Mega Man Battle Network 4: Blue Moon Walkthrough :
This walkthrough for Mega Man Battle Network 4: Blue Moon [Game Boy Advance] has been posted at 23 Jul 2010 by 0106 and is called "Mega Man Battle Network 4: Red Sun/Blue Moon NetBattle Strategy Guide". If walkthrough is usable don't forgot thumbs up 0106 and share this with your freinds. And most important we have 31 other walkthroughs for Mega Man Battle Network 4: Blue Moon, read them all!
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Walkthrough - Mega Man Battle Network 4: Red Sun/Blue Moon NetBattle Strategy Guide____ ____ ____ _ __ _ ____ _ ________ _ _____ _ / __\/ _ \/ _X |/ // \__/|/ _ \/ \ /| / __/\ \/// __//\ / | | \/|| / \|| / | / | |\/||| / \|| |\ || | \ \ / | \ \_\| | | /| \_/|| \_| \ | | ||| |-||| | \|| | /_ / \ | /_ | | \_/\_\\____/\____X_|\_\\_/ \|\_/ \|\_/ \| \____\/__/\\\____\ \_| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |N|e|t|b|a|t|t|l|e| |S|t|r|a|t|e|g|y| |G|u|i|d|e| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ --------------------------------------------------------------------- Rockman EXE 4 Tournament Red Sun/Blue Moon: NetBattle Strategy Guide By: The Dark Unknown (TDU) and Magenta Galaxy (MG) Version: 0.5A Any suggestions, changes, problems with this Guide can be posted at the Rockman EXE 4 Blue Moon/Red Sun Board at www.gamefaqs.com. If it's an emergency, e-mail us at either powerclash_192 AT hotmail.com (TDU) or rbvandy AT msn.com (MG). This document is Copyright 2003/2004 The Dark Unknown and Magenta Galaxy. For usage of this guide on any other places, web sites etc, please refer to the "Contact Us" Section. The ONLY site this guide should be posted on is GameFAQs.com. Violation of the above agreement WILL result in legal action WHEN (We WILL find you, you can bet your dollar on that) you are found out. Break this copyright, and under Title 17 Chapter 5 Section 506(d) of US Copyright Law, you can be fined for up to $2,500USD. Rockman EXE 4 Tournament Red Sun/Blue Moon: Released on Dec 12, 2003 Megaman Battle Network 4 Red Sun/Blue Moon: Scheduled for May 18, 2004 //==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\ Beginning of Rockman EXE 4 Netbattle Strategy Guide \\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==// ///--------------------------/// /// Section [] /// /// Table of Contents /// ///--------------------------/// Use CTRL + F to Find/Search for the Section as listed in the Table of Contents. ----------------------------------------- A) Introduction ----------------------------------------- B) Changes from MMBN3 ----------------------------------------- C) RMEXE4 Connecting Information C1) NetBattle C2) Compare C3) Trade C4) Tournament ----------------------------------------- D) Chip Combos ~*~INCOMPLETE~*~ ----------------------------------------- E) Program Advances E*) List of All Program Advances E1) 1 Code Program Advances E2) 3 Code Program Advances ----------------------------------------- F) Folder Building F1) Folder Building Basics F2) What makes a Good Folder? ----------------------------------------- G) Souls: Red Sun and Blue Moon G1) Changes from MMBN2/3 Styles G2) RMEXE 4 Soul System G3) Red Sun Souls G4) Blue Moon Souls ----------------------------------------- H) Navi Customizer H1) Solid Navi Customizer Programs H2) Textured Navi Customizer Programs H3) Effective Navi Customizer Setups ~*~INCOMPLETE~*~ ----------------------------------------- I) GigaChips I1) Red Sun GigaChips I2) Blue Moon GigaChips ----------------------------------------- J) General NetBattle Tips J1) Offensive J2) Defensive J3) What NOT to do ----------------------------------------- K) Chip List K*) By Attribute K1) Heat Element K2) Aqua Element K3) Elec Element K4) Wood Element K5) Wind/Knockback K6) Piercing/Obstacle Removers K7) Swords K8) Obstacle K9) Panel Breakers K10) Evasion K11) Recovery K12) Damage +/- K**) Other Abilities K13) Stage Changers K14) Multi-Hitters ----------------------------------------- L) Megaman's Emotional Modes L1) Full Synchronization L2) Soul Unison L3) Anger Mode L4) Dark Chips - Anxious Mode L4*) Description of Dark Chips L5) Dark Soul L6) Insanity Mode L7) Karma ----------------------------------------- M) Others M1) Button Commands M2) Panel Effects M3) SP/DS Chip Damage Altering M4) Higsby's Free Tournament ----------------------------------------- N) Frequently Asked Questions ----------------------------------------- O) Important Information O1) History O2) Acknowledgement/Special Thanks O3) Copyright Information O4) Contact Us ----------------------------------------- //==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\ End of Table of Contents \\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==// ///--------------------------/// /// Section A /// /// Introduction to RMEXE4 /// ///--------------------------/// The end of another year rolls around and a new installment of the EXE series appears. Rockman.EXE 4 sports, like its predecessor, two versions: Tournament Red Sun and Tournament Blue Moon. This game, unlike its predecessors, revolves strongly around link play, which could make or break the series for a lot of players. For those in Asia and some parts of America where the series is popular the link features could be great, since it focuses on link play and additions to obtain new features. For those who complain about multiple versions and have no one to play against, tough luck, mate. And so, another new experience awaits the players of Rockman.EXE! It's time to... Plug in, Rockman.EXE! Transmission! *Sticks PET into NBG* //==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\ End of Section A: Introduction to Rockman EXE 4 \\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==// ///--------------------------/// /// Section B /// /// Changes from MMBN3 /// ///--------------------------/// Unlike the additions MMBN2 to MMBN3, there have been dramatic changes in RMEXE4. 1) The Styles system is no more. Instead of styles, the game now has Souls. Souls allow you to combine Megaman with the powers of another Navi. This is covered in detail in the Soul Section, Section G. 2) Many New Navis. Although a few Navis have returned from the previous MMBN titles, most of the EXE4 Navis are brand new! The Navis are listed with their first appearance in the Megaman Battle Network Series, as well as which EXE4 version they appear in (Red Sun/Blue Moon, or Shared). Note: MMBN = Megaman Battle Network REXE = Rockman EXE (Note that is which version that Navi enters a TOURNAMENT) -> Shared Navis do NOT have Souls -> Red Sun Navis have Souls, and those Souls are exclusive to Red Sun. -> Blue Moon Navis have Souls in Blue Moon only, and are not in Red Sun. Name ---------- First Appearance (MMBN)--------- Version ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Burnerman ------------ REXE4 ----------------- Shared Navi Coldman -------------- REXE4 ----------------- Shared Navi Forte ---------------- MMBN1 ----------------- Shared Navi Glyde ---------------- MMBN1 ----------------- Shared Navi Kendouman ------------ REXE4 ----------------- Shared Navi Laserman ------------- REXE4 ----------------- Shared Navi Shademan ------------- REXE4 ----------------- Shared Navi Sparkman ------------- REXE4 ----------------- Shared Navi Topman --------------- REXE4 ----------------- Shared Navi Videoman ------------- REXE4 ----------------- Shared Navi Fireman -------------- MMBN1 ----------------- Red Sun Navi Gutsman -------------- MMBN1- ---------------- Red Sun Navi Roll ----------------- MMBN1 ----------------- Red Sun Navi Searchman ------------ REXE4 ----------------- Red Sun Navi Thunderman ----------- MMBN2 ----------------- Red Sun Navi Windman -------------- REXE4 ----------------- Red Sun Navi Aquaman ------------- REXE4 ----------------- Blue Moon Navi Blues ---------------- MMBN1 ----------------- Blue Moon Navi Junkman -------------- REXE4 ----------------- Blue Moon Navi Metalman ------------- MMBN3 ----------------- Blue Moon Navi Numberman ------------ MMBN1 ----------------- Blue Moon Navi Woodman -------------- MMBN1 ----------------- Blue Moon Navi 3) There are tournaments throughout the story, held at DenTown, Cielo Castillo, and Ammeroupe. These are known as Densan City Tournament, Hawk Tournament and Blue Moon/Red Sun Tournament correspondingly. Other Free Tournaments can be held and played by transferring data using the Tournament Mode (In Connect) and those are played in Higsby's Shop. 4) The Metroline now has a subway map instead of the simple text choices in MMBN1/2/3. 5) Counter Hits. Counter Hits will play a major role in this game. Counter Hits are when you hit the opponent when they are just about to attack. In MMBN3, you recieved BugFrags from Counter-Hitting and effectively killing the opponent (Navi or Virus only). In EXE4, Counter Hits on Navis and Viruses stun the opponent, so you can follow up with another combo or chip that will now do double damage due to Full Synchro status. 6) Graphics have changed greatly. The real world maps are much more detailed, while the characters on them have changed in size. The best example would be Lan and Megaman, who now have smaller bodies. The graphics also have more of a cartoonish feel to them. 7) Dark Chips. These are chips of the Dark World. The chips only appear when Megaman has been hit a certain amount of times without attacking back, and come at a very high cost to his Karma and Max HP. For each battle you use a Dark Chip in, excluding battles where you MUST use them, you will lose 1 HP PERMANENTLY. Excessive use of Dark Chips will lower Megaman's Karma and eventually turn him Dark, which prevents Soul Unisons but allows for instant Dark Chip usage and allows for usage of certain chips you must be dark to activate. 8) Different Emotions for Megaman in Battles: Normal Anxious Soul Unison Full Synchronization Anger Dark These emotional states appear in a profile view of Megaman, located near the top left hand corner of the battle screen. These are detailed in Section L. 9) Records of your Deleting times of SP Navis. These Records are kept in the Megaman Screen on the PET, and they show all the SP Navis (Which are found randomly in Areas, like V3 Navis in MMBN2/3) and your times, along with a Best Record that is obtained by Connecting with another cartridge of the same version. These times are used to determine the damage done by SP Navi Chips. //==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\ End of Section B: Changes from MMBN3 \\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==//==\\==// ///--------------------------/// /// Section C /// /// RMEXE4 Connecting Info /// ///--------------------------/// Components Required: GBA/GBA-SP/GB Player x2 [Any combination] Rockman EXE 4/Megaman Battle Network 4 Red Sun/Blue Moon x2 [Any Combination] (Note that certain parts of the Connect Functions require the same version, or the other version of your first cartridge) GBA Link Cable x1 The Connect option is located in the menu (Press Start while in the Real World or Internet World) and is the second to last option. Once you select this, you will automatically be asked to save. Press A to confirm and save your game. Now, you will see four options: - NetBattle - Compare - Trade - Tournament To the right of those options, you will see your Netbattle statistics, including Wins and Total Netbattles of the Single and Triple Real Netbattles, and another set of stats showing your Red Sun vs. Blue Moon Wins and Total Battles (only appears once you've completed the game once). IMPORTANT: Once you connect to a cartridge of the other version, you will be able to fight Navis which are normally exclusive to that cartridge in your regular story tournaments. The Connect mode that does this is currently uncomfirmed. ~ C1) NetBattle ~ The first option, NetBattle, allows you to fight against a friend. Once selected you will then be taken to another menu with three choices: - Single Battle - Triple Battle - Red Sun vs. Blue Moon (Only appears after completing Game once) >>>>>>>>>>>>>>>>> | Single Battle | > | Triple Battle | >>>>>>>>> | Red Sun vs. Blue Moon | >>>>>>>>>>>>>>>>>> | Record Compare | >>>>>>>>>>>>>>>> | Receive Entry | ][>][>][>] M = Megaman [_][M][_][_][_][_] > = Direction Fangs travel (3 per row) [_][_][>][>][>][>] [_][M][_][_][_][_] M = Possible Megaman locations [_][_][>][>][>][>] > = Directions Fangs travel (3 fangs) [_][M][_][_][_][_] Accuracy: * Damage: * Notes: You definitely need stunning/paralysing chips before using this PA, since it's inaccurate. Invis is also recommended. =-=-=-=-=-=-=-=-=-=-=-=-=-= ~*~E2-14~*~ Chips: TwinFang 2 O, TwinFang 2 P, TwinFang 2 Q Code: O + P + Q Element: Normal Attribute: Normal Damage: 60 x 8 Description: Like the chip TwinFang, Megaman fires 4 spikes/fangs down both the rows above and below him. If you stand in the top/bottom row, 4 spikes fangs will go down the middle row. Range: [_][_][>][>][>][>] M = Megaman [_][M][_][_][_][_] > = Direction Fangs travel (4 per row) [_][_][>][>][>][>] [_][M][_][_][_][_] M = Possible Megaman locations [_][_][>][>][>][>] > = Directions Fangs travel (4 fangs) [_][M][_][_][_][_] Accuracy: * Damage: ** Notes: You definitely need stunning/paralysing chips before using this PA, since it's inaccurate. Invis is also recommended. =-=-=-=-=-=-=-=-=-=-=-=-=-= ~*~E2-15~*~ Chips: TwinFang 3 F, TwinFang 3 G, TwinFang 3 H Code: F + G + H Element: Normal Attribute: Normal Damage: 70 x 8 Description: Like the chip TwinFang, Megaman fires 5 spikes/fangs down both the rows above and below him. If you stand in the top/bottom row, 5 spikes/ fangs will go down the middle row. Range: [_][_][>][>][>][>] M = Megaman [_][M][_][_][_][_] > = Direction Fangs travel (5 per row) [_][_][>][>][>][>] [_][M][_][_][_][_] M = Possible Megaman locations [_][_][>][>][>][>] > = Directions Fangs travel (5 fangs) [_][M][_][_][_][_] Accuracy: * Damage: *** Notes: You definitely need stunning/paralysing chips before using this PA, since it's inaccurate. Invis is also recommended. =-=-=-=-=-=-=-=-=-=-=-=-=-= ~*~E2-16~*~ Chips: Magbolt 1 B, Magbolt 1 C, Magbolt 1 D Code: B + C + D Element: Elec Attribute: Elec Damage: 200 Description: Exactly the same as the chip Magbolt; Megaman holds out a magnet which attracts any Viruses to the front row. Megaman needs to be at the frontmost row (The Magnet sticks out onto the opponent's front row, and will do damage) Range: [_][_][_][X][ Folder. This allows you to remove a whole bunch of chips from your Folder in 1 go (Even the whole Folder if you wanted), and allows you to move a whole bunch of chips into your Folder from your Sack (Say a few sets of a certain PA). +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Back to the Chip descriptions! As you will have noticed, when your arrow goes on a chip, a picture and a description of that chip will appear to the left (in your Folder), or to the right (In the Sack). The most obvious thing is the picture, which shows the weapon or the effect usually, and some other show Navis other than Megaman, meaning that the chip will involve them (Eg. Navi Chips use those Navis to attack) Under that, there is a Description of how the chip works (Usually a vague description, such as "Become Invisible for an amount of time!" for Invis, or "Hit 1 enemy in front of you with a Cannon!" for Cannon.) On the bottom part of the black frame around the picture (Above the description) you will notice that there are 3 things there: A letter of the Alphabet or a *, A Symbol, and a number. (!)Chip Code(!) This is the letter or * you see on the bottom left of your Chip Picture. It shows which code your Chip is, which is very important in Folder Building. Firstly, Chips of the same Code can be selected together in the Custom Menu. For example, a Cannon A (A code) can be used with a Recover 10 A (Also in A code). For a Folder to be effective, you will need to be able to select many chips in 1 go, so all the chips must be only 1-2 codes (Excluding * code) in a Folder, for it to work best. Too many codes means you can't get many chips per turn, so the speed which you can delete Viruses and Navis will lower. You won't be able to get their chips as easily. * code Chips are generic, meaning that they can be used with any other coded Chips. For example, Sword S (S code) and Atk +10 * (* code) can be used together, but also, Vulcan 1 V (V code) and Crack-Out * (* code), or Recover 10 * (* code) and MiniBomb * (* code) can also be used together. You may also know that the same chips in different codes can be used together, such as WideWave 1 C (C code) and WideWave 1 D (D code). However, * code chips can't be used in these situations, because it can only be generic to 1 code. (!)Attribute Symbols(!) The Attribute Symbol of any chip is shown under the picture, in between the Code and the damage. There are 13 possible Attributes: Attribute ------------ Soul Unison ------------- Symbol ========================================================================= Normal --------------- None -------------------- Dot in the middle Heat ----------------- FireSoul ---------------- Flame Aqua ----------------- AquaSoul ---------------- Three Droplets of Water Elec ----------------- ThunderSoul ------------- Lightning Bolt Wood ----------------- WoodSoul ---------------- Leaf Evasion -------------- SearchSoul -------------- Invisible "Guy" Obstacle ------------- JunkSoul ---------------- Cuboid Panel-Breaker -------- GutsSoul ---------------- Three Waves Piercing ------------- MetalSoul --------------- Metal Ball Recovery ------------- RollSoul ---------------- Heart Sword ---------------- BluesSoul --------------- Sword Wind ----------------- WindSoul ---------------- Gust of Wind/Cloud +/- ------------------ NumberSoul -------------- +/- Sign Chips from each attribute will share traits, like the same types of effects, (Eg. Knockback/forward with Wind), and the same strengths (Eg. Fire chips always do double against Wood Opponents). Each attribute has a Soul Unison, which is a "Fusion" with another Navi, forming a temporary cross between that Navi and Megaman. You will need to use chips of that Attribute for sacrificing, so that you can use the Soul Unison. (!)Damage(!) Damage, like the name suggests, is the amount of damage the chip can do. Say, if you were looking at a Cannon chip, then it'll say 40, which means it does 40 damage. Doesn't take much of a genius to figure out. Chips that hit multiple times will show the damage of one hit, so that you can boost damage by a LOT. For example, a Twister chip says "20 damage", but it hits 8 times, doing 160 damage in total. Other chips don't even have damage numbers. That could mean two things. 1) They don't do damage, and have a different effect: Like Rockcube, which is an obstacle, or Mole, which is a defensive chip. 2) They do damage, but you can't vary the damage, for other reasons. The GrabBack/Revenge chips don't have a damage amount, but they still do 40/80 damage per panel lost. Gun Del Sol chips have no number, but they drain HP. The last type has ??? on it. That could mean a few things. 1) Stuff like Anubis have ???, as the amount drained varies. 2) The damage can be altered; SP and DS Navi Chips can vary in damage, and so can Meteo Red Sun/Blue Moon Ray. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ There are a few Rules you must take note of whilst building your Folders. (!)Rule 1: 30 Chips per Folder(!) Yes, your Folder MUST be 30 chips. No more, no less. You can't even exit the Folder Menu without a complete Folder >__> ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F2) What makes a good Folder? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ By keeping codes down to 1-2 (excluding *), you can easily get lots of chipa in 1 go, and win quickly. Very useful for NetBattle, and battles you need to finish quickly. Sticking to a Theme or Combo Sticking to a Theme or Combo in a Folder help you to work out what to do next. If you have many assorted themes (like Searchman, Shademan and Sparkman all in 1 Folder), then you'll have to stop and think, plus you might make a wrong choice. Also, most combos can be used a few times in a row (Snakes, NO Beam, Sensors), meaning you can easily finis |
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