Mega Man Battle Network 3 White Walkthrough :
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Walkthrough - FAQ/WalkthroughM E G A M A N B A T T L E N E T W O R K 3 W H I T E ----------------------------------------------------------- Written by PPM - Current Version: 5.0 Latest version always on GameFAQs Also on GameNotOver.com and rpgamer.com Latest Update: 12/13/03 Current Amount of Pages (for printing purposes): 94 ================= Table of Contents ================= 1) The Introduction 1.1) Emailing Me 1.2) FAQ 1.3) Version History 2) The Game 2.1) The Lights Go Out in ACDC (FlashMan) 2.2) N1 Preliminaries I 2.3) When Animals Attack (BeastMan) 2.4) N1 Preliminaries II 2.5) Squeaky Clean (BubbleMan) 2.6) The Game is Rigged (DesertMan) 2.7) Mother Nature's Had Enough (PlantMan) 2.8) That Burning Sensation (FlameMan) 2.9) Climbing the Ranks 2.10) Construction Ahead (DrillMan) 2.11) Peer-to-Peer Peril (Alpha) 3) The Extras 3.1) I've Got a Secret...Area 3.2) 200 Fragments of Power 3.3) On the Clock 3.4) 85 More Fragments of Power 3.5) Super Navi-gation 3.6) 32 Combinations of Fragments of Power 3.7) The Beginning and the End 3.8) Even More Fragments of Power 3.9) Chip Specifics -INCOMPLETE- 4) The Jobs 5) The NumberMan Trader 6) The Navi Customizer 6.1) Programs 6.2) Compression Codes 6.3) Error Codes 6.4) EX Codes 6.5) Styles 7) The Virus List 8) The Short Little Virus Breeder Section 9) The Bosses In-Depth -INCOMPLETE- 10) The End 10.1) Thanks 10.2) Copyright 10.3) Legalities ------------------- 1) The Introduction ------------------- Hiya. I'm PPM, and this is an English MMBN3 walkthrough; at the time I'm writing it, only the second complete one on GameFAQs. I like to think of it as the HubBatch of walkthroughs here. If you want a quick way to navigate this walkthrough by scenario, hit Ctrl+F and search for the number in the Table of Contents for what you want. For example, if you were looking for help with Alpha, you'd hit Ctrl+F and type in "2.11". It would bring you to the ToC, then here, then to the beginning of the Alpha scenario. ++++++++++++++++ 1.1) Emailing Me ++++++++++++++++ WHAT I NEED FROM YOU -- Chip locations not listed in the chip sections -- Virus names not listed in the chip sections -- Corrections for chip effects or other things -- Praise -- Legitimate questions NOT answered in the FAQ or walkthrough -- Other contributions which would improve this walkthrough WHAT I DO NOT NEED FROM YOU -- Questions concerning chip locations listed in the chip sections -- Questions concerning folder building. Check the Renown Folder FAQ. -- Hate mail -- Legitimate questions that ARE answered in the FAQ or walkthrough -- Illegitimate questions (meaning off-topic and such) My email address is ppm42 AT yahoo DOT com. Replace "AT" and "DOT" with the necessary symbols. I type it like that to avoid webspiders. Note that if you do not get a response from me immediately, I have not forgotten you! More than likely, because of SoBig, my mailbox rejected your email because it was full. If that happens (you should get an email back regarding it automatically), wait a little while and send your message again. I clear my mailbox several times a day. One final note: If you do decide to email me, please put "MMBN3" or something similar to that in the subject line, or I'm liable to delete it accidentally. And PLEASE, for the love of whatever diety you choose, do NOT add me to your address book. I value what data I still have on this machine. ++++++++ 1.2) FAQ ++++++++ There are some things I don't directly address in the walkthrough that I feel should be addressed. This is to keep people on the boards from asking questions for which the answers can easily be found in the FAQs. --THE GAME-- Q: What's GMD/BMD/PMD? A: GMD is Green Mystery Data. It appears randomly and has a random reward in it. BMD is Blue Mystery Data. It only appears once and has a set reward in it. PMD is Purple Mystery Data. You need Unlocker to open it, it only appears once, and it generally has a very good reward in it. Q: How do I use Slasher? A: Wait for an enemy to enter your area and hit and hold A. Q: How do I use StandOut/Salamander/WatrLine/Fountain/Ligtning/Bolt/GaiaSwrd/ GaiaBlde? A: Your style needs to be of the element that the chip is. Q: What's the style on the back of the box? A: NormBug. Yes, a Bug style with no element. How can you get it? Short answer, you can't. Long answer, you can through a GameShark, Action Replay, or some sort of freaky glitch that I don't know much about. Q: How do I get Style? A: Refer to the Styles section later in the walkthrough. Q: How do I get HiCannon J? A: If you're going for the Z-Canon2 PA, use N1-FldrA from the Folder Kid during the N1. That comes with the Z-Canon2 PA. If you're going for a J-code folder, I can't help you. But there are much better chips than HiCannon J to put in a J- code folder anyway. Q: How do I get M-Cannon P or S? I've done nothing but fight Canodumb3s and can only get O, Q, and R! A: To get M-Cannon S, you need to S-rank a Canodumb3 with Cust style. M-Cannon P is not in this game. Q: Where do I find a Wind *? A: Search Yoka 1 for WindBox viruses, fight well enough to get a chip, and you should get Wind *. Q: Where do I find a Yo-yo1 G? A: 9-S rank Yort viruses in the Beach areas. Q: Where do I find a IceBall M? A: Run around Hades Isle Comp with Fish in your NaviCust to find ColdHead viruses. Fight well enough to get a chip and you'll get IceBall M. Q: Where are Team1 and Team2 *? A: Team1 * is in Yoka 1, but to get there, you need to take the teleporter in the Lion's Head at Yoka hot springs. Talk to the Navi there with Humor in your NaviCust twice to tell him a joke he really likes. As a reward, he'll give you Team1 *. For Team2 *, there is a Navi in Beach Square trying to act tough for a role in a TV show. Talk to him with BlckMind in your NaviCust and, as a reward, you'll get the chip. Q: Okay, so where's Humor? A: It's the reward for Job 16. Q: Where can I get ? A: Go to the "200 Fragments of Power", "85 More Fragments of Power", and "Even More Fragments of Power" sections. They're standard, mega, and giga chips, respectively. Q: What are all the VarSword combos? A: I know a few of them. Check the chip section for information on the combos, and check the other FAQs for the ones I'm missing. Q: What's this "Virus Lab Door Comp"? A: Walk up to the doorway to the Virus Lab and hit R. If you're in the right place, you should be able to jack in. Q: I'm having trouble getting chips. Help me! A: That's more like a command. Anyway, when you get off the boat at WWW Island, walk straight up. You'll find a hidden jack-in point. In that area, you'll find a BMD with the Collect NaviCust program. Install this to ensure that you'll always get a chip after battle. Q: Where's the Secret 3 Trader? A: There isn't one in Secret 3. You're probably thinking of the BugFrag Trader. What you're actually looking for is the Secret _2_ _Merchant_. See, in this walkthrough, "merchant" is used for Navis or people to whom you give Zenny or BugFrags and receive chips, programs, or power-ups in return. "Trader" is used to describe machines to which you give chips or BugFrags and receive chips in return. Q: What's Mr. Famous' Wristband do? A: It powers up the Punk chip. You can't get Punk without Gameshark/Action Replay, or from Capcom-sponsored events. Heck, you can't even fight Punk in White. Q: Why didn't I get Bass GS from Forte GS? A: That chip can only be gotten from Gameshark/Action Replay, or from Capcom- sponsored events. Q: Where's the next Capcom-sponsored event? A: Tokyo. Q: Where was the last one? A: Tokyo. Q: When will there be one in America? A: Never. Q: So I can't get Punk or Bass GS legitimately? A: No. Leave me alone. --THE WALKTHROUGH-- Q: Why do you say "Forte", "FlameMan", and "YamatoMan" instead of "Bass", FlamMan", and "JapanMan"? A: I prefer Forte over Bass, FlamMan is the result of poor translation, and JapanMan is just plain offensive. Q: Why do you call Serenade "she"? The game calls him "he"! OMG u n00b!!!11one A: The Japanese version uses a pronoun for Serenade that doesn't specify gender. It's my personal belief that Serenade is meant to be female (I mean, just look at the Giga Chip!), and since the Japanese version is obviously the better translated one, I'm following that and my own beliefs for Serenade's gender. If you can't deal with that explanation, feel free to read over this question with your fingers in your ears, chanting "La la la, I can't hear you". Q: What the heck is a yamato, anyway? A: A spear. Now tell me what a kuwanger is and we'll be even. Q: y do u type otu thngs w/ all the lettrs? this is fstr! A: I hate you. ++++++++++++++++++++ 1.3) Version History ++++++++++++++++++++ v5.00 - Credited long-overdue creditors - Started Chip Specifics section - Started The Bosses In-Depth section - Added "How do I use Slasher?" to the FAQ - Added "How do I use [Elemental Chip]?" to the FAQ - Added "What's GMD/BMD/PMD?" to the FAQ - Sort-of corrected Error Code G2G v4.01 - Corrected error code G2C v4.00 - Added a few more questions to the FAQ - Added Styles section - Added chip codes to all chips - Added location of LoBlow - Corrected RedDevil and BlueDemon description - Added much overdue credit to WhiteDragon Nall for his Serenade strategy v3.50 - Added location of AirShot2 - Added The Short Little Virus Breeder Section v3.00 - Finally fully corrected description to Balance - Corrected several incorrect virus locations (arigato gozaimasu Sakura!) - Added NaviCust section - Added Virus List section - Added NumberMan Trader section - Added several missing chip locations - Added questions about Mr. Famous' Wristband to the FAQ/NSFAQ - Added VarSword combos to the VarSword chip data in its section v2.00 - Added "Emailing Me" section - Added Giga Chip section - Added damage to all chips - Minor chip description corrections - Updated FAQ/NSFAQ with more specific information about Serenade v1.51 - Further corrected description to Balance v1.50 - Formatted this bad boy! - Corrected BeastMan chip description - Added note about Omega viruses in Omega Navi section - Corrected description for Blues and DarkMan Omega - Corrected method to get Balance - Added question in FAQ for M-Cannon P/S - Added question in FAQ for HiCannon J v1.00 - Finished the walkthrough for all seven stars! ----------- 2) The Game ----------- Welcome to Megaman Battle Network 3, Capcom's latest installment in the Megaman series. Skip the formalities and let's just dive right in! +++++++++++++++++++++++++++++++++++++++++++ 2.1) -SCENARIO 1- The Lights Go Out in ACDC +++++++++++++++++++++++++++++++++++++++++++ You start out the game on a field trip to SciLab's Virus Lab. Hit L to hear Megaman tell you to talk to everybody. Most of the kids will refresh your memory on the absolute basics. After talking to everybody, including Ms. Mari, your teacher, the virus busting tutorial will begin. This is done step-by-step and the game won't let you screw it up. When all that's said and done, Yai will set up a chat for later that day, on her HP. You'll soon be back at school, where Ms. Mari will tell you that you have to do a report on the Virus Lab, just like Yai suspected. When you regain control of Lan, talk to Dex, Mayl, and Yai, then go to the park. Your meeting will be interrupted by a man in a cowboy hat from DNN, pitching the N1 Grand Prix, a competition to find the number one Netbattler. Naturally, you want to join, so head back home and jack into the internet. Follow the yellow path to ACDC Square. Find the generic Navi to the right of the road connecting the blue area to the green area to receive your N1 Prelim assignment. The first question, "Red means stop", is true, so look for the O data. From ACDC Square, it's up the ramp, take a right at the generic Navi past the elephant slide, take the first right after that, then follow the path to the next fork. Take that fork, turn right, and finally, turn left to find the O data. Bring it back to the N1 guy in ACDC square. The second question, "A ton of lead is heavier than a ton of feathers", is false. A ton of anything is equal to a ton of anything else. The X data is in ACDC 2, on the large tan platform near the entrance to ACDC 3. The final question, "Adding the numbers between 1 and 10 equals 54", is false; it gives you 55. In ACDC 1, the X data is on the small platform with the green program in front of it, near the platform with the purple door. Bring it back to the N1 Navi to pass the preliminaries. Glide will give you a YaiCode to get into Yai's HP for the chat later tonight. Go out to the kitchen and talk to your mom for some dinner before the chat. Yai's HP is in ACDC 2, on the orange platform reached by taking the first left, coming from ACDC 1. Walk up to the security cube and hit A to remove it, then find Roll, Gutsman, and Glide and talk to all of them. After the chat, Mayl reminds Lan and Dex about their homework, to which Dex responds that he left his disk at school. Everybody but Lan will head to the school, and when you show up, you'll learn the gate is locked. The locking mechanism is on the web, though, so go back to your room and head to the platform in ACDC 2 where you found the first X data in the N1 Prelims. Walk up to the giant key and hit A to unlock the gate. You'll get email from Mayl saying the gate is, in fact, unlocked. Head up to your classroom and a cutscene will start. Dex can't find his disk, but it's by the animal cages. Check that shelf to find it. When you do, another cutscene will start. Yai hears something and chalks it up to her imagination. Try to leave the school. When you get to the entrance, you'll hear many noises coming from the teachers' lounge. That's the last room in the hallway straight ahead of you. Walk in and check the door in the corner to find Rei, WWW member and controller of FlashMan. He'll sic FlashMan on Yai, Mayl, and Dex, hypnotizing them until FlashMan is deleted. Talk to everybody to figure out that you need to find something to block the Hypno Flash if you want to delete FlashMan. Go to room 5B. Take the parasol from the desk in room 5B, then return to the principal's office, where FlashMan and Rei are. A cutscene will show Lan blocking the Hypno Flash, then jacking in to the principal's computer. Walk up to the purple door and talk to the program there, who will tell you to turn on a light switch in the real world to turn on the lights in the cyberworld. Go to classroom 5B and turn on the lights there. You'll warp back to cyberworld. You need to find Keydata to open the doors here. It's in blue mystery data (BMD) which is constantly flickering into visibility. Go to the blue square closest to the doors to find the BMD with KeyDataA. From the KeyDataA door, KeyDataB is straight ahead. Follow the path to the BMD on the blue area with the desk to get KeyDataC. Go up to the KeyDataC door and use the warp to get to the second part of the principal's computer. Turn on the lights in the teachers' lounge to light up this area of the comp. To get PasswrdC, go to the BMD in front of the statue Megaman looked at to figure out where he was. PasswrdB is the top BMD at the end of the large platform preceded by a series of lockers. PasswrdA is on the pencil platforms near the entrance to this area. Go to the door in the center of the area and put in all three passwords to meet up with FlashMan. --BOSS-- FLASHMAN.EXE HP: 300 -Attacks- Neon Bulb: He will launch multicolored light bulbs which will home in on you. To dodge them, move one row up or down as they're about to hit you. (10 dmg) Lightning Ray: He will shoot lightning two rows and one column in front of him. This is easy enough to dodge by standing in the column where the lightning isn't. (15 dmg) Tesla Shock: He will summon 5HP light bulbs in your area. If they're not both destroyed after a few seconds, they will paralyze you, leaving you open to other attacks. (0 dmg) Once you defeat FlashMan, he'll go out valiantly with his Shining Browser Crasher attack. It doesn't seem to affect Megaman severely yet, so Lan's not worried. Walk out of the teachers' lounge to meet up with the others, who are cured of hypnosis. After a cutscene, you'll wind up outside school and you'll get an email from Dex. He's waiting in the park to netbattle you with GutsMan. You'll also get DexCode, to open up his security cube in the area of ACDC 1 accessed by ACDC 3. Go to the park and challenge him to a battle. --BOSS-- GUTSMAN.EXE HP: 300 -Attacks- Shockwave: He will pound the ground and produce a slow-moving shockwave, similar to a Mettaur's. If there is no panel in front of him when he smashes the ground, no shockwave will be sent out. (20 dmg) Line Crack: He will pound the ground and crack the line of panels in front of him. If he does this on a cracked panel, it will break. If there's no panel to smash, nothing will happen. You can only get hurt by this if he hits you with the hammer. (20 dmg) Guts Punch: If you stand at the column directly next to his area, he will come face-to-face and deliver a devastating punch. (30 dmg) AreaGrab: He will counter any attempts to AreaGrab him by AreaGrabbing right back. (10 dmg) When you beat GutsMan, you should get a chip for GutsMan G. Finish up this scenario by going back home and going to bed. ++++++++++++++++++++++++++++++++++++ 2.2) -TRANSITION- N1 Preliminaries I ++++++++++++++++++++++++++++++++++++ This starts with Rei returning the mysterious "TetraCode" to his lord, Dr. Wily. Wily, quite pleased, says that it is now time for Takeo, another lackey, to serve his purpose. Cut to the ACDC Metroline station. A small boy steps out and approaches a mysterious person to ask where the #1 Netbattler in town lives. Lan is the number one Netbattler, but this kid says that the #1 Netbattler is also his brother! The kid runs off looking for his brother... Cut to Lan's room. Lan is almost ready to leave for school, but Megaman tries to remind him of something. Megaman's speech is choppy, though, and Lan can't understand him. This stuff has been happening since the Shining Browser Crasher affected Megaman, but it seems to fix itself after a while. Megaman also tells Lan quite clearly that his little brother is looking for him...except that Lan doesn't have a little brother! You need to see your dad to fix the PET, so head over to the Metroline Station. Mayl, Yai, and the kid are there, all very frustrated. Talk to the kid to start a cutscene in which the kid claims that Lan is not his brother, and therefore not the #1 Netbattler in town. The kid is very reluctant to tell you his brother's name, saying you should know just by his rank. You need to go find the number one Netbattler in ACDC. Look around and you should figure out which important character isn't with you. Dex is in your classroom. Dex demands to be taken to the kid, whose name is revealed as Chisao. Cut to the Metroline station. Chisao is happy to see his brother, but there's a dispute between everyone as to who the number one Netbattler actually is. You can fight Dex to prove that you're the best, and you probably should, just for the chip you'll get. --BOSS-- GUTSMAN.EXE ALPHA HP: 700 -Updated Attacks- Shockwave: 40 damage. Guts Punch: 60 damage. -New Attacks- Area Crack: Essentially the same as Line Crack, but your entire area's panels become cracked. (40 dmg) When you beat GutsMan Alpha, you'll win the GutsManv2 G chip. And Chisao will hate Dex, but I call that a fringe benefit. Anyway, the Metroline is now clear, so buy a ticket to SciLab and go see your dad on his floor. He's in a meeting, but talk to the long-haired scientist to get a SubPET. Since you can't see your dad right now, head home. Your PET should survive until then. You'll get email from Dex saying that he just set up a shortcut on his HP to ACDC Sq. Convenient. As you leave the elevator, N1 Cowboy Hat Man (Sunayama) will tell you that the second round of the N1 Prelims are starting and you need to get to SciLab Square. The virus lab is blocked off, which is the direct route to SciLab Sq., so you need to take the CyberMetro, for which Sunayama gives you a ticket. Go back to ACDC and jack in to Dex's PC. In here, go up and to your left, to the green area, and find the glowing spot. This will bring you to ACDC 1 and, going downwards from there, the CyberMetro. In SciLab 2, go up the ramp nearby and through the archway straight ahead of you. The red spot there will take you to SciLab Square. Go to the area to your right and talk to the purple Navi to start up the second round of preliminaries. The first round is a three-battle survival match. Round 1: Mettaur2, Mettaur2, Mettaur2 Round 2: Bunny, Bunny, Canodumb Round 3: Mettaur2, Mettaur2, Boomer After beating these nine viruses, the second round consists of finding and beating a navi somewhere in the SciLab area. This Navi is on the upper level of SciLab 1. To get there, go to the right after leaving SciLab Sq., then fork upwards, right, down, and down again. Follow the direct path in SciLab 1 to meet the "Virus King". Megaman screws it up, though, and the "Virus King" is quite unsatisfied. He cuts to another camera and moves to SciLab 2. Go back to the entrance to SciLab Sq. and walk to the right, down, left, and left once more to find the "Virus King" again. You'll have to fight three Fishy viruses. Go back to the N1 Navi. The third mission is given by a Navi in ACDC 2. Go to ACDC 3 from the CyberMetro, then exit to ACDC 2 and talk to the Navi in the middle of the path there. This is also a three-battle survival match. Round 1: Quaker, Quaker, Canodumb Round 2: Fishy, Canodumb, Canodumb Round 3: Mettaur2, Mettaur2, Hardhead When you win, the internet goes incredibly wonky and Megaman loses contact with Lan. Megaman can't just jack out; he has to run over to the place at which he jacked in (Dex's PC in our case) and teleport out. Since you can't contact Lan, you'll be doing battle without any chips. Since the PET is broken, Megaman needs to be stored in the SubPET until it's fixed. While in the SubPET, you can't go online or Netbattle. Surprise! After a bit of talking, your dad comes back from work finally! He's going to fix your PET in time for the field trip to Yoka tomorrow. With all that taken care of, go off to bed. +++++++++++++++++++++++++++++++++++++ 2.3) -SCENARIO 2- When Animals Attack +++++++++++++++++++++++++++++++++++++ Lan's overslept (so what else is new?) and he's got to rush to school. Do so and you'll meet up with the rest of your class in the nick of time. Cut to Yoka, where the air is clean, the water is pure, and the zoo is closed. Ms. Mari says the class will just go there tomorrow, so feel free to wander. Go to the left to find the inn. Go to the hallway in front of your room and talk to Dex and Ms. Mari. Walk into your room and talk to Mayl, then leave through the hidden door in the upper corner and talk to Yai. Check the fence and Ms. Mari will call all of you for bath time. After baths and dinner, the class participates in a pillow fight, using magic pillows that disappear shortly after being thrown and that appear out of nowhere. Then you'll all go to sleep. An email will wake you up; it's from your dad and he's fixed the PET! He's also included the Navi Customizer, the utility that replaces stat points in this game. When you boot up the NaviCust by leaving the pause menu, Dr. Hikari will explain the rules to the NaviCust. He'll also send you an email later with those rules in it. Leave the NaviCust screen and join the others at the zoo. En route, you'll notice a new person at the souvenir stand. Her name is Tamako, and she is the operator of MetalMan. You can fight MetalMan right now, and in fact, you probably should. --BOSS-- METALMAN.EXE HP: 500 Difficulty: Average -Attacks- Metal Blade: MetalMan throws this blade around the arena in the same fashion as the Boomer virus. (20 dmg) Homing Missile: MetalMan shoots a series of missiles from his back onto your area. Move away from the flashing yellow squares to avoid the missiles. (20 dmg) -Stage- The stage has two metal blades patrolling the middle row which deal 10 damage if you are in their path when they reach the square you're standing on. If a blade is above or below you, you can't move directly up or down until it moves out of the way. They also cannot be shot past. For beating Tamako, you'll get a MetalMan M chip. This chip is unique in that, if you hold A and press the D-Pad before MetalMan attacks, you can move him around. At the front of the zoo, your class will be waiting. After a short cutscene, you'll be able to enter. Do so and check every single animal cage. _Every_ one. While you're doing that, you'll probably run into Dex, Mayl, and Yai. Talk to all of them; Dex will set up a meeting place at the lion cage. After checking every other animal, walk over to the lions (in the second part of the zoo, near the bottom) and the others will meet you there. Chisao's been taken by the condor, and when you run back to do something about it, you find that the lion's escaped as well. In fact, all the animals have gotten out! To escape, walk through the alcove in the panda cage, then walk towards the entrance of the zoo. Instead of leaving (you can't anyway), go up and left, past the zookeeper's building and to the fence. The fence is crushed and you now have open access to the inn. Go into the hallway, walk down the extreme right of the stairs, and head to the front of the zoo. Chisao is on top of the electricity tower, in the beak of the condor. When you go to rescue him, the condor slams you down and flies away. Dex comes along to get Chisao, but fails because Chisao is too scared. A zoo attendant then alerts Lan that the zookeeper is controlling the animals through chips and you have to stop him. Go to the panda computer and jack in to Zoo Comp 1. In the zoo computers, the correct path is often blocked by Mettaur-like viruses which assume the identities of animals. There are also corresponding programs nearby which will delete the viruses and clear your path. Since the path is fairly straightforward, I'll just give a list of the viruses and the programs needed to delete them. Zoo Comp 1... Mouse virus = Cat program Frog virus = Snake program Zoo Comp 2... Rabbit virus = Rabbit program Gorilla virus = Banana program Sea lion virus = Ball program Clam virus = Otter program Zoo Comp 3...(you can get a SneakRun NaviCust program in this area!) Tree virus = Beaver program Hungry panda virus + bored panda virus = Bamboo program + tire program (take both at once) Mongoose virus = Cobra program Jar virus = Octopus program Zoo Comp 4... Parrot virus = Tongue-Twister program Monkey virus + peanut virus = Chestnut program + walnut program Cat... virus + Wool... virus + Wolf... virus = Tiger program + sheep program + dog program After all this program-switching is done, it's time to face BeastMan, controlled by the evil zookeeper who is also a WWW member. --BOSS-- BEASTMAN.EXE HP: 500 -Attacks- Beast Dive: BeastMan will get on either the upper right or lower right corner of your area and dive diagonally downwards or upwards. (20 dmg) Claw Swipe: He will disappear momentarily, then appear in front of you and slash you with his claws. His claws have the range of a WideSwrd. (20 dmg) Primal Rage: BeastMan will split into three parts and attack you three times. One claw will appear at the upper right corner of your area and dive diagonally down, then one will appear at the lower right and go diagonally up, then BeastMan's head will barrel down the row you're currently on. To avoid this attack, go up to the top row, then down to the bottom, then back up. Dodge the head if necessary. (20 dmg) After defeating BeastMan, he will explode immediately. Takeo runs off with the second TetraCode, saying Wily will be pleased. The cutscene that follows shows Chisao being rescued by Lan and Dex. Cut to ACDC Park, where Dex says that Chisao came to take him to Netopia, and left for Netopia because of homesickness. Cut to Wily's Lair, where he's babbling on about Cybergeddon, and how Megaman can't stop him, and other typical evil villian talk. +++++++++++++++++++++++++++++++++++++ 2.4) -TRANSITION- N1 Preliminaries II +++++++++++++++++++++++++++++++++++++ Cut to your classroom, one month after destroying BeastMan. Ms. Mari is talking about compression. Class is over for the weekend, so go see what Mayl, Yai, and Dex are doing for the weekend. When you do that, you'll get an email from Higsby, saying he needs help. Head over to his store to learn that he needs three jobs to be done. For the first, head to the ACDC Metroline Station. (Note: Yai's opened a shortcut to SciLab square.) The merchant with the order has left his bag in Yoka Inn. Travel there and check the table in the upper left corner of the hotel room, relative to the entrance. Grab the bag and go back to the merchant to get his stuff, then go back to Higsby for the second job. This job entails tracking down a deadbeat in ACDC 1. He's shortly after getting there from your PC, and he still doesn't want to pay. Instead, you have to fight a Swordy, a Swordy2, and a Swordy3. After dispatching them, you'll get your money. Go back to Higs and get your final job. Bring a Ratton1 C to a navi in front of the SciLab Square entrance. Go to Higs one last time to get Snake R. When you finish up with Higsby, you'll get an email from DNN giving a cryptic message as to where the final N1 Prelims will be held. You don't need to figure out jack, though; head to SciLab Square. If you take Yai's shortcut, there should be a yellow female Navi right next to you. Talk to her and learn that she needs a LongSwrd E. To get one, go to ACDC 3 and look for a BMD with it. She'll give you a CYokaPas, to get to the Yoka Area on the CyberMetro. Go there, then go to the lowest level of Yoka Square (where you currently are). Talk to the blue and orange Navi to get your new mission, which is to seek out five Navi-costumed people in the real world and defeat them. They're listed below. Behind a tree in ACDC, near the school: Slimer, Slimer, Slimer Teachers' Lounge, ACDC School: Ratty, Ratty, Ratty Near the vending machine in SciLab: Shrimpy, Shrimpy, Shrimpy Yoka Inn Hot Springs: Beetle, Beetle, WindBox Yoka Zoo, hidden by the Zookeeper's office: Spikey, Spikey2, Spikey3 When they're all gone, run back to Yoka Square and talk to the Navi for your second and final mission: A survival battle! Battle 1: Ratty, Ratty, Ratty Battle 2: Mettaur2, Fishy, VacuumFan Battle 3: Shrimpy2, Boomer, Spikey2 You've won, and so have Dex and Glide. Roll, however, has failed. Boo-freaking- hoo, life goes on et cetera. Oh, and Blues made it, too. Head back to bed, because you don't have anything left to do today. +++++++++++++++++++++++++++++++ 2.5) -SCENARIO 3- Squeaky Clean +++++++++++++++++++++++++++++++ When you wake up, you'll get an email from your dad saying he's going on a business trip for three days. Megaman, beforehand, will remind you that you promised to help Mayl with her BubbleWash today. Head over to Mayl's house when you regain control of Lan. After a short cutscene, you need to go find a Wind * and you won't be allowed back into Mayl's house without it. You can find WindBoxes in the Yoka area, which you'd best get used to, since this entire scenario takes place in that area. Take the CyberMetro to Yoka Square and hunt for WindBoxes in Yoka 1 to get the chip you need. When you have it, go back to Higsby. The BubbleWash will arrive shortly after giving the chip to Higsby. After installing it, it will envelop Mayl and Ms. Mari in bubbles. You have to fix this, so head up to Mayl's room and jack in to her computer. Run to the internet and, after a brief confrontation with BubbleMan, use the MaylCode (in the email) to open the security cube. Follow the trail of bubbles to the CyberMetro, then go to Yoka and continue following the bubbles. When you reach a narrow path in Yoka 1, your path seems to be stopped. Jack out and go to your dad's lab to find a compression program. Jack into your dad's computer to get PresData, which comes in the form of the Press NaviCust program. After fighting three HardHeads, you'll find that your NaviCust is too advanced for the PresData. Go back to Higsby to see if he can modify it. He can't, so walk outside and you'll bump into a stranger who can. Install Press and go back to Yoka 1 to continue pursuing BubbleMan. Follow the narrow paths (the Purple Mystery Data on your way is Tornado L) to BubbleMan, who sends the Bubble Brigade on you after setting up an impenetrable bubble. You'll have to hunt down the Bubble Brigade in ACDC 2, SciLab 1, and Yoka 1, in that order, to get the Needle that can break the bubble. The first battle with the Bubble Brigade is at the large platform near the entrance to ACDC 3, and involves two Pengi and a Penga. Remember that the Pengi family is invulnerable if it's on an ice panel. After defeating this member, you'll get your first style change! Hopefully it's not a Heat style, or the upcoming battle against BubbleMan will be that much more difficult. The Brigade will retreat to SciLab 1, on the large platform on the lower level. The battle there is against a Pengi and two Pengas. When you defeat these viruses, the Brigade will run back to the Bubble Door in Yoka 1. The final battle is three Pengas who all start on ice panels. After destroying the Bubble Brigade, take the Needle, pop the Bubble Door, and chase BubbleMan until he can't run any more. --BOSS-- BUBBLEMAN.EXE HP: 500 -Attacks- Bubble Barrage: Bubbles will endlessly flow out of the hole in his side of the arena. They hold fish and bombs. (30 dmg) Fish Missile: It emerges from a bubble when you pop it and shoots down the row on which you popped the bubble. (30 dmg) Crab: This Crab behaves exactly like a Ratton. (30 dmg) Spike Bomb: This 40 HP bomb will chase after you in a red bubble. If you fail to destroy it, it will explode one square around the impact zone. (30 dmg) Spear Barrage: When low on HP, BubbleMan will shoot several spears down a row. They move quickly but are easy to dodge. (50 dmg) All attacks are of the Aqua element. -Stage- There is a rock on the top row which BubbleMan will hide behind constantly. If it is destroyed, he will stay in the back column and move up and down randomly. There is a hole in the center of his stage that is constantly shooting out bubbles, too. When you finish BubbleMan, he'll beg for his life. Megaman will command him to delete the bubbles in the real world, which BubbleMan promises to do. Instead, he primes them to explode and tries to flee...until Blues jumps from nowhere and destroys him! After Chaud criticizes Megaman's compassion, Higsby, Ms. Mari, and Mayl will leave you to go home. Get to your room and you'll get an email from your dad explaining the style you picked up earlier. Go to bed and get ready for more excitement. ++++++++++++++++++++++++++++++++++++ 2.6) -SCENARIO 4- The Game is Rigged ++++++++++++++++++++++++++++++++++++ You'll see a short cutscene of Chaud talking with his father at the DNN station. Chaud's father cares about nothing but winning, which deeply upsets Chaud. Cut to your room, where you'll get an email from DNN saying that there will be a pre-show filmed in Beach Square today. Megaman gets the idea to invite everybody. Roll and Glide are on their respective owners' HPs, and GutsMan is in Yoka 1, in an endurance contest. He only shows up there after talking to a program on Dex's HP. When you talk with everyone, you'll get an email with CBeacPas attached to it. Head to the CyberMetro and go to the Beach area. Follow the orange path in Beach 2 around the area, down the ramps, and across the compress path to the teleporter, which will bring you to Beach Square's entrance. Walk up the orange ramp in Beach Square and talk to Jennifer, the yellow female Navi, who is giving interviews of N1 participants. GutsMan shows up and, in the middle of his interview, a riot breaks out in Beach 1. Go there and you'll almost immediately have to fight two Deetles and a Trumpy. Go down the first downward conveyor, then down the ramp to fight a Navi with two Shrimpy2s and a Trumpy. Continue down the orange path to the second set of conveyors. Go down, then go down again. Follow the path to find another Navi with a Swordy2, a Swordy3, and a Trumpy. Take the teleporter to face off with the rioters' boss. In a moment of extreme badassity, Blues shows up out of nowhere and destroys the other two Navis. The boss flees in terror, and you (and Blues) have saved GutsMan and Jennifer. Your day is done, so you'll cutscene to your house, where your mom wants you to take a disk to your dad. Head to your dad's lab and you'll find he's in a meeting. One of the assistants in his lab will give him the disk when the meeting's over. Leave SciLab and you'll meet up with your dad and Chaud, whose father is the president of IPC Inc. You'll get an unbreakable PET Case from your dad. Now, head home and sleep for tomorrow. When you wake up, you'll get an email from Dex that says he's in Block A of the Prix. Go to the MetroLine Station and head to Beach Street. The DNN station is the huge building along the river. Talk to everyone inside, especially the shady costumed guy on the wall and Tora, a kid not much older than you. You have to fight his Navi, KingMan, to advance the storyline, but you don't need to win. It's nice to learn the battle techniques early. Sunayama will walk in and tell everyone the N1 is beginning. Walk through the door in the corner and follow the hallway to the end to start a cutscene where the participants of your Block are introduced. When that's done, head onto the boat in front of the DNN building to go to Hades Isle and participate in Round 1 of the N1 Grand Prix! (Note: You'll get an expansion to your NaviCust from dad after the cutscene.) Your folder's been switched for the first two rounds of the Prix. Meet inside and jack in to the computer hub to start the first round. You need to look for a VictData and three of them have already been found. Your VictData is behind a password door. The password for that door is in a BMD reached by taking the compress path upwards, then the conveyor path left, then the compress path upwards again. The VictData is on the lower level, through all the compress paths. When you collect it, the round will automatically end. Four opponents will be eliminated and you'll be allowed to advance. The second round is against Tamako and MetalMan Alpha. The door you enter determines the environment of your battle. The first door from the left is Lava, the second is Sand, the third is Ice, and the fourth is Wood. Try to select the same as your style's element. If you're Elec, the sky's the limit. --BOSS-- METALMAN.EXE ALPHA HP: 800 -Updated Attacks- Metal Blade now does 40 damage. Homing Missile now does 40 damage. -New Attacks- Iron Fist: MetalMan will come to the panel in front of you and smash his fist down on you. If you move before he does that, he cracks the panel. (80 dmg) After beating MetalMan Alpha, you will have the opportunity to change your folder. You have three minutes to do so. There are five folders, four of which are on your way to the fifth. The folder that is considered the best is N1-Fldr A, on top of Hades Isle. Leave the cave and take the rocky path over the water (downwards from the entrance) to the top of Hades Isle. You'll need to beat a quiz to get it, though. The answers are: 100 l of water, zoo boss, Yasu, AquaGuts, and CannBall. If you feel like changing your folder, you should still have time left to talk to the other four folder guys. When three minutes are up, the announcer will bring you into the quarterfinals room. You'll have to face Dex and GutsMan Alpha. You've already fought him, when you proved yourself to Chisao, so you should be adequately prepared. After owning GutsMan, your time on Hades Isle is over and you have to go back to the DNN building for the semis. Talk to Ribbita to learn that Chaud is missing. Walk along the river's edge to run into him and start a short cutscene. When it's over, go back to the DNN building and enter the battle arena. You face Tora and KingMan, who's the same version as the pre-battle you had to fight earlier. Switch to your regular folder before entering the studio, unless you like your extra folder better. --BOSS-- KINGMAN.EXE HP: 800 -Attacks- Pawn: With the range of a LongSwrd, the two Pawns will slice at you if you get too close to the edge of your area. (30 dmg) Knight: Jumping around your area, the Knight will send out a shockwave whenever it lands. (50 dmg) Rook: When low on HP, KingMan will summon a Rook to shield him and follow his movements to prevent damage to him. (0 dmg) Plan-B: KingMan will switch around the pieces and either AreaSteal and set up two Pawns and a Knight, or set up two Knights and a Pawn. (0 dmg) Checkmate: KingMan will pin you in place with his pieces, then jump at you and send out shockwaves in a + pattern. (50 dmg) When you defeat Tora, turmoil will break out. It's Q versus Chaud, but Mayl interrupts and says Yai is in trouble. Yai got injured after falling and is in the hospital now. You can't visit her because it's blocked off, but it's nice to know where she is. At the crowd's reaction, you run back inside and witness part of Chaud's battle. Q seems to have a generic Navi, but after removing the disguise, it's actually DesertMan! Dragging out the battle with his Desert Mirage, Q lets it slip that he works for the WWW. He pulls off his cloak and reveals himself as Sunayama! He beckons Chaud to the editing room. Follow him. Take the elevator in the hallway to the second floor. You see Sunayama with Chaud's father as a hostage and demanding Chaud's PET in return. Lan comes up with possibly THE best idea ever and chucks his PET at Sunayama. You and Sunayama then get into a Netbattle. --BOSS-- DESERTMAN.EXE HP: 800 -Attacks- Desert Lion: DesertMan's hand turns into a lion's head and charges at you. (40 dmg) Desert Whirlpool: Two whirlpools appear on your side of the stage and damage you if you step on them. (40 dmg) Desert Stone: When low on HP, sand blocks will drop from the sky randomly on your area. (60 dmg) -Stage- DesertMan's area is all Sand panels and nothing can change that. DesertMan is protected by two 50 HP pillars and two 50 HP hands, the latter of which do regenerate but the former do not. If you hit him with an Aqua chip, he will solidify and become immobile for several seconds. When you defeat Sunayama, he will trick Lan to look the other way while he runs off, then he runs right in to Chaud. Sunayama is apprehended and the N1 Grand Prix is canceled. Cut to Wily's lair, where he's complaining about Sunayama's failure, but is ready to send in his next operative, Anetta. Cut to one week after the N1, in your classroom. ++++++++++++++++++++++++++++++++++++++++++++ 2.7) -SCENARIO 5- Mother Nature's Had Enough ++++++++++++++++++++++++++++++++++++++++++++ Dex, Mayl, and Lan are worried about Yai's recovery, so you all decide to see her at the hospital. Lan has cleaning duty, so you have to stay after. When you regain control, go to the MetroLine and Beach Street. Go the opposite way of the DNN station to reach the Hospital. Talk to the receptionist and go to Yai's room. Yai, after explaining how high-tech the hospital is (and conveniently revealing a plot point), will send you to the vending machine in the lobby to get her some tea. Do so and a nurse will come in saying that a boy in a wheelchair is missing. The boy's named Mamoru, and he's on the coastline in front of the hospital. Go down and talk to him. He idolizes you for a while, then goes back into the hospital for his tests. Do the same to give Yai her tea. After you deliver her drink, Dex will start acting weird and go home. You should go do the same. While you're leaving the hospital, check under the children's examination room door, straight ahead from the first floor elevator. You'll get a Geddon1 * chip! When you arrive home, you'll be surprised with your mom telling you that a friend of yours is in your room. Walk in and you'll discover it's Tora! After a short cutscene, he'll tell you that he wants to make some money from the SciLab Job board. He wants you to do a few jobs for him in return for learning the secret of Chaud's strength. After a bit more cutscene, you'll get an email from Dex, telling you to meet him in the park. Go there and you'll learn that Dex...oh wait, Tora wants to NetBattle Dex. After that's over with, Dex will get weird again and leave. Head over to SciLab to deal with Tora's jobs. Find the solutions to those jobs in the Jobs section (section 4). When you're done doing Tora's dirty work, he will give you a second folder and the info you were seeking about Chaud. Head back to bed for an exciting day of uneventfulness tomorrow. Or IS IT? You oversleep. Run to class and talk to Mayl, from whom you learn that Dex isn't here yet either. Talk to everyone else in the room and Ms. Mari will walk in to begin teaching. She will start class by revealing why Dex had been acting so strangely: He's moving! Lan takes it upon himself to go see if Dex is alright and rushes out of class. Walk up to Dex's door and a cutscene will start in which Lan gets mad at Dex for not telling him earlier, then Yai and the rest of your class joins you in sending Dex off. When that cutscene's over, you get an email from Mamoru. Head over to the hospital. Talk to the receptionist to learn Mamoru's whereabouts, then go to the beach and talk to him. You'll learn his disease, HBD. Megaman is shocked at this. For those who have never played MMBN1, this cutscene holds major plot spoilers for that game. I won't go in to details. You need to get a doctor, so go into the hospital, talk to the receptionist, then go to the third floor and talk to the doctor at the end of the hall. Go back to Mamoru, who will need surgery immediately. He won't do it until he gets an IceBall M, which will give him hope enough to try the new HBD surgery. You need to get Mamoru an IceBall M to save his life. You can find these from ColdHead viruses in Hades Isle. Put the Fish program into your NaviCust (remember I told you to pick it up?) and walk around for a bit to run into some ColdHeads. Fight well enough to get a chip and you'll get IceBall M. Bring it back to Mamoru to give him enough hope to undergo surgery. Mamoru is in the room opposite Yai's room on the second floor. Go back home after doing that and get to bed. You'll get an email saying Mamoru's condition is worsening. Head over to the hospital to see if he's okay. After checking on him in his room, go to the OR on the third floor. After a cutscene, head to the elevator. Another cutscene will start, where the hospital is swarmed with vines! If I may note, whose genius idea was it to put a tree in the hospital? Anyway, your conventional exits are blocked, so first check out the OR. The elevator is broken, so you need to jack in to the emergency exit along the nearby wall and unlock it to get down. When you jack in, you should notice the giant trees blocking random pathways. Take the left fork and pick up the BMD with OilBody in it. Equip OilBody to make more Fire viruses appear. Take the upward conveyor belt and follow the path to the program. Talk to it to get the EngyChng program. Equip both that program and OilBody, then fight the viruses that appear to get at least one fire chip. Walk up to a tree and press A to be given the option to use up a fire chip to burn down the tree. Burn down the tree that was in front of you when you first entered and walk into the teleporter. Burn down the left tree ahead to pick up a Recov120 0, then burn down the right to find the emergency exit control panel. You'll fight a Viney. You can only damage the virus directly with fire attacks. Attack the vines it shoots out to hurt it any other way. Take the emergency exit to the second floor. Go to Yai's room and jump out the open window. Go to the receptionist to get a key to the Tree of Life Control Room, which is along the coastline. In that room, you'll encounter Anetta, who is convinced that you're a spy and a liar. You'll automatically jack in to the Tree of Life Computer. Burn down the tree in front of you. Take the left fork to pick up GtsStrgt Q, then the right to reach a teleporter. Go up and right to find an HPMemory, then go up and left to find three bundles of vines. The top bundle conceals the |
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Another Mega Man Battle Network 3 White Walkthrough :
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