MEGAMAN BATTLE NETWORK 6 (CYBEAST FALZAR/CYBEAST GREGAR)
Memory Upgrade Locations
By: keisuke/ammar
Version 1.0
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-CONTENTS-
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I. Introduction
II. Version History
III. HP Memory Locations
IV. RegUp Locations
V. Sub Memory Locations
VI. Navi Customizer ExpMemory Locations
VII. Contact, Legal, and Credits
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I. Introduction
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The format for the list is:
// Town
Specific area in that town.
[ ] #. Memory form (i.e. Blue Mystery Data, for sale in a shop, prize, etc.)
I have also typed out the locations in a check list format for your convenience.
I hope that you enjoy my first FAQ.
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II. HP Memory Locations
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Each HP Memory increases Megaman’s maximum HP by 20 points. There are 45 to
collect. This will increase your total HP by 900.
// Central Town
Central Area 2
[ ] 1. NetDealer 1000z
[ ] 2. NetDealer 2000z
[ ] 3. NetDealer 4000z
[ ] 4. NetDealer 8000z
Class1-2Comp
[ ] 5. Blue Mystery Data
RobCtrlComp 1
[ ] 6. Blue Mystery Data
Expo Pavilion Operator Navi Selection Test
[ ] 7. Round 1
[ ] 8. Round 3
PrcplOfcComp
[ ] 9. Blue Mystery Data
PavilionComp 3
[ ] 10. Blue Mystery Data
// Seaside Town
Seaside Area 1
[ ] 11. Blue Mystery Data – Warp to the lower level. Hug the Northwest wall
until you find a hidden road.
Seaside Area 3
[ ] 12. NetDealer 2500z
[ ] 13. NetDealer 5000z
[ ] 14. NetDealer 7500z
[ ] 15. NetDealer 10000z
Aquarium HP
[ ] 16. Blue Mystery Data
AquariumComp 1
[ ] 17. Blue Mystery Data
PpcrnShpComp (Aquarium)
[ ] 18. Blue Mystery Data
Control Room (Aquarium)
[ ] 19. Examine the ladder
// Green Town
Green Area 1
[ ] 20. Program Dealer 4800z
[ ] 21. Program Dealer 8400z
Green Area 2
[ ] 22. Blue Mystery Data
Green HP
[ ] 23. Blue Mystery Data
JdgTreeComp 2
[ ] 24. Blue Mystery Data
// Sky Town
OpRoom
[ ] 25. Examine the air/oxygen tanks.
MrWeathrComp 2
[ ] 26. Blue Mystery Data
Sky Area 1 NetCafe
[ ] 27. Keep on buying coffee, listening to the sellers advice. Once you’ve
heard all the available advice you will start to receive prizes.
Note: New advice is unlocked as you progress in the game so you will
have to wait until later to do this (assuming that you aren’t close
to the end).
// Undernet
Undernet 1
[ ] 28. Blue Mystery Data - You will need rush food to get to it.
Undernet 2
[ ] 29. Blue Mystery Data
Graveyard
[ ] 30. NetDealer 10000z
[ ] 31. NetDealer 16000z
[ ] 32. NetDealer 23000z
[ ] 33. NetDealer 30000z
[ ] 34. Blue Mystery Data - It is behind a pink gate that will open when
you collect all 200 standard chips.
---ACDC Town---
ACDC Town
[ ] 35. Examine Dex’s door
-ACDC Area
[ ] 36. NetDealer 4000z
[ ] 37. NetDealer 7500z
[ ] 38. NetDealer 10000z
[ ] 39. NetDealer 13000z
---Underground---
Underground 2
[ ] 40. Blue Mystery Data
---Jobs---
[ ] 41. “For Victory!”, Job #4 (**)
[ ] 42. “Stand in Recruit", Job #9 (**)
[ ] 43. “Time Capsule”, Job #15 (***)
[ ] 44. “Do Something!”, Job #24 (**)
[ ] 45. “Support Chip Please”, Job #32 (****)
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III. RegUp Locations
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-RegUp upgrades increase the size of the PET’s Regular Memory, enabling you to
place more powerful chips as the Regular Chip. There are 28 to collect. This
will increase your total memory to 50 MB.
--Central Town--
Central Area 2
[ ] 1. Blue Mystery Data (2 MB)
Room 6-1
[ ] 2. Examine the blackboard (1 MB)
Room6-2Comp
[ ] 3. Blue Mystery Data (2 MB)
RobCtrlComp 2
[ ] 4. Blue Mystery Data (2 MB)
TeachrRmComp
[ ] 5. Blue Mystery Data (1 MB)
Prncpl’s Ofc
[ ] 6. Examine the coffee table (1 MB)
--Mascot Comp
[ ] 7. Blue Mystery Data (1 MB)
--Seaside Hall (Seaside Expo Pavilion)
[ ] 8. Examine the fountain (2 MB)
--PavilionComp 2
[ ] 9. Blue Mystery Data (2 MB)
--Seaside Town--
Seaside Area 3
[ ] 10. Blue Mystery Data (2 MB)
AquariumComp 2
[ ] 11. Blue Mystery Data (1 MB)
Auditorium (Aquarium)
[ ] 12. Examine the trash Bin (1 MB)
--Green Town--
Symbol Comp
[ ] 13. Blue Mystery Data (2 MB)
Court Foyer
[ ] 14. Exame the large flowerbed (2 MB)
JdgTreeComp 3
[ ] 15. Blue Mystery Data (3 MB)
--Sky Town--
Sky Area 2
[ ] 16. Blue Mystery Data (3 MB)
AirCndtrComp
[ ] 17. Blue Mystery Data (1 MB)
Shower Comp
[ ] 18. Blue Mystery Data (1 MB)
ObservtnComp
[ ] 19. Blue Mystery Data (2 MB)
MrWeatherComp 1
[ ] 20. Blue Mystery Data (1 MB)
--Undernet--
Undernet 0 (Use the entrance behind the judge tree in Green Area 2)
[ ] 21. Blue Mystery Data (3 MB)
Undernet 1
[ ] 22. Blue Mystery Data (1 MB)
Graveyard
[ ] 23. Blue Mystery Data (2 MB)
---Jobs---
[ ] 24. “Find Keepsake”, Job #2 (*) (2 MB)
[ ] 25. “Get the Chip!”, Job #7 (*) (1 MB)
[ ] 26. “Daughter Worry”, Job #11 (*) (1 MB)
[ ] 27. “Songwriter”, Job #19 (*) (2 MB)
[ ] 28. “Not Enough Members”, Job #26 (**) (2 MB)
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IV. Sub Memory Locations
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Sub memory upgrades will increase the amount of subchips that you can carry.
There are only 4 Sub Memories to collect.
// Central Town
Central Area 2
[ ] 1. Defeat the evil looking Navi (appears later on in the game).
// Seaside Town
Seaside Area 1
[ ] 2. Blue Mystery Data
// Green Town
Book Comp
[ ] 3. Blue Mystery Data
// Underground
Underground 2
[ ] 4. Blue Mystery Data
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V. Navi Customizer ExpMemory Locations
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ExpMemory expands the size of your Navi Customizer grid.
There are only 2 ExpMemories to collect.
// Central Town
Lab’sComp 2 (Cyber Academy)
[ ] 1. Blue Mystery Data
// Green Town
JdgTreeComp 3
[ ] 2. Blue Mystery Data
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VI. Contact, Legal, and Credits
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This whole FAQ was written by me(ammar/keisuke). It is copyrighted to keisuke.
If you want to put this FAQ on your site then contact me first.
You can contact me at ammaralmuary@yahoo.com.
MEGA MAN and MEGA MAN BATTLE NETWORk 6 are registered trademarks of
CAPCOM CO., LTD.
And also thanks to CAPCOM booklet,for some of ideas.
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-END-MEGAMAN BATTLE NETWORK 6 FAQ (MEMORY UPGRADE LOCATIONS)
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