Mega Man Battle Network 4 Red Sun Walkthrough :
This walkthrough for Mega Man Battle Network 4 Red Sun [Game Boy Advance] has been posted at 23 Apr 2010 by wildman_2006 and is called "Mega Man Battle Network 4: Blue Moon /Red Sun Alphabetical Folder FAQ". If walkthrough is usable don't forgot thumbs up wildman_2006 and share this with your freinds. And most important we have 26 other walkthroughs for Mega Man Battle Network 4 Red Sun, read them all!
Walkthrough - Mega Man Battle Network 4: Blue Moon /Red Sun Alphabetical Folder FAQ
+-------------+ +-----------+ +-------------+ +-+ |M|e|g|a|m|a|n| |B|a|t|t|l|e| |N|e|t|w|o|r|k| |4| +-------------+ +-----------+ +-------------+ +-+ +-----+ +-----+ |-| +-------+ +-------+ |R|e|d| |S|u|n| |/| |B|l|u|e| |M|o|o|n| +-----+ +-----+ |-| +-------+ +-------+ _ _ _ /\ |._ |_ _.|_ _ _|_ o _ _.| |_ _ | _| _ ._ |_ /\ / \ /--\||_)| |(_||_)(/_ |_ |(_(_|| | (_)|(_|(/_| | /--\\_\ | Megaman Battle Network 4: Red Sun/Blue Moon - Alphabetical Folder FAQ Written by - The Dark Unknown Version - 1.0 Actually...the full name would be: "Best Folder of each code listed alphabet- ically FAQ", but it obviously doesn't fit. Don't get confused with the name of the Guide, it is NOT a Guide on how to build 27 code Folders...or 31 as Shift Breaker claims. Full credit goes to Final Judgement for starting the Alphabetical List of good Folders. Without him, this FAQ would never have been born. Or have been thought of. Many thanks to him and the many GameFAQers that helped to complete this list of Folders. This FAQ belongs to me, and only me. Thanks, and don't plagerise. Ever. Version History - (October 20, 2004) - 1.1: Fixed all those errors you guys pointed out, kthx. I have to write those descriptions, don't I? x_x (October 13, 2004) - 1.0: Finished the entire guide (Minus any mistakes, changes to Folders or Descriptions and all that). Yay. _________________________________________ _____________________________________/ =[ ]=-------------------------=[ ]= | Section 1 | | Y Helo Thar! | =[ ]=-------------------------=[ ]= * If you're searching for a Folder, please search for the NAME of the Folder. | Section 1 - Y helo thar! (Table of Contents. Here.) | Section 2 - An Alphabet of Folders? | Section 3 - The Folders... (Code - Name of Folder - Creator) A Code - Magnetic Field - The Dark Unknown B Code - Spider Turd - Pharohman exe C Code - Chromo Cutlass - H0tSh0tZ1627 D/E Code - Neo Disco Inferno - Asakura Yoh (D code) Rising Inferno - SushiSquid and Asakura Yoh (E code) F Code - Crimson Combat - Acred24 and Final Judgement G Code - Taiyoooh H Code - Final Judgement /-/ - The Dark Unknown I Code - Purple Bomber - The Dark Unknown J Code - Mind Games - Crimson Knight K Code - Games of the Scorched Shinai - Final Judgement L Code - Shining Laser - Mastermind Chaud M Code - Shinja Fury - H0tSh0tZ1627 N Code - All or Nothing - SilentJi * O Code - Lemon Crusher - Zephyr Delta (I code) Melon Crusher - The Dark Unknown and H0tSh0tZ1627 (O code) P Code - The Impaler - SushiSquid Q Code - Painful Reality - Space Medafighter X (Code Change) R Code - Astro Crush - Asakura Yoh, Raven8 and H0tSh0tZ1627 (Code Change) S Code - S-Slasher - Zidanet129 * T Code - Jell-O of Doom - The Dark Unknown and H0tSh0tZ1627 U Code - Toxic Bomber - H0tSh0tZ1627 and Chief Clancy Wiggum V Code - Mjolnir - Eclipse and The Dark Unknown W Code - Black Wind (Kokushokuzatsuon) - White Dragon Nall (Code Change) X Code - Ground Style - Miyamoto Wannabe (Code Change) Y Code - Cleptogeist - H0tSh0tZ1627 and SushiSquid Z Code - Meteoric Supremacy - SushiSquid (Code Change) * Code - Desert Storm - SushiSquid 3+ Code - Psycho Bouncer (Tenkoukaku) - White Dragon Nall | Section 4 - Can YOU contribute? (It's RHETORICAL. Stop TYPING, dammit.) | Section 5 - Special Thanks! (Because you're all special.) | Section 6 - Outro. Whoopie. * signifies that the Folder is NOT complete _________________________________________ _____________________________________/ =[ ]=-------------------------=[ ]= | Section 2 | | An Alphabet of Folders? | =[ ]=-------------------------=[ ]= After all, WHY would you make an Alphabet of Folders, let alone a FAQ about them? Just don't answer boredom, boy. The best Folders get into the Renowned Folder FAQ, but those are only the best of the best. What about the ideas of the people with more creativity, playing with Folders that are fun rather than cheap SP Navi S-Ranking Folders that take little skill to pull off properly? This FAQ has the best Folder of each code, yar? The potential of each code, if you want. What better way to show the best for each catagory than with a FAQ like this? That's what Folder Building is about - trying new ideas, making the best of each chip series, each PA, each CHIP CODE. This is but one of the many possible 'Folder lists' (Though it's probably the biggest). I thank Final Judgement, because he was the one who started the Alphabetical List of Folders. Without him, this FAQ and a few of the Folders listed would not even have existed. I owe you one, FJ. Or two. You count. I wrote this FAQ to display the hard work and creativity of our fellow MMBN4 Players, and also for my own enjoyment. I love Folders much more than the average player, being a keen strategist and all (If I may say so myself). Hope you enjoy reading it as much as I enjoyed writing it. Enough droning from me. I can't write Introductions very well, so let's move onto the Folders. I feel like quoting something but nothing relevant comes to mind. Suggest something for me, d00d. Somehow, "THE R-3 MACHINE LEAD ME TO THE ENEMY" doesn't suit. _________________________________________ _____________________________________/ =[ ]=-------------------------=[ ]= | Section 3 | | The Folders... | =[ ]=-------------------------=[ ]= *Note - All comments are based on my own experience and rating of this Folder, thus they are all my own opinion (Though I am rarely wrong when I comment, and I've done my research fully on each of these Folders) The ratings are ALL my opinion and are only there so you're not lost after reading my descriptions. I would appreciate it if you credit me properly if you are going to use the Overview/Comments and Rating of the Folder - these were done by me. The Folders themselves, as well as any related names, are by the Creator as stated on each Folder. If I have modified the Folder, it will say so. If it has been 'recompiled' by me or anyone else, that means I/they took it apart and built it from scratch again using the same idea/strategy. I take NO responsibility of you go insane/suffer from a stroke after reading anything past this sentence - read at your own risk. Sue me for my stupidity and all after you die. Thankies. I'm a bit longwinded too, so bear with me. If anything doesn't make sense, it isn't my fault. It's yours. ________________________________ | Code - A |_____________________________________________ Folder - Magnetic Field Creator - The Dark Unknown |------------------------| 4 MagBolt 1 * 4 MagBolt 3 A 2 ThunderBall 1 * 2 MetalGear 3 * 3 RockCube * 2 Spreader * 2 Lightning 2 A 2 Blizzard * [Preset] 3 Invis * 1 Areagrab * 4 PanelGrab * 1 FullCust * |------------------------| Preferred Version - Red Sun ONLY Preferred Souls - ThunderSoul ONLY Possible Souls - RS - ThunderSoul, SearchSoul Overview: This Folder doesn't look too impressive, but it's ability to keep your opponent still for most, if not the entire match (After setting it up, of course >_>) makes it pretty decent for Netbattles. Don't depend on it for competitive Netbattles though. It has a few flaws. The setup is probably the worse thing about this Folder. If it weren't so unreliable, this Folder would be the next SensorShip (MMBN3 Folder)...but it's not. Actually...it's optional. The key thing about using this Folder: ThunderSoul is the ONLY way it'll work, so ONLY use it after you're sure all FullCusts are gone, and you've set up the stage. You should also have a fair amount of paralyzing chips before you grab Thunderman's Soul. You can play it safe or play it...not safe and get a quick victory. Your choice. I've listed both methods. Method 1: The Best Results Method. For best results (NOT most reliable, BEST), you want to rowlock them. With 4 Panelgrabs and 2 MetalGear 3s (These should be used for Rowlocking. The Rockcubes serve another purpose), it shouldn't be hard to get a rowlock. An Areagrab is there just in case something goes wrong. [_][_][_][_][_][_] P = PanelGrab [_][_][_][P][P][M] M = MetalGear [_][_][_][_][_][_] That should be what your rowlock looks like. After that, you need Ice panels if you want to win. It's pretty hard without them, but you do have 3 Blizzards. Use a Blizzard like so (Assuming that you've ALREADY Rowlocked) [_][_][_][B][_][_] M = You [_][M][B][B][_][G] B = Blizzard [_][_][_][B][_][_] G = MetalGear This should make your opponent's frontmost panels Ice. Now, proceed to use multiple MagBolts. Each MagBolt 1 will do 180 damage, and each MagBolt 3 will do 260 damage. Not bad. Method 2: The Economical, yet Risky Way. It's basically the same, only you toss Rowlock completely. Instead, you start by directly placing the Blizzard, like before. [_][_][_][B][_][_] M = You [_][M][B][B][_][_] B = Blizzard [_][_][_][B][_][_] Now, either use ThunderBall to stun them, or use the rather ingenius method I invented of a 100% Accuracy Paralysis. Here's how it works. Place a MetalGear or Rockcube in the middle row (MetalGear preferred). Now, with ThunderSoul, fire Spreader at the obstacle when your opponent is within the 1 panel blast radius of the Spreader, like so: [_][_][_][X][X][X] M = You [_][M][_][X][G][X] G = MetalGear (Wait for it to go to the middle!) [_][_][_][X][X][X] X = Spreader Range There. Instant paralysis. Now, use them MagBolts again. Unless you run short, you should be able to hold them still until the next turn. If you're quick, use your ZapRing Charged Buster for the same effect. Easy. If your ThunderSoul goes away, then use the Rockcubes and MetalGears to set up a Lightning strike as a finisher, though it's probably not even necessary. Rating - Offensive Power - *** (**** if you can keep the combo going) Fun Factor - **** 1P Recommendation - ** Netbattle Recommendation - **** (If you're playing for fun, it's pretty annoying =P) ________________________________ | Code - B |_____________________________________________ Folder - Spider Turd Creator - Pharohman exe * Modified by - The Dark Unknown |------------------------| 2 WoodyPowder * 3 PropBomb1 * 2 MagBolt1 B 4 MagBolt3 B 3 WhiteWeb1 * 3 WhiteWeb3 * 4 PanelGrab * 3 Wind * 3 Invis * 1 FastGauge * [Preset] 1 DoublePoint * 1 BlueMoonRay B |------------------------| Preferred Version - Blue Moon ONLY Preferred Souls - WoodSoul ONLY Possible Souls - BM - WoodSoul, NumberSoul Overview: This Folder doesn't look too impressive, but it's damage potential is far from bad. It's very dependant on WoodSoul and rowlocking though, so it's not your best bet...anywhere. You know the drill. Rowlock with PanelGrabs (You have 4!) and your obstacle - Wind. Looks like this. [_][_][_][_][_][_] P = PanelGrab [_][_][_][P][P][W] W = Wind [_][_][_][_][_][_] Rowlock is *Almost* essential with this Folder. Sure, you can drag your opponent with MagBolts across WhiteWebs, but who's stupid enough to go to the WhiteWebs? Also, note that only WhiteWebs 1/3 are in this Folder. That's the top and bottow rows, meaning your opponent is safe on the middle row. So safe that you can only get 90 damage before causing flinching, maybe 200 with your BlueMoonRay. Useless. WhiteWebs. They normally do 40 damage. That's 120 with 3 webs...until you use WoodSoul's Gaia Effect. If you toss a PropellerBomb1 behind WhiteWeb, you get +120 damage on EACH WhiteWeb. That's +360 damage in total. The Wind pulls them to the back row, which can actually be used to get them to step on each WhiteWeb...or you can have them in the back and pull them forwards with MagBolt to achieve the same effect. Using Wind: *The WhiteWebs are on the panels denoted with O and >* [_][_][_][O][>][>] W = Wind P = Panelgrabbed panels [_][_][_][P][P][W] O = Opponent [_][_][_][_][_][_] > = Direction Opponent is pulled. Using MagBolt: [_][_][M][ = Direction opponent travels. Now, quickly use ElementIce. Your opponent should be dragged THROUGH the ElementIce flame, which should get 3-5 hits on him. Considering how ElementIce does 100-200 damage, that's quite a combo. 100 (ElementIce) x 2 (Ice Panel powerup) x 4 (# of Hits - Average) = 800 Damage. Unfortuately, this combo does not work in this Folder without WindSoul, so there is no way to get FullSynch (Or you'd have a 1600 damage or so combo...) There you have it. Two ways to deal lots of damage - one being insanely overpowered, and the other being pretty good for just 4 chips. PileDriver has 3 chips and does the same damage, so it ranks pretty high. You've also got the Mine mini-strategy. Because it hurts. Rating - Offensive Power - *****+ (More stars? Maybe 7 or 8...) Fun Factor - *** 1P Recommendation - **** (S code Final Judgement works better) Netbattle Recommendation - *** ________________________________ | Code - I |_____________________________________________ Folder - Purple Bomber Creator - The Dark Unknown |------------------------| 4 BoysBomb2 I 4 VoodooDoll I 4 WindRack * 3 ThunderBall 3 I 3 AirHock 2 I 2 Counter 2 * 2 Timpani * 2 Areagrab * 3 Invis * 2 Barrier200 I 1 FastGauge * [Preset] |------------------------| Preferred Version - None Preferred Souls - None Possible Souls - RS - ThunderSoul, WindSoul, SearchSoul BM - MetalSoul, JunkSoul, MetalSoul Overview: Purple Bomber is quite an odd Folder. Most Folders use obstacles as support - Mjolnir's (V) obstacles for Lightning, Cleptogeist's (Y) obstacles for JunkSoul, or Mind Games' (J) obstacles for Junkman - Purple Bomber's main offense is actually based on two obstacles. It's pretty obvious. If you haven't figured it out, it's BoysBomb + VoodooDoll. You ask: "But wait...BoysBomb appears on YOUR front panels! That doesn't work!"...or at least, you SHOULD ask. *Glares* Time to resort to the WindRack! The trick behind this Folder is that WindRack can propel the BoysBomb all the way across the stage - the BoysBomb's explosion range does the rest. BoysBomb hits the 9 panels around it, like Spreader. Add that to VoodooDoll's Curse and you get two hits. TWO? That's crap, isn't it? Think again. BoysBomb2 = 250 damage BoysBomb2 + FullSynch + VoodooDoll = 250 x 2 x 2 = 1000 damage For four chips, you get 1000 damage. And Curse pierces through Invis and so on. Yay. Add that to the minimal setup and you have a pretty good combo going. You need to set it up like this for it to work best. From previous testing, I found that the BoysBomb appears on different panels depending on where you stand...so here's the full picture. You need the following chips in this order: (FullSynch is denoted as [FS]. It is HIGHLY recommended that you get FullSynch BEFORE placing the VDoll - a carelessly placed AirHock could smash it. [FS] VoodooDoll, BoysBomb2, WindRack Here's the step-by-step rundown. Yay. [Get FullSynch first. AirHock2/Counter2 preferred] Step 1: Toss the VoodooDoll onto the middle panel of your opponent's back row. Sure, your opponent may step under it, but the rest of the Folder (I'll discuss it later.) covers that. Step 2: Position yourself as shown in the diagram below and place the BoysBomb. It should appear on the middle of the frontmost row [_][_][_][_][_][_] M = You [_][_][B][_][_][V] V = VDoll [_][_][M][_][_][_] B = BoysBomb Step 3: Quickly move back one panel and use WindRack. The BoysBomb should slide to the panel in front of the VDoll, then explode. This does 250/500 damage originally, but then it triggers VDoll's Curse, which does the other 250/500 damage. If you've Areagrabbed before, then you should find that your opponent is temporarily rowlocked on one of the other rows. This is NOT necessary to get the 500/1000 damage. [_][_][_][_][_][_] M = You ) = WindRack range [_][_][)][>][B][V] B = BoysBomb [_][M][)][_][_][_] V = VDoll - Summary Diagram - [_][_][_][X][X][X] B = BoysBomb [_][_][_][X][B][V] V = VDoll [_][_][_][X][X][X] X = Panels hit (With the full 500/1000 damage combo) Note that Curse ONLY targets the frontmost opponent, so this Folder may not work as effectively against Viruses and Navis like Roll. 500 damage is nothing to sneer at though. The combo itself is easy to set up and everything. The hard part is getting the FullSynch, preferably with one chip. Your best choices are AirHock 2 and Counter 2. AirHock 2 FullSynching: It's simple. Get the AirHock to hit your opponent. If it hits once, it should hit thrice - that gets you your FullSynch. Just DON'T use this after placing the VDoll unless you want a 50% chance of obliterating it. Counter2 FullSynching: This requires VERY good reflexes and timing. It sounds easy (Press A when your opponent attacks to counter them!), but it's one of those things that only look good on the drawing board. ThunderBall3 FullSynching: (NOT RECOMMENDED if you're going for a 1 turn 1000 damage combo. You need TWO to get FullSynch unless your opponent is stupid.) Basically, spam ThunderBalls. If you get two to hit consequtively, you get your FullSynch. Yay! Countering with it (Nearly impossible unless your opponent is right in front of you) also works...sort of. Now for the final bit of support strategy - the Timpanis. You may have noticed how Timpani doesn't do much - it doesn't help BoysBomb and its range, it disappears if placed with VDoll (Medium Obstacle - Large Obstacle). So why is it there? Simple. If you place the Timpani, your opponents are immobilized, right? Now, you can toss the VDoll with ease. The VDoll will cause the Timpani to explode as soon as you throw the VDoll, but if you do it right, your opponent won't have enough time to get to the VDoll...or he/she may not even anticipate it. If you're playing against a regular Netbattling opponent, he/she will only have 1000HP...and that's how much damage one combo does (If he/she does Shield...Curse goes through. 500.). Add a buster shot and you win! Sure, this Folder may need a tiny bit of setup to get that whooping combo, but it's strong and fairly reliable. If you're playing for a bit of fun, Purple Bomber works great. Only a few Folders can effectively wipe this Folder out entirely (But even then, ThunderBall3s and Counter2s still work). Rating - Offensive Power - **** Fun Factor - *** & 1/2 1P Recommendation - *** Netbattle Recommendation - *** & 1/2 ________________________________ | Code - J |_____________________________________________ Folder - Mind Games Creator - CrimsonKnight * Modified by - The Dark Unknown |------------------------| 4 GrabRevenge J 2 Counter2 * 2 Timpani * 4 RockCube * 3 Invis * 3 PopUp * 2 AreaGrab * 2 Recover 300 J 3 ColorPoint * 1 DoublePoint * 1 Jealousy J 1 JunkMan J 1 JunkMan SP J 1 FullCust * [Preset] |------------------------| Preferred Version - None Preferred Souls - BM - JunkSoul Possible Souls - RS - RollSoul, SearchSoul BM - JunkSoul, NumberSoul Overview: If you're one of those people that can work out strategies just from looking at the Folder, you'll notice that it's not your average "Lock them down and use highly damaging chips" Folder. It's quite ingenius really, and the only thing preventing this Folder from being the best of MMBN4 is that GrabRevenge is not affected by +/- Chips (Atk+ and so on). You start off by actually trapping YOURSELF on the last row with ColorPoints. Two ColourPoints (Or DoublePoint) is all you need to start dishing out major damage. The +30/+60 damage can be used on Counter, Jealousy or Junkman to do more damage. Once you've locked yourself, like so: [_][C][C][_][_][_] M = You [M][C][C][_][_][_] C = Panels "taken away" by ColourPoint [_][C][C][_][_][_] You have two (main) choices. Note that with 6 defensive chips, you should be fairly safe. Recover 300s are there just in case you run low on HP, OR you can pull up RollSoul (RS) and play with that for annoyance. The 10% Recover should come in handy, and if you're lucky enough to land a RollArrow... Anyway, your choices. 1) GrabRevenge. Each one of these babies will do a hefty 300 damage (50 x 6 panels), and is super-piercing. GrabRevenge also pushes your opponent back to the back row, allowing you to use your second means offense without them blocking the way. (Thanks to CrimsonKnight for this little bit) GrabRevenge, unlike in MMBN3, can no longer pierce Invis =(. It can still pierce Mole, so you're only against the *slightly* less common form of defense. 2) JunkMan. With 6 obstacles, it won't be hard to draw one or two. You can have a maximum of 3 obstacles on the field (Rockcube, Rockcube and Timpani), which Junkman throws at your opponent. Junkman SP does 200 damage - that's 400 damage with FullSynch (Hello, Counter 2). 400 x 3? 1200 damage. Yessir! The only thing that slightly hinders the Folder is that you only have three panels to put obstacles down... [_][X][_][_][_][_] M = You [M][X][_][_][_][_] X = Panels that you can place obstacles on [_][X][_][_][_][_] But GrabRevenge pushes them back, so it's not much of a pain. Areagrabs are still there in case the situation gets worse, or if you draw Junkman SP and DoublePoint =P. How about that? Two separate strategies, and both extremely effective too. But wait, there's a 'wild card' - Jealousy. Jealousy is pretty good at dishing damage too. Sure, it's one chip, but it does 80 damage per chip (That your opponent has). Odds are, if you're against a decent Netbattler, he/she'll have 4-5 chips (Or 3 if they're using uni-code PAs). That's 400 damage, super-piercing, AND they lose all of their chips. CK is probably the master of super-pierce by now >_>. If you pump it up with a ColourPoint/DoublePoint, then it can pretty much halve your opponent's HP and render them helpless. Kinda like Balance in MMBN3 but with almost no drawback...and no chips for your opponent. (Thanks to CK again) Great Folder, lots of potential, and a general nuisance to be facing in a Netbattle. Use it to your heart's content. Rating - Offensive Power - **** Fun Factor - ***** 1P Recommendation - *** Netbattle Recommendation - ***** ________________________________ | Code - K |_____________________________________________ Folder - Games of the Scorched Shinai Creator - Final Judgement * Modifed by - The Dark Unknown |------------------------| 3 WoodyPowder * 2 HeatBreath K/* 4 ElementFlare K 3 Fan * 3 AirRacket * 2 GrabPunish K 4 Invis * 2 Areagrab * 1 Attack+30 * 2 ColourPoint * 1 DoublePoint * 1 FastGauge * [Preset] 1 KendouMan K 1 KendouMan SP K |------------------------| Preferred Version - None Preferred Souls - None Possible Souls - RS - FireSoul, WindSoul, SearchSoul BM - NumberSoul, WoodSoul Overview: The Scorched Shinai strikes again!...He's just invisible, that's all. _> Kendouman's Navi chip is pretty unique. It multi-hits, but isn't restricted to a mere 3 panels...oh wait, it is. Kendouman dashes forwards down the row, hitting your opponent thrice if he/she is in line with him AND is off the back row. This is all filler, because you all should know what Kendouman does. Hit #1 - DASHRUNLOL [_][_][_][_][_][_] K = Kendouman (original position) [_][K][>][>][O][W] > = Him dashing forwards... [_][_][_][_][_][_] O = Opponent W = Where Kendouman 'stops' Hit #2 - WIDEPWNED [_][_][_][_][(][_] K = Kendouman [_][_][_][_][O][K] ( = BACKWARDS KendouWideSwordness [_][_][_][_][(][_] O = Opponent Hit #3 - GRAHRUNOFFSCREEN [_][_][_][_][_][_] K = Kendouman [
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