Mega Man Battle Network 3 Blue Walkthrough :
This walkthrough for Mega Man Battle Network 3 Blue [Game Boy Advance] has been posted at 30 Sep 2010 by jeanmd2002@hotmail.com and is called "Walkthrough". If walkthrough is usable don't forgot thumbs up jeanmd2002@hotmail.com and share this with your freinds. And most important we have 29 other walkthroughs for Mega Man Battle Network 3 Blue, read them all!
|
jeanmd2002@h otmail.com |
Walkthrough - WalkthroughM@ZM08WaMW7,0M;0@MMMM8i8WBMBMMBZM@MMSB@MM78MWBrBWBaS@@02Z0MM, MS BMMWBi 2MM7ZMWWM@ra@M@BMZM 7W0M: 2BWi aBW:;Z8Wi;ZW.;a0M aa.XMMM2 aMM@.aW,S8,.MZBr WB. 0BaW7.880ri008:rW2Brr8Z2rZ@@M@BZX. ,ZXXMMZWM MMa@8 WMWWM ;MS.a20: 7MrSM..M28XX002 aSrW.70S8r2 aS; 20WWMW ;Z,rMM, BB MM. MS M@00B rMSM @M; Z@X;M ,M.08Zr0i BWZB r@ 2Zr8MMXX@MM@8@BMZ :MM ZMM8 MMWMi XM, M . XM rM MMB@@ ;M ZMX B ;8.r0.i8 Mr7@Zr82; 7Z@ ,2 @M:WM8rW rMMBia MM XMMMMMWiMMMMMX Z0, B .Z Z X i2 :, rSM 228X ;i:Z@BZM : 2MMWWM@ @MM:S0 MM 7M22XXZ,.SrXX2,:2SM@MMMMMMMMMMMMMMMMMMMMMM2MSa MMMMBX:.@aX WMMr rMMB8WB77;M aS 2Z @:0MX7XB2W0WM0.W2.X8: a B;X : Si,2 ..M27 ZZ80:BZS .; , M 0M 7M Ma XZ8Sr;02 ,2M M8 X @ .Sara8W Wa0XX@:S MX8WZMrMXMM,M;:8i;2Ma2Sr7;MaMi,BSrMX@0MM;B@MWM0MBM:800M@WMM08Z0B BX MM2S;S7S7ir;WM2X;7M@@W0MM8Xi,MMMMM;;iM@XX77;;r;i.arZaaZ0B@@WWS.iMaB @M:i ;M@Ma:;;MX,: WW000WMZ : 2MBMM,:,XM,i XMW@M@MMMM0ZXX7: ,iBMSWW XM, :WaaZ ,a@ , MMMMMMMM , 2MMMM. M.. X02XXX7i::;rSZ0@MMMMW:ZMZ ;M. 0W0Z .2 8riii:8 8W8S M ZZ2a2SaMMMMWBZ2Xri;XMMr MZ0BZS;r72BM@@208SX;r;;S7aa2Z;.,iaaaMWSaZa2r7;rX:,,i;rXSZS7X; MegaMan Battle Network 3 Blue Version Walkthrough - Version 1.0 Copyright (C) 2003 Clint Sbisa misterofevil@yahoo.com ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1) Introduction 2) Version History 3) Information 4) Walkthrough 4A) Flash of Light 4B) Animal Attack at the Zoo 4C) Corrupt Appliances 4D) The N1 Grand Prix 4E) Chaos at the Hospital 4F) Is it Hot in Here? 4G) Awakening of Alpha 4H) The Beginning of the End 4I) The Secret Areas 5) Chip Lists 5A) Standard Chip List 5B) Mega Chip List 5C) Giga Chip List 5D) Program Advance List 6) Item List 6A) Key Items 6B) Upgrades 7) Enemies 7A) Viruses 7B) Navis 8) Navi Customizer Guide 8A) Navi Customizer Parts 8B) Compression Codes 8C) Error/EX Codes 9) Style Guide 10) Shop Lists 10A) Higsby's Shop 10B) NetDealers 10C) Navi Customizer Parts 10D) BugFrag Dealers 11) Extras 11A) Job List 11B) Trades 11C) Virus Breeder 11D) Quiz Family 11E) Number Trader Codes 11F) E-Mail List 12) Thanks/Copyright NOTE: If you wish to find a specific section, hit Ctrl + F to open up the Find dialog. Type in the name or number (usually only when it is followed by a letter), and click Find. It may require a few clicks, but you should eventually reach where you want to be. ------------------------------------------------------------------------------- 1) Introduction ------------------------------------------------------------------------------- The year is 200X. The world's machines are joined in a worldwide network. But there is a dark side to this convenience as well: Computer viruses, and an increase in NetCrime. The Virus Lab at the SciLab... Conducts research into ways of dealing with these viruses. One day... The students of ACDC School, in ACDC Town in DenCity, took a field trip to the SciLab's Virus Lab. ------------------------------------------------------------------------------- 2) Version History ------------------------------------------------------------------------------- Version 1.0 (08/17/03) -First version of walkthrough. ------------------------------------------------------------------------------- 3) Information ------------------------------------------------------------------------------- Coming soon! ------------------------------------------------------------------------------- 4) Walkthrough ------------------------------------------------------------------------------- The following is a walkthrough for the entire game. If you don't want the game spoiled for you, I suggest you don't read ahead of your point in the game. When I say left, right, straight, or so forth, I mean that direction in the character's point of view. If MegaMan is looking southwest, then left means southeast, and right means northwest. Have fun playing this game! ------------------------------------------------------------------------------- 4A) Flash of Light ------------------------------------------------------------------------------- You'll be at SciLab. Talk to everyone, and the class will begin. Press R to jack in along with everybody else, and the tutorial on virus busting will begin, and the first battle will start. -Mettaur -Mettaur Select both Cannons and kill them. Proceed to the next battle. -Mettaur -Mettaur -Mettaur Select the AreaGrab and WideSword and use them to kill the first two Mettaurs. Wait for the custom gauge to fill up, and then pick any chip and kill the last Mettaur. The last battle will begin. -Mettaur -Mettaur -Mettaur Select the three Recov10 * chips, and then add them. Wait for the custom gauge to fill up, and when you open the custom window, you'll see eight chips now. Go ahead and select the three Cannons and kill all of the Mettaurs. Yai will talk to you and your friends and agree on a chat at her homepage later in the day. Lan'll be back at school. Ms. Mari will inform the students of the assignment they must complete. Afterwards, jack into the blackboard in the front of the room and pick up the RegUP1. Go ahead to the park, and you will meet up with your friends. While discussing the appropriate time for the chat, a tall man with a cowboy hat will interrupt them and inform them of the N1 Grand Prix, a competition to find the top NetBattler. However, before you can enter the competition, you must complete the preliminaries. Before you go to ACDC Square to complete the preliminaries, let's gather a few things. Go in front of Lan's house (the blue house) and jack into the doghouse to pick up a Barrier L. Head to the pink house, which is Mayl's house, and jack into her PC. Pick up the BMD with 500 zennys. You'll need a Unlocker to get the data from the PMD, but you don't have that yet. Go north and go to Yai's house (yellow house). Jack into her PC to pick up the SideGun S and RegUP2 here. Then go to Dex's house, which is next to the Metroline. Jack into his PC to get the GutPunch B and 200 zennys. Go ahead and go into your house and jack into your computer. Go through Lan's HP, and you'll reach ACDC 1. The yellow path you see leads to the Square, but there's some stuff to pick up on the way. You will find a MiniEnrg here. Proceed to the next area. As you go along, you can find 800 zennys and a CopyDmg * here. There is a NetDealer in the area; pick up at least one HPMemory if you want to. Proceed to ACDC 3. Pick up the LongSword E in the BMD, and then follow the non-yellow path. Pick up the PanlOut3 * on the way to ACDC 1. When you're there, get the WideSword L. Further on is the CyberMetro Station, which isn't important yet. Return to ACDC 3, and go back to the start of the area. Follow the yellow path to the warp, and take it. If you wish, you can read the BBS for information. Talk to the green Navi to enter the preliminaries. The first question is easy: Red means "Stop!". The O data can be found in ACDC 3, near where the BMD containing PanlOut3 * was. Return to the green Navi. The next question is "A ton of lead is heavier than a ton of feathers." It obviously is wrong, since both of them weight a ton. Go to ACDC 2, and go right to the large area for the X data. Once again, return to the ACDC Square. The next question is "Adding every number from 1 to 10 gives 54." Adding every number from 1 to 10 gives 55, not 54. Go to ACDC 1. The X data is found in the 3x3 square near the warp from Lan's HP. Congratulations! You have completed the N1 Grand Prix preliminaries! After being informed of your success, Glide will give you YaiCode, which will allow you to open the Security Cube leading to Yai's HP. MegaMan will automatically jack out. Talk to Lan's mom and dinner will begin. After a nice feast, you'll realize it's time to go to Yai's HP. Jack into Lan's computer, and proceed to ACDC 2. You can open the security cube now. Go into the warp, and talk to all three Navis. The chat will begin. One hour later, Mayl will ask if Lan or Dex has done their homework. Dex realizes that he's left his disk at school. MegaMan will jack out. Proceed to the school gate. After a short conversation, Lan will be told that the school gate is locked. Go back to your computer and jack in. Remember the large area in ACDC 2? Go there, and there will be a large key with a green Navi beside it. Go to the key and press A. You will proceed to unlock the key. The sound seems to startle the napping guard, but he returns to sleep. Jack out. Go back to the school. Your friends are inside and insist you take the lead, so go ahead and go back to your classroom. After inspection of Dex's desk, it seems the disk isn't there. Dex recalls being at some locations earlier in the day. Check the leftmost animal cage and you will find Dex's disk. Yai hears something, but dismisses it. Go ahead leave the classroom and hall. The noise starts up again. Everyone hears it this time. Go ahead and enter the Teacher's Lounge. The noise is coming from the principal's office, but before you enter, go left and jack into the school's server. Grab the HPMemory and RockCube * here and jack out. Proceed into the office. You'll encounter a strange-looking man. He unleashes FlashMan's Hypno Flash onto Lan's friends and hypnotizes them. Realizing that they cannot do anything now, Lan retreats. Talk to Mayl and get Roll R. Talk to Yai in the Class Hall and Dex in Class 5-A. You'll realize you have to delete FlashMan to return them back to normal. However, he can hypnotize you. You need something to block the light. That can be easily solved. Go to the next classroom and pick up the Parasol hanging from the desk. Return to the office. FlashMan attempts to use Hypno Flash on Lan again, but however, the Parasol blocks the light. He stops, and Lan seizes the opportunity to jack into the computer. MegaMan informs you that it's dark inside the computer. Proceed and talk to the program. He'll inform you that Lan needs to turn on light switches in the real world to brighten the area. Go to Class 5-B and turn on the light switch. The computer will flicker lights, and mystery datas will be seen only when it's lighted. Pick up the nearby 600 zennys and RegUP1 and get the KeyDataA. Use it to open the door on the right. The first BMD will be a trap. The next one will be KeydataB. Use it to open the other door. The first BMD will contain another trap. Grab the Recov10 * and KeydataC. Open the last door of the area, and proceed to the warp to the next area. The next area is dark as well. Talk to the green Navi, and he'll tell you that you need three passwords to open the door. As Lan, go to the Teacher's Lounge and turn on the lights. Grab the nearby 1200 zennys. Pick up the PasswrdA, HPMemory, Spreader P, PasswrdB, and the PasswrdC. Be noted that there are two BMDs with traps in the area. After gathering all the passwords, open the door and proceed to FlashMan. FlashMan 300 HP -Attacks front row and 2nd square ahead of him with a shock attack (15 HP). -Sends electric bulbs toward you that either home or zig-zag (10 HP). -Puts two bulbs in your area, which will stun you if they aren't destroyed. -Uses his AreaGrab chip if you're stunned and in the back row. After the battle, FlashMan will use his last attack: Shining Browser Crasher. It seems to have no effect on MegaMan as of now. Go ahead and leave the Teachers' Lounge, and Lan's friends will walk in, not knowing they were even hypnotized. You'll appear outside of the school. You'll get an e-mail from Dex requesting a NetBattle. Go ahead and go to the park to battle GutsMan. GutsMan 300 HP -Sends a shockwave through a row (20 HP). -Cracks a row of panels (20 HP only if hit). -Punches you, if you're in the front row (30 HP). You'll get the GutsMan G chip for defeating him. If you wish, you can battle FlashMan V2. Jack in and go to ACDC 3. At the bottom of the staircase leading the warp to ACDC Square, take a right and go to the dead end. FlashMan V2 500 HP -Attacks front row and 2nd square ahead of him with a shock attack (45 HP). -Sends electric bulbs toward you that either home or zig-zag (30 HP). -Puts two bulbs in your area, which will stun you if they aren't destroyed. -Uses his AreaGrab chip if you're stunned and in the back row. You'll get a FlashMan F chip for defeating him. Go ahead and go to sleep. ------------------------------------------------------------------------------- 4B) Animal Attack at the Zoo ------------------------------------------------------------------------------- While sleeping, FlashMan's operator goes to a strange place and hands over the TetraCode to the short man, Wily. Later on, a little boy named Chisao will come out of the MetroLine, looking for 'da #1 netbattler.' The #1 NetBattler is his brother. When you wake up, MegaMan will appear to be somehow glitched. When it returns to normal, go outside and find the little boy blocking the MetroLine. Talk to Mayl and Yai, then talk to Chisao. After the conversation, go to the school and Class 5-A to talk to Dex there. After a reunion, Chisao insists that Dex battles Lan. Go ahead and talk to Dex to fight GutsMan V2. GutsMan V2 700 HP -Sends a shockwave through a row (40 HP). -Cracks all of your panels (40 HP only if hit). -Punches you, if you're in the front row (60 HP). You do not have to win this battle, but if you win, you'll get a GutsMan V2 chip. After battling Dex, MegaMan is glitched again. After it returns to normal, go ahead and enter the MetroLine to go to SciLab. Go to the doorway to the Virus Lab, and check the right side of the passage. Jack into it to get AirShoes * and 700 zennys. Then go to the vending machine and jack into it for a RegUP2 and some gambling. If you bankrupt him, you'll get 6400 zennys and a Prism H. You'll have to win 6400 zennys from him to bankrupt him, though. Before taking the elevator, be sure to buy an extra Unlocker from the SubChip dealer in the area to pick up the HPMemory in Mayl's homepage. Take the elevator to the upper floor and talk to the guy in the front of the computer. He will tell you that Lan's father is busy, and gives him a SubPET. You'll get a e-mail from Dex telling you about the shortcut from his homepage to the ACDC Square. You'll recieve the DexCode as well. Jack into the computer the guy is next to and get 1000 zennys in a BMD and BambSwrd N in the PMD. After that, go back to the elevator and go down. You will meet up with the DNN producer again. He'll tell him that the second round of the N1 Grand Prix preliminaries are starting and gives you a CSciPass. Go back to ACDC and jack into Dex's PC. Go to the warp to ACDC 1, open the Security Cube, and go to the CyberMetro. Go to SciLab. You'll be in SciLab 2. Enter the nearby passage to SciLab 1 and get Invis * from the BMD there. Go back to SciLab 2 and pick up the RegUP2 and GrabBack A. Enter the SciLab Square. Check the BBS or trade with the NetDealer if you wish, but when you're done, talk to the purple Navi to participate in the second round. The first challenge is a survival battle. Battle 1 -Bunny -Mettaur -Ratty Battle 2 -Canodumb -Canodumb -Mettaur2 Battle 3 -Mettaur2 -Eleball -Canodumb It shouldn't be hard at all. Your next mission is to find a evil Navi somewhere in the SciLab areas. Go to the upper level of SciLab 1 and you'll find the evil Navi. After talking, Lan assures MegaMan that the Navi is just an actor. The Navi, named the Virus King, tells him that he needs to 'play along.' Time for a retake. The new location is somewhere in the center of SciLab 2. It isn't hard to find him. After successful acting, you'll battle three Rattys. After a dramatic explosion, MegaMan speech is screwy once again. After it returns to normal, return to the Navi in the SciLab Square. He'll say that the next mission will be given out by a Navi in ACDC. You'll get the CACDCPas from him. Go ahead and return to ACDC via the CyberMetro. The Navi is found in ACDC 2, near the entrance to ACDC 3. This is yet another 3-round survival battle. Battle 1 -Quaker -Fishy Battle 2 -Mettaur2 -Boomer -HardHead Battle 3 -Fishy -Spikey -Spikey After winning, the PET's transmission program screws up. You can't jack out with the R button, so you'll have to go back to Dex's page and jack out via the warp. MegaMan is forced to go to the SubPET, and cannot do anything. Your mom reminds you of the field trip tomorrow. Later on, Lan's dad goes through the front door. You and your mom are excited to see him. After a while, you ask your dad about the PET. He says he will fix it tomorrow. As for now, go to sleep. You will oversleep again, and after waking up, go to school. Fortunately, your class hasn't left yet. After departing, you'll arrive at Yoka, but find that the zoo is closed for the day. Since you have a SubPET, you cannot jack into anything. Go ahead to the inn and check the gate outside of the inn. There will be a meal, a bath, and a pillow fight. The next day, you get a e-mail from your dad. Your PET is fixed! If you check the e-mail, you'll get a Navi Customizer, along with the program blocks UnderSht, Speed+1, and Atk+1. You'll get a XtraFldr as well. Now, before going to the zoo, let's check a few things. Jack into the TV in the guest room to pick up a Unlocker. Check the armor display and jack in for a SubMem. Outside, there is a girl outside a stand. Her name is Tamako and her Navi is MetalMan. Battle her. MetalMan 500 HP -There will be 2 metal gears moving in the middle row. -Stays in a square, and sends off three homing missiles (20 HP). -Goes to the upper or lower row and send a buzzsaw that will go around your area (20 HP). -Gets in the front of you, punches you, and breaks the panel (40 HP). You will get a MetalMan M chip for winning. Jack into the stand to get 900 zennys in a BMD and a Snake D in a PMD. Go ahead and catch up with everyone else at the front of the zoo. Jack into the left ticket machine and pick up the RegUP1 before going into the zoo. If you check along the wall behind the panda, you'll find a broken alarm. Jack into it to get a RegUP1 in a BMD and a Geyser B in a PMD. Talk to Dex, and he'll say to meet up at the lion cage a little bit later. Check all the animal cages and then go to the front of the lion cage. Mayl and Yai will come by, and the lion will start acting up. A condor will fly through, holding Chisao! Apparently, all the animals escaped from their cages. Go through the path to the left of the panda to go by the elephant. Go to the next area, and go to the back of the zoo. The cage that used to stand there is demolished. Use that path to go through the inn and to the front of the zoo. The condor will be on the top of the tower, and won't let you climb to the top. A female will call for help, and says that the zookeeper is controlling the animals from the zoo office. Go back to the area with the panda, and jack into computer next to it. You'll be in the first part of the Zoo Server. Go straight, and right to get 1000 zennys. Go on with the normal path. You'll encounter with some strange programs that mimic actions of other animals or objects. Pick up the Geddon1 D by going right in the platform with the forks. Go straight ahead, and you'll find a Mettaur that's mimicking a mouse. Get the cat-like program and check the Mettaur again. It will explode. Continue along the path, and go straight for a HPMemory. Go back and right to find the next Mettaur: a frog-like virus. Get the snake-like program and the virus will explode. Go on ahead to the next area. The first virus in your way will be a rabbit-like virus. Get the rabbit-like program to clear your way. Pick up the nearby 600 zennys and Charge+1. The next virus will be a gorilla-like one. The banana-like program will destroy the virus. Make sure you pick up the CopyDmg * before tacking this next one. There will be two viruses in your way this time. The first one is a sea-lion-like virus. The ball-like program will terminate this virus. A clam-like virus will be the next one. Take the otter-like program to smash the clam away. Continue on to the next area. A tree-like virus will be the first one to block your way. Before getting any programs, pick up the BMD containing Recov30 *. Take the beaver-like program to the tree to destroy it. Pick up the Cannon C and 800 zennys before continuing. Go to the platform with a bunch of programs on it, and go right to pick up the SneakRun program. There will be two panda-like viruses blocking your path. The programs that will take care of them are the bamboo-like and the tire-type programs. Make sure you get both of them before checking the virus. The next virus is a mongoose, and a cobra-type program will take care of it. After that, it's a jar-like virus. Get the octopus program to delete it. Go to the next area. Pick up the RegUP2 on the way to the next virus. There is a monkey-like and a peanut-like virus in your path. However, we cannot take care of that yet. The next virus is a parrot-like virus. Grab the tongue-twister program, and make sure you pick up the BMD with a HP+100 program. Take the walnut and chestnut programs to take care of the monkey with the peanut. Pick up the Hammer T on the way to the next set of viruses. Each one of them has a series of words that need to be completed. Get the tiger-type program, then the sheep program, and then the dog-like program. Be sure to save before entering the final platform, as you'll meet BeastMan! BeastMan 500 HP -Goes to a square and dash diagonally (20 HP). -Jumps into the air, lands on a panels front of you and slashes (20 HP). -His claw will slash diagonally two times, and then his head will dash across your row (20 HP). After defeating him, BeastMan's operator says he has the 2nd TetraCode. Lan tries to ask him about his claim about Wily being alive, but he's already gone. Lan will go to the front of the zoo, and Chisao will fall, but just in time for Dex to catch him. After the conversation, Wily is disappointed of the two deletions by you, but he is happy for having the 2nd TetraCode. He mentions something: "Cybergeddon." ------------------------------------------------------------------------------- 4C) Corrupt Appliances ------------------------------------------------------------------------------- One month after the zoo incident, Lan is in class and Ms. Mari is talking about compression. After class, talk to Dex, Mayl, and Yai, and you'll get an e-mail. It's from Higsby, and he needs help. Before you go to his shop, check out the books next to the blackboard in Class 5-B to pick up a RegUP2. Make a stop at Lan's house, and jack into the control panel by the entrance to Lan's room. Pick up a Spreader N chip. Now, head over to the SciLab area on the Net. Go to the lower level of SciLab 1, and take the first left. Go to the dead end to meet up with BeastMan V2. BeastMan V2 700 HP -Goes to a square and dash diagonally (40 HP). -Jumps into the air, lands on a panels front of you and slashes (40 HP). -His claw will slash diagonally two times, and then his head will dash across your row (40 HP). This will be done three times in a row. Continue on to Higsby's shop. Before you talk to him, jack into the NumberMan sign to pick up a HPMemory. If you talk to Higsby, he will say he needs you to run some errands for him, as he isn't feeling too well. For the first job, you will need to go to the ACDC station to recieve a package. After talking to Higsby, you'll get an e-mail from Yai telling you of her new shortcut to SciLab Square. Go to the ACDC MetroLine station and talk to the gentleman there. He'll say he forgot his briefcase, and the OrderSys is in there. He left it at the Yoka inn. You can go to Yoka via the MetroLine now, so go to the Yoka Inn and check one of the tables there to get a Bag. Return to the man in the ACDC station to get the OrderSys. Return to Higsby to give him the OrderSys. For your second errand, you need to find a bad Navi in ACDC 1 and make him pay 1000 zenny for the chips he bought. Jack into your computer, and the bad Navi is close to the warp to Lan's HP. You'll have to battle a SnowBlow and two Canodumbs to make him pay up the money. Return to Higsby and give him the money. For the last job, you'll need to take a Ratton1 C to a red Navi in SciLab 2. The Navi is outside the entrance to the SciLab Square. Give the chip to him, and return to Higsby. You'll get a Snake R for all that trouble. After talking to him, you'll get an e-mail from DNN about the final round of the preliminaries. It gives clues as to where the location is, but it isn't hard to figure out. Go to the SciLab Square and talk to the yellow Navi there. She'll want a LongSword E. You should have one if you picked it up from the BMD in ACDC 3. Make sure it's in your pack, not your folder. Give it to her, and she'll give you a CYokaPas. Before you use it, if you wish, you can fight BeastMan V2 at a dead end in the lower level of SciLab 1 for the BeastMan B chip. Afterwards, go to the CyberMetro and proceed to Yoka. You'll arrive at Yoka Square. Barter with the NetDealer or check the BBS if you wish. Talk to the orange Navi on the bottom platform to begin the final round of the preliminaries. You'll have to use your extra folder for the preliminaries. Your first mission is to find five people in the real world. They will be dressed like Navis. The first Navi can be found at the top of ACDC. -Mettaur2 -WindBox -Boomer The next battle is in the Teacher's Lounge in the ACDC School. -Mettaur2 -HardHead -WindBox The next Navi can be found next to the vending machine in SciLab. -WindBox -Beetle -Ratty The next one is found in the first part of the zoo in Yoka. -Spikey -Spikey2 -VacuumFan On the way to the hot spring, go into the guest room. A RegUP1 will be found in one of the vases. Continue on to the spring to find the last Navi. -Swordy -Swordy -VacuumFan After completing all five battles, return to the orange Navi in Yoka Square. The next mission is a three-round survival battle. Battle 1 -Quaker -Eleball Battle 2 -Mettaur2 -Beetle -Canodumb2 Battle 3 -Canodumb2 -WindBox -Eleball Congratulations! You are in the N1 Grand Prix! GutsMan, Roll, and Glide jack in. GutsMan and Glide are in the N1, but Roll isn't. ProtoMan appears and they learn that Chaud and ProtoMan are in the Grand Prix as well. Dex and Yai say they will be busy the next day, but Lan or Mayl isn't. Mayl asks Lan to come over the next day to help her with the BubbleWash. Before going to sleep, go to Yoka. You can find Mr. Famous in front of the tower that Chisao was on. He will challenge you with his Navi, Punk. Punk 800 HP -Curls up into a ball and goes around your area, trying to hit you (30 HP). -Curls up into a ball and goes across every panel in a zig-zag pattern (30 HP). -Puts up a shield and attacks you from the back row (30 HP). -Two spikey balls will go around, trying to home onto you (30 HP), and Punk will appear in front of you and attack (40 HP). You won't win a chip or anything, just zennys. When you're done, go ahead and go to sleep. After waking up, you'll get an e-mail from Lan's dad saying he will be gone on a business trip for three days. MegaMan reminds you that you need to help Mayl, so head on over to Mayl's house. You'll meet Mayl and Ms. Mari. Ms. Mari is wondering whether to purchase the BubbleWash, so she wanted to see how it was. Higsby will then enter, reminding Mayl of the errands she has to do to pay off the chip she bought. Mayl asks Lan if he can do it, and after some complaining, Lan reluctantly agrees. Higsby asks you to get a Wind *. It's found in Yoka 1. Go back to Yoka Square via the CyberMetro, and go through Yoka 2 to Yoka 1. You can't pick up anything in Yoka 2 yet. When you're in Yoka 1, pick up the nearby Speed+1. Run around and try to obtain a Wind * from the WindBox viruses in the area. After you get the chip, give the chip to Higsby. The doorbell will sound, and the BubbleWash is delivered. Everyone drinks Mayl's delicious tea, and they decide to test out the BubbleWash. Somehow, Mayl and Ms. Mari is trapped in bubbles! Lan learns it's the WWW once again. Go upstairs and jack into Mayl's PC. Go through the area to the warp. You'll see a strange Navi named BubbleMan outside. MegaMan tries to stop him, but BubbleMan tricks him and escapes. You'll get an e-mail from Mayl giving you the MaylCode and Roll V2 R. Go ahead and open the security cube. See the bubbles along the path? That's BubbleMan's trail. Follow it to the ACDC CyberMetro, and go to Yoka. Follow the blue path as far as you can, until you encounter a compressed path and BubbleMan. You can't cross as of now, but Lan remembers something about compressing Navis. Jack out, and talk to Higsby. He says he has some programming skills, but he needs compression data first. Head on over to the SciLab, and go to the upper floor. The scientist in front of the computer says the PresData is in the computer, so jack in and talk to the program there. It'll unleash a virus. -Shrimpy -Shrimpy -Shrimpy The program acknowledges that it is Lan and hands over the PresData. You can't use it yet, as it isn't compatible with the Navi Customizer. Head back to ACDC. Higsby says he cannot modify the PresData, as his programming skills aren't advanced. Go outside, and you'll run into a tall man. Lan asks him if he can modify it, and the man changes the PresData into Press and leaves. If you equip Press in your Navi Customizer, MegaMan will be able to shrink and enter small pathways. Now, return to Yoka Square. Make sure you have Press in your Navi Customizer. Before going to Yoka 1, gather a few things in Yoka 2. You'll find a FullEnrg on the lower level, and a HPMemory on the upper level after going through tiny pathways. There will be a PMD with a Tornado L chip as well. When you're done, head to the compressed path in Yoka 1 you couldn't go through earlier. Continue along the path. You'll encounter BubbleMan. He'll put a bubble in your way, and MegaMan can't destroy it with his buster. A group of evil Navis appears behind BubbleMan, and he gives the Needle, which is needed to destroy the bubble, to them. They'll run off to ACDC 2. You'll get an e-mail from Higsby telling you that the bubbles have turned yellow. Head on over to the large platform in ACDC to encounter the evil Navis. They'll unleash: -Mettaur2 -Mettaur2 -Canodumb2 After this battle, you'll get your first style change. Check the section on Styles for information. They'll mention SciLab 1, and disappear. Head on over to the lower level of SciLab 1. You'll find them on the large platform. -Spikey2 -Spikey2 -Spikey2 They'll mention Yoka 1, and disappear. Remember the place where BubbleMan blocked your path with the bubble? Go back to the area, and the Navis will be there now. You'll have to fight: -Fishy -Ratty -HardHead After this battle, the Navis will hand over the Needle and go away. Check the bubble, and it'll be popped with the Needle. Continue along the path, and you'll meet up with BubbleMan. BubbleMan 500 HP -Bubbles will come out of the middle hole (30 HP if hit). -A fish-type creature will be in a bubble sometimes, and if the bubble breaks, it will dash across the row it's in (30 HP). -There will sometimes be a bomb in a bubble (30 HP). The range of the explosion is shaped in a cross. -He will throw a strange creature, and it will home onto you by going into your column, then going towards you (30 HP). -If his HP is low, he will envelope himself in a 1 HP bubble and shoot out tridents (50 HP). After you defeat him, Higsby will call and say the bubbles are now red. For the final strike, BubbleMan tries to explode the bubbles, but ProtoMan stops him in time. He tells MegaMan about how Lan risked the lives of thousands... Lan is worried about what Chaud said. Everyone thanks Lan, and leaves. Before you go to sleep, you can fight BubbleMan V2 on one of the dead ends on the compressed path near the BugFrag dealer in Yoka 1. To get there, you'll have to take the other entrance from Yoka 2. BubbleMan V2 800 HP -Bubbles will come out of the middle hole (80 HP if hit). -A fish-type creature will be in a bubble sometimes, and if the bubble breaks, it will dash across the row it's in (80 HP). -There will sometimes be a bomb in a bubble (80 HP). The range of the explosion is shaped in a cross. -He will throw a strange creature, and it will home onto you by going into your column, then going towards you (80 HP). -If his HP is low, he will envelope himself in a 1 HP bubble and shoot out tridents (100 HP). ------------------------------------------------------------------------------- 4D) The N1 Grand Prix ------------------------------------------------------------------------------- When you wake up, you'll get an e-mail from DNN saying that they will be recording a special program in Beach Square and suggests that you invite everyone. You'll have to talk to GutsMan, Roll, and Glide. Jack into the Net and access their homepages to talk to the Navis. Roll and Glide are in their homepages, and they say they will be busy for the day. However, GutsMan isn't at his homepage. If you talk to the program at Dex's homepage, it'll say that he is participating at the Endurance Contest at Yoka 1. Head over there, and talk to him. He says he will catch up with you. You'll get an e-mail containing the CBeacPas after talking to everyone. Go to the CyberMetro, and go to the Beach area. Explore a bit before heading over to Beach Square. You can find a Recov50 G under the stairs in the area, and a barely visible RegUP3 on a compressed path. Continue onto the Beach Square. Check the BBS if you wish. There's NetDealer, and a Navi Customizer parts shop as well. Talk to the yellow Navi there when you're done. The interview begins, but is interrupted by a special report of rioting fans. Head on over to Beach Area 1. You'll hear the yellow Navi scream, and then you'll get a phone call from Dex saying that some fans are rioting in Beach 1. That's where you are. Go straight a little, and you'll meet up with a evil Navi. Talk to it. -Mettaur2 -Mettaur2 -Tuby After defeating the viruses, continue along. Be sure to pick up the Charge+1 before facing the next evil Navi. -Canodumb2 -Boomer -Tuby Go on ahead, until the final evil Navi. -Swordy -Swordy -Tuby Take the warp to the upper large platform, and you'll see GutsMan and the yellow Navi surrounded by evil-looking Navis. One of them taunts MegaMan, but quickly runs away after seeing ProtoMan delete the other two Navis. ProtoMan declines an interview offer from the yellow Navi, and disappears. MegaMan will jack out. Wily will be talking to a unknown person about their plans. What do they have up their sleeves this time? Lan's mom will call Lan down, and tells Lan to give the DataDisk to his dad. After that, you'll get an e-mail from Mayl telling you of her new shortcut to Yoka Square. Head over to Yai's house and jack into her telephone at the end of the hall. Pick up the Repair A here. After that, you can tackle the two new jobs posted on the Jobs BBS. When you're done, go to Yoka. The first Quizzer, Mr. Quiz, can be found in the hallway of the Yoka Inn. The Giraffe computer in the Yoka zoo can now be jacked into, so pick up the StepSwrd N there. When you're done with all the side stuff, head over to SciLab and give the DataDisk to the scientist in front of one of the computers. Head downstairs, and you'll meet up with your dad and Chaud fresh from an Official meeting. Lan learns that his dad will be too busy to cheer on him at the N1 Grand Prix, but he gives you a PET case. He asks Chaud if any one of his parents is coming to cheer him on, and learns that his parents aren't coming. Go on back to Lan's house and go to sleep. MegaMan tells Lan to wake up, but Lan wants to sleep a bit more. He suddenly realizes that it's the day of the N1 Grand Prix and suddenly gets up. You'll get an e-mail from Dex saying he'll go ahead without you, as he's the earlier group, Block A. Go to the MetroLine, and head over to Beach. After you arrive there, be sure to talk to the guy overlooking the sea to buy the ModTools for 5600 zennys. It's very useful, so buy it. Go on down the slope. Before you enter the DNN building, jack into the van outside. Grab the HP+100 there. Enter the DNN building, and talk to the guy with the cap at the far end of the room. He'll rudely introduce himself as Tora, and you'll battle KingMan. You don't have to win this battle, but if you do, you'll get zenny. KingMan 800 HP -Plan A is the starting formation. -Plan B takes your front row, and moves the pawns. -Checkmate places two pieces in your area, and KingMan will jump on top of you (50 HP). The panels below, above, left, and right of KingMan will be affected as well. Right after that, Plan B will be used and there will be two knights. -The knights will jump on top of you and send a shockwave down the row (50 HP). -The pawns will have swords that extend two panels ahead of them (30 HP). After the battle, the DNN producer will come in and tell you to proceed through the entrance. Go ahead and do so. In the hallway, check the wooden semicircle to get a RegUP1. Go on and enter the stage. The DNN producer will introduce himself as Sunayama. He introduces the D-Block NetBattlers, which includes Lan, Tora, and an eccentric person named Q. One of the contestants asks how much people in total will participate in the N1 Grand Prix, and Sunayama says there are four blocks of eight people, totaling to 32 people. He mentions that the battles will be broadcast onto the screen from the arena. He says the ferry in front of the station will be going to the arena, which is Hades Isle. After the presentation, you'll get an e-mail from Lan's dad wishing you good luck. Also attached to the e-mail is the first ExpMemry, which expands the space of your Navi Customizer. Go outside, and board the ferry boat by talking to Sunayama. While boating to Hades Isle, sleeping gas is unleashed on the contestants. MegaMan tries to wake up Lan, but to no avail. There is a weird sound. You'll wake up after arriving at Hades Isle. Sunayama will introduce the area as Demon's Maw, and after no one backs out, the contestants enter. Before you enter, check the white thing under the ramp leading to the ferry boat for a HPMemory. After that, head inside. Head over the bridge, and you'll come to a console surrounded by the contestants. It seems that it will be the location for Round 1. You learn that you must use the HdesFldr. The voice says that a VictData must be found to proceed to the next round. You'll jack in. First, take the nearby compressed path. Follow it until you get to a path split. Take a left, and go through another compressed path. You'll get to a BMD which contains the HadesKey. Backtrack, and take the one-square conveyor belt leading to the starting area. Go down the stairs, and go on the compressed path. If you continue along, you'll end up at a door. MegaMan will use the HadesKey to open it. Before going after the VictData, take a left at the first split on the compressed path to pick up a BlkBomb1 P. Go back and continue along to get to the VictData. Everyone will jack out, and the results are told. Everyone who didn't make will fall through a trapdoor. Continue along the path. There will be four doors in front of you, and you'll have to pick one. Each door has a different type of battle terrain. The first door on the left will have lava on the four corners of each Navi's area. The second door will have sand on all panels. The third door will have ice panels covering everything. The last door will be all grass terrain. You should pick the door according to your element. Don't use the first door if you aren't Heat elemental, or the third door if you're not Aqua-based. If your style is Wood, then go for the fourth door. Don't use the second door unless you can use the sand terrain to your advantage. However, whatever you pick, you'll always face Tamako and MetalMan V2. MetalMan V2 800 HP -There will be 2 metal gears moving in the middle row. -Stays in a square, and sends off five homing missiles (40 HP). -Goes to the upper or lower row and send a buzzsaw that will go around your area (40 HP). -Gets in the front of you, punches you, and breaks the panel (80 HP). After the battle, Tamako will congratulate you and then fall through the trapdoor. The voice will explain to you that you can choose whichever folder you want, but it must be one of the extra folders available on the island. Along with that, you have a time limit of three minutes! The folders that are available to you are the HdesFldr, the N1-FldrA, the N1-FldrB, the N1-FldrC, and the N1-FldrD. If you want the N1-FldrA, you'll have to go to the top of Hades Isle outside and take Folderboy's quiz. The N1-FldrB is given by the man near the console. You can get the N1-FldrC from the scientist in the corner near the area with the four doors. N1-FldrD is given by the gentleman near the ferry boat outside. If you need to get HdesFldr again, talk to the man next to one of the statues outside on Hades Isle. After you decide whichever folder you want, make sure it is your extra folder, and wait for your timer to run out. After the timer runs out, your extra folder will be locked in, and the door leading to the final area will open. You'll be paired up with Dex. All of the battles are introduced, and you'll battle GutsMan V2. GutsMan V2 700 HP -Sends a shockwave through a row (40 HP). -Cracks all of your panels (40 HP only if hit). -Punches you, if you're in the front row (60 HP). After defeating him, Dex will congratulate you on your victory. They hear a shriek from Yai, and look over to their battle. Apparently, Yai is somehow blinded. Lan and MegaMan notices the battle is odd and is suspicious of Q. The losers will fall through the trapdoors. The locks on the extra folders are released, so you can change back to your original folder. Go up on the elevator, and go down and enter the ferry boat. When you arrive back, you'll get an e-mail from Sunayama informing the contestants to go back to the studio. If you talk to Ribitta inside the studio, she'll say that Chaud has disappeared. Go outside, and take the path to the left of the ramp, and you'll see Chaud. Chaud will tell Lan to get lost. Ribitta will come, and tell Chaud that the semi-finals are starting soon. Lan says he will win, and Chaud asks why he wants to win. He states that Lan won't win just because of his reason. Head back to the studio stage. Ribitta will introduce the semi-finals of the N1 Grand Prix, and then asks for a few comments from each contestant. She'll announce the first battle between Lan and Tora. You'll battle KingMan. KingMan 800 HP -Plan A is the starting formation. -Plan B takes your front row, and moves the pawns. -Checkmate places two pieces in your area, and KingMan will jump on top of you (50 HP). The panels below, above, left, and right of KingMan will be affected as well. Right after that, Plan B will be used and there will be two knights. -The knights will jump on top of you and send a shockwave down the row (50 HP). -The pawns will have swords that extend two panels ahead of them (30 HP). After beating Tora, Ribitta will announce the battle between Chaud and Q. While talking to Chaud, you'll get a e-mail from Mayl asking you to meet her outside. Head on outside, and talk to Mayl and Dex. Dex will tell you of the cushioned mats below the trapdoors, and how Yai fell on her head. She was knocked out and had to go to the hospital for tests. You'll get a phone call from Yai saying she'll sue Sunayama for everything he's got, and tells Lan to win the N1 Grand Prix. Lan and MegaMan hear a loud crowd reaction. You can battle GutsMan V2 for GutsMan V2 G if you wish. Head back to the stage when you're done. GutsMan V2 700 HP -Sends a shockwave through a row (40 HP). -Cracks all of your panels (40 HP only if hit). -Punches you, if you're in the front row (60 HP). You'll see Ribitta talking about the match between Chaud and Q. It seems that no one has an advantage in the battle yet. The battle is displayed on the large screen. The green Navi is surprised by ProtoMan's ability, and uses Desert Metamorphosis to turn into DesertMan. It uses Desert Mirage, blinding ProtoMan, and attempts to attack him. Chaud tells ProtoMan to use Blind Mode and attacked DesertMan. Q says he know knows why 'Lord Wily' is concerned. Chaud exclaims that he is a WWW operator, and Q takes off his costume to introduce himself as... Sunayama!? Chaud wonders why the WWW is going so public, and Sunayama states that the more publicity, the better. He turns off the light and requests Chaud to go to the editing room. Chaud heads over there, but not before telling Lan to stay. Don't listen to Chaud anyway. Head over to the elevator, and enter the editing room. Lan will hear that Sunayama has Chaud's father, and will only trade him for Chaud's PET. Lan also learns that Chaud is the heir of IPC. Lan and MegaMan whispers and comes up with a plan. As Chaud is giving the PET to Sunayama, he barges in and throws his PET at him. Chaud gets his dad, and proceed to leave. You'll now battle DesertMan. DesertMan 800 HP -There will be two hands with 40 HP. They can transform into lions and dash down the row (40 HP). -When DesertMan has lower HP, the hands can transform into blocks and fall down on top of MegaMan (60 HP). -Two whirlpools will be formed from time to time on your area (40 HP if stepped on). -The columns near DesertMan has 50 HP. After being defeated, he calls out Wily's name, surprising Lan. He attempts to run away, but is stopped by Chaud. He arrests him, but not before he requests the N1 Grand Prix's television ratings be given to him in jail. Wily is angry at Sunayama, but is still happy with having two of the TetraCodes. A girl named Anetta will come in and tell Wily about her progress. She says she's stopped 3 chemical factories. Wily tells her the next target, but she wonders why the place is of any relevance. Wily says the next TetraCode is stored there. The N1 finals are canceled, and an investigation follows. ------------------------------------------------------------------------------- 4E) Chaos at the Hospital ------------------------------------------------------------------------------- One week has passed, and Yai has not returned from the hospital. Lan, Dex, and Mayl decide to go to the hospital to cheer her up. They start leaving, but a girl stops Lan and reminds her of his afterschool cleaning duty. Lan tells them he will catch up later. You'll get an e-mail saying that three DenCity chemical plants are covered in vines. It also states that they believe it is the chemical waste. Before you head over to the hospital, you can tackle two new jobs at the Job BBS. After that, head over to Yoka. You can NetBattle Tamako's MetalMan V2 for MetalMan V2 M and the TamaCode. MetalMan V2 800 HP -There will be 2 metal gears moving in the middle row. -Stays in a square, and sends off five homing missiles (40 HP). -Goes to the upper or lower row and send a buzzsaw that will go around your area (40 HP). -Gets in the front of you, punches you, and breaks the panel (80 HP). Jack into the stand and take the warp to open the security cube if you wish. Proceed into the Yoka Inn, and go to the hot spring bath. Jack into the lion head to pick up a Fire+30 *. Before heading over to Beach, you can battle DesertMan V2 and BubbleMan V3. Go to the Beach area on the Net, and head over to Beach 1. Go on the conveyor belt straight ahead, and take another one on the left. Go on the right side of the conveyor belt, and go straight ahead to the last panel to meet up with DesertMan V2. DesertMan V2 1200 HP -There will be two hands with 60 HP. They can transform into lions and dash down the row (80 HP). -When DesertMan has lower HP, the hands can transform into blocks and fall down on top of MegaMan (120 HP). -Two whirlpools will be formed from time to time on your area (80 HP if stepped on). -The columns near DesertMan has 80 HP. If your HP is red, which means you have 25 percent or lower of your HP left, you can randomly encounter BubbleMan V3. Walk around until you find him. BubbleMan V3 1200 HP -Bubbles will come out of the middle hole (120 HP if hit). -A fish-type creature will be in a bubble sometimes, and if the bubble breaks, |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Mega Man Battle Network 3 Blue Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

