Mega Man Battle Network 5: Team Protoman Walkthrough :
This walkthrough for Mega Man Battle Network 5: Team Protoman [Game Boy Advance] has been posted at 08 Mar 2010 by corsolatrainer and is called "/Team Colonel Boss FAQ". If walkthrough is usable don't forgot thumbs up corsolatrainer and share this with your freinds. And most important we have 30 other walkthroughs for Mega Man Battle Network 5: Team Protoman, read them all!
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Walkthrough - /Team Colonel Boss FAQ/////////////////////////////////////// Megaman Battle Network 5: Team Protoman \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Navi FAQ 2005 by SearchBomber Megaman Battle Network 5 Team Protoman and all related objects are copyrights of Capcom. ---------- Table of Contents 1. Intro[INT] 2. FAQ Layout[LAY] 3. Boss Behavior[BVR] 4. Version-Specific Navis[VSN] -Protoman -Magnetman -Gyroman -Napalmman -Searchman -Meddy 5. Non-Version-Specific Navis[VNN] -Blizzardman -Shademan -Cloudman -Cosmoman -Gridman(Footman) -Larkman(Swallowman) -DarkMega -Bass -NebulaGray 6. FAQs [FAQ] 7. Version Update[VER] 8. Legal and Contact[LEG] 9. Thank-you's [THK] ---------- 1. Intro [INT] Megaman Battle Network 5, while not the greatest MMBN game, still delivers the same frantic action/card-battling action as the previous ones. The Navis here range from fun and inventive to just plain stupid (coughcoughMeddycoughcough). Let's get started, shall we? ---------- 2. FAQ Layout [LAY] Navi Name (V1 HP/V2 HP/V3 HP/SP HP/DS HP) Difficulty: 1-5 Location General Strategy Counter Opportunity Good chip to use against Navi Bad chip to use against Navi Attack1 Name/Effect Attack2 Name/Effect etc. Useless Fact Diagram Key: M=Megaman First letter in enemy's name=Enemy (E is used if name starts with M) X=Damage area, plus the panel Megaman is on. -About DS Navis- DS Navis' HP and attack strength are determined by your DarkSoul Level (DSLV). The DSLV is 1% of Megaman's base HP (or the first number). The number isn't rounded. Other things to know: : A Navi's main attack. : An attack only used when a boss's HP is low. ---------- 3. Boss Behavior [BVR] -Bosses generally move four to five spaces before executing a primary attack. They will usually go through this one or two times, then perform a different attack. They will only use their finisher attack if their HP is below half. -When bosses are confused or blinded, they move much slower and usually miss when attacking. -Once a boss uses their desperation attack, it is rare that they will do it again in the same battle. ---------- 4. Version-Specific Navis [VSN] [Protoman] (300/1000/1600/1800/600+(100xDSLV)) Difficulty: 4 Location: Storyline/Liberate Mission 6/Undernet 3/Undernet 3/Nebula 6 Protoman starts out pretty weak, but will return to his StepSword-crazy self later in the game. The strategy is the exact same as other games, I don't believe that he's gained anything since BN4. -Counter!: Before he slashes with his sword. -Good chip: Slasher -Bad chip: Quake Attacks: -Protoshield: He will occasionally block a projectile attack. -StepSword: He jumps into your field and does a WideSword. Slashers are your friends. [_][X][_][_][_][_] [_][X][P][_][_][_] [_][X][_][_][_][_] -FighterSword: He jumps into his front panel a does a three-panel LongSword. [_][_][_][_][_][_] [X][X][X][P][_][_] [_][_][_][_][_][_] -SurpriseSword: StepSword, only from behind. -DeltaRay: His ultimate move, three slashes that will do a total of 300 damage at full power. Stay out of the middle panel if you want to avoid activating it. Part 1 [_][X][P][_][_][_] [_][X][_][_][_][_] [_][_][_][_][_][_] Part 2 [_][X][_][_][_][_] [P][X][_][_][_][_] [_][X][_][_][_][_] Part 3 [_][_][_][_][_][_] [_][X][_][_][_][_] [_][X][P][_][_][_] -ShadowSlash(Dark): SupriseSword, only with MoonBlade. [_][_][X][X][X][_] [_][_][X][P][X][_] [_][_][X][X][X][_] -DarkEdge(Dark): He speeds up, then slashes twice with LifeSword range. Part 1 [_][X][X][_][_][_] [P][X][X][_][_][_] [_][X][X][_][_][_] Part 2 [_][X][X][_][_][_] [_][X][X][P][_][_] [_][X][X][_][_][_] (Useless Fact): Protoman was Megaman's brother in the classic series. In MMBN, he is the only Navi you can battle in every game, other than Bass. [Magnetman] (500/800/1800/2000/800+(100xDSLV)) Difficulty: 3 Location: Storyline/Oran 1/ACDC 1/ACDC 1/Nebula 6 Magnetman isn't all that hard, if you learn to avoid his paralyzing attacks. Since he is electric, Wood-types help immensely. Beware, as he has SuperArmor, meaning that multi-hitters will get you killed. Use the Magnet panels to your advantage, but if you can't, Wood-types should defeat the panels. -Counter!: Before he fires the MagnetMissle. -Good chip: Woodnose -Bad chip: Vulcan (including SuperVulcan) Attacks: -MagnetStage: He transforms the corner panels to Magnet panels. [P][_][P][P][_][P] P=Panel [_][_][_][_][_][E] [P][_][P][P][_][P] -MagMissle: He fires a magnet missle that turns in a L-shape to try and home in on you. [_][X][X][X][X][E] [_][X][_][_][_][_] [_][M][_][_][_][_] -MagBall: Magnetman fires a slow-moving ball that will home in and paralyze you. I suggest moving to the bottom-middle panel until the ball gets close, then move to the left. Hold up when you hit the first Magnet panel, hold right when you hit the second, and soon you should be home free. -MagnetFreeze: He holds his hand out and you get stuck on your panel, sort of like the side effect of BN2's MagBombs. -North-South Tackle: Magnetman attacks from both sides. He does this twice in succession, so be ready to constantly move verically. If you get hit by it...I'm sorry. [_][_][_][_][_][_] [E][>][M][ |
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