Mega Man Battle Network 6: Cybeast Falzar Walkthrough :
This walkthrough for Mega Man Battle Network 6: Cybeast Falzar [Game Boy Advance] has been posted at 09 Jan 2010 by indra&stevin and is called "/Falzar FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up indra&stevin and share this with your freinds. And most important we have 34 other walkthroughs for Mega Man Battle Network 6: Cybeast Falzar, read them all!
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Walkthrough - /Falzar FAQ/Walkthrough///========================================================================\\\ || ~ Megaman Battle Network 6 Cybeast Gregar & Falzar FAQ/Walkthrough ~ || \\\========================================================================/// ~ Version 1.4 ~ ~ Written by Blues617 ~ "Megaman Battle Network 6 Cybeast Gregar", "Megaman Battle Network 6 Cybeast Falzar", & all related contents & images are originally copyrighted by Capcom. This FAQ is Copyright 2006 BluesSoul617 (John (Johnren) Barinque). This guide may ONLY be displayed on the following sites: - GameFAQs.com - GameSpot.com - SuperCheats.com - Neoseeker.com *new* - (Any other site linked with GameFAQs like GameSpot) Copying this guide or displaying it without my permission in anyway will give me the urge to flame you, also forcing me to contact the Admins and Mods. If you see anyone using my guide, contact me right away. If you can't find what you're looking for, punch Ctrl then the F key, then type the section/password to jump to that section of the guide. (Credits to drakes677 and ZiltheBest for helping me how to make a FAQ/Walk- through and RiceMasterLuffy for showing me how to submit a FAQ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------1) Table of Contents----------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ////=======================================================================\\\\ || ~ Name of Section ~ | ~ Password ~ || ||---------------------------------------------------------------------------|| || 1) Table of Contents | (you're reading it!) || || 2) Version History | 2vershstry || || 3) Introduction | 3intrdctin || || 4) Walkthrough Section | 4wlkthrouh || || (Read Walkthrough Contents) | 4wlkthrouh || || 5) Sidequests | 5sidequest || || 5a) Battle is my Forte | 5bassidqst || || 5b) Fight Once More | 5finalboss || || 5c) The Sun is in your Hands | 5boktsidqt || || 6) Beast Out & Cross System | 6beastcrss || || 6a) Beast Out | 6beastout || || 6b) Beast Over | 6beastover || || 6c) Cross System | 6crossytem || || 7) Link Navis Guide | 7linknavis || || 8) Battle Chips Guide | 8bttlechps || || 8a) Standard Chips | 8stndchips || || 8b) Mega Chips | 8megachips || || 8c) Giga Chips | 8gigachips || || 8d) Program Advances | 8prgrmadvc || || 9) Navi Customizer Guide | 9navicstgd || || 10) Request BBS Guide | 10rqstbbs || || 11) Boss Guide | 11bossgude || || 12) Virus Battle FAQ | 12virsbttl || || 13) Getting Rid of Panic Music | 13getridmc || || 14) Passwords/Secrets | 14paswscrt || || 15) Frequently asked Questions (FAQ) | 15faqscton || || 16) Contact Info | 16contact || || 17) Credits | 17credits || \\\\=======================================================================//// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------2) Version History------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ May 17, 2009 ~ Added some links to videos that I uploaded. Videos are mainly boss battles and such. I like to show off my videos ^_^ You can probably learn some new tricks just watching em. Other than that, the guide isn't any different. I'm lazy at the moment. What other reason did I stop working on this for a while? ~ Version 1.4 - September 23, 2007 ~ Decided to put back Game Controls but placed in the Introduction section. Added new sub-sections: Boktai Sidequest, Standard, Mega, Giga, and PA sections. New sections added: Navi Cust Guide, Boss Guide, Virus Battle FAQ. The Request BBS Guide became its own section. Will not be working on this guide for a while... ~ Version 1.3 - July 31, 2007 ~ Removed Game Controls and Pet Screen section. Updated Introduction, Beast Out and Cross System, and Link Navis section. The Walkthrough has expanded. ~ Version 1.2 - July 11, 2007 ~ New section: "How to get rid of Panic Music"! And corrected some errors... ~ June 17, 2007 ~ My 15th birthday! =D ~ Version 1.15 - January 2, 2007 ~ I've started working on the Walkthrough and added a new section "Passwords/ Secrets". ~ Version 1.1 - August 9, 2006 ~ I decided to add a new section "Sidequests". I also added the Falzar crosses and Beast Out to the Beast Out & Cross System section. ~ Version 1.0 - July 27, 2006 ~ The day this guide is submitted. ~ June ?, 2006 ~ Purchased Megaman EXE 6 Cybeast Gregar. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -----------------------------3) Introduction----------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3intrdctin Welcome to my guide of the game. Note that this is for the US version. This guide should be very useful. So, find many answers as you can. Especially when reading the FAQ section. (Use Ctrl+F to get there) Let's review some stuff to refresh your memory. In EXE 6, new features have been added. It's best to read them if you don't know them. ----------------- | Game Controls | ----------------- Learn the basics. ~ Main Controls ~ Control Pad (+) - Walk/move around, Scroll A Button - Talk to people, Examine, Confirm an option B Button - Run (hold down), Cancel an option L Button - Talk to Megaman (Real World), Talk to Lan (Internet), Scroll up R Button - Jack In/Out , Scroll down Start - Access the PET Screen Select - Set regular chip, skip cutscene ~ In-Battle Controls ~ Control Pad (+) - Select chips from custom screen, Move around battlefield Control Pad Up - Cross Select (available later in the game) A Button - Select battle chip on custom screen, Use battle chip B Button - Shoot megabuster, chargeshot (hold down) L Button - Flee from battle, View custom screen when custom gauge is full R Button - Displays description of battle chip, View custom screen when custom gauge is full Start - Jump to "OK" button on custom screen, Pause battle Select - Not used ~ Navi Customizer Controls ~ Control Pad (+) - Cursor A Button - Use program, Install program on memory map B Button - Back, Cancel NaviCust Start - Jump to "RUN!" option Select - Remove all installed programs ------------------------ | Folder Editing Rules | ------------------------ When, building a folder, you must have 30 chips. However, you can only put a certain number of chips of the same name, depending on the data size value, in a folder at one time: --------------------------- | Data Size | Max Chips | --------------------------- 0-19 MB 5 20-29 MB 4 30-39 MB 3 40-49 MB 2 50-99 MB 1 Like always, you can only put up to five megachips and one gigachip in each folder. ----------------- | Regular Chips | ----------------- Like the previous EXE games, regular chips always appear in the chip select on the custom screen. They can be very useful for a strategy. In the folder, move the cursor over the chip you want to designate as a regular chip and press Select. If a green border appears around the chip, that means it has been designated as a regular chip. Note that not every chip can be designated. If the chip's data size is larger than the amount of remaining regular memory, you won't be able to designate the chip as a regular chip. You can increase the amount of regular memory by gathering Regular UP (RegUP) from BMDs. ------------- | Tag Chips | ------------- This is new in EXE 6. Tagging chips lets you select two chips to always appear in your chip select on the custom screen. What that basically means is when one of the chips you tagged appears on the custom screen, the next tag chip will always appear next to it. Very useful for combos. To tag chips, highlight a chip and press Select to designate it as a tag chip, then select the second chip and press Select again. The combined memory of the two chips cannot exceed 60MB. ---------------------------- | Battle Chip/Area Removal | ---------------------------- Knowing Crapcom, er Capcom, they like to screw up the EXE games. Certain battle chips and internet areas have been removed from the US version. Lame Capcom... ~ Removed battle chips: ~ ------------------------- - Django1, 2, 3 D: Django rides his motorcycle across the row, then slices the enemy on that row. - Hakushaku, EX, SP H: "The Count" summons bloody lances and a rain of blood. - GunDelSolEX G: If you used this chip in EXE 4 and 5, you're quite familar with this... - Otenko O: Same as above. - DoubleBeast W: Gregar and Falzar Beast Out attack together. Why the hell did they remove this chip??? I'd say it'd belong in the same category as the tribute PAs. - Gregar and Falzar X: The actual Cybeast attacks. Giga-class chip. Blame CoA for its removal. ~ Removed Internet Areas: ~ --------------------------- - Undernet3 - Graveyard Area 1 - Immortal Area ~ Other Features ~ ------------------ - The map feature (WHY?! There is no reason to remove that!) - Boktai Sidequest (This is got to be the best Django sidequest, and yet they remove it... - CrossOver mini-game - Beast Link Gate See how Capcom likes screwing things? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------4) Walkthrough Section--------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4wlkthrouh ////=======================================================================\\\\ || ~ Name of Chapter ~ | ~ Password ~ || ||---------------------------------------------------------------------------|| || 4.aa) Chapter 1 - Hello & Goodbye... | 4chapter1 || || 4.ab) Chapter 2 - Blast Attack! | 4chapter2 || || 4.ac) Chapter 3 - Penguin Problem | 4chapter3 || || 4.ad) Chapter 4 - Aquarium Trouble | 4chapter4 || || 4.ba) Chapter 5 - Playing with Fire | 4Gchapter5 || || 4.ba) Chapter 5 - Hit the Showers | 4Fchapter5 || || 4.bb) Chapter 6 - Not a Legend... | 4chapter6 || || 4.bc) Chapter 7 - Operator Navi Wanted! | 4chapter7 || || 4.bd) Chapter 8 - Slice & Dice! | 4Gchapter8 || || 4.bd) Chapter 8 - "The One with Wind" | 4Fchapter8 || || 4.ca) Chapter 9 - Yuichiro guilty?! | 4chapter9 || || 4.cb) Chapter 10 - Fly to the Sky | 4chapter10 || || 4.cc) Chapter 11 - That's Electrifying | 4Gchpter11 || || 4.cc) Chapter 11 - The Fighting Tomahawk | 4Fchpter11 || \\\\=======================================================================//// -------------- | READ FIRST | -------------- Before reading the walkthrough, I suggest you read below before moving on: GMD ~ Green Mystery Data BMD ~ Blue Mystery Data PMD ~ Purple Mystery Data Normal navi ~ green navi Punk navi ~ dark navi (they have mohawks which is why they are called punk navis) Boss Difficulty ~ I displayed how tough bosses can be. Check this so you know what I'm talking about: Easy > Normal > Medium > Hard > Super Hard --------------------------------- | Gregar and Falzar Walkthrough | --------------------------------- (Thanks to RWOLeader01 for helping me make this section) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 1 - Hello & Goodbye... ~ 4chapter1 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| We start off with the introduction of the game. Next thing you know, Lan's family is moving. Dr. Hikari has a new job. They say goodbye to their friends from ACDC Town. Now they move to Cyber City. Talk to Lan's mom and dad in the living room, then leave the house for Central Town. ~ Central Town ~ Talk to everyone around here to get some info about the controls. When finished, go where the RoboDog is attacking a girl. Jack in to start a battle tutorial just like the previous EXE games. --------------- ------------------- ( BMDs to get ) | Virus Battle | --------------- ------------------- - 600z Mettaur x3 40hp (3 battles) After finishing that, you'll receive an email from Lan's dad. After reading it, jack back into the RoboDog to get a BMD that contains 600 Zenny. --------------- ( BMDs to get ) --------------- - MiniEnrg Return home and jack into Lan's computer. Go through Lan's HP to Central Area1. ~ Central Area 1 ~ Talk to everyone around for some info. Get a Reflector1 chip from battle to open the door to Central Area2. ~ Central Area 2 ~ In this area, you'll see a net dealer. Shown below is his stuff being sold: ------------------------------------------ | Net Dealer | ------------------------------------------ HP Memry - 1000, 2000, 4000, 8000 Zenny Spreadr1 L - 600 Zenny Recov30 * - 1000 Zenny TankCan1 R - 2400 Zenny YoYo L - 4600 Zenny ------------------------------------------ Hmm, right now it's impossible to buy anything this early in the game. I suggest you move on, unless you want to fight a bunch a viruses for money, but that's not worth our time. --------------- ( BMDs to get ) --------------- - RegUp2 - CopyDmg * Talk to everyone, then speak to the normal navi in front of a purple door to Central Area 3. The door's locked, so all you have left to do is explore or go to bed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 2 - Blast Attack! ~ 4chapter2 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| ~ Cyber Academy ~ The next morning, head to school. A cutscene appears. A bunch of security bots appear and ask for your Student ID. They tell you that you'll be arrested with- out one. Some welcome that is... It's stupid, isn't it? Then, your new teacher stops the security bots. After the cutscene, head through the left gate and into the Teacher's Room. Talk to your new teacher, Joe Mach, to get your Student ID. Use the ID to enter the right gate. Go through the 1F hall and up the steps. Enter Room 6-1 on the 2F hall to enter your classroom. Lan will introduce himself to his class and go to his seat. Wait until the cut- scene's over... --------------- ( BMDs to get ) --------------- - RegUp1 - Thunder * chip - 700 Zenny Examine the information board right of the blackboard for a RegUp1. Talk to everyone in class, then get ready to start virus busting class. Mick's navi wants to test your skills so he changes the viruses... ---------------- | Virus Battle | ---------------- OldStove x2 80hp After the battle, collect two BMDs: Thunder * and 700 Zenny. Jack out and you'll see a cutscene of Mick and his navi talking. Mick's navi leaves and a new navi name Blastman appears in his PET. They plan on getting revenge on Lan. After the cutscene, you get learn what that doll thing does. This "doll" is called a Copybot. This allows your navi to walk to the human world! Now Megaman gets the chance to walk around the human world. Talk to everyone in class to move on. Then, Mick starts his plan and security bots start busting in. With Blastman controlling the bots, your class will be burned down. Head to the Copybot to send Megaman to stop the fire. While playing as Megaman, run down to the 1F Hall and talk to the kid with the Bucket on his head to take it. Return to Class 6-1 and Megaman will throw the water on the bots to cool them down. Talk to Mr. Mach to get the Teacher ID. Head to the Teacher's Room to start a cutscene of teachers in trouble. You will be automatically jacked in to the RoboControlComp. ~ RoboControlComp 1 ~ When in the comp, you have to find three Mr. Progs. Cool them down with your new WaterData in order to clear the flames to RoboControlComp2. Making this more harder are the periodic firestorms that sweep through the area. --------------- --------------- ( BMDs to get ) ( GMDs to get ) --------------- --------------- - Spreadr1 M - Cannon C (not worth it) - HP Memry When you see little embers floating through the air, a rain of fireballs is going to come in the direction the wind is blowing. Quickly get behind one of the large steel cubes, or you get burned for 10 HP. Stay directly behind the cube; move too far away and you will still get burned. If you're emulating, it can be hard to tell where the flames are coming from so be careful. You can go and pick up a Cannon C battle chip from a GMD, but let's say it isn't worth it since you can get its asterisk code in the next area. (Note: you can cancel out an incoming firestorm by approaching a flaming Mr. Prog and pressing the A button before the flames come out) ~ RoboControlComp 2 ~ As soon as you arrive to RoboControlComp 2, a cutscene will start with Megaman being engulfed with flames. You will play as Lan again. Keep talking to Mick until he tells you where his navi might be. Head to the small monitor flashing orange. Examine it and Mick's navi helps out, cooling down the flames surrounding Megaman so you can move on. --------------- --------------- ( BMDs to get ) ( GMDs to get ) --------------- --------------- - RegUp2 - Cannon * - Recov30 * Hm? What is the little skull tile mean? That signifies that a boss is ahead. That means you should save before fighting. Find four more Mr. Progs in the area. Once all Mr. Progs are cooled down, go get the Cannon chip since it has an asterisk code. You can now use the Giga Cannon PA. Now head to the main system that was previously blocked by fire, and fight him. //////////////////// ////Blastman.exe//// //////////////////// HP: 400 Difficulty: Easy Strategy -------- Blastman will always have steel cubes during battle. They cannot be destroyed but they are useful to dodge his attacks. The only way to get rid of these cubes is by Dust Cross' vacuum effect. Blastman's a Fire-type navi so use Aqua attacks for double damage. Attacks ------- Blast Fire ~ Just like moving through the RoboControlComp, watch out for flying embers and get behind a steel cube. Smoke Bomb ~ Blastman "throws" smoke across the field. Blast Twister ~ A flaming tornado covering up to three panels forward. It goes through steel cubes, making them not so safe to hide behind. ~ Prizes ~ 1000 Zenny After the battle, the school goes back to normal. Then, Lan will receive Graffiti from Mick to find the key that leads to Central Area 3. --------------- ( BMDs to get ) --------------- - RegUp2 - EnrgBomb K --------------- ( Other items ) --------------- - Roll R chip - KeyData - Blastman B chip Befor you head home, jack into room 6-2 for RegUp2. As for EnrgBomb K, jack into room 1-1 to get that and FullEnrg. Now head home and log into the net. Make sure to check your mail to get the Roll R megachip. Head to Central Area2. On the main path, there's one square in the shadowy area that Megaman can't walk through; examine it to get the KeyData. Now you can enter Central Area 3. Before moving on, if you go off the main path, you will see a dead end near a square. Head to the end to fight BlastmanEX. If you win you get the Blastman B megachip. When done, head to Central Area 3. ~ Central Area 3 ~ --------------- ( BMDs to get ) --------------- - Hi-Cannon L Before you do anything else, head to the path that goes up. Pick up the BMD that contains Hi-Cannon L. Then, head for the two Cybeast statues at the north end of Central Area3 and examine them. You will learn about the Cybeast legend. When done, jack out to go to bed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 3 - Penguin Problem ~ 4chapter3 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| With Blastman gone and Central Area 3 explored, a new school day starts... ~ After school ~ Several things have popped up that have nothing to do with this chapter. These opportunities will still be around in later chapters, but this is the first time they are available. ---------------- ( Items to get ) ---------------- - DublShot C chip - SubMemry If you go to Classroom 1-2, a little girl in the back of the room is looking for an EnergyBomb K chip. If you have one in your pack (not your folder), she gives you a DoubleShot C chip in exchange. Jack into the net. In Central Area 1, you'll see a blue navi running back and forth. It may not mean anything but it will matter later on. Now head to Central Area 2. Remember the square near the area we fought BlastmanEX? There's a punk navi there. The viruses he sends are considerably tougher than anything you've faced yet, so if I were you, I'd save. ---------------- | Virus Battle | ---------------- - Mettaur2 80hp - Shaker 110hp - Shooter 140hp Beat the viruses to obtain a SubMemory, increasing your maximum of subchips. Now head to Central Area 3. Go to the northeastern area to see a pink navi in front of a wet floor. Talk to her. The Seaside Area is being blocked, so head back to Central Area 1 (jack out and back in if you want). Remember the blue navi that was running back and forth? Talk to him. Seems he left his ToolProgram at a home in Central Town. Jack out and head to the bathroom. Talk to your mom, she says the toilet's broken even when a repairman came to fix it. You know what that means correct? Jack into the toilet. Welcome to your toilet. Anyways you'll see a Mettaur with a plunger on its head... That would be the ToolProgram. Anyways, you will obviously have to win back the so called "ToolProgram". ---------------- | Virus Battle | ---------------- - Mettaur 40hp - Mettaur2 80hp - Mettaur3 120hp * Sometimes the Mettaur3 virus will use Invisibility, I'm not sure. * After taking them out, you receive the ToolProgram and receive a call from the repairman's operator. You tell him you have the ToolProgram. After jacking out, jack back into the toilet to get the Unlocker subchip from the BMD. Now head to Central Area 3. Talk to the blue navi - repairman and that will have you giving him the Tool- Program. (I don't see how a plunger cleans up a wet floor... Maybe it could?) Next comes a sudden earthquake... Those must be the net quakes the e-mail was talking about. Anyways, you can now go to Seaside Area. ~ Seaside Area 1 ~ --------------- ( BMDs to get ) --------------- - WhiteCapsule * - DublShot * - HP Memry If you head straight, you'll see an intersection. Skip that and keep moving across. Follow the path for a warp panel. You should be in the StfToySpComp (Stuff Toy Shop Comp). Grab your BMDs and head back to the intersection. You can fight Swordy viruses in the Seaside Area so try beating them for LongSwrd S chip. That way you can perform the LifeSwrd PA. Anyways like I said, head back to the intersection. You should be heading north of the intersection. Encircle the path to lead yourself to another warp panel. Go there, you'll be in the lower area of Seaside Area. If you head north, you'll see a water-wall-thingamajing. Right now, it's impossible to open that. But what I really want to tell you is start from there. If you move a few steps south, you'll see the warp panel you just came from. Go under it. Then try moving up, you'll end up in an invisible path. Follow it and you'll see a BMD that contains an HP Memory. Now head back to the visible path, and go left. You'll see a BBS board. Now examine it for a cutscene. You'll learn the Aquarium at Seaside Town's missing a penguin. Head back to Cyber Academy and talk to Mick. When done, leave the school. See the tall purple thing with a picture of a bus with wings? The LevBus. Go there for a cutscene to occur. After that, you will be sent to Seaside Town. ~ Seaside Town ~ --------------- ( BMDs to get ) --------------- - Barr100 H See the 2 clear water tanks? Jack in to grab a Barrier100 battle chip. Jack out and head to the Aquarium entrance. You'll see a pirate-looking guy blabbering about being fired. You'll learn that the Aquarium's closed for today and that makes Mick have to spend more time with mr. penguin. Now head home to go to bed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 4 - Aquarium Trouble ~ 4chapter4 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| The next day you will receive mail. You have received the Navi Customizer. Here's a reminder: FOLLOW THE ******* RULES of the NaviCust. How? You simply listen to the scientist that explains them. It's supposed to be really simple but some of you idiots make it hard on yourself. Now then, head to the Aquarium. Talk to Mick so you can go inside the Aquarium. ~ Aquarium ~ A cutscene occurs. The director of the Aquarium sees "Plata", the penguin's name, and you return him. In return, we get to explore the place for free. Examine the voice guides "white machines" to move on. As for the tanks without the voice guides, just examine them normally. Why? So you can move on. Before watching the show, jack into the large monitor. You will be in the Aquarium HP. ---------------- ( Items to get ) ---------------- - HP Memry - Geddon A/PnlRetrn */both You see the normal navi next to the HP memry? He wants to trade you a Geddon A for a PnlRetrn * chip. Unfortunetly, you don't have it. If you want to trade, head to Seaside Area 2 to find the PnlRetrn * chip from a BMD. Now jack out and back in to trade him the chip. Watch the show after this. After the show, you see the green and orange trash thingy? Examine it for a RegUp1. Now head to the LevBus station. Uh-oh, the animal cages have been unlocked and the animals are scattered everywhere, including the alligators... Mehehe, if you head to the entrance of the whale, you'll see an old man and a kid. Unfortunetly, that's how fast the old man can go, hehe... Anyways, head to the Penguin cage. Mick's protecting the penguins from an alligator. (So he does care about Plata...) Then you'll see the director being surrounded by another alligator. He will tell you to activate the "feeding time" chime to have the animals get back into their cages. Go to the main computer, which is behind the admin desk. There's a big fat seal blocking the doorway to the main computer so you need his toy ball to move him out of the way. The ball happens to be in the water, but the water's full of jellyfish which makes us screwed... Now go back to the admin desk. Go downstairs for a cutscene. Remember the girl we saved from the RoboDog? She is mysterious, so watch her do a magic trick =P Now go outside and you'll see her on top of the Aquarium building. Wow, she is mysterious. She will point west for some odd reason. After the cutscene, follow the area she was pointing and you will see a Copybot. On your way there, you can see the old man hardly moved, HA. Anyways after seeing that copybot, you should know what that means. Transfer into the Copybot, and head to the water full of jellyfish. Wow, it feels a lot better playing as Megaman in the real world doesn't it? Ok, grab the ball and give it to Fatty, er...Fanny. Go inside the room and you'll see the pirate-looking guy. He introduces himself as Captain Blackbeard, the one who caused all this madness. Lan will jack into the AquariumComp. ~ Aquarium Comp 1 ~ Talk to Mr. Prog just up ahead for some info... --------------- --------------- ( BMDs to get ) ( GMDs to get ) --------------- --------------- - LifeSync * - Sword * - HP Memry Welcome to the most annoying mini-game in EXE 6... You see those big tanks? We have to gather fish programs and return them to their proper tanks. Hm? Easy you say? When you have a fish prog in your possession, shark programs will appear and roam around the area. If they get too close, they'll eat the prog that's with you, and returns them from where you found them. You can always press L to call Lan to find the answers in the real world, but that's not needed since the answers are below. For the first prog, go to the right wall that's past the BMD. This one says it remembers eating a whole cow. That must belong to the Piranha tank. The next one's on the right side of the area just past the long path. It has a stubby tail, so therefore, it belongs to th Sunfish tank. Weird lookin' fish. The last prog should be at the very end of the maze. He goes into the Tropical Fish tank. Advance into the next area, Aquarium Comp 2. ~ Aquarium Comp 2 ~ --------------- --------------- ( BMDs to get ) ( GMDs to get ) --------------- --------------- - RegUp1 - WideSwrd * - FstBarr (NCP) - Invisibl * The first prog is found about directly northwest from the tanks. This one says that it's as steady as a rock, so that makes him a turtle. Head southeast from the starting point to find our next Prog. This one's a Nautilus. The last prog is straight back from the entrance. Obviously, he goes in the King Crab tank since it's the only tank left. Head to Aquarium Comp 3. ~ Aquarium Comp 3 ~ --------------- ( BMDs to get ) --------------- - HP+50 (NCP) - Hi-Cannon M Ugh, four tanks this time. This is the last area so let's get this over with... The first prog's across a bridge west of the HP+50.Yup, a shark program pop up on that path. But don't worry. You can hide into the little corners and you'll end up to the bridge again. Just make sure the fish prog's not near the path. Now take it to the Penguin tank. (It thought it could fly...) The next prog is next to the Hi-Cannon BMD. This one belongs to the Elephant Seal tank. Head southeast after leaving the tanks and you'll find the next prog. He's like a lizard, so he goes into the Alligator tank. The last prog's southern part of the area. He belongs to the Dolphin tank. You should know what the little skull tile means. The next boss is ahead. Save. /////////////////// ////Diveman.exe//// /////////////////// HP: 500 Difficulty: Easy-Normal Strategy -------- During battle, Diveman will hide under his panels. Wait until he pops up, which makes him vulnerable to attack. As an Aqua-type navi, shock him with Elec attacks. Attacks ------- Dive Torpedo ~ Two torpedoes appear from Diveman's area and attacks through the whole row. Dive Mine ~ Diveman shoots 2 spiked mines and lands at where you're standing. Tidal Wave ~ Two columns will flash and Diveman attacks you with tidal waves. ~ Prizes ~ 2000 Zenny Megaman will activate the "Feeding Time" chime, thus getting all the animals back to their own cages. Everything is restored, but Blackbeard is gone. Head to where Mick is. Blackbeard has Mick hostage. He mentions about his connection with "the organization". He tries forcing Lan to open up the cages again. Then Plata and Fatty attack Blackbeard O_o The director thanks Lan for everything. Plata doesn't seem to want to leave Mick's side, so Mick plays a little trick on the penguin. He tricks Plata in believing Blackbeard has escaped, but instead we see the stupid fat kid from EXE 5. When the screen rolls backs, you'll see that Lan and Mick has left. Meanwhile, some punk navi reports some mystery person about Blackbeard's failure. Head home and go to bed. ------------- From here, I haven't finished the story mode walkthrough, and probably never will so... To be continued... (Use other guides. Don't be dumb and ask me what to do next) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 5 - Playing with Fire ~ 4Gchapter5 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| * If you're playing Falzar, skip this chapter. * ---------------- ( Items to get ) ---------------- - HP Memry - Speed+1 (NCP) - BtlrCard _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 5 - Hit the Showers ~ 4Fchapter5 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| * If you're playing Gregar, skip this chapter. * ---------------- ( Items to get ) ---------------- - HP Memry - Speed+1 (NCP) - BtlrCard _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 6 - Not a Legend... ~ 4chapter6 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 7 - Operator Navi Wanted! ~ 4chapter7 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 8 - Slice & Dice! ~ 4Gchapter8 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| * If you're playing Falzar, skip this chapter. * _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 8 - The One with Wind" ~ 4Fchapter8 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| * If you're playing Gregar, skip this chapter. * _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 9 - Yuichiro guilty?! ~ 4chapter9 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 10 - Fly to the Sky ~ 4chapter10 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 11 - That's Electrifying ~ 4Gchpter11 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| * If you're playing Falzar, skip this chapter. * _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Chapter 11 - The Fighting Tomahawk ~ 4Fchpter11 | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| * If you're playing Gregar, skip this chapter. * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------5) Sidequests---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5sidequest _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Battle is my Forte ~ 5bassidqst | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| In this sidequest, you can fight Bass. It is possible to fight his first form before beating the game. Head to Green Area2 and examine the huge tree. Select the Yes option to jump into the pit. You are now in Undernet Zero. Continue on around the path and you'll find a large tombstone. You have disturbed someone's slumber. Bass shows up. Get ready. //////////////// ////Bass.exe//// //////////////// HP: 1800 Difficulty: Easy-Normal Attacks ------- Buster Rake ~ He'll target multiple random panels on your side of the field. Hellz Rolling ~ Two dark wheels appear from Bass' sides to attack you. Dark Sword ~ Bass comes in front and slashes with a LifeSwrd range. Golem Hit ~ Bass attacks with Golem Hit. Fire Burner ~ Bass shoots a FireArm. Tank Cannon ~ He'll launch a TankCannon when you're in the back row. After beating Bass, he disappears and a key is standing. Megaman will pick up the BatKey. The BatKey allows you to unlock a door in the Graveyard Area which gets you an NCP, AttackMAX. * If you're playing the JP version, the BatKey unlocks the door to the Immortal Area which was removed from the US version * To get to the Graveyard Area, go to Undernet 2 and up to the floor where the BBS is. Head to the left side and go to the gate. To open the gate, you must have the Gregar/Falzar Icon on your start screen and at least 100 Standard chips in your Library. Continue on to the Graveyard Area. ~ Graveyard Area ~ Since you've arrived to the area for the first time, you receive an e-mail. Your gift is your first gigachip, BigHook C in Gregar, MeteorKnuckle in Falzar. Go around the tombstones and find a pink door in a small corner. Open it with the BatKey and you'll get an AttackMAX. Now continue on another pink door. To open it, it requires the STD Icon on your start screen. In other words, you must collect all 200 Standard chips. After you collect them, open the door and save your game. Now head to the large tombstone that looks the same as the one from Undernet Zero. Examine it, the tombstone is blank. Suddenly, Bass appears saying that tombstomb will be Megaman's. Now you must fight Bass again in his SP form. /////////////// ////Bass SP//// /////////////// HP: 2700 Difficulty: Hard Attacks ------- Buster Rake ~ He'll target multiple random panels on your side of the field. Hellz Rolling ~ Two dark wheels appear from Bass' sides to attack you. Dark Sword ~ Bass comes in front and slashes with a LifeSwrd range. Golem Hit ~ Bass attacks with Golem Hit. Fire Burner ~ Bass shoots a FireArm. Tank Cannon ~ He'll launch a TankCannon when you're in the back row. ~ Prizes ~ Giga Chip: Bass F (Gregar), BassAnly F (Falzar) Bass disappears again... Get ready for the next challenge. Of course, you should save. Head to Underground2 go up to the huge square. Before you continue on, you might wanna save your game. This is gonna be tough. A cutscene starts and...Beast Out Gregar/Falzar pops out. ...Hmm? Two Megamans? Then a voice says that they are data bits of a Cybeast's shape. Bass appears, again... To get through Bass, you must face Gregar/Falzar Beast first. This time, he'll be in his SP form. Gregar ~ http://www.youtube.com/watch?v=Ec1ENJFNOVk& Falzar ~ http://www.youtube.com/watch?v=-bV-I2gKfBo& ^ Video links to consecutive battles of BeastSP and Bass BX. /////////////////////////////// ////Gregar Beast Megaman SP//// (If your playing Gregar) /////////////////////////////// HP: 1800 Difficulty: Medium Attacks ------- Gregar Claw ~ Same as chargeshot. Get paralyzed by one of these, he steps into the next attack. Gregar Buster ~ He will pull out the Gregar Buster and shoot you rapidly. >_< ThunderBall ~ Gregar Beast shoots a somewhat slow-moving thunderball. Beast Breath ~ Same range as Heat Beast's Great Fire. /////////////////////////////// ////Falzar Beast Megaman SP//// (If your playing Falzar) /////////////////////////////// HP: 1600 Difficulty: Medium Attacks ------- Falzar Claw ~ Same as chargeshot. Get paralyzed by one of these, he steps into the next attack. Falzar Buster ~ He will pull out the Falzar Buster and strike you. Mega Boomerang ~ A boomerang that encircles the field. Aqua Needle ~ Falzar Beast throws aqua needles into random panels. Hawk Storm ~ Same range as Tengu Beast's Tengu Storm. After that battle, you gotta fight with Bass BX. He moves lightning fast and really piles on the attacks. Facing him won't be too easy. /////////////// ////Bass BX//// /////////////// HP: 3400 Difficulty: Super Hard (Especially if it's your first time) Attacks ------- Buster Rake ~ He'll target multiple random panels on your side of the field. Hellz Rolling ~ Two dark wheels appear from Bass' sides to attack you. Dark Sword ~ Bass comes in front and slashes with a LifeSwrd range. Golem Hit ~ Bass attacks with Golem Hit. Tank Cannon ~ He'll launch a TankCannon when you're in the back row. Falzar's Sonic Storm ~ (Gregar only) Same range as Tengu Beast's Tengu Storm. Pierces Invis. Gregar's Burning Breath ~ (Falzar only) Same range as Heat Beast's Great Fire. ~ Prizes ~ Giga Chip: Colonel Force Q (Gregar), HubBatch J (Falzar) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ Fight Once More ~ 5finalboss | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| To fight the final boss in SP form, you must have at least the following Icons: Gregar/Falzar Icon Standard Complete Icon Mega Complete Icon Giga Complete Icon PA Complete Icon Bass Icon Head to the Expo, and enter the final door to face down the Cybeasts. With all six Icons, the final task remains to take care of the Cybeasts once more. ///////////////// ////Gregar SP//// (If your playing Gregar) ///////////////// HP: 4000 Difficulty: Super Hard Video ~ http://www.youtube.com/watch?v=CwVVmPEc8BI& (I apologize for the behind audio) Attacks ~ Beast Pressure ~ Gregar's most common move is to leap high in the air then come crasing down, dropping a pair of rocks into your field. One of those rocks is always focused on your current panel, so keep moving. He performs this move twice, then brings out one of his other attacks. When his HP gets low, Gregar occasionally changes this move up by roaring, then charging across the row. Once he hits the far edge, he drops a bunch of rocks on your head, forcing you to keep moving. Despite his size, he only attacks a single row. Burning Breath ~ There's not much more warning to this attack than the flash of your panels. Get to the upper or lower-right corner FAST, as Gregar's about to unleash a massive wall of fire. He doesn't move during this attack, letting you attack freely. If you're fast, he's vulnerable to counters for a VERY brief moment at the begin- ning of the attack. If you get hit, you'll enter Angry mode. Big Thunder ~ Watch for Gregar's mane to start sparking. When it does, he's about to unleash a bolt of electric energy that consumes your entire right column and blasts across the row. Sidestep fast. He's immobile during this attack, so hit him anything you have. If you're super-fast, he's vulnerable to counters for a VERY brief moment at the start of his attack, but hitting him without an auto- targeting move is tricky. If you get hit, not only will you get paralyzed but Angry as well. Flying Gregar Claw ~ This two-stage attack effectively cuts through your right two columns. To make matters worse, each hit destroys any chips you have waiting to be used. The sheer speed of the attack leaves you very little time to react. If you're in the middle column, you have a brief second to backstep while the first claw tears up the rightmost column. Gregar always follows this attack up with the Gregar Fang. Gregar Fang ~ After the Flying Gregar Claw, Gregar sends his great big head screaming diagonally down onto the panel you are at. ALWAYS move vertically to dodge; even though only the panel you were on is flashing, Gregar swoops low enough to hit you should you try to dodge by moving forward. Gatling Tail ~ Gregar fires off his tail-tip repeatedly, pounding the column you're in at the start of the attack. It can be hard to distinguish this from the Beast Pressure rock-drop at first, so always move around when you see the single panel flash. Once he starts firing, the shots follow where you're moving, which can get really annoying. ///////////////// ////Falzar SP//// (If your playing Falzar) ///////////////// HP: 3200 Difficulty: Super Hard Video ~ http://www.youtube.com/watch?v=OM2sncIFOQQ& Attacks ~ Sonic Wave ~ Falzar sends a whirlwind across the targeted row, which ends in a three-panel- wide spread. If you're close up, this is not a terribly hard move to to dodge, but its speed can prove tricky. Falzar is very vulnerable to attack during this time, so make it count. This attack also crushes barriers. This is the ONLY time Falzar is vulnerable to a counter. Deals Wind damage. Feather Strike ~ The strikes from Falzar's feathers aimed directly at you are annoying enough. Making dodging even more difficult for you, Falzar sends a wind through the area which periodically pushes you backwards. Try to keep moving. He hurls feathers into the arena before stopping. These feathers can break through barriers, so watch out. To make things even more annoying, Falzar stays out of attack range all through this move. Firebird Breath ~ Falzar releases three fireballs that unleash a load of firebirds that streak across your current row. Sidestepping the firebirds can be tricky so don't bother. The megabuster (if you have the Speed level upped, at least) is very effective; just stand in place and hit the button repeatedly to fire a string of shots that destroy the birds. Vulcan chips are doubly nice here, since their splash effect means Falzar takes some damage as well. This attack does Fire damage. Claw Shot ~ Possibly his quickest move, Falzar drops numerous claws onto the back two columns of your area. You only have a brief moment to run to the front once you |
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Another Mega Man Battle Network 6: Cybeast Falzar Walkthrough :
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