Mega Man Battle Network 4: Blue Moon Walkthrough :
This walkthrough for Mega Man Battle Network 4: Blue Moon [Game Boy Advance] has been posted at 04 May 2010 by bottylicious and is called "Mega Man Battle Network 4: Red Sun FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up bottylicious and share this with your freinds. And most important we have 31 other walkthroughs for Mega Man Battle Network 4: Blue Moon, read them all!
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Walkthrough - Mega Man Battle Network 4: Red Sun FAQ/Walkthrough## ## ##### ##### # ## ## # ## # # # # # # # # # # # # # # # # # # # ### # ### ##### # # # ##### # # # # # # # # # # # # # # # ## # # ##### ##### # # # # # # # # Battle Network 4 - Red Sun ------------------------------------------------------- Table of Contents ------------------------------------------------------- A-00: Introduction and Version History B-00: Basic Controls -B-01: Emotion Metre C-00: Basic Items D-00: Walkthrough -D-01: Out of the Coffin -D-02: The DenBattle Tournament -D-02_1: Who You Gonna Call? -D-02_2: Clodhoppers -D-02_3: Enlightening Experience -D-02_4: TopMan the Terrible Hunk of Junk -D-02_5: The Kidnapping (Red Sun Only) -D-02_6: A Hot Reunion (Red Sun Only) -D-03: Trouble in Paradise -D-04: The Eagle Tournament -D-04_1: Curry Cook-off -D-04_2: Crushed -D-04_3: Match's Pride -D-04_4: Lights, Camera, Action! -D-04_5: Roll, Roll, Roll your Boat (Red Sun Only) -D-04_6: Howling Wind (Red Sun Only) -D-05: The Red Sun/Blue Moon Tournament -D-05_1: Quest for the WaterGod -D-05_2: Bombardment -D-05_3: Karate Action! -D-05_4: Frozen Over -D-05_5: Gresply Nekrom (Red Sun Only) -D-05_6: A Deadly Crosshair (Red Sun Only) -D-06: The Final Battle -D-07: Murkland E-00: Side Quests -E-01: Getting the C-Slider -E-02: Piledriver -E-03: The Secret HP F-00: Power-up Locations G-00: Navi Customizer Upgrades H-00: The Number Trader I-00: Chip List -I-01: Program Advances -I-02: Button Commands J-00: Bosses K-00: Frequently Asked Question L-00: Credits ------------------------------------------------------- ------------------------------------------------------- A-00: Version History ------------------------------------------------------- This is the first walkthrough I've ever written. I think I've done a good job, but I can't be certain. I know a lot of people have been waiting for a guide for the US version of MMBN4. I'm only making this for Red Sun at first, but I will add in the Blue Moon scenarios after most of the rest is finished. I really enjoy Mega Man Battle Network 4 - Red Sun, so I decided to write a walkthrough. I hope it helps you through some of the more annoying parts of the game. v0.8 - I've completed the Chip List and have added a complete list of the PAs. I have also corrected minor things like my RegUP list and some small spelling errors. With the help of a few others I've added more to the guide. I've also added a list of Navi Customizer Upgrades! v0.7 - I've completed the rest of the walkthrough and have corrected my standard line width so it can be accepted by GameFAQs. v0.6 - I've completed most of the walkthrough and have added most of the information I intended to add. v0.5 - I've started making the walkthrough and have listed all of the things I want to add to this. ------------------------------------------------------- B-00: Basic Controls ------------------------------------------------------- These are the basic controls to MMBN4 - Red Sun: Out of Battle: D-Pad - Move Mega Man/Lan or Move Cursor (For making choices and such) A Button - Activate Object or Confirm B Button - Hold to Run or Cancel L Button - Talk to Mega Man/Lan R Button - Jack In/Out Start Button - Bring up Menu Select Button - Nothing In Battle: D-Pad - Move Mega Man or Move Cursor (For selecting chips) A Button - Use Chips or Select Chip B Button - Use Buster or Undo Chip Select L Button - Bring up Custom Menu or Run (While in Custom Menu) R Button - Bring up Custom Menu or Chip Description (While in Custom Menu) Start Button - Pause Game Select Button - Show Field (While in Custom Menu) On the Menu: D-Pad - Move Cursor A Button - Select Option B Button - Cancel L Button - Scroll Up a Page R Button - Scroll Down a Page Start Button - Quit Menu or Arrange Chips (In the chip folder and pack) Select Button - Choose Default Chip (In the chip folder) Special Moves: Countering - To counter an enemy you must hit the enemy with a non-time stopping chip right before an enemy attacks. They will flash when you should counter them. Countering causes enemies to be temporarily stunned and for you to go Full-Synchro. In-Game Reset - At anytime during the game, press Start+Select+A+B all at the same time to reset the game. B-01: Emotion Metre ------------------------------------------------------- The Emotion Metre is a new thing for MMBN4. This metre is located just under your HP and will change depending on how the battle goes. These are the various different emotions: Normal - The normal, default emotion. There's nothing special about it. Anxious - This emotion has a brownish background and when you are in this emotion dark chips will appear. It also makes it so you can't Soul Unison! Anger - Triggered by odd events, the background turns red and this emotion makes your next chip do double damage. This is usually triggered by being paralyzed or countered. Full-Syncro - This emotion is triggered occasionally or whenever you counter an enemy. The background will go to a dark blue colour and your next chip will do double damage. Getting hit will take you out of Full-Syncro unlike anger mode. ------------------------------------------------------- C-00: Basic Items ------------------------------------------------------- These are the basic items to MMBN4 - Red Sun: Zennies - Represented by a z symbol, these are the currency for MMBN4 NCP - Navi Customizer Parts HPMemory - Increases MaxHP by 20 RegUP - Increases MaxMB Battle Chips - These are the chips you use to fight Sub Chips - Chips that are used outside battle to do things such as recover HP GMD - Green mystery data are the green diamonds on the Net. They can contain zennies, chips, and viruses! BMD - Blue mystery data are the blue diamonds on the Net. They can contain just about anything positive. PMD - Purple mystery data are the purple diamonds on the Net. You need an Unlocker to receive the item. ------------------------------------------------------- D-00: Walkthrough ------------------------------------------------------- Now it is time to begin MMBN4 - Red Sun! So lets get this Walkthrough Started! D-01: Out of the Coffin ------------------------------------------------------- The game starts out with a cut-scene at the space station NAXA with a few workers having a conversation. They will discover that a huge asteroid is heading straight for Earth and then another cut-scene starts with MegaMan yelling at Lan to get out of bed (again...) and as we all know Lan, he takes his own good time doing so. Once the lazy bum gets up go grab Mega Man which will trigger you to get a new e-mail. Read it if you want to, then leave the room. This is a surprise right here. Lan's Dad is actually home! You don't have to talk to him, just go talk to Lan's Mom and she will tell you the microwave caught a virus. Jack in right in front of her to commence a small cut-scene where Mega Man rushes up to the viruses. After this you will be taught the basics of Net-Battling once again with the exception of learning about the new emotion metre. Once the viruses are gone, Mr. Prog will walk up to Mega Man and reveal that he is hurt. Jack out and talk to Lan's Dad to find out Mr. Prog needs a RecoveryPatch and to receive the 500z to purchase it. Now go back into Lan's room and jack in to your computer (I preferred his laptop). Just run through Lan's homepage, it's nothing special right now. Make your way to ACDC 3, while keeping in mind the wide blue path is the main road and that there are GMD and BMD off the road in places. There is also a Net Dealer in ACDC 2, but he isn't open yet (You're not allowed to waste the 500z). Once at ACDC 3 find the purple navi in the upper left hand side of the area. He is standing in front of a gate. Talk to him to purchase the RecoveryPatch and then jack out to give it to Lan's Dad who wastes no time fixing Mr. Prog. Once that's done Lan's stomach rumbles and he demands food. After breakfast, Lan and his Dad (Yup old Dr. Hikari is still there!) walk outside to the new metroline station. Lan's Dad forgets to do something and rushes back inside after telling Lan he'll only be a little while. Go around town and talk to everyone (you have to) and then go back to the metroline station for Lan's Dad to come back and for you to go to ElecTown. Once there make your way to the next area where another cut-scene will start and Lan and his Dad go into Jomon Electric. Afterwards they come out and forgetful Joe (Lan's Dad) says he forgot to get something and goes back in. Now look around the corner to see Mayl and Yai. Talk to them, then jack in to the stereo. In there talk to Roll and Glyde, then jack out again. Talk to Mayl and Yai once more to have a cut-scene start. Lan's Dad says he has to go, and that's the last Lan will see of him until near the end of the game. Now head to the next area known as ElecTown Square. A small cut-scene will start and a few people will be discussing the new Den Battle Tournament that will be held soon. After this is done, go back to ElecTown2 and jack into the radio. When Mega Man appears you'll notice some dead navis. Head to the front of the area to encounter ShadeMan standing over one of his victims. He'll say he has no time for Mega Man right now because he wants to go find some dessert (a girl navi) in ACDC area. Lan and Mega Man remember that's where their friends are and then you jack out. Run home and jack in to your computer. ShadeMan has left us a nice trail to locate him by. Head to ACDC 3 where once you move in a little bit a cut-scene will start showing GutsMan and Glyde down and ShadeMan advancing on Roll. You'll rush in to attempt a rescue, but ShadeMan grabs Roll and flies off. Glyde and GutsMan jack out and you receive a poor excuse for English e-mail from Yai labeled "This come in". Read it to receive the P-Code to Yai's homepage. Now head after ShadeMan into TownArea1. Make your way to TownArea2 in and then head up the ramp. The teleport you need to take is toward the upper section of this area, so keep heading up and you should find it. This teleport will take you to a path back to a different area of TownArea1 in which you teleport to ElecTowerComp1 where you'll find ShadeMan who taunts you about not being able to fly and that he hasn't had his dessert yet. Then he rushes off, and Mega Man discovers where you are. Now jack out and head to ElecTown2. Talk to the scientist at the entrance to the square who tells you it is too dangerous to proceed. Then go back to ElecTown1 and push A on the gate entrance for the door to open. Head along the path to ElecTownSquare where a cut-scene starts where Lan walks in and a sonic beam starts. Lan can't take it so he rushes out. Now go back to the lower section of ElecTown2 and jack into the stereo. Go talk to the green navi there to start a battle against him. NormNavi: HP - Normal = ??? Hard = ??? Super Hard = ??? Attacks: Vary between difficulties. He mainly throws bombs and activates certain chips like Wind and Fanfare. Strategy: Dodging the bombs is easy enough, so that leaves you with the activated chips. They're a pest to destroy, so just keep attacking the NormNavi and dodging his bombs until he is destroyed unless he used a particularly annoying chip like Fanfare or Silence. After that pathetic battle you'll receive some Earphones. Now jack out and go to the ramp to the roof again. Once at ElecTownSquare a small cut-scene starts where Lan says he doesn't hear the sonic beam anymore. Go around the tower and jack into the console. Once Lan tells Mega Man to go find Roll, you're off. This place is a great waste of time in my opinion. Head to the right hand part of the area and talk to the Mr. Prog in order to receive BootDataA which will activate the sensor in the middle of the area. You have to use that in order to find 3 "CyberBats" (trust me, you'll know one when you see it). The sensor only stays on for 10 seconds so hurry. If you don't get all of the bats, head back and activate it again. Once you have all 3, talk to the Mr. Prog who will pummel them to death gaining you access to the next area. This area goes the exact same way as the other. Go to the right hand side and talk to the Mr. Prog to get BootDataB. The only real difference is now the area is bigger and there are 4 "CyberBats". Go to the middle, activate the sensor and get those bats! Once you have all 4 talk to the Mr. Prog who will use his karate action in order to destroy the bats and open the door. Go through for a cut-scene to start where ShadeMan is finally getting to his dessert and Mega Man strolls in to interfere again. ShadeMan gets really ticked off and starts a sonic wave which stuns Mega Man. Control shifts to Lan and you have to go all the way down to the lower part of the square and press the A button on the big knob thing on the control panel. Control returns to Mega Man and the sonic wave stops. ShadeMan gets confused and then goes to battle Mega Man. Oh yeah, and ShadeMan is extra ticked off now. ShadeMan.EXE: Hp - Normal = 500 Hard = 800 Super Hard = 1200 Attacks: Bat Swarm - ShadeMan summons 3 bats that make their way across the area and turn once (kinda like a slow, big ratton). Sonic Wave - ShadeMan comes close to Mega Man and fires a Sonic Wave: [ ][H][ ][ ][ ][ ] M - Mega Man [ ][M][H][S][ ][ ] H - Areas Hit [ ][H][ ][ ][ ][ ] S - ShadeMan Strategy: This isn't even a real battle. Shoot ShadeMan with your buster 5 times for the battle to end. Once the "battle" is over, ShadeMan wonders where his power went, and Mega Man taunts him. Then ProtoMan and Chaud show up and ProtoMan attempts to slice up ShadeMan. ShadeMan says things have gotten a little sticky then flies off. ProtoMan apologizes to Chaud for missing then they run off. Roll thanks Mega Man (and Lan ... sorta) for saving her and Mega Man tells her to jack out. Before she does, she mentions that ShadeMan dropped something. Mega Man picks it up and Lan says it looks like a battle chip. Lan thinks he should take it to Higsby (huh...) and the screen fades out. Once back in ACDC Town, head left to see Higsby's chip shop. Head inside and talk to Higsby. He'll tell you that the chip is a dark chip and that Lan should never, EVER use it, no matter what happens. He then lists the odd effects of the dark chip and then you can go home to bed. Another days good work hmm...? D-02: The DenBattle Tournament ------------------------------------------------------- After another cut-scene at NAXA that shows where Lan's Dad went and introduces Dr. Regal, and they discuss what to do about the asteroid, we find Mega Man yelling at Lan to get up AGAIN! He mentions the tournament and Lan get out of bed. Once up, head to ElecTownSquare. Talk to the man there who will ask if you registered your name yet (nope) and when he discovers you haven't you'll receive the JomonElecPCode and he will tell you the navi is in TownArea3. Jack in to the TVs by JomonElec in ElecTown2 in order to go to the JomonElecHP. Once there take the teleporter to TownArea2 and open the security cube. To get to TownArea3, go up the ramp and head up a little way then make your way left and then downward until you find another ramp on the other side. Go down it and continue follow the yellow main road to TownArea3 and continue following it to an orange navi in a small square area. Talk to him to register your initials. Now jack out and talk to that man in ElecTownSquare again. He will tell you the rules of the Preliminaries. 3 people appear who all have a task. You must complete all the tasks in order to continue to the tournament. Lets start with blondie first, shall we? I call this the Mettaur Village Quest. Blondie will tell you that he lost some research at the Mettaur Village and needs it back, but the village changes location all the time. He says a "hyper" navi saw the village recently and that he should be somewhere in ACDC area. Go to ACDC 2 and look by the U-Bend to find a navi pacing back and forth. Talk to him to find out that you'll need to find a "shy" navi who often lies to people he doesn't know because he is the one that saw the village recently. This guy is in Town Area 2. There is a teleport by the ramp that leads to TownArea3. Take it and head off to the right until you find a navi hiding under a platform. Talk to him to find out the village "isn't" in a high place and "isn't" in ElecTown. Well of course he's lying. Jack out and head to the roof of the buildings in ElecTown2. The big blue LCD screen can be jacked into. Do such and head to the upper corner to find a bunch of mettaurs and an evil navi. Talk to the evil navi to receive the LabData, and then Mega Man calls him a bully and it's time to scrap. Delete the pest and then go back to blondie in ElecTownSquare and give him the data. Next up is the male scientist. The Gold Bug Quest is now! The male scientist will tell you he needs a male and female Goldbug to complete his research. He gives you some info about Goldbugs and then you're off. This quest is very easy. Go to ACDC Town. Here are the 2 Goldbug locations: 1. In front of the tree beside the squirrel in ACDC park. Press A to get it. 2. Under Yai's teddy bear in her house. Press A to get it. Now return those bugs to the male scientist to complete the quest. Next is the female scientist. The Survival Quest is last, and easiest (I find). The female scientist will ask you a question, once you get one of the questions right, you can begin the survival battle against various viruses. Delete them all to complete the task. Now that you have all 3 done, talk to the man in the middle of the square again to find out you're in the tournament. Now you can access the DenDome from the metroline. Head to DenDome and go into the side entrance. Head through the hall, upstairs, and through the double doors. Talk to the blondie at the front of this room to confirm you're entry in the tournament and to see the tournament pairings. These are randomized so you never know where you'll start. Now comes the annoying time of tournament quests... D-02_1: Who You Gonna Call? ------------------------------------------------------- Leave the building in order to be caught by a small girl. She will want Lan to play with her. Head to the front of DenDome and talk to her in order for a cut-scene to start where she runs off and Lan chases her. After a little bit you'll receive an e-mail. It's your Mom, and you have company. Head home to find a man standing in your home. It's the little girl's Dad (What's he doing in your house?). Talk to him to discover there are ghosts hanging out on the Net. He wants you to use his "special stuff" to find and eliminate these ghosts. Well you know what to do, go to your room and jack in. The ghosts are located in the following positions: 1. ACDC 1 - Near the Nebula Gate - Friendly 2. ACDC 2 - Behind the NetMerchant - Enemy 3. ACDC 3 - Near the Nebula Gate - Enemy 4. TownArea1 - The upper area of the platform with a bunch of holes... - Friendly 5. TownArea1 - Near the standard gate - Enemy 6. TownArea2 - Somewhere between the town teleports on the upper platform - Enemy 7. TownArea3 - Upper-left hand side of the small square where you registered your name - Friendly When you jack in you'll notice a crystal ball in the upper-right hand corner of your screen. This is the special tool for finding ghosts. You'll know when you're approaching a ghost because the ball will turn yellow. When the crystal turns red start mashing the A button until you find the ghost. Once all of the ghosts are found, jack out. Head downstairs and talk to the girl's father for him to thank you for your help, and then go back to DenDome, through the staff entrance, into the waiting room, and into the battle arena. The little girl is back, but it turns out, she's your opponent. It's only another NormNavi so don't worry. Delete him just like the last one and then the last cut-scene of this mission starts. The little girl starts to get an eerie glow and then she tells Lan she had a lot of fun with him and thanks him ... again ... for helping with the ghost navis. Her Dad then walks in and she rises up, thanks Lan for helping out again, and then vanishes with a bright flash. Her Dad then tells you that she was only a memory (or a ghost, whatever you prefer) brought back for one final battle. D-02_2: Clodhoppers ------------------------------------------------------- I know what you're thinking, "Clodhoppers?", for those of you that have no idea what I'm talking about, this is the mission with the evil navi and Tetsuke. Anyways, you don't even get to move before a cut-scene starts up. Lan wonders about the next opponent and thinks he might use sneak attacks. Tetsuke then says from afar that his navi doesn't sneak. He introduces himself (Lan has heard of him before) and tells Lan that his navi may look evil, but he has a heart of gold (not a lie). After this the screen fades and Tetsuke walks out (Cue clodhoppers! That sound gives me the creeps). Now head outside. Another cut-scene starts up where a couple of punks put on a big show and then try to bully Lan into paying them 100, 000 zennies (My 100, 000z went to buying items in Undernet 5). Lan says he can't pay that kind of money, so they start to try and beat him up, but Tetsuke steps in from the ceiling (He makes good entrances at least). After yelling at the thugs he jumps down and beats them up real good. Stunned from being pummeled the thugs run off, and Tetsuke says he's heading to ElecTown to get some parts... and of course upon leaving that creepy sound is played after the screen fades. Head off to ElecTown after him and go to ElecTownSquare. It's the thugs. Lan steps in the way of more brawling because he doesn't want Tetsuke to be disqualified. The three grudgingly accept and Lan opens his big mouth and says this can be solved by NetBattling. The three agree and the two thugs walk out and Tetsuke thanks Lan for helping, then walks out after the screen fades and that sound plays again! Now jack into the TV in front of JomonElec and head to TownArea3. Head up the ramp in TownArea3 and off to the right in order for the next cut-scene. It seems Tetsuke's navi has deleted 80 out of 100 of the thugs' men already (That's pretty good)! His navi then can't continue fighting and Mega Man steps in. The thugs' navis then tell their men to delete Mega Man. The remaining navis fan out and you have to defeat them one at a time. All of the evil navis have other viruses with them so watch out. Once you reach the thugs' navis, they'll teleport away again and summon a whole bunch more of their men. Now you have to fight 3 evil navis at one time. After dealing with the 9 remaining navis a cut-scene will start. The thugs' navis don't have anymore men. Right when they're preparing to fight Mega Man, Tetsuke's navi jumps in and deletes them both. Mega Man asks if he'll be okay for the match and he replies that it's nothing a couple of band-aids can't fix. He then jacks out. You jack out too and head to DenDome, through the staff entrance, into the waiting room, and into the battle arena. After the introductions the battle begins. HealNavi (I don't know why they're called this) HP - Normal = ??? Hard = ??? Super Hard = ??? Attacks: CannonBall - The navi throws a CannonBall which will break one panel. Careful not to get hit by it. HeroSword - The navi swings a huge sword that reaches 3 squares ahead. Summon - The navi summons a virus to come help him. Strategy: This isn't anything too difficult. Just as long as you quickly delete the summon viruses, the battle should be easy. His attacks are easy to dodge and are predictable so you shouldn't have any problem deleting him. After the battle Tetsuke says it was a good battle and that Lan is the real man, and Lan says Tetsuke is a real man too. Tetsuke thanks him and makes his leave (You guessed it! The screen fades black and the clodhoppers sound starts one last time). It's about time that was over. D-02_3: Enlightening Experience ------------------------------------------------------- You're next opponent is SparkMan. Lan receives an e-mail that says there is free PET maintenance to all tournament participants outside the DenDome. Head there and talk to the odd looking boy (Is he from the 70s or something?) who takes a look at your PET. When he finds out it's Mega Man he starts acting strange, then quickly finishes up gives the PET back to Lan and then runs off dropping a piece of paper. Lan asks how Mega Man feels and Mega Man says his folder has been locked. You've been had! That pest overwrote your SpareFolder and replaced it with one terrible folder (At least it has all chips of the same code). You then pick up the piece of paper and look for anyone who might be able to help. Go to ElecTown2 and talk to the person who is standing close to the entrance to ElecTownSquare. This person will say that the owner of JomonElec should know something about it and that he was seen recently. Talk to the old man in front of the store so he can tell you that you need a password to un-install the lock. The password has seven numbers and that paper you picked up has 7 clues. Now you "could" just go around and figure these things out, but there only seems to be 3 passwords to this part of the game. Talk to the man again and try one of these passwords: 1. 7374262 2. 9681345 3. 1863546 Now I had an odd experience with that last one. Oddly enough I had fewer hotdogs when I reached this scene then when I started the tournament (number of hotdogs is one of the clues). I think it had something to do with the Mr. Match scene. Anyways, one of those should open the lock and when it is open Lan thanks the old man. RE-EQUIP YOUR MAIN FOLDER NOW! Sorry, I just need to warn you it isn't re-equipped automatically. Now that that's done and over with, go back to DenDome, through the staff entrance, into the waiting room, and into the battle arena. You'll discover the odd 70s punk is your opponent. This gets Lan really ticked off and he wants Mega Man to clobber his navi. The punk seems to think you still have that terrible folder equipped, and when he finds out otherwise he gets rather mad and tells SparkMan to delete Mega Man. Time to scrap. SparkMan.EXE HP - Normal = 600 Hard = 1000 Super Hard = 1400 Attacks: SparkBomb - SparkMan appears and lunches a bomb that floats towards you. It detonates in a cross pattern. [H][ ][H][ ][ ][ ] M - Mega Man [M][H][ ][ ][S][ ] H - Areas Hit [H][ ][H][ ][ ][ ] S - SparkMan ElectricSurge - A surge of Electricity goes up and down each row. It goes pretty fast so be careful. MegaFlash - A white light flashes and a holographic Mega Man tries to slice you up. Get out of his way. Strategy: DEFENSIVE CHIPS! This guy is a real pain. His attacks are easily predictable, but hard to dodge. Invisies and barriers should work nicely. Continue to pummel him with chips until he is deleted and remember, his SparkBombs will detonate no matter what if he launches them in the middle. You can't see SparkMan very long so it would be best to use time stopping chips to hit him. The punk blames the lose entirely on SparkMan and he and his navi argue for a bit. The owner of JomonElec then makes an entrance. Turns out he's the punk's grandfather. He then says that the punk isn't allowed at home anymore because what he did is an unforgivable. The puunforgivable his grandfather and Lan says it serves him right (I agree), and so ends another troubling tournament task. D-02_4: TopMan the Terrible Hunk of Junk ------------------------------------------------------- Next up is TopMan, for those of you who have played the classic NES series of Mega Man, that should bring back disturbed memories. Head outside of DenDome for the metroline for a cut-scene to start. An old man by the name of Tensuke is showing his grandson Koetsu his new "CyberTop" (look at it spin...). Koetsu says that Tops are boring and runs off. Tensuke's top then starts malfunctioning and Lan goes to jack in. Once inside approach the virus to battle and delete it. Once that's done, jack out and watch as Tensuke gets made at Lan for fixing his top without permission. He then mentions his navi could have done it if it wasn't broken. Lan wonders why it's broken and Tensuke reveals that he made it himself. Tensuke then runs off grumbling about ElecTown. Follow on his heels to ElecTown2 to find him standing in front of JomonElec. Tensuke gets annoyed at Lan, but puts up with him. Lan asks if Tensuke knows anyone who can help him with his navi Tensuke mentions the official NetBattling Club, a group of elders that like to NetBattle. Tensuke grumbles off somewhere else and Mega Man looks up info about the club. Apparently they meet in ACDC Park, so you go there now. When you find them, Lan will mention Tensuke and how he wants to make his navi to impress his grandson. The elders seems to have something against him, but they agree to help. They say they will hide each of their 4 navis on the net and Lan has to go and find them and answer their question. Well go jack in somewhere and go to the following 4 places: 1. TownArea1 - Off to the left of the entrance to TownArea2 2. TownArea2 - Somewhere between the two warp points on the upper area 3. TownArea2 - Take the teleport near the ramp to TownArea3 to teleport down to the lower level. This navi is by a gate 4. TownArea3 - Near the NetMerchant on the upper level All of these navis are brown in color so they stand out. Once you have all 4 pieces to the secret, the last navi will give you the membership which you use to enter the gate in ACDC1. Go there and talk to the brown navi beyond the gate. He will say he can't help you, ask you to leave, and then sick viruses on you (That's real friendly). After deleting the viruses he will see just what you can do, and then he will call the leader of the NetBattle Club's navi who he tells to go to ElecTown Squre. Once the brown navi is done with you, head there yourself to find an odd surprise. There are 2 Tensukes, or so it seems. One is the leader of the NetBattle Club and he is mad at Tensuke because Tensuke made fun of NetBattling all this time and then he wants help with making a navi for NetBattling from the people he teased. After a long argument and Lan getting confused as to which one is which, Tensuke's twin brother tosses a book called "How to Build Navis" at Tensuke and runs off. After that Tensuke thanks Lan for all that he's done and heads out. Mega Man reminds Lan about the tournament and you run off to DenDome, through the staff entrance, into the waiting room, and into the battle arena. A "big" surprise happens as Lan discovers who his opponent is. It turns out ol'Tensukey is our opponent. He gets a surprise too. After they realize who their opponents are, the battle begins. TopMan.EXE HP - Normal = 600 Hard = 900 Super Hard = 1200 Attacks: Mini-Top Blast - TopMan fires some mini-tops that move diagonally and bounce off the sides of the field. Big-Top Rush - TopMan turns himself into a giant top and rushes toward and then moves back to where he started. Big-Top Smash - TopMan turns himself into a giant top, leaps into the air a to crush you. Strategy: TopMan isn't all that difficult, the only move that is difficult to avoid is the Mini-Top Blast. Using PAs on TopMan is fairly simple because he isn't all that fast. Use things like LifeSword and GigaCannon to cause damage. Remember, TopMan can't be harmed when he is in top form, so make sure your timing is right. Once TopMan is deleted Tensuke says it was close and Lan tells him it was a great battle. All of the members of the NetBattle Club then call out to him and his grandson Koetsu and his brother appear to congratulate him. Koetsu says that tops are cool and Tensuke feels quite good about himself. Lan feels good about helping Tensuke too. Then all of a sudden the brothers are yelling at each other again, Mega Man says their friendship can last through a fight and that ends the chapter of TopMan. D-02_5: The Kidnapping (Red Sun Only) ------------------------------------------------------- Oh great... GutsMan. This navi bores me with how pathetic he is, but anyways on to the walkthrough. Dex and his little brother Chisao walk in to say the usual, that Dex is gonna win and that's that, blah, blah, blah. Anyways Dex says something stupid and Chisao runs off, and Dex goes after him. Head out into the hall to have Dex rush up to you saying that he can't find Chisao (big surprise). Lan then receives an e-mail from the kidnapper and Mega Man reads it. It seems that only Lan can go save Chisao, anybody else and Chisao would die. Dex begs Lan to go save Chisao and so were off. The clue that comes with the e-mail says "Old man in square" if you follow the provided instructions. Go to ElecTownSquare to receive your next clue. The so called "old man" is standing down the alley next to the tower. Talk to him to receive a "Memo". It says "In TownArea3 the green navi is." (reference to Yoda?). Go jack into the TV in front of JomonElec and get going. The navi is at the end of the path behind the NetMerchant in TownArea3. Talk to him to receive "HintData". It says "You might look in the vase of flowers" or something of the like when you follow the instructions. The only vase of flowers we've seen so far is in the main entrance to the DenDome. Go there and press A on the middle vase of flowers. This triggers an e-mail from Chisao who says he is by the squirrel in ACDC park. Go to ACDC and inspect the squirrel. This clue goes something like "ElTwrComp2, Mr. Prog, third from the right". Go back to ElecTown and go along the roofs to jack into the ElecTower. Make your way to where you found ShadeMan and talk to the Mr. Prog 3rd from the right. If you picked the right one, viruses will attack you. After they're deleted you'll receive an e-mail from the kidnapper. Apparently there are 5 evil navis all around the net that have special data on them. You have to go and find them all and get their data files. They are in the following locations: 1. ACDC1 - Near the Nebula Gate - Data is free! 2. ACDC3 - On the blue path by Yai's HP - Data costs 1000z 3. TownArea1 - To the left of the entrance to TownArea2 - Data requires answering questions: #1 - Third Choice - Personal Terminal #2 - Third Choice - Giraffe #3 - First Choice - Jomon Electric #4 - Second Choice - Nanako #5 - Third Choice - Hot Dog Stand 4. TownArea2 - The lower area - Data costs a Bubbler R (You can get them at ACDC2's NetMerchant) 5. TownArea3 - On the platform where you registered your name - Data requires you to win a battle Once you have all 5 datas, jack out and go to ElecTownSquare and approach the volume knob. A cut-scene will start up. You'll get a phone call from the kidnapper who tells you he will release Chisao if Lan can defeat the viruses in the volume knob. Once they're deleted the kidnapper calls you to say good-bye and Chisao comes around the corner. When Lan goes to check and see who did it, there's no one there. You then re-appear at DenDome. Make your way to the battle arena. Dex has actually done something useful for a change. He stalled the battle long enough for Lan to make in about 2 seconds before he and Dex were disqualified (that was close). The crowd's mood changes when they see Lan. Lan walks up, delivers Chisao and away we go. GutsMan.EXE HP - Normal = 500 Hard = 900 Super Hard = 1300 Attacks: GutsHammer - GutsMan's hammer crashes down causing rocks to fall down and crack panels. GutPunch - GutsMan teleports in front of Mega Man and punches, this can be a Rocket Punch when he reaches V2. GutBuster - Nothing, but a few short range buster shots. Strategy: *sigh* I almost pity the poor lug. He's slow, predictable, and weak in a lot of cases. He's been powered WAY down from EXE3. If you get deleted by GutsMan, you were either A. Panel locked and hopeless or B. You need some serious practice. Just pummel the poor lug whatever way you see fit. After the battle Dex will say it was a good battle and Lan will agree, and then Chisao decides to admit he faked the whole kidnapping thing in order to try and make Lan miss the match (Look at that, he's already smarter than Dex!) This makes Dex temporarily and he tells Chisao to apologize to Lan. Lan (as usual) sees no harm done so he forgives him. After this Dex and Chisao make their leave. D-02_6: A Hot Reunion (Red Sun Only) ------------------------------------------------------- Hmm... this navi looks familiar (for anyone who played EXE1), and there's only one man I can think of that would use a navi like that. Mr. Match (of course) walks in just after Lan looks at the tournament board. Lan is suspicious of Mr. Match right off the start, but one thing always comes before common sense with Lan, and that's his stomach. After Match is gone, head outside and talk to the woman at the hotdog stand. While the dog is cooking, Match decides to show up. Lan realizes that Match knows the woman and she tells Lan that Match was nice enough to fix her broken grill before. She then asks if Lan and Match are friends, but of course Lan says "No way!" which gives the woman a reason to chuckle. After this some thugs show up and demand to have the hotdog woman pay her rent. Match on the other hand doesn't approve and sends the goons packing. He then walks off after the thugs leave. Somethings burning in the air and Lan can smell his hotdog burning. He tells the woman who tries to save it, but it's a no go so she tries to make a new one, but the burner is broken (figures). Jack into the burner. Once inside the burner you'll find a fire virus. Delete it! Head back into DenDome and go to the waiting room. Another blondie will be there and he says that Match dropped something, in which he gives it to Lan. This is known as the FireID. Head home and if you have gotten the link to Yai's homepage take it, if not, go jack into Yai's HP and do so now. Links are useful and should be attained as soon as possible. Anyways, exit Yai's HP and head left. You'll come across a gate that requires the FireID, use it and continue through the gate. You'll encounter FireMan and some evil navis. They're discussing something, but Lan's none the wiser. FireMan finishes by telling the evil navis not to bug the hotdog stand woman and that's an order. They jack out and Mega Man has a small talk with FireMan about the broken grill. Match then jacks out FireMan and goes to fix it. Head back to the hotdog stand yourself. Match has the grill fixed up when you get there and then he goes to the battle arena. The hotgod stand woman asks if he is in the tournament and Lan tells her that he and Match are having a match right then. She goes back inside and you make your way to the battle arena. Once there Lan says that he still doesn't think Match is legit and Match confirms by saying he isn't going to fight fair. He apparently has his own little mafia who he formed out of the remnant of the WWW. Apparently there are igniters hidden in this building that will go off if Lan wins the match, but as he's explaining his plan the hotdog stand woman calls out to Match from the crowd, and he feeling the way he does tells his mafia not to go through with the plan. The mafia doesn't like this so they take over the mafia themselves and start the igniters anyway. If anyone is going to stop it, the mafia says only one person who isn't Match can try to stop the igniters. There are 5 igniters in total. They are in the following places: 1. On the lower part of the bench in the waiting room 2. On the vending machine out in the staff entrance hallway 3. On the desk next to the staff entrance 4. On the big vase of flowers in the main entrance 5. On the screen separating the entrances on the main entrance side Just inspect the location to find the igniter. After this return to the battle arena. The mafia reveals there is one more BIG igniter in the battle machine. This gives Match a surprise and he tells you to jack Mega Man in and to follow his instructions for disabling the igniter. Go over to the big igniter and inspect it to start up the first task. You have to disable 20 big bombs that come out of the holes in order to proceed to step 2. Just run up to a bomb and press A on it to disable it. Now there is 1 bomb that only has 5 seconds when it starts up. No matter what ALWAYS DISABLE THIS ONE FIRST. If you don't chances are it's gonna blow up and injure Mega Man. After you get all 20 big bombs, step 2 will start. Step 2 is just some viruses, delete them and jack out. The mafis seems to have run away when they noticed the big igniter begin disabled. Now that things are back to normal, Lan and Match talk a little more then it's time to take down this burning ember. FireMan.EXE HP - Hard = 1000 Super Hard = 1300 Note: FireMan's scenario is not accessible on Normal mode. Attacks: Flamethrower - FireMan advances to the front row and shoots fire 3 squares ahead. FireMagmaTower - FireMan sends a FireTower toward you that turns the panels it passes on to lava. MagmaBomb - FireMan fires 2 bombs out of his head that turn the panels they land on to lava. Strategy: Having a PanelReturn chip with you would be great. You can get one off of Higsby. All the lava panels can become a problem if you don't delete FireMan quick. FireMan is weak against aqua chips so if you have it, use the BubSpread PA to cause 600 damage (ouch). Always try and make FireMan use his MagmaBombs on the back panels if possible. Use PanelReturn to restore your field if the lava panels become a problem. By this point it is also possible to have the PileDriver PA and GunDelSolEX, two very good combos. FireMan shouldn't be a problem if you're ready for him. After the battle Lan and Match discuss the heated battle and then Match leaves. ------------------------------------------------------- YES! The tournament is over! Lan and Mega Man are the champs and the trophy is received at the awards ceremony. After this Lan has an interview with another blondie and the screen fades away. D-03: Trouble in Paradise ------------------------------------------------------- We start off in ACDC Park and Lan and Mega Man are discussing the Dark Chip. Lan and Mega Man seem to think they should give it too the officials. After a bit Mayl walks into the park and she's not happy. She talks to Lan about the fact that he has only being saying "Uh" or "Hey" to her all week. Lan apologizes and says he's been doing a lot of thinking, but he's fine now. Mayl calls him a silly boy and then tells him to come over to her place because she has something for him. Well you might as well go there. Talk to Mayl when you get there and she'll say that something great is going on in TownArea3 and she tells Mega Man to go meet Roll there. She'll give you her HP's P-Code so you can proceed. Well you heard the girl, jack in. Before leaving Mayl's HP be sure to talk to the link program so you can have a link between her HP and Lan's. Now head out into the Net and make your way to TownArea3. When you get there a cut-scene will start where an orange navi says that whoever can beat his viruses will get a "FreePass" for the new theme park Castillo. Roll "charms" Mega Man into trying it and now you have to delete some viruses. After they're deleted Mega Man will get the FreePass and he and Roll will jack out. After they jack out the orange navi will comment that Mega Man's busting skills are almost terrifying. Once you're back in Mayl's room Lan will give her the FreePass and he comments that she'll probably take Yai, and that he'll likely go with his Dad whenever he gets back. Mayl "starts" to tell him that she wants to take him when Lan's doghouse burglar alarm goes off. Rush home to your room and untie Lan's Mom. She's been sprayed with sleeping gas and she mentions that she heard the burglar typing on the computer. Lan takes care of her first and then you have to go check out the computer. Apparently the culprit is waiting in ParkArea2. I know what you're thinking, "ParkArea? What ParkArea? There's no ParkArea?" but there really is. Go to ElecTown and jack into the TV in front of JomonElec and make your way to a big pink gate at the end of the main road in TownArea3. Inspect it to have Mega Man see if he can open it. The noise he makes trying to shoot it open attracts a NormNavi. He doesn't let Mega Man explain himself, instead he barges in and tries to delete you. Battle routine set? Execute! After that easy battle go to the gate and input this password RAEJDUK just like that, The gate opens and you can enter ParkArea. There are too many twists and turns to describe this area so just make your way until you find the entrance to ParkArea2. Once there continue until you find a teleport. Go through and at the first junction, take the first right instead of the second right. You should meet up with an evil navi. Delete him and then a small cut-scene takes place where he reveals the name of this game's enemies. Nebula. He says he'll get that Dark Chip sooner or later and then jacks out. You'll jack out as well. A small cut-scene starts that shows ShadeMan dealing with the failure of an operator who you just beat. After the two of them are done in ShadeMan thinks he'll have to take matters into his own hands. Back at home Lan asks how his Mom is feeling. She says she's feeling fine and then Lan gets a phone call from Mayl. It seems she wants to take him to Castillo this weekend. Lan tries to use his Mom as an excuse, but she was listening and tells Lan to go have fun his date. Lan tries to say it's not a date, but that just causes his Mom to describe how it is a date to him. Poor Lan... The weekend arrives and you get an e-mail. This one's a pleasant (or unpleasant) surprise. Dad sent your Navi Customizer back. You can't skip the tutorial, which is evil, so sick back and follow the instructions. After that head over to Castillo on the metroline and meet Mayl at the front gate. You'll go inside. Talk to the official that's at the head of the group of people clustered around to find out the rides aren't working (joy). Jack into the wagon next to the castle to enter the Castillo HP. Talk to the program by the teleport to receive the CastilloP-Code. Now that were back in ParkArea1, make your way to ParkArea3. Once there take the first ramp if you want a BMD and then take the last ramp in order to make it to the main path. Once across a zipper floor head towards the right as far as you can go. If you come across a downed navi you're going the right way. Follow that path to a console. Investigate it to be sicked by viruses. After they're deleted the rides start working again. Jack out and talk to Mayl. She wants Ice Cream. You being the male, have to go get her the ice cream. Head down the stairs and press A on the wagon at the far side of the area. Lan will comment that the ice cream woman also works for Higsby and she decides to give Lan the ice cream for free if he doesn't tell Higsby. Take the ice cream back to Mayl. She'll thank you and you'll both chow down. After the ice cream Mayl goes to look at the gift shop and Lan will follow. She'll comment on something looking cute and Lan will think "That's cute?!". After the gift shop come the rides. You'll go on one ride, and then another, and then Mayl will take a look at the castle, but it isn't ready yet so she decides to go to VampireManor instead. Go down the stars and into the odd building with vines on it to enter VampireManor. Mayl will ask you to go first. Make your way through the manor until a cut-scene starts. Mayl runs off with a vampire right at her heels. You then have to make your way out. BE SURE TO INSPECT THE SCENE WITH DJANGO POINTING HIS GUN AT DRACKY IF THIS IS YOUR FIRST TIME THROUGH! The GunDelSol chips are some of the best chips in the game. Inspecting this spot will give you a GunDelSol1 G chip. This chip does 120 damage if everything hits when Lan is jacked in inside and 240 damage if everything hits when he is jacked in outside. After you escape an official will ask you for help. It seems the ToyRobos have gone berserk. First up is the Halberd Princess. Lan will automatically jack in when he gets there. Now comes a rather annoying group of areas known as the ToyRoboComps. All the comps are basically exactly the same. You ride along a raft to "story doors". It seems are ToyRobo friends have lost the story they're a hero off. You have to go along paths and pick up the correct story piece or pieces for each |
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Another Mega Man Battle Network 4: Blue Moon Walkthrough :
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