Mega Man Zero 3 Review :
Mega Man Zero 3: Greatness Awaits
Ever since I played Mega Man X when I was much younger, I've always been a big fan of Mega Man games. It was absolutely amazing, and I fell in love with all the characters. Zero became the new "cool video game character" in my life, and I wanted to be able to play as Zero in a game. Keiji Inafune, the creator of Mega Man, had wanted Zero to be the main character of Mega Man X. However, because he didn't look all too similar to the original Mega Man, X was created in his place while Zero was put in as a partner character. When I played Mega Man X3, my dreams came true and I was able to play as Zero. But despite the awe I felt while playing, it still wasn't enough. I wanted to be able to play as Zero for an entire game, even if it meant him not being as powerful as he was in Mega Man X3. Luckily, Keiji Inafune still really liked Zero. He wanted a series to be made just for Zero, and thus the Mega Man Zero series was created, taking place approximately 100 years after the Mega Man X series.
The first game started off with a badly-damaged Zero being found by a scientist by the name of Ciel. With the evil Mechaniloids closing in on Ciel, her Cyber Elf said she would sacrifice herself to save Ciel by reviving Zero. And so, Zero was revived and saved Ciel. Shortly thereafter, Zero joined Ciel and her research team and acted as a defender as well as a trooper to help with missions. After defeating a fake incarnation of an old friend as well as a traitor obsessed with the Dark Elf, the Mega Man Zero series finally reaches Mega Man Zero 3, the high point of the series, in my opinion. It starts with Ciel, Zero and two troopers out in cold terrain investigating an energy signal similar to the Dark Elf's, only to be attacked. While the two troopers attempt to fight off the enemies, Ciel escapes and Zero goes further in to find out more about the energy signal. After traveling through a building of some sort, Zero finds a once-banished warrior from the time of the Elf Wars, Omega. Zero defeats Omega, and returns to the base. Afraid of what the evil Weil might do if he gets his hands on the Dark Elf, Ciel sends Zero out to gather information on the Dark Elf's whereabouts and other suspicious events. During these missions, Zero must always defeat a boss at the end, like with all Mega Man games. The bosses in Mega Man Zero 3 are quite creative and original, almost all of them being memorable. Along with the bosses, the levels are also quite original, and the layouts and contents of them vary greatly, ranging from a volcano to even a launched missile! The enemies, while a few coming from the previous two games in the series, also have a wide variety of qualities. There are Mechaniloid rat nests made out of scrap metal, laser-shooting eyes hidden within tiles on walls, and much, much more. And even though it's possible to go through the game without talking to many of the characters at all, most all of them have unique personalities and roles. The final boss fight is also very unique, and in my opinion, truly epic. It's a fight you can't forget for quite a long time. Having said all that, just about everything in this game is great. Even after all this spectacular stuff, there's still more to the game. If you connect Mega Man Zero 3 to Mega Man Battle Network 4, you can trade a battle chip called Z Saber to Mega Man Battle Network game, which is a very, very useful battle chip. After doing that, you can enter the subspace-like doors which bring you to an alternate dimension and the enemies in that dimension will be ones from the Mega Man Battle Network series as opposed to the usual Mega Man Zero enemies. There's still many things left to be said about this game, and I could go on and on, but I don't really think it's necessary for you to realize this game's greatness. Mega Man Zero 3 is one of the best GBA games I've played, and it's also one of the best Mega Man games I've played. It's a favorite of mine that I can play over and over again without getting bored.
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