Mega Man Battle Network 3 White Walkthrough :
This walkthrough for Mega Man Battle Network 3 White [Game Boy Advance] has been posted at 26 Jan 2010 by alvin fung and is called "/Black/Blue Differences FAQ". If walkthrough is usable don't forgot thumbs up alvin fung and share this with your freinds. And most important we have 22 other walkthroughs for Mega Man Battle Network 3 White, read them all!
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Walkthrough - /Black/Blue Differences FAQMegaman Battle Network 3 White and Blue Differences Guide By: The Dark Unknown Version: 0.9 Any suggestions can be posted on the Megaman Battle Network 3 W/B Message Board at www.gamefaqs.com. Or if it's an emergency, e-mail me at powerclash_192@hotmail.com. This document is Copyright 2003 The Dark Unknown. Break this copyright, and under Title 17 Chapter 5 Section 506(d) of US Copyright Law you can be fined for up to $2,500.For usage of this document on any other places, web sites etc, please contact me via e-mail: powerclash_192@hotmail.com. Places where the FAQ is currently available: www.gamefaqs.com ===================================================================== --------------------------Table of Contents-------------------------- ===================================================================== A) Introduction to Megaman Battle Network 3 White and Blue B) Difference 1: Battle Chips (Standard and GigaChips) C) Exclusive GigaChip descriptions D) Difference 2: Navis (MegaChips of Mistman and Bowlman) E) Difference 3: Styles and Navi Customizer Blocks F) Difference 4: Shop Merchandise G) Miscellaneous Differences: i) Box/Cart Art ii) In-game Decoration iii) Others H) Important Information i) History ii) Credits iii) Contact Me iv) Copyright Information ===================================================================== -------------------------A) Introduction----------------------------- ===================================================================== Let's get down to business! The main differences between the White and Blue version are: 1) GigaChips 2) Standard Chips 3) Navis you can fight + Navi Chips you can get 4) Styles and Navi Customizer Blocks related to the Style These make White and Blue distinctively different in terms of Gameplay. As most people ask: Which version is better? The answer depends on you. I can only show you the difference, not force you to choose 1 version. For those of you that have not played any previous Megaman Battle Network titles, and don't have much knowledge of how MMBN Titles (especially, MMBN3) work, here is some info for you. Megaman Battle Network 1/2/3 are all RPGs, with an Action genre mixed into the Battles, and aren't related to the timeline of Megaman SideScroller Titles (MM1-10, MMX1-7). Just a bit of info for all you MM Fans :P. Basically, in the game you control Lan, the main character of the real world. He (and you) can travel around the real world etc. At certain places (all of which are somehow computerized), Megaman.EXE, Lan's Navi can plug/jack in into the Internet World via the PET, or Personal Terminal. Megaman goes around the Internet World (controlled by you as well), and can travel from place to place within the Internet. There are different types of Networks. Some are just jack/plug in points, with a Diamond shaped area. Others are part of the network, like ACDC Area 1-2-3 (which you can go through without plugging out) Within the Internet Areas, there are Viruses (which appear randomly, as of most RPGs). You get into a Battle Sequence (this is all explained in the Game Manual), where you select chips and fight in realtime in a stage like so: [_][_][_][_][_][V] [_][M][_][_][V][_] [_][_][_][_][_][_] M = Megaman (where he starts in the battle) V = Viruses (can be in different places etc) You are allowed to move around in the 9 panels to the left (3x3 area), which are all Red. The rest are Blue, and show where the opponent can move. Other opponent Navis will appear throughout the game, which you are able to battle and perhaps gain chips from. Chips gotten from Viruses or Navis can be put into a set of 30 chips, known as Folders. All of this will be explained in the Instructions Manual that comes with your game. ===================================================================== -------------------------B) Difference 1----------------------------- ===================================================================== ~~BATTLE CHIPS: STANDARD AND GIGA CHIPS~~ The Battle Chips that are obtainable in each version are different. Firstly, Standard Chips have shared codes amongst the two versions as well as unique codes only found in one version. Example: AirSword has a * code in Blue, but not in White; MetaGel 1 K can be found in Blue only, MetaGel 1 Y is only in White. The more important difference between the Battle Chips: The Gigachips. There are 5 unique Gigachips in each version. They are listed below. (NOTE: Since GigaChips can't be traded, they remain exclusive to each version) Note: Forte GS is a Capcom Promotion, and replaces Forte or Forte Another in the Library. +-----------------------------------------------------+ | Chip Name | Version | Where to get it | |------------------+---------+------------------------+ | Navi Recycle | White | UnderNet 4 Merchant | |-----------------------------------------------------+ | Forte/Bass | White | Forte GS | |-----------------------------------------------------+ | Serenade | White | Serenade Time-Trials | |-----------------------------------------------------+ | Double | White | NetBattle: Both | | Punishment | | carts need 3+ Stars | |-----------------------------------------------------+ | Proto Arm Sigma | White |Proto SP(with 7 stars) | |-----------------------------------------------------+ | FolderBack | Blue | Undernet 4 Merchant | |-----------------------------------------------------+ |Forte/Bass Another | Blue | Forte GS | |-----------------------------------------------------+ | Darkness Aura | Blue | Serenade Time-Trials | |-----------------------------------------------------+ | Delta Ray Edge | Blue | NetBattle: Both | | | | carts need 3+ stars | ------------------------------------------------------+ | Proto Arm Omega | Blue |Proto SP (with 7 stars)| +-----------------------------------------------------+ ===================================================================== -------------------C) Exclusive Gigachips Description----------------- ===================================================================== For those who want to know what each chip does, in order to decide which version to get, here's the list (Format is the same as the one I did in the Netbsttle Strategy Guide for MMBN3). The ones listed are only the exclusive ones. The V5 Navi Chips that are shared between each version are not listed. The Gigachips are listed in this order: -->NaviRecycle (WX1) -->FolderBack (BX1) -->Forte/Bass (WX2) -->Forte Another/Bass+ (BX2) -->Serenade (WX3) -->DarkAura (BX3) -->Proto/Alpha Arm Sigma (WX4) -->Proto/Alpha Arm Omega (BX4) -->Balance (WX5) -->Delta Ray Edge (BX5) Please search the number allocated to the GigaChip [eg. BX1 or WX1]. Use the Search Function CTRL + F. WX is a White Exclusive Gigachip, and BX is a Blue Exclusive Gigachip. The Gigachips that share the same number (WX4 and BX4) are obtained in the same method in both versions. NOTE: The numbers given to the Gigachips by ME, and are in NO WAY RELATED to the game and its sorting system. ~~TEMPLATE~~ Number: ~Number given to make searching easier~ Name: ~Self-explanatory, its name~ Exclusive to: ~Exclusive to which version (White/Blue) Obtaining Method: ~How you get it~ Requirements: ~Does it need anything special to activate, like the chip Hole.~ Damage: ~Damage it deals (Without Atk+)~ Code: ~The code of the chip (A-Z, *)~ Description: ~What the chip does~ Pros: ~Good things about this chip~ Cons: ~Bad things about the chip~ Effective with: ~What chips and combos it works well with.~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: WX1 Name: Navi Recycle Exclusive to: White Obtaining Method: 200 BugFrags: Shop in Undernet 2 Requirements: None Damage: Equal to last used Navi (as well as any Atk+) Code: * Description: Reuses the last Navi chip used, including any Navi+ or Atk+ you've used with it. If you haven't used a Navi Chip before using Navi Recycle, it'll disappear. Also works on certain PAs. Pros: Allows you to reuse any powerful Navi you've used, perfect for Navi Chips like Darkman, Flashman, Plantman and Yamatoman. Also, PAs like BigHeart, GutsShoot and BodyGrd can be recycled, allowing another PA for just 1 chip. Gigachips like Serenade and Forte/Bass can be Recycled too. It can also be Preset (50MB), effective for Folders which rely on Navis. Cons: Doesn't work without Navi chips Effective with: Lots of Navis. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: BX1 Name: FolderBack Exclusive to: Blue Requirements: None Obtaining Method: 200 BugFrags: Shop in Undernet 2 Damage: None Code: * Description: Recycles your Folder, meaning all chips you've used in the battle can be reused again. Since Folderback itself is recycled, it means you have unlimited chips. Preset Chip stays preset, plus Folderback acts as a instant FullCust Chip. Pros: Unlimited chips for hard battles like Forte/Bass SP. Allows reuseage of strong PAs like PrixPower. It also resets Rush, Tango and Beat Support NC Blocks in Netbattles. Cons: Not many...the only con is that it acts as a FullCust for opponents in Netbattle, and resets THEIR Rush/Beat/Tango. Effective with: Everything! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: WX2 Name: Forte/Bass Exclusive to: White Obtaining Method: Defeat Forte/Bass GS Requirements: Hole Chip/ DarkLicense NCP Damage: 90 (x15~) Code: X Description: Requires Hole to use. Forte/Bass appears, then shoots around 15 Airbursts horizontally across the Stage. These can be blocked by obstacles. The shots are fired randomly down each row. Pros: Long range, lots of hits. It can hit Prisms, doing massive damage. Cons: Easily blocked with Rooks or other obstacles. Requires Hole Chip or DarkLicense NCP. Effective with: Navi+ and Atk+, obstacle removing chips. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: BX2 Name: Forte Another/Bass+ Exclusive to: Blue Obtaining Method: Defeat Forte/Bass GS Requirements: Hole Chip/ DarkLicense NCP Damage: 550 Code: X Description: Requires Hole to use. Forte/Bass appears, then goes above the enemy closest to him. He then uses "Earth Breaker", which is where he hits down, hitting 1 vertical "row". Piercing, and it also cracks the panels. Pros: Can break practically any shield/Aura. Piercing, so it goes through obstacles. It also hits Moles, since the chip hits the Panel itself. Cons: Only 1 row, bad for multiple opponents. Effective with: Navi+ and Atk+, Wind/AirSword to get enemies in line (if there's more than 1) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: WX3 Name: Serenade Exclusive to: White Obtaining Method: Finishing all Serenade TimeTrials Requirements: Hole Chip/ DarkLicense NCP Damage: 100 (x20~) Code: S Description: Requires Hole to use. Serenade appears, then she uses her HolyShock, hitting and cracking panels. The hits are random. Pros: Can be made to be more accurate. With the opponent left wit 1 Panel, and Serenade powered with with Navi+ and Atk+, this chip is able to do over 3000 damage (210 per hit, times 15-20), thus making this the STRONGEST SINGLE CHIP IN THE GAME! Cons: Not many...weak if you've been Areagrabbed lots. Effective with: Navi+ and Atk+, lots of Areagrabs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: BX3 Name: DarkAura Exclusive to: Blue Obtaining Method: Finishing all Serenade TimeTrials Requirements: Hole Chip/ DarkLicense NCP Damage: None Code: A Description: Requires Hole to use. Megaman gets a 300 Aura. This can't be broken unless a 300 damage single hit is used on the Aura. Pros: The best Aura available in the game! It withstands most attacks, only LifeSword, Bass+/Forte Another, certain pumped up V5 Navis and PrixPower can break it. It can be made to a 600 Aura by standing on HolyPanels. It can also be Preset (55MB) Cons: Requires Hole, waste of Hole, since other Gigachips do immense damage. Also can be removed with a NorthWind. Effective with: Sanctuary/HolyPanel, AntiSword (for LifeSword), AntiNavi (Bass+, V5s etc) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: WX4 Name: Proto/Alpha Arm Sigma Exclusive to: White Obtaining Method: Defeating Proto/Alpha SP Requirements: None Damage: 50 (x16) Code: V Description: Proto/Alpha appears in the middle panel (where Megaman usually appears in Battles), then fires its Lightning Bolt, doing 400 base damage to the side rows, and 800 base damage to the middle row. Pros: The second most damaging Single chip in MMBN3, it can do up to 160 x16 damage to the middle row, almost as good as Serenade's insane damage. This DOESN'T REQUIRE HOLE, meaning you can practically defeat an opponent with just this chip. Cons: If there's an obstacle over the panel where Proto/Alpha appears, then the chip won't work. Effective with: Obstacle removers (AirShot? GutsPunch? Poltergeist?), Navi +, Atk +. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: BX4 Name: Proto/Alpha Arm Omega Exclusive to: Blue Obtaining Method: Defeating Proto/Alpha SP Requirements: None Damage: 500 Code: V Description: Proto/Alpha appears in the middle panel (where Megaman usually appears in Battles), then fires its Nuclear Missile forward, doing 500 damage. If it hits an obstacle/opponent in front, then it wil explode, doing 500 damage to all 9 surrounding panels. However, if the missile travels OFF the screen, it does 500 damage to the back two rows. Pros: Although this cannot compare to P/AAS' crazy damage, it does have spreading capibilties. Cons: If there's an obstacle over the panel where Proto/Alpha appears, then the chip won't work. Effective with: Obstacle removers (AirShot? GutsPunch? Poltergeist?), Navi +, Atk +. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: WX5 Name: Balance (Double Punishment) Exclusive to: White Obtaining Method: Netbattling with opponents that have at least 1 Star. A 1/32 chance of getting it. You must play in Real Mode though. Requirements: None Damage: 1/2 of FULL HP Code: Y Description: Bolts of Lightning comes down on everyone (including the person who used the chip), and takes away 1/2 their FULL HP. (You are left with 1 HP if it does too much damage) Pros: Can quickly defeat high HP opponents (you can get up to 3000HP, so 1500 damage.) Cons: Damages you, can leave you with low HP. Effective with: LifeSword (comes in Y code), Murmasa: Can do damage equal to your HP loss, in this case, at least 1/2 your HP. Strong PAs that do heavy damage. Tango Support (To recover you when Balance hits you down to low HP) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Number: BX5 Name: Delta Ray Edge Exclusive to: Blue Obtaining Method: Netbattling with opponents that have at least 1 Star. A 1/32 chance of getting it. You must play in Real Mode though. Requirements: None Damage: 220 X 3 Code: Z Description: Protoman's Triangle/Delta Attack. Protoman appears, and slashes the opponent, doing 220. If you press A at the correct time (with a flashing cursor), then Protoman can hit up to 3 times, doing 660. Pros: High Damage, good accuracy. Cons: Bad Code, requires good timing. Hard to master... Effective with: Atk +10 or 30, Flashman, Plantman (to stop opponent) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===================================================================== -------------------------D) Difference 2----------------------------- ===================================================================== ~~NAVIS AND MEGACHIPS~~ Aside from 2 Navis, all the rest of them that you find in MMBN3 will remain the same in both versions. The Navi Mistman V1 to V4 can only be found in White Version, and the navi Bowlman V1 to V4 can only be found in Blue Version. Both are located in the same location (Location disclosed to prevent spoilers) You can only obtain the chips Mistman V1, V2, V3 and V4 in White, and you must trade or use Library Compare from a Blue Cartridge to get Bowlman's chips. Same with Bowlman, Bowlman V1, V2, V3 and V4 is only obtainable in Blue. However, Mistman V5 and Bowlman V5 are obtainable in both versions, in ~SPOILERS~ +SP Mode, by defeating the respective SP Navi.+ Punk, Mr. Famous' new Navi, can be found in Blue Version only. There is simply no Navi in the place of Punk in White Version. Unfortunately, Punk doesn't yield a chip. Punk's Chip is a Capcom Event Promotion only. The only item you get from Punk is Zenny. ===================================================================== -------------------------E) Difference 3----------------------------- ===================================================================== ~~STYLES AND NAVI CUSTOMIZER BLOCKS~~ One of the biggest differences between White and Blue Versions is the Unique Style of each version. White has Ground Style, while Blue has Shadow Style. Ground Style has the ability to crack panels using a Charged Buster Shot. If Ground Style's Charged Buster hits any obstacle or Virus, the Panel it is on gets cracked. HeatGround is an exception, since the flame itself counts as an obstacle, so the 3 Panels in front are cracked. Shadow Style has the ability to turn Invisible, similar to the chip Invis, using a Charged Buster Shot. Megaman will turn invisible for a few seconds (2-3). If any Weapon +1 NC Blocks are put into the Navi Customizer, then the Invis Charged Buster reverts to the Element Charged Shot, at LV1. Through Ground Style you can obtain the Navi Customizer Blocks: SetGrass (LV2), SetIce (LV3), SetMagma (LV4) and SetHoly (LV5), which turn the normal panels on the stage into that type. Set Holy only turns your normal panels to Holy Panels. These NC Blocks are the same as the ____Stage (The ____ being the type of panels it changes the panels to) Shadow Style gives the Navi Customizer Blocks: ShadowShoes, FloatShoes, AntiDamage. ShadowShoes ignores Cracked Panels, which means stepping over a Cracked Panel will not cause it to break. FloatShoes neglects the bad effects of Panels: Damage standing on Magma Panels, Sliding on Ice Panels, and Slowing down on Sand Panels, but not the good effects, like recovering on Grass Panels, or 1/2 damage on HolyPanels. However, FloatShoes does NOT prevent poison from Poison/Swamp panels. AntiDmg is a combination of Reflect and the chip AntiDamage. If you press |
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