Mega Man Battle Network 4: Blue Moon Walkthrough :
This walkthrough for Mega Man Battle Network 4: Blue Moon [Game Boy Advance] has been posted at 01 Mar 2010 by corey and is called "Mega Man Battle Network 4: Red Sun /Blue Moon FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up corey and share this with your freinds. And most important we have 31 other walkthroughs for Mega Man Battle Network 4: Blue Moon, read them all!
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Walkthrough - Mega Man Battle Network 4: Red Sun /Blue Moon FAQ/Walkthrough_ _ _____ _____ _____ _ _ _____ _ _ __ _ | \ / || ___|| ___|| _ || \ / || _ || | | | / / | | | \/ || |__ | | __ | |_| || \/ || |_| || \ | | / / | | | |\/| || __| | ||_ || _ || |\/| || _ || |\\| | / / | | | | | || |___ | |__||| | | || | | || | | || | \ | / / | | |_| |_||_____||_____||_| |_||_| |_||_| |_||_| |_| / / | | B A T T L E N E T W O R K / /______| |_ ____ _____ ____ _____ _ _ _ _ /_________ _| | _ \ | ___| | _ \ | ___| | | | | | | | | | | | |_| | | |__ | | | | | |___ | | | | | \ | | | | | / | __| | | | | |___ | | | | | | |\\| | | | | |\ \ | |___ | |_| | ___| | | |_| | | | \ | | | |_| \_\ |_____| |____/ |_____| |_____| |_| |_| |_| Megaman Battle Network 4 Red Sun/Blue Moon FAQ/Walkthrough Copyright 2003 Jim Avery Due to the abuse of my e-mails to send me mind-blowing amounts of spam (as well as questions that are answered in my walkthrough), I have been forced to stop all my e-mails. ---------------------------------------------------------------------- ---------------------------------------------------------------------- Table of Contents 1 - Version History 2 - Basic Info 2.1 - Characters 2.2 - Gameplay 2.3 - Battle System 3 - Walkthrough 3.1 - The Attack Of Shademan 3.2 - The Den/City Battle Tournament 3.21 - The Sixth Sense (vs. Ponta) 3.22 - The Case Of The Kidnapped Kid (vs. Gutsman) [Red Sun] 3.23 - Somewhat Damaged (vs. Sparkman) 3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon] 3.25 - You Spin Me Right Round (vs. Topman) 3.26 - We All Danced In Fire... (vs. Fireman) [Red Sun] 3.27 - Gungho Gang (vs. Tetsu) 3.28 - Save The Higsforest (vs. Numbrman) [Blue Moon] 3.3 - We're Going To Disneyland! 3.4 - Eagle/Hawk Tournament 3.41 - Bam! (vs. Flave) 3.42 - Ygolohcysp Esrever (vs. Videoman) 3.43 - Blowin' In The Wind (vs. Windman) [Red Sun] 3.44 - When The Hills Of ACDC Are Burning... (vs. Burnman) 3.45 - Mega Gear Solid (vs. Riki) 3.46 - Ecoterrorism (vs. Woodman) [Blue Moon] 3.47 - Rock And Roll (vs. Roll) [Red Sun] 3.48 - Boulder Dash (vs. Metalman) [Blue Moon] 3.5 - Electopia's Finest 3.6 - The Red Sun/Blue Moon Tournament 3.61 - What Happened To The Water, The Water So Wet? (vs. Paulie) 3.62 - The Curse Of Gresply Nekrom (vs. Thunman) [Red Sun] 3.63 - Cool Runnings (vs. Coldman) 3.64 - Darkness Falls (vs. Protoman) [Blue Moon] 3.65 - The Way Of The Kendodo (vs. Kendoman) 3.66 - The Super Bomb (vs. Jack) 3.67 - Trash Of The Titans (vs. Junkman) [Blue Moon] 3.68 - Sniped (vs. Serchman) [Red Sun] 3.7 - The Final Trial 3.8 - Darkness 4 - Chips (I) 4.1 - Standard Chips 4.2 - Mega Chips 4.3 - Navi Chips 4.31 - Red Sun 4.32 - Blue Moon 4.33 - Both Versions 4.4 - Giga Chips 4.5 - Secret Chips 4.6 - Program Advances 4.7 - Dark Chips 5 - Frequently Asked Questions 6 - Thanks To... 7 - Legal Info (I) = Incomplete (N) = Not started ---------------------------------------------------------------------- ---------------------------------------------------------------------- 1 - Version History Version 0.2 (8:06 PM EDT 7/2/2004) - I've gone through the Den Battle Tournament and listed the three scenarios I went through. More to come later. This FAQ is undoubtedly going to take forever to become 100% complete because of the random scenarios and the increasing difficulties and all that. But I will persevere! Unlike those other times. Version 0.3 (1:32 AM EDT 7/3/2004) - Walkthrough complete up through getting the points for the Eagle Tournament. It's kind of refreshing having started writing FAQs again, I've got something to do after work. Fun, too. Also, I've noticed that CJayC at GameFAQs has this listed under both Blue Moon and Red Sun. Although I wasn't intending to do both, why not? I've got both. So I'll put in some Blue Moon events in a little while. Version 0.4 (3:27 AM EDT 7/6/2004) - I've played through the Den Battle Tournament on Blue Moon, and made it past one event of the Eagle Tournament in Red Sun. More later. Version 0.45 (2:28 AM EDT 7/7/2004) - Completed the Eagle Tournament on Red Sun. Version 0.5 (2:35 AM EDT 7/9/2004) - Finished the Red Sun tournament. Still pretty behind on Blue Moon, though. Version 0.75 (5:09 PM EDT 7/10/2004) - Completed Game 1 on Red Sun. Still haven't advanced Blue Moon. Don't rush me! Version 0.85 (9:59 PM EDT 7/10/2004) - Gone through the Hawk Tournament on Blue Moon. Version 1.0 (4:46 PM EDT 7/11/2004) - Finished the game on Blue Moon. For the record, the super-complete walkthrough shall be version 2.0. Version 1.2 (3:02 AM EDT 7/16/2004) - Added more scenarios for all three tournaments. Version 1.5 (5:18 PM EDT 7/19/2004) - Den/City Battle Tournament has all scenarios listed for both versions; other two tournaments will take two more playthroughs to finish, though. Added some scenarios to them anyway. Version 1.6 (11:40 PM EDT 7/22/2004) - Eagle/Hawk Tournament is finished. One tournament scenario left, then I go to Black Earth and all that. Version 1.95 (1:13 AM EDT 7/28/2004) - Finished the Black Earth stuff. Give me a bit to make my way to the last scenario, then I'll start working on chips and all that. Version 2.0 (3:42 AM EDT 8/12/2004) - At long last, the walkthrough is complete! Working on chips now. Please e-mail me with chip locations if you can. Version 2.1 (1:16 AM EST 1/1/2005) - The FAQ is now over 100 pages long! Chip lists are up, in some form. Enjoy. I also changed the name of Sparkman's scenario; I thought the old one was pretty bad, and I felt a need to use another song title. Also Woodman. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 2 - Basic Info You should probably look at this before you plunge headlong into battles and stuff. ---------------------------------------------------------------------- 2.1 - Characters Lan - Mr. Hero Guy. This is one of two people you control as you run around trying to save the world. Megaman - The other character you control. The one that does all the actual work, as a Navi running around the Net battling and such. He's actually Lan's brother; play MMBN1 for more information. Mayl - Lan's sort-of-not-really-he's-completely-clueless girlfriend. Her Navi is Roll. Dex - The neighborhood bully who sometime (don't ask me) moved back to town. His Navi is Gutsman. Yai - The whiny, rich, smart, short, spoiled brat. Her Navi is Glyde. Chaud - A very skilled NetBattler working for the Official Center. His Navi is the sword-wielding Protoman. Dr. Hikari - Lan's dad works for SciLab, and is Megaman's creator. Dr. Regal - A new NAXA scientist. If your instincts were to not trust this guy, you were right. ---------------------------------------------------------------------- 2.2 - Gameplay Gameplay in this game takes place in two areas: the real world and the Cyberworld. In the real world, you control Lan, who runs around talking to people and interacting with objects. The majority of play takes place in the Cyberworld, in which you control Lan's Navi, Megaman. When Lan jacks into an object connected to the net, control switches to Megaman. Play as Megaman is similar to Lan's, but occasionally, Megaman will run into viruses, or other Navis, that want to battle. After almost every battle, your time, as well as your Busting Level (which measures your busting level on a scale from 1 to S) is displayed, and you get a reward of money, battlechips, or a health refill. The main difference between this and other MMBN games is the event system. During the game, three tournaments will take place, and during each tournament, you'll encounter three story events, out of a possible seven, selected at random (almost). Don't try changing it, they're decided when you start the game, and only change when you start a new game (thanks to megaman player for that info). To get all of the events, you'll have to play through the game multiple times. Once you beat it the first time, you'll have the option to continue, or start a new game on Hard mode. You'll eventually graduate to Super Hard Mode, and from there, weirder things happen. ---------------------------------------------------------------------- 2.3 - Battle System Occasionally, Megaman will have to battle viruses or another Navi. When this occurs, the Cyberworld will disappear and a battle field will appear. Half of the battlefield is for Megaman to move around in, and the other half is for the enemy/enemies. In the top-left corner is your health, and the health of your opponent(s) is above or below them. Your main weapon is your buster, which you use by pressing B. This slowly drains your opponents' health, but the most useful weapons are your battlechips. As soon as the battle starts, your chip screen will show up. Here, five chips from your folder will appear for you to select. You can only select chips with the same chips code (* is a wild card), unless they are the same chip. Once you've selected your chips, select 'Run' and you can use the chips against your enemies with A. When the custom meter at the top of the screen fills up, press L or R to bring up the chip screen again. During the course of the game, you will acquire certain Souls, which you can use in battle. To use a Soul, select a chip of the corresponding type (fire, water, etc.), then hit the Unite button. When you're done selecting chips, you'll undergo a Soul Change, and Megaman will acquire some attributes of the Navi whose Soul he has. You can use the Soul for three turns; you could use it indefinitely as long as you don't bring up the Chip window three times. An interesting new bit is the emotion marker. Usually, it's at normal, but if Megaman is damaged enough, you'll get desperate. At this time, after a certain bit in the story, you'll be able to use Dark Chips. The last one happens when you get bashed around a bunch; the marker goes red, and your next chip attack does double damage. Dark Chips are very powerful, but when you use them, 1) a glitch will affect Megaman, 2) you'll grow a little darker, and 3) you'll permanently lose 1 HP. Also, if you've used a Dark Chip in a battle and your HP gets to 0 in the same battle, you won't die, but you'll go berserk and lose all control of Megaman who will move around and use chips independently. Eventually, if you use Dark Chips enough, you'll turn evil, and can use DS Chips like Muramasa and BlakWing, but can't use certain regular chips. If you damage an enemy with a chip attack right before it attacks, the enemy will be stunned momentarily and you will go Full Synchro. While in this state, the next chip you use that does damage will do double damage. If you hit the enemy when it flashes red, you'll score multiple Counters and will be able to use x2 Attack chips. If you have Full Synchro at the end of a battle, it carries over to your next battle, unless you jack out. When you win a battle, the result screen will appear. This displays your busting time, and also your busting level, which is how well you busted the enemy on a scale from 1 to S. Last, you get a small reward, which is either money, a battlechip that is specific to the virus or Navi you just fought, or a health refill. Occasionally, you'll see a GMD in battle. If it survives the battle (it has 1 HP), you'll get whatever's inside. Remember both sides can damage it. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 3 - Walkthrough This walkthrough is NOT spoiler-free. It is, in fact, the very opposite. If you're beginning on Game 2 (Hard mode), you'll notice that your folder, NaviCust, Megaman stats, money and BugFrags are all the same. You'll also have e-mails describing DublSoul, NaviCust, and the three souls you have. Game 3 will be the same, except you'll have five soul e-mails. ---------------------------------------------------------------------- 3.1 - The Attack Of Shademan -- Battle Intro -- You'll start with a scene from NAXA (no comment) where they see an asteroid heading to Earth. You'll then wake up as Lan in his room. Walk over to the PET and press A to pick it up. Megaman will tell you to check your mail, so do so to see a news alert. Go downstairs and talk to your dad, then your mom, then jack into the microwave. Some viruses will be attacking Mr. Prog, and you get to delete them. Normal: [Virus Battle: Mettaur, Mettaur] You'll get an impromptu tutorial here on chips. Select the two Cannons and get rid of the Mettaurs. [Virus Battle: Mettaur, Mettaur, Mettaur] More tutorial, this time on support chips. Grab an AreaGrab and a WideSwrd and destroy two Mettaurs, then finish the last one off however. [Virus Battle: Mettaur, Mettaur, Mettaur] In this last battle, you'll learn about the emotion marker and Full Synchro. Dispose of the Mettaurs to finish this tutorial. Hard: [Virus Battle: Mettaur2, Mettaur2] [Virus Battle: Mettaur2, Mettaur2, Mettaur2] [Virus Battle: Mettaur2, Mettaur2, Mettaur2] Super Hard: [Virus Battle: Mettaur3, Mettaur3] [Virus Battle: Mettaur3, Mettaur3, Mettaur3] [Virus Battle: Mettaur3, Mettaur3, Mettaur3] -- Net Intro -- Mr. Prog's still broken, so you need to get a RcvPatch from the Net. Talk to your Dad to get some money, then head up to your computer and jack in. Go through Lan's PC into the transporter, then follow the blue road all the way to the end of ACDC Area 3, but instead of exiting, turn left and follow the blue path to the Navi. Talk to him to buy RcvPatch, then jack out, go downstairs and talk to your dad. He'll fix the microwave, you'll eat breakfast, then you'll leave for town. -- Welcome To ACDC Town -- Dad will have to leave to send an e-mail, so go around town and talk to everyone. Two kids are in the park, two people are in front of Yai's mansion, and Dex is in front of his house. Head back to the station, and you and Dad will head to Elec Town. -- Welcome To Elec Town -- Talk to Dad to see some Engrish, then head down the street to the next area. You'll see a pointless scene, then you'll be in control again. Head left and talk to Mayl and Yai, then jack in to the stereo. Talk to Roll and Glide, then get the BMD in the corner for a RegUP1. Jack out and talk to Mayl and Yai again, then your Dad will say he has to go abroad, and Mayl and Yai will leave. Continue left to see a crowd looking at a speaker with his speaker. There's going to be a Netbattle tournament! Yay! Then everyone leaves. -- The Attack Begins -- Go to the previous area and talk to three people in distress near the stereo. Jack in and head forward to meet a vampire Navi, who will decide to feast on a female Navi (no comment). Jack out and head home, then jack in to your computer. Follow the blue path to ACDC Area 3 to see a scene between Roll and the vampire. When it's done, check your mail to get YaiCode, then continue to Town Area 1. Follow the path (the waffle area only goes one place) until you see the entrance to Town Area 2; go in and follow the path to the weird area. Find the upper teleporter (should be in the upper-left area; hug the right edge) and go in. Get the BMD, then use the exit to Town Area 1. Go down and through another teleporter. -- Loud -- Go forward to see the Navi. He'll leave, and you'll discover you're in the sound system. Jack out and head to Elec Town. Try to get to the speaker, and a scientist will stop you. Talk to him, then go back an area. Approach the fence and inspect the door to open it. Go up the stairs and through the next two areas to the speaker. It will then get very LOUD. Naturally, you'll run away. Go back to that stereo system and jack in, then talk to the green Navi to fight. Normal: [Navi Battle: NormlNavi] HP: 230 Strategy: Your first generic Navi battle. He's simple. Stomp him. Hard: [Navi Battle: NormlNavi] HP: 230 Strategy: Same as last time. Super Hard: [Navi Battle: NormlNavi] HP: 230 Strategy: And again. After winning, jack out and return to the upper level of the speaker area. Go around to the other side and jack in. -- Speaker System -- Go forward past the machine and talk to the Mr. Prog to get BootDatA, then go back to the machine and turn it on. Run around and get all three bats (try the corners), then go talk to Mr. Prog to remove the door. Go on to ElTwrComp2. Do the same in this room (grab the LongSwrd S for the LifeSrd P.A.), then go on to see Roll and Shademan. You'll wax manly, then Shademan will use sound to stop you. You'll revert to Lan. Go to the lower level of the sound system and inspect the volume knob. Back in Cyberworld, the sound will stop, and you'll do battle with Shademan. Normal: [Navi Battle: ShadM] HP: 500 Strategy: Don't even bother with chips. Hit him five times with your buster and the battle will stop. Hard: [Navi Battle: ShadM Alpha] HP: 800 Strategy: Shoot him five times to make him go away. Super Hard: [Navi Battle: ShadM Beta] HP: 1200 Strategy: Five hits and it's over. Chaud will show up, late as usual, and Protoman will attack Shademan. They'll both leave, Roll will thank you, and you'll inspect the item Shademan left behind. You'll get ???Data, then appear back in ACDC Town. -- Daruku Chipu -- I'm watching too much Axess...anyway, head left to Higsby's shop and go in. Talk to Higsby to find that the ???Data is the DarkChip. The more you use it, the more evil you will get. Also, your HP will drop. He'll tell you never to use it, which isn't bad advice. After that, you'll get mail from Dex, along with DexCode. Head home and go to bed. ---------------------------------------------------------------------- 3.2 - The Den/City Battle Tournament -- Registration Closes At 9:00 -- A scene will occur at NAXA, and Dr. Regal will be introduced. Keep an eye on this guy. Anyway, you'll wake up in a rush. Get to Elec Town and find Jomon in the square. He'll give you JomonCd and tell you to register. Head back to the stereo in the previous area and jack in to the computer screens on the opposite side of the corner. Go through this area to get to Town Area 2, then use JomonCd to get through the security cube. Head to where the transporter was, and find the stairs down near another transporter (hug the left edge). Go down to Town Area 3 and follow the path to an orange Navi. Register your initials, and don't mess up, since these will stick for the entire game. -- Boldly Going Nowhere -- Jack out and head back to the square. Talk to Jomon, and he'll tell you to follow him, and go exactly nowhere as some scientists show up. He'll tell you to talk to the scientists for some tasks. -- Your First Task: Run Around Aimlessly -- The blond scientist will want to help find Mettaur Village. Jack in somewhere and head to ACDC Area 2, near the exit to Area 3. Follow the winding path to find a purple Navi. He'll tell you to look in the Town Areas. Head to Town Area 2 and find the teleporter near the stairs to Town Area 3. Go in, then find the green Navi partially under a walkway. Talk to it, then jack out and head to Elec Town. Go up on the upper walkway (to the speaker system) but stop in the area before. Jack in to the Board that says AC and talk to the evil Navi. He'll give you LabData, then fight. Normal: [Virus Battle: Spikey, Spikey, HealNavi] The HealNavi's got a chip up his sleeve. Watch out for it. Not like it'll do much. Hard: [Virus Battle: Spikey2, Spikey2, HealNav Alpha] The HealNav's packing AreaGrab. Super Hard: [Virus Battle: Spikey3, Spikey3, HealNav Beta] Head back to the blond scientist and talk to him to complete the task. -- Your Second Task: Go Find Some Bugs -- Some idiot's writing his dissertation on a bug he's never seen; you need to find some. Head to ACDC Town and inspect the first tree in the park (from in the park) to get GoldBgF. Go into Yai's house and inspect her teddy bear to find GoldBgM. Go back to the scientist to complete this task. -- Your Third Task: Stuff -- The question is simple; the letters are the first letters in numbers. OTTFFSS = One Two Three Four Five Sex Seven. The next three are ENT (Eight Nine Ten). If she asks a math question, the answer is 0. You'll then battle. Normal: [Virus Battle: Mettaur, Mettaur, MettEX] [Virus Battle: Spikey, Spikey] [Virus Battle: MettEX, Billy, Boomer] Hard: [Virus Battle: Mettaur2, Mettaur2, Mett2EX] [Virus Battle: Spikey2, Spikey2] [Virus Battle: Mett2EX, Silly, Gloomer] Super Hard: [Virus Battle: Mettaur3, Mettaur3, Mett3EX] [Virus Battle: Spikey3, Spikey3] [Virus Battle: Mett3EX, Killy, Doomer] When you're done, talk to Jomon. He'll give you train access to DenDome. Go there. -- The Final Fleeting Moments Of Normality -- Go up the stairs here and head left to the back door. Go up more stairs and through the door, then talk to the official, who'll show you the pairings. They'll be more or less random, except for some requirements. Example: you WILL fight Gutsman your first time around. Remember that you'll only experience three of these every time you play through; it's the same with all the tournaments. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3.21 - The Sixth Sense (vs. Yuko) You'll muse over the name Ponta for a second. Leave, then you'll be freaked out by a girl who can apparently disappear. Her name's Yuko, and she wants to play. Go outside and talk to her, and you'll run around a lot. After this scene, read the mail from Mom (or not) and head back home. Talk to the guy there to find that Yuko can summon Navi ghosts, like some weird pixilated Shaman King. You need to take care of some. Jack into the Net and head to ACDC Area 1. Take note of the crystal in the corner, which will turn yellow, then red, near a ghost. Take the last left before the entrance to Area 2 and head to the square area, then press A in the top corner to send a normal Navi. Now go to ACDC Area 2 and press A behind the merchant (take the first right) to find an evil Navi. Normal: [Virus Battle: MettEX, MettEX] Hard: [Virus Battle: Mett2EX, Mett2EX] Super Hard: [Virus Battle: Mett3EX, Mett3EX] Head to ACDC Area 3 and head toward the end of the blue road, then go right near the skull door. At the bend in the right dead-end path is an evil Navi. Normal: [Virus Battle: MettEX, MettEX, Boomer] Hard: [Virus Battle: Mett2EX, Mett2EX, Gloomer] Super Hard: [Virus Battle: Mett3EX, Mett3EX, Doomer] Head now to Town Area 1 and go toward the top of the waffled area to find a normal Navi, who will give you a BugFrag. Continue along the path and past the Area 2 entrance. Go along past the blue door and take the next left. You'll find an evil Navi here. Normal: [Virus Battle: Melody, Melody] Hard: [Virus Battle: Hellody, Hellody] Super Hard: [Virus Battle: Felony, Felony] Go to Area 2 and head for the first dead end left of the upper transporter to find an evil Navi. Normal: [Virus Battle: MettEX, MettEX, VacuumFan] Delete the VacuumFan first. Or, if you have CrakOut's, use them. Hard: [Virus Battle: Mett2EX, Mett2EX, VacuFan2] Same as above. Super Hard: [Virus Battle: Mett3EX, Mett3EX, VacuFan3] And again. If you want, you can go to Town Area 3 and head to the top corner of the platform you registered on for another normal Navi. Anyway, jack out and talk to Yuko's father, then head to the DenDome and go through the doors the official blocked earlier. After a short scene, you'll battle Yuko and Ponta. Normal: [Navi Battle: NormlNav Alpha] HP: 300 Strategy: He's got a slow-moving cannon, a small bomb and a Recov50, and can summon certain viruses. Still should be a piece of cake, though. Hard: [Navi Battle: NormlNav Beta] HP: 800 Strategy: More difficult than before. He's got cross bombs, a HiCannon, and is packing Blinder. He can also summon Trumpy, use Wind, and can summon Tuby to confuse you. Super Hard: [Navi Battle: NormlNav Omega] HP: 1200 Strategy: This is not an easy battle by any means. He's got a super- annoying army of viruses to summon, and his attacks are pretty hard to avoid by this stage. He's really fast, so any form of GunSol is a bad idea. You'll need to give this a couple of shots, probably. After winning, you'll see that Yuko's actually dead, and she'll depart for the next world. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3.22 - The Case Of The Kidnapped Kid (vs. Gutsman) Dex'll come in, with Chisao, and you'll talk for a bit, then they'll run off. Leave the room and Dex will return with some great, erm, bad news - Chisao's gone! Mail will come in from the alleged kidnapper, saying to find the seven clues if Chisao is to live. And only Lan can do it. Your first clue: OMIQR LANUE DNSA! Read that top to bottom starting at the left to read 'OLD MAN IN SQUARE!' Head to Elec Town and talk to the old man in the square (near the speaker, at the end). Read your Memo: si ivan neerg eht !eerht aera nwot ni Read that right to left starting at the top to read 'the green navi is in town area three!' Head to Town Area 3 and take the first stairs up you see. Go left past the merchant and talk to the green Navi to get HintData. Read it: Might try looking in You side !flowers of vase the Go clockwise, starting with 'You' to get 'You might try looking inside the vase of flowers!' Head back to DenDome and go into the main entrance on the right. Inspect the flowers with a bow on them and you'll get mail from Chisao. He'll start to say he's in the park squirrel; go to ACDC Town and look at the squirrel in the park. You'll see some writing: E-TwrCo--2 M--Pr-g 3-d ---- right Fill in the blanks to get 'ElTwrComp2, Mr.Prog, 3rd from right'. Go to Elec Town and plug into the sound system, then go to the platform where you fought Shademan. Talk to the third Mr. Prog from the right to fight. Normal: [Virus Battle: MettEX, MettEX, Boomer] [Virus Battle: Billy, Melody, Melody] [Virus Battle: MettEX, Melody, Boomer] Hard: [Virus Battle: Mett2EX, Mett2EX, Gloomer] [Virus Battle: Silly, Hellody, Hellody] [Virus Battle: Mett2EX, Hellody, Gloomer] Super Hard: [Virus Battle: Mett3EX, Mett3EX, Doomer] [Virus Battle: Killy, Felony, Felony] [Virus Battle: Mett3EX, Felony, Doomer] You'll get a phone call from the kidnapper, saying he's got five bits of data placed around the net, and you've got to get them. Better hop to. 1. Head to ACDC Area 1 and follow the blue road; take the last left before Area 2 to find the first Navi, who'll just give it to you. 2. Head to ACDC Area 2 and buy a Bubbler R from the merchant for later. Then, go to ACDC Area 3 and run past the entrance to Town Area 1 and you'll run into the next Navi, who'll give it to you for 1000 Zennys. 3. Go to Town Area 1 and head a little past the Area 2 exit. You'll have to take a quiz. The answers are 'Personal Terminal', 'Giraffe', 'Jomon Electric', 'Nanako' and 'Hotdog Stand'. You'll get Data3. 4. Head to Town Area 2 and enter the lower teleporter. Give the Navi the Bubbler R you bought earlier in exchange for Data4. 5. Go to Town Area 3, to the platform where you registered. He'll fight you. Normal: [Virus Battle: MettEX, MettEX, HealNavi] Hard: [Virus Battle: Mett2EX, Mett2EX, HealNav Alpha] Super Hard: [Virus Battle: Mett3EX, Mett3EX, HealNav Beta] Jack out and head to the giant speaker's volume knob. You'll get a call, then you'll have to fight viruses. Normal: [Virus Battle: SpikeyEX, SpikeyEX, SpikeyEX] Hard: [Virus Battle: Spikey2EX, Spikey2EX, Spikey2EX] Super Hard: [Virus Battle: Spikey3EX, Spikey3EX, Spikey3EX] More talk. Chisao will appear. You'll appear at DenDome. Head in for your match against Gutsman. Normal: [Navi Battle: GutsM] HP: 500 Attacks: Pounds the ground, breaking a panel and dropping three rocks. Shoots you with what appears to be a buster. Strategy: His attacks mainly involve dropping rocks, shooting you and breaking panels. All of his attacks are fairly easy to avoid. Keep damaging him and he'll go down soon enough. Super Hard: [Navi Battle: GutsM Beta] HP: 1300 Attacks: Pounds the ground, breaking three panels and dropping three rocks. Shoots you with what appears to be a buster. Strategy: His attacks mainly involve dropping rocks, shooting you and breaking panels. All of his attacks are fairly easy to avoid. Keep damaging him and he'll go down soon enough. After winning, Chisao will confess to staging the kidnapping to help Dex win. After some words, you'll receive GutsSoul, which will work with any panel-breaking chips. Open up your mail to see an instructional program on using Souls. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3.23 - Somewhat Damaged (vs. Sparkman) After checking the board, you'll get e-mail from Jomon Electric, who's giving out free PET checkups. Go outside and talk to the guy who's dressed funny. He'll 'fix' your PET, then run off, leaving a Paper behind. But wait! He's stolen your folder! Head to Elec Town and talk to the woman window shopping in the second area nearest the square, then talk to the old man who's window shopping to see a scene. Check out the paper. This piece of paper will have seven clues on it. From my understanding, there are three possible sets of clues, so you'll probably have to go check out the clues. Also, if you don't want to run around, you can do a guessing game with the numbers. The old man will tell you how many were right each time you guess, so you can use that to change your guess until it's right. The two codes I found were 1563546 and 9651345, and a cool guy who goes by the name Vecktor found 7374262. When you're done, re-equip your folder and head to DenDome for your battle. Normal: [Navi Battle: SprkM] HP: 600 Attacks: Sends a mine at you that explodes in a checker pattern if it gets within one square of you. Sends a spark that touches every square in a pattern. Summons a shadow of you to use a random chip. Strategy: If he sends a mine at you, don't be at a square diagonal to it when it stops. The spark pattern is easy to avoid. I would suggest using charge shots in between chips. Hard: [Navi Battle: SprkM Alpha] HP: 1000 Attacks: Sends a mine at you that explodes in a checker pattern if it gets within one square of you. Sends a spark that touches every square in a pattern. Summons a shadow of you to use a random chip. Strategy: If he sends a mine at you, don't be at a square diagonal to it when it stops. The spark pattern is easy to see, but hard to avoid. And by gum, he's fast. This will take work. Super Hard; [Navi Battle: SprkM Beta] HP: 1200 Attacks: Sends a mine at you that explodes in a checker pattern if it gets within one square of you. Sends a spark that touches every square in a pattern. Summons a shadow of you to use a random chip. Strategy: If he sends a mine at you, don't be at a square diagonal to it when it stops. The spark pattern is easy to see, but hard to avoid. And by gum, he's fast. This will take work, since he moves so FAST. Most of the time he's GONE. When you're done, Terry will have words with his grandfather (the guy at Jomon Electric) and they'll both run off. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon] Your opponent's Aquaman. You'll get an e-mail from some e-tabloid saying water's in your future. Leave the room and go downstairs to find your opponent, Shuko, a real nutter of a girl. After she leaves, go outside to see her talking to Atsu and Ty. Aquaman'll end up on the receiving end of a misunderstanding, and is crying on the Net, which turns out ot be pretty bad. Talk to the guy outside to find the Net has been flooded. Say 'OK' and you'll get a CybCanst. Jack into the Net somewhere to see the water; you've got an air supply, as well, so be wary. Go to Town Area 2 and head to the empty circular platform. You'll talk, and when he leaves, head to ACDC Area 2. If you get near the Area 3 entrance, you'll see him reappear behind a gate you can't open. Jack out and return to DenDome. Talk to the other twin to find where Shuko is. Head to Elec Town and talk to Shuko to get ShukoKey. Return to ACDC Area 2 and open the door, then go through the warp point. Follow the path to Aquaman; you'll talk, and he'll bring the water down again. Jack out and head to the DenDome for your match. Normal: [Navi Battle: AquaM] HP: 500 Attacks: Shoots a Bubbler at you. Creates two pipes that shoot water. Strategy: When he creates the pipes, they'll only shoot water to the second-to-last row |
