virus Research Lab, and Lan will marvel at the stuff. Talk to the kid pacing back and forth to learn about mail, which you'll get. Open and read it, then go and talk to everyone, and pay attention, some have useful info. Ms. Mari, your teacher, will call everyone together to listen to the scientist. Once he's done talking, press R to jack in, and he'll start the lesson. [Virus Battle: Mettaur, Mettaur] The scientist will talk about the basics of virus busting, so pay attention. Once he's done, select the two Cannons. He'll talk more, then fire the Cannons you selected at the Mettaurs to defeat them. [Virus Battle: Mettaur, Mettaur, Mettaur] The scientist will now talk about special chips and chip codes. Once he shuts up, select AreaGrab, then WideSwrd. He'll talk again, then use AreaGrab to steal the panels, then use WideSwrd standing in the middle square to defeat both Mettaurs. Shoot your buster until the Custom Gauge is full, then do whatever to defeat the ramaining Mettaur. [Virus Battle: Mettaur, Mettaur, Mettaur] The scientist will talk about Folder Opening. Select the three Recov10's, then select ADD. Manage without chips for a turn, then open up your folder to find eight chips. Defeat the Mettaurs, and the lesson will end. - Say What? - You, Mayl, Yai and Dex will make plans to talk tonight, then you'll go back to school. Talk to Dex, Mayl and Yai, then leave the school. Go to the park and approach the jungle gym and everyone will talk for a spell, then another person will come over. He's with DNN, and they're holding an international NetBattle tournament, the N1 Grand Prix! He'll tell you to go to ACDC Square for the prelims, then leave. Everyone else will leave as well. Go to your house and up to your room, then read the mail from Dex and jack in to your computer. Go through the other warp to ACDC 1, then follow the yellow path through ACDC 2 and 3 to ACDC Square. - Preliminaries, Round 1 - Talk to the green Navi in the right corner of the main square to learn how the first round will work. His first statement, "Red means 'stop'," is true, so go to ACDC 3. Go backwards past the slide, then take the path next to it, past Roll and the squirrel. Go up, take a right, then go up and get the O data. Return to the square and talk to the Navi. His second statement, "A ton of lead is heavier than a ton of feathers," is false (they both weigh a ton). Backtrack to ACDC 2 and go up as soon as possible, then get the X and return to the square. His third statement, "Adding every number from 1 to 10 gives 54," is false (they give 55). Follow the yellow path back to ACDC 1, then go back to the entrance to Lan's computer. Take the last right before then and you'll find the X. Go back to the square. Congratulations! You've passed the first round! Glyde will give you YaiCode, which lets you access her homepage. - After-Dinner Chat - Go downstairs and talk to Lan's mom, then you'll eat dinner. Go back upstairs and jack in, then go to ACDC 2. Take a left, then take a right. Open the SecurityCube, then enter the warp to Yai's HP. Talk to Roll, Glyde and Gutsman, then you'll chat. An hour later, you'll leave for homework, but Dex forgot his disk at school! You all better help him get it! - Dex Disk - Leave and go to the school gates to find them locked. The lock program is on the Internet, so go home, jack in and go to ACDC 2. Go where you found the X data here and you'll see the lock. Luckily, the guard is asleep, so inspect the data and Megaman will unlock the gate. Read the mail from Mayl, then jack out and enter the school. Go up to Classroom 5A and watch the scene. Inspect the left-most cage to get the disk. - Hypnosis - Go downstairs and you'll hear sounds. Go to the teachers lounge at the other end of the building, then go in, and enter the door inside. You'll confront the intruder, who has stolen the first TetraCode, whatever that is. His Navi, Flashman, will hypnotize the others. Dex is a train, Yai is a swan, and Mayl is apparently a zombie. Leave, then talk to Mayl to get Roll R. Talk to Dex and Yai as well, then go to classroom 5B and grab the Parasol from the desk, then go back to Flashman. You'll jack into the school system. - School System - Go up and keep going up until you see the program. Talk to it, then Megaman will ask you to turn on the lights. Go into classroom 5B and flip the switch, and you'll control Megaman again. Go down and left to find KeydataA, then go through the right door. Go down, ignoring the first BMD (it's a trap), and get KeydataB, then go back and go through the left door. Follow the path and ignore the first BMD (another trap), but get the next two, a Recov10 * and KeydataC. Go through the last door and to Prncp's PC 2. Go forward and talk to the Navi, and Megaman will ask you again to turn on the lights. Go back to the teacher's lounge and flip the light switch, and the lights will come on. Go down, then down-right, then right. Follow the path to the pencils, then go down to get an HPMemory, and go up for PasswrdA. Backtrack to the red area go down-left, then left. Get the first BMD, then ignore the bottom one and get the other, which is PasswrdB. Go back to the red area and take the left path to get PasswrdC. Go back to the door and unlock it, then go up to meet Flashman. After some talk, you'll do battle. [Navi Boss Battle: Flashman] HP: 300 Electric Element Attacks: Goes to the leftmost row and uses an electric attack that strikes a panel and each panel touching it non-diagonally. 10 Damage. Sends a string of colored lightbulbs at you. 10 Damage. Creates two lightbulbs. A few seconds later, if they haven't been destroyed, he lights them, paralyzing you temporarily. 5 Damage. Strategy: Whenever he moves, he'll move two spaces, then pause. Attack during the pause. You could also use Roll whenever. When the lightbulbs appear, destroy them. After you defeat Flashman, he'll try to take you out with a final attack, but fail. You'll jack out, so exit the teacher's lounge and your friends will run up, thank you, then leave. Leave the school, then read the mail from Dex and get DexCode. You can battle him in the park if you want. [Navi Battle: Gutsman] HP: 300 Attacks: Sends a shockwave at you. 20 Damage. Breaks a row of panels. 20 Damage if you're hit. Punches you. 30 Damage. Strategy: I have nothing to say, really. Just keep shooting. Once you're done, you'll get a GutsMan G chip. Go home and go to sleep. ---------------------------------------------------------------------- 4.2 - Chapter 2: Beastman (Trouble In The Zoo) (FlashMan's operator enters a room.) Operator: I have returned. Voice: And? Did you get it? Operator: As you commanded. (Operator walks up to a desk with WWW on the front.) Operator: Here it is, my lord. (He walks further forward. We see that behind the desk is a burly man and an old man.) Old Man: Heh heh heh...hah hah hah hah! This time there is no way my plan will fail! We are...different from before! Operator: With your leave, I shall make my departure now. (Operator leaves. The old man turns to the burly man.) Old Man: Next, it's your turn... Burly Man: I will do all that I can to destroy that which you hate most! Old Man: And that would be...? Burly Man: Human "love", my lord! Old Man: Hah hah hah! Muwah hah hah hah! - Enter Chisao - Go down to the Metroline and talk to the boy who's looking for his brother. You're not his brother, but he's looking for the #1 NetBattler in ACDC. Go to classroom 5A and talk to Dex, who seems to know this boy. You'll go back to the boy named Chisao, who'll recognize Dex as his brother. Apparently, Dex's brother and father live in Netopia, and Dex told Chisao he was the #1 NetBattler in ACDC. Chisao asks Dex to take you on, so fight him. [Navi Battle: Gutsman Alpha] HP: 700 Attacks: Sends a shockwave at you. 40 Damage. Breaks all panels. If you're hit, it causes 40 Damage. Punches you. 60 Damage. Strategy: If he breaks all your panels, make sure you break them all, but get behind a broken panel. You're invincible there. Remember the result matters not. If you beat him, Chisao gets really mad at Dex and runs off; if you lose, everyone but Chisao will think you were humoring Chisao. Anyway, go down into the Metroline, buy a ticket to SciLab, and go through to the train. - The Broken PET - Leave the SciLab station, then go to the yellow elevator to Lan's dad's office. Talk to the long-haired scientist, and he'll say that only your dad can fix it, and he's in a meeting. He'll give you SubPET as a backup. Read the mail from Dex, then go down the elevator to meet the DNN guy again. The second round of the N1 preliminaries are starting! He'll give you a CSciPass, then leave. Go home and jack in, then head to ACDC 3. Go on the path with the squirrel, then keep going down to ACDC 1. Continue going down to the stairs, then board the Cyber Metroline to SciLab 2. Go up the stairs and follow the yellow path to SciLab Square. - Preliminaries, Round 2 - Go right and talk to the purple Navi to start Mission #1, a three-round survival battle. [Virus Battle: Bunny, Mettaur, Ratty] [Virus Battle: Canodumb, Canodumb, Mettaur2] [Virus Battle: Mettaur2, Eleball, Canodumb] When you're done, you'll start Mission #2. You have to find an actor disguised as a major villain in SciLab area. Leave SciLab Square and go right, then up. Follow the path down to SciLab 1, then follow the yellow path until you find the actor. He'll talk mencaingly, but you'll spoil the shot by blabbing, so now you have to find him again. Return to SciLab 2, and once you get to the large area, go down, then left, then down again. After a more filmworthy confrontation, you'll fight. [Virus Battle: Ratty, Ratty, Ratty] Go back to SciLab Square and talk to the Navi. He'll tell you to head to ACDC for the third mission, and gives you a CACDCPas. Go back to ACDC 1 via the Metroline, then go back to ACDC 2 and talk to the first Navi you see. The third mission is another three-round survival battle. [Virus Battle: Quaker, Fishy] [Virus Battle: Mettaur2, Boomer, HardHead] [Virus Battle: Fishy, Spikey, Spikey] When you win, you'll lose contact with Lan, and the Internet will go all weird. You now have to go back to where you jacked in, and if you encounter viruses, all you have is your buster. Once you get out, Megaman will go to the SubPET, and you can't jack in anyplace. You'll be eating dinner and complaining, and Lan's mom will remind you of the field trip to Yoka Zoo tomorrow. Lan's dad will come home, and take your PET to repair it. Go to your room and go to sleep. - Field Trip - You'll oversleep, as SubPET has no alarm. Run to the school, then you'll all leave to Yoka. The zoo is closed, so go left to the Ura Inn and enter. Go to the hall, then enter the room to the left. Take the back path, then talk to Yai and inspect the fence. You'll wonder where it goes, and Ms. Mari will announce that it's bath time. 0_o You and Dex will relax in a mud bath, then you'll all have a pillow fight, then you'll be woken up with mail from Lan's dad. He's fixed your PET, and he included his new Navi Customizer program, with an XtraFldr. He'll walk you through the tutorial. - We're Going To The Zoo, Zoo, Zoo - Leave the room and you'll get mail from Lan's dad, summarizing the NC. Leave the inn, and you can talk to the lady there, Tamako, to fight her Navi, MetalMan. [Navi Battle: MetalMan] HP: 500 Attacks: Fires missiles at you. 20 Damage Throws his blade and it goes around the outside edges. 20 Damage Environment: There are two gears that travel along the center rows. Strategy: The missiles are easily dodged, but to dodge his blade attack, you need to get to the safe center square. Once you're done, you'll get a MetalMan M chip. Go to the entrance of the zoo to catch up with the others, then you'll enter the zoo. Inspect all the cages, look at all the information computers, and talk to everyone. When you inspect the lion cages, you'll talk to Mayl and Yai and the lion will roar. Chisao will be carried past by a vulture, and you'll talk to Dex. When you turn back to the lion, he'll be out of his cage, along with the rest of the animals. Naturally, you'll run away. - Save Chisao - Go through the panda cage and into the first area. Go around the statue, avoiding the gorillas, and go behind the office and past the broken fence into the hotel. Exit the inn the front way and go to the entrance of the zoo, where you'll see Chisao atop a tower. You'll try to save him, but the condor won't let you. You'll learn that the zookeeper is controlling the animals with health monitor chips. Go to the panda computer and jack in. - Zoo System - Go forward and take a left, then go up at the intersection and examine the virus. Go back and get the cat-type program, then go to the virus; the program will destroy it. Go forward to the next big intersection, then take the second up and inspect the virus. Go and get the snake- type program, then bring it back and destroy the virus. Go forward to Zoo Comp 2. Here, go forward and inspect the virus, then go get the rabbit-type program and have it destroy the virus. Go forward and go left, then right. Inspect the virus, then destroy it with the banana-type program and go ahead. Go on to the next virus; inspect it and destroy it with the ball-type program, then inspect the next one and destroy it with the otter-type program. Go on to Zoo Comp 3. Inspect the virus, then destroy it with the beaver-type program and continue on. Take a left, then inspect the two viruses at the next intersection. Get both the bamboo-type and the tire-type programs, then destroy the viruses. Go on to another virus; destroy it with a cobra- type program, then destroy the next with an octopus-type program. Continue to Zoo Comp 4. Go forward to the viruses, then inspect the other virus. Get a tongue- twister program to destroy it, then get a walnut-type program and a chestnut-type program. Destroy the viruses, then continue to the next viruses. Get a tiger-type program, a sheep-type program, and a dog-type program, then destroy the viruses. Go on to meet Beastman. After some talk, you'll find that Wily is still alive, and that the WWW has reformed. You'll then face off with Beastman. [Navi Boss Battle: Beastman] HP: 500 Attacks: Drops in front of you and swipes the square in front, as well as one up and one down. 20 Damage Pauses, then dives at you diagonally. 20 Damage Disappears, then each claw attacks you, then his head. 20 Damage Strategy: The wisest place to stay is in the front, on the top or bottom rows. To dodge the first attack, wait until his shadow moves, then move to the back. To dodge the second, move one square up. To dodge the third, go to the back, then alternate between the top and bottom rows to dodge. Beastman is destroyed, but the operator has the second TetraCode, and runs off. You'll jack out, and Chisao will fall off the tower, but Dex will catch him. Everyone will then meet in the park, and it is revealed that Chisao wanted Dex to come to Netopia; Dex declined. Yai makes Dex mad, and he commences chasing Yai around the jungle gym. ---------------------------------------------------------------------- 4.3 - Chapter 3: Bubbleman (Dangerous Appliances) (Dr. Wily's lab.) Dr. Wily: They've already deleted two of my Navis! I'll get you, Lan! And your little Navi, too! Well, at least I have the second TetraCode now. Only two more to go before I can finally initiate "Cybergeddon!" Mwa-ha-ha-ha-ha!! Wheeze...! Gasp...! And this time, I'm ready for anything! As long as HE is on my side, Megaman can never stop me! Mwa-ha-ha-ha-ha!! - Gofer - One week, later, you're back in school learning about compression codes. Class is dismissed, so talk to Dex, Yai and Mayl, then read the mail from Higsby asking for help. Head to his store to find he has a cold and errands to run. Head down to ACDC Station and talk to the man in the suit, who doesn't have the stuff Higsby ordered. Go to the Ura Inn in Yoka and enter the room. Examine the table in the corner to get a Bag. Go back to the man and he'll give you OrderSys. Go back and give it to Higsby. Go home, jack in and go to ACDC 1. Take the first right and talk to the Navi to fight. [Virus Battle: SnowBlow, Canodumb, Canodumb] He'll give you 1000 Zennys. Go back and give it to Higsby. He'll give you a Ratton1 C chip. Go to the entrance to SciLab Square in SciLab 2 and give it to the Navi there, then go back to Higsby. He'll give you a Snake R, and you'll get mail from DNN, because the last round of the prelims are today! - Preliminaries, Round 3 - Go to SciLab Square, then go down and talk to the yellow bunny Navi. Give her a LongSwrd E (which you get from a BMD in SciLab area) and she'll give you a CYokaPas. Take the Cyberline to Yoka Square, then go down and left and talk to the yellow Navi. He'll switch your folder to the PreFoldr, then describe the first mission. There are five people in the real world disguised as Navis; you have to defeat them all in NetBattles. - Mission #1 - Jack out and leave your house, then go to the top-left corner of ACDC Town. Talk to the Navi to fight. [Virus Battle: Mettaur2, WindBox, Boomer] Go to the teacher's lounge in the school and talk to the Navi in the back to fight. [Virus Battle: Mettaur2, HardHead, WindBox] Go to the Metroline and go to SciLab. Talk to the Navi near the vending machine to fight. [Virus Battle: WindBox, Beetle, Ratty] Head to the Ura Inn in Yoka and go to the bathhouse to find the fourth Navi. [Virus Battle: Swordy, Swordy, VacuumFan] Go to the zoo and talk to the Navi behind the office. [Virus Battle: Spikey, Spikey2, VacuumFan] Return to Yoka Square and talk to the Navi. - Mission #2 - Mission #2 is a three-round survival battle. [Virus Battle: Quaker, Eleball] [Virus Battle: Mettaur2, Beetle, Canodumb2] [Virus Battle: Canodumb2, WindBox, Eleball] Congratulations! You're going to the N1 Grand Prix! And so is everyone else, except Roll. That includes Protoman, who drops by to insult you. Jack out and go to bed. - Bubble Wash - When you wake up, you'll get mail from Lan's dad, then go to Mayl's house. Ms. Mari is there too, and Higsby arrives as well. Apparently, Mayl has to work for Higsby part-time to pay him back for a chip, and you need to take her place, since she's preoccupied. You need to go get a Wind *. Jack in someplace and go to Yoka Square, then turn left and go to Yoka 2. Follow the blue path to Yoka 1, then run around looking for WindBox viruses, which give you Wind *. Jack out and go to Mayl's house and give the chip to Higsby. The Bubble Wash will then arrive. Once it's installed, it will trap Mayl and Ms. Mari with bubbles! And they're going to explode! The WWW is behind this! - Follow The Bubbles - Jack in to Mayl's computer in her room, then go to the warp to ACDC. A fish-like Navi, BubbleMan, is waiting for you. He'll run off, leaving a trail of bubbles. Read the mail and get MaylCode and RollV2 R. Open the SecurityCube and follow the trail of bubbles to Yoka 1, where you'll find him. He's across a tiny wire bridge, so you can't get to him. Somehow you need to make Megaman smaller. - Shrinky Dink - Jack out and go to SciLab, then go to Lan's dad's office. Jack in to the computer system there and talk to the program to fight viruses. [Virus Battle: Shrimpy, Shrimpy, Shrimpy] Once you defeat them, you'll get PresData. However, you can't put it in your Navi Customizer because yours is custom-made. Go back to Mayl's house and ask Higsby if he can program it; he can't. When you leave, however, a familiar bearded man will come across and fix it so it can go in your Customizer. Put it in, then jack back in and go back to Yoka 1. When you approach the bridge, Megaman will shrink, and you can go across. Continue along the relatively straightforward path to Bubbleman. He'll create a Bubble Door, and give a Needle to his minions to protect. They'll run off to ACDC 2. - Needle Chase - Receive mail from Higsby - the bubbles have turned yellow! Go to ACDC 2, to the area where the school lock was. The minions are there. [Virus Battle: Mettaur2, Mettaur2, Canodumb2] Once you win, you'll undergo your first Style Change. They'll be freaked by the change, and run off to SciLab 1. Go to SciLab on the Cyberline and go down to SciLab 1. Follow the path to the Navis, then fight them. [Virus Battle: Spikey2, Spikey2, Spikey2] Now they run to Yoka 1. Return to where Bubbleman is to find the Bubble Brigade there as well. [Virus Battle: Fishy, Ratty, HardHead] Once you win, you'll receive the Needle. Use it to burst the Bubble Door, then follow the path to get to Bubbleman. Receive a call from Higsby - the bubbles are red! You have to delete Bubbleman now! [Navi Boss Battle: Bubbleman] HP: 500 Aqua Element Attacks: Throws a moving fish thing like a Ratton1. 30 Damage When his health drops below 125, he conjures a bubble and shoots spears. 40 Damage Environment: There's a hole in the center, and bubbles come out of it. Touching a bubble causes 30 damage, but they are popped with a single buster shot. In some bubbles are planes, which fly at you once the bubbles pop, also causing 30 damage. Lastly, some bubbles are mines that blow up when you are next to them, and blow up the squares touching them. Strategy: If you have a Guts style, the machine gun fire can shoot through the bubble hole and attack Bubbleman. When he grows a bubble, shoot with the buster, then use a powerful chip. Bubbleman will plead forgiveness, and the bubbles are about to explode. Bubbleman tries to escape, but he is destroyed by Protoman. Chaud tells Lan off for hesitating, and Higsby will say the bubbles dissolved. You'll jack out, and go to Mayl and the others. Everyone will thank you, and Higsby will leave, as well as Ms. Mari. You'll talk to Mayl, then leave. Go home and get some sleep. ---------------------------------------------------------------------- 4.4 - Chapter 4: Desertman (The N1 Grand Prix) (Chaud is standing by the shore in a parking lot.) Chaud: ......... (An older man walks up behind Chaud.) Man: Well, what is it? Chaud: Um.........I'm going to win tomorrow! I promise! Man: What? You bothered me just to say that? Idiot. I'm leaving... (Man starts to walk away.) Chaud: No, really, dad! I won't let anyone beat me! I'm going to be number one! So please...come out to watch. Chaud's Dad: Ha! I always tell you: "Victory is all!" and "Elites don't tolerate failure!" You should be training for tomorrow rather than wasting your time here. (Chaud's dad walks off.) Chaud: ......... - DNN Messenger - You'll wake up and get a notice from DNN about a special program being recorded at Beach Street. Jack in and go to Mayl's HP from ACDC 1, then talk to Roll; Mayl can't go. Go to Yai's HP from ACDC 2 and talk to Glyde; Yai can't go. Go to Dex's HP from the distant ACDC 1 and talk to the program; Gutsman has gone to an endurance contest. Head to the water heater in Yoka 1 and talk to Gutsman. He'll be right there. - My Neighbor, My NetBattler - You'll get CBeacPas in a DNN e-mail, so take the Cyberline to Beach 2, then follow the orange path to the stairs. Go down and continue following the orange path to a teleporter, then go to Beach Square. Talk to the orange bunny Navi to the left and she'll have you stand to the side, then interview you and Gutsman. A report will come in about out-of-control Ni fans in Beach Area. - Beach Area Was A Riot - Head back to Beach Area and go to the stairs from the station. Go down and keep going down to get to Beach 1. You'll get a call from Dex; the rioting Navis are surrounding Gutsman and the girl. He'll then be cut off. Go forward and challenge the Navi to fight. [Virus Battle: Mettaur2, Mettaur2, Tuby] Get on the conveyor belt that goes past Gutsman, then go down the stairs and talk to another Navi. [Virus Battle: Canodumb2, Boomer, Tuby] Go forward and down, then go onto the conveyor belt. Go up and on the right conveyor belt, then go talk to the Navi. [Virus Battle: Swordy, Swordy, Tuby] Go into the teleporter and you'll confront the Navis, but Protoman will show up, so you won't be fighting anyone. He'll leave, and Gutsman and you will follow suit. You'll see a scene with Wily, then Lan's mom will wake you up. She'll give you a DataDisk to give to Lan's dad. - What A Surprise - You'll get e-mail from Mayl, then head to SciLab and go to Lan's dad's office. Talk to the long-haired scientist and he'll take the DataDisk. Take the elevator down and Lan's dad will be there with Chaud. Lan's dad will give you a PET Case in place of him not being there. He'll leave, and then Chaud will as well. Go home and sleep. - The Day Of Reckoning - You'll be woken up by Megaman, and receive e-mail from Dex. Go to the Metroline and ride to Beach Street. Get out, then keep going down and right until you get to the DNN Center. Go inside and talk to the guy watching the giant TV. He's Tora, and now you get to fight his Navi, Kingman. [Navi Battle: Kingman] HP: 800 Attacks: Plan-B - Pawns and Knight move closer. Environment: There are two pawns that slice you with swords (30 Damage), and a knight that stomps and sends shockwaves (50 Damage). Strategy: Try to shoot Kingman when he's visible between the pawns. And don't EVER confine the pawns to two spaces; it'll be a lot harder to dodge them (don't worry about cracking panels, the pawns won't break them). You could also put BrakChrg in your NC, which can destroy the pawns temporarily. Once you're done, he'll leave and the N1 guy will tell you to get moving. Go through the glass doors on the left and follow the path to the stage. After an introductory ceremony, you'll learn that the first rounds will take place on Hades Isle. Once you get out, you'll receive mail from Lan's dad with an NC expansion. Go outside and talk to Sunayama, then get on the ferry to Hades Isle. - N1 Grand Prix, Round 1 - While on the boat, you were knocked out, and your folders switched. Enter the cave and cross the bridge, then you'll take your place at the console and jack in. You need to find the one remaining "VictData". Go up-right and navigate the wires to the conveyor belt. Go up and left, then go on more wires and get the HadesKey. Go back to where you jacked in and go down the stairs. Navigate the wires to the ? door and open it. Get on the wires and go up, then get the VictData. You'll all jack out, and half of the contestants will fall down trapdoors. - N1 Grand Prix, Round 2 - Go along the wooden bridge to the next four doors. Pick any one of the four doors to determine the environment your next battle will be in. The first door is a heat arena, and lava panels are in each corner. The second door is a desert arena, and all the panels are sand. The third door is an ice arena, and all the panels are ice. The fourth door is a jungle arena, and all the panels are grass. Whichever door you choose, your opponent is Tamako, with her MetalMan Alpha. [Navi Battle: MetalMan Alpha] HP: 800 Attacks: Fires missiles at you. 40 Damage Throws his blade and it goes around the outside edges. 40 Damage Punches you and cracks a panel. 80 Damage Environment: There are two gears that travel along the center rows. Strategy: The missiles are easily dodged, but to dodge his blade attack, you need to get to the safe center square. The punch can get annoying when it breaks panels and you're trying to escape the blade. Be careful. When you win, Tamako will be dropped. You now have three minutes to go find the best folder for the next round, and people around Hades Isle are holding them. - N1 Grand Prix, Round 3 - There are five folders available: HdesFldr, N1-FldrA, N1-FldrB, N1- FldrC, and N1-FldrD, the contents of which are listed in the Folders section of this FAQ. If you want N1-FldrA, the answers to the quiz are answers 3, 2, 1, 3, 1. When the three minutes are up, go to where you fought Tamako and go through the door beyond. You'll end up fighting Dex and GutsMan Alpha. [Navi Battle: Gutsman Alpha] HP: 700 Attacks: Sends a shockwave at you. 40 Damage. Breaks all panels. If you're hit, it causes 40 Damage. Punches you. 60 Damage. Strategy: If he breaks all your panels, make sure you break them all, but get behind a broken panel. You're invincible there. Once you win, Dex, Yai, Masa and Raoul will drop, you'll get to switch to your main folder and you can go through the Door of Glory to the top of Hades Isle. Go down and get back on the ferry to return to Beach Street. - N1 Grand Prix, Semi-Finals - Read the mail from Sunayama and go to the DNN Center. Talk to the guy near the stand and he'll give you the BrakChrg NC block along with the code to override the error. Talk to Ribitta and she'll ask you to find Chaud. Go outside and go to the left end of Beach Street without going up the slope to find Chaud. Talk to him, then Ribitta will come and Chaud will leave. Go back to the DNN Center stage and you'll face off again against Tora and Kingman. [Navi Battle: Kingman] HP: 800 Attacks: Plan-A - Pawns and Knight move closer. Plan-B - One pawn is replaced with a knight. Chckmate - The pawns and knight confine you and Kingman stomps, raising water one square horizontally and vertically to him. Environment: There are two pawns that slice you with swords (30 Damage), and a knight that stomps and sends shockwaves (50 Damage). Strategy: Try to shoot Kingman when he's visible between the pawns. And don't EVER confine the pawns to two spaces; it'll be a lot harder to dodge them (don't worry about cracking panels, the pawns won't break them). You could also put BrakChrg in your NC, which can destroy the pawns temporarily. If he uses Chckmate, do not go to the middle square. When you win, you'll get mail from Mayl, so go outside and talk to Dex and Mayl. Yai was hurt in the trapdoor fall. You'll get a phone call from her and talk for a bit, then go back inside to the stage. Q's Navi will turn into Desertman, and Q will take off his disguise, and reveal himself as Sunayama, and a member of the WWW! The lights will go out, and he'll leave to the editing room; Chaud will follow. - N1 Grand Prix, Final Match - Leave the stage and go to the elevator. Go to the end of the hall, save, then go through the door. Sunayama has Chaud's father, and will trade him for Chaud's PET. You'll throw your PET at Sunayama, and Chaud will get his father. You'll then battle Desertman. [Navi Boss Battle: Desertman] HP: 800 Attacks: His hands turn into lions and charge you. 40 Damage Sand pools appear on your panels. 40 Damage His hands turn into blocks and fall on you. 60 Damage Environment: All Desertman's panels are sand, and Desertman's head is frequently guarded by small barriers. Strategy: You need to shoot the barriers out, then use a chip on Desertman's head. Remember that the first hit to his head makes it disappear. If you use a water chip, his head will stay for a second. Once you win, Sunayama will try to run, but Chaud will arrest him. ---------------------------------------------------------------------- 4.5 - Chapter 5: Plantman (Mamoru's Disease) (We see Dr. Wily in his lab.) Dr. Wily: Grr! That good-for-nothing Sunayama! ...............Bah! No matter! I already have two of the TetraCodes. Once I get ahold of the remaining two, I'll be able to resurrect the beast! Then I'll be able to delete all traces of the Net society! Mwahahahahaha! (A young girl in a nurse outfit enters.) Girl: Laughing by yourself again? You're growing kooky, old man! Dr. Wily: "Old Man"? You will refer to me as "Lord Wily"! Young 'uns these days have no respect...so, what did you do today? Girl: I put a stop to 3 filthy factories polluting our air! Dr. Wily: Very good, my dear. These steady operations will help save our planet's environment. If we don't delete the Net society, Mother Nature will perish! Girl: We can't let that happen! I'll do anything to protect our environment, or my name isn't Anetta! So, where should I hit next? Dr. Wily: Your next target is... (whisper whisper) Anetta: ...............What? What good will hitting there do? Dr. Wily: That building holds a piece of data called a TetraCode. We must acquire the TetraCode to preserve nature. All you need to do is deliver it to me. Anetta: So you only need me to steal it and bring it to you? No problem! Dr. Wily: You're a good girl. Just keep doing as I say. If you follow my orders, we can save this planet. Now off with you, Anetta! Go get that TetraCode! - Visiting Hours - Since the whole thing was a setup, the N1 Grand Prix was cancelled. One week later, you're talking in class with Dex and Mayl about Yai, and you'll decide to go see her. You have to stay behind to clean up, so once you're done, read the mail from ACDC News and go to Beach Street. Go down and left to get to the hospital. Talk to the receptionist, then get in the elevator and go to the second floor. Go to the room at the end of the hall and talk to Yai. You'll talk about various things, including the Tree of Life, and Yai will ask you to buy her some tea. Go down to the first floor vending machine and get Tea, and a nurse will ask you to find a boy in a wheelchair. - Enter Mamoru - Go outside and turn left. Go down the slope and head right to find Mamoru. You'll talk to him for a spell, then he'll leave. Go back to Yai's room and you'll talk, then Dex will leave suddenly. You'll also leave. Go home and you'll talk to your mom; apparently someone's here to see you. Go to your room to find Tora. You'll talk, then eat, then talk some more. Tora knows how Chaud is so strong, but doesn't want to say. You'll go to sleep. - Now We'll Never Know - The next morning, you'll get mail from Dex. Go to the park and talk to him. Tora will come out to talk as well, and Dex will leave before saying what he wanted to say. Read the mail from Tamako, then go to SciLab and talk to Tora. Look at the Job BBS and do jobs 10-13. - Job 10: Look For Friends - Accept Job 10 and go to ACDC Park. Talk to the guy there and he'll ask you to find his friend, and give you TickStub. Go to Yoka 2 and take the blue path to Yoka 1; continue along the blue path to a green Navi. Talk to him, then jack out and go to the zoo. Talk to the scientist, then go back to the park and talk to the man there. He'll give Tora the money and give you a RegUP3. - Job 11: Stuntmen Wanted! - Accept Job 11 and go near the Beach 1 teleporter. Talk to the orange Navi to start five virus battles in a row. [Virus Battle: Yort, HardHead] (all panels are grass) [Virus Battle: Spikey2, Mettaur2] (all panels are ice) [Virus Battle: Fishy, Spikey2, Shrimpy] (all panels are sand) [Virus Battle: Beetle, Beetle] (all corners are lava) [Virus Battle: Shrimpy, Shrimpy, Boomer] (all panels are cracked) Once you're done, they'll pay Tora and give you an HPMemory. - Job 12: Riot Stopped - Accept Job 12 and go to Beach Street Talk to the Netopian to buy ModTools, which are really useful. Go to the DNN Center lobby and talk to the scientist; three Navis are causing havoc, and you need to stop them. Go to the stage and jack in to the console to find the first Navi. [Virus Battle: Swordy2, Swordy, Momogro] Leave and go to the elevator. Go to the door and jack in to the panel next to it. Talk to the Navi to fight. [Virus Battle: Fishy, Fishy, Momogro] Leave the DNN Center and jack into the truck outside. Talk to the last Navi to fight. [Virus Battle: Slimer, Slimer, Momogro] Once you're done, talk to the scientist. He'll pay Tora and give you a Tally, which will be important later. - Job 13: Gathering Data - Accept Job 13 and go to the teacher's lounge in your school. Talk to the man in the back to find a Navi lost InsrData, which has students' health information. Go to SciLab 1 and talk to the program near the WWW door. Go to ACDC 2, where the school lock was, and talk to the Navi. He wants a Yo-Yo1 G, so go to Beach 2 and get one. Give it to him and he'll give you InsrData. Bring it back to the man who gave you the job, and he'll pay Tora and give you a SloGauge *. - Chauds' Secret - Go back to SciLab and talk to Tora to learn Chaud's secret - he trains for 10 hours every day! Tora will also give you Fldr2. Go home and go to sleep. - Dex's Secret - Megaman will wake you up, so get to class. Talk to everyone, then Ms. Mari will arrive. After some instigation, Ms. Mari will reveal that Dex is moving to another school. You'll jump up and leave. Run to Dex's house to find the door locked, but Dex will come out. You'll be joined by the entire class, and you'll all see Dex off. Later, in your room, you'll get mail from Mamoru asking for a visit. - Hemoglobin D - Go to the Beach Street hospital, and go to the beach to find Mamoru. You'll find that Mamoru has HBD, and he's been hospitalized since he was three. He also wants an IceBall M. He'll suddenly get sick, and Megaman will tell Lan what to do, and that he died of HBD. Run inside and alert the doctor on the third floor, then run back and talk to Mamoru. The doctors will come and take Mamoru to the ER. - Friendship Chip - The nurse will tell you of a new surgery that helps HBD, but Mamoru refuses to have it. Megaman will say that you should get an IceBall M. Go to Beach Square and buy a Fish NC block from the merchant, then go to Hades Isle and jack into where you got the VictData. Equip Fish to draw water enemies out, and you'll eventually get an IceBall M from a ColdHead enemy. Go back and go to the second floor, then enter the first door. Talk to Mamoru and give him the IceBall M. Go home and go to sleep. - Emergency Room - When you wake up, you'll get mail from the hospital; Mamoru's gotten worse, and he'll have an operation today. Go to Mamoru's room in the hospital and talk to him. After the nurse takes him, go to the third floor operating room. They're operating, so you can't go in. You'll hang around for a while, then decide to go outside for some air. Try to take the elevator down, but it'll break down. When you get to the lobby, there'll be vines everywhere. The computer taking care of the Tree of Life malfunctioned! Head to the third floor and inspect the vines, and a nurse will tell you that Mamoru's surgery equipment is still working, but not for long! Jack into the panel next to the door. - Hospital System - Go forward and left, then get the BMD to get OilBody, which draws fire enemies to you. Put it in your NC, then go on the conveyor belt. Go around and talk to the program to get EnrgChng, which lets you change fire chips into fire. Equip it, then use a fire chip to burn the tree. Go to the entrance and burn the tree near there, then use the teleporter. Burn the tree to the right, then go up to the machine and inspect it to fight a virus. [Virus Battle: Viney] To defeat this virus, you have to attack the vines, unless you have a fire chip, which you can use directly on the Viney. Once you're done, you'll jack out. Go through the door to the second floor and go to the room where Yai was. Inspect the window and you'll jump out. Go to the beach and inspect the door to the basement to find it locked. Go inside and talk to the nurse on the left to receive BsmntKey. Go back and go through the door, then approach the computer. |
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