Mega Man Battle Network 5: Team Protoman Walkthrough :
This walkthrough for Mega Man Battle Network 5: Team Protoman [Game Boy Advance] has been posted at 27 Jun 2010 by ironcloud and is called "Liberation Mission FAQ". If walkthrough is usable don't forgot thumbs up ironcloud and share this with your freinds. And most important we have 30 other walkthroughs for Mega Man Battle Network 5: Team Protoman, read them all!
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Walkthrough - Liberation Mission FAQ[===========================================================] [ Mega Man Battle Network 5: Team Protoman ] [ Version 2.4 ] [ Liberation Mission FAQ ] [ By Paul Gavin (Apollo of the Sun) ] [apolloofthesun@hotmail.com (Read Contact Me] section first)] [===========================================================] THIS IS NOT A WALKTHROUGH! Version Info: 1.0 - Creation 1.1 - Spell Check, addition to FAQ 1.2 - Added first and second (sort of) Map 1.3 - Changed subdivision format for easier reading 1.4 - Added Mission 3, added turn numbers for easier reading 1.5 - added mission 3 map 1.6 - Updated Contacting Me section, grammar check 1.7 - Realized personal stupidity and added Map for Mission 2, added other small ornaments 1.8 - All out grammar and spelling check and various updates everywhere else VITAL, IMPORTANT, SERIOUS, and IMPARITIVE UPDATES IN CONTACT ME SECTION 1.9 - Filled in Map # 2 and 3 began Mission 4 ----------------------------------------------------- 2.0 - Updated Meddys Twin Liberation LSC 2.1 - Added Strategy section to The Team section, unimportant ornaments 2.2 - Added Map #4 2.4 - Added the Liberation Folder and Updated the contact me section 2.5 - Added Mission #4 =-----------------= Table of Contents =-----------------= 1. Introduction [INT] 2. How Liberation Works [HLW] 3. The Team [TEM] - Protoman - Magnetman - Gyroman - Napalmman - Searchman - Meddy 4. The Liberation Mission Folder [LMF] 5. Missions [MIS] - Mission #1 [1] - Mission #2 [2] - Mission #3 [3] 6. Soon To Come Updates [STC] 7. Frequently Asked Questions [FAQ] 8. Contacting Me [COM] 9. Copyright Junk [CPY] 10. Credits [CRE] On with the show! =-----------------= ================== Introduction [INT] ================== This is my first MMBN guide so bear with me if you would. MMBN 5 has a new twist: Liberation Missions. Basically Nebula decides to screw up the peace by taking over sections of the net, then putting you through hell to make things normal again. Liberation Missions make things normal. The nice things about liberation are that you get to use some cool Navis (Proto man, Napalm man, Search man), and you get to save. Basically it's like saving in the middle of fighting a boss. When your half way there it doesn't matter if you lose, so long as you saved. Quite awesome. Oh so now you wanna have fun with this now? DO NOT EMAIL ME ABOUT ANYTHING OTHER THAN LIBERATION MISSIONS! Okay: ****************************************************************************** *From Here on there may be Spoilers You're reading this, don't complain to me* ****************************************************************************** ========================== How Liberation Works [HLW] ========================== Liberations Missions are confusing and annoying the first time around, you'll like it after while though. -=Laws of liberation=- How to win - Liberate ALL dark holes and beat the darkloid (what a dumb name). How to lose - everyone's hp drops to zip, don't lose it sucks... -=Turns=- Your Turn - it's your turn 'player phase'. You do something with each Navi: Liberate a Panel 'liberate' Special Move Heal / do nothing 'pass' Save (Only Protoman has this [except for the mission without him then Meddy does]) 'save' Evil Guy Turn - The bad guy's turn 'Darkloid phase' he usually does nothing unless your near by in which case he'll attack you somehow. Then the fire doggy/swordy/hawk will do something along the lines of hurting you or moving. These will alternate until you win or lose. -=Panel Types=- Normal - Walk around on these. Dark - Liberate these and they become normal panels. Gyroman can go across these. Can have an item designated by a grey square. Dark Hole - Liberate these and they become normal panels, when liberated all panels around them are also liberated. No one can travel across these panels. ? - These have a nice random effect, it always helps you somehow. Barriers - Find the key and these indestructable panels will dissapear. -=Goal=- After he briefs you Protoman (except for the mission without him) will tell you the goal, how many turns to finish in. You'll get a chip finishing within that time, and money finishing a few phase beyond that time. -=Battle=- In order to liberate you'll fight battles. Factors of the Battle: a. chip screen comes up automatically b. if you don;t win in three turns you fail the liberation c. ifyou win in 1 turn you liberate 8 panels around the original panel, doesn't work for special abilities. d. if there are panels beind you, you fight on both sides e. if there are panels beside you you'll have a decreased area to fight in. Well you should get the gist of it now onto the fun stuff. ============== The Team [TEM] ============== The good stuff, the team. My favs are Napalm, Search, and Protoman. You know about mega man so Ill start with our leader: -------- Proto Man -------- Joins: Mission 1 LSC (Liberation Special Command): Wide Sword - Liberates three panels horizontally. Charge Shot - Wide Sword (1) Special Chip: Step Sword (2) Advantages: His HP is usually considerably ahead of the game. He's Protoman. Step Sword is the only long range sword. Wide Sword is nice when enemies are isolated or nearby. Disadvantages: Becomes less useful toward the end of the game. No long range attacks. 1. Wide Sword 2. Step Sword [ ][ ][ ] [H][ ][ ] [ ][ ][ ] [H][ ][ ] [ ][ ][P] [H][ ][ ] [P][>][>] [H][ ][ ] [ ][ ][ ] [H][ ][ ] [ ][ ][ ] [H][ ][ ] P= Protoman H= Hit Range >= Movement Strategy: I like to use protoman as though he were were mega with out a charge shot for the most part. But if he's in one of the situations where you gotta look both ways I Use his charge shot almost exclusively. ---------- Magnet Man ---------- Joins: Mission 2 LSC: Magnet Barrier - Makes a barrier around team blocking attacks. Charge Shot: Magnet Shot - Shoots a magnet that turns once. Special Chip: NS Tackle(1) - moves forward until it hits an enemy or the edge of the field. Blue magnet man may appear behind, doubling damage. Advantages: Awesome HP Seeking Charge Shot Barrier good for Shade and Cosmoman Good for dark hole battles Disadvantages: less useful toward end of the game 1. NS Tackle [ ][ ][ ] [ ][ ][ ] [M][>][>] [>][>][>] [ ][ ][ ] [ ][ ][ ] M= Magnet man >= Move Strategy: I use Magnet also as though he were Mega only always using the chrage shot regardless of the situation. NS Tackle is a brilliant utility with him as well. -------- Gyro Man -------- Joins: Mission 3 LSC: Bomb Liberation - bombs a panel and liberates it without any battle Charge Shot: Whirlwind(1) - 3 panel whirlwind Special Chip: Air Force(2) - bombs row of enemy panels Advantages: Skips over dark panels Good for key finding Disadvantages: sorta low HP 1. Whirlwind 2. Air Force [ ][ ][ ] [ ][ ][ ] [ ][ ][ ] [ ][ ][ ] [ ][G][1] [2][3][ ] [G][>][>] [H][H][H] [ ][ ][ ] [ ][ ][ ] [ ][ ][ ] [ ][ ][ ] G= Gyroman #= Number of Hits >= Move H= hit Strategy: Gyro and Napalm are the only two I don't use like Mega. Gyro I'm VERY careful with HP for the fact his is sorta low. I never use the charge shot and I never use him for the Bosses is I can avoid it. Very very evasive with Gyro. ----------------------- Napalm Man (is awesome) ----------------------- Joins: Mission 4 LSC: Napalm - Liberates 6 panels in the shape of a cross Chargeshot - Holding b does an infinite machine gun. He has no charge shot. Cannot be done while moving. Perces through panel hit. Special Chip: Napalm(is awesome)(1) - Launches Napalm FIVE squares ahead. Exlodes and does damage to all surrounding panels IF it lands on the panel. Advantages: Fair HP Napalm (chip) is good for fast deletes Charge Shot is good for stationary viruses Napalm (LSC) is excellent for Liberation. He's Napalm Man, he's purple and good, that doesn't happen often. Disadvantages: ... 1. Napalm [ ][ ][ ] [H][H][H] [N][ ][ ] [H][L][H] [ ][ ][ ] [H][H][H] N= Napalm Man L= Where shot lands H= Hit Range Strategy: I prefer hgis charge shot over using the folder any day just 'cause its so good. I use Napalm(chip) when enemies are spread out and away from the center square and there's no area disadvantages. ----------------------- Search Man (is awesome) ----------------------- Joins: Mission 5 LSC: Search Liberation - liberates any row of item panels forward Charge Shot: Lock and Unload - Cross hair appears on an enemy then fires a machine gun. Special Chip - Satelity: Cursor appears and moves around, press A to stop it. Cracks and damages that panel and damages the adjacent 4 panels. Advantages: Fair HP Machine Gun anhilates stationary enemies somethin' nasty Satelity is good for fast deletes Disadvantages: Pretty useless LSC until later missions Strategy: Charge shot, charge shot, charge shot. 'Nuff said. ------------------- Meddy (is terrible) ------------------- Joins: Mission 6, not that it matters LSC: Twin Liberation - Meddy uses twin liberation and liberates a panel befoe her, then another navi liberates the other green square and all else panels between are then liberated without need of a seperate battle for ech. Charge Shot: Throws a pill that IF it lands it explodes vetically Special Chip: Meddy Cap - Stronger version of charge shot Advantages: ... (the soul isn't AS bad as the navi, I will give that, and only that.) Disadvantages: EVERYTHING! Strategy: I simply don't use her for anything unless I have to. But if I must I fight as mega without charge shot regardless of any underlining circumstances. =================================== The Liberation Mission Folder [LMF] =================================== In my experiences of Liberation Battles, I've found S-Slasher to be the ideal folder setup. Or at least almost. I have edited it in some ways to better suit battles in liberations instead of VS battles. I'll compare them side by side, view the footnotes to see the differences and reasons why: [Original [Edited] 3 Pulsar 3 S 3 Pulsar 3 S 2 Sword S 2 Sword S 2 WideSword S 2 WideSword S 2 LongSword S 2 LongSword S 4 AirHockey S 3 AirHockey S 3 Katana 1 S 2 TimeBomb 3 S (1) 3 AreaGrab S 3 Area Grab S 2 Blinder * 2 Slow Guage * (2) 4 Invisible * 2 Blinder * 1 FullCust * (Preset) 3 Invisible * 1 ShadeManSP S 2 Life Sync * (3) 1 ShadeManDS S 1 Number Ball * (4) 1 LarkManSP S *(6) 1 (5)Sanctuary S 1 LarkManDS S 1 ShadeMan SP S 1 ShadeMan DS S 1. The Time Bomb replaces the Katana well because it has no specific range and damages on both sides if surrounded, also does 80 damage more than Katana. 2. Slow Guage does what it says: slows down the guage. This gives you more time and is an awesome loophole against the three turn rule. 3. Life Sync compensates for the high HP enemys or enemies that are hard to damage, bring the weakest enemy down to a low number and bust this out to even the match, quite literally in fact. 4. Number Ball replaces Full Cust to do time freezing damage, usually substantial if used wisely. 5. Ah, Sanctuary. It replaced Lark Man to maintain HP because it is much less expendable in liberations than on the the net. 6. The Lark Man PA was removed because it cancels without enough space making it inadequate for situations when you are surrounded. Reducing the PAs to 2. But no matter, there is plenty of damage when you use air hockey to FullSync. Pulsar is 220, and Time Bomb is 400. Not to mention the less poweful swords. I've done well with this folder, both in fact. You should use the same strategy as the original as best as you can. This should serve you well. ============== Missions [MIS] ============== Here I'll explain how I organize and do things, understand? -=My Liberation Wisdom=- - Every time proto's turn comes up save - Napalm, Mega, and Magnet is awesome for liberation and battle - Search, Proto are awesome for battle - Meddy is totally worthless - Gyro skips over panels - Whenever there's a cluster of panels choose the LSC and Navi that will effectively liberate a path forward -=My Strategies=- MY strategies are designed loosely, as in feel free to deviate for healing or item panels I don;t mention to get or that type of thing. But, for the most part the strategies are made to finish under the desired time. To get the SP chip that I know you want. So... -=My Maps=- My maps are for navigation and knowing what's what and where. When I refer to a place on a map in my strategy I use Coordinate pairs: For example - Liberate the Dark Panel (9,7) with Megaman. 9 is across 7 is up so you would move across 9 spaces then up 7, and that would be the panel Mega would liberate. Simple enough? My maps, due to the required web format, must be maximum 27 squares across so some maps I'll will be unable to provide at this time. In my common lack of time some maps will be incomplete, It'll say so at the map in some way. My maps use a key. Since I don't feel like retyping the key over and over I'll post it here and put a control + F code. Key [KEY] [-----------------------------------] S - Start N - Enemy Navi a - Key 1 D - Dark Hole b - Key 2 1 - Barrier 1 c - Key 3 2 - Barrier 2 ? - Bonus Panel 3 - Barrier 3 # - Dark Panel H - Heart C - Battle Chip Z - Zenny F - Bug Frags ! - Trap O - Order Points M - Mini Boss x - Item Panel yet to be discovered [-----------------------------------] ----------------------------- Mission #1 - Blizzard Man [1] ----------------------------- You just Joined team Protoman, and it's your first mission. Basically you have to get to BlizMan, let's go beat him up. Target: 7 Phases Team Members - Megaman Protoman Virus Forecast: Viruses - Mettaur, Champy, Powie, Cangard Panel Info: Darkholes - 5 Item Panels - 7 Mystery Panels - 2 Strategy -------- 1 Take Mega to the dark panel on the left. Save, move Proto beyond Mega to the item panel. 2 Take Proto (save) to the fire dog, beat the life out of him, try to get a 1 turn liberation. Item is 3 order points. Take Mega to the dark hole. You know what to do. 3 Take Mega up the path and use Long Sword LSC. Item is a heart. Save, take Proto up the path PAST the ? to the item panel to the right. Use wide sword Item is Buster Up * 4 Take Mega to the Fire Dog, finish him, try for a 1 turn. Take Proto (save) to the hole. Nail it. 5 Go get the mystery panel via the path you just cleard yp. Hope for a Major Hit with someone. Then take proto over to the panels in front of our good friend Bliz, wide sword. Now take mega over and make soem noise. If you can make 400 HP worth of noise - which I doubt - in this phase you'll get BlizMan SP B. --------------------------------------------------------- Map #1 (put KEY in [ ] to see Map Key) 16 x 18 --------------------------------------------------------- X 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 01 [ ][ ][ ] 02 [ ][?][ ] 03 [#][#][Z] 04 [ ] 05 [ ] [O][#][#][#][?] 06 [ ][ ][ ][ ][#][H][ ][ ][ ][M][#][#][D][#] 07 [ ] [ ][C][#][#][#] 08 [#][#][#] [H][#][ ][#][#][#] 09 [#][D][#] [#][#][ ][#][N][#] 10 [#][M][O] [ ][#][ ][#][#][#] 11 [ ] 12 [Z] 13 [ ][ ][ ][ ][#][ ] 14 [#][ ][#] 15 [ ][ ][ ] 16 [ ][S][ ] --------------------------------------------------------- -------------------------- Mission #2 - Shade Man [2] -------------------------- Last game Shade Man exploded a record 6 times. Oddly he's requested another beating this game. Not hard, just go beat him up... Target: 9 Phases Team Members - Magnet Man, Protoman, Mega Man Virus Forecast - Drixol, CanGard, MettEX, Batty, Cactikill, The Little Beetle Thingy Panel Info - Dark Holes: 3 Item Panels: 8 Mystery Panels: 3 Strategy -------- 1 Magnet's HP is to high to waste a turn on his LSC so my strategy won't include it. Take Mega to the panel on the right. Liberate it. Take Proto up to the horizontal row. Save and use widesword. Item is 2 order points. Take Magnet right. pass the vertical row to the horizontal row. Take the farthest left out. Try for a 1 turn liberation. 2 Take Mega tothe Item Panel and use longsword. Item is HiCannon D. Take Proto to the row on the right of the fire dog. Use widesword. Have Magnet do the Dark Hole. 3 Have Proto Widesword it, Item is a Heart. Have mega longsword the row beyond protoman. Item is order points x3. Have Magnet do the bird. in the battle pick the NS Tackle Chip. Don;t move. once you see a yellow flash below you, step back and when the bird lands use NS tackle, good stuff. 4 Next have Mega Longsword the row 3 left and one up from Magnet Man. Than have Proto widesword the three panels between the dark holes. Have Magnet take the hold on the right side. 5 Then have Mega do the left Hole. Then have Magnet take one of the two planels blocking shademan. Than take proto to widesword the horizontal line left over. 6 Pick your best two Navis, then take the third one and have it Liberate the Middle Panel. Have the Remainders beat Shade. Those who manage the above in exact time of the above you'll be done 4 PHASES(!!!) early. Receiving ShadeMan SP. Good Job! ------------------------------------------------------------------------ Map #2 (put KEY in [ ] to see Map Key) 23 x 31 STILL MUST FILL IN MINI'S ------------------------------------------------------------------------ X 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 01 [#][#][#] 02 [ ][ ][ ][#][N][#] 03 [#][#][#] 04 [ ][ ][ ] 05 [H][#][#] 06 [#][ ][ ][ ] 07 [#][#] 08 [ ][ ] 09 [#][#][#][#][#][#][#] 10 [?][ ][ ][ ][ ][D][#][#][#][D][#][#][Z][ ][ ] [ ][ ][ ] 11 [#][#][#][#][#][#][#] [ ][?][ ] 12 [#][#] [ ][ ][ ] 13 [ ][ ] [ ] 14 [ ][ ][ ][#][ ][ ][#][ ][ ][ ][ ][#][ ] 15 [ ][ ][#][ ][O][#][ ][ ][ ] 16 [ ][ ] 27 [H][#] 18 [#][#][#][ ] 19 [ ][#][D][#][#][ ] 20 [#][ ][#][#][#][ ][#][ ][ ][ ][ ][#][C] 21 [ ][ ][ ][O][#][#][#][ ][ ][ ][#] 22 [#][#][#][ ][ ][?][#] 23 [#][#][#][ ][ ] 24 [#][ ][#][#][#] 25 [ ][#][ ][ ][#] 26 [ ][ ][ ][ ][#][ ][ ] 27 [#][#][O] 28 [ ][ ] 29 [#][ ] 30 [ ][ ][ ][ ] 31 [ ][ ][ ][ ] ------------------------------------------------------------------------- ------------------------- Mission #3 - Cloudman [3] ------------------------- After a long chase you got Gyroman. He's good and quite useful today. Cloudman's a sarchastic Jerk. Go beat him up. Target: 9 phases. Team Members - Protoman, Gyroman, Magnetman, Mega Man Virus Forecast - Trumpy, Handi, MettEX Panel Info: Dark Holes - 4 Item Panels - 8 Mystery Panels - 2 Barrier #'s - 1, 2 Strategy -------- 1 Gyro skips over Dark Panels, so he's your best friend right now. Take Gyro to the ? pane; on the left (since he skips dark panels), then bring him back. Have proto widesword the row of panels and mega long sword the column. Have gyro do the mini boss and have magnet do the hole. 2 Have mega do the panel on the left and and have magnet do the miniboss. Use NS Tackle =). Now take Gyro through the winding path til it stops winding. hit the item panel for barrier key 1. Have proto go up now and use widesword at the end of the cleared path. 3 Next take Gyro to the area fathest back and bomb liberation to get a panel adjacent to the item panel in the back. Assuming the beird cam up close have magent use NS on it =) to 1 turn it. Hvae mega use longsword to enpty the colum so fire dog (who's been upgraded) has no panels before him. Have proto 1 turn it. 4 Another fire dog might appar leave him alone and get the hole liberated with mega. then have proto widesword the row blocking the other hold and have magnet liberate the hole. Gyro can liberate the item panel for the second key. 5 Have proto go left to liberate the row. Have mega take the firedog and Magnet liberate the hole. You can havegyro bomb the Panel in front of cloudman but you won;t be able to use him because of cloud's ability. 6 Take everyone to beat up cloudman and save the day, if done on this turn without fail you get Cloud's SP. -------------------------------------------------------------------------- Map #3 (put key in [ ] to see Map Key) 24 x 31 STILL MUST FILL IN MINIBOSSES -------------------------------------------------------------------------- X 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 01 [ ][#][b][#][ ] 02 [ ][O][#][#][ ] 03 [ ][ ][ ][ ][ ] 04 [ ] 05 [ ][ ][ ][ ][ ] 06 [ ] 07 [ ] 08 [ ] 09 [ ][#][#][#][?] [#][#][#][#][H] [#][#][#] 10 [ ][ ][#][ ][#] [ ][ ][ ][#][#][D][#][#][ ][#][D][#] 11 [ ][#][D][#][#][ ][ ][ ][ ][ ][#][#][#][#][#][ ][#][#][#] 12 [#][#][#][ ] [ ][ ][#][ ][O] [ ][#][Z][#][#][#][ ] 13 [#][N][#][ ][ ][ ][#][#][#][#] [ ][ ][#][#][#][ ][ ] 14 [#][#][#][ ] [ ][#][#][#][ ] 15 [#][#][#] 16 [1] [#][#] 17 [ ][#][#][#][#][ ][#][#][#][#][ ][a] 18 [ ] [1] [#][#] 19 [ ] [1] 20 [ ][#][#][#][#][ ][#][#][#][#][ ] 21 [1] [ ] 22 [ ][C] [1] [ ] 23 [#][ ][#][#][#][#][ ][#][#][#][#][ ] 24 [ ][#] [ ] 25 [ ] 26 [ ] 27 [?][ ][#][ ][ ][ ][#][ ][O] 28 [ ][ ][#][ ][ ][ ][#][ ][ ] 29 [#][#][#][#][#][#][#][#][#] 30 [ ][ ][ ][ ][ ][ ][ ][ ][ ] 31 [ ][ ][ ][ ][ ][ ][ ][ ][ ] ---------------------------------------------------------------------------- -------------------------- Mission #4 - Dark Mega [4] -------------------------- Alright, mega went and got a tan, so we gotta gos ave him before he bakes his nano circuits... or somthin like that, just go beat the crap out of him. Target: 10 Team Members - Napalm =) Proto Man, Magnet Man, Gyro Man Virus Forecast - CanGrdEX, BomBoy, Whirly, MetFire Panel Info: Dark Holes - 5 Item Panels - 8 Mystery Panels - 3 Barrier #s - 1, 2 Strategy -------- 1. Have Napalm - you new best friend - use Napalm on panel (15, 20). Have Magnet Liberate the dark hole. Fly Gyro to liberate panel (15, 5) for the first key. Have Proto Wide Sword (13, 15). 2. Have Napalm Napalm panel (14, 15). Take Magnet to the Hole. Fly Gyro to panel (18, 9) or (20, 8) and 1 turn liberate it. Now all locks are open. Take Proto to fight the bird on panel (11, 16), and 1 turn it. 3. Take Gyro to panel (10, 15), try to 1 turn it. Tkae Napalm to the item panel and librate it for Order Points. Now take Proto to (11, 12) and try to 1 turn it. Have magnet do the Hole. 4. Take Napalm to panel (7, 8) and use Naplm on it. Take Magnet to the Hole. Fly Gyro to panel (17, 10) and have him 1 turn liberate panel (17, 9). Have Proto liberate panel (17, 8), try to 1 turn it. 5. Take Magnet to the final hole and finish it. Then Take Napalm to panel (5, 5) and use Napalm. Take Gyro and Proto away from any enemies (although there shouldn't be any) and pass their turns to up HP. 6. Heal Everyone 7. Take Mega on. If done in time you will receive a FullCust *. -------------------------------------------------------------------------- Map #3 (put key in [ ] to see Map Key) 20 x 22 -------------------------------------------------------------------------- X 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 01 [#][#][#] 02 [#][N][#] 03 [#][ ][ ][#][#][#][ ][ ][?] 04 [ ][ ][#][#][#][#][#][ ][ ] [ ][ ][#][ ][#][ ][ ] 05 [#][#][#][#][#][#][#][#][#] [ ][b][#][#][#][O][#] 06 [#][H][#][#][D][#][O][#][#] [#][#][#][#][#][#][ ] 07 [#][#][#][#][#][#][#][#][#] [ ][#][#][D][#][#][#] 08 [ ][ ][#][#][#][#][#][ ][ ] [#][#][H][#][#][a][#] 09 [ ][ ][ ][#][#][#][ ][2][2] [#][#][#][#][#][#][ ] 10 [?][ ][ ][#][#][#][ ][2][1] [ ][ ][#][ ][#][ ][ ] 11 [#][#][#][#][#][#] 12 [#][D][#][#][D][#] 13 [#][#][#][#][#][#] 14 [#][#][#][?][#][#] 15 [O][#][#][#][#][#] 16 [#][#][#][#][#][#][#][#][ ][Z] 17 [#][#][#][#][#][#][ ] 18 [#][#][D][#][C][#][#] 19 [#][#][#][#][#][#][ ] 20 [ ][#][ ][#][#][#][ ] 21 [ ][ ][ ][ ][ ][ ][ ] 22 [ ][ ][ ][ ][ ][ ][ ] ------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================== Soon to Come Updates [STC] ========================== In order of priority: 1. New Missions & Maps 2. Boss Strategies (for now check out the boss FAQ at gamefaqs.com) 3. A "Stuff That Has Nothin to do with Liberations" Section so you people will leave me alone in my email! Note: I have a life and it is not about helping you play a game ok? ================================ Frequently Asked Questions [FAQ] ================================ My FAQ section has all e-mail questions I won't put your name. If you have a question email me at apolloofthesun@hotmail.com Also, your subject should be: MMBN5 Liberation Mission Question Otherwise I might assume your some jerk spamming me and ignore you. Then laugh. Haha Now then: 1 Q: How do I... A: Look over the whole guide and if it's not there and this isn't a non specific question and it's about liberation mission feel free to ask. otherwise don't. 2 Q: Question that has nothing to do with Liberation Missions A: Find another guide, your unworthy to see mine =) 3 Q: This is a question that has nothing to do with the purpose of this guide. A: -_- imbecile... 4 Q: Why do you expect such high accomplishments in your strategies. A: I don't, I said that they were loose strategies, feel free to deviate. 5 Q: Why are you so sarchastic all the time? A: It's fun shut up! =================== Contacting Me [COM] =================== DO NOT EMAIL ME ABOUT ANYTIHNG OTHER THAN LIBERATION MISSIONS! The following things would be real nice to get from you: 1. Boss Strategies (It'll be awhile til I work on that) 2. Maps in my format 3. Liberation Strtegies E-mail - apolloofthesun@hotmail.com MSN Messenger - Apolloofthesun@hotmail.com NeoSeeker.com - Apollo of the Sun Cheatcodes.com - Apollo God of the Sun ------------- Contact Rules ------------- DO NOT CONTACT ME ABOUT: - Folders - Chip Locations - NaviCust Programs - PAs - Soul Unisons - or that stupid ship code All of the above will no longer be tolerated. I received to many emails ignoring these simple requests. All of these and other questions, stupid or intelligent are answered in the many FAQs at GameFaqs and Neoseeker. If you have a question not pertaining to Liberation Missions here are some links for you. Neoseeker FAQs -------------- http://www.neoseeker.com/Games/Products/GBA/mega_man_battle_network_5_team_of_blues/faqs.html Neoseeker Forum --------------- http://www.neoseeker.com/forums/index.php?fn=browse_forum&f=22270 GameFaqs Faqs ------------- http://www.gamefaqs.com/portable/gbadvance/game/924452.html Just so you get this down: DO NOT EVER, EVER, EVER CONTACT ME ABOUT ANYTHING OTHER THAN LIBERATION MISSIONS. IF YOU CAN'T RESPECT THIS SIMPLE REQUEST, FIND SOMEONE ELSE TO AGRIVATE BECAUSE I HAVE HAD ENOUGH. ==================== Copyright Junk [CPY] ==================== This Guide is copyright Paul Gavin 2005 Go read the inside cover of the nearest book, that's my copyright stance. Thankyou. For now my guide should only be on Cheatcodes.com, Ign.com and Neoseeker.com if you see it elsewhere let me know please. ============= Credits [CRE] ============= Thankyou to: -Megaman5 Player and protomanexe07 (Neoseeker) for ideas on what to put in the FAQ -The Neoseeker.com Forum for getting me on my MMBN 5 feet -Gamfaqs.com for... everthing -Cheatcodes for being the first to post my FAQ -IGN for being the second to post my FAQ -Those I missed -But especially you for reading (not). |
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