Mega Man Battle Network 4: Blue Moon Walkthrough :
This walkthrough for Mega Man Battle Network 4: Blue Moon [Game Boy Advance] has been posted at 17 Aug 2010 by tkessel1 and is called "Soul Unison Guide". If walkthrough is usable don't forgot thumbs up tkessel1 and share this with your freinds. And most important we have 31 other walkthroughs for Mega Man Battle Network 4: Blue Moon, read them all!
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Walkthrough - Soul Unison GuideRockman EXE 4 Tournament Red Sun/Blue Moon Soul Guide by Zidanet_129 Rockman.EXE 4 Tournament Red Sun/Blue Moon and all related contents and images are copyrighted to Capcom. ------------------------------ Table of Contents 1. Prologue 2. Soul List 3. What is Soul Unison? 4. Red Sun Souls 5. Blue Moon Souls 6. Soul Unison 7. Version Updates 8. Legal Stuff & Credits ------------------------------ 1. Prologue (^1) In this game, the Soul System replaces the Style System from the previous game. The Souls are obtained through Battling the Navis in this game, and they do NOT appear with Megaman when the Battle begins. The Souls are based on their respective Navis and they grant Megaman nice Abilities that will help him throughout the whole game (well, at least the part AFTER you obtained the Souls, anyway). I have included the Souls from BOTH Versions in this Guide, so make sure you're looking at the right part of the Guide to find what you need. To find the part you need help with, hit Ctrl + F to open the "Find..." Window, and type in "^x" and replace the "x" with the desired number of topic that you need help with. For example, to find info about the Wood Elemental Styles, you can type in "^3" and then look for the information there. Now, enjoy. ------------------------------ 2. Soul List (^2) The following is a complete list of the Styles that appear in this game. Red Sun Souls: Fire Soul Guts Soul Roll Soul Search Soul Thunder Soul Wind Soul Blue Moon Souls: Aqua Soul Blues Soul Junk Soul Metal Soul Number Soul Wood Soul ------------------------------ 3. What is Soul Unison? (^3) Soul Unison is the term that describes the process in which Megaman sacrifices Battle Chip in order to call upon one of the Souls he obtained before to support him for 3 turns. In order to Soul Unison, you have to follow the following steps: - You must have obtained the Souls (You should have obtained your first one after the second battle of the Tournament). - You must have the Battle Chip that correspondes to the Navi you want to Soul Unison with. (This one will be further discussed later) - In a Battle, select the Chip that's to be sacrificed. - Choose "Unison", which is under the "OK" Button. - The Soul should replace the Battle Chip and become the First Chip of your Selection. - Now you can continue and choose other up to 4 Chips. - Press OK. - Before the Battle begins, the Navi's Soul joins Megaman and gives Megaman new abilities! - The Soul Unison should last for 3 turns. Afterwards, the Soul leaves Megaman. ------------------------------ 4. Red Sun Souls (^4) As you can see from the list in section 2, there are a total of 12 Souls in these two games. This section lists the Souls that appear in the Red Sun Version and how to Soul Unison with them. Fire Soul Description: A Soul that shows the fire-hot friendship (?) between Rockman and FireMan. Soul Unison: Sacrifice a Fire-Elemental Chip. (Chips with a sign of burning fire. Ex. HeatShot) Properties: - Rockman takes 2x Damage from Aqua Attacks. - When Soul Unison occurs, some Panels will be changed into Grass Panels. (Fire does 2x damage on Grass Panels, get it?) See diagram: SGSSGS GGGGGG SGSSGS G = Grass Panel S = Remains the same - Charged attack becomes a 50-Damage Fire Arm that stretches for 3 panels in front of Rockman. (Thanks to killua 123 for the info!) - When a Fire Chip is selected, press and hold A to charge it to send a Fire Arm that reaches all the way to the other end of the Battle Field that deals 50 + (Chip attack power) Damage. (Thanks to killua 123 for the info!) Pros: - Fire Chips becomes chargable. - Can step over Magma Panels without taking damage. Cons: - The Fire Arm is weak and makes enemies flinch. - Weak against Aqua-Elemental attacks. Acquire: Densan Tournament ============================ Guts Soul Description: A Soul that shows the gutsy friendship between Rockman and GutsMan. Soul Unison: Sacrifice a Panel-Cracking Chip. (Chips with a sign of 3 orange waves. Ex. QuakeOut) Properties: - Charged attack is a 60-Damage GutsPunch. Can be used to knock StoneCubes into enemies. - Mash the B Button for a round of powerful Machine Gun Shots that deals 5 Damage per hit and hits 6 Times. Rockman in invincible while the Machine Gun is being fired. - 30 extra Damage will be added to all Generic Chips. (Thanks to Game Jester for the info!) Pros: - The 30 extra Damage added to Generic Chips can be a killer when combined with multi-hit attacks (Especially Vulcans). - Firing the Guts Machine Gun can allow Rockman to avoid taking damage from ALL attacks, including Poison Panels. - Charged attack doesn't make enemies flinch. Cons: - The Charged attack's range is crap. - Overall Damage can be bad if your Folder don't have too many Cracking/Normal Chips. Acquire: Densan Tournament ============================ Roll Soul Description: A Soul that shows the lovely (understatement of the year, mind you :P) relationship between Rockman and Roll. Soul Unison: Sacrifice a Recovery Chip. (Chips with a sign of two hearts. Ex. Recovery10) Properties: - Charged Shot becomes Roll Arrow, a 30-Damage Arrow that's decorated with a heart. This breaks enemy Chips if your enemy HAVE Chips uploaded. (Thanks to killua 123 for the info!) - Whenever a Chip is used, Rockman gain a recovery of 10% of his MAX HP. Pros: - Auto-heal with ANY Chip used. - The Roll Arrow is a VERY annoying ability to use in NetBattles. Cons: - Overall damage isn't too good. - Roll Arrow travels rather slowly, granting your enemies chances at evading it. - Chips have a slight delay caused by the HP Recovery. Acquire: Eagle Tournament ============================ Search Soul (Thanks to Game Jester and killua 123 for the info!) Description: A Soul that shows the true but hidden (_> - Immune to paralysis (the ones that cause Rockman to flash yellow or throw his head back) Pros: - Let the Wood Chips drain attack power and launch them towards your enemies AFTER you temporarily stunned them with the Twister. Deadly. - Recovery on Grass Panels is part of the cheapest invincible combo in the history of MMBN. - Not being able to be paralyzed will allow Rockman to avoid LOTS of Damages in many occasions. - Sand Panels DOUBLE the damage of the Twister. Throw a SandRing at an Elec-elemental enemy then Twister him. OUCH! Cons: - Rockman is vulnerable while the Twister is being launched. - The Twister's range is completely locked. - Rockman looks like a tent wihle using this Soul. |
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