Mega Man Battle Network 4: Blue Moon Walkthrough :
This walkthrough for Mega Man Battle Network 4: Blue Moon [Game Boy Advance] has been posted at 17 Feb 2010 by ceader and is called "Mega Man Battle Network 4: Red Sun/Blue Moon Boss FAQ". If walkthrough is usable don't forgot thumbs up ceader and share this with your freinds. And most important we have 31 other walkthroughs for Mega Man Battle Network 4: Blue Moon, read them all!
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ceader |
Walkthrough - Mega Man Battle Network 4: Red Sun/Blue Moon Boss FAQ
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= Megaman Battle Network 4 Red Sun/Blue Moon: Navi Boss Guide =
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By: Mastermind Chaud & The Dark Unknown
Version: 1.2
Version 1.2 (11/11/2005): Fixed Aquaman Info - Thanks goes to lonelyinstrife.
Version 1.1 (18/09/2005): Fixed all typos, incorrect information and so on. All
attacks previously without attack powers now have them,
and all of that stuff. :D
Version 1.0 (19/07/2004): Finished "Revision" thar. Added TDU onto the Boss
Guide 'team'. =o.
Any suggestions, changes, problems with this Guide can be posted on the MegaMan
Battle Network 4 Blue Moon Board at GameFAQs (www.gamefaqs.com). If you don't
have an account there, MAKE ONE. If you really can't contact us, email/IM us.
The Outro has our contact details.
This Guide (MMBN4 RS/BM Boss Guide) is Copyright 2004 Mastermind Chaud and
The Dark Unknown. Any attempts to plagerise, or to publish it as your own won't
be dealt with politely. This Guide should only be posted on GameFAQs
(www.gamefaqs.com) and nowhere else without my permission.
And with all that legal stuff out of the way, you can start BALEETING some
Navis!
______________________________
-|/ \|-
| Section A) Table of Contents |
-|\______________________________/|-
| Section A) Table of Contents (You're here.)
| Section B) So...what's new?
| Section C) Red Sun Navis
/C1) Gutsman
/C2) Fireman
/C3) Roll
/C4) Windman
/C5) Searchman
/C6) Thunderman
| Section D) Blue Moon Navis
/D1) Aquaman
/D2) Numberman
/D3) Metalman
/D4) Woodman
/D5) Protoman
/D6) JunkMan
| Section E) RS/BM Shared Navis
/E1) Burnerman
/E2) Coldman
/E3) Kendouman
/E4) Laserman
/E5) Shademan
/E6) Sparkman
/E7) Topman
/E8) Videoman
| Section F) RS/BM Special Navis
/F1) Duo
/F2) Bass/Forte
/F3) Generic Green Navi
/F4) Heel Navi
| Section G) Navi Deleting Strategies **INCOMPLETE**
/G1) Red Sun Navi Strategies
/G2) Blue Moon Navi Strategies
/G3) Shared Navi Strategies
/G4) Special Navis Strategies
| Section H) Effective Folders **INCOMPLETE**
/H1) Tips to Building Folders
/H2) Mastermind Chaud's Ovarshine
/H3) The Dark Unknown's DreamSword Folder
/H4) Asakura Yoh's Neo-Disco Inferno
/H5) WhiteDragon Nall's Psycho Bouncer
| Section I) Calculating SP/DS NaviChip Damage
/I1) SP NaviChip Formula
/I2) DS NaviChip Formula
/I3) SP/DS NaviChip Damage Table
| Section J) Outro
______________________________
-|/ \|-
| Section B) So...what's new? |
-|\______________________________/|-
Okay. So in Megaman Battle Network 4, there are Navis right? Evil Navis. And
you have to delete them. Using chips. Uh-huh.
And that's essentially what this FAQ is all about - the various Navis you (as
Megaman) come across and probably Netbattle in the game and how to beat them.
Each Navi comes with his/her own section, along with details on each of their
attacks and general strategies to defeat them.
Of course, the stuff in this FAQ isn't set in stone (except maybe for the Navi
statistics, but yeah), so feel free to use only the bits that help you or adapt
your own strategy from the ones we give you. It's all about your playing style.
These strategies are based on our styles, and yours probably differs.
__________________________
-|/ \|-
| Section C) Red Sun Navis |
-|\__________________________/|-
Say hello to the Navis exclusive to RockMan EXE 4: Red Sun! Not only are these
Navis exclusive, but they are also the Red Sun Soul Unison Navis. =/ waht
kewlness.
There are 6 Red Sun Navis in total (Accompanied by 6 Souls).
C1) GutsMan
C2) FireMan
C3) Roll
C4) WindMan
C5) SearchMan
C6) ThunderMan
________________________________________________________________________________
_______________________
o o
[-] Section C1) Gutsman [-]
o_______________________o
| Starting Positions |
[_][_][_][_][_][_] M = MegaMan
[_][M][_][_][G][_] G = GutsMan
[_][_][_][_][_][_]
| General Stats |
Element: Normal
Hit Points:
V1: 500
V2: 900
V3: 1300
SP: 1700
* DS Normal: 500
* DS Hard: 900
* DS S.Hard: 1300
DS: 1500
[All of the above denoted with * are storyline encounters. Normal/Hard/S.Hard
refers to the difficulty level you are playing on when you encounter the event]
| Navi Location |
~Version 1~
Normal Mode - Densan Tournament, Second Round
~Version 2~
Normal Mode - (Set Encounter) ACDC Area 2: East Corner of large Platform.
Hard Mode - Densan Tournament
~Version 3~
Hard Mode - (Set Encounter) ACDC Area 2: East Corner of large Platform.
Super Hard Mode - Densan Tournament
Super Hard Mode - (Set Encounter) ACDC Area 2: East Corner of large Platform.
~SP Version~
Normal/Hard/Super Hard - ACDC Area 2: Found randomly after you defeat the
V2/V3 Set Encounter.
~DS Version~
Normal/Hard/Super Hard Mode: Hawk Tournament - After final Round. (Storyline)
Super Hard Mode: Black Earth 2 - Mirror #1 (Red Sun only - Set Encounter).
| Prizes for Deletion |
Version 1: GutsSoul Soul Unison (Densan Tournament)
Version 2: Gutsman Chip (Set Encounter)
Version 3: Gutsman Chip (Set Encounter)
SP Version: Gutsman, GutsMan SP or Gutsman DS Chip
DS Version: Gutsman DS Chip
| Special Abilities |
[*]SuperArmor[*]
GutsMan will not get stunned when hit with an attack, and will continue moving/
attacking after he has been hit as usual. It's exactly the same as MegaMan with
the SuperArmor Navi Customizer Program.
| Attacks |
{~}GutsMachineGun{~}
Attribute: Normal
Description: Remember the Guts Machine Gun that comes with GutsSoul (EXE4), or
GutsStyle (MMBN2/3)? That rapid-fire buster? Well, GutsMan has a copy. It's
watered down so much that it's more like Guts Pellet Gun =/. Three shots are
fired at you, with a range of 3 panels. Each shot STUNS Megaman, so it really
hurts.
Diagram: [_][_][_][_][_][_] G = GutsMan
[M][X][X][X][G][_] M = MegaMan
[_][_][_][_][_][_] X = Area of Effect
Damage: V1 - 5/Bullet
V2 - 15/Bullet
V3 - 30/Bullet
SP - 50/Bullet
DS - 50/Bullet
Potential Damage: **
Accuracy: *
How to evade: It's dead simple. Just before GutsMan fires, he'll raise his arm,
which has a buster-looking buster on it. He won't move, so either go up or down
a panel, or move back out of its range. Alternatively, you could Areasteal/
Panelsteal, then stay on the back row so that you're out of range
(See diagram).
[_][_][_][A][_][_] G = GutsMan
[M][X][X][X][G][_] A = Areasteal
[_][_][_][A][_][_] < = Range of GPGun shot
--
{~]Guts Mallet{~}
Attribute: Piercing (only the mallet)/Panel Breaker
Description: GutsMan's got a big mallet! =O. GutsMan smacks down on the floor
with his uber-hammer, then cracks 4-5 Panels (Mostly on your side, but there
are a few on his side of the stage). Then comes the super powerful bit. 3 Rocks
fall from the sky, with 2 landing randomly and 1 which supposedly lands on
your current spot. Actually, the hammer itself can do damage, if you walk into
it, or is smacked by it. =/ Hopefully you can dodge very slow attacks.
(Note that the following diagram is a example. The Rocks and Cracked panel
locations are randomized)
[R][C][C][_][_][_] G = GutsMan R = Falling Rocks
[_][R][H][G][_][_] H = Hammer
[C][R][_][C][_][_] C = Cracked Panel
Damage: V1 - 20 (Mallet)
V2 - 80 (Mallet)
V3 - 160 (Mallet)
SP - 200 (Mallet)
DS - 200 (Mallet)
Potential Damage: *
Accuracy: **
How to Evade: Just step out of the rocks' landing spot. It's quite easy to see.
A shadow will appear on the panel which a rock is going to land on. Steer clear
of these panels and you'll easily dodge those rocks.
--
{~}GutsPunch / RocketGutsPunch{~}
Attribute: Normal
Description: He's gotta utilize those giant fists, doesn't he? ][_][_][_] M = MetalMan
[^][G][_][_][G][_] G = Gears
[^][ |
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